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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 112 | pmbaty | 1 | /* |
| 2 | Protector -- a UCI chess engine |
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| 3 | |||
| 4 | Copyright (C) 2009-2010 Raimund Heid (Raimund_Heid@yahoo.com) |
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| 5 | |||
| 6 | This program is free software: you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation, either version 3 of the License, or |
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| 9 | (at your option) any later version. |
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| 10 | |||
| 11 | This program is distributed in the hope that it will be useful, |
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| 12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | GNU General Public License for more details. |
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| 15 | |||
| 16 | You should have received a copy of the GNU General Public License |
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| 17 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | |||
| 19 | */ |
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| 20 | |||
| 21 | #define dumpPos dumpPosition(position); |
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| 22 | |||
| 23 | #include <assert.h> |
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| 24 | #include <stdlib.h> |
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| 25 | #include <math.h> |
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| 26 | #include "position.h" |
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| 27 | #include "fen.h" |
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| 28 | #include "io.h" |
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| 29 | #include "evaluation.h" |
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| 30 | #include "tools.h" |
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| 31 | #ifdef INCLUDE_TABLEBASE_ACCESS |
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| 32 | #include "tablebase.h" |
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| 33 | #endif |
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| 34 | |||
| 35 | #ifndef NDEBUG |
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| 36 | PawnHashInfo localPawnHashtable[PAWN_HASHTABLE_SIZE]; |
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| 37 | KingSafetyHashInfo localKingSafetyHashtable[KINGSAFETY_HASHTABLE_SIZE]; |
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| 38 | #endif |
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| 39 | |||
| 40 | KingSafetyHashInfo |
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| 41 | kingSafetyHashtable[MAX_THREADS][KINGSAFETY_HASHTABLE_SIZE]; |
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| 42 | |||
| 43 | #define MAX_MOVES_KNIGHT 8 |
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| 44 | #define MAX_MOVES_BISHOP 13 |
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| 45 | #define MAX_MOVES_ROOK 14 |
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| 46 | #define MAX_MOVES_QUEEN 27 |
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| 47 | |||
| 48 | INT32 KnightMobilityBonus[MAX_MOVES_KNIGHT + 1]; |
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| 49 | INT32 BishopMobilityBonus[MAX_MOVES_BISHOP + 1]; |
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| 50 | INT32 RookMobilityBonus[MAX_MOVES_ROOK + 1]; |
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| 51 | INT32 QueenMobilityBonus[MAX_MOVES_QUEEN + 1]; |
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| 52 | |||
| 53 | const INT32 PstPawn[64] = { |
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| 54 | V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), /* rank 1 */ |
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| 55 | V(-10, -3), V(-2, -3), V(1, -3), V(5, -3), V(5, -3), V(1, -3), V(-2, -3), V(-10, -3), /* rank 2 */ |
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| 56 | V(-10, -3), V(-2, -3), V(3, -3), V(14, -3), V(14, -3), V(3, -3), V(-2, -3), V(-10, -3), /* rank 3 */ |
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| 57 | V(-10, -3), V(-2, -3), V(6, -3), V(22, -3), V(22, -3), V(6, -3), V(-2, -3), V(-10, -3), /* rank 4 */ |
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| 58 | V(-10, -3), V(-2, -3), V(6, -3), V(14, -3), V(14, -3), V(6, -3), V(-2, -3), V(-10, -3), /* rank 5 */ |
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| 59 | V(-10, -3), V(-2, -3), V(3, -3), V(5, -3), V(5, -3), V(3, -3), V(-2, -3), V(-10, -3), /* rank 6 */ |
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| 60 | V(-10, -3), V(-2, -3), V(1, -3), V(5, -3), V(5, -3), V(1, -3), V(-2, -3), V(-10, -3), /* rank 7 */ |
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| 61 | V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), /* rank 8 */ |
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| 62 | }; |
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| 63 | |||
| 64 | const INT32 PstKnight[64] = { |
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| 65 | V(-48, -42), V(-37, -32), V(-28, -22), V(-24, -17), V(-24, -17), V(-28, -22), V(-37, -32), V(-48, -42), /* rank 1 */ |
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| 66 | V(-33, -32), V(-24, -22), V(-13, -11), V(-8, -6), V(-8, -6), V(-13, -11), V(-24, -22), V(-33, -32), /* rank 2 */ |
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| 67 | V(-18, -22), V(-8, -11), V(0, -2), V(4, 1), V(4, 1), V(0, -2), V(-8, -11), V(-18, -22), /* rank 3 */ |
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| 68 | V(-8, -17), V(0, -6), V(9, 1), V(14, 7), V(14, 7), V(9, 1), V(0, -6), V(-8, -17), /* rank 4 */ |
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| 69 | V(-3, -17), V(4, -6), V(14, 1), V(19, 7), V(19, 7), V(14, 1), V(4, -6), V(-3, -17), /* rank 5 */ |
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| 70 | V(-3, -22), V(4, -11), V(14, -2), V(19, 1), V(19, 1), V(14, -2), V(4, -11), V(-3, -22), /* rank 6 */ |
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| 71 | V(-18, -32), V(-8, -22), V(0, -11), V(4, -6), V(4, -6), V(0, -11), V(-8, -22), V(-18, -32), /* rank 7 */ |
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| 72 | V(-70, -42), V(-24, -32), V(-13, -22), V(-8, -17), V(-8, -17), V(-13, -22), V(-24, -32), V(-70, -42) /* rank 8 */ |
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| 73 | }; |
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| 74 | |||
| 75 | const INT32 PstBishop[64] = { |
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| 76 | V(-15, -21), V(-15, -15), V(-13, -12), V(-11, -9), V(-11, -9), V(-13, -12), V(-15, -15), V(-15, -21), /* rank 1 */ |
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| 77 | V(-6, -15), V(0, -9), V(-1, -6), V(0, -3), V(0, -3), V(-1, -6), V(0, -9), V(-6, -15), /* rank 2 */ |
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| 78 | V(-5, -12), V(-1, -6), V(3, -3), V(1, 0), V(1, 0), V(3, -3), V(-1, -6), V(-5, -12), /* rank 3 */ |
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| 79 | V(-3, -9), V(0, -3), V(1, 0), V(6, 0), V(6, 0), V(1, 0), V(0, -3), V(-3, -9), /* rank 4 */ |
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| 80 | V(-3, -9), V(0, -3), V(1, 0), V(6, 0), V(6, 0), V(1, 0), V(0, -3), V(-3, -9), /* rank 5 */ |
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| 81 | V(-5, -12), V(-1, -6), V(3, -3), V(1, 0), V(1, 0), V(3, -3), V(-1, -6), V(-5, -12), /* rank 6 */ |
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| 82 | V(-6, -15), V(0, -9), V(-1, -6), V(0, -3), V(0, -3), V(-1, -6), V(0, -9), V(-6, -15), /* rank 7 */ |
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| 83 | V(-6, -21), V(-6, -15), V(-5, -12), V(-3, -9), V(-3, -9), V(-5, -12), V(-6, -15), V(-6, -21) /* rank 8 */ |
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| 84 | }; |
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| 85 | |||
| 86 | const INT32 PstRook[64] = { |
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| 87 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 1 */ |
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| 88 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 2 */ |
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| 89 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 3 */ |
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| 90 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 4 */ |
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| 91 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 5 */ |
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| 92 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 6 */ |
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| 93 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 7 */ |
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| 94 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1) /* rank 8 */ |
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| 95 | }; |
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| 96 | |||
| 97 | const INT32 PstQueen[64] = { |
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| 98 | V(3, -31), V(3, -21), V(3, -16), V(3, -11), V(3, -11), V(3, -16), V(3, -21), V(3, -31), /* rank 1 */ |
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| 99 | V(3, -21), V(3, -11), V(3, -7), V(3, -2), V(3, -2), V(3, -7), V(3, -11), V(3, -21), /* rank 2 */ |
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| 100 | V(3, -16), V(3, -7), V(3, -2), V(3, 2), V(3, 2), V(3, -2), V(3, -7), V(3, -16), /* rank 3 */ |
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| 101 | V(3, -11), V(3, -2), V(3, 2), V(3, 7), V(3, 7), V(3, 2), V(3, -2), V(3, -11), /* rank 4 */ |
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| 102 | V(3, -11), V(3, -2), V(3, 2), V(3, 7), V(3, 7), V(3, 2), V(3, -2), V(3, -11), /* rank 5 */ |
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| 103 | V(3, -16), V(3, -7), V(3, -2), V(3, 2), V(3, 2), V(3, -2), V(3, -7), V(3, -16), /* rank 6 */ |
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| 104 | V(3, -21), V(3, -11), V(3, -7), V(3, -2), V(3, -2), V(3, -7), V(3, -11), V(3, -21), /* rank 7 */ |
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| 105 | V(3, -31), V(3, -21), V(3, -16), V(3, -11), V(3, -11), V(3, -16), V(3, -21), V(3, -31) /* rank 8 */ |
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| 106 | }; |
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| 107 | |||
| 108 | const INT32 PstKing[64] = { |
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| 109 | V(106, 0), V(115, 23), V(96, 34), V(76, 46), V(76, 46), V(96, 34), V(115, 23), V(106, 0), /* rank 1 */ |
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| 110 | V(96, 23), V(106, 46), V(85, 58), V(67, 69), V(67, 69), V(85, 58), V(106, 46), V(96, 23), /* rank 2 */ |
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| 111 | V(76, 34), V(85, 58), V(67, 69), V(48, 81), V(48, 81), V(67, 69), V(85, 58), V(76, 34), /* rank 3 */ |
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| 112 | V(67, 46), V(76, 69), V(58, 81), V(38, 93), V(38, 93), V(58, 81), V(76, 69), V(67, 46), /* rank 4 */ |
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| 113 | V(58, 46), V(67, 69), V(48, 81), V(28, 93), V(28, 93), V(48, 81), V(67, 69), V(58, 46), /* rank 5 */ |
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| 114 | V(48, 34), V(58, 58), V(38, 69), V(18, 81), V(18, 81), V(38, 69), V(58, 58), V(48, 34), /* rank 6 */ |
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| 115 | V(38, 23), V(48, 46), V(28, 58), V(9, 69), V(9, 69), V(28, 58), V(48, 46), V(38, 23), /* rank 7 */ |
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| 116 | V(28, 0), V(38, 23), V(18, 34), V(0, 46), V(0, 46), V(18, 34), V(38, 23), V(28, 0) /* rank 8 */ |
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| 117 | }; |
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| 118 | |||
| 119 | /* -------------------------------------------------------------------------- */ |
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| 120 | |||
| 121 | static const int KNIGHT_BONUS_ATTACK = 17; |
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| 122 | static const int BISHOP_BONUS_ATTACK = 16; |
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| 123 | static const int ROOK_BONUS_ATTACK = 26; |
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| 124 | static const int QUEEN_BONUS_ATTACK = 40; |
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| 125 | |||
| 126 | static const int BISHOP_MALUS_BLOCKED = 51; |
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| 127 | static const int BISHOP_MALUS_TRAPPED = 124; |
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| 128 | |||
| 129 | INT32 mvImpact[16]; |
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| 130 | |||
| 131 | const int KINGSAFETY_PAWN_MALUS_DEFENDER[3][8] = { |
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| 132 | {30, 0, 5, 15, 20, 25, 25, 25}, /* towards nearest border */ |
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| 133 | {55, 0, 15, 40, 50, 55, 55, 55}, |
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| 134 | {30, 0, 10, 20, 25, 30, 30, 30} /* towards center */ |
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| 135 | }; |
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| 136 | |||
| 137 | const int KINGSAFETY_PAWN_BONUS_DEFENDER_DIAG[4][8] = { |
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| 138 | {10, 0, 2, 4, 6, 8, 10, 10}, |
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| 139 | {8, 0, 2, 4, 6, 7, 8, 8}, |
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| 140 | {6, 0, 2, 3, 4, 5, 6, 6}, |
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| 141 | {4, 0, 1, 2, 3, 4, 4, 4} |
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| 142 | }; |
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| 143 | |||
| 144 | const int KINGSAFETY_PAWN_BONUS_ATTACKER[3][8] = { |
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| 145 | {5, 0, 40, 15, 5, 0, 0, 0}, /* towards nearest border */ |
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| 146 | {10, 0, 50, 20, 10, 0, 0, 0}, |
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| 147 | {10, 0, 50, 20, 10, 0, 0, 0} /* towards center */ |
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| 148 | }; |
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| 149 | |||
| 150 | #define OWN_COLOR_WEIGHT_DIV 256 |
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| 151 | #define OWN_COLOR_WEIGHT_KINGSAFETY 296 |
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| 152 | |||
| 153 | #define PAWN_EVAL_WEIGHT_OP 256 |
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| 154 | #define PAWN_EVAL_WEIGHT_EG 258 |
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| 155 | #define PASSED_PAWN_WEIGHT_OP 98 |
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| 156 | #define PASSED_PAWN_WEIGHT_EG 132 |
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| 157 | #define CHAIN_BONUS_WEIGHT_OP 86 |
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| 158 | #define CHAIN_BONUS_WEIGHT_EG 85 |
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| 159 | #define KS_PAWNSTRUCTURE_ATTACK_WEIGHT 14 |
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| 160 | #define KS_PAWNSTRUCTURE_WEIGHT 59 |
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| 161 | #define HOMELAND_SECURITY_WEIGHT 19 |
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| 162 | #define KING_SAFETY_MALUS_DIM (500) |
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| 163 | |||
| 164 | #define BISHOP_PIN_OP_VAL 23 |
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| 165 | #define BISHOP_PIN_EG_VAL 5 |
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| 166 | |||
| 167 | int KING_SAFETY_MALUS[KING_SAFETY_MALUS_DIM]; |
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| 168 | |||
| 169 | /* -------------------------------------------------------------------------- */ |
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| 170 | |||
| 171 | int centerDistance[_64_], centerTaxiDistance[_64_]; |
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| 172 | int attackPoints[16]; |
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| 173 | Bitboard butterflySquares[_64_]; |
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| 174 | Bitboard lateralSquares[_64_]; |
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| 175 | Bitboard companionFiles[_64_]; |
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| 176 | Bitboard passedPawnRectangle[2][_64_]; |
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| 177 | Bitboard passedPawnCorridor[2][_64_]; |
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| 178 | Bitboard candidateDefenders[2][_64_]; /* excludes squares of rank */ |
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| 179 | Bitboard candidateSupporters[2][_64_]; /* includes squares of rank */ |
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| 180 | Bitboard pawnOpponents[2][_64_]; |
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| 181 | Bitboard kingTrapsRook[2][64]; |
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| 182 | Bitboard rookBlockers[_64_]; |
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| 183 | Bitboard centralFiles; |
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| 184 | Bitboard kingRealm[2][_64_][_64_]; |
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| 185 | Bitboard attackingRealm[2]; |
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| 186 | Bitboard homeland[2]; |
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| 187 | Bitboard troitzkyArea[2]; |
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| 188 | Bitboard krprkDrawFiles; |
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| 189 | Bitboard A1C1, F1H1, A1B1, G1H1; |
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| 190 | Bitboard filesBCFG; |
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| 191 | KingAttacks kingAttacks[_64_]; |
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| 192 | int kingChaseMalus[3][_64_]; |
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| 193 | INT32 piecePieceAttackBonus[16][16]; |
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| 194 | MaterialInfo materialInfo[MATERIALINFO_TABLE_SIZE]; |
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| 195 | |||
| 196 | /* *INDENT-OFF* */ |
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| 197 | static const int BONUS_KNIGHT_OUTPOST_HR[64] = { |
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| 198 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 199 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 200 | 0, 2, 7, 7, 7, 7, 2, 0, |
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| 201 | 0, 3, 10, 14, 14, 10, 3, 0, |
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| 202 | 0, 2, 7, 10, 10, 7, 2, 0, |
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| 203 | 0, 0, 2, 3, 3, 2, 0, 0, |
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| 204 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 205 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 206 | }; |
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| 207 | |||
| 208 | static const int BONUS_BISHOP_OUTPOST_HR[64] = { |
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| 209 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 210 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 211 | 0, 2, 3, 3, 3, 3, 2, 0, |
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| 212 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 213 | 0, 2, 4, 4, 4, 4, 2, 0, |
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| 214 | 0, 0, 2, 2, 2, 2, 0, 0, |
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| 215 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 216 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 217 | }; |
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| 218 | /* *INDENT-ON* */ |
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| 219 | |||
| 220 | static int BONUS_KNIGHT_OUTPOST[_64_]; |
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| 221 | static int BONUS_BISHOP_OUTPOST[_64_]; |
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| 222 | static INT32 PAWN_CHAIN_BONUS[_64_]; |
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| 223 | |||
| 224 | #ifndef NDEBUG |
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| 225 | bool debugEval = FALSE; |
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| 226 | #endif |
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| 227 | |||
| 228 | int quad(int y_min, int y_max, int rank); |
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| 229 | bool squareIsPawnSafe(const EvaluationBase * base, |
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| 230 | const Color color, const Square square); |
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| 231 | bool hasAttackingBishop(const Position * position, |
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| 232 | const Color attackingColor, const Square square); |
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| 233 | void getPawnInfo(const Position * position, EvaluationBase * base); |
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| 234 | bool passerWalks(const Position * position, |
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| 235 | const Square passerSquare, const Color passerColor); |
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| 236 | Piece getDiaBatteryPiece(const Position * position, |
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| 237 | const Bitboard moves, |
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| 238 | const Square attackerSquare, const Color kingColor); |
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| 239 | Square getPinningPiece(const Position * position, |
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| 240 | const EvaluationBase * base, |
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| 241 | const Square pieceSquare, const Color pieceColor); |
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| 242 | |||
| 243 | void addEvalBonusForColor(EvaluationBase * base, const Color color, |
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| 244 | const INT32 bonus) |
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| 245 | { |
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| 246 | if (color == WHITE) |
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| 247 | { |
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| 248 | base->balance += bonus; |
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| 249 | } |
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| 250 | else |
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| 251 | { |
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| 252 | base->balance -= bonus; |
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| 253 | } |
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| 254 | } |
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| 255 | |||
| 256 | void addEvalMalusForColor(EvaluationBase * base, const Color color, |
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| 257 | const INT32 bonus) |
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| 258 | { |
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| 259 | if (color == WHITE) |
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| 260 | { |
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| 261 | base->balance -= bonus; |
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| 262 | } |
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| 263 | else |
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| 264 | { |
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| 265 | base->balance += bonus; |
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| 266 | } |
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| 267 | } |
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| 268 | |||
| 269 | Color getWinningColor(const Position * position, const int value) |
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| 270 | { |
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| 271 | if (position->activeColor == WHITE) |
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| 272 | { |
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| 273 | return (value >= 0 ? WHITE : BLACK); |
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| 274 | } |
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| 275 | else |
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| 276 | { |
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| 277 | return (value <= 0 ? WHITE : BLACK); |
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| 278 | } |
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| 279 | } |
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| 280 | |||
| 281 | int getWhiteBishopBlockingIndex(const Position * position, |
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| 282 | const Bitboard bishopSquares) |
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| 283 | { |
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| 284 | const Bitboard ownPawns = |
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| 285 | position->piecesOfType[WHITE_PAWN] & bishopSquares; |
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| 286 | const Bitboard blockingPieces = position->piecesOfColor[BLACK] | ownPawns; |
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| 287 | const Bitboard blockedPawns = (blockingPieces >> 8) & ownPawns; |
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| 288 | |||
| 289 | return getNumberOfSetSquares(ownPawns) + |
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| 290 | getNumberOfSetSquares(ownPawns & extendedCenter) + |
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| 291 | getNumberOfSetSquares(blockedPawns); |
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| 292 | } |
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| 293 | |||
| 294 | int getBlackBishopBlockingIndex(const Position * position, |
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| 295 | const Bitboard bishopSquares) |
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| 296 | { |
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| 297 | const Bitboard ownPawns = |
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| 298 | position->piecesOfType[BLACK_PAWN] & bishopSquares; |
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| 299 | const Bitboard blockingPieces = position->piecesOfColor[WHITE] | ownPawns; |
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| 300 | const Bitboard blockedPawns = (blockingPieces << 8) & ownPawns; |
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| 301 | |||
| 302 | return getNumberOfSetSquares(ownPawns) + |
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| 303 | getNumberOfSetSquares(ownPawns & extendedCenter) + |
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| 304 | getNumberOfSetSquares(blockedPawns); |
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| 305 | } |
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| 306 | |||
| 307 | Bitboard getPromotablePawns(const Position * position, const Color color) |
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| 308 | { |
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| 309 | const Color oppColor = opponent(color); |
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| 310 | const Square oppKing = position->king[oppColor]; |
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| 311 | const bool lightSquaredBishop = (bool) |
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| 312 | (EMPTY_BITBOARD != |
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| 313 | (lightSquares & position->piecesOfType[BISHOP | color])); |
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| 314 | const Bitboard pawns = position->piecesOfType[PAWN | color]; |
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| 315 | Bitboard supporters; |
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| 316 | File excludeFile; |
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| 317 | Rank promotionRank; |
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| 318 | Square promotionSquare; |
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| 319 | |||
| 320 | if (color == WHITE) |
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| 321 | { |
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| 322 | excludeFile = (lightSquaredBishop ? FILE_H : FILE_A); |
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| 323 | promotionRank = RANK_8; |
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| 324 | } |
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| 325 | else |
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| 326 | { |
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| 327 | excludeFile = (lightSquaredBishop ? FILE_A : FILE_H); |
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| 328 | promotionRank = RANK_1; |
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| 329 | } |
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| 330 | |||
| 331 | promotionSquare = getSquare(excludeFile, promotionRank); |
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| 332 | supporters = companionFiles[promotionSquare] & pawns; |
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| 333 | |||
| 334 | if (distance(oppKing, promotionSquare) <= 1 && |
||
| 335 | supporters == EMPTY_BITBOARD) |
||
| 336 | { |
||
| 337 | return pawns & ~squaresOfFile[excludeFile]; |
||
| 338 | } |
||
| 339 | else |
||
| 340 | { |
||
| 341 | return pawns; |
||
| 342 | } |
||
| 343 | } |
||
| 344 | |||
| 345 | bool oppositeColoredBishops(const Position * position) |
||
| 346 | { |
||
| 347 | if (getPieceCount(position, (Piece) WHITE_BISHOP_DARK) + |
||
| 348 | getPieceCount(position, (Piece) WHITE_BISHOP_LIGHT) == 1 && |
||
| 349 | getPieceCount(position, (Piece) BLACK_BISHOP_DARK) + |
||
| 350 | getPieceCount(position, (Piece) BLACK_BISHOP_LIGHT) == 1) |
||
| 351 | { |
||
| 352 | const Bitboard bishops = |
||
| 353 | position->piecesOfType[WHITE_BISHOP] | |
||
| 354 | position->piecesOfType[BLACK_BISHOP]; |
||
| 355 | |||
| 356 | return (bool) ((lightSquares & bishops) != EMPTY_BITBOARD && |
||
| 357 | (darkSquares & bishops) != EMPTY_BITBOARD); |
||
| 358 | } |
||
| 359 | else |
||
| 360 | { |
||
| 361 | return FALSE; |
||
| 362 | } |
||
| 363 | } |
||
| 364 | |||
| 365 | bool passiveKingStopsPawn(const Square kingSquare, |
||
| 366 | const Square pawnSquare, const Color pawnColor) |
||
| 367 | { |
||
| 368 | return testSquare(pawnOpponents[pawnColor][pawnSquare], kingSquare); |
||
| 369 | } |
||
| 370 | |||
| 371 | bool passiveKingOnFileStopsPawn(const Square kingSquare, |
||
| 372 | const Square pawnSquare, |
||
| 373 | const Color pawnColor) |
||
| 374 | { |
||
| 375 | return file(kingSquare) == file(pawnSquare) && |
||
| 376 | testSquare(pawnOpponents[pawnColor][pawnSquare], kingSquare); |
||
| 377 | } |
||
| 378 | |||
| 379 | int getKnnkpChances(const Position * position, const Color color) |
||
| 380 | { |
||
| 381 | Bitboard oppPawns = position->piecesOfType[PAWN | opponent(color)]; |
||
| 382 | |||
| 383 | return ((oppPawns & troitzkyArea[color]) == EMPTY_BITBOARD ? 0 : 8); |
||
| 384 | } |
||
| 385 | |||
| 386 | int getKppxKxChances(const Position * position, const Color color) |
||
| 387 | { |
||
| 388 | Bitboard ownPawns = position->piecesOfType[PAWN | color]; |
||
| 389 | File file; |
||
| 390 | int fileCount = 0; |
||
| 391 | |||
| 392 | for (file = FILE_A; file <= FILE_H; file++) |
||
| 393 | { |
||
| 394 | if ((squaresOfFile[file] & ownPawns) != EMPTY_BITBOARD) |
||
| 395 | { |
||
| 396 | if (++fileCount > 1) |
||
| 397 | { |
||
| 398 | return 16; |
||
| 399 | } |
||
| 400 | } |
||
| 401 | } |
||
| 402 | |||
| 403 | if (fileCount == 1) |
||
| 404 | { |
||
| 405 | const Square oppKing = position->king[opponent(color)]; |
||
| 406 | Square square; |
||
| 407 | |||
| 408 | ITERATE_BITBOARD(&ownPawns, square) |
||
| 409 | { |
||
| 410 | if (passiveKingOnFileStopsPawn(oppKing, square, color) == FALSE) |
||
| 411 | { |
||
| 412 | return (distance(oppKing, square) <= 2 ? 14 : 16); |
||
| 413 | } |
||
| 414 | } |
||
| 415 | |||
| 416 | return (position->piecesOfType[KNIGHT | color] != |
||
| 417 | EMPTY_BITBOARD ? 8 : 4); |
||
| 418 | } |
||
| 419 | |||
| 420 | return 16; |
||
| 421 | } |
||
| 422 | |||
| 423 | int getKpxKpxChances(const Position * position, const EvaluationBase * base, |
||
| 424 | const Color color) |
||
| 425 | { |
||
| 426 | if (base->passedPawns[WHITE] != EMPTY_BITBOARD || |
||
| 427 | base->passedPawns[BLACK] != EMPTY_BITBOARD) |
||
| 428 | { |
||
| 429 | return 16; |
||
| 430 | } |
||
| 431 | else |
||
| 432 | { |
||
| 433 | const int chancesByPawnWidth[8] = { 0, 5, 9, 13, 15, 16, 16, 16 }; |
||
| 434 | const int width = getWidth(position->piecesOfType[PAWN | color]); |
||
| 435 | const int chances = chancesByPawnWidth[width]; |
||
| 436 | |||
| 437 | if (chances < 16) |
||
| 438 | { |
||
| 439 | const Color oppColor = opponent(color); |
||
| 440 | const int kingDistance = |
||
| 441 | getMinimumDistance(position->piecesOfType[PAWN | oppColor], |
||
| 442 | position->king[oppColor]); |
||
| 443 | |||
| 444 | return min(16, chances + 2 * (kingDistance - 1)); |
||
| 445 | } |
||
| 446 | |||
| 447 | return chances; |
||
| 448 | } |
||
| 449 | } |
||
| 450 | |||
| 451 | int getKrppkrChances(const Position * position, const Color color) |
||
| 452 | { |
||
| 453 | const Color oppColor = opponent(color); |
||
| 454 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
| 455 | const Square oppKing = position->king[oppColor]; |
||
| 456 | Square square; |
||
| 457 | Bitboard files = EMPTY_BITBOARD; |
||
| 458 | |||
| 459 | assert(getNumberOfSetSquares(pawns) == 2); |
||
| 460 | |||
| 461 | if (colorRank(color, oppKing) == RANK_8) |
||
| 462 | { |
||
| 463 | return 16; |
||
| 464 | } |
||
| 465 | |||
| 466 | ITERATE_BITBOARD(&pawns, square) |
||
| 467 | { |
||
| 468 | const File pawnFile = file(square); |
||
| 469 | |||
| 470 | files |= minValue[getSquare(pawnFile, RANK_1)]; |
||
| 471 | |||
| 472 | if (passiveKingStopsPawn(oppKing, square, color) == FALSE) |
||
| 473 | { |
||
| 474 | const int fileDiff = abs(file(oppKing) - pawnFile); |
||
| 475 | const int rankDiff = |
||
| 476 | colorRank(color, square) - colorRank(color, oppKing); |
||
| 477 | |||
| 478 | if ((fileDiff > 2) || (fileDiff == 2 && rankDiff >= 0)) |
||
| 479 | { |
||
| 480 | return 16; |
||
| 481 | } |
||
| 482 | } |
||
| 483 | } |
||
| 484 | |||
| 485 | if (files == A1C1 || files == F1H1 || getNumberOfSetSquares(files) == 1) |
||
| 486 | { |
||
| 487 | return 4; |
||
| 488 | } |
||
| 489 | |||
| 490 | return 16; |
||
| 491 | } |
||
| 492 | |||
| 493 | int getKrpkrChances(const Position * position, const Color color) |
||
| 494 | { |
||
| 495 | const Color oppColor = opponent(color); |
||
| 496 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
| 497 | const Square oppKing = position->king[oppColor]; |
||
| 498 | Square square = getLastSquare(&pawns); |
||
| 499 | |||
| 500 | assert(getNumberOfSetSquares(pawns) == 0); |
||
| 501 | |||
| 502 | if (passiveKingStopsPawn(oppKing, square, color)) |
||
| 503 | { |
||
| 504 | if (testSquare(krprkDrawFiles, square)) |
||
| 505 | { |
||
| 506 | return 2; |
||
| 507 | } |
||
| 508 | else |
||
| 509 | { |
||
| 510 | const Square king = position->king[color]; |
||
| 511 | const Rank kingRank = colorRank(color, king); |
||
| 512 | const Rank pawnRank = colorRank(color, square); |
||
| 513 | |||
| 514 | if (kingRank < RANK_6 || pawnRank < RANK_6) |
||
| 515 | { |
||
| 516 | return 2; |
||
| 517 | } |
||
| 518 | } |
||
| 519 | } |
||
| 520 | |||
| 521 | return 16; |
||
| 522 | } |
||
| 523 | |||
| 524 | int getKqppkqChances(const Position * position, const Color color) |
||
| 525 | { |
||
| 526 | const Color oppColor = opponent(color); |
||
| 527 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
| 528 | const Square oppKing = position->king[oppColor]; |
||
| 529 | Square square; |
||
| 530 | Bitboard files = EMPTY_BITBOARD; |
||
| 531 | |||
| 532 | assert(getNumberOfSetSquares(pawns) == 2); |
||
| 533 | |||
| 534 | ITERATE_BITBOARD(&pawns, square) |
||
| 535 | { |
||
| 536 | if (passiveKingStopsPawn(oppKing, square, color) == FALSE) |
||
| 537 | { |
||
| 538 | return 16; |
||
| 539 | } |
||
| 540 | |||
| 541 | files |= minValue[getSquare(file(square), RANK_1)]; |
||
| 542 | } |
||
| 543 | |||
| 544 | if (files == A1B1 || files == G1H1 || getNumberOfSetSquares(files) == 1) |
||
| 545 | { |
||
| 546 | return 4; |
||
| 547 | } |
||
| 548 | |||
| 549 | return 16; |
||
| 550 | } |
||
| 551 | |||
| 552 | int getKqpkqChances(const Position * position, const Color color) |
||
| 553 | { |
||
| 554 | const Color oppColor = opponent(color); |
||
| 555 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
| 556 | const Square oppKing = position->king[oppColor]; |
||
| 557 | Square square = getLastSquare(&pawns); |
||
| 558 | const File pawnFile = file(square); |
||
| 559 | const Rank pawnRank = colorRank(color, square); |
||
| 560 | const int distDiff = distance(oppKing, square) - |
||
| 561 | distance(position->king[color], square); |
||
| 562 | const int distDiv = (distDiff <= 0 ? 2 : 1); |
||
| 563 | |||
| 564 | assert(getNumberOfSetSquares(pawns) == 0); |
||
| 565 | |||
| 566 | if (pawnRank <= RANK_6 && (pawnFile <= FILE_B || pawnFile >= FILE_G)) |
||
| 567 | { |
||
| 568 | return (passiveKingStopsPawn(oppKing, square, color) ? 1 : 4 / distDiv); |
||
| 569 | } |
||
| 570 | else |
||
| 571 | { |
||
| 572 | return (passiveKingStopsPawn(oppKing, square, color) ? |
||
| 573 | 4 : 16 / distDiv); |
||
| 574 | } |
||
| 575 | } |
||
| 576 | |||
| 577 | int getKpkChances(const Position * position, const Color color) |
||
| 578 | { |
||
| 579 | const Color oppColor = opponent(color); |
||
| 580 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
| 581 | |||
| 582 | if ((pawns & nonA & nonH) != EMPTY_BITBOARD) |
||
| 583 | { |
||
| 584 | return 16; |
||
| 585 | } |
||
| 586 | else |
||
| 587 | { |
||
| 588 | const Square oppKing = position->king[oppColor]; |
||
| 589 | Square square; |
||
| 590 | |||
| 591 | ITERATE_BITBOARD(&pawns, square) |
||
| 592 | { |
||
| 593 | if (passiveKingStopsPawn(oppKing, square, color) == FALSE) |
||
| 594 | { |
||
| 595 | return 16; |
||
| 596 | } |
||
| 597 | } |
||
| 598 | |||
| 599 | return 0; /* king holds pawn(s) */ |
||
| 600 | } |
||
| 601 | } |
||
| 602 | |||
| 603 | int getKbpkChances(const Position * position, const Color color) |
||
| 604 | { |
||
| 605 | const Color oppColor = opponent(color); |
||
| 606 | const bool oppColors = oppositeColoredBishops(position); |
||
| 607 | const int max = (oppColors ? 8 : 16); |
||
| 608 | const Bitboard promotablePawns = getPromotablePawns(position, color); |
||
| 609 | const int numPromotablePawns = getNumberOfSetSquares(promotablePawns); |
||
| 610 | const int numDefenders = |
||
| 611 | (oppColors ? |
||
| 612 | getNumberOfSetSquares(position->piecesOfType[BISHOP | oppColor]) : 0); |
||
| 613 | |||
| 614 | return (numPromotablePawns > numDefenders ? max : 0); |
||
| 615 | } |
||
| 616 | |||
| 617 | int specialPositionChances(const Position * position, |
||
| 618 | const EvaluationBase * base, |
||
| 619 | const SpecialEvalType type, const Color color) |
||
| 620 | { |
||
| 621 | switch (type) |
||
| 622 | { |
||
| 623 | case Se_KpK: |
||
| 624 | return getKpkChances(position, color); |
||
| 625 | |||
| 626 | case Se_KbpK: |
||
| 627 | return getKbpkChances(position, color); |
||
| 628 | |||
| 629 | case Se_KrpKr: |
||
| 630 | return getKrpkrChances(position, color); |
||
| 631 | |||
| 632 | case Se_KrppKr: |
||
| 633 | return getKrppkrChances(position, color); |
||
| 634 | |||
| 635 | case Se_KqpKq: |
||
| 636 | return getKqpkqChances(position, color); |
||
| 637 | |||
| 638 | case Se_KqppKq: |
||
| 639 | return getKqppkqChances(position, color); |
||
| 640 | |||
| 641 | case Se_KnnKp: |
||
| 642 | return getKnnkpChances(position, color); |
||
| 643 | |||
| 644 | case Se_KppxKx: |
||
| 645 | return getKppxKxChances(position, color); |
||
| 646 | |||
| 647 | case Se_KpxKpx: |
||
| 648 | return getKpxKpxChances(position, base, color); |
||
| 649 | |||
| 650 | default: |
||
| 651 | return 16; |
||
| 652 | } |
||
| 653 | } |
||
| 654 | |||
| 655 | int getChances(const Position * position, |
||
| 656 | const EvaluationBase * base, const Color winningColor) |
||
| 657 | { |
||
| 658 | const MaterialInfo *mi = base->materialInfo; |
||
| 659 | int chances = 16; |
||
| 660 | |||
| 661 | if (numberOfNonPawnPieces(position, winningColor) <= 4 && |
||
| 662 | getPieceCount(position, WHITE_QUEEN) <= 1 && |
||
| 663 | getPieceCount(position, BLACK_QUEEN) <= 1) |
||
| 664 | { |
||
| 665 | if (winningColor == WHITE) |
||
| 666 | { |
||
| 667 | if (mi->specialEvalWhite != Se_None) |
||
| 668 | { |
||
| 669 | const int specialChances = |
||
| 670 | specialPositionChances(position, base, mi->specialEvalWhite, |
||
| 671 | WHITE); |
||
| 672 | |||
| 673 | chances = min(specialChances, mi->chancesWhite); |
||
| 674 | } |
||
| 675 | else |
||
| 676 | { |
||
| 677 | chances = mi->chancesWhite; |
||
| 678 | } |
||
| 679 | } |
||
| 680 | else |
||
| 681 | { |
||
| 682 | if (mi->specialEvalBlack != Se_None) |
||
| 683 | { |
||
| 684 | const int specialChances = |
||
| 685 | specialPositionChances(position, base, mi->specialEvalBlack, |
||
| 686 | BLACK); |
||
| 687 | |||
| 688 | chances = min(specialChances, mi->chancesBlack); |
||
| 689 | } |
||
| 690 | else |
||
| 691 | { |
||
| 692 | chances = mi->chancesBlack; |
||
| 693 | } |
||
| 694 | } |
||
| 695 | } |
||
| 696 | |||
| 697 | return chances; |
||
| 698 | } |
||
| 699 | |||
| 700 | bool hasBishopPair(const Position * position, const Color color) |
||
| 701 | { |
||
| 702 | const Bitboard *bishops = |
||
| 703 | &position->piecesOfType[(Piece) (BISHOP | color)]; |
||
| 704 | |||
| 705 | return (bool) ((lightSquares & *bishops) != EMPTY_BITBOARD && |
||
| 706 | (darkSquares & *bishops) != EMPTY_BITBOARD); |
||
| 707 | } |
||
| 708 | |||
| 709 | int phaseValue(const INT32 value, const Position * position, |
||
| 710 | EvaluationBase * base) |
||
| 711 | { |
||
| 712 | const INT32 materialValue = base->materialBalance + |
||
| 713 | base->materialInfo->materialBalance; |
||
| 714 | const int materialOpeningValue = getOpeningValue(materialValue); |
||
| 715 | const int materialEndgameValue = getEndgameValue(materialValue); |
||
| 716 | const int chancesWhite = getChances(position, base, WHITE); |
||
| 717 | const int chancesBlack = getChances(position, base, BLACK); |
||
| 718 | const int chances = max(chancesWhite, chancesBlack); |
||
| 719 | const int openingValue = materialOpeningValue + getOpeningValue(value); |
||
| 720 | const int endgameValue = (materialEndgameValue * chances) / 16 + |
||
| 721 | (getEndgameValue(value) * (16 + chances)) / 32; |
||
| 722 | |||
| 723 | return (openingValue * (256 - base->materialInfo->phaseIndex) + |
||
| 724 | endgameValue * base->materialInfo->phaseIndex) / 256; |
||
| 725 | } |
||
| 726 | |||
| 727 | INT32 materialBalance(const Position * position) |
||
| 728 | { |
||
| 729 | const INT32 bishopPairBonus = |
||
| 730 | V(VALUE_BISHOP_PAIR_OPENING, VALUE_BISHOP_PAIR_ENDGAME); |
||
| 731 | static const INT32 knightBonus = V(0, 5); |
||
| 732 | static const INT32 rookMalus = V(5, 0); |
||
| 733 | static const INT32 rookPairMalus = V(17, 25); |
||
| 734 | static const INT32 rookQueenMalus = V(8, 12); |
||
| 735 | static const INT32 pieceUpBonus = |
||
| 736 | V(DEFAULTVALUE_PIECE_UP_OPENING, DEFAULTVALUE_PIECE_UP_ENDGAME); |
||
| 737 | |||
| 738 | INT32 balance = 0; |
||
| 739 | const int pawnCountWhite = position->numberOfPawns[WHITE] - 5; |
||
| 740 | const int pawnCountBlack = position->numberOfPawns[BLACK] - 5; |
||
| 741 | const int numWhiteKnights = getPieceCount(position, WHITE_KNIGHT); |
||
| 742 | const int numBlackKnights = getPieceCount(position, BLACK_KNIGHT); |
||
| 743 | const int knightSaldo = pawnCountWhite * numWhiteKnights - |
||
| 744 | pawnCountBlack * numBlackKnights; |
||
| 745 | const int numWhiteRooks = getPieceCount(position, WHITE_ROOK); |
||
| 746 | const int numBlackRooks = getPieceCount(position, BLACK_ROOK); |
||
| 747 | const int rookSaldo = pawnCountWhite * numWhiteRooks - |
||
| 748 | pawnCountBlack * numBlackRooks; |
||
| 749 | const int pieceCountSaldo = |
||
| 750 | (numberOfNonPawnPieces(position, WHITE) - numWhiteRooks - |
||
| 751 | getPieceCount(position, WHITE_QUEEN)) - |
||
| 752 | (numberOfNonPawnPieces(position, BLACK) - numBlackRooks - |
||
| 753 | getPieceCount(position, BLACK_QUEEN)); |
||
| 754 | |||
| 755 | if (hasBishopPair(position, WHITE)) |
||
| 756 | { |
||
| 757 | balance += bishopPairBonus; |
||
| 758 | } |
||
| 759 | |||
| 760 | if (hasBishopPair(position, BLACK)) |
||
| 761 | { |
||
| 762 | balance -= bishopPairBonus; |
||
| 763 | } |
||
| 764 | |||
| 765 | balance += knightSaldo * knightBonus - rookSaldo * rookMalus; |
||
| 766 | |||
| 767 | if (numWhiteRooks >= 2) |
||
| 768 | { |
||
| 769 | balance -= rookPairMalus + rookQueenMalus; |
||
| 770 | } |
||
| 771 | else if (numWhiteRooks + getPieceCount(position, WHITE_QUEEN) >= 2) |
||
| 772 | { |
||
| 773 | balance -= rookQueenMalus; |
||
| 774 | } |
||
| 775 | |||
| 776 | if (numBlackRooks >= 2) |
||
| 777 | { |
||
| 778 | balance += rookPairMalus + rookQueenMalus; |
||
| 779 | } |
||
| 780 | else if (numBlackRooks + getPieceCount(position, BLACK_QUEEN) >= 2) |
||
| 781 | { |
||
| 782 | balance += rookQueenMalus; |
||
| 783 | } |
||
| 784 | |||
| 785 | if (pieceCountSaldo > 0) |
||
| 786 | { |
||
| 787 | balance += pieceUpBonus; |
||
| 788 | } |
||
| 789 | else if (pieceCountSaldo < 0) |
||
| 790 | { |
||
| 791 | balance -= pieceUpBonus; |
||
| 792 | } |
||
| 793 | |||
| 794 | return balance; |
||
| 795 | } |
||
| 796 | |||
| 797 | /** |
||
| 798 | * Calculate a rough value of the specified position, |
||
| 799 | * based on the current pst-values and the specified evaluation base. |
||
| 800 | * |
||
| 801 | * @return the value of the specified position |
||
| 802 | */ |
||
| 803 | INT32 positionalBalance(const Position * position, EvaluationBase * base) |
||
| 804 | { |
||
| 805 | static const INT32 tempoBonus[2] = { |
||
| 806 | V(VALUE_TEMPO_OPENING, VALUE_TEMPO_ENDGAME), |
||
| 807 | V(-VALUE_TEMPO_OPENING, -VALUE_TEMPO_ENDGAME) |
||
| 808 | }; |
||
| 809 | const INT32 balance = position->balance + base->balance + |
||
| 810 | tempoBonus[position->activeColor]; |
||
| 811 | const int value = phaseValue(balance, position, base); |
||
| 812 | |||
| 813 | return (position->activeColor == WHITE ? value : -value); |
||
| 814 | } |
||
| 815 | |||
| 816 | /** |
||
| 817 | * Check if the specified color can win the specified position. |
||
| 818 | * |
||
| 819 | * @return FALSE if the specified color doesn't have sufficient material |
||
| 820 | * left to win the position |
||
| 821 | */ |
||
| 822 | bool hasWinningPotential(Position * position, Color color) |
||
| 823 | { |
||
| 824 | return (bool) (position->numberOfPieces[color] > 1); |
||
| 825 | } |
||
| 826 | |||
| 827 | /** |
||
| 828 | * Get the king safety hash value for the given king square. |
||
| 829 | */ |
||
| 830 | Bitboard calculateKingPawnSafetyHashKey(const Position * position, |
||
| 831 | const Color color) |
||
| 832 | { |
||
| 833 | const int mask[2] = |
||
| 834 | { WHITE_00 | WHITE_000 | 16, BLACK_00 | BLACK_000 | 32 }; |
||
| 835 | const int index = (position->castlingRights | 48) & mask[color]; |
||
| 836 | |||
| 837 | return position->pawnHashKey ^ |
||
| 838 | GENERATED_KEYTABLE[color][position->king[color]] ^ |
||
| 839 | GENERATED_KEYTABLE[2][index]; |
||
| 840 | } |
||
| 841 | |||
| 842 | int getPawnWidth(const Position * position, const Color color) |
||
| 843 | { |
||
| 844 | const Bitboard tmp = position->piecesOfType[(Piece) (PAWN | color)] | |
||
| 845 | minValue[position->king[opponent(color)]]; |
||
| 846 | |||
| 847 | return getWidth(tmp); |
||
| 848 | } |
||
| 849 | |||
| 850 | int getPassedPawnWidth(const Position * position, |
||
| 851 | const EvaluationBase * base, const Color color) |
||
| 852 | { |
||
| 853 | const Bitboard tmp = base->passedPawns[color] | |
||
| 854 | minValue[position->king[opponent(color)]]; |
||
| 855 | |||
| 856 | return getWidth(tmp); |
||
| 857 | } |
||
| 858 | |||
| 859 | int quad(int y_min, int y_max, int rank) |
||
| 860 | { |
||
| 861 | const int bonusPerRank[8] = { 0, 0, 0, 26, 77, 154, 256, 0 }; |
||
| 862 | |||
| 863 | return y_min + ((y_max - y_min) * bonusPerRank[rank] + 128) / 256; |
||
| 864 | } |
||
| 865 | |||
| 866 | static int getHomeSecurityWeight(const Position * position) |
||
| 867 | { |
||
| 868 | const int count = getPieceCount(position, WHITE_KNIGHT) + |
||
| 869 | getPieceCount(position, (Piece) WHITE_BISHOP_DARK) + |
||
| 870 | getPieceCount(position, (Piece) WHITE_BISHOP_LIGHT) + |
||
| 871 | getPieceCount(position, BLACK_KNIGHT) + |
||
| 872 | getPieceCount(position, (Piece) BLACK_BISHOP_DARK) + |
||
| 873 | getPieceCount(position, (Piece) BLACK_BISHOP_LIGHT); |
||
| 874 | |||
| 875 | return count * count; |
||
| 876 | } |
||
| 877 | |||
| 878 | bool squareIsPawnSafe(const EvaluationBase * base, |
||
| 879 | const Color color, const Square square) |
||
| 880 | { |
||
| 881 | return testSquare(base->pawnAttackableSquares[opponent(color)], |
||
| 882 | square) == FALSE; |
||
| 883 | } |
||
| 884 | |||
| 885 | bool hasAttackingBishop(const Position * position, |
||
| 886 | const Color attackingColor, const Square square) |
||
| 887 | { |
||
| 888 | const Bitboard attackers = |
||
| 889 | ((lightSquares & minValue[square]) != EMPTY_BITBOARD ? |
||
| 890 | lightSquares : darkSquares); |
||
| 891 | |||
| 892 | return (bool) |
||
| 893 | ((attackers & position->piecesOfType[BISHOP | attackingColor]) != |
||
| 894 | EMPTY_BITBOARD); |
||
| 895 | } |
||
| 896 | |||
| 897 | void getPawnInfo(const Position * position, EvaluationBase * base) |
||
| 898 | { |
||
| 899 | const Bitboard white = position->piecesOfType[WHITE_PAWN]; |
||
| 900 | const Bitboard black = position->piecesOfType[BLACK_PAWN]; |
||
| 901 | Bitboard whiteLateralSquares, blackLateralSquares; |
||
| 902 | Bitboard whiteSwamp, blackSwamp; |
||
| 903 | Bitboard pawnAttackableSquaresWhite, pawnAttackableSquaresBlack; |
||
| 904 | register Bitboard tmp1, tmp2; |
||
| 905 | |||
| 906 | /* Calculate upward and downward realms */ |
||
| 907 | tmp1 = (white << 8) | (white << 16) | (white << 24); |
||
| 908 | tmp1 |= (tmp1 << 24); |
||
| 909 | tmp2 = (white >> 8) | (white >> 16) | (white >> 24); |
||
| 910 | tmp2 |= (tmp2 >> 24); |
||
| 911 | |||
| 912 | base->doubledPawns[WHITE] = white & tmp2; |
||
| 913 | base->upwardRealm[WHITE] = (tmp1 = tmp1 | white); |
||
| 914 | pawnAttackableSquaresWhite = ((tmp1 & nonA) << 7) | ((tmp1 & nonH) << 9); |
||
| 915 | base->downwardRealm[WHITE] = tmp2; |
||
| 916 | |||
| 917 | /* Calculate upward and downward realms */ |
||
| 918 | tmp1 = (black >> 8) | (black >> 16) | (black >> 24); |
||
| 919 | tmp1 |= (tmp1 >> 24); |
||
| 920 | tmp2 = (black << 8) | (black << 16) | (black << 24); |
||
| 921 | tmp2 |= (tmp2 << 24); |
||
| 922 | |||
| 923 | base->doubledPawns[BLACK] = black & tmp2; |
||
| 924 | base->upwardRealm[BLACK] = (tmp1 = tmp1 | black); |
||
| 925 | pawnAttackableSquaresBlack = ((tmp1 & nonA) >> 9) | ((tmp1 & nonH) >> 7); |
||
| 926 | base->downwardRealm[BLACK] = tmp2; |
||
| 927 | |||
| 928 | /* Calculate the squares protected by a pawn */ |
||
| 929 | whiteLateralSquares = ((white & nonA) >> 1) | ((white & nonH) << 1); |
||
| 930 | base->pawnProtectedSquares[WHITE] = whiteLateralSquares << 8; |
||
| 931 | blackLateralSquares = ((black & nonA) >> 1) | ((black & nonH) << 1); |
||
| 932 | base->pawnProtectedSquares[BLACK] = blackLateralSquares >> 8; |
||
| 933 | |||
| 934 | /* Identify the passed pawns */ |
||
| 935 | whiteSwamp = base->downwardRealm[BLACK] | base->upwardRealm[WHITE] | |
||
| 936 | pawnAttackableSquaresWhite; |
||
| 937 | blackSwamp = base->downwardRealm[WHITE] | base->upwardRealm[BLACK] | |
||
| 938 | pawnAttackableSquaresBlack; |
||
| 939 | |||
| 940 | base->passedPawns[WHITE] = white & ~blackSwamp; |
||
| 941 | base->passedPawns[BLACK] = black & ~whiteSwamp; |
||
| 942 | |||
| 943 | /* Calculate the weak pawns */ |
||
| 944 | tmp2 = ~(white | black | base->pawnProtectedSquares[BLACK]); |
||
| 945 | tmp1 = (whiteLateralSquares & tmp2) >> 8; |
||
| 946 | tmp1 |= (tmp1 & squaresOfRank[RANK_3] & tmp2) >> 8; |
||
| 947 | base->weakPawns[WHITE] = |
||
| 948 | (white & ~(pawnAttackableSquaresWhite | whiteLateralSquares | tmp1)); |
||
| 949 | |||
| 950 | tmp2 = ~(white | black | base->pawnProtectedSquares[WHITE]); |
||
| 951 | tmp1 = (blackLateralSquares & tmp2) << 8; |
||
| 952 | tmp1 |= (tmp1 & squaresOfRank[RANK_6] & tmp2) << 8; |
||
| 953 | base->weakPawns[BLACK] = |
||
| 954 | (black & ~(pawnAttackableSquaresBlack | blackLateralSquares | tmp1)); |
||
| 955 | |||
| 956 | /* Calculate the candidates */ |
||
| 957 | base->candidatePawns[WHITE] = white & ~base->passedPawns[WHITE] & |
||
| 958 | (pawnAttackableSquaresWhite | whiteLateralSquares) & |
||
| 959 | ~(base->upwardRealm[BLACK] | base->downwardRealm[WHITE]); |
||
| 960 | |||
| 961 | base->candidatePawns[BLACK] = black & ~base->passedPawns[BLACK] & |
||
| 962 | (pawnAttackableSquaresBlack | blackLateralSquares) & |
||
| 963 | ~(base->upwardRealm[WHITE] | base->downwardRealm[BLACK]); |
||
| 964 | |||
| 965 | #ifdef BONUS_HIDDEN_PASSER |
||
| 966 | /* Calculate the hidden candidates */ |
||
| 967 | base->hiddenCandidatePawns[WHITE] = white & (black >> 8) & |
||
| 968 | ~pawnAttackableSquaresBlack & ~(blackLateralSquares) & |
||
| 969 | (squaresOfRank[RANK_5] | squaresOfRank[RANK_6]) & |
||
| 970 | base->pawnProtectedSquares[WHITE]; |
||
| 971 | |||
| 972 | base->hiddenCandidatePawns[BLACK] = black & (white << 8) & |
||
| 973 | ~pawnAttackableSquaresWhite & ~(whiteLateralSquares) & |
||
| 974 | (squaresOfRank[RANK_4] | squaresOfRank[RANK_3]) & |
||
| 975 | base->pawnProtectedSquares[BLACK]; |
||
| 976 | #endif |
||
| 977 | |||
| 978 | tmp1 = black & base->pawnProtectedSquares[BLACK]; |
||
| 979 | tmp2 = ((tmp1 & nonA) >> 9) & ((tmp1 & nonH) >> 7); |
||
| 980 | tmp2 &= ~pawnAttackableSquaresWhite; |
||
| 981 | tmp1 = tmp2 | (tmp2 >> 8); |
||
| 982 | base->fixedPawns[WHITE] = tmp1 | (tmp1 >> 16) | (tmp1 >> 32); |
||
| 983 | |||
| 984 | tmp1 = white & base->pawnProtectedSquares[WHITE]; |
||
| 985 | tmp2 = ((tmp1 & nonA) << 7) & ((tmp1 & nonH) << 9); |
||
| 986 | tmp2 &= ~pawnAttackableSquaresBlack; |
||
| 987 | tmp1 = tmp2 | (tmp2 << 8); |
||
| 988 | base->fixedPawns[BLACK] = tmp1 | (tmp1 << 16) | (tmp1 << 32); |
||
| 989 | |||
| 990 | #ifdef BONUS_HIDDEN_PASSER |
||
| 991 | base->hasPassersOrCandidates[WHITE] = (bool) |
||
| 992 | (base->passedPawns[WHITE] != EMPTY_BITBOARD || |
||
| 993 | base->candidatePawns[WHITE] != EMPTY_BITBOARD || |
||
| 994 | base->hiddenCandidatePawns[WHITE] != EMPTY_BITBOARD); |
||
| 995 | |||
| 996 | base->hasPassersOrCandidates[BLACK] = (bool) |
||
| 997 | (base->passedPawns[BLACK] != EMPTY_BITBOARD || |
||
| 998 | base->candidatePawns[BLACK] != EMPTY_BITBOARD || |
||
| 999 | base->hiddenCandidatePawns[BLACK] != EMPTY_BITBOARD); |
||
| 1000 | #endif |
||
| 1001 | |||
| 1002 | tmp1 = (white << 8) & ~(white | black); |
||
| 1003 | tmp2 = white | (tmp1 & ~base->pawnProtectedSquares[BLACK]); |
||
| 1004 | tmp2 |= tmp1 & base->pawnProtectedSquares[WHITE]; |
||
| 1005 | tmp1 &= squaresOfRank[RANK_3] & ~base->pawnProtectedSquares[BLACK]; |
||
| 1006 | tmp1 = (tmp1 << 8) & ~(white | black); |
||
| 1007 | tmp2 |= tmp1 & ~base->pawnProtectedSquares[BLACK]; |
||
| 1008 | tmp2 |= tmp1 & base->pawnProtectedSquares[WHITE]; |
||
| 1009 | base->pawnAttackableSquares[WHITE] = |
||
| 1010 | ((tmp2 & nonA) << 7) | ((tmp2 & nonH) << 9); |
||
| 1011 | |||
| 1012 | /*dumpBitboard(base->pawnAttackableSquares[WHITE], "pawnAttackable white"); |
||
| 1013 | dumpPosition(position); */ |
||
| 1014 | |||
| 1015 | tmp1 = (black >> 8) & ~(white | black); |
||
| 1016 | tmp2 = black | (tmp1 & ~base->pawnProtectedSquares[WHITE]); |
||
| 1017 | tmp2 |= tmp1 & base->pawnProtectedSquares[BLACK]; |
||
| 1018 | tmp1 &= squaresOfRank[RANK_6] & ~base->pawnProtectedSquares[WHITE]; |
||
| 1019 | tmp1 = (tmp1 >> 8) & ~(white | black); |
||
| 1020 | tmp2 |= tmp1 & ~base->pawnProtectedSquares[WHITE]; |
||
| 1021 | tmp2 |= tmp1 & base->pawnProtectedSquares[BLACK]; |
||
| 1022 | base->pawnAttackableSquares[BLACK] = |
||
| 1023 | ((tmp2 & nonA) >> 9) | ((tmp2 & nonH) >> 7); |
||
| 1024 | |||
| 1025 | base->chainPawns[WHITE] = white & |
||
| 1026 | (base->pawnProtectedSquares[WHITE] | whiteLateralSquares); |
||
| 1027 | base->chainPawns[BLACK] = black & |
||
| 1028 | (base->pawnProtectedSquares[BLACK] | blackLateralSquares); |
||
| 1029 | } |
||
| 1030 | |||
| 1031 | #define KP_DISTANCE_WEIGHT 6 |
||
| 1032 | #define KP_REDUCED_DISTANCE_WEIGHT 3 |
||
| 1033 | |||
| 1034 | static int getKingWhitePawnDistance(const Square pawnSquare, |
||
| 1035 | const Square kingSquare) |
||
| 1036 | { |
||
| 1037 | const int rankDiff = rank(pawnSquare) - rank(kingSquare); |
||
| 1038 | const int fileDistance = abs(file(pawnSquare) - file(kingSquare)); |
||
| 1039 | |||
| 1040 | return (rankDiff < 0 ? KP_REDUCED_DISTANCE_WEIGHT : |
||
| 1041 | KP_DISTANCE_WEIGHT) * abs(rankDiff) + |
||
| 1042 | KP_DISTANCE_WEIGHT * fileDistance; |
||
| 1043 | } |
||
| 1044 | |||
| 1045 | static int getKingBlackPawnDistance(const Square pawnSquare, |
||
| 1046 | const Square kingSquare) |
||
| 1047 | { |
||
| 1048 | const int rankDiff = rank(pawnSquare) - rank(kingSquare); |
||
| 1049 | const int fileDistance = abs(file(pawnSquare) - file(kingSquare)); |
||
| 1050 | |||
| 1051 | return (rankDiff > 0 ? KP_REDUCED_DISTANCE_WEIGHT : |
||
| 1052 | KP_DISTANCE_WEIGHT) * abs(rankDiff) + |
||
| 1053 | KP_DISTANCE_WEIGHT * fileDistance; |
||
| 1054 | } |
||
| 1055 | |||
| 1056 | static int getKingPawnDistanceValue(const Position * position, |
||
| 1057 | const Square kingSquare, Bitboard pawns) |
||
| 1058 | { |
||
| 1059 | Square square; |
||
| 1060 | int value = 1024; |
||
| 1061 | |||
| 1062 | ITERATE_BITBOARD(&pawns, square) |
||
| 1063 | { |
||
| 1064 | int currentValue; |
||
| 1065 | |||
| 1066 | if (position->piece[square] == WHITE_PAWN) |
||
| 1067 | { |
||
| 1068 | currentValue = getKingWhitePawnDistance(square, kingSquare); |
||
| 1069 | } |
||
| 1070 | else |
||
| 1071 | { |
||
| 1072 | currentValue = getKingBlackPawnDistance(square, kingSquare); |
||
| 1073 | } |
||
| 1074 | |||
| 1075 | if (currentValue < value) |
||
| 1076 | { |
||
| 1077 | value = currentValue; |
||
| 1078 | } |
||
| 1079 | } |
||
| 1080 | |||
| 1081 | return value; |
||
| 1082 | } |
||
| 1083 | |||
| 1084 | static int getKingPawnDistance(const Position * position, const Color color) |
||
| 1085 | { |
||
| 1086 | const Bitboard pawns = position->piecesOfType[WHITE_PAWN] | |
||
| 1087 | position->piecesOfType[BLACK_PAWN]; |
||
| 1088 | const Square kingSquare = position->king[color]; |
||
| 1089 | |||
| 1090 | if (pawns != EMPTY_BITBOARD) |
||
| 1091 | { |
||
| 1092 | int distance = 1; |
||
| 1093 | |||
| 1094 | while (1) |
||
| 1095 | { |
||
| 1096 | Bitboard pid = pawns & squaresInDistance[distance][kingSquare]; |
||
| 1097 | |||
| 1098 | if (pid != EMPTY_BITBOARD) |
||
| 1099 | { |
||
| 1100 | return getKingPawnDistanceValue(position, kingSquare, pid); |
||
| 1101 | } |
||
| 1102 | else |
||
| 1103 | { |
||
| 1104 | distance++; |
||
| 1105 | } |
||
| 1106 | } |
||
| 1107 | } |
||
| 1108 | |||
| 1109 | return 0; |
||
| 1110 | } |
||
| 1111 | |||
| 1112 | bool pawnIsPassed(const Position * position, const Square pawnSquare, |
||
| 1113 | const Color pawnColor) |
||
| 1114 | { |
||
| 1115 | const Color defenderColor = opponent(pawnColor); |
||
| 1116 | const Bitboard corridor = passedPawnCorridor[pawnColor][pawnSquare]; |
||
| 1117 | const Bitboard defenders = position->piecesOfType[PAWN | defenderColor] & |
||
| 1118 | (candidateDefenders[pawnColor][pawnSquare] | corridor); |
||
| 1119 | |||
| 1120 | if (defenders == EMPTY_BITBOARD) |
||
| 1121 | { |
||
| 1122 | const Bitboard blockers = position->piecesOfType[PAWN | pawnColor] & |
||
| 1123 | corridor; |
||
| 1124 | |||
| 1125 | return (bool) (blockers == EMPTY_BITBOARD); |
||
| 1126 | } |
||
| 1127 | |||
| 1128 | return FALSE; |
||
| 1129 | } |
||
| 1130 | |||
| 1131 | bool captureCreatesPasser(Position * position, const Square captureSquare, |
||
| 1132 | const Piece capturingPiece) |
||
| 1133 | { |
||
| 1134 | const Piece captured = position->piece[captureSquare]; |
||
| 1135 | const Color capturedColor = pieceColor(captured); |
||
| 1136 | const Color passerColor = opponent(capturedColor); |
||
| 1137 | Bitboard candidates = (passedPawnCorridor[capturedColor][captureSquare] | |
||
| 1138 | candidateDefenders[capturedColor][captureSquare]) & |
||
| 1139 | position->piecesOfType[PAWN | passerColor]; |
||
| 1140 | bool result = FALSE; |
||
| 1141 | |||
| 1142 | if (pieceType(capturingPiece) == PAWN && |
||
| 1143 | pawnIsPassed(position, captureSquare, passerColor)) |
||
| 1144 | { |
||
| 1145 | /* dumpSquare(captureSquare); |
||
| 1146 | dumpPosition(position); */ |
||
| 1147 | |||
| 1148 | return TRUE; |
||
| 1149 | } |
||
| 1150 | |||
| 1151 | if (candidates != EMPTY_BITBOARD) |
||
| 1152 | { |
||
| 1153 | const Bitboard pawnsOriginal = |
||
| 1154 | position->piecesOfType[PAWN | capturedColor]; |
||
| 1155 | Square square; |
||
| 1156 | |||
| 1157 | clearSquare(position->piecesOfType[PAWN | capturedColor], |
||
| 1158 | captureSquare); |
||
| 1159 | |||
| 1160 | ITERATE_BITBOARD(&candidates, square) |
||
| 1161 | { |
||
| 1162 | if (pawnIsPassed(position, square, passerColor)) |
||
| 1163 | { |
||
| 1164 | /*dumpSquare(captureSquare); |
||
| 1165 | dumpSquare(square); |
||
| 1166 | dumpBitboard(cc, "cd"); |
||
| 1167 | dumpPosition(position); */ |
||
| 1168 | |||
| 1169 | result = TRUE; |
||
| 1170 | candidates = EMPTY_BITBOARD; /* force loop exit */ |
||
| 1171 | } |
||
| 1172 | } |
||
| 1173 | |||
| 1174 | position->piecesOfType[PAWN | capturedColor] = pawnsOriginal; |
||
| 1175 | } |
||
| 1176 | |||
| 1177 | return result; |
||
| 1178 | } |
||
| 1179 | |||
| 1180 | bool passerWalks(const Position * position, |
||
| 1181 | const Square passerSquare, const Color passerColor) |
||
| 1182 | { |
||
| 1183 | const Square attackerKingSquare = position->king[passerColor]; |
||
| 1184 | const Square defenderKingSquare = position->king[opponent(passerColor)]; |
||
| 1185 | const int attackerDistance = distance(attackerKingSquare, passerSquare); |
||
| 1186 | const Rank kingRank = colorRank(passerColor, attackerKingSquare); |
||
| 1187 | const File passerFile = file(passerSquare); |
||
| 1188 | |||
| 1189 | if (passerFile >= FILE_B && passerFile <= FILE_G) |
||
| 1190 | { |
||
| 1191 | if ((kingRank == RANK_6 || kingRank == RANK_7) && |
||
| 1192 | kingRank > colorRank(passerColor, passerSquare) && |
||
| 1193 | abs(file(attackerKingSquare) - passerFile) <= 1 && |
||
| 1194 | attackerDistance <= 2) |
||
| 1195 | { |
||
| 1196 | if (position->activeColor == passerColor || |
||
| 1197 | attackerDistance == 1 || |
||
| 1198 | distance(defenderKingSquare, passerSquare) > 1) |
||
| 1199 | { |
||
| 1200 | return TRUE; |
||
| 1201 | } |
||
| 1202 | } |
||
| 1203 | |||
| 1204 | /* |
||
| 1205 | if (kingRank == colorRank(passerColor, passerSquare) + 2 && |
||
| 1206 | abs(file(attackerKingSquare) - passerFile) <= 1 && |
||
| 1207 | attackerDistance <= 2) |
||
| 1208 | { |
||
| 1209 | if (position->activeColor == passerColor || |
||
| 1210 | attackerDistance == 1 || |
||
| 1211 | distance(defenderKingSquare, passerSquare) > 1) |
||
| 1212 | { |
||
| 1213 | return TRUE; |
||
| 1214 | } |
||
| 1215 | } |
||
| 1216 | */ |
||
| 1217 | } |
||
| 1218 | else if ((kingRank == RANK_7 || kingRank == RANK_8) && |
||
| 1219 | abs(file(attackerKingSquare) - passerFile) == 1 && |
||
| 1220 | attackerDistance <= 2) |
||
| 1221 | { |
||
| 1222 | if (position->activeColor == passerColor || |
||
| 1223 | attackerDistance == 1 || |
||
| 1224 | distance(defenderKingSquare, passerSquare) > 1) |
||
| 1225 | { |
||
| 1226 | return TRUE; |
||
| 1227 | } |
||
| 1228 | } |
||
| 1229 | |||
| 1230 | return FALSE; |
||
| 1231 | } |
||
| 1232 | |||
| 1233 | #ifdef USE_ORTHO_BATTERY_PIECE |
||
| 1234 | static Piece getOrthoBatteryPiece(const Position * position, |
||
| 1235 | const Bitboard moves, |
||
| 1236 | const Square attackerSquare, |
||
| 1237 | const Color kingColor) |
||
| 1238 | { |
||
| 1239 | const Square kingSquare = position->king[kingColor]; |
||
| 1240 | Bitboard middlePiece = EMPTY_BITBOARD; |
||
| 1241 | |||
| 1242 | if (testSquare(generalMoves[ROOK][kingSquare], attackerSquare)) |
||
| 1243 | { |
||
| 1244 | middlePiece = generalMoves[ROOK][attackerSquare] & |
||
| 1245 | moves & getMagicRookMoves(kingSquare, position->allPieces); |
||
| 1246 | |||
| 1247 | if (middlePiece != EMPTY_BITBOARD) |
||
| 1248 | { |
||
| 1249 | const Square pieceSquare = getLastSquare(&middlePiece); |
||
| 1250 | |||
| 1251 | return position->piece[pieceSquare]; |
||
| 1252 | } |
||
| 1253 | } |
||
| 1254 | |||
| 1255 | return NO_PIECE; |
||
| 1256 | } |
||
| 1257 | #endif |
||
| 1258 | |||
| 1259 | Piece getDiaBatteryPiece(const Position * position, |
||
| 1260 | const Bitboard moves, |
||
| 1261 | const Square attackerSquare, const Color kingColor) |
||
| 1262 | { |
||
| 1263 | const Square kingSquare = position->king[kingColor]; |
||
| 1264 | Bitboard middlePiece = EMPTY_BITBOARD; |
||
| 1265 | |||
| 1266 | if (testSquare(generalMoves[BISHOP][kingSquare], attackerSquare)) |
||
| 1267 | { |
||
| 1268 | middlePiece = generalMoves[BISHOP][attackerSquare] & |
||
| 1269 | moves & getMagicBishopMoves(kingSquare, position->allPieces); |
||
| 1270 | |||
| 1271 | if (middlePiece != EMPTY_BITBOARD) |
||
| 1272 | { |
||
| 1273 | const Square pieceSquare = getLastSquare(&middlePiece); |
||
| 1274 | |||
| 1275 | return position->piece[pieceSquare]; |
||
| 1276 | } |
||
| 1277 | } |
||
| 1278 | |||
| 1279 | return NO_PIECE; |
||
| 1280 | } |
||
| 1281 | |||
| 1282 | Square getPinningPiece(const Position * position, |
||
| 1283 | const EvaluationBase * base, |
||
| 1284 | const Square pieceSquare, const Color pieceColor) |
||
| 1285 | { |
||
| 1286 | if (testSquare(base->pinnedCandidatesDia[pieceColor], pieceSquare)) |
||
| 1287 | { |
||
| 1288 | const Color oppColor = opponent(pieceColor); |
||
| 1289 | Bitboard pinningCandidates = position->piecesOfType[BISHOP | oppColor] | |
||
| 1290 | position->piecesOfType[QUEEN | oppColor]; |
||
| 1291 | |||
| 1292 | if (pinningCandidates != EMPTY_BITBOARD) |
||
| 1293 | { |
||
| 1294 | pinningCandidates &= |
||
| 1295 | generalMoves[BISHOP][position->king[pieceColor]]; |
||
| 1296 | |||
| 1297 | if (pinningCandidates != EMPTY_BITBOARD) |
||
| 1298 | { |
||
| 1299 | pinningCandidates &= |
||
| 1300 | getMagicBishopMoves(pieceSquare, position->allPieces); |
||
| 1301 | |||
| 1302 | if (pinningCandidates != EMPTY_BITBOARD) |
||
| 1303 | { |
||
| 1304 | return getFirstSquare(&pinningCandidates); |
||
| 1305 | } |
||
| 1306 | } |
||
| 1307 | } |
||
| 1308 | } |
||
| 1309 | |||
| 1310 | if (testSquare(base->pinnedCandidatesOrtho[pieceColor], pieceSquare)) |
||
| 1311 | { |
||
| 1312 | const Color oppColor = opponent(pieceColor); |
||
| 1313 | Bitboard pinningCandidates = position->piecesOfType[ROOK | oppColor] | |
||
| 1314 | position->piecesOfType[QUEEN | oppColor]; |
||
| 1315 | |||
| 1316 | if (pinningCandidates != EMPTY_BITBOARD) |
||
| 1317 | { |
||
| 1318 | pinningCandidates &= generalMoves[ROOK][position->king[pieceColor]]; |
||
| 1319 | |||
| 1320 | if (pinningCandidates != EMPTY_BITBOARD) |
||
| 1321 | { |
||
| 1322 | pinningCandidates &= |
||
| 1323 | getMagicRookMoves(pieceSquare, position->allPieces); |
||
| 1324 | |||
| 1325 | if (pinningCandidates != EMPTY_BITBOARD) |
||
| 1326 | { |
||
| 1327 | return getFirstSquare(&pinningCandidates); |
||
| 1328 | } |
||
| 1329 | } |
||
| 1330 | } |
||
| 1331 | } |
||
| 1332 | |||
| 1333 | return NO_SQUARE; |
||
| 1334 | } |
||
| 1335 | |||
| 1336 | #ifdef USE_CAN_CASTLE |
||
| 1337 | static bool canCastle(const Position * position, const Color color) |
||
| 1338 | { |
||
| 1339 | BYTE castlingRights[2] = { WHITE_00 | WHITE_000, BLACK_00 | BLACK_000 }; |
||
| 1340 | |||
| 1341 | return (castlingRights[color] & position->castlingRights) != 0; |
||
| 1342 | } |
||
| 1343 | #endif |
||
| 1344 | |||
| 1345 | #define PERSPECTIVE_WHITE |
||
| 1346 | #include "evaluationc.c" |
||
| 1347 | #undef PERSPECTIVE_WHITE |
||
| 1348 | #include "evaluationc.c" |
||
| 1349 | |||
| 1350 | static void evaluatePawns(const Position * position, EvaluationBase * base) |
||
| 1351 | { |
||
| 1352 | int opValue, egValue; |
||
| 1353 | |||
| 1354 | static const INT32 isolatedMalusPerFile[8] = { |
||
| 1355 | V(9, 9), V(13, 11), V(14, 11), V(14, 11), |
||
| 1356 | V(14, 11), V(14, 11), V(13, 11), V(9, 9) |
||
| 1357 | }; |
||
| 1358 | static const INT32 isolatedMalusPerOpenFile[8] = { |
||
| 1359 | V(13, 14), V(19, 16), V(21, 16), V(21, 16), |
||
| 1360 | V(21, 16), V(21, 16), V(19, 16), V(13, 14) |
||
| 1361 | }; |
||
| 1362 | static const INT32 backwardMalusPerFile[8] = { |
||
| 1363 | V(7, 9), V(10, 10), V(12, 10), V(12, 10), |
||
| 1364 | V(12, 10), V(12, 10), V(10, 10), V(7, 9) |
||
| 1365 | }; |
||
| 1366 | static const INT32 backwardMalusPerOpenFile[8] = { |
||
| 1367 | V(11, 13), V(15, 14), V(18, 14), V(18, 14), |
||
| 1368 | V(18, 14), V(18, 14), V(15, 14), V(11, 13) |
||
| 1369 | }; |
||
| 1370 | static const INT32 candidateBonusPerRank[8] = { |
||
| 1371 | V(0, 0), V(2, 5), V(2, 5), V(5, 11), |
||
| 1372 | V(13, 26), V(32, 64), V(0, 0), V(0, 0) |
||
| 1373 | }; |
||
| 1374 | |||
| 1375 | Square square; |
||
| 1376 | Bitboard pieces = (base->weakPawns[WHITE] | base->weakPawns[BLACK]); |
||
| 1377 | |||
| 1378 | ITERATE_BITBOARD(&pieces, square) |
||
| 1379 | { |
||
| 1380 | const Color pawnColor = pieceColor(position->piece[square]); |
||
| 1381 | const Color oppColor = opponent(pawnColor); |
||
| 1382 | const File pawnfile = file(square); |
||
| 1383 | const bool isolated = (bool) |
||
| 1384 | ((companionFiles[square] & |
||
| 1385 | position->piecesOfType[position->piece[square]]) == |
||
| 1386 | EMPTY_BITBOARD); |
||
| 1387 | const bool onOpenFile = (bool) |
||
| 1388 | (testSquare(base->upwardRealm[oppColor], square) == FALSE && |
||
| 1389 | testSquare(base->doubledPawns[pawnColor], square) == FALSE); |
||
| 1390 | |||
| 1391 | if (isolated) |
||
| 1392 | { |
||
| 1393 | if (onOpenFile) |
||
| 1394 | { |
||
| 1395 | addEvalMalusForColor(base, pawnColor, |
||
| 1396 | isolatedMalusPerOpenFile[pawnfile]); |
||
| 1397 | } |
||
| 1398 | else |
||
| 1399 | { |
||
| 1400 | addEvalMalusForColor(base, pawnColor, |
||
| 1401 | isolatedMalusPerFile[pawnfile]); |
||
| 1402 | } |
||
| 1403 | |||
| 1404 | if (testSquare(base->fixedPawns[pawnColor], square)) |
||
| 1405 | { |
||
| 1406 | addEvalMalusForColor(base, pawnColor, V(2, 3)); |
||
| 1407 | } |
||
| 1408 | } |
||
| 1409 | else /* backward */ |
||
| 1410 | { |
||
| 1411 | if (onOpenFile) |
||
| 1412 | { |
||
| 1413 | addEvalMalusForColor(base, pawnColor, |
||
| 1414 | backwardMalusPerOpenFile[pawnfile]); |
||
| 1415 | } |
||
| 1416 | else |
||
| 1417 | { |
||
| 1418 | addEvalMalusForColor(base, pawnColor, |
||
| 1419 | backwardMalusPerFile[pawnfile]); |
||
| 1420 | } |
||
| 1421 | |||
| 1422 | if (testSquare(base->fixedPawns[pawnColor], square)) |
||
| 1423 | { |
||
| 1424 | addEvalMalusForColor(base, pawnColor, V(2, 3)); |
||
| 1425 | } |
||
| 1426 | } |
||
| 1427 | } |
||
| 1428 | |||
| 1429 | pieces = (base->candidatePawns[WHITE] | base->candidatePawns[BLACK]); |
||
| 1430 | |||
| 1431 | ITERATE_BITBOARD(&pieces, square) |
||
| 1432 | { |
||
| 1433 | const Color pawnColor = pieceColor(position->piece[square]); |
||
| 1434 | const Bitboard supporters = candidateSupporters[pawnColor][square] & |
||
| 1435 | position->piecesOfType[PAWN | pawnColor]; |
||
| 1436 | const Bitboard defenders = candidateDefenders[pawnColor][square] & |
||
| 1437 | position->piecesOfType[PAWN | opponent(pawnColor)]; |
||
| 1438 | |||
| 1439 | if (getNumberOfSetSquares(supporters) >= |
||
| 1440 | getNumberOfSetSquares(defenders)) |
||
| 1441 | { |
||
| 1442 | const Bitboard ownDefenders = |
||
| 1443 | generalMoves[PAWN | opponent(pawnColor)][square] & |
||
| 1444 | position->piecesOfType[PAWN | pawnColor]; |
||
| 1445 | const Bitboard attackers = |
||
| 1446 | generalMoves[PAWN | pawnColor][square] & |
||
| 1447 | position->piecesOfType[PAWN | opponent(pawnColor)]; |
||
| 1448 | |||
| 1449 | if (getNumberOfSetSquares(ownDefenders) >= |
||
| 1450 | getNumberOfSetSquares(attackers)) |
||
| 1451 | { |
||
| 1452 | const Rank pawnRank = colorRank(pawnColor, square); |
||
| 1453 | |||
| 1454 | addEvalBonusForColor(base, pawnColor, |
||
| 1455 | candidateBonusPerRank[pawnRank]); |
||
| 1456 | } |
||
| 1457 | } |
||
| 1458 | } |
||
| 1459 | |||
| 1460 | base->balance += V(0, 5 * |
||
| 1461 | (getWidth(position->piecesOfType[WHITE_PAWN]) - |
||
| 1462 | getWidth(position->piecesOfType[BLACK_PAWN]))); |
||
| 1463 | |||
| 1464 | evaluateWhitePawns(base); |
||
| 1465 | evaluateBlackPawns(base); |
||
| 1466 | |||
| 1467 | opValue = getOpeningValue(base->balance); |
||
| 1468 | egValue = getEndgameValue(base->balance); |
||
| 1469 | base->balance = V((opValue * PAWN_EVAL_WEIGHT_OP) / 256, |
||
| 1470 | (egValue * PAWN_EVAL_WEIGHT_EG) / 256); |
||
| 1471 | } |
||
| 1472 | |||
| 1473 | static void evaluatePassedPawns(const Position * position, |
||
| 1474 | EvaluationBase * base) |
||
| 1475 | { |
||
| 1476 | Square square; |
||
| 1477 | Bitboard pieces = base->passedPawns[WHITE]; |
||
| 1478 | |||
| 1479 | ITERATE_BITBOARD(&pieces, square) |
||
| 1480 | { |
||
| 1481 | evaluateWhitePasser(position, base, square); |
||
| 1482 | } |
||
| 1483 | |||
| 1484 | pieces = base->passedPawns[BLACK]; |
||
| 1485 | |||
| 1486 | ITERATE_BITBOARD(&pieces, square) |
||
| 1487 | { |
||
| 1488 | evaluateBlackPasser(position, base, square); |
||
| 1489 | } |
||
| 1490 | } |
||
| 1491 | |||
| 1492 | static void evaluateWhiteTrappedBishops(const Position * position, |
||
| 1493 | EvaluationBase * base) |
||
| 1494 | { |
||
| 1495 | if ((position->piece[A7] == WHITE_BISHOP && |
||
| 1496 | position->piece[B6] == BLACK_PAWN) || |
||
| 1497 | (position->piece[B8] == WHITE_BISHOP && |
||
| 1498 | position->piece[C7] == BLACK_PAWN) || |
||
| 1499 | (position->piece[H7] == WHITE_BISHOP && |
||
| 1500 | position->piece[G6] == BLACK_PAWN) || |
||
| 1501 | (position->piece[G8] == WHITE_BISHOP && |
||
| 1502 | position->piece[F7] == BLACK_PAWN)) |
||
| 1503 | { |
||
| 1504 | base->balance -= V(BISHOP_MALUS_TRAPPED, BISHOP_MALUS_TRAPPED); |
||
| 1505 | } |
||
| 1506 | |||
| 1507 | if ((position->piece[A6] == WHITE_BISHOP && |
||
| 1508 | position->piece[B5] == BLACK_PAWN) || |
||
| 1509 | (position->piece[H6] == WHITE_BISHOP && |
||
| 1510 | position->piece[G5] == BLACK_PAWN)) |
||
| 1511 | { |
||
| 1512 | base->balance -= V(BISHOP_MALUS_TRAPPED / 2, BISHOP_MALUS_TRAPPED / 2); |
||
| 1513 | } |
||
| 1514 | |||
| 1515 | if ((position->piece[C1] == WHITE_BISHOP && |
||
| 1516 | position->piece[D2] == WHITE_PAWN && |
||
| 1517 | position->piece[D3] != NO_PIECE) || |
||
| 1518 | (position->piece[F1] == WHITE_BISHOP && |
||
| 1519 | position->piece[E2] == WHITE_PAWN && position->piece[E3] != NO_PIECE)) |
||
| 1520 | { |
||
| 1521 | base->balance -= V(BISHOP_MALUS_BLOCKED, BISHOP_MALUS_BLOCKED); |
||
| 1522 | } |
||
| 1523 | } |
||
| 1524 | |||
| 1525 | static void evaluateBlackTrappedBishops(const Position * position, |
||
| 1526 | EvaluationBase * base) |
||
| 1527 | { |
||
| 1528 | if ((position->piece[A2] == BLACK_BISHOP && |
||
| 1529 | position->piece[B3] == WHITE_PAWN) || |
||
| 1530 | (position->piece[B1] == BLACK_BISHOP && |
||
| 1531 | position->piece[C2] == WHITE_PAWN) || |
||
| 1532 | (position->piece[H2] == BLACK_BISHOP && |
||
| 1533 | position->piece[G3] == WHITE_PAWN) || |
||
| 1534 | (position->piece[G1] == BLACK_BISHOP && |
||
| 1535 | position->piece[F2] == WHITE_PAWN)) |
||
| 1536 | { |
||
| 1537 | base->balance += V(BISHOP_MALUS_TRAPPED, BISHOP_MALUS_TRAPPED); |
||
| 1538 | } |
||
| 1539 | |||
| 1540 | if ((position->piece[A3] == BLACK_BISHOP && |
||
| 1541 | position->piece[B4] == WHITE_PAWN) || |
||
| 1542 | (position->piece[H3] == BLACK_BISHOP && |
||
| 1543 | position->piece[G4] == WHITE_PAWN)) |
||
| 1544 | { |
||
| 1545 | base->balance += V(BISHOP_MALUS_TRAPPED / 2, BISHOP_MALUS_TRAPPED / 2); |
||
| 1546 | } |
||
| 1547 | |||
| 1548 | if ((position->piece[C8] == BLACK_BISHOP && |
||
| 1549 | position->piece[D7] == BLACK_PAWN && |
||
| 1550 | position->piece[D6] != NO_PIECE) || |
||
| 1551 | (position->piece[F8] == BLACK_BISHOP && |
||
| 1552 | position->piece[E7] == BLACK_PAWN && position->piece[E6] != NO_PIECE)) |
||
| 1553 | { |
||
| 1554 | base->balance += V(BISHOP_MALUS_BLOCKED, BISHOP_MALUS_BLOCKED); |
||
| 1555 | } |
||
| 1556 | } |
||
| 1557 | |||
| 1558 | static int getSafetyMalusOfKingFile(const Position * position, |
||
| 1559 | const int file, |
||
| 1560 | const Square kingSquare, |
||
| 1561 | const int fileType, const Color color) |
||
| 1562 | { |
||
| 1563 | return (color == WHITE ? |
||
| 1564 | getPawnSafetyMalusOfWhiteKingFile(position, file, kingSquare, |
||
| 1565 | fileType) : |
||
| 1566 | getPawnSafetyMalusOfBlackKingFile(position, file, kingSquare, |
||
| 1567 | fileType)); |
||
| 1568 | } |
||
| 1569 | |||
| 1570 | static int getSafetyMalusOfKingSquare(const Position * position, |
||
| 1571 | const Square kingSquare, |
||
| 1572 | const Color color) |
||
| 1573 | { |
||
| 1574 | const int kingFile = file(kingSquare); |
||
| 1575 | int malus = |
||
| 1576 | getSafetyMalusOfKingFile(position, kingFile, kingSquare, 1, color); |
||
| 1577 | |||
| 1578 | if (kingFile > FILE_A) |
||
| 1579 | { |
||
| 1580 | const int fileType = (kingFile <= FILE_D ? 0 : 2); |
||
| 1581 | |||
| 1582 | malus += getSafetyMalusOfKingFile(position, kingFile - 1, kingSquare, |
||
| 1583 | fileType, color); |
||
| 1584 | } |
||
| 1585 | |||
| 1586 | if (kingFile < FILE_H) |
||
| 1587 | { |
||
| 1588 | const int fileType = (kingFile <= FILE_D ? 2 : 0); |
||
| 1589 | |||
| 1590 | malus += getSafetyMalusOfKingFile(position, kingFile + 1, kingSquare, |
||
| 1591 | fileType, color); |
||
| 1592 | } |
||
| 1593 | |||
| 1594 | if (malus == 0) |
||
| 1595 | { |
||
| 1596 | malus = 8; /* malus for weak back rank */ |
||
| 1597 | } |
||
| 1598 | |||
| 1599 | return malus; |
||
| 1600 | } |
||
| 1601 | |||
| 1602 | static INT32 getPawnShelterMalus(const Position * position, const Color color, |
||
| 1603 | KingSafetyHashInfo * kingSafetyHashtable) |
||
| 1604 | { |
||
| 1605 | const Bitboard hashKey = calculateKingPawnSafetyHashKey(position, color); |
||
| 1606 | KingSafetyHashInfo *kingSafetyHashInfo = |
||
| 1607 | &kingSafetyHashtable[hashKey & KINGSAFETY_HASHTABLE_MASK]; |
||
| 1608 | |||
| 1609 | if (kingSafetyHashInfo->hashKey == hashKey && |
||
| 1610 | kingSafetyHashInfo->hashKey != 0) |
||
| 1611 | { |
||
| 1612 | return kingSafetyHashInfo->safetyMalus; |
||
| 1613 | } |
||
| 1614 | else |
||
| 1615 | { |
||
| 1616 | static const int rankByColor[2] = { RANK_1, RANK_8 }; |
||
| 1617 | int cr00, cr000; |
||
| 1618 | const Square kingSquare = position->king[color]; |
||
| 1619 | int pawnShelterMalus = 0, castlingShelterMalus = 0; |
||
| 1620 | INT32 malus; |
||
| 1621 | |||
| 1622 | if (color == WHITE) |
||
| 1623 | { |
||
| 1624 | cr00 = WHITE_00, cr000 = WHITE_000; |
||
| 1625 | } |
||
| 1626 | else |
||
| 1627 | { |
||
| 1628 | cr00 = BLACK_00, cr000 = BLACK_000; |
||
| 1629 | } |
||
| 1630 | |||
| 1631 | pawnShelterMalus = castlingShelterMalus = |
||
| 1632 | getSafetyMalusOfKingSquare(position, kingSquare, color); |
||
| 1633 | |||
| 1634 | if (position->castlingRights & cr00) |
||
| 1635 | { |
||
| 1636 | const Square kingSquare = getSquare(FILE_G, rankByColor[color]); |
||
| 1637 | const int malus00 = |
||
| 1638 | getSafetyMalusOfKingSquare(position, kingSquare, color); |
||
| 1639 | |||
| 1640 | castlingShelterMalus = min(malus00, castlingShelterMalus); |
||
| 1641 | } |
||
| 1642 | |||
| 1643 | if (position->castlingRights & cr000) |
||
| 1644 | { |
||
| 1645 | const Square kingSquare = getSquare(FILE_B, rankByColor[color]); |
||
| 1646 | const int malus000 = |
||
| 1647 | getSafetyMalusOfKingSquare(position, kingSquare, color); |
||
| 1648 | |||
| 1649 | castlingShelterMalus = min(malus000, castlingShelterMalus); |
||
| 1650 | } |
||
| 1651 | |||
| 1652 | pawnShelterMalus = (pawnShelterMalus + castlingShelterMalus) / 2; |
||
| 1653 | malus = V(pawnShelterMalus, getKingPawnDistance(position, color)); |
||
| 1654 | kingSafetyHashInfo->hashKey = hashKey; |
||
| 1655 | kingSafetyHashInfo->safetyMalus = malus; |
||
| 1656 | |||
| 1657 | return malus; |
||
| 1658 | } |
||
| 1659 | } |
||
| 1660 | |||
| 1661 | static Bitboard getWellDefendedSquares(EvaluationBase * base, |
||
| 1662 | const Color color) |
||
| 1663 | { |
||
| 1664 | return base->pawnProtectedSquares[color] | |
||
| 1665 | base->knightAttackedSquares[color] | base->bishopAttackedSquares[color]; |
||
| 1666 | } |
||
| 1667 | |||
| 1668 | static INT32 getKingSafetyMalus(const Position * position, |
||
| 1669 | EvaluationBase * base, const Color color) |
||
| 1670 | { |
||
| 1671 | const Color oppColor = opponent(color); |
||
| 1672 | const INT32 pawnShelterMalus = |
||
| 1673 | getPawnShelterMalus(position, color, base->kingsafetyHashtable); |
||
| 1674 | const int openingShelterMalus = getOpeningValue(pawnShelterMalus); |
||
| 1675 | const Square kingSquare = position->king[color]; |
||
| 1676 | const Bitboard corona = getKingMoves(kingSquare); |
||
| 1677 | const Bitboard protectingPawn = corona & |
||
| 1678 | passedPawnCorridor[color][kingSquare]; |
||
| 1679 | const Bitboard pawnAttackers = |
||
| 1680 | position->piecesOfType[PAWN | oppColor] & |
||
| 1681 | kingAttacks[kingSquare].pawnAttackers[oppColor] & ~protectingPawn; |
||
| 1682 | const int numAttackers = getEndgameValue(base->attackInfo[oppColor]) + |
||
| 1683 | getNumberOfSetSquares(pawnAttackers) / 2; |
||
| 1684 | int opMalus = (KS_PAWNSTRUCTURE_WEIGHT * openingShelterMalus) / 64; |
||
| 1685 | |||
| 1686 | if (numAttackers > 0) |
||
| 1687 | { |
||
| 1688 | int attackUnits = 0; |
||
| 1689 | const int attackersWeight = getOpeningValue(base->attackInfo[oppColor]); |
||
| 1690 | const Bitboard oppQueenAttacks = base->queenAttackedSquares[oppColor]; |
||
| 1691 | const Bitboard oppAttacks = base->attackedSquares[oppColor] | |
||
| 1692 | getKingMoves(position->king[oppColor]); |
||
| 1693 | const Bitboard attackedSquares = corona & oppAttacks; |
||
| 1694 | const Bitboard undefendedSquares = |
||
| 1695 | attackedSquares & ~base->attackedSquares[color]; |
||
| 1696 | const Bitboard safeChecks = |
||
| 1697 | ~(position->piecesOfColor[oppColor] | base->attackedSquares[color]); |
||
| 1698 | const Bitboard safeQueenChecks = |
||
| 1699 | oppQueenAttacks & undefendedSquares & safeChecks & |
||
| 1700 | (getWellDefendedSquares(base, oppColor) | |
||
| 1701 | base->rookAttackedSquares[oppColor] | |
||
| 1702 | base->queenSupportedSquares[oppColor] | |
||
| 1703 | getKingMoves(position->king[oppColor])); |
||
| 1704 | const Bitboard safeRookChecks = |
||
| 1705 | base->rookAttackedSquares[oppColor] & |
||
| 1706 | undefendedSquares & safeChecks & |
||
| 1707 | generalMoves[ROOK][kingSquare] & |
||
| 1708 | (getWellDefendedSquares(base, oppColor) | |
||
| 1709 | base->rookDoubleAttackedSquares[oppColor] | |
||
| 1710 | base->queenAttackedSquares[oppColor] | |
||
| 1711 | base->queenSupportedSquares[oppColor]); |
||
| 1712 | const Bitboard safeDistantChecks = safeChecks & ~corona; |
||
| 1713 | const Bitboard safeOrthoChecks = |
||
| 1714 | safeDistantChecks & |
||
| 1715 | getMagicRookMoves(kingSquare, position->allPieces); |
||
| 1716 | const Bitboard safeDiaChecks = |
||
| 1717 | safeDistantChecks & |
||
| 1718 | getMagicBishopMoves(kingSquare, position->allPieces); |
||
| 1719 | const Bitboard safeKnightChecks = |
||
| 1720 | safeDistantChecks & getKnightMoves(kingSquare); |
||
| 1721 | |||
| 1722 | attackUnits = |
||
| 1723 | min(25, (numAttackers * attackersWeight) / 16) + |
||
| 1724 | 2 * base->kingSquaresAttackCount[oppColor] + |
||
| 1725 | 4 * getNumberOfSetSquares(undefendedSquares) + |
||
| 1726 | (openingShelterMalus * KS_PAWNSTRUCTURE_ATTACK_WEIGHT) / 256; |
||
| 1727 | |||
| 1728 | if (base->pinnedPieces[color] != EMPTY_BITBOARD) |
||
| 1729 | { |
||
| 1730 | attackUnits += 2; |
||
| 1731 | } |
||
| 1732 | |||
| 1733 | if (position->piecesOfType[QUEEN | oppColor] == EMPTY_BITBOARD) |
||
| 1734 | { |
||
| 1735 | attackUnits -= 19; |
||
| 1736 | } |
||
| 1737 | |||
| 1738 | if (safeQueenChecks != EMPTY_BITBOARD) |
||
| 1739 | { |
||
| 1740 | const int numChecks = getNumberOfSetSquares(safeQueenChecks); |
||
| 1741 | |||
| 1742 | attackUnits += 23 * numChecks; |
||
| 1743 | } |
||
| 1744 | |||
| 1745 | if (safeRookChecks != EMPTY_BITBOARD) |
||
| 1746 | { |
||
| 1747 | const int numChecks = getNumberOfSetSquares(safeRookChecks); |
||
| 1748 | |||
| 1749 | attackUnits += 12 * numChecks; |
||
| 1750 | } |
||
| 1751 | |||
| 1752 | if (safeOrthoChecks != EMPTY_BITBOARD) |
||
| 1753 | { |
||
| 1754 | const Bitboard queenChecks = |
||
| 1755 | safeOrthoChecks & base->queenAttackedSquares[oppColor]; |
||
| 1756 | const Bitboard rookChecks = |
||
| 1757 | safeOrthoChecks & base->rookAttackedSquares[oppColor]; |
||
| 1758 | |||
| 1759 | if (queenChecks != EMPTY_BITBOARD) |
||
| 1760 | { |
||
| 1761 | attackUnits += 12 * getNumberOfSetSquares(queenChecks); |
||
| 1762 | } |
||
| 1763 | |||
| 1764 | if (rookChecks != EMPTY_BITBOARD) |
||
| 1765 | { |
||
| 1766 | attackUnits += 8 * getNumberOfSetSquares(rookChecks); |
||
| 1767 | } |
||
| 1768 | } |
||
| 1769 | |||
| 1770 | if (safeDiaChecks != EMPTY_BITBOARD) |
||
| 1771 | { |
||
| 1772 | const Bitboard queenChecks = |
||
| 1773 | safeDiaChecks & base->queenAttackedSquares[oppColor]; |
||
| 1774 | const Bitboard bishopChecks = |
||
| 1775 | safeDiaChecks & base->bishopAttackedSquares[oppColor]; |
||
| 1776 | |||
| 1777 | if (queenChecks != EMPTY_BITBOARD) |
||
| 1778 | { |
||
| 1779 | attackUnits += 12 * getNumberOfSetSquares(queenChecks); |
||
| 1780 | } |
||
| 1781 | |||
| 1782 | if (bishopChecks != EMPTY_BITBOARD) |
||
| 1783 | { |
||
| 1784 | attackUnits += 2 * getNumberOfSetSquares(bishopChecks); |
||
| 1785 | } |
||
| 1786 | } |
||
| 1787 | |||
| 1788 | if (safeKnightChecks != EMPTY_BITBOARD) |
||
| 1789 | { |
||
| 1790 | const Bitboard knightChecks = |
||
| 1791 | safeKnightChecks & base->knightAttackedSquares[oppColor]; |
||
| 1792 | |||
| 1793 | if (knightChecks != EMPTY_BITBOARD) |
||
| 1794 | { |
||
| 1795 | attackUnits += 3 * getNumberOfSetSquares(knightChecks); |
||
| 1796 | } |
||
| 1797 | } |
||
| 1798 | |||
| 1799 | if (attackUnits > 0) |
||
| 1800 | { |
||
| 1801 | const int numUnits = |
||
| 1802 | min(KING_SAFETY_MALUS_DIM - 1, (715 * attackUnits) / 256); |
||
| 1803 | |||
| 1804 | opMalus += KING_SAFETY_MALUS[numUnits]; |
||
| 1805 | } |
||
| 1806 | } |
||
| 1807 | |||
| 1808 | return V(opMalus, getEndgameValue(pawnShelterMalus)); |
||
| 1809 | } |
||
| 1810 | |||
| 1811 | static bool kingSafetyEvalRequired(const Position * position, |
||
| 1812 | const Color color) |
||
| 1813 | { |
||
| 1814 | const Color oppColor = opponent(color); |
||
| 1815 | |||
| 1816 | return (bool) |
||
| 1817 | (getPieceCount(position, (Piece) (QUEEN | oppColor)) > 0 && |
||
| 1818 | getPieceWeight(position, |
||
| 1819 | oppColor) >= MIN_PIECE_WEIGHT_FOR_KING_ATTACK); |
||
| 1820 | } |
||
| 1821 | |||
| 1822 | #ifndef NDEBUG |
||
| 1823 | static Bitboard randomBitboard() |
||
| 1824 | { |
||
| 1825 | Bitboard tmp1 = rand(); |
||
| 1826 | Bitboard tmp2 = rand(); |
||
| 1827 | Bitboard tmp3 = rand(); |
||
| 1828 | Bitboard tmp4 = rand(); |
||
| 1829 | |||
| 1830 | return tmp1 + (tmp2 << 16) + (tmp3 << 32) + (tmp4 << 48); |
||
| 1831 | } |
||
| 1832 | #endif |
||
| 1833 | |||
| 1834 | static void initializeEvaluationBase(EvaluationBase * base, |
||
| 1835 | KingSafetyHashInfo * |
||
| 1836 | kingsafetyHashtable, |
||
| 1837 | const Position * position) |
||
| 1838 | { |
||
| 1839 | #ifndef NDEBUG |
||
| 1840 | base->attackedSquares[WHITE] = randomBitboard(); |
||
| 1841 | base->attackedSquares[BLACK] = randomBitboard(); |
||
| 1842 | base->queenAttackedSquares[WHITE] = randomBitboard(); |
||
| 1843 | base->queenAttackedSquares[BLACK] = randomBitboard(); |
||
| 1844 | base->queenSupportedSquares[WHITE] = randomBitboard(); |
||
| 1845 | base->queenSupportedSquares[BLACK] = randomBitboard(); |
||
| 1846 | base->rookAttackedSquares[WHITE] = randomBitboard(); |
||
| 1847 | base->rookAttackedSquares[BLACK] = randomBitboard(); |
||
| 1848 | base->rookDoubleAttackedSquares[WHITE] = randomBitboard(); |
||
| 1849 | base->rookDoubleAttackedSquares[BLACK] = randomBitboard(); |
||
| 1850 | base->bishopAttackedSquares[WHITE] = randomBitboard(); |
||
| 1851 | base->bishopAttackedSquares[BLACK] = randomBitboard(); |
||
| 1852 | base->knightAttackedSquares[WHITE] = randomBitboard(); |
||
| 1853 | base->knightAttackedSquares[BLACK] = randomBitboard(); |
||
| 1854 | base->balance = rand(); |
||
| 1855 | base->candidatePawns[WHITE] = randomBitboard(); |
||
| 1856 | base->candidatePawns[BLACK] = randomBitboard(); |
||
| 1857 | base->countedSquares[WHITE] = randomBitboard(); |
||
| 1858 | base->countedSquares[BLACK] = randomBitboard(); |
||
| 1859 | base->doubledPawns[WHITE] = randomBitboard(); |
||
| 1860 | base->doubledPawns[BLACK] = randomBitboard(); |
||
| 1861 | base->downwardRealm[WHITE] = randomBitboard(); |
||
| 1862 | base->downwardRealm[BLACK] = randomBitboard(); |
||
| 1863 | base->evaluateKingSafety[WHITE] = (bool) rand(); |
||
| 1864 | base->evaluateKingSafety[BLACK] = (bool) rand(); |
||
| 1865 | base->fixedPawns[WHITE] = randomBitboard(); |
||
| 1866 | base->fixedPawns[BLACK] = randomBitboard(); |
||
| 1867 | base->hasPassersOrCandidates[WHITE] = (bool) rand(); |
||
| 1868 | base->hasPassersOrCandidates[BLACK] = (bool) rand(); |
||
| 1869 | base->hiddenCandidatePawns[WHITE] = randomBitboard(); |
||
| 1870 | base->hiddenCandidatePawns[BLACK] = randomBitboard(); |
||
| 1871 | base->kingAttackSquares[WHITE] = randomBitboard(); |
||
| 1872 | base->kingAttackSquares[BLACK] = randomBitboard(); |
||
| 1873 | base->passedPawns[WHITE] = randomBitboard(); |
||
| 1874 | base->passedPawns[BLACK] = randomBitboard(); |
||
| 1875 | base->pinnedCandidatesDia[WHITE] = randomBitboard(); |
||
| 1876 | base->pinnedCandidatesDia[BLACK] = randomBitboard(); |
||
| 1877 | base->pinnedCandidatesOrtho[WHITE] = randomBitboard(); |
||
| 1878 | base->pinnedCandidatesOrtho[BLACK] = randomBitboard(); |
||
| 1879 | base->pinnedPieces[WHITE] = randomBitboard(); |
||
| 1880 | base->pinnedPieces[BLACK] = randomBitboard(); |
||
| 1881 | base->pawnAttackableSquares[WHITE] = randomBitboard(); |
||
| 1882 | base->pawnAttackableSquares[BLACK] = randomBitboard(); |
||
| 1883 | base->pawnProtectedSquares[WHITE] = randomBitboard(); |
||
| 1884 | base->pawnProtectedSquares[BLACK] = randomBitboard(); |
||
| 1885 | base->spaceAttackPoints[WHITE] = rand(); |
||
| 1886 | base->spaceAttackPoints[BLACK] = rand(); |
||
| 1887 | base->unprotectedPieces[WHITE] = randomBitboard(); |
||
| 1888 | base->unprotectedPieces[BLACK] = randomBitboard(); |
||
| 1889 | base->upwardRealm[WHITE] = randomBitboard(); |
||
| 1890 | base->upwardRealm[BLACK] = randomBitboard(); |
||
| 1891 | base->weakPawns[WHITE] = randomBitboard(); |
||
| 1892 | base->weakPawns[BLACK] = randomBitboard(); |
||
| 1893 | base->kingSquaresAttackCount[WHITE] = rand(); |
||
| 1894 | base->kingSquaresAttackCount[BLACK] = rand(); |
||
| 1895 | base->attackInfo[WHITE] = rand(); |
||
| 1896 | base->attackInfo[BLACK] = rand(); |
||
| 1897 | #endif |
||
| 1898 | base->balance = 0; |
||
| 1899 | base->kingsafetyHashtable = kingsafetyHashtable; |
||
| 1900 | base->materialInfo = &materialInfo[calculateMaterialSignature(position)]; |
||
| 1901 | } |
||
| 1902 | |||
| 1903 | static void evaluatePieces(const Position * position, EvaluationBase * base) |
||
| 1904 | { |
||
| 1905 | Bitboard queens = position->piecesOfType[WHITE_QUEEN] | |
||
| 1906 | position->piecesOfType[BLACK_QUEEN]; |
||
| 1907 | const Bitboard exclude = position->piecesOfType[WHITE_PAWN] | |
||
| 1908 | position->piecesOfType[BLACK_PAWN] | queens | |
||
| 1909 | minValue[position->king[WHITE]] | minValue[position->king[BLACK]]; |
||
| 1910 | Bitboard pieces = position->allPieces & (~exclude); |
||
| 1911 | Square square; |
||
| 1912 | |||
| 1913 | #ifndef NDEBUG |
||
| 1914 | if (debugEval) |
||
| 1915 | { |
||
| 1916 | logDebug("\nStart of piece evaluation\n"); |
||
| 1917 | } |
||
| 1918 | #endif |
||
| 1919 | |||
| 1920 | ITERATE_BITBOARD(&pieces, square) |
||
| 1921 | { |
||
| 1922 | #ifndef NDEBUG |
||
| 1923 | if (debugEval) |
||
| 1924 | { |
||
| 1925 | dumpSquare(square); |
||
| 1926 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 1927 | getEndgameValue(base->balance)); |
||
| 1928 | } |
||
| 1929 | #endif |
||
| 1930 | base->materialBalance += mvImpact[position->piece[square]]; |
||
| 1931 | |||
| 1932 | switch (position->piece[square]) |
||
| 1933 | { |
||
| 1934 | case WHITE_ROOK: |
||
| 1935 | evaluateWhiteRook(position, base, square); |
||
| 1936 | break; |
||
| 1937 | |||
| 1938 | case BLACK_ROOK: |
||
| 1939 | evaluateBlackRook(position, base, square); |
||
| 1940 | break; |
||
| 1941 | |||
| 1942 | case WHITE_BISHOP: |
||
| 1943 | evaluateWhiteBishop(position, base, square); |
||
| 1944 | break; |
||
| 1945 | |||
| 1946 | case BLACK_BISHOP: |
||
| 1947 | evaluateBlackBishop(position, base, square); |
||
| 1948 | break; |
||
| 1949 | |||
| 1950 | case WHITE_KNIGHT: |
||
| 1951 | evaluateWhiteKnight(position, base, square); |
||
| 1952 | break; |
||
| 1953 | |||
| 1954 | case BLACK_KNIGHT: |
||
| 1955 | evaluateBlackKnight(position, base, square); |
||
| 1956 | break; |
||
| 1957 | |||
| 1958 | default: |
||
| 1959 | break; |
||
| 1960 | } |
||
| 1961 | |||
| 1962 | #ifndef NDEBUG |
||
| 1963 | if (debugEval) |
||
| 1964 | { |
||
| 1965 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 1966 | getEndgameValue(base->balance)); |
||
| 1967 | } |
||
| 1968 | #endif |
||
| 1969 | } |
||
| 1970 | |||
| 1971 | ITERATE_BITBOARD(&queens, square) |
||
| 1972 | { |
||
| 1973 | #ifndef NDEBUG |
||
| 1974 | if (debugEval) |
||
| 1975 | { |
||
| 1976 | dumpSquare(square); |
||
| 1977 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 1978 | getEndgameValue(base->balance)); |
||
| 1979 | } |
||
| 1980 | #endif |
||
| 1981 | base->materialBalance += mvImpact[position->piece[square]]; |
||
| 1982 | |||
| 1983 | switch (position->piece[square]) |
||
| 1984 | { |
||
| 1985 | case WHITE_QUEEN: |
||
| 1986 | evaluateWhiteQueen(position, base, square); |
||
| 1987 | break; |
||
| 1988 | |||
| 1989 | case BLACK_QUEEN: |
||
| 1990 | evaluateBlackQueen(position, base, square); |
||
| 1991 | break; |
||
| 1992 | |||
| 1993 | default: |
||
| 1994 | break; |
||
| 1995 | } |
||
| 1996 | |||
| 1997 | #ifndef NDEBUG |
||
| 1998 | if (debugEval) |
||
| 1999 | { |
||
| 2000 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 2001 | getEndgameValue(base->balance)); |
||
| 2002 | } |
||
| 2003 | #endif |
||
| 2004 | } |
||
| 2005 | |||
| 2006 | if (position->piecesOfType[WHITE_BISHOP] != EMPTY_BITBOARD) |
||
| 2007 | { |
||
| 2008 | evaluateWhiteTrappedBishops(position, base); |
||
| 2009 | } |
||
| 2010 | |||
| 2011 | if (position->piecesOfType[BLACK_BISHOP] != EMPTY_BITBOARD) |
||
| 2012 | { |
||
| 2013 | evaluateBlackTrappedBishops(position, base); |
||
| 2014 | } |
||
| 2015 | |||
| 2016 | #ifndef NDEBUG |
||
| 2017 | if (debugEval) |
||
| 2018 | { |
||
| 2019 | logDebug("Values after piece evaluation\n"); |
||
| 2020 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 2021 | getEndgameValue(base->balance)); |
||
| 2022 | logDebug("End of piece evaluation\n"); |
||
| 2023 | } |
||
| 2024 | #endif |
||
| 2025 | } |
||
| 2026 | |||
| 2027 | static bool evaluateKingChase(const Position * position, |
||
| 2028 | const Color kingColor) |
||
| 2029 | { |
||
| 2030 | if (position->numberOfPawns[WHITE] == 0 && |
||
| 2031 | position->numberOfPawns[BLACK] == 0 && |
||
| 2032 | numberOfNonPawnPieces(position, kingColor) <= 2) |
||
| 2033 | { |
||
| 2034 | return (bool) (getPieceWeight(position, kingColor) < |
||
| 2035 | getPieceWeight(position, opponent(kingColor))); |
||
| 2036 | } |
||
| 2037 | |||
| 2038 | return FALSE; |
||
| 2039 | } |
||
| 2040 | |||
| 2041 | static int getKingChaseMalus(const Position * position, |
||
| 2042 | const Color huntedKingColor) |
||
| 2043 | { |
||
| 2044 | const Color attackingColor = opponent(huntedKingColor); |
||
| 2045 | const Square huntedKingSquare = position->king[huntedKingColor]; |
||
| 2046 | const Square attackingKingSquare = position->king[attackingColor]; |
||
| 2047 | const int mutualDistance = |
||
| 2048 | distance(huntedKingSquare, attackingKingSquare) - 2; |
||
| 2049 | int cornerDistanceMalus = kingChaseMalus[ALL][huntedKingSquare]; |
||
| 2050 | |||
| 2051 | if (hasOrthoPieces(position, attackingColor) == FALSE && |
||
| 2052 | position->piecesOfType[(Piece) (BISHOP | attackingColor)] != |
||
| 2053 | EMPTY_BITBOARD) |
||
| 2054 | { |
||
| 2055 | const Bitboard attackingBishops = |
||
| 2056 | position->piecesOfType[BISHOP | attackingColor]; |
||
| 2057 | |||
| 2058 | if ((lightSquares & attackingBishops) == EMPTY_BITBOARD) |
||
| 2059 | { |
||
| 2060 | cornerDistanceMalus = kingChaseMalus[DARK][huntedKingSquare]; |
||
| 2061 | } |
||
| 2062 | |||
| 2063 | if ((darkSquares & attackingBishops) == EMPTY_BITBOARD) |
||
| 2064 | { |
||
| 2065 | cornerDistanceMalus = kingChaseMalus[LIGHT][huntedKingSquare]; |
||
| 2066 | } |
||
| 2067 | } |
||
| 2068 | |||
| 2069 | return 5 * (5 - mutualDistance) + 15 * cornerDistanceMalus; |
||
| 2070 | } |
||
| 2071 | |||
| 2072 | static int getHomelandSecurityCount(const Position * position, |
||
| 2073 | EvaluationBase * base, const Color color) |
||
| 2074 | { |
||
| 2075 | const Color oppColor = opponent(color); |
||
| 2076 | const Bitboard ownPawns = position->piecesOfType[PAWN | color]; |
||
| 2077 | const Bitboard exclude = ownPawns | |
||
| 2078 | base->pawnProtectedSquares[oppColor] | |
||
| 2079 | (base->attackedSquares[oppColor] & ~base->attackedSquares[color]); |
||
| 2080 | const Bitboard safeSquares = homeland[color] & ~exclude; |
||
| 2081 | const Bitboard superSafeSquares = |
||
| 2082 | safeSquares & (color == WHITE ? (ownPawns >> 8) | (ownPawns >> 16) : |
||
| 2083 | (ownPawns << 8) | (ownPawns << 16)); |
||
| 2084 | |||
| 2085 | return getNumberOfSetSquares(safeSquares) + |
||
| 2086 | getNumberOfSetSquares(superSafeSquares); |
||
| 2087 | } |
||
| 2088 | |||
| 2089 | static void setPinnedCandidates(const Position * position, |
||
| 2090 | EvaluationBase * base, const Color color) |
||
| 2091 | { |
||
| 2092 | const Bitboard candidatePieces = getNonPawnPieces(position, color); |
||
| 2093 | const Square kingSquare = position->king[color]; |
||
| 2094 | |||
| 2095 | base->pinnedCandidatesDia[color] = |
||
| 2096 | candidatePieces & getMagicBishopMoves(kingSquare, position->allPieces); |
||
| 2097 | base->pinnedCandidatesOrtho[color] = |
||
| 2098 | candidatePieces & getMagicRookMoves(kingSquare, position->allPieces); |
||
| 2099 | } |
||
| 2100 | |||
| 2101 | static int getNumberOfUnprotectedMinors(const Position * position, |
||
| 2102 | EvaluationBase * base, |
||
| 2103 | const Color color) |
||
| 2104 | { |
||
| 2105 | const Bitboard candidatePieces = position->piecesOfType[KNIGHT | color] | |
||
| 2106 | position->piecesOfType[BISHOP | color]; |
||
| 2107 | const Bitboard unprotectedMinors = |
||
| 2108 | candidatePieces & ~base->attackedSquares[color]; |
||
| 2109 | |||
| 2110 | return (unprotectedMinors == EMPTY_BITBOARD ? 0 : |
||
| 2111 | getNumberOfSetSquares(unprotectedMinors)); |
||
| 2112 | } |
||
| 2113 | |||
| 2114 | static void getPositionalValue(const Position * position, |
||
| 2115 | EvaluationBase * base) |
||
| 2116 | { |
||
| 2117 | const Bitboard whiteCorona = getKingMoves(position->king[WHITE]); |
||
| 2118 | const Bitboard blackCorona = getKingMoves(position->king[BLACK]); |
||
| 2119 | |||
| 2120 | base->countedSquares[WHITE] = ~(minValue[position->king[WHITE]] | |
||
| 2121 | position->piecesOfType[WHITE_PAWN] | |
||
| 2122 | base->pawnProtectedSquares[BLACK]); |
||
| 2123 | base->unprotectedPieces[WHITE] = position->piecesOfColor[WHITE] & |
||
| 2124 | ~base->pawnProtectedSquares[WHITE]; |
||
| 2125 | base->countedSquares[BLACK] = ~(minValue[position->king[BLACK]] | |
||
| 2126 | position->piecesOfType[BLACK_PAWN] | |
||
| 2127 | base->pawnProtectedSquares[WHITE]); |
||
| 2128 | base->unprotectedPieces[BLACK] = position->piecesOfColor[BLACK] & |
||
| 2129 | ~base->pawnProtectedSquares[BLACK]; |
||
| 2130 | base->spaceAttackPoints[WHITE] = base->spaceAttackPoints[BLACK] = 0; |
||
| 2131 | base->attackedSquares[WHITE] = base->pawnProtectedSquares[WHITE]; |
||
| 2132 | base->attackedSquares[BLACK] = base->pawnProtectedSquares[BLACK]; |
||
| 2133 | base->knightAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
| 2134 | base->knightAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
| 2135 | base->bishopAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
| 2136 | base->bishopAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
| 2137 | base->rookAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
| 2138 | base->rookAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
| 2139 | base->rookDoubleAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
| 2140 | base->rookDoubleAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
| 2141 | base->queenAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
| 2142 | base->queenAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
| 2143 | base->queenSupportedSquares[WHITE] = EMPTY_BITBOARD; |
||
| 2144 | base->queenSupportedSquares[BLACK] = EMPTY_BITBOARD; |
||
| 2145 | base->pinnedPieces[WHITE] = EMPTY_BITBOARD; |
||
| 2146 | base->pinnedPieces[BLACK] = EMPTY_BITBOARD; |
||
| 2147 | base->kingAttackSquares[WHITE] = whiteCorona | (whiteCorona << 8); |
||
| 2148 | base->kingAttackSquares[BLACK] = blackCorona | (blackCorona >> 8); |
||
| 2149 | base->evaluateKingSafety[WHITE] = kingSafetyEvalRequired(position, WHITE); |
||
| 2150 | base->evaluateKingSafety[BLACK] = kingSafetyEvalRequired(position, BLACK); |
||
| 2151 | base->kingSquaresAttackCount[WHITE] = |
||
| 2152 | base->kingSquaresAttackCount[BLACK] = 0; |
||
| 2153 | base->attackInfo[WHITE] = base->attackInfo[BLACK] = 0; |
||
| 2154 | base->materialBalance = |
||
| 2155 | position->numberOfPawns[WHITE] * mvImpact[WHITE_PAWN] + |
||
| 2156 | position->numberOfPawns[BLACK] * mvImpact[BLACK_PAWN]; |
||
| 2157 | setPinnedCandidates(position, base, WHITE); |
||
| 2158 | setPinnedCandidates(position, base, BLACK); |
||
| 2159 | |||
| 2160 | evaluatePieces(position, base); |
||
| 2161 | base->attackedSquares[WHITE] |= base->knightAttackedSquares[WHITE] | |
||
| 2162 | base->bishopAttackedSquares[WHITE] | base->rookAttackedSquares[WHITE] | |
||
| 2163 | base->queenAttackedSquares[WHITE]; |
||
| 2164 | base->attackedSquares[BLACK] |= base->knightAttackedSquares[BLACK] | |
||
| 2165 | base->bishopAttackedSquares[BLACK] | base->rookAttackedSquares[BLACK] | |
||
| 2166 | base->queenAttackedSquares[BLACK]; |
||
| 2167 | |||
| 2168 | #ifndef NDEBUG |
||
| 2169 | if (debugEval) |
||
| 2170 | { |
||
| 2171 | logDebug("\nEval values before king safety eval:\n"); |
||
| 2172 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 2173 | getEndgameValue(base->balance)); |
||
| 2174 | } |
||
| 2175 | |||
| 2176 | { |
||
| 2177 | Color color; |
||
| 2178 | |||
| 2179 | for (color = WHITE; color <= BLACK; color++) |
||
| 2180 | { |
||
| 2181 | Bitboard pawns = position->piecesOfType[PAWN | color]; |
||
| 2182 | Square pawnSquare; |
||
| 2183 | |||
| 2184 | ITERATE_BITBOARD(&pawns, pawnSquare) |
||
| 2185 | { |
||
| 2186 | if (testSquare(base->passedPawns[color], pawnSquare)) |
||
| 2187 | { |
||
| 2188 | assert(pawnIsPassed(position, pawnSquare, color)); |
||
| 2189 | } |
||
| 2190 | else |
||
| 2191 | { |
||
| 2192 | assert(pawnIsPassed(position, pawnSquare, color) == FALSE); |
||
| 2193 | } |
||
| 2194 | } |
||
| 2195 | } |
||
| 2196 | } |
||
| 2197 | #endif |
||
| 2198 | |||
| 2199 | { |
||
| 2200 | INT32 malus = getKingSafetyMalus(position, base, WHITE); |
||
| 2201 | |||
| 2202 | #ifdef NDEBUG |
||
| 2203 | if (base->ownColor == WHITE) |
||
| 2204 | { |
||
| 2205 | const int opValue = |
||
| 2206 | (OWN_COLOR_WEIGHT_KINGSAFETY * getOpeningValue(malus)) / |
||
| 2207 | OWN_COLOR_WEIGHT_DIV; |
||
| 2208 | |||
| 2209 | malus = V(opValue, getEndgameValue(malus)); |
||
| 2210 | } |
||
| 2211 | #endif |
||
| 2212 | |||
| 2213 | base->balance -= malus; |
||
| 2214 | } |
||
| 2215 | |||
| 2216 | { |
||
| 2217 | INT32 malus = getKingSafetyMalus(position, base, BLACK); |
||
| 2218 | |||
| 2219 | #ifdef NDEBUG |
||
| 2220 | if (base->ownColor == BLACK) |
||
| 2221 | { |
||
| 2222 | const int opValue = |
||
| 2223 | (OWN_COLOR_WEIGHT_KINGSAFETY * getOpeningValue(malus)) / |
||
| 2224 | OWN_COLOR_WEIGHT_DIV; |
||
| 2225 | |||
| 2226 | malus = V(opValue, getEndgameValue(malus)); |
||
| 2227 | } |
||
| 2228 | #endif |
||
| 2229 | |||
| 2230 | base->balance += malus; |
||
| 2231 | } |
||
| 2232 | |||
| 2233 | #ifndef NDEBUG |
||
| 2234 | if (debugEval) |
||
| 2235 | { |
||
| 2236 | logDebug("\nEval values before passed pawn eval:\n"); |
||
| 2237 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 2238 | getEndgameValue(base->balance)); |
||
| 2239 | } |
||
| 2240 | #endif |
||
| 2241 | |||
| 2242 | if (base->passedPawns[WHITE] != EMPTY_BITBOARD || |
||
| 2243 | base->passedPawns[BLACK] != EMPTY_BITBOARD) |
||
| 2244 | { |
||
| 2245 | #ifndef NDEBUG |
||
| 2246 | if (debugEval) |
||
| 2247 | { |
||
| 2248 | dumpBitboard(base->passedPawns[WHITE], "white passers"); |
||
| 2249 | dumpBitboard(base->passedPawns[BLACK], "black passers"); |
||
| 2250 | } |
||
| 2251 | #endif |
||
| 2252 | |||
| 2253 | evaluatePassedPawns(position, base); |
||
| 2254 | } |
||
| 2255 | |||
| 2256 | if (evaluateKingChase(position, WHITE)) |
||
| 2257 | { |
||
| 2258 | const int kingChaseMalus = getKingChaseMalus(position, WHITE); |
||
| 2259 | |||
| 2260 | base->balance -= V(kingChaseMalus, kingChaseMalus); |
||
| 2261 | } |
||
| 2262 | else if (evaluateKingChase(position, BLACK)) |
||
| 2263 | { |
||
| 2264 | const int kingChaseMalus = getKingChaseMalus(position, BLACK); |
||
| 2265 | |||
| 2266 | base->balance += V(kingChaseMalus, kingChaseMalus); |
||
| 2267 | } |
||
| 2268 | |||
| 2269 | #ifndef NDEBUG |
||
| 2270 | if (debugEval) |
||
| 2271 | { |
||
| 2272 | logDebug("\nEval values before space attack eval:\n"); |
||
| 2273 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 2274 | getEndgameValue(base->balance)); |
||
| 2275 | } |
||
| 2276 | #endif |
||
| 2277 | |||
| 2278 | base->attackedSquares[WHITE] |= getKingMoves(position->king[WHITE]); |
||
| 2279 | base->attackedSquares[BLACK] |= getKingMoves(position->king[BLACK]); |
||
| 2280 | |||
| 2281 | { |
||
| 2282 | const INT32 malus = V(15, 2); |
||
| 2283 | const int unprotectedWhiteMinors = |
||
| 2284 | getNumberOfUnprotectedMinors(position, base, WHITE); |
||
| 2285 | const int unprotectedBlackMinors = |
||
| 2286 | getNumberOfUnprotectedMinors(position, base, BLACK); |
||
| 2287 | |||
| 2288 | base->balance -= |
||
| 2289 | malus * (unprotectedWhiteMinors - unprotectedBlackMinors); |
||
| 2290 | } |
||
| 2291 | |||
| 2292 | { |
||
| 2293 | const INT32 bonusPerMinor = V(4, 0); |
||
| 2294 | const Bitboard whiteMinors = (position->piecesOfType[WHITE_PAWN] >> 8) & |
||
| 2295 | (position->piecesOfType[WHITE_BISHOP] | |
||
| 2296 | position->piecesOfType[WHITE_KNIGHT]) & |
||
| 2297 | squaresOfRankRange[RANK_1][RANK_4]; |
||
| 2298 | const Bitboard blackMinors = (position->piecesOfType[BLACK_PAWN] << 8) & |
||
| 2299 | (position->piecesOfType[BLACK_BISHOP] | |
||
| 2300 | position->piecesOfType[BLACK_KNIGHT]) & |
||
| 2301 | squaresOfRankRange[RANK_8][RANK_5]; |
||
| 2302 | const int delta = getNumberOfSetSquares(whiteMinors) - |
||
| 2303 | getNumberOfSetSquares(blackMinors); |
||
| 2304 | |||
| 2305 | base->balance += delta * bonusPerMinor; |
||
| 2306 | } |
||
| 2307 | |||
| 2308 | if (base->materialInfo->phaseIndex < PHASE_INDEX_MAX) |
||
| 2309 | { |
||
| 2310 | const int weight = getHomeSecurityWeight(position); |
||
| 2311 | |||
| 2312 | if (weight > 0) |
||
| 2313 | { |
||
| 2314 | const int countWhite = |
||
| 2315 | getHomelandSecurityCount(position, base, WHITE); |
||
| 2316 | const int countBlack = |
||
| 2317 | getHomelandSecurityCount(position, base, BLACK); |
||
| 2318 | const int baseValue = (countWhite - countBlack) * weight; |
||
| 2319 | |||
| 2320 | base->balance += V((baseValue * HOMELAND_SECURITY_WEIGHT) / 256, 0); |
||
| 2321 | } |
||
| 2322 | } |
||
| 2323 | |||
| 2324 | #ifndef NDEBUG |
||
| 2325 | if (debugEval) |
||
| 2326 | { |
||
| 2327 | logDebug("\nFinal eval values:\n"); |
||
| 2328 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
| 2329 | getEndgameValue(base->balance)); |
||
| 2330 | } |
||
| 2331 | #endif |
||
| 2332 | } |
||
| 2333 | |||
| 2334 | int getValue(const Position * position, |
||
| 2335 | EvaluationBase * base, |
||
| 2336 | PawnHashInfo * pawnHashtable, |
||
| 2337 | KingSafetyHashInfo * kingsafetyHashtable) |
||
| 2338 | { |
||
| 2339 | PawnHashInfo *pawnHashInfo = |
||
| 2340 | &pawnHashtable[position->pawnHashKey & PAWN_HASHTABLE_MASK]; |
||
| 2341 | |||
| 2342 | initializeEvaluationBase(base, kingsafetyHashtable, position); |
||
| 2343 | |||
| 2344 | if (pawnHashInfo->hashKey == position->pawnHashKey && |
||
| 2345 | pawnHashInfo->hashKey != 0) |
||
| 2346 | { |
||
| 2347 | #ifndef NDEBUG |
||
| 2348 | getPawnInfo(position, base); |
||
| 2349 | evaluatePawns(position, base); |
||
| 2350 | |||
| 2351 | assert(base->balance == pawnHashInfo->balance); |
||
| 2352 | assert(base->pawnProtectedSquares[WHITE] == |
||
| 2353 | pawnHashInfo->pawnProtectedSquares[WHITE]); |
||
| 2354 | assert(base->pawnProtectedSquares[BLACK] == |
||
| 2355 | pawnHashInfo->pawnProtectedSquares[BLACK]); |
||
| 2356 | assert(base->passedPawns[WHITE] == pawnHashInfo->passedPawns[WHITE]); |
||
| 2357 | assert(base->passedPawns[BLACK] == pawnHashInfo->passedPawns[BLACK]); |
||
| 2358 | #endif |
||
| 2359 | |||
| 2360 | base->balance = pawnHashInfo->balance; |
||
| 2361 | base->passedPawns[WHITE] = pawnHashInfo->passedPawns[WHITE]; |
||
| 2362 | base->passedPawns[BLACK] = pawnHashInfo->passedPawns[BLACK]; |
||
| 2363 | base->pawnProtectedSquares[WHITE] = |
||
| 2364 | pawnHashInfo->pawnProtectedSquares[WHITE]; |
||
| 2365 | base->pawnProtectedSquares[BLACK] = |
||
| 2366 | pawnHashInfo->pawnProtectedSquares[BLACK]; |
||
| 2367 | base->pawnAttackableSquares[WHITE] = |
||
| 2368 | pawnHashInfo->pawnAttackableSquares[WHITE]; |
||
| 2369 | base->pawnAttackableSquares[BLACK] = |
||
| 2370 | pawnHashInfo->pawnAttackableSquares[BLACK]; |
||
| 2371 | #ifdef BONUS_HIDDEN_PASSER |
||
| 2372 | base->hasPassersOrCandidates[WHITE] = |
||
| 2373 | pawnHashInfo->hasPassersOrCandidates[WHITE]; |
||
| 2374 | base->hasPassersOrCandidates[BLACK] = |
||
| 2375 | pawnHashInfo->hasPassersOrCandidates[BLACK]; |
||
| 2376 | #endif |
||
| 2377 | } |
||
| 2378 | else |
||
| 2379 | { |
||
| 2380 | getPawnInfo(position, base); |
||
| 2381 | evaluatePawns(position, base); |
||
| 2382 | |||
| 2383 | pawnHashInfo->hashKey = position->pawnHashKey; |
||
| 2384 | pawnHashInfo->balance = base->balance; |
||
| 2385 | pawnHashInfo->pawnProtectedSquares[WHITE] = |
||
| 2386 | base->pawnProtectedSquares[WHITE]; |
||
| 2387 | pawnHashInfo->pawnProtectedSquares[BLACK] = |
||
| 2388 | base->pawnProtectedSquares[BLACK]; |
||
| 2389 | pawnHashInfo->passedPawns[WHITE] = base->passedPawns[WHITE]; |
||
| 2390 | pawnHashInfo->passedPawns[BLACK] = base->passedPawns[BLACK]; |
||
| 2391 | pawnHashInfo->pawnAttackableSquares[WHITE] = |
||
| 2392 | base->pawnAttackableSquares[WHITE]; |
||
| 2393 | pawnHashInfo->pawnAttackableSquares[BLACK] = |
||
| 2394 | base->pawnAttackableSquares[BLACK]; |
||
| 2395 | #ifdef BONUS_HIDDEN_PASSER |
||
| 2396 | pawnHashInfo->hasPassersOrCandidates[WHITE] = |
||
| 2397 | base->hasPassersOrCandidates[WHITE]; |
||
| 2398 | pawnHashInfo->hasPassersOrCandidates[BLACK] = |
||
| 2399 | base->hasPassersOrCandidates[BLACK]; |
||
| 2400 | #endif |
||
| 2401 | } |
||
| 2402 | |||
| 2403 | #ifdef TRACE_EVAL |
||
| 2404 | logDebug("\nStarting evaluation.\n"); |
||
| 2405 | logDebug("phaseIndex = %d\n", phaseIndex(position)); |
||
| 2406 | logDebug("opvWhite = %d egvWhite = %d\n", |
||
| 2407 | position->openingValue[WHITE], position->endgameValue[WHITE]); |
||
| 2408 | logDebug("opvBlack = %d egvBlack = %d\n", |
||
| 2409 | position->openingValue[BLACK], position->endgameValue[BLACK]); |
||
| 2410 | logDebug("basicValue = %d\n\n", basicValue); |
||
| 2411 | logPosition(position); |
||
| 2412 | logDebug("\n"); |
||
| 2413 | #endif |
||
| 2414 | |||
| 2415 | getPositionalValue(position, base); |
||
| 2416 | |||
| 2417 | return positionalBalance(position, base); |
||
| 2418 | } |
||
| 2419 | |||
| 2420 | static void transposeMatrix(const int human[], int machine[]) |
||
| 2421 | { |
||
| 2422 | int file, rank, i = 0; |
||
| 2423 | |||
| 2424 | for (rank = RANK_8; rank >= RANK_1; rank--) |
||
| 2425 | { |
||
| 2426 | for (file = FILE_A; file <= FILE_H; file++) |
||
| 2427 | { |
||
| 2428 | const Square machineSquare = getSquare(file, rank); |
||
| 2429 | |||
| 2430 | machine[machineSquare] = human[i++]; |
||
| 2431 | } |
||
| 2432 | } |
||
| 2433 | } |
||
| 2434 | |||
| 2435 | static int pstOpeningValue(INT32 value, const int weight) |
||
| 2436 | { |
||
| 2437 | return applyWeight(weight, getOpeningValue(value)); |
||
| 2438 | } |
||
| 2439 | |||
| 2440 | static int pstEndgameValue(INT32 value, const int weight) |
||
| 2441 | { |
||
| 2442 | return applyWeight(weight, getEndgameValue(value)); |
||
| 2443 | } |
||
| 2444 | |||
| 2445 | static void initializePieceSquareValues() |
||
| 2446 | { |
||
| 2447 | Square sq; |
||
| 2448 | |||
| 2449 | mvImpact[WHITE_QUEEN] = V(VALUE_QUEEN_OPENING, VALUE_QUEEN_ENDGAME); |
||
| 2450 | mvImpact[BLACK_QUEEN] = V(-VALUE_QUEEN_OPENING, -VALUE_QUEEN_ENDGAME); |
||
| 2451 | mvImpact[WHITE_ROOK] = V(VALUE_ROOK_OPENING, VALUE_ROOK_ENDGAME); |
||
| 2452 | mvImpact[BLACK_ROOK] = V(-VALUE_ROOK_OPENING, -VALUE_ROOK_ENDGAME); |
||
| 2453 | mvImpact[WHITE_BISHOP] = V(VALUE_BISHOP_OPENING, VALUE_BISHOP_ENDGAME); |
||
| 2454 | mvImpact[BLACK_BISHOP] = V(-VALUE_BISHOP_OPENING, -VALUE_BISHOP_ENDGAME); |
||
| 2455 | mvImpact[WHITE_KNIGHT] = V(VALUE_KNIGHT_OPENING, VALUE_KNIGHT_ENDGAME); |
||
| 2456 | mvImpact[BLACK_KNIGHT] = V(-VALUE_KNIGHT_OPENING, -VALUE_KNIGHT_ENDGAME); |
||
| 2457 | mvImpact[WHITE_PAWN] = V(VALUE_PAWN_OPENING, VALUE_PAWN_ENDGAME); |
||
| 2458 | mvImpact[BLACK_PAWN] = V(-VALUE_PAWN_OPENING, -VALUE_PAWN_ENDGAME); |
||
| 2459 | |||
| 2460 | ITERATE(sq) |
||
| 2461 | { |
||
| 2462 | int ov, ev; |
||
| 2463 | |||
| 2464 | ov = pstOpeningValue(PstPawn[sq], 256); |
||
| 2465 | ev = pstEndgameValue(PstPawn[sq], 250); |
||
| 2466 | pieceSquareBonus[WHITE_PAWN][sq] = |
||
| 2467 | pieceSquareBonus[BLACK_PAWN][getFlippedSquare(sq)] = V(ov, ev); |
||
| 2468 | |||
| 2469 | ov = pstOpeningValue(PstKnight[sq], 256); |
||
| 2470 | ev = pstEndgameValue(PstKnight[sq], 256); |
||
| 2471 | pieceSquareBonus[WHITE_KNIGHT][sq] = |
||
| 2472 | pieceSquareBonus[BLACK_KNIGHT][getFlippedSquare(sq)] = V(ov, ev); |
||
| 2473 | |||
| 2474 | ov = pstOpeningValue(PstBishop[sq], 256); |
||
| 2475 | ev = pstEndgameValue(PstBishop[sq], 256); |
||
| 2476 | pieceSquareBonus[WHITE_BISHOP][sq] = |
||
| 2477 | pieceSquareBonus[BLACK_BISHOP][getFlippedSquare(sq)] = V(ov, ev); |
||
| 2478 | |||
| 2479 | ov = pstOpeningValue(PstRook[sq], 256); |
||
| 2480 | ev = pstEndgameValue(PstRook[sq], 256); |
||
| 2481 | pieceSquareBonus[WHITE_ROOK][sq] = |
||
| 2482 | pieceSquareBonus[BLACK_ROOK][getFlippedSquare(sq)] = V(ov, ev); |
||
| 2483 | |||
| 2484 | ov = pstOpeningValue(PstQueen[sq], 256); |
||
| 2485 | ev = pstEndgameValue(PstQueen[sq], 322); |
||
| 2486 | pieceSquareBonus[WHITE_QUEEN][sq] = |
||
| 2487 | pieceSquareBonus[BLACK_QUEEN][getFlippedSquare(sq)] = V(ov, ev); |
||
| 2488 | |||
| 2489 | ov = pstOpeningValue(PstKing[sq], 247); |
||
| 2490 | ev = pstEndgameValue(PstKing[sq], 244); |
||
| 2491 | pieceSquareBonus[WHITE_KING][sq] = |
||
| 2492 | pieceSquareBonus[BLACK_KING][getFlippedSquare(sq)] = V(ov, ev); |
||
| 2493 | |||
| 2494 | #ifdef LOG_ARRAY |
||
| 2495 | logDebug("V(%d,%d),", ov, ev); |
||
| 2496 | |||
| 2497 | if ((sq + 1) % 8 == 0) |
||
| 2498 | { |
||
| 2499 | logDebug(" /* rank %d */\n", (sq + 1) / 8); |
||
| 2500 | } |
||
| 2501 | #endif |
||
| 2502 | } |
||
| 2503 | |||
| 2504 | #ifdef LOG_ARRAY |
||
| 2505 | getKeyStroke(); |
||
| 2506 | #endif |
||
| 2507 | } |
||
| 2508 | |||
| 2509 | static void initializeKingAttacks() |
||
| 2510 | { |
||
| 2511 | Square square; |
||
| 2512 | |||
| 2513 | ITERATE(square) |
||
| 2514 | { |
||
| 2515 | const Bitboard corona = getKingMoves(square); |
||
| 2516 | KingAttacks *attackInfo = &kingAttacks[square]; |
||
| 2517 | Square attackerSquare; |
||
| 2518 | |||
| 2519 | attackInfo->diaAttackers = attackInfo->orthoAttackers = |
||
| 2520 | attackInfo->knightAttackers = attackInfo->pawnAttackers[WHITE] = |
||
| 2521 | attackInfo->pawnAttackers[BLACK] = EMPTY_BITBOARD; |
||
| 2522 | |||
| 2523 | ITERATE(attackerSquare) |
||
| 2524 | { |
||
| 2525 | attackInfo->attackedByDia[attackerSquare] = |
||
| 2526 | attackInfo->attackedByOrtho[attackerSquare] = NO_SQUARE; |
||
| 2527 | } |
||
| 2528 | |||
| 2529 | ITERATE(attackerSquare) |
||
| 2530 | { |
||
| 2531 | Bitboard dia, ortho; |
||
| 2532 | const Bitboard knight = |
||
| 2533 | corona & generalMoves[WHITE_KNIGHT][attackerSquare]; |
||
| 2534 | const Bitboard whitePawn = |
||
| 2535 | corona & generalMoves[WHITE_PAWN][attackerSquare]; |
||
| 2536 | const Bitboard blackPawn = |
||
| 2537 | corona & generalMoves[BLACK_PAWN][attackerSquare]; |
||
| 2538 | |||
| 2539 | dia = corona & generalMoves[WHITE_BISHOP][attackerSquare]; |
||
| 2540 | ortho = corona & generalMoves[WHITE_ROOK][attackerSquare]; |
||
| 2541 | |||
| 2542 | if (dia != EMPTY_BITBOARD) |
||
| 2543 | { |
||
| 2544 | Square attackedSquare; |
||
| 2545 | int dist = 8; |
||
| 2546 | |||
| 2547 | setSquare(attackInfo->diaAttackers, attackerSquare); |
||
| 2548 | |||
| 2549 | ITERATE_BITBOARD(&dia, attackedSquare) |
||
| 2550 | { |
||
| 2551 | const int currentDistance = |
||
| 2552 | distance(attackerSquare, attackedSquare); |
||
| 2553 | |||
| 2554 | if (currentDistance < dist) |
||
| 2555 | { |
||
| 2556 | attackInfo->attackedByDia[attackerSquare] = attackedSquare; |
||
| 2557 | dist = currentDistance; |
||
| 2558 | } |
||
| 2559 | } |
||
| 2560 | } |
||
| 2561 | |||
| 2562 | if (ortho != EMPTY_BITBOARD) |
||
| 2563 | { |
||
| 2564 | Square attackedSquare; |
||
| 2565 | int dist = 8; |
||
| 2566 | |||
| 2567 | setSquare(attackInfo->orthoAttackers, attackerSquare); |
||
| 2568 | |||
| 2569 | ITERATE_BITBOARD(&ortho, attackedSquare) |
||
| 2570 | { |
||
| 2571 | const int currentDistance = |
||
| 2572 | distance(attackerSquare, attackedSquare); |
||
| 2573 | |||
| 2574 | if (currentDistance < dist) |
||
| 2575 | { |
||
| 2576 | attackInfo->attackedByOrtho[attackerSquare] = |
||
| 2577 | attackedSquare; |
||
| 2578 | dist = currentDistance; |
||
| 2579 | } |
||
| 2580 | } |
||
| 2581 | } |
||
| 2582 | |||
| 2583 | if (knight != EMPTY_BITBOARD) |
||
| 2584 | { |
||
| 2585 | setSquare(attackInfo->knightAttackers, attackerSquare); |
||
| 2586 | } |
||
| 2587 | |||
| 2588 | if (whitePawn != EMPTY_BITBOARD) |
||
| 2589 | { |
||
| 2590 | setSquare(attackInfo->pawnAttackers[WHITE], attackerSquare); |
||
| 2591 | } |
||
| 2592 | |||
| 2593 | if (blackPawn != EMPTY_BITBOARD) |
||
| 2594 | { |
||
| 2595 | setSquare(attackInfo->pawnAttackers[BLACK], attackerSquare); |
||
| 2596 | } |
||
| 2597 | } |
||
| 2598 | } |
||
| 2599 | } |
||
| 2600 | |||
| 2601 | #define AVOID_TRADES_WITH_TWO_KNIGHTS /* */ |
||
| 2602 | |||
| 2603 | static void getPieceTradeSignatures(UINT32 * materialSignatureWhite, |
||
| 2604 | UINT32 * materialSignatureBlack) |
||
| 2605 | { |
||
| 2606 | int numWhiteQueens, numWhiteRooks, numWhiteLightSquareBishops; |
||
| 2607 | int numWhiteDarkSquareBishops, numWhiteKnights, numWhitePawns; |
||
| 2608 | int numBlackQueens, numBlackRooks, numBlackLightSquareBishops; |
||
| 2609 | int numBlackDarkSquareBishops, numBlackKnights, numBlackPawns; |
||
| 2610 | bool finished = TRUE; |
||
| 2611 | bool whiteKnightTradesOnly = FALSE, blackKnightTradesOnly = FALSE; |
||
| 2612 | bool knightTradesOnly = FALSE; |
||
| 2613 | const UINT32 signature = |
||
| 2614 | bilateralSignature(*materialSignatureWhite, *materialSignatureBlack); |
||
| 2615 | |||
| 2616 | #ifdef AVOID_TRADES_WITH_TWO_KNIGHTS |
||
| 2617 | int numWhiteNonPawns, numBlackNonPawns; |
||
| 2618 | #endif |
||
| 2619 | |||
| 2620 | getPieceCounters(signature, &numWhiteQueens, &numWhiteRooks, |
||
| 2621 | &numWhiteLightSquareBishops, |
||
| 2622 | &numWhiteDarkSquareBishops, &numWhiteKnights, |
||
| 2623 | &numWhitePawns, &numBlackQueens, &numBlackRooks, |
||
| 2624 | &numBlackLightSquareBishops, |
||
| 2625 | &numBlackDarkSquareBishops, &numBlackKnights, |
||
| 2626 | &numBlackPawns); |
||
| 2627 | |||
| 2628 | #ifdef AVOID_TRADES_WITH_TWO_KNIGHTS |
||
| 2629 | numWhiteNonPawns = |
||
| 2630 | numWhiteQueens + numWhiteRooks + numWhiteLightSquareBishops + |
||
| 2631 | numWhiteDarkSquareBishops + numWhiteKnights; |
||
| 2632 | numBlackNonPawns = |
||
| 2633 | numBlackQueens + numBlackRooks + numBlackLightSquareBishops + |
||
| 2634 | numBlackDarkSquareBishops + numBlackKnights; |
||
| 2635 | |||
| 2636 | if (numWhitePawns + numBlackPawns == 0 && numWhiteKnights == 2 && |
||
| 2637 | numWhiteNonPawns == 3 && numWhiteNonPawns - numBlackNonPawns >= 2) |
||
| 2638 | { |
||
| 2639 | whiteKnightTradesOnly = TRUE; /* white will avoid to trade pieces */ |
||
| 2640 | } |
||
| 2641 | |||
| 2642 | if (numBlackPawns + numWhitePawns == 0 && numBlackKnights == 2 && |
||
| 2643 | numBlackNonPawns == 3 && numBlackNonPawns - numWhiteNonPawns >= 2) |
||
| 2644 | { |
||
| 2645 | blackKnightTradesOnly = TRUE; /* black will avoid to trade pieces */ |
||
| 2646 | } |
||
| 2647 | |||
| 2648 | knightTradesOnly = whiteKnightTradesOnly || blackKnightTradesOnly; |
||
| 2649 | #endif |
||
| 2650 | |||
| 2651 | if (knightTradesOnly == FALSE && numWhiteQueens > 0 && numBlackQueens > 0) |
||
| 2652 | { |
||
| 2653 | numWhiteQueens--; |
||
| 2654 | numBlackQueens--; |
||
| 2655 | finished = FALSE; |
||
| 2656 | goto calculateSignature; |
||
| 2657 | } |
||
| 2658 | |||
| 2659 | if (knightTradesOnly == FALSE && numWhiteRooks > 0 && numBlackRooks > 0) |
||
| 2660 | { |
||
| 2661 | numWhiteRooks--; |
||
| 2662 | numBlackRooks--; |
||
| 2663 | finished = FALSE; |
||
| 2664 | goto calculateSignature; |
||
| 2665 | } |
||
| 2666 | |||
| 2667 | if (knightTradesOnly == FALSE && |
||
| 2668 | numWhiteLightSquareBishops > 0 && numBlackLightSquareBishops > 0) |
||
| 2669 | { |
||
| 2670 | numWhiteLightSquareBishops--; |
||
| 2671 | numBlackLightSquareBishops--; |
||
| 2672 | finished = FALSE; |
||
| 2673 | goto calculateSignature; |
||
| 2674 | } |
||
| 2675 | |||
| 2676 | if (knightTradesOnly == FALSE && |
||
| 2677 | numWhiteDarkSquareBishops > 0 && numBlackDarkSquareBishops > 0) |
||
| 2678 | { |
||
| 2679 | numWhiteDarkSquareBishops--; |
||
| 2680 | numBlackDarkSquareBishops--; |
||
| 2681 | finished = FALSE; |
||
| 2682 | goto calculateSignature; |
||
| 2683 | } |
||
| 2684 | |||
| 2685 | if (knightTradesOnly == FALSE && |
||
| 2686 | numWhiteLightSquareBishops > 0 && numBlackDarkSquareBishops > 0) |
||
| 2687 | { |
||
| 2688 | numWhiteLightSquareBishops--; |
||
| 2689 | numBlackDarkSquareBishops--; |
||
| 2690 | finished = FALSE; |
||
| 2691 | goto calculateSignature; |
||
| 2692 | } |
||
| 2693 | |||
| 2694 | if (knightTradesOnly == FALSE && |
||
| 2695 | numWhiteDarkSquareBishops > 0 && numBlackLightSquareBishops > 0) |
||
| 2696 | { |
||
| 2697 | numWhiteDarkSquareBishops--; |
||
| 2698 | numBlackLightSquareBishops--; |
||
| 2699 | finished = FALSE; |
||
| 2700 | goto calculateSignature; |
||
| 2701 | } |
||
| 2702 | |||
| 2703 | if (numWhiteKnights > 0 && numBlackKnights > 0) |
||
| 2704 | { |
||
| 2705 | numWhiteKnights--; |
||
| 2706 | numBlackKnights--; |
||
| 2707 | finished = FALSE; |
||
| 2708 | goto calculateSignature; |
||
| 2709 | } |
||
| 2710 | |||
| 2711 | if (whiteKnightTradesOnly == FALSE && |
||
| 2712 | numWhiteLightSquareBishops > 0 && numBlackKnights > 0 && |
||
| 2713 | numWhiteDarkSquareBishops == 0) |
||
| 2714 | { |
||
| 2715 | numWhiteLightSquareBishops--; |
||
| 2716 | numBlackKnights--; |
||
| 2717 | finished = FALSE; |
||
| 2718 | goto calculateSignature; |
||
| 2719 | } |
||
| 2720 | |||
| 2721 | if (whiteKnightTradesOnly == FALSE && |
||
| 2722 | numWhiteDarkSquareBishops > 0 && numBlackKnights > 0 && |
||
| 2723 | numWhiteLightSquareBishops == 0) |
||
| 2724 | { |
||
| 2725 | numWhiteDarkSquareBishops--; |
||
| 2726 | numBlackKnights--; |
||
| 2727 | finished = FALSE; |
||
| 2728 | goto calculateSignature; |
||
| 2729 | } |
||
| 2730 | |||
| 2731 | if (blackKnightTradesOnly == FALSE && |
||
| 2732 | numWhiteKnights > 0 && numBlackLightSquareBishops > 0 && |
||
| 2733 | numBlackDarkSquareBishops == 0) |
||
| 2734 | { |
||
| 2735 | numWhiteKnights--; |
||
| 2736 | numBlackLightSquareBishops--; |
||
| 2737 | finished = FALSE; |
||
| 2738 | goto calculateSignature; |
||
| 2739 | } |
||
| 2740 | |||
| 2741 | if (blackKnightTradesOnly == FALSE && |
||
| 2742 | numWhiteKnights > 0 && numBlackDarkSquareBishops > 0 && |
||
| 2743 | numBlackLightSquareBishops == 0) |
||
| 2744 | { |
||
| 2745 | numWhiteKnights--; |
||
| 2746 | numBlackDarkSquareBishops--; |
||
| 2747 | finished = FALSE; |
||
| 2748 | goto calculateSignature; |
||
| 2749 | } |
||
| 2750 | |||
| 2751 | calculateSignature: |
||
| 2752 | |||
| 2753 | *materialSignatureWhite = |
||
| 2754 | getSingleMaterialSignature(numWhiteQueens, numWhiteRooks, |
||
| 2755 | numWhiteLightSquareBishops, |
||
| 2756 | numWhiteDarkSquareBishops, numWhiteKnights, |
||
| 2757 | numWhitePawns); |
||
| 2758 | *materialSignatureBlack = |
||
| 2759 | getSingleMaterialSignature(numBlackQueens, numBlackRooks, |
||
| 2760 | numBlackLightSquareBishops, |
||
| 2761 | numBlackDarkSquareBishops, numBlackKnights, |
||
| 2762 | numBlackPawns); |
||
| 2763 | |||
| 2764 | if (finished == FALSE) |
||
| 2765 | { |
||
| 2766 | getPieceTradeSignatures(materialSignatureWhite, materialSignatureBlack); |
||
| 2767 | } |
||
| 2768 | } |
||
| 2769 | |||
| 2770 | static bool hasMaterialForMate(const UINT32 materialSignature, |
||
| 2771 | const UINT32 oppMaterialSignature, |
||
| 2772 | SpecialEvalType * specialEval, |
||
| 2773 | const bool tradePieces, |
||
| 2774 | const bool evaluateOppMaterial) |
||
| 2775 | { |
||
| 2776 | int numQueens, numRooks, numLightSquareBishops, numDarkSquareBishops; |
||
| 2777 | int numKnights, numPawns; |
||
| 2778 | int numOppQueens, numOppRooks, numOppLightSquareBishops; |
||
| 2779 | int numOppDarkSquareBishops, numOppKnights, numOppPawns; |
||
| 2780 | int numBishops, numOppBishops; |
||
| 2781 | int numPieces, numOppPieces; |
||
| 2782 | const UINT32 signature = |
||
| 2783 | bilateralSignature(materialSignature, oppMaterialSignature); |
||
| 2784 | |||
| 2785 | if (tradePieces) |
||
| 2786 | { |
||
| 2787 | UINT32 ms = materialSignature, mso = oppMaterialSignature; |
||
| 2788 | SpecialEvalType dummy; |
||
| 2789 | |||
| 2790 | getPieceTradeSignatures(&ms, &mso); |
||
| 2791 | |||
| 2792 | return hasMaterialForMate(ms, mso, &dummy, FALSE, evaluateOppMaterial); |
||
| 2793 | } |
||
| 2794 | |||
| 2795 | getPieceCounters(signature, &numQueens, &numRooks, |
||
| 2796 | &numLightSquareBishops, &numDarkSquareBishops, |
||
| 2797 | &numKnights, &numPawns, &numOppQueens, &numOppRooks, |
||
| 2798 | &numOppLightSquareBishops, &numOppDarkSquareBishops, |
||
| 2799 | &numOppKnights, &numOppPawns); |
||
| 2800 | |||
| 2801 | numBishops = numLightSquareBishops + numDarkSquareBishops; |
||
| 2802 | numOppBishops = numOppLightSquareBishops + numOppDarkSquareBishops; |
||
| 2803 | numPieces = numQueens + numRooks + numBishops + numKnights; |
||
| 2804 | numOppPieces = numOppQueens + numOppRooks + numOppBishops + numOppKnights; |
||
| 2805 | |||
| 2806 | if (evaluateOppMaterial && numPawns == 0) |
||
| 2807 | { |
||
| 2808 | if (numPieces == 1) |
||
| 2809 | { |
||
| 2810 | if (numRooks == 1 && numOppPieces > 0) |
||
| 2811 | { |
||
| 2812 | return FALSE; |
||
| 2813 | } |
||
| 2814 | |||
| 2815 | if (numQueens == 1) |
||
| 2816 | { |
||
| 2817 | if (numOppQueens >= 1 || numOppKnights >= 2) |
||
| 2818 | { |
||
| 2819 | return FALSE; |
||
| 2820 | } |
||
| 2821 | |||
| 2822 | if (numOppPieces >= 2 && numOppRooks >= 1) |
||
| 2823 | { |
||
| 2824 | return FALSE; |
||
| 2825 | } |
||
| 2826 | } |
||
| 2827 | } |
||
| 2828 | else if (numPieces == 2) |
||
| 2829 | { |
||
| 2830 | if (numBishops == 2 && |
||
| 2831 | numOppQueens + numOppRooks + numOppBishops > 0) |
||
| 2832 | { |
||
| 2833 | return FALSE; |
||
| 2834 | } |
||
| 2835 | |||
| 2836 | if (numBishops == 1 && numKnights == 1 && numOppPieces > 0) |
||
| 2837 | { |
||
| 2838 | return FALSE; |
||
| 2839 | } |
||
| 2840 | } |
||
| 2841 | } |
||
| 2842 | |||
| 2843 | if (numQueens + numRooks + numLightSquareBishops + numDarkSquareBishops + |
||
| 2844 | numKnights == 0 && numPawns > 0) |
||
| 2845 | { |
||
| 2846 | *specialEval = Se_KpK; |
||
| 2847 | |||
| 2848 | return TRUE; |
||
| 2849 | } |
||
| 2850 | |||
| 2851 | if (numQueens + numRooks + numLightSquareBishops + numDarkSquareBishops + |
||
| 2852 | numPawns == 0 && numKnights == 2) |
||
| 2853 | { |
||
| 2854 | if (numOppQueens + numOppRooks + numOppLightSquareBishops + |
||
| 2855 | numOppDarkSquareBishops + numOppKnights == 0 && numOppPawns > 0) |
||
| 2856 | { |
||
| 2857 | *specialEval = Se_KnnKp; |
||
| 2858 | |||
| 2859 | return TRUE; |
||
| 2860 | } |
||
| 2861 | } |
||
| 2862 | |||
| 2863 | if (numPawns <= 3 && numPawns >= numOppPawns && |
||
| 2864 | numOppPawns >= numPawns - 1 && numQueens == 0 && |
||
| 2865 | numPieces == 1 && numPieces == numOppPieces && |
||
| 2866 | (numBishops + numKnights == numOppBishops + numOppKnights || |
||
| 2867 | numRooks == numOppRooks)) |
||
| 2868 | { |
||
| 2869 | *specialEval = Se_KpxKpx; |
||
| 2870 | |||
| 2871 | return TRUE; |
||
| 2872 | } |
||
| 2873 | |||
| 2874 | if (numPawns >= 2 && numOppPawns == 0 && |
||
| 2875 | numQueens == 0 && numOppQueens == 0 && |
||
| 2876 | numPieces == 1 && numPieces == numOppPieces) |
||
| 2877 | { |
||
| 2878 | if (numBishops == 1 || |
||
| 2879 | (numKnights == 1 && numOppBishops == 1) || |
||
| 2880 | (numRooks == 1 && numRooks == numOppRooks)) |
||
| 2881 | { |
||
| 2882 | *specialEval = Se_KppxKx; |
||
| 2883 | } |
||
| 2884 | |||
| 2885 | return TRUE; |
||
| 2886 | } |
||
| 2887 | |||
| 2888 | if (numQueens + numRooks + numKnights == 0 && |
||
| 2889 | numLightSquareBishops + numDarkSquareBishops == 1 && numPawns > 0) |
||
| 2890 | { |
||
| 2891 | *specialEval = Se_KbpK; |
||
| 2892 | |||
| 2893 | return TRUE; |
||
| 2894 | } |
||
| 2895 | |||
| 2896 | if (numQueens + numBishops + numKnights == 0 && numRooks == 1 && |
||
| 2897 | numPawns == 1 && numOppBishops >= 1) |
||
| 2898 | { |
||
| 2899 | *specialEval = Se_KrpKb; |
||
| 2900 | |||
| 2901 | return TRUE; |
||
| 2902 | } |
||
| 2903 | |||
| 2904 | if (numQueens + numBishops + numKnights == 0 && numRooks == 1 && |
||
| 2905 | numPawns == 1 && numOppRooks >= 1) |
||
| 2906 | { |
||
| 2907 | *specialEval = Se_KrpKr; |
||
| 2908 | |||
| 2909 | return TRUE; |
||
| 2910 | } |
||
| 2911 | |||
| 2912 | if (numQueens + numBishops + numKnights == 0 && numRooks == 1 && |
||
| 2913 | numPawns == 2 && numOppRooks >= 1) |
||
| 2914 | { |
||
| 2915 | *specialEval = Se_KrppKr; |
||
| 2916 | |||
| 2917 | return TRUE; |
||
| 2918 | } |
||
| 2919 | |||
| 2920 | if (numRooks + numBishops + numKnights == 0 && numQueens == 1 && |
||
| 2921 | numPawns == 1 && numOppQueens >= 1) |
||
| 2922 | { |
||
| 2923 | *specialEval = Se_KqpKq; |
||
| 2924 | |||
| 2925 | return TRUE; |
||
| 2926 | } |
||
| 2927 | |||
| 2928 | if (numRooks + numBishops + numKnights == 0 && numQueens == 1 && |
||
| 2929 | numPawns == 2 && numOppQueens >= 1) |
||
| 2930 | { |
||
| 2931 | *specialEval = Se_KqppKq; |
||
| 2932 | |||
| 2933 | return TRUE; |
||
| 2934 | } |
||
| 2935 | |||
| 2936 | if (numQueens + numRooks + numPawns > 0 || numKnights >= 3) |
||
| 2937 | { |
||
| 2938 | return TRUE; |
||
| 2939 | } |
||
| 2940 | |||
| 2941 | if (numLightSquareBishops > 0 && numDarkSquareBishops > 0) |
||
| 2942 | { |
||
| 2943 | return TRUE; |
||
| 2944 | } |
||
| 2945 | |||
| 2946 | if (numKnights > 0 && numLightSquareBishops + numDarkSquareBishops > 0) |
||
| 2947 | { |
||
| 2948 | return TRUE; |
||
| 2949 | } |
||
| 2950 | |||
| 2951 | return FALSE; |
||
| 2952 | } |
||
| 2953 | |||
| 2954 | static PieceType getKamikazePiece(const UINT32 ownMaterialSignature, |
||
| 2955 | const UINT32 oppMaterialSignature) |
||
| 2956 | { |
||
| 2957 | int numQueens, numRooks, numLightSquareBishops; |
||
| 2958 | int numDarkSquareBishops, numKnights, numPawns; |
||
| 2959 | int numOppQueens, numOppRooks, numOppLightSquareBishops; |
||
| 2960 | int numOppDarkSquareBishops, numOppKnights, numOppPawns; |
||
| 2961 | int ownSignature; |
||
| 2962 | const UINT32 signature = |
||
| 2963 | bilateralSignature(ownMaterialSignature, oppMaterialSignature); |
||
| 2964 | |||
| 2965 | getPieceCounters(signature, &numQueens, &numRooks, |
||
| 2966 | &numLightSquareBishops, &numDarkSquareBishops, |
||
| 2967 | &numKnights, &numPawns, &numOppQueens, &numOppRooks, |
||
| 2968 | &numOppLightSquareBishops, &numOppDarkSquareBishops, |
||
| 2969 | &numOppKnights, &numOppPawns); |
||
| 2970 | |||
| 2971 | ownSignature = |
||
| 2972 | getSingleMaterialSignature(numQueens, numRooks, |
||
| 2973 | numLightSquareBishops, |
||
| 2974 | numDarkSquareBishops, numKnights, |
||
| 2975 | numPawns - 1); |
||
| 2976 | |||
| 2977 | if (numOppRooks > 0) |
||
| 2978 | { |
||
| 2979 | const int oppSignature = |
||
| 2980 | getSingleMaterialSignature(numOppQueens, numOppRooks - 1, |
||
| 2981 | numOppLightSquareBishops, |
||
| 2982 | numOppDarkSquareBishops, |
||
| 2983 | numOppKnights, numOppPawns); |
||
| 2984 | |||
| 2985 | if (hasMaterialForMate(ownSignature, oppSignature, 0, TRUE, FALSE) == |
||
| 2986 | FALSE) |
||
| 2987 | { |
||
| 2988 | return ROOK; |
||
| 2989 | } |
||
| 2990 | } |
||
| 2991 | |||
| 2992 | if (numOppLightSquareBishops > 0) |
||
| 2993 | { |
||
| 2994 | const int oppSignature = |
||
| 2995 | getSingleMaterialSignature(numOppQueens, numOppRooks, |
||
| 2996 | numOppLightSquareBishops - 1, |
||
| 2997 | numOppDarkSquareBishops, |
||
| 2998 | numOppKnights, numOppPawns); |
||
| 2999 | |||
| 3000 | if (hasMaterialForMate(ownSignature, oppSignature, 0, TRUE, FALSE) == |
||
| 3001 | FALSE) |
||
| 3002 | { |
||
| 3003 | return BISHOP; |
||
| 3004 | } |
||
| 3005 | } |
||
| 3006 | |||
| 3007 | if (numOppDarkSquareBishops > 0) |
||
| 3008 | { |
||
| 3009 | const int oppSignature = |
||
| 3010 | getSingleMaterialSignature(numOppQueens, numOppRooks, |
||
| 3011 | numOppLightSquareBishops, |
||
| 3012 | numOppDarkSquareBishops - 1, |
||
| 3013 | numOppKnights, numOppPawns); |
||
| 3014 | |||
| 3015 | if (hasMaterialForMate(ownSignature, oppSignature, 0, TRUE, FALSE) == |
||
| 3016 | FALSE) |
||
| 3017 | { |
||
| 3018 | return BISHOP; |
||
| 3019 | } |
||
| 3020 | } |
||
| 3021 | |||
| 3022 | if (numOppKnights > 0) |
||
| 3023 | { |
||
| 3024 | const int oppSignature = |
||
| 3025 | getSingleMaterialSignature(numOppQueens, numOppRooks, |
||
| 3026 | numOppLightSquareBishops, |
||
| 3027 | numOppDarkSquareBishops, |
||
| 3028 | numOppKnights - 1, |
||
| 3029 | numOppPawns); |
||
| 3030 | |||
| 3031 | if (hasMaterialForMate(ownSignature, oppSignature, 0, TRUE, FALSE) == |
||
| 3032 | FALSE) |
||
| 3033 | { |
||
| 3034 | return KNIGHT; |
||
| 3035 | } |
||
| 3036 | } |
||
| 3037 | |||
| 3038 | return NO_PIECETYPE; |
||
| 3039 | } |
||
| 3040 | |||
| 3041 | static UINT8 getWinningChances(const UINT32 materialSignature, |
||
| 3042 | const UINT32 oppMaterialSignature) |
||
| 3043 | { |
||
| 3044 | int numQueens, numRooks, numLightSquareBishops; |
||
| 3045 | int numDarkSquareBishops, numKnights, numPawns; |
||
| 3046 | int numOppQueens, numOppRooks, numOppLightSquareBishops; |
||
| 3047 | int numOppDarkSquareBishops, numOppKnights, numOppPawns; |
||
| 3048 | int numPieces; |
||
| 3049 | int numOppBishops, numOppMinors, numOppSliders; |
||
| 3050 | bool oppositeColoredBishops; |
||
| 3051 | const UINT32 signature = |
||
| 3052 | bilateralSignature(materialSignature, oppMaterialSignature); |
||
| 3053 | PieceType kamikazePiece = getKamikazePiece(materialSignature, |
||
| 3054 | oppMaterialSignature); |
||
| 3055 | |||
| 3056 | getPieceCounters(signature, &numQueens, &numRooks, |
||
| 3057 | &numLightSquareBishops, &numDarkSquareBishops, |
||
| 3058 | &numKnights, &numPawns, &numOppQueens, &numOppRooks, |
||
| 3059 | &numOppLightSquareBishops, &numOppDarkSquareBishops, |
||
| 3060 | &numOppKnights, &numOppPawns); |
||
| 3061 | numPieces = numQueens + numRooks + numLightSquareBishops + |
||
| 3062 | numDarkSquareBishops + numKnights; |
||
| 3063 | numOppBishops = numOppLightSquareBishops + numOppDarkSquareBishops; |
||
| 3064 | numOppMinors = numOppBishops + numOppKnights; |
||
| 3065 | numOppSliders = numOppQueens + numOppRooks + numOppBishops; |
||
| 3066 | oppositeColoredBishops = (bool) |
||
| 3067 | (numLightSquareBishops + numDarkSquareBishops > 0 && |
||
| 3068 | ((numOppLightSquareBishops > 0 && numLightSquareBishops == 0) || |
||
| 3069 | (numOppDarkSquareBishops > 0 && numDarkSquareBishops == 0))); |
||
| 3070 | |||
| 3071 | if (numPieces == 0) |
||
| 3072 | { |
||
| 3073 | if (numPawns <= 1 && numOppSliders > 0) |
||
| 3074 | { |
||
| 3075 | return 0; |
||
| 3076 | } |
||
| 3077 | |||
| 3078 | if (numPawns <= 1 && numOppKnights > 0) |
||
| 3079 | { |
||
| 3080 | return 4; |
||
| 3081 | } |
||
| 3082 | |||
| 3083 | if (numPawns == 2) |
||
| 3084 | { |
||
| 3085 | return (numOppSliders >= 2 ? 2 : 8); |
||
| 3086 | } |
||
| 3087 | } |
||
| 3088 | |||
| 3089 | if (numPieces == 1) |
||
| 3090 | { |
||
| 3091 | if (oppositeColoredBishops) |
||
| 3092 | { |
||
| 3093 | const int pawnDiff = min(3, abs(numPawns - numOppPawns)); |
||
| 3094 | |||
| 3095 | return (UINT8) (numPawns > 1 ? 8 + 2 * pawnDiff : 0); |
||
| 3096 | } |
||
| 3097 | |||
| 3098 | if (numPawns == 1) /* One piece, one pawn: */ |
||
| 3099 | { |
||
| 3100 | if (numQueens > 0 && numOppRooks >= 2) |
||
| 3101 | { |
||
| 3102 | return 1; |
||
| 3103 | } |
||
| 3104 | |||
| 3105 | if (numQueens > 0 && numOppRooks + numOppMinors >= 2) |
||
| 3106 | { |
||
| 3107 | return 12; /* usually won, but difficult */ |
||
| 3108 | } |
||
| 3109 | |||
| 3110 | if (kamikazePiece != NO_PIECETYPE) |
||
| 3111 | { |
||
| 3112 | switch (kamikazePiece) |
||
| 3113 | { |
||
| 3114 | case ROOK: |
||
| 3115 | return 1; |
||
| 3116 | case BISHOP: |
||
| 3117 | return 2; |
||
| 3118 | case KNIGHT: |
||
| 3119 | return 4; |
||
| 3120 | default: |
||
| 3121 | break; |
||
| 3122 | } |
||
| 3123 | } |
||
| 3124 | } |
||
| 3125 | } |
||
| 3126 | else if (numPieces == 2) /* has more than one piece: */ |
||
| 3127 | { |
||
| 3128 | if (numPawns <= 1) |
||
| 3129 | { |
||
| 3130 | if (numRooks == 2 && numOppQueens > 0) |
||
| 3131 | { |
||
| 3132 | return (numPawns == 0 ? 1 : 2); |
||
| 3133 | } |
||
| 3134 | |||
| 3135 | if (kamikazePiece != NO_PIECETYPE) |
||
| 3136 | { |
||
| 3137 | switch (kamikazePiece) |
||
| 3138 | { |
||
| 3139 | case ROOK: |
||
| 3140 | return 1; |
||
| 3141 | case BISHOP: |
||
| 3142 | return 2; |
||
| 3143 | case KNIGHT: |
||
| 3144 | return 4; |
||
| 3145 | default: |
||
| 3146 | break; |
||
| 3147 | } |
||
| 3148 | } |
||
| 3149 | } |
||
| 3150 | |||
| 3151 | if (numQueens == 0 && numRooks <= 1 && numRooks == numOppRooks && |
||
| 3152 | oppositeColoredBishops) |
||
| 3153 | { |
||
| 3154 | const int pawnDiff = min(3, abs(numPawns - numOppPawns)); |
||
| 3155 | |||
| 3156 | return (UINT8) (12 + pawnDiff); |
||
| 3157 | } |
||
| 3158 | } |
||
| 3159 | |||
| 3160 | return 16; |
||
| 3161 | } |
||
| 3162 | |||
| 3163 | static UINT8 getWinningChancesWithoutPawn(UINT32 materialSignature, |
||
| 3164 | UINT32 oppMaterialSignature) |
||
| 3165 | { |
||
| 3166 | int numQueens, numRooks, numLightSquareBishops; |
||
| 3167 | int numDarkSquareBishops, numKnights, numPawns; |
||
| 3168 | int numOppQueens, numOppRooks, numOppLightSquareBishops; |
||
| 3169 | int numOppDarkSquareBishops, numOppKnights, numOppPawns; |
||
| 3170 | int numPieces, numOppPieces; |
||
| 3171 | int numOppBishops, numOppMinors, numOppSliders; |
||
| 3172 | const UINT32 signature = |
||
| 3173 | bilateralSignature(materialSignature, oppMaterialSignature); |
||
| 3174 | int pieceCountDiff; |
||
| 3175 | |||
| 3176 | getPieceCounters(signature, &numQueens, &numRooks, |
||
| 3177 | &numLightSquareBishops, &numDarkSquareBishops, |
||
| 3178 | &numKnights, &numPawns, &numOppQueens, &numOppRooks, |
||
| 3179 | &numOppLightSquareBishops, &numOppDarkSquareBishops, |
||
| 3180 | &numOppKnights, &numOppPawns); |
||
| 3181 | numPieces = numQueens + numRooks + numLightSquareBishops + |
||
| 3182 | numDarkSquareBishops + numKnights; |
||
| 3183 | numOppBishops = numOppLightSquareBishops + numOppDarkSquareBishops; |
||
| 3184 | numOppMinors = numOppBishops + numOppKnights; |
||
| 3185 | numOppSliders = numOppQueens + numOppRooks + numOppBishops; |
||
| 3186 | numOppPieces = numOppSliders + numOppKnights; |
||
| 3187 | pieceCountDiff = numPieces - numOppPieces; |
||
| 3188 | |||
| 3189 | if (numPieces == 0) |
||
| 3190 | { |
||
| 3191 | return 0; |
||
| 3192 | } |
||
| 3193 | |||
| 3194 | if (numPieces == 1) |
||
| 3195 | { |
||
| 3196 | if (numQueens > 0 && numOppRooks > 0 && numOppRooks + numOppMinors >= 2) |
||
| 3197 | { |
||
| 3198 | return 1; |
||
| 3199 | } |
||
| 3200 | |||
| 3201 | if (numQueens > 0 && numOppKnights >= 2) |
||
| 3202 | { |
||
| 3203 | return 1; |
||
| 3204 | } |
||
| 3205 | |||
| 3206 | if (numRooks > 0 && numOppQueens + numOppRooks > 0) |
||
| 3207 | { |
||
| 3208 | return 1; |
||
| 3209 | } |
||
| 3210 | |||
| 3211 | if (numRooks > 0 && numOppMinors > 0) |
||
| 3212 | { |
||
| 3213 | return (numOppMinors == 1 ? 2 : 1); |
||
| 3214 | } |
||
| 3215 | |||
| 3216 | if (numLightSquareBishops + numDarkSquareBishops + numKnights > 0) |
||
| 3217 | { |
||
| 3218 | return 0; |
||
| 3219 | } |
||
| 3220 | } |
||
| 3221 | else if (numPieces == 2) |
||
| 3222 | { |
||
| 3223 | if (pieceCountDiff <= 1) |
||
| 3224 | { |
||
| 3225 | if (numOppRooks > 0 && numOppRooks >= numRooks) |
||
| 3226 | { |
||
| 3227 | return 0; |
||
| 3228 | } |
||
| 3229 | } |
||
| 3230 | } |
||
| 3231 | else if (numPieces <= 3) |
||
| 3232 | { |
||
| 3233 | if (numQueens == 0 && numOppQueens > 0) |
||
| 3234 | { |
||
| 3235 | if (numRooks <= 1) |
||
| 3236 | { |
||
| 3237 | return 1; |
||
| 3238 | } |
||
| 3239 | else |
||
| 3240 | { |
||
| 3241 | return 8; /* hard to win */ |
||
| 3242 | } |
||
| 3243 | } |
||
| 3244 | |||
| 3245 | if (numRooks + numQueens == 0 && |
||
| 3246 | numLightSquareBishops + numDarkSquareBishops <= 1 && |
||
| 3247 | numOppRooks + numOppQueens >= 1) |
||
| 3248 | { |
||
| 3249 | return (numOppQueens >= 1 ? 1 : 2); |
||
| 3250 | } |
||
| 3251 | } |
||
| 3252 | |||
| 3253 | if (numLightSquareBishops == 1 && numDarkSquareBishops == 1) |
||
| 3254 | { |
||
| 3255 | if (numOppPieces == 1 && numOppRooks == 1) |
||
| 3256 | { |
||
| 3257 | return (numPieces == 2 ? 1 : 12); |
||
| 3258 | } |
||
| 3259 | |||
| 3260 | if (numOppKnights > 0) |
||
| 3261 | { |
||
| 3262 | return 8; /* hard to win sometimes */ |
||
| 3263 | } |
||
| 3264 | } |
||
| 3265 | |||
| 3266 | return 16; |
||
| 3267 | } |
||
| 3268 | |||
| 3269 | static void testMaterialSignatureNew(const int numWhiteQueens, |
||
| 3270 | const int numWhiteRooks, |
||
| 3271 | const int numWhiteLightSquareBishops, |
||
| 3272 | const int numWhiteDarkSquareBishops, |
||
| 3273 | const int numWhiteKnights, |
||
| 3274 | const int numWhitePawns, |
||
| 3275 | const int numBlackQueens, |
||
| 3276 | const int numBlackRooks, |
||
| 3277 | const int numBlackLightSquareBishops, |
||
| 3278 | const int numBlackDarkSquareBishops, |
||
| 3279 | const int numBlackKnights, |
||
| 3280 | const int numBlackPawns) |
||
| 3281 | { |
||
| 3282 | int calculatedNumWhiteQueens; |
||
| 3283 | int calculatedNumWhiteRooks; |
||
| 3284 | int calculatedNumWhiteLightSquareBishops; |
||
| 3285 | int calculatedNumWhiteDarkSquareBishops; |
||
| 3286 | int calculatedNumWhiteKnights; |
||
| 3287 | int calculatedNumWhitePawns; |
||
| 3288 | int calculatedNumBlackQueens; |
||
| 3289 | int calculatedNumBlackRooks; |
||
| 3290 | int calculatedNumBlackLightSquareBishops; |
||
| 3291 | int calculatedNumBlackDarkSquareBishops; |
||
| 3292 | int calculatedNumBlackKnights; |
||
| 3293 | int calculatedNumBlackPawns; |
||
| 3294 | |||
| 3295 | if (numWhiteRooks <= 2 && numWhiteKnights <= 2 && |
||
| 3296 | numBlackRooks <= 2 && numBlackKnights <= 2) |
||
| 3297 | { |
||
| 3298 | const UINT32 signature = getMaterialSignature(numWhiteQueens, |
||
| 3299 | numWhiteRooks, |
||
| 3300 | numWhiteLightSquareBishops, |
||
| 3301 | numWhiteDarkSquareBishops, |
||
| 3302 | numWhiteKnights, |
||
| 3303 | numWhitePawns, |
||
| 3304 | numBlackQueens, |
||
| 3305 | numBlackRooks, |
||
| 3306 | numBlackLightSquareBishops, |
||
| 3307 | numBlackDarkSquareBishops, |
||
| 3308 | numBlackKnights, |
||
| 3309 | numBlackPawns); |
||
| 3310 | |||
| 3311 | getPieceCounters(signature, |
||
| 3312 | &calculatedNumWhiteQueens, &calculatedNumWhiteRooks, |
||
| 3313 | &calculatedNumWhiteLightSquareBishops, |
||
| 3314 | &calculatedNumWhiteDarkSquareBishops, |
||
| 3315 | &calculatedNumWhiteKnights, |
||
| 3316 | &calculatedNumWhitePawns, &calculatedNumBlackQueens, |
||
| 3317 | &calculatedNumBlackRooks, |
||
| 3318 | &calculatedNumBlackLightSquareBishops, |
||
| 3319 | &calculatedNumBlackDarkSquareBishops, |
||
| 3320 | &calculatedNumBlackKnights, &calculatedNumBlackPawns); |
||
| 3321 | |||
| 3322 | assert(calculatedNumWhiteQueens == numWhiteQueens); |
||
| 3323 | assert(calculatedNumWhiteRooks == numWhiteRooks); |
||
| 3324 | assert(calculatedNumWhiteLightSquareBishops == |
||
| 3325 | numWhiteLightSquareBishops); |
||
| 3326 | assert(calculatedNumWhiteDarkSquareBishops == |
||
| 3327 | numWhiteDarkSquareBishops); |
||
| 3328 | assert(calculatedNumWhiteKnights == numWhiteKnights); |
||
| 3329 | assert(calculatedNumWhitePawns == numWhitePawns); |
||
| 3330 | assert(calculatedNumBlackQueens == numBlackQueens); |
||
| 3331 | assert(calculatedNumBlackRooks == numBlackRooks); |
||
| 3332 | assert(calculatedNumBlackLightSquareBishops == |
||
| 3333 | numBlackLightSquareBishops); |
||
| 3334 | assert(calculatedNumBlackDarkSquareBishops == |
||
| 3335 | numBlackDarkSquareBishops); |
||
| 3336 | assert(calculatedNumBlackKnights == numBlackKnights); |
||
| 3337 | assert(calculatedNumBlackPawns == numBlackPawns); |
||
| 3338 | } |
||
| 3339 | } |
||
| 3340 | |||
| 3341 | static int calculatePhase(UINT32 signature) |
||
| 3342 | { |
||
| 3343 | int numWhiteQueens; |
||
| 3344 | int numWhiteRooks; |
||
| 3345 | int numWhiteLightSquareBishops; |
||
| 3346 | int numWhiteDarkSquareBishops; |
||
| 3347 | int numWhiteKnights; |
||
| 3348 | int numWhitePawns; |
||
| 3349 | int numBlackQueens; |
||
| 3350 | int numBlackRooks; |
||
| 3351 | int numBlackLightSquareBishops; |
||
| 3352 | int numBlackDarkSquareBishops; |
||
| 3353 | int numBlackKnights; |
||
| 3354 | int numBlackPawns; |
||
| 3355 | int whiteWeight, blackWeight, basicPhase; |
||
| 3356 | |||
| 3357 | getPieceCounters(signature, |
||
| 3358 | &numWhiteQueens, &numWhiteRooks, |
||
| 3359 | &numWhiteLightSquareBishops, |
||
| 3360 | &numWhiteDarkSquareBishops, |
||
| 3361 | &numWhiteKnights, &numWhitePawns, |
||
| 3362 | &numBlackQueens, &numBlackRooks, |
||
| 3363 | &numBlackLightSquareBishops, |
||
| 3364 | &numBlackDarkSquareBishops, |
||
| 3365 | &numBlackKnights, &numBlackPawns); |
||
| 3366 | |||
| 3367 | whiteWeight = |
||
| 3368 | 9 * numWhiteQueens + 5 * numWhiteRooks + |
||
| 3369 | 3 * numWhiteLightSquareBishops + 3 * numWhiteDarkSquareBishops + |
||
| 3370 | 3 * numWhiteKnights; |
||
| 3371 | blackWeight = |
||
| 3372 | 9 * numBlackQueens + 5 * numBlackRooks + |
||
| 3373 | 3 * numBlackLightSquareBishops + 3 * numBlackDarkSquareBishops + |
||
| 3374 | 3 * numBlackKnights; |
||
| 3375 | |||
| 3376 | basicPhase = (whiteWeight + blackWeight <= PIECE_WEIGHT_ENDGAME ? |
||
| 3377 | PHASE_MAX : max(0, PHASE_MAX - whiteWeight - blackWeight)); |
||
| 3378 | |||
| 3379 | return (basicPhase * 256 + (PHASE_MAX / 2)) / PHASE_MAX; |
||
| 3380 | } |
||
| 3381 | |||
| 3382 | static INT32 calculateMaterialBalance(UINT32 signature) |
||
| 3383 | { |
||
| 3384 | const INT32 bishopPairBonus = |
||
| 3385 | V(VALUE_BISHOP_PAIR_OPENING, VALUE_BISHOP_PAIR_ENDGAME); |
||
| 3386 | static const INT32 knightBonus = V(0, 5); |
||
| 3387 | static const INT32 rookMalus = V(5, 0); |
||
| 3388 | static const INT32 rookPairMalus = V(17, 25); |
||
| 3389 | static const INT32 rookQueenMalus = V(8, 12); |
||
| 3390 | static const INT32 pieceUpBonus = |
||
| 3391 | V(DEFAULTVALUE_PIECE_UP_OPENING, DEFAULTVALUE_PIECE_UP_ENDGAME); |
||
| 3392 | |||
| 3393 | int numWhiteQueens; |
||
| 3394 | int numWhiteRooks; |
||
| 3395 | int numWhiteLightSquareBishops; |
||
| 3396 | int numWhiteDarkSquareBishops; |
||
| 3397 | int numWhiteKnights; |
||
| 3398 | int numWhitePawns; |
||
| 3399 | int numBlackQueens; |
||
| 3400 | int numBlackRooks; |
||
| 3401 | int numBlackLightSquareBishops; |
||
| 3402 | int numBlackDarkSquareBishops; |
||
| 3403 | int numBlackKnights; |
||
| 3404 | int numBlackPawns; |
||
| 3405 | int pawnCountWhite, pawnCountBlack; |
||
| 3406 | int knightSaldo, rookSaldo, pieceCountSaldo; |
||
| 3407 | INT32 balance = 0; |
||
| 3408 | |||
| 3409 | getPieceCounters(signature, |
||
| 3410 | &numWhiteQueens, &numWhiteRooks, |
||
| 3411 | &numWhiteLightSquareBishops, |
||
| 3412 | &numWhiteDarkSquareBishops, |
||
| 3413 | &numWhiteKnights, |
||
| 3414 | &numWhitePawns, &numBlackQueens, |
||
| 3415 | &numBlackRooks, |
||
| 3416 | &numBlackLightSquareBishops, |
||
| 3417 | &numBlackDarkSquareBishops, |
||
| 3418 | &numBlackKnights, &numBlackPawns); |
||
| 3419 | |||
| 3420 | pawnCountWhite = numWhitePawns - 5; |
||
| 3421 | pawnCountBlack = numBlackPawns - 5; |
||
| 3422 | knightSaldo = pawnCountWhite * numWhiteKnights - |
||
| 3423 | pawnCountBlack * numBlackKnights; |
||
| 3424 | rookSaldo = pawnCountWhite * numWhiteRooks - |
||
| 3425 | pawnCountBlack * numBlackRooks; |
||
| 3426 | pieceCountSaldo = |
||
| 3427 | (numWhiteLightSquareBishops + |
||
| 3428 | numWhiteDarkSquareBishops + numWhiteKnights) - |
||
| 3429 | (numBlackLightSquareBishops + |
||
| 3430 | numBlackDarkSquareBishops + numBlackKnights); |
||
| 3431 | |||
| 3432 | if (numWhiteLightSquareBishops > 0 && numWhiteDarkSquareBishops > 0) |
||
| 3433 | { |
||
| 3434 | balance += bishopPairBonus; |
||
| 3435 | } |
||
| 3436 | |||
| 3437 | if (numBlackLightSquareBishops > 0 && numBlackDarkSquareBishops > 0) |
||
| 3438 | { |
||
| 3439 | balance -= bishopPairBonus; |
||
| 3440 | } |
||
| 3441 | |||
| 3442 | balance += knightSaldo * knightBonus - rookSaldo * rookMalus; |
||
| 3443 | |||
| 3444 | if (numWhiteRooks >= 2) |
||
| 3445 | { |
||
| 3446 | balance -= rookPairMalus + rookQueenMalus; |
||
| 3447 | } |
||
| 3448 | else if (numWhiteRooks + numWhiteQueens >= 2) |
||
| 3449 | { |
||
| 3450 | balance -= rookQueenMalus; |
||
| 3451 | } |
||
| 3452 | |||
| 3453 | if (numBlackRooks >= 2) |
||
| 3454 | { |
||
| 3455 | balance += rookPairMalus + rookQueenMalus; |
||
| 3456 | } |
||
| 3457 | else if (numBlackRooks + numBlackQueens >= 2) |
||
| 3458 | { |
||
| 3459 | balance += rookQueenMalus; |
||
| 3460 | } |
||
| 3461 | |||
| 3462 | if (pieceCountSaldo > 0) |
||
| 3463 | { |
||
| 3464 | balance += pieceUpBonus; |
||
| 3465 | } |
||
| 3466 | else if (pieceCountSaldo < 0) |
||
| 3467 | { |
||
| 3468 | balance -= pieceUpBonus; |
||
| 3469 | } |
||
| 3470 | |||
| 3471 | return balance; |
||
| 3472 | } |
||
| 3473 | |||
| 3474 | static void initializeMaterialInfoTableCore1(const UINT32 signatureWhite, |
||
| 3475 | const UINT32 signatureBlack) |
||
| 3476 | { |
||
| 3477 | const UINT32 signature = |
||
| 3478 | bilateralSignature(signatureWhite, signatureBlack); |
||
| 3479 | SpecialEvalType specialEvalWhite = Se_None; |
||
| 3480 | SpecialEvalType specialEvalBlack = Se_None; |
||
| 3481 | const bool whiteMateMat = |
||
| 3482 | hasMaterialForMate(signatureWhite, signatureBlack, &specialEvalWhite, |
||
| 3483 | FALSE, FALSE); |
||
| 3484 | const bool blackMateMat = |
||
| 3485 | hasMaterialForMate(signatureBlack, signatureWhite, &specialEvalBlack, |
||
| 3486 | FALSE, FALSE); |
||
| 3487 | int numWhiteQueens, numWhiteRooks, numWhiteLightSquareBishops; |
||
| 3488 | int numWhiteDarkSquareBishops, numWhiteKnights, numWhitePawns; |
||
| 3489 | int numBlackQueens, numBlackRooks, numBlackLightSquareBishops; |
||
| 3490 | int numBlackDarkSquareBishops, numBlackKnights, numBlackPawns; |
||
| 3491 | |||
| 3492 | /*int criticalCase = FALSE; */ |
||
| 3493 | |||
| 3494 | getPieceCounters(signature, &numWhiteQueens, &numWhiteRooks, |
||
| 3495 | &numWhiteLightSquareBishops, |
||
| 3496 | &numWhiteDarkSquareBishops, &numWhiteKnights, |
||
| 3497 | &numWhitePawns, &numBlackQueens, &numBlackRooks, |
||
| 3498 | &numBlackLightSquareBishops, |
||
| 3499 | &numBlackDarkSquareBishops, &numBlackKnights, |
||
| 3500 | &numBlackPawns); |
||
| 3501 | |||
| 3502 | testMaterialSignatureNew(numWhiteQueens, |
||
| 3503 | numWhiteRooks, |
||
| 3504 | numWhiteLightSquareBishops, |
||
| 3505 | numWhiteDarkSquareBishops, |
||
| 3506 | numWhiteKnights, |
||
| 3507 | numWhitePawns, |
||
| 3508 | numBlackQueens, |
||
| 3509 | numBlackRooks, |
||
| 3510 | numBlackLightSquareBishops, |
||
| 3511 | numBlackDarkSquareBishops, |
||
| 3512 | numBlackKnights, numBlackPawns); |
||
| 3513 | |||
| 3514 | materialInfo[signature].chancesWhite = (whiteMateMat == FALSE ? 0 : 16); |
||
| 3515 | materialInfo[signature].chancesBlack = (blackMateMat == FALSE ? 0 : 16); |
||
| 3516 | materialInfo[signature].specialEvalWhite = specialEvalWhite; |
||
| 3517 | materialInfo[signature].specialEvalBlack = specialEvalBlack; |
||
| 3518 | |||
| 3519 | /*if (numWhiteQueens == 0 && numWhiteRooks == 0 && |
||
| 3520 | numWhiteLightSquareBishops == 0 && |
||
| 3521 | numWhiteDarkSquareBishops == 0 && |
||
| 3522 | numWhiteKnights == 0 && numWhitePawns == 1 && |
||
| 3523 | numBlackQueens == 0 && numBlackRooks == 0 && |
||
| 3524 | numBlackLightSquareBishops == 0 && |
||
| 3525 | numBlackDarkSquareBishops == 1 && |
||
| 3526 | numBlackKnights == 0 && numBlackPawns == 0) |
||
| 3527 | { |
||
| 3528 | criticalCase = TRUE; |
||
| 3529 | } */ |
||
| 3530 | |||
| 3531 | if (whiteMateMat != FALSE) |
||
| 3532 | { |
||
| 3533 | if (numWhitePawns == 0) |
||
| 3534 | { |
||
| 3535 | if (hasMaterialForMate(signatureWhite, signatureBlack, 0, |
||
| 3536 | TRUE, TRUE) == FALSE) |
||
| 3537 | { |
||
| 3538 | materialInfo[signature].chancesWhite = 1; |
||
| 3539 | } |
||
| 3540 | else |
||
| 3541 | { |
||
| 3542 | materialInfo[signature].chancesWhite = |
||
| 3543 | getWinningChancesWithoutPawn(signatureWhite, signatureBlack); |
||
| 3544 | } |
||
| 3545 | } |
||
| 3546 | else |
||
| 3547 | { |
||
| 3548 | materialInfo[signature].chancesWhite = |
||
| 3549 | getWinningChances(signatureWhite, signatureBlack); |
||
| 3550 | } |
||
| 3551 | } |
||
| 3552 | |||
| 3553 | if (blackMateMat != FALSE) |
||
| 3554 | { |
||
| 3555 | if (numBlackPawns == 0) |
||
| 3556 | { |
||
| 3557 | if (hasMaterialForMate(signatureBlack, signatureWhite, 0, |
||
| 3558 | TRUE, TRUE) == FALSE) |
||
| 3559 | { |
||
| 3560 | materialInfo[signature].chancesBlack = 1; |
||
| 3561 | } |
||
| 3562 | else |
||
| 3563 | { |
||
| 3564 | materialInfo[signature].chancesBlack = |
||
| 3565 | getWinningChancesWithoutPawn(signatureBlack, signatureWhite); |
||
| 3566 | } |
||
| 3567 | } |
||
| 3568 | else |
||
| 3569 | { |
||
| 3570 | materialInfo[signature].chancesBlack = |
||
| 3571 | getWinningChances(signatureBlack, signatureWhite); |
||
| 3572 | } |
||
| 3573 | |||
| 3574 | /*if (criticalCase){ |
||
| 3575 | logDebug("wc=%d",materialInfo[signature].chancesBlack); |
||
| 3576 | getKeyStroke(); |
||
| 3577 | |||
| 3578 | materialInfo[signature].chancesBlack=0; |
||
| 3579 | } */ |
||
| 3580 | } |
||
| 3581 | |||
| 3582 | materialInfo[signature].materialBalance = |
||
| 3583 | calculateMaterialBalance(signature); |
||
| 3584 | materialInfo[signature].phaseIndex = calculatePhase(signature); |
||
| 3585 | } |
||
| 3586 | |||
| 3587 | static void initializeMaterialInfoTable() |
||
| 3588 | { |
||
| 3589 | int whiteSignature, blackSignature; |
||
| 3590 | |||
| 3591 | for (whiteSignature = 0; whiteSignature < 648; whiteSignature++) |
||
| 3592 | { |
||
| 3593 | for (blackSignature = 0; blackSignature < 648; blackSignature++) |
||
| 3594 | { |
||
| 3595 | initializeMaterialInfoTableCore1(whiteSignature, blackSignature); |
||
| 3596 | } |
||
| 3597 | } |
||
| 3598 | } |
||
| 3599 | |||
| 3600 | /* #define DEBUG_KSTABLE 1 */ |
||
| 3601 | |||
| 3602 | static int initializeKingSafetyTable() |
||
| 3603 | { |
||
| 3604 | const double MIN_SLOPE = 1.0; |
||
| 3605 | const double MAX_SLOPE = 7.0; |
||
| 3606 | const double MAX_VALUE = 1347.0; |
||
| 3607 | double t = 0.0 - MIN_SLOPE; |
||
| 3608 | int i; |
||
| 3609 | |||
| 3610 | for (i = 0; i < KING_SAFETY_MALUS_DIM; i++) |
||
| 3611 | { |
||
| 3612 | t = max(t + MIN_SLOPE, |
||
| 3613 | min(MAX_VALUE, min(0.025 * i * i, t + MAX_SLOPE))); |
||
| 3614 | KING_SAFETY_MALUS[i] = (int)((156 * t) / 256); // Pierre-Marie Baty -- added type cast |
||
| 3615 | |||
| 3616 | #ifdef DEBUG_KSTABLE |
||
| 3617 | logDebug("ksm(%d)=%d\n", i, KING_SAFETY_MALUS[i]); |
||
| 3618 | #endif |
||
| 3619 | } |
||
| 3620 | |||
| 3621 | #ifdef DEBUG_KSTABLE |
||
| 3622 | getKeyStroke(); |
||
| 3623 | #endif |
||
| 3624 | |||
| 3625 | return 0; |
||
| 3626 | } |
||
| 3627 | |||
| 3628 | int getLogarithmicValue(const double minValue, const double maxValue, |
||
| 3629 | const double numValues, const double valueCount) |
||
| 3630 | { |
||
| 3631 | const double offset = 1.0; |
||
| 3632 | const double factor = (maxValue - minValue) / log(numValues + offset); |
||
| 3633 | const double value = factor * log(valueCount + offset) + minValue; |
||
| 3634 | |||
| 3635 | return (int) value; |
||
| 3636 | } |
||
| 3637 | |||
| 3638 | double wmbv(const double baseValue) |
||
| 3639 | { |
||
| 3640 | return baseValue * 1.075; |
||
| 3641 | } |
||
| 3642 | |||
| 3643 | /* #define LOG_MOBILILITY_VALUES */ |
||
| 3644 | static void initializeMoveBonusValue() |
||
| 3645 | { |
||
| 3646 | int i, limit; |
||
| 3647 | |||
| 3648 | limit = MAX_MOVES_QUEEN; |
||
| 3649 | for (i = 0; i <= limit; i++) |
||
| 3650 | { |
||
| 3651 | const int opValue = |
||
| 3652 | getLogarithmicValue(wmbv(-21.0), wmbv(13.0), limit, i); |
||
| 3653 | const int egValue = |
||
| 3654 | getLogarithmicValue(wmbv(-20.0), wmbv(21.0), limit, i); |
||
| 3655 | |||
| 3656 | QueenMobilityBonus[i] = V(opValue, egValue); |
||
| 3657 | |||
| 3658 | #ifdef LOG_MOBILILITY_VALUES |
||
| 3659 | logDebug("mQ(%d)=(%d/%d)\n", i, getOpeningValue(QueenMobilityBonus[i]), |
||
| 3660 | getEndgameValue(QueenMobilityBonus[i])); |
||
| 3661 | #endif |
||
| 3662 | } |
||
| 3663 | |||
| 3664 | #ifdef LOG_MOBILILITY_VALUES |
||
| 3665 | logDebug("\n"); |
||
| 3666 | #endif |
||
| 3667 | |||
| 3668 | limit = MAX_MOVES_ROOK; |
||
| 3669 | for (i = 0; i <= limit; i++) |
||
| 3670 | { |
||
| 3671 | const int opValue = |
||
| 3672 | getLogarithmicValue(wmbv(-24.0), wmbv(19.0), limit, i); |
||
| 3673 | const int egValue = |
||
| 3674 | getLogarithmicValue(wmbv(-27.0), wmbv(62.0), limit, i); |
||
| 3675 | |||
| 3676 | RookMobilityBonus[i] = V(opValue, egValue); |
||
| 3677 | |||
| 3678 | #ifdef LOG_MOBILILITY_VALUES |
||
| 3679 | logDebug("mR(%d)=(%d/%d)\n", i, getOpeningValue(RookMobilityBonus[i]), |
||
| 3680 | getEndgameValue(RookMobilityBonus[i])); |
||
| 3681 | #endif |
||
| 3682 | } |
||
| 3683 | |||
| 3684 | #ifdef LOG_MOBILILITY_VALUES |
||
| 3685 | logDebug("\n"); |
||
| 3686 | #endif |
||
| 3687 | |||
| 3688 | limit = MAX_MOVES_BISHOP; |
||
| 3689 | for (i = 0; i <= limit; i++) |
||
| 3690 | { |
||
| 3691 | const int opValue = |
||
| 3692 | getLogarithmicValue(wmbv(-26.0), wmbv(43.0), limit, i); |
||
| 3693 | const int egValue = |
||
| 3694 | getLogarithmicValue(wmbv(-24.0), wmbv(40.0), limit, i); |
||
| 3695 | |||
| 3696 | BishopMobilityBonus[i] = V(opValue, egValue); |
||
| 3697 | |||
| 3698 | #ifdef LOG_MOBILILITY_VALUES |
||
| 3699 | logDebug("mB(%d)=(%d/%d)\n", i, getOpeningValue(BishopMobilityBonus[i]), |
||
| 3700 | getEndgameValue(BishopMobilityBonus[i])); |
||
| 3701 | #endif |
||
| 3702 | } |
||
| 3703 | |||
| 3704 | #ifdef LOG_MOBILILITY_VALUES |
||
| 3705 | logDebug("\n"); |
||
| 3706 | #endif |
||
| 3707 | |||
| 3708 | limit = MAX_MOVES_KNIGHT; |
||
| 3709 | for (i = 0; i <= limit; i++) |
||
| 3710 | { |
||
| 3711 | const int opValue = |
||
| 3712 | getLogarithmicValue(wmbv(-33.0), wmbv(22.0), limit, i); |
||
| 3713 | const int egValue = |
||
| 3714 | getLogarithmicValue(wmbv(-25.0), wmbv(17.0), limit, i); |
||
| 3715 | |||
| 3716 | KnightMobilityBonus[i] = V(opValue, egValue); |
||
| 3717 | |||
| 3718 | #ifdef LOG_MOBILILITY_VALUES |
||
| 3719 | logDebug("mN(%d)=(%d/%d)\n", i, getOpeningValue(KnightMobilityBonus[i]), |
||
| 3720 | getEndgameValue(KnightMobilityBonus[i])); |
||
| 3721 | #endif |
||
| 3722 | } |
||
| 3723 | |||
| 3724 | #ifdef LOG_MOBILILITY_VALUES |
||
| 3725 | getKeyStroke(); |
||
| 3726 | #endif |
||
| 3727 | } |
||
| 3728 | |||
| 3729 | static INT32 PPAB(const int opv, const int egv) |
||
| 3730 | { |
||
| 3731 | const int wopv = (opv * 125) / 256; |
||
| 3732 | const int wegv = (egv * 133) / 256; |
||
| 3733 | |||
| 3734 | return V(wopv, wegv); |
||
| 3735 | } |
||
| 3736 | |||
| 3737 | static void initializePawnChainBonus() |
||
| 3738 | { |
||
| 3739 | const int bonusPerFile[8] = { 1, 3, 3, 4, 4, 3, 3, 1 }; |
||
| 3740 | Square square; |
||
| 3741 | |||
| 3742 | ITERATE(square) |
||
| 3743 | { |
||
| 3744 | const File squarefile = file(square); |
||
| 3745 | const Rank squarerank = rank(square); |
||
| 3746 | const int bonus = squarerank * (squarerank - 1) * (squarerank - 2) + |
||
| 3747 | bonusPerFile[squarefile] * (squarerank / 2 + 1); |
||
| 3748 | |||
| 3749 | PAWN_CHAIN_BONUS[square] = V((bonus * CHAIN_BONUS_WEIGHT_OP) / 256, |
||
| 3750 | (bonus * CHAIN_BONUS_WEIGHT_EG) / 256); |
||
| 3751 | } |
||
| 3752 | } |
||
| 3753 | |||
| 3754 | int initializeModuleEvaluation() |
||
| 3755 | { |
||
| 3756 | int i; |
||
| 3757 | Square square, kingsquare, catchersquare; |
||
| 3758 | |||
| 3759 | centralFiles = squaresOfFile[FILE_D] | squaresOfFile[FILE_E]; |
||
| 3760 | attackingRealm[WHITE] = squaresOfRank[RANK_5] | squaresOfRank[RANK_6] | |
||
| 3761 | squaresOfRank[RANK_7] | squaresOfRank[RANK_8]; |
||
| 3762 | attackingRealm[BLACK] = squaresOfRank[RANK_4] | squaresOfRank[RANK_3] | |
||
| 3763 | squaresOfRank[RANK_2] | squaresOfRank[RANK_1]; |
||
| 3764 | filesBCFG = squaresOfFileRange[FILE_B][FILE_C] | |
||
| 3765 | squaresOfFileRange[FILE_F][FILE_G]; |
||
| 3766 | |||
| 3767 | ITERATE(square) |
||
| 3768 | { |
||
| 3769 | Color color; |
||
| 3770 | Square kingSquare; |
||
| 3771 | |||
| 3772 | for (color = WHITE; color <= BLACK; color++) |
||
| 3773 | { |
||
| 3774 | passedPawnRectangle[color][square] = |
||
| 3775 | passedPawnCorridor[color][square] = |
||
| 3776 | candidateDefenders[color][square] = |
||
| 3777 | candidateSupporters[color][square] = |
||
| 3778 | pawnOpponents[color][square] = EMPTY_BITBOARD; |
||
| 3779 | } |
||
| 3780 | |||
| 3781 | ITERATE(kingSquare) |
||
| 3782 | { |
||
| 3783 | kingRealm[WHITE][square][kingSquare] = |
||
| 3784 | kingRealm[BLACK][square][kingSquare] = EMPTY_BITBOARD; |
||
| 3785 | } |
||
| 3786 | |||
| 3787 | kingTrapsRook[WHITE][square] = kingTrapsRook[BLACK][square] = |
||
| 3788 | EMPTY_BITBOARD; |
||
| 3789 | } |
||
| 3790 | |||
| 3791 | setSquare(kingTrapsRook[WHITE][F1], H1); /* a king on f1 traps a rook on h1 ... */ |
||
| 3792 | setSquare(kingTrapsRook[WHITE][F1], G1); |
||
| 3793 | setSquare(kingTrapsRook[WHITE][F1], H2); |
||
| 3794 | setSquare(kingTrapsRook[WHITE][F1], G2); |
||
| 3795 | setSquare(kingTrapsRook[WHITE][G1], H1); |
||
| 3796 | setSquare(kingTrapsRook[WHITE][G1], H2); |
||
| 3797 | setSquare(kingTrapsRook[WHITE][G1], G2); |
||
| 3798 | setSquare(kingTrapsRook[WHITE][G2], H2); |
||
| 3799 | |||
| 3800 | setSquare(kingTrapsRook[WHITE][C1], A1); |
||
| 3801 | setSquare(kingTrapsRook[WHITE][C1], B1); |
||
| 3802 | setSquare(kingTrapsRook[WHITE][C1], A2); |
||
| 3803 | setSquare(kingTrapsRook[WHITE][C1], B2); |
||
| 3804 | setSquare(kingTrapsRook[WHITE][B1], A1); |
||
| 3805 | setSquare(kingTrapsRook[WHITE][B1], A2); |
||
| 3806 | setSquare(kingTrapsRook[WHITE][B1], B2); |
||
| 3807 | setSquare(kingTrapsRook[WHITE][B2], A2); |
||
| 3808 | |||
| 3809 | setSquare(kingTrapsRook[BLACK][F8], H8); |
||
| 3810 | setSquare(kingTrapsRook[BLACK][F8], G8); |
||
| 3811 | setSquare(kingTrapsRook[BLACK][F8], H7); |
||
| 3812 | setSquare(kingTrapsRook[BLACK][F8], G7); |
||
| 3813 | setSquare(kingTrapsRook[BLACK][G8], H8); |
||
| 3814 | setSquare(kingTrapsRook[BLACK][G8], H7); |
||
| 3815 | setSquare(kingTrapsRook[BLACK][G8], G7); |
||
| 3816 | setSquare(kingTrapsRook[BLACK][G7], H7); |
||
| 3817 | |||
| 3818 | setSquare(kingTrapsRook[BLACK][C8], A8); |
||
| 3819 | setSquare(kingTrapsRook[BLACK][C8], B8); |
||
| 3820 | setSquare(kingTrapsRook[BLACK][C8], A7); |
||
| 3821 | setSquare(kingTrapsRook[BLACK][C8], B7); |
||
| 3822 | setSquare(kingTrapsRook[BLACK][B8], A8); |
||
| 3823 | setSquare(kingTrapsRook[BLACK][B8], A7); |
||
| 3824 | setSquare(kingTrapsRook[BLACK][B8], B7); |
||
| 3825 | setSquare(kingTrapsRook[BLACK][B7], A7); |
||
| 3826 | |||
| 3827 | ITERATE(square) |
||
| 3828 | { |
||
| 3829 | const File squarefile = file(square); |
||
| 3830 | const Rank squarerank = rank(square); |
||
| 3831 | int d1 = min(distance(square, D4), distance(square, E4)); |
||
| 3832 | int d2 = min(distance(square, D5), distance(square, E5)); |
||
| 3833 | int td1 = min(taxiDistance(square, D4), taxiDistance(square, E4)); |
||
| 3834 | int td2 = min(taxiDistance(square, D5), taxiDistance(square, E5)); |
||
| 3835 | |||
| 3836 | centerDistance[square] = min(d1, d2); |
||
| 3837 | centerTaxiDistance[square] = min(td1, td2); |
||
| 3838 | butterflySquares[square] = |
||
| 3839 | generalMoves[KING][square] & ~squaresOfFile[squarefile]; |
||
| 3840 | lateralSquares[square] = |
||
| 3841 | generalMoves[KING][square] & squaresOfRank[squarerank]; |
||
| 3842 | companionFiles[square] = |
||
| 3843 | ((squaresOfFile[squarefile] & nonA) >> 1) | |
||
| 3844 | ((squaresOfFile[squarefile] & nonH) << 1); |
||
| 3845 | rookBlockers[square] = EMPTY_BITBOARD; |
||
| 3846 | |||
| 3847 | ITERATE(kingsquare) |
||
| 3848 | { |
||
| 3849 | const File kingsquarefile = file(kingsquare); |
||
| 3850 | const Rank kingsquarerank = rank(kingsquare); |
||
| 3851 | Square targetSquare; |
||
| 3852 | |||
| 3853 | if (kingsquarerank >= squarerank && |
||
| 3854 | distance(square, kingsquare) <= (int) (7 - squarerank)) |
||
| 3855 | { |
||
| 3856 | setSquare(passedPawnRectangle[WHITE][square], kingsquare); |
||
| 3857 | } |
||
| 3858 | |||
| 3859 | if (kingsquarerank <= squarerank && |
||
| 3860 | distance(square, kingsquare) <= (int) squarerank) |
||
| 3861 | { |
||
| 3862 | setSquare(passedPawnRectangle[BLACK][square], kingsquare); |
||
| 3863 | } |
||
| 3864 | |||
| 3865 | if (kingsquarefile == squarefile) |
||
| 3866 | { |
||
| 3867 | if (kingsquarerank > squarerank) |
||
| 3868 | { |
||
| 3869 | setSquare(passedPawnCorridor[WHITE][square], kingsquare); |
||
| 3870 | } |
||
| 3871 | |||
| 3872 | if (kingsquarerank < squarerank) |
||
| 3873 | { |
||
| 3874 | setSquare(passedPawnCorridor[BLACK][square], kingsquare); |
||
| 3875 | } |
||
| 3876 | } |
||
| 3877 | |||
| 3878 | if (squarerank == kingsquarerank) |
||
| 3879 | { |
||
| 3880 | if (squarefile <= FILE_C && kingsquarefile <= FILE_C && |
||
| 3881 | kingsquarefile > squarefile) |
||
| 3882 | { |
||
| 3883 | setSquare(rookBlockers[square], kingsquare); |
||
| 3884 | } |
||
| 3885 | |||
| 3886 | if (squarefile >= FILE_F && kingsquarefile >= FILE_F && |
||
| 3887 | kingsquarefile < squarefile) |
||
| 3888 | { |
||
| 3889 | setSquare(rookBlockers[square], kingsquare); |
||
| 3890 | } |
||
| 3891 | } |
||
| 3892 | |||
| 3893 | ITERATE(targetSquare) |
||
| 3894 | { |
||
| 3895 | if (distance(square, targetSquare) < |
||
| 3896 | distance(kingsquare, targetSquare)) |
||
| 3897 | { |
||
| 3898 | const Rank targetrank = rank(targetSquare); |
||
| 3899 | |||
| 3900 | if (targetrank <= (Rank) (squarerank + 1)) |
||
| 3901 | { |
||
| 3902 | setSquare(kingRealm[WHITE][square][kingsquare], |
||
| 3903 | targetSquare); |
||
| 3904 | } |
||
| 3905 | |||
| 3906 | if (targetrank >= (Rank) (squarerank - 1)) |
||
| 3907 | { |
||
| 3908 | setSquare(kingRealm[BLACK][square][kingsquare], |
||
| 3909 | targetSquare); |
||
| 3910 | } |
||
| 3911 | } |
||
| 3912 | } |
||
| 3913 | } |
||
| 3914 | |||
| 3915 | ITERATE(catchersquare) |
||
| 3916 | { |
||
| 3917 | if (abs(file(catchersquare) - squarefile) == 1) |
||
| 3918 | { |
||
| 3919 | if (rank(catchersquare) > squarerank) |
||
| 3920 | { |
||
| 3921 | setSquare(candidateDefenders[WHITE][square], catchersquare); |
||
| 3922 | } |
||
| 3923 | |||
| 3924 | if (rank(catchersquare) <= squarerank) |
||
| 3925 | { |
||
| 3926 | setSquare(candidateSupporters[WHITE][square], catchersquare); |
||
| 3927 | } |
||
| 3928 | |||
| 3929 | if (rank(catchersquare) < squarerank) |
||
| 3930 | { |
||
| 3931 | setSquare(candidateDefenders[BLACK][square], catchersquare); |
||
| 3932 | } |
||
| 3933 | |||
| 3934 | if (rank(catchersquare) >= squarerank) |
||
| 3935 | { |
||
| 3936 | setSquare(candidateSupporters[BLACK][square], catchersquare); |
||
| 3937 | } |
||
| 3938 | } |
||
| 3939 | |||
| 3940 | if (abs(file(catchersquare) - squarefile) <= 1) |
||
| 3941 | { |
||
| 3942 | if (rank(catchersquare) >= squarerank) |
||
| 3943 | { |
||
| 3944 | setSquare(pawnOpponents[WHITE][square], catchersquare); |
||
| 3945 | } |
||
| 3946 | |||
| 3947 | if (rank(catchersquare) <= squarerank) |
||
| 3948 | { |
||
| 3949 | setSquare(pawnOpponents[BLACK][square], catchersquare); |
||
| 3950 | } |
||
| 3951 | } |
||
| 3952 | } |
||
| 3953 | } |
||
| 3954 | |||
| 3955 | ITERATE(square) |
||
| 3956 | { |
||
| 3957 | const int dDark = |
||
| 3958 | min(taxiDistance(square, A1), taxiDistance(square, H8)); |
||
| 3959 | const int dLight = |
||
| 3960 | min(taxiDistance(square, A8), taxiDistance(square, H1)); |
||
| 3961 | const int dStandard = centerDistance[square]; |
||
| 3962 | |||
| 3963 | kingChaseMalus[DARK][square] = 3 * (7 - dDark) + dStandard; |
||
| 3964 | kingChaseMalus[LIGHT][square] = 3 * (7 - dLight) + dStandard; |
||
| 3965 | kingChaseMalus[ALL][square] = 6 - min(dDark, dLight) + |
||
| 3966 | centerDistance[square]; |
||
| 3967 | } |
||
| 3968 | |||
| 3969 | /* |
||
| 3970 | dumpBoardValues(kingChaseMalus[DARK]); |
||
| 3971 | dumpBoardValues(kingChaseMalus[LIGHT]); |
||
| 3972 | dumpBoardValues(kingChaseMalus[ALL]); |
||
| 3973 | getKeyStroke(); |
||
| 3974 | */ |
||
| 3975 | |||
| 3976 | transposeMatrix(BONUS_KNIGHT_OUTPOST_HR, BONUS_KNIGHT_OUTPOST); |
||
| 3977 | transposeMatrix(BONUS_BISHOP_OUTPOST_HR, BONUS_BISHOP_OUTPOST); |
||
| 3978 | |||
| 3979 | initializePieceSquareValues(); |
||
| 3980 | initializeKingAttacks(); |
||
| 3981 | initializeKingSafetyTable(); |
||
| 3982 | |||
| 3983 | attackPoints[WHITE_KING] = 0; |
||
| 3984 | attackPoints[WHITE_QUEEN] = QUEEN_BONUS_ATTACK; |
||
| 3985 | attackPoints[WHITE_ROOK] = ROOK_BONUS_ATTACK; |
||
| 3986 | attackPoints[WHITE_BISHOP] = BISHOP_BONUS_ATTACK; |
||
| 3987 | attackPoints[WHITE_KNIGHT] = KNIGHT_BONUS_ATTACK; |
||
| 3988 | attackPoints[WHITE_PAWN] = 0; |
||
| 3989 | attackPoints[BLACK_KING] = 0; |
||
| 3990 | attackPoints[BLACK_QUEEN] = QUEEN_BONUS_ATTACK; |
||
| 3991 | attackPoints[BLACK_ROOK] = ROOK_BONUS_ATTACK; |
||
| 3992 | attackPoints[BLACK_BISHOP] = BISHOP_BONUS_ATTACK; |
||
| 3993 | attackPoints[BLACK_KNIGHT] = KNIGHT_BONUS_ATTACK; |
||
| 3994 | attackPoints[BLACK_PAWN] = 0; |
||
| 3995 | |||
| 3996 | homeland[WHITE] = (squaresOfRank[RANK_2] | squaresOfRank[RANK_3] | |
||
| 3997 | squaresOfRank[RANK_4]) & |
||
| 3998 | (squaresOfFile[FILE_C] | squaresOfFile[FILE_D] | |
||
| 3999 | squaresOfFile[FILE_E] | squaresOfFile[FILE_F]); |
||
| 4000 | |||
| 4001 | homeland[BLACK] = getFlippedBitboard(homeland[WHITE]); |
||
| 4002 | |||
| 4003 | for (i = 0; i < 16; i++) |
||
| 4004 | { |
||
| 4005 | int j; |
||
| 4006 | |||
| 4007 | for (j = 0; j < 16; j++) |
||
| 4008 | { |
||
| 4009 | piecePieceAttackBonus[i][j] = 0; |
||
| 4010 | } |
||
| 4011 | } |
||
| 4012 | |||
| 4013 | piecePieceAttackBonus[WHITE_PAWN][BLACK_KNIGHT] = PPAB(56, 70); |
||
| 4014 | piecePieceAttackBonus[WHITE_PAWN][BLACK_BISHOP] = PPAB(56, 70); |
||
| 4015 | piecePieceAttackBonus[WHITE_PAWN][BLACK_ROOK] = PPAB(76, 99); |
||
| 4016 | piecePieceAttackBonus[WHITE_PAWN][BLACK_QUEEN] = PPAB(86, 118); |
||
| 4017 | |||
| 4018 | piecePieceAttackBonus[WHITE_KNIGHT][BLACK_PAWN] = PPAB(7, 39); |
||
| 4019 | piecePieceAttackBonus[WHITE_KNIGHT][BLACK_BISHOP] = PPAB(24, 49); |
||
| 4020 | piecePieceAttackBonus[WHITE_KNIGHT][BLACK_ROOK] = PPAB(41, 100); |
||
| 4021 | piecePieceAttackBonus[WHITE_KNIGHT][BLACK_QUEEN] = PPAB(41, 100); |
||
| 4022 | |||
| 4023 | piecePieceAttackBonus[WHITE_BISHOP][BLACK_PAWN] = PPAB(7, 39); |
||
| 4024 | piecePieceAttackBonus[WHITE_BISHOP][BLACK_KNIGHT] = PPAB(24, 49); |
||
| 4025 | piecePieceAttackBonus[WHITE_BISHOP][BLACK_ROOK] = PPAB(41, 100); |
||
| 4026 | piecePieceAttackBonus[WHITE_BISHOP][BLACK_QUEEN] = PPAB(41, 100); |
||
| 4027 | |||
| 4028 | piecePieceAttackBonus[WHITE_ROOK][BLACK_PAWN] = PPAB(0, 22); |
||
| 4029 | piecePieceAttackBonus[WHITE_ROOK][BLACK_KNIGHT] = PPAB(15, 49); |
||
| 4030 | piecePieceAttackBonus[WHITE_ROOK][BLACK_BISHOP] = PPAB(15, 49); |
||
| 4031 | piecePieceAttackBonus[WHITE_ROOK][BLACK_QUEEN] = PPAB(24, 49); |
||
| 4032 | |||
| 4033 | piecePieceAttackBonus[WHITE_QUEEN][BLACK_PAWN] = PPAB(15, 39); |
||
| 4034 | piecePieceAttackBonus[WHITE_QUEEN][BLACK_KNIGHT] = PPAB(15, 39); |
||
| 4035 | piecePieceAttackBonus[WHITE_QUEEN][BLACK_BISHOP] = PPAB(15, 39); |
||
| 4036 | piecePieceAttackBonus[WHITE_QUEEN][BLACK_ROOK] = PPAB(15, 39); |
||
| 4037 | |||
| 4038 | for (i = 0; i < 16; i++) |
||
| 4039 | { |
||
| 4040 | int j; |
||
| 4041 | |||
| 4042 | for (j = 0; j < 16; j++) |
||
| 4043 | { |
||
| 4044 | if (pieceColor(i) == BLACK) |
||
| 4045 | { |
||
| 4046 | const Color reversedColor = opponent(pieceColor(j)); |
||
| 4047 | PieceType attacker = (PieceType) (pieceType(i) | WHITE); |
||
| 4048 | PieceType attackedPiece = |
||
| 4049 | (PieceType) (pieceType(j) | reversedColor); |
||
| 4050 | |||
| 4051 | piecePieceAttackBonus[i][j] = |
||
| 4052 | piecePieceAttackBonus[attacker][attackedPiece]; |
||
| 4053 | } |
||
| 4054 | } |
||
| 4055 | } |
||
| 4056 | |||
| 4057 | troitzkyArea[WHITE] = |
||
| 4058 | passedPawnCorridor[WHITE][A3] | passedPawnCorridor[WHITE][B5] | |
||
| 4059 | passedPawnCorridor[WHITE][C3] | passedPawnCorridor[WHITE][D3] | |
||
| 4060 | passedPawnCorridor[WHITE][E3] | passedPawnCorridor[WHITE][F3] | |
||
| 4061 | passedPawnCorridor[WHITE][G5] | passedPawnCorridor[WHITE][H3]; |
||
| 4062 | troitzkyArea[BLACK] = getFlippedBitboard(troitzkyArea[WHITE]); |
||
| 4063 | |||
| 4064 | krprkDrawFiles = squaresOfFile[FILE_A] | squaresOfFile[FILE_B] | |
||
| 4065 | squaresOfFile[FILE_G] | squaresOfFile[FILE_H]; |
||
| 4066 | A1C1 = minValue[A1] | minValue[C1], F1H1 = minValue[F1] | minValue[H1]; |
||
| 4067 | A1B1 = minValue[A1] | minValue[B1], G1H1 = minValue[G1] | minValue[H1]; |
||
| 4068 | |||
| 4069 | initializeMaterialInfoTable(); |
||
| 4070 | initializeMoveBonusValue(); |
||
| 4071 | initializePawnChainBonus(); |
||
| 4072 | |||
| 4073 | return 0; |
||
| 4074 | } |
||
| 4075 | |||
| 4076 | #ifndef NDEBUG |
||
| 4077 | bool flipTest(Position * position, |
||
| 4078 | PawnHashInfo * pawnHashtable, |
||
| 4079 | KingSafetyHashInfo * kingsafetyHashtable) |
||
| 4080 | { |
||
| 4081 | int v1, v2; |
||
| 4082 | EvaluationBase base; |
||
| 4083 | |||
| 4084 | initializePosition(position); |
||
| 4085 | v1 = getValue(position, &base, pawnHashtable, kingsafetyHashtable); |
||
| 4086 | |||
| 4087 | flipPosition(position); |
||
| 4088 | initializePosition(position); |
||
| 4089 | v2 = getValue(position, &base, pawnHashtable, kingsafetyHashtable); |
||
| 4090 | |||
| 4091 | flipPosition(position); |
||
| 4092 | initializePosition(position); |
||
| 4093 | |||
| 4094 | if (v1 != v2) |
||
| 4095 | { |
||
| 4096 | const int debugFlag = debugOutput; |
||
| 4097 | const bool debugEvalFlag = debugEval; |
||
| 4098 | |||
| 4099 | debugOutput = TRUE; |
||
| 4100 | debugEval = TRUE; |
||
| 4101 | |||
| 4102 | logDebug("flip test failed: v1=%d v2=%d\n", v1, v2); |
||
| 4103 | logPosition(position); |
||
| 4104 | logDebug("hash: %llu\n", position->hashKey); |
||
| 4105 | getValue(position, &base, pawnHashtable, kingsafetyHashtable); |
||
| 4106 | flipPosition(position); |
||
| 4107 | initializePosition(position); |
||
| 4108 | logPosition(position); |
||
| 4109 | getValue(position, &base, pawnHashtable, kingsafetyHashtable); |
||
| 4110 | flipPosition(position); |
||
| 4111 | initializePosition(position); |
||
| 4112 | |||
| 4113 | debugEval = debugEvalFlag; |
||
| 4114 | debugOutput = debugFlag; |
||
| 4115 | } |
||
| 4116 | |||
| 4117 | return (bool) (v1 == v2); |
||
| 4118 | } |
||
| 4119 | #endif |
||
| 4120 | |||
| 4121 | static int testPawnInfoGeneration() |
||
| 4122 | { |
||
| 4123 | Variation variation; |
||
| 4124 | EvaluationBase base; |
||
| 4125 | |||
| 4126 | initializeVariation(&variation, |
||
| 4127 | "8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - 0 1"); |
||
| 4128 | getPawnInfo(&variation.singlePosition, &base); |
||
| 4129 | |||
| 4130 | assert(getNumberOfSetSquares(base.pawnProtectedSquares[WHITE]) == 8); |
||
| 4131 | assert(testSquare(base.pawnProtectedSquares[WHITE], B4)); |
||
| 4132 | assert(testSquare(base.pawnProtectedSquares[WHITE], A3)); |
||
| 4133 | assert(testSquare(base.pawnProtectedSquares[WHITE], C3)); |
||
| 4134 | assert(testSquare(base.pawnProtectedSquares[WHITE], D4)); |
||
| 4135 | assert(testSquare(base.pawnProtectedSquares[WHITE], F4)); |
||
| 4136 | assert(testSquare(base.pawnProtectedSquares[WHITE], E5)); |
||
| 4137 | assert(testSquare(base.pawnProtectedSquares[WHITE], G5)); |
||
| 4138 | assert(testSquare(base.pawnProtectedSquares[WHITE], G3)); |
||
| 4139 | |||
| 4140 | assert(getNumberOfSetSquares(base.pawnProtectedSquares[BLACK]) == 7); |
||
| 4141 | assert(testSquare(base.pawnProtectedSquares[BLACK], B3)); |
||
| 4142 | assert(testSquare(base.pawnProtectedSquares[BLACK], D3)); |
||
| 4143 | assert(testSquare(base.pawnProtectedSquares[BLACK], C2)); |
||
| 4144 | assert(testSquare(base.pawnProtectedSquares[BLACK], E2)); |
||
| 4145 | assert(testSquare(base.pawnProtectedSquares[BLACK], E4)); |
||
| 4146 | assert(testSquare(base.pawnProtectedSquares[BLACK], G4)); |
||
| 4147 | assert(testSquare(base.pawnProtectedSquares[BLACK], G6)); |
||
| 4148 | |||
| 4149 | assert(getNumberOfSetSquares(base.passedPawns[WHITE]) == 0); |
||
| 4150 | assert(getNumberOfSetSquares(base.passedPawns[BLACK]) == 1); |
||
| 4151 | assert(testSquare(base.passedPawns[BLACK], D3)); |
||
| 4152 | |||
| 4153 | assert(getNumberOfSetSquares(base.weakPawns[WHITE]) == 3); |
||
| 4154 | assert(testSquare(base.weakPawns[WHITE], B2)); |
||
| 4155 | assert(testSquare(base.weakPawns[WHITE], E3)); |
||
| 4156 | assert(testSquare(base.weakPawns[WHITE], H2)); |
||
| 4157 | |||
| 4158 | assert(getNumberOfSetSquares(base.weakPawns[BLACK]) == 4); |
||
| 4159 | assert(testSquare(base.weakPawns[BLACK], A4)); |
||
| 4160 | assert(testSquare(base.weakPawns[BLACK], C4)); |
||
| 4161 | assert(testSquare(base.weakPawns[BLACK], F5)); |
||
| 4162 | assert(testSquare(base.weakPawns[BLACK], H7)); |
||
| 4163 | |||
| 4164 | initializeVariation(&variation, |
||
| 4165 | "4k3/2p5/p2p4/P2P4/1PP3p1/7p/7P/4K3 w - - 0 1"); |
||
| 4166 | getPawnInfo(&variation.singlePosition, &base); |
||
| 4167 | |||
| 4168 | assert(getNumberOfSetSquares(base.passedPawns[WHITE]) == 0); |
||
| 4169 | assert(getNumberOfSetSquares(base.passedPawns[BLACK]) == 0); |
||
| 4170 | assert(getNumberOfSetSquares(base.weakPawns[WHITE]) == 1); |
||
| 4171 | assert(testSquare(base.weakPawns[WHITE], H2)); |
||
| 4172 | |||
| 4173 | assert(getNumberOfSetSquares(base.weakPawns[BLACK]) == 3); |
||
| 4174 | assert(testSquare(base.weakPawns[BLACK], A6)); |
||
| 4175 | assert(testSquare(base.weakPawns[BLACK], C7)); |
||
| 4176 | assert(testSquare(base.weakPawns[BLACK], G4)); |
||
| 4177 | |||
| 4178 | return 0; |
||
| 4179 | } |
||
| 4180 | |||
| 4181 | static int testWeakPawnDetection() |
||
| 4182 | { |
||
| 4183 | Position position; |
||
| 4184 | Bitboard expectedResult = EMPTY_BITBOARD; |
||
| 4185 | EvaluationBase base; |
||
| 4186 | |||
| 4187 | clearPosition(&position); |
||
| 4188 | position.piece[E1] = WHITE_KING; |
||
| 4189 | position.piece[E8] = BLACK_KING; |
||
| 4190 | position.piece[A3] = WHITE_PAWN; |
||
| 4191 | position.piece[B5] = WHITE_PAWN; |
||
| 4192 | position.piece[B6] = WHITE_PAWN; |
||
| 4193 | position.piece[C4] = WHITE_PAWN; |
||
| 4194 | position.piece[E4] = WHITE_PAWN; |
||
| 4195 | position.piece[G4] = WHITE_PAWN; |
||
| 4196 | position.piece[H2] = WHITE_PAWN; |
||
| 4197 | position.piece[A4] = BLACK_PAWN; |
||
| 4198 | position.piece[B7] = BLACK_PAWN; |
||
| 4199 | setSquare(expectedResult, A3); |
||
| 4200 | setSquare(expectedResult, E4); |
||
| 4201 | initializePosition(&position); |
||
| 4202 | getPawnInfo(&position, &base); |
||
| 4203 | assert(base.weakPawns[WHITE] == expectedResult); |
||
| 4204 | expectedResult = EMPTY_BITBOARD; |
||
| 4205 | setSquare(expectedResult, B7); |
||
| 4206 | assert(base.weakPawns[BLACK] == expectedResult); |
||
| 4207 | assert(base.candidatePawns[BLACK] == EMPTY_BITBOARD); |
||
| 4208 | |||
| 4209 | position.piece[C4] = NO_PIECE; |
||
| 4210 | position.piece[C5] = WHITE_PAWN; |
||
| 4211 | initializePosition(&position); |
||
| 4212 | getPawnInfo(&position, &base); |
||
| 4213 | expectedResult = EMPTY_BITBOARD; |
||
| 4214 | setSquare(expectedResult, C5); |
||
| 4215 | assert(base.candidatePawns[WHITE] == expectedResult); |
||
| 4216 | |||
| 4217 | clearPosition(&position); |
||
| 4218 | position.piece[E1] = WHITE_KING; |
||
| 4219 | position.piece[E8] = BLACK_KING; |
||
| 4220 | position.piece[A3] = WHITE_PAWN; |
||
| 4221 | position.piece[B5] = WHITE_PAWN; |
||
| 4222 | position.piece[B6] = WHITE_PAWN; |
||
| 4223 | position.piece[C4] = WHITE_PAWN; |
||
| 4224 | position.piece[E4] = WHITE_PAWN; |
||
| 4225 | position.piece[G4] = WHITE_PAWN; |
||
| 4226 | position.piece[H2] = WHITE_PAWN; |
||
| 4227 | position.piece[A4] = BLACK_PAWN; |
||
| 4228 | position.piece[B7] = BLACK_PAWN; |
||
| 4229 | position.piece[D6] = BLACK_PAWN; |
||
| 4230 | expectedResult = EMPTY_BITBOARD; |
||
| 4231 | setSquare(expectedResult, A3); |
||
| 4232 | setSquare(expectedResult, E4); |
||
| 4233 | setSquare(expectedResult, C4); |
||
| 4234 | initializePosition(&position); |
||
| 4235 | getPawnInfo(&position, &base); |
||
| 4236 | assert(base.weakPawns[WHITE] == expectedResult); |
||
| 4237 | assert(base.candidatePawns[WHITE] == EMPTY_BITBOARD); |
||
| 4238 | expectedResult = EMPTY_BITBOARD; |
||
| 4239 | setSquare(expectedResult, B7); |
||
| 4240 | setSquare(expectedResult, D6); |
||
| 4241 | assert(base.weakPawns[BLACK] == expectedResult); |
||
| 4242 | assert(base.candidatePawns[BLACK] == EMPTY_BITBOARD); |
||
| 4243 | |||
| 4244 | position.piece[G5] = BLACK_PAWN; |
||
| 4245 | expectedResult = EMPTY_BITBOARD; |
||
| 4246 | setSquare(expectedResult, A3); |
||
| 4247 | setSquare(expectedResult, E4); |
||
| 4248 | setSquare(expectedResult, C4); |
||
| 4249 | setSquare(expectedResult, H2); |
||
| 4250 | initializePosition(&position); |
||
| 4251 | getPawnInfo(&position, &base); |
||
| 4252 | assert(base.weakPawns[WHITE] == expectedResult); |
||
| 4253 | assert(base.candidatePawns[WHITE] == EMPTY_BITBOARD); |
||
| 4254 | expectedResult = EMPTY_BITBOARD; |
||
| 4255 | setSquare(expectedResult, B7); |
||
| 4256 | setSquare(expectedResult, D6); |
||
| 4257 | setSquare(expectedResult, G5); |
||
| 4258 | assert(base.weakPawns[BLACK] == expectedResult); |
||
| 4259 | assert(base.candidatePawns[BLACK] == EMPTY_BITBOARD); |
||
| 4260 | |||
| 4261 | return 0; |
||
| 4262 | } |
||
| 4263 | |||
| 4264 | static int testBaseInitialization() |
||
| 4265 | { |
||
| 4266 | Variation variation; |
||
| 4267 | |||
| 4268 | initializeVariation(&variation, FEN_GAMESTART); |
||
| 4269 | |||
| 4270 | assert(testSquare(passedPawnCorridor[WHITE][B4], B6)); |
||
| 4271 | assert(testSquare(passedPawnCorridor[BLACK][B4], B6) == FALSE); |
||
| 4272 | assert(testSquare(passedPawnCorridor[WHITE][C2], H7) == FALSE); |
||
| 4273 | assert(testSquare(passedPawnCorridor[BLACK][G6], G2)); |
||
| 4274 | |||
| 4275 | #ifndef NDEBUG |
||
| 4276 | { |
||
| 4277 | INT32 testBonus = evalBonus(-1, -1); |
||
| 4278 | |||
| 4279 | assert(getOpeningValue(testBonus) == -1); |
||
| 4280 | assert(getEndgameValue(testBonus) == -1); |
||
| 4281 | } |
||
| 4282 | #endif |
||
| 4283 | |||
| 4284 | return 0; |
||
| 4285 | } |
||
| 4286 | |||
| 4287 | static int testKingPawnDistanceCalculation() |
||
| 4288 | { |
||
| 4289 | #ifndef NDEBUG |
||
| 4290 | Bitboard whitePawns = minValue[B4] | minValue[G7], blackPawns = |
||
| 4291 | minValue[E3]; |
||
| 4292 | Position position; |
||
| 4293 | |||
| 4294 | position.king[WHITE] = B2; |
||
| 4295 | position.king[BLACK] = G6; |
||
| 4296 | position.piecesOfType[WHITE_PAWN] = whitePawns; |
||
| 4297 | position.piecesOfType[BLACK_PAWN] = blackPawns; |
||
| 4298 | position.piece[B4] = position.piece[G7] = WHITE_PAWN; |
||
| 4299 | position.piece[E3] = BLACK_PAWN; |
||
| 4300 | |||
| 4301 | assert(getKingPawnDistance(&position, WHITE) == 2 * KP_DISTANCE_WEIGHT); |
||
| 4302 | assert(getKingPawnDistance(&position, BLACK) == KP_DISTANCE_WEIGHT); |
||
| 4303 | |||
| 4304 | position.king[WHITE] = B7; |
||
| 4305 | assert(getKingPawnDistance(&position, WHITE) == |
||
| 4306 | 3 * KP_REDUCED_DISTANCE_WEIGHT); |
||
| 4307 | |||
| 4308 | position.king[WHITE] = E1; |
||
| 4309 | assert(getKingPawnDistance(&position, WHITE) == |
||
| 4310 | 2 * KP_REDUCED_DISTANCE_WEIGHT); |
||
| 4311 | |||
| 4312 | position.king[BLACK] = E5; |
||
| 4313 | assert(getKingPawnDistance(&position, BLACK) == 2 * KP_DISTANCE_WEIGHT); |
||
| 4314 | #endif |
||
| 4315 | |||
| 4316 | return 0; |
||
| 4317 | } |
||
| 4318 | |||
| 4319 | #ifndef NDEBUG |
||
| 4320 | static void initializePawnHashtable(PawnHashInfo * pawnHashtable) |
||
| 4321 | { |
||
| 4322 | int i; |
||
| 4323 | |||
| 4324 | for (i = 0; i < PAWN_HASHTABLE_SIZE; i++) |
||
| 4325 | { |
||
| 4326 | pawnHashtable[i].hashKey = 0; |
||
| 4327 | } |
||
| 4328 | } |
||
| 4329 | |||
| 4330 | static void initializeKingsafetyHashtable(KingSafetyHashInfo * |
||
| 4331 | kingsafetyHashtable) |
||
| 4332 | { |
||
| 4333 | int i; |
||
| 4334 | |||
| 4335 | for (i = 0; i < KINGSAFETY_HASHTABLE_SIZE; i++) |
||
| 4336 | { |
||
| 4337 | kingsafetyHashtable[i].hashKey = 0; |
||
| 4338 | } |
||
| 4339 | } |
||
| 4340 | |||
| 4341 | static int testFlippings() |
||
| 4342 | { |
||
| 4343 | const char fen1[] = |
||
| 4344 | "2rr2k1/1b3ppp/pb2p3/1p2P3/1P2BPnq/P1N3P1/1B2Q2P/R4R1K b - - 0 1"; |
||
| 4345 | const char fen2[] = "4k3/2p5/p2p4/P2P4/1PP3p1/7p/7P/4K3 w - - 0 1"; |
||
| 4346 | const char fen3[] = "8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - 0 1"; |
||
| 4347 | const char fen4[] = |
||
| 4348 | "6r1/Q2Pn2k/p1p1P2p/5p2/2PqR1r1/1P6/P6P/5R1K b - - 5 4"; |
||
| 4349 | const char fen5[] = |
||
| 4350 | "Q4rk1/2bb1ppp/4pn2/pQ5q/3P4/N4N2/5PPP/R1B2RK1 w - a6 0 4"; |
||
| 4351 | Variation variation; |
||
| 4352 | |||
| 4353 | initializeVariation(&variation, fen1); |
||
| 4354 | variation.pawnHashtable = localPawnHashtable; |
||
| 4355 | variation.kingsafetyHashtable = localKingSafetyHashtable; |
||
| 4356 | initializePawnHashtable(variation.pawnHashtable); |
||
| 4357 | initializeKingsafetyHashtable(variation.kingsafetyHashtable); |
||
| 4358 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
| 4359 | variation.kingsafetyHashtable) != FALSE); |
||
| 4360 | |||
| 4361 | initializeVariation(&variation, fen2); |
||
| 4362 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
| 4363 | variation.kingsafetyHashtable) != FALSE); |
||
| 4364 | |||
| 4365 | initializeVariation(&variation, fen3); |
||
| 4366 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
| 4367 | variation.kingsafetyHashtable) != FALSE); |
||
| 4368 | |||
| 4369 | initializeVariation(&variation, fen4); |
||
| 4370 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
| 4371 | variation.kingsafetyHashtable) != FALSE); |
||
| 4372 | |||
| 4373 | initializeVariation(&variation, fen5); |
||
| 4374 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
| 4375 | variation.kingsafetyHashtable) != FALSE); |
||
| 4376 | |||
| 4377 | return 0; |
||
| 4378 | } |
||
| 4379 | #endif |
||
| 4380 | |||
| 4381 | int testModuleEvaluation() |
||
| 4382 | { |
||
| 4383 | int result; |
||
| 4384 | |||
| 4385 | if ((result = testPawnInfoGeneration()) != 0) |
||
| 4386 | { |
||
| 4387 | return result; |
||
| 4388 | } |
||
| 4389 | |||
| 4390 | if ((result = testWeakPawnDetection()) != 0) |
||
| 4391 | { |
||
| 4392 | return result; |
||
| 4393 | } |
||
| 4394 | |||
| 4395 | if ((result = testBaseInitialization()) != 0) |
||
| 4396 | { |
||
| 4397 | return result; |
||
| 4398 | } |
||
| 4399 | |||
| 4400 | if ((result = testKingPawnDistanceCalculation()) != 0) |
||
| 4401 | { |
||
| 4402 | return result; |
||
| 4403 | } |
||
| 4404 | |||
| 4405 | #ifndef NDEBUG |
||
| 4406 | if ((result = testFlippings()) != 0) |
||
| 4407 | { |
||
| 4408 | return result; |
||
| 4409 | } |
||
| 4410 | #endif |
||
| 4411 | |||
| 4412 | return 0; |
||
| 4413 | } |