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96 pmbaty 1
/*
2
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
5
  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
6
 
7
  Stockfish is free software: you can redistribute it and/or modify
8
  it under the terms of the GNU General Public License as published by
9
  the Free Software Foundation, either version 3 of the License, or
10
  (at your option) any later version.
11
 
12
  Stockfish is distributed in the hope that it will be useful,
13
  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
  GNU General Public License for more details.
16
 
17
  You should have received a copy of the GNU General Public License
18
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
19
*/
20
 
21
#include <algorithm>
22
 
23
#include "bitboard.h"
24
#include "misc.h"
25
 
154 pmbaty 26
uint8_t PopCnt16[1 << 16];
96 pmbaty 27
int SquareDistance[SQUARE_NB][SQUARE_NB];
28
 
29
Bitboard  RookMasks  [SQUARE_NB];
30
Bitboard  RookMagics [SQUARE_NB];
31
Bitboard* RookAttacks[SQUARE_NB];
32
unsigned  RookShifts [SQUARE_NB];
33
 
34
Bitboard  BishopMasks  [SQUARE_NB];
35
Bitboard  BishopMagics [SQUARE_NB];
36
Bitboard* BishopAttacks[SQUARE_NB];
37
unsigned  BishopShifts [SQUARE_NB];
38
 
39
Bitboard SquareBB[SQUARE_NB];
40
Bitboard FileBB[FILE_NB];
41
Bitboard RankBB[RANK_NB];
42
Bitboard AdjacentFilesBB[FILE_NB];
43
Bitboard InFrontBB[COLOR_NB][RANK_NB];
44
Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
45
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
46
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
47
Bitboard DistanceRingBB[SQUARE_NB][8];
48
Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
49
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
50
Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
51
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
52
 
53
namespace {
54
 
55
  // De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan
56
  const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL;
57
  const uint32_t DeBruijn32 = 0x783A9B23;
58
 
59
  int MSBTable[256];            // To implement software msb()
60
  Square BSFTable[SQUARE_NB];   // To implement software bitscan
61
  Bitboard RookTable[0x19000];  // To store rook attacks
62
  Bitboard BishopTable[0x1480]; // To store bishop attacks
63
 
64
  typedef unsigned (Fn)(Square, Bitboard);
65
 
66
  void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
67
                   Bitboard masks[], unsigned shifts[], Square deltas[], Fn index);
68
 
69
  // bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses
70
  // Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch.
71
 
72
  unsigned bsf_index(Bitboard b) {
73
    b ^= b - 1;
74
    return Is64Bit ? (b * DeBruijn64) >> 58
75
                   : ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26;
76
  }
154 pmbaty 77
 
78
 
79
  // popcount16() counts the non-zero bits using SWAR-Popcount algorithm
80
 
81
  unsigned popcount16(unsigned u) {
82
    u -= (u >> 1) & 0x5555U;
83
    u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
84
    u = ((u >> 4) + u) & 0x0F0FU;
85
    return (u * 0x0101U) >> 8;
86
  }
96 pmbaty 87
}
88
 
154 pmbaty 89
#ifdef NO_BSF
96 pmbaty 90
 
91
/// Software fall-back of lsb() and msb() for CPU lacking hardware support
92
 
93
Square lsb(Bitboard b) {
154 pmbaty 94
  assert(b);
96 pmbaty 95
  return BSFTable[bsf_index(b)];
96
}
97
 
98
Square msb(Bitboard b) {
99
 
154 pmbaty 100
  assert(b);
96 pmbaty 101
  unsigned b32;
102
  int result = 0;
103
 
104
  if (b > 0xFFFFFFFF)
105
  {
106
      b >>= 32;
107
      result = 32;
108
  }
109
 
110
  b32 = unsigned(b);
111
 
112
  if (b32 > 0xFFFF)
113
  {
114
      b32 >>= 16;
115
      result += 16;
116
  }
117
 
118
  if (b32 > 0xFF)
119
  {
120
      b32 >>= 8;
121
      result += 8;
122
  }
123
 
124
  return Square(result + MSBTable[b32]);
125
}
126
 
154 pmbaty 127
#endif // ifdef NO_BSF
96 pmbaty 128
 
129
 
130
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
131
/// to be printed to standard output. Useful for debugging.
132
 
133
const std::string Bitboards::pretty(Bitboard b) {
134
 
135
  std::string s = "+---+---+---+---+---+---+---+---+\n";
136
 
137
  for (Rank r = RANK_8; r >= RANK_1; --r)
138
  {
139
      for (File f = FILE_A; f <= FILE_H; ++f)
140
          s += b & make_square(f, r) ? "| X " : "|   ";
141
 
142
      s += "|\n+---+---+---+---+---+---+---+---+\n";
143
  }
144
 
145
  return s;
146
}
147
 
148
 
149
/// Bitboards::init() initializes various bitboard tables. It is called at
150
/// startup and relies on global objects to be already zero-initialized.
151
 
152
void Bitboards::init() {
153
 
154 pmbaty 154
  for (unsigned i = 0; i < (1 << 16); ++i)
155
      PopCnt16[i] = (uint8_t) popcount16(i);
156
 
96 pmbaty 157
  for (Square s = SQ_A1; s <= SQ_H8; ++s)
158
  {
159
      SquareBB[s] = 1ULL << s;
160
      BSFTable[bsf_index(SquareBB[s])] = s;
161
  }
162
 
163
  for (Bitboard b = 2; b < 256; ++b)
164
      MSBTable[b] = MSBTable[b - 1] + !more_than_one(b);
165
 
166
  for (File f = FILE_A; f <= FILE_H; ++f)
167
      FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
168
 
169
  for (Rank r = RANK_1; r <= RANK_8; ++r)
170
      RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB;
171
 
172
  for (File f = FILE_A; f <= FILE_H; ++f)
173
      AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
174
 
175
  for (Rank r = RANK_1; r < RANK_8; ++r)
176
      InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
177
 
178
  for (Color c = WHITE; c <= BLACK; ++c)
179
      for (Square s = SQ_A1; s <= SQ_H8; ++s)
180
      {
181
          ForwardBB[c][s]      = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
182
          PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
183
          PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
184
      }
185
 
186
  for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
187
      for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
188
          if (s1 != s2)
189
          {
190
              SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
191
              DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2;
192
          }
193
 
194
  int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
195
                     {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
196
 
197
  for (Color c = WHITE; c <= BLACK; ++c)
198
      for (PieceType pt = PAWN; pt <= KING; ++pt)
199
          for (Square s = SQ_A1; s <= SQ_H8; ++s)
200
              for (int i = 0; steps[pt][i]; ++i)
201
              {
202
                  Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]);
203
 
204
                  if (is_ok(to) && distance(s, to) < 3)
205
                      StepAttacksBB[make_piece(c, pt)][s] |= to;
206
              }
207
 
154 pmbaty 208
  Square RookDeltas[] = { NORTH,  EAST,  SOUTH,  WEST  };
209
  Square BishopDeltas[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST };
96 pmbaty 210
 
211
  init_magics(RookTable, RookAttacks, RookMagics, RookMasks, RookShifts, RookDeltas, magic_index<ROOK>);
212
  init_magics(BishopTable, BishopAttacks, BishopMagics, BishopMasks, BishopShifts, BishopDeltas, magic_index<BISHOP>);
213
 
214
  for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
215
  {
216
      PseudoAttacks[QUEEN][s1]  = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
217
      PseudoAttacks[QUEEN][s1] |= PseudoAttacks[  ROOK][s1] = attacks_bb<  ROOK>(s1, 0);
218
 
219
      for (Piece pc = W_BISHOP; pc <= W_ROOK; ++pc)
220
          for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
221
          {
222
              if (!(PseudoAttacks[pc][s1] & s2))
223
                  continue;
224
 
225
              LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2;
226
              BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]);
227
          }
228
  }
229
}
230
 
231
 
232
namespace {
233
 
234
  Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) {
235
 
236
    Bitboard attack = 0;
237
 
238
    for (int i = 0; i < 4; ++i)
239
        for (Square s = sq + deltas[i];
240
             is_ok(s) && distance(s, s - deltas[i]) == 1;
241
             s += deltas[i])
242
        {
243
            attack |= s;
244
 
245
            if (occupied & s)
246
                break;
247
        }
248
 
249
    return attack;
250
  }
251
 
252
 
253
  // init_magics() computes all rook and bishop attacks at startup. Magic
254
  // bitboards are used to look up attacks of sliding pieces. As a reference see
255
  // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
256
  // use the so called "fancy" approach.
257
 
258
  void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
259
                   Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) {
260
 
261
    int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998,  5731, 95205, 104912, 17020 },
262
                             {  728, 10316, 55013, 32803, 12281, 15100,  16645,   255 } };
263
 
264
    Bitboard occupancy[4096], reference[4096], edges, b;
265
    int age[4096] = {0}, current = 0, i, size;
266
 
267
    // attacks[s] is a pointer to the beginning of the attacks table for square 's'
268
    attacks[SQ_A1] = table;
269
 
270
    for (Square s = SQ_A1; s <= SQ_H8; ++s)
271
    {
272
        // Board edges are not considered in the relevant occupancies
273
        edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
274
 
275
        // Given a square 's', the mask is the bitboard of sliding attacks from
276
        // 's' computed on an empty board. The index must be big enough to contain
277
        // all the attacks for each possible subset of the mask and so is 2 power
278
        // the number of 1s of the mask. Hence we deduce the size of the shift to
279
        // apply to the 64 or 32 bits word to get the index.
280
        masks[s]  = sliding_attack(deltas, s, 0) & ~edges;
154 pmbaty 281
        shifts[s] = (Is64Bit ? 64 : 32) - popcount(masks[s]);
96 pmbaty 282
 
283
        // Use Carry-Rippler trick to enumerate all subsets of masks[s] and
284
        // store the corresponding sliding attack bitboard in reference[].
285
        b = size = 0;
286
        do {
287
            occupancy[size] = b;
288
            reference[size] = sliding_attack(deltas, s, b);
289
 
290
            if (HasPext)
291
                attacks[s][pext(b, masks[s])] = reference[size];
292
 
293
            size++;
294
            b = (b - masks[s]) & masks[s];
295
        } while (b);
296
 
297
        // Set the offset for the table of the next square. We have individual
298
        // table sizes for each square with "Fancy Magic Bitboards".
299
        if (s < SQ_H8)
300
            attacks[s + 1] = attacks[s] + size;
301
 
302
        if (HasPext)
303
            continue;
304
 
305
        PRNG rng(seeds[Is64Bit][rank_of(s)]);
306
 
307
        // Find a magic for square 's' picking up an (almost) random number
308
        // until we find the one that passes the verification test.
309
        do {
310
            do
311
                magics[s] = rng.sparse_rand<Bitboard>();
154 pmbaty 312
            while (popcount((magics[s] * masks[s]) >> 56) < 6);
96 pmbaty 313
 
314
            // A good magic must map every possible occupancy to an index that
315
            // looks up the correct sliding attack in the attacks[s] database.
316
            // Note that we build up the database for square 's' as a side
317
            // effect of verifying the magic.
318
            for (++current, i = 0; i < size; ++i)
319
            {
320
                unsigned idx = index(s, occupancy[i]);
321
 
322
                if (age[idx] < current)
323
                {
324
                    age[idx] = current;
325
                    attacks[s][idx] = reference[i];
326
                }
327
                else if (attacks[s][idx] != reference[i])
328
                    break;
329
            }
330
        } while (i < size);
331
    }
332
  }
333
}