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96 | pmbaty | 1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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6 | |||
7 | Stockfish is free software: you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation, either version 3 of the License, or |
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10 | (at your option) any later version. |
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11 | |||
12 | Stockfish is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | |||
21 | #ifndef BITBOARD_H_INCLUDED |
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22 | #define BITBOARD_H_INCLUDED |
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23 | |||
24 | #include <string> |
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25 | |||
26 | #include "types.h" |
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27 | |||
28 | namespace Bitbases { |
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29 | |||
30 | void init(); |
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31 | bool probe(Square wksq, Square wpsq, Square bksq, Color us); |
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32 | |||
33 | } |
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34 | |||
35 | namespace Bitboards { |
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36 | |||
37 | void init(); |
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38 | const std::string pretty(Bitboard b); |
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39 | |||
40 | } |
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41 | |||
42 | const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL; |
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43 | |||
44 | const Bitboard FileABB = 0x0101010101010101ULL; |
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45 | const Bitboard FileBBB = FileABB << 1; |
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46 | const Bitboard FileCBB = FileABB << 2; |
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47 | const Bitboard FileDBB = FileABB << 3; |
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48 | const Bitboard FileEBB = FileABB << 4; |
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49 | const Bitboard FileFBB = FileABB << 5; |
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50 | const Bitboard FileGBB = FileABB << 6; |
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51 | const Bitboard FileHBB = FileABB << 7; |
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52 | |||
53 | const Bitboard Rank1BB = 0xFF; |
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54 | const Bitboard Rank2BB = Rank1BB << (8 * 1); |
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55 | const Bitboard Rank3BB = Rank1BB << (8 * 2); |
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56 | const Bitboard Rank4BB = Rank1BB << (8 * 3); |
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57 | const Bitboard Rank5BB = Rank1BB << (8 * 4); |
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58 | const Bitboard Rank6BB = Rank1BB << (8 * 5); |
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59 | const Bitboard Rank7BB = Rank1BB << (8 * 6); |
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60 | const Bitboard Rank8BB = Rank1BB << (8 * 7); |
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61 | |||
62 | extern int SquareDistance[SQUARE_NB][SQUARE_NB]; |
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63 | |||
64 | extern Bitboard SquareBB[SQUARE_NB]; |
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65 | extern Bitboard FileBB[FILE_NB]; |
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66 | extern Bitboard RankBB[RANK_NB]; |
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67 | extern Bitboard AdjacentFilesBB[FILE_NB]; |
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68 | extern Bitboard InFrontBB[COLOR_NB][RANK_NB]; |
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69 | extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB]; |
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70 | extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; |
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71 | extern Bitboard LineBB[SQUARE_NB][SQUARE_NB]; |
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72 | extern Bitboard DistanceRingBB[SQUARE_NB][8]; |
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73 | extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; |
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74 | extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; |
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75 | extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; |
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76 | extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; |
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77 | |||
78 | |||
79 | /// Overloads of bitwise operators between a Bitboard and a Square for testing |
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80 | /// whether a given bit is set in a bitboard, and for setting and clearing bits. |
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81 | |||
82 | inline Bitboard operator&(Bitboard b, Square s) { |
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83 | return b & SquareBB[s]; |
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84 | } |
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85 | |||
86 | inline Bitboard operator|(Bitboard b, Square s) { |
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87 | return b | SquareBB[s]; |
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88 | } |
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89 | |||
90 | inline Bitboard operator^(Bitboard b, Square s) { |
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91 | return b ^ SquareBB[s]; |
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92 | } |
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93 | |||
94 | inline Bitboard& operator|=(Bitboard& b, Square s) { |
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95 | return b |= SquareBB[s]; |
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96 | } |
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97 | |||
98 | inline Bitboard& operator^=(Bitboard& b, Square s) { |
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99 | return b ^= SquareBB[s]; |
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100 | } |
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101 | |||
102 | inline bool more_than_one(Bitboard b) { |
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103 | return b & (b - 1); |
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104 | } |
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105 | |||
106 | |||
107 | /// rank_bb() and file_bb() return a bitboard representing all the squares on |
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108 | /// the given file or rank. |
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109 | |||
110 | inline Bitboard rank_bb(Rank r) { |
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111 | return RankBB[r]; |
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112 | } |
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113 | |||
114 | inline Bitboard rank_bb(Square s) { |
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115 | return RankBB[rank_of(s)]; |
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116 | } |
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117 | |||
118 | inline Bitboard file_bb(File f) { |
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119 | return FileBB[f]; |
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120 | } |
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121 | |||
122 | inline Bitboard file_bb(Square s) { |
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123 | return FileBB[file_of(s)]; |
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124 | } |
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125 | |||
126 | |||
154 | pmbaty | 127 | /// shift() moves a bitboard one step along direction D. Mainly for pawns |
96 | pmbaty | 128 | |
154 | pmbaty | 129 | template<Square D> |
130 | inline Bitboard shift(Bitboard b) { |
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131 | return D == NORTH ? b << 8 : D == SOUTH ? b >> 8 |
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132 | : D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == SOUTH_EAST ? (b & ~FileHBB) >> 7 |
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133 | : D == NORTH_WEST ? (b & ~FileABB) << 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9 |
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96 | pmbaty | 134 | : 0; |
135 | } |
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136 | |||
137 | |||
138 | /// adjacent_files_bb() returns a bitboard representing all the squares on the |
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139 | /// adjacent files of the given one. |
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140 | |||
141 | inline Bitboard adjacent_files_bb(File f) { |
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142 | return AdjacentFilesBB[f]; |
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143 | } |
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144 | |||
145 | |||
146 | /// between_bb() returns a bitboard representing all the squares between the two |
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147 | /// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with |
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148 | /// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file |
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149 | /// or diagonal, 0 is returned. |
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150 | |||
151 | inline Bitboard between_bb(Square s1, Square s2) { |
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152 | return BetweenBB[s1][s2]; |
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153 | } |
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154 | |||
155 | |||
156 | /// in_front_bb() returns a bitboard representing all the squares on all the ranks |
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157 | /// in front of the given one, from the point of view of the given color. For |
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158 | /// instance, in_front_bb(BLACK, RANK_3) will return the squares on ranks 1 and 2. |
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159 | |||
160 | inline Bitboard in_front_bb(Color c, Rank r) { |
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161 | return InFrontBB[c][r]; |
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162 | } |
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163 | |||
164 | |||
165 | /// forward_bb() returns a bitboard representing all the squares along the line |
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166 | /// in front of the given one, from the point of view of the given color: |
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167 | /// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s) |
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168 | |||
169 | inline Bitboard forward_bb(Color c, Square s) { |
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170 | return ForwardBB[c][s]; |
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171 | } |
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172 | |||
173 | |||
174 | /// pawn_attack_span() returns a bitboard representing all the squares that can be |
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175 | /// attacked by a pawn of the given color when it moves along its file, starting |
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176 | /// from the given square: |
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177 | /// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s); |
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178 | |||
179 | inline Bitboard pawn_attack_span(Color c, Square s) { |
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180 | return PawnAttackSpan[c][s]; |
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181 | } |
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182 | |||
183 | |||
184 | /// passed_pawn_mask() returns a bitboard mask which can be used to test if a |
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185 | /// pawn of the given color and on the given square is a passed pawn: |
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186 | /// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s) |
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187 | |||
188 | inline Bitboard passed_pawn_mask(Color c, Square s) { |
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189 | return PassedPawnMask[c][s]; |
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190 | } |
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191 | |||
192 | |||
193 | /// aligned() returns true if the squares s1, s2 and s3 are aligned either on a |
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194 | /// straight or on a diagonal line. |
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195 | |||
196 | inline bool aligned(Square s1, Square s2, Square s3) { |
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197 | return LineBB[s1][s2] & s3; |
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198 | } |
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199 | |||
200 | |||
201 | /// distance() functions return the distance between x and y, defined as the |
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202 | /// number of steps for a king in x to reach y. Works with squares, ranks, files. |
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203 | |||
204 | template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; } |
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205 | template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; } |
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206 | |||
207 | template<typename T1, typename T2> inline int distance(T2 x, T2 y); |
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208 | template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); } |
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209 | template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); } |
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210 | |||
211 | |||
212 | /// attacks_bb() returns a bitboard representing all the squares attacked by a |
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213 | /// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index() |
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214 | /// looks up the index using the 'magic bitboards' approach. |
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215 | template<PieceType Pt> |
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216 | inline unsigned magic_index(Square s, Bitboard occupied) { |
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217 | |||
154 | pmbaty | 218 | extern Bitboard RookMasks[SQUARE_NB]; |
219 | extern Bitboard RookMagics[SQUARE_NB]; |
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220 | extern unsigned RookShifts[SQUARE_NB]; |
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221 | extern Bitboard BishopMasks[SQUARE_NB]; |
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222 | extern Bitboard BishopMagics[SQUARE_NB]; |
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223 | extern unsigned BishopShifts[SQUARE_NB]; |
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224 | |||
96 | pmbaty | 225 | Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks; |
226 | Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics; |
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227 | unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts; |
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228 | |||
229 | if (HasPext) |
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230 | return unsigned(pext(occupied, Masks[s])); |
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231 | |||
232 | if (Is64Bit) |
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233 | return unsigned(((occupied & Masks[s]) * Magics[s]) >> Shifts[s]); |
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234 | |||
235 | unsigned lo = unsigned(occupied) & unsigned(Masks[s]); |
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236 | unsigned hi = unsigned(occupied >> 32) & unsigned(Masks[s] >> 32); |
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237 | return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s]; |
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238 | } |
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239 | |||
240 | template<PieceType Pt> |
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241 | inline Bitboard attacks_bb(Square s, Bitboard occupied) { |
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154 | pmbaty | 242 | |
243 | extern Bitboard* RookAttacks[SQUARE_NB]; |
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244 | extern Bitboard* BishopAttacks[SQUARE_NB]; |
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245 | |||
96 | pmbaty | 246 | return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)]; |
247 | } |
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248 | |||
249 | inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) { |
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250 | |||
251 | switch (type_of(pc)) |
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252 | { |
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253 | case BISHOP: return attacks_bb<BISHOP>(s, occupied); |
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254 | case ROOK : return attacks_bb<ROOK>(s, occupied); |
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255 | case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied); |
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256 | default : return StepAttacksBB[pc][s]; |
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257 | } |
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258 | } |
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259 | |||
260 | |||
154 | pmbaty | 261 | /// popcount() counts the number of non-zero bits in a bitboard |
96 | pmbaty | 262 | |
154 | pmbaty | 263 | inline int popcount(Bitboard b) { |
96 | pmbaty | 264 | |
154 | pmbaty | 265 | #ifndef USE_POPCNT |
96 | pmbaty | 266 | |
154 | pmbaty | 267 | extern uint8_t PopCnt16[1 << 16]; |
268 | union { Bitboard bb; uint16_t u[4]; } v = { b }; |
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269 | return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]]; |
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96 | pmbaty | 270 | |
154 | pmbaty | 271 | #elif defined(_MSC_VER) || defined(__INTEL_COMPILER) |
272 | |||
273 | return (int)_mm_popcnt_u64(b); |
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274 | |||
275 | #else // Assumed gcc or compatible compiler |
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276 | |||
277 | return __builtin_popcountll(b); |
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278 | |||
279 | #endif |
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96 | pmbaty | 280 | } |
281 | |||
282 | |||
154 | pmbaty | 283 | /// lsb() and msb() return the least/most significant bit in a non-zero bitboard |
284 | |||
285 | #if defined(__GNUC__) |
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286 | |||
287 | inline Square lsb(Bitboard b) { |
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288 | assert(b); |
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289 | return Square(__builtin_ctzll(b)); |
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96 | pmbaty | 290 | } |
291 | |||
292 | inline Square msb(Bitboard b) { |
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154 | pmbaty | 293 | assert(b); |
294 | return Square(63 - __builtin_clzll(b)); |
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96 | pmbaty | 295 | } |
296 | |||
154 | pmbaty | 297 | #elif defined(_WIN64) && defined(_MSC_VER) |
298 | |||
96 | pmbaty | 299 | inline Square lsb(Bitboard b) { |
154 | pmbaty | 300 | assert(b); |
301 | unsigned long idx; |
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302 | _BitScanForward64(&idx, b); |
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96 | pmbaty | 303 | return (Square) idx; |
304 | } |
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305 | |||
306 | inline Square msb(Bitboard b) { |
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154 | pmbaty | 307 | assert(b); |
308 | unsigned long idx; |
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309 | _BitScanReverse64(&idx, b); |
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96 | pmbaty | 310 | return (Square) idx; |
311 | } |
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312 | |||
154 | pmbaty | 313 | #else |
96 | pmbaty | 314 | |
154 | pmbaty | 315 | #define NO_BSF // Fallback on software implementation for other cases |
96 | pmbaty | 316 | |
317 | Square lsb(Bitboard b); |
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318 | Square msb(Bitboard b); |
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319 | |||
320 | #endif |
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321 | |||
322 | |||
323 | /// pop_lsb() finds and clears the least significant bit in a non-zero bitboard |
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324 | |||
325 | inline Square pop_lsb(Bitboard* b) { |
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326 | const Square s = lsb(*b); |
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327 | *b &= *b - 1; |
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328 | return s; |
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329 | } |
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330 | |||
331 | |||
332 | /// frontmost_sq() and backmost_sq() return the square corresponding to the |
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333 | /// most/least advanced bit relative to the given color. |
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334 | |||
335 | inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); } |
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336 | inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); } |
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337 | |||
338 | #endif // #ifndef BITBOARD_H_INCLUDED |