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Rev | Author | Line No. | Line |
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112 | pmbaty | 1 | /* |
2 | Protector -- a UCI chess engine |
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3 | |||
4 | Copyright (C) 2009-2010 Raimund Heid (Raimund_Heid@yahoo.com) |
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5 | |||
6 | This program is free software: you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation, either version 3 of the License, or |
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9 | (at your option) any later version. |
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10 | |||
11 | This program is distributed in the hope that it will be useful, |
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12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | GNU General Public License for more details. |
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15 | |||
16 | You should have received a copy of the GNU General Public License |
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17 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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18 | |||
19 | */ |
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20 | |||
21 | #define dumpPos dumpPosition(position); |
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22 | |||
23 | #include <assert.h> |
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24 | #include <stdlib.h> |
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25 | #include <math.h> |
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26 | #include "position.h" |
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27 | #include "fen.h" |
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28 | #include "io.h" |
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29 | #include "evaluation.h" |
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30 | #include "tools.h" |
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31 | #ifdef INCLUDE_TABLEBASE_ACCESS |
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32 | #include "tablebase.h" |
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33 | #endif |
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34 | |||
35 | #ifndef NDEBUG |
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36 | PawnHashInfo localPawnHashtable[PAWN_HASHTABLE_SIZE]; |
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37 | KingSafetyHashInfo localKingSafetyHashtable[KINGSAFETY_HASHTABLE_SIZE]; |
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38 | #endif |
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39 | |||
40 | KingSafetyHashInfo |
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41 | kingSafetyHashtable[MAX_THREADS][KINGSAFETY_HASHTABLE_SIZE]; |
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42 | |||
43 | #define MAX_MOVES_KNIGHT 8 |
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44 | #define MAX_MOVES_BISHOP 13 |
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45 | #define MAX_MOVES_ROOK 14 |
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46 | #define MAX_MOVES_QUEEN 27 |
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47 | |||
48 | INT32 KnightMobilityBonus[MAX_MOVES_KNIGHT + 1]; |
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49 | INT32 BishopMobilityBonus[MAX_MOVES_BISHOP + 1]; |
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50 | INT32 RookMobilityBonus[MAX_MOVES_ROOK + 1]; |
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51 | INT32 QueenMobilityBonus[MAX_MOVES_QUEEN + 1]; |
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52 | |||
53 | const INT32 PstPawn[64] = { |
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54 | V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), /* rank 1 */ |
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55 | V(-10, -3), V(-2, -3), V(1, -3), V(5, -3), V(5, -3), V(1, -3), V(-2, -3), V(-10, -3), /* rank 2 */ |
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56 | V(-10, -3), V(-2, -3), V(3, -3), V(14, -3), V(14, -3), V(3, -3), V(-2, -3), V(-10, -3), /* rank 3 */ |
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57 | V(-10, -3), V(-2, -3), V(6, -3), V(22, -3), V(22, -3), V(6, -3), V(-2, -3), V(-10, -3), /* rank 4 */ |
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58 | V(-10, -3), V(-2, -3), V(6, -3), V(14, -3), V(14, -3), V(6, -3), V(-2, -3), V(-10, -3), /* rank 5 */ |
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59 | V(-10, -3), V(-2, -3), V(3, -3), V(5, -3), V(5, -3), V(3, -3), V(-2, -3), V(-10, -3), /* rank 6 */ |
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60 | V(-10, -3), V(-2, -3), V(1, -3), V(5, -3), V(5, -3), V(1, -3), V(-2, -3), V(-10, -3), /* rank 7 */ |
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61 | V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), V(0, 0), /* rank 8 */ |
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62 | }; |
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63 | |||
64 | const INT32 PstKnight[64] = { |
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65 | V(-48, -42), V(-37, -32), V(-28, -22), V(-24, -17), V(-24, -17), V(-28, -22), V(-37, -32), V(-48, -42), /* rank 1 */ |
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66 | V(-33, -32), V(-24, -22), V(-13, -11), V(-8, -6), V(-8, -6), V(-13, -11), V(-24, -22), V(-33, -32), /* rank 2 */ |
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67 | V(-18, -22), V(-8, -11), V(0, -2), V(4, 1), V(4, 1), V(0, -2), V(-8, -11), V(-18, -22), /* rank 3 */ |
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68 | V(-8, -17), V(0, -6), V(9, 1), V(14, 7), V(14, 7), V(9, 1), V(0, -6), V(-8, -17), /* rank 4 */ |
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69 | V(-3, -17), V(4, -6), V(14, 1), V(19, 7), V(19, 7), V(14, 1), V(4, -6), V(-3, -17), /* rank 5 */ |
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70 | V(-3, -22), V(4, -11), V(14, -2), V(19, 1), V(19, 1), V(14, -2), V(4, -11), V(-3, -22), /* rank 6 */ |
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71 | V(-18, -32), V(-8, -22), V(0, -11), V(4, -6), V(4, -6), V(0, -11), V(-8, -22), V(-18, -32), /* rank 7 */ |
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72 | V(-70, -42), V(-24, -32), V(-13, -22), V(-8, -17), V(-8, -17), V(-13, -22), V(-24, -32), V(-70, -42) /* rank 8 */ |
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73 | }; |
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74 | |||
75 | const INT32 PstBishop[64] = { |
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76 | V(-15, -21), V(-15, -15), V(-13, -12), V(-11, -9), V(-11, -9), V(-13, -12), V(-15, -15), V(-15, -21), /* rank 1 */ |
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77 | V(-6, -15), V(0, -9), V(-1, -6), V(0, -3), V(0, -3), V(-1, -6), V(0, -9), V(-6, -15), /* rank 2 */ |
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78 | V(-5, -12), V(-1, -6), V(3, -3), V(1, 0), V(1, 0), V(3, -3), V(-1, -6), V(-5, -12), /* rank 3 */ |
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79 | V(-3, -9), V(0, -3), V(1, 0), V(6, 0), V(6, 0), V(1, 0), V(0, -3), V(-3, -9), /* rank 4 */ |
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80 | V(-3, -9), V(0, -3), V(1, 0), V(6, 0), V(6, 0), V(1, 0), V(0, -3), V(-3, -9), /* rank 5 */ |
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81 | V(-5, -12), V(-1, -6), V(3, -3), V(1, 0), V(1, 0), V(3, -3), V(-1, -6), V(-5, -12), /* rank 6 */ |
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82 | V(-6, -15), V(0, -9), V(-1, -6), V(0, -3), V(0, -3), V(-1, -6), V(0, -9), V(-6, -15), /* rank 7 */ |
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83 | V(-6, -21), V(-6, -15), V(-5, -12), V(-3, -9), V(-3, -9), V(-5, -12), V(-6, -15), V(-6, -21) /* rank 8 */ |
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84 | }; |
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85 | |||
86 | const INT32 PstRook[64] = { |
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87 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 1 */ |
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88 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 2 */ |
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89 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 3 */ |
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90 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 4 */ |
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91 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 5 */ |
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92 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 6 */ |
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93 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1), /* rank 7 */ |
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94 | V(-4, 1), V(-2, 1), V(0, 1), V(0, 1), V(0, 1), V(0, 1), V(-2, 1), V(-4, 1) /* rank 8 */ |
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95 | }; |
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96 | |||
97 | const INT32 PstQueen[64] = { |
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98 | V(3, -31), V(3, -21), V(3, -16), V(3, -11), V(3, -11), V(3, -16), V(3, -21), V(3, -31), /* rank 1 */ |
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99 | V(3, -21), V(3, -11), V(3, -7), V(3, -2), V(3, -2), V(3, -7), V(3, -11), V(3, -21), /* rank 2 */ |
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100 | V(3, -16), V(3, -7), V(3, -2), V(3, 2), V(3, 2), V(3, -2), V(3, -7), V(3, -16), /* rank 3 */ |
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101 | V(3, -11), V(3, -2), V(3, 2), V(3, 7), V(3, 7), V(3, 2), V(3, -2), V(3, -11), /* rank 4 */ |
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102 | V(3, -11), V(3, -2), V(3, 2), V(3, 7), V(3, 7), V(3, 2), V(3, -2), V(3, -11), /* rank 5 */ |
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103 | V(3, -16), V(3, -7), V(3, -2), V(3, 2), V(3, 2), V(3, -2), V(3, -7), V(3, -16), /* rank 6 */ |
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104 | V(3, -21), V(3, -11), V(3, -7), V(3, -2), V(3, -2), V(3, -7), V(3, -11), V(3, -21), /* rank 7 */ |
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105 | V(3, -31), V(3, -21), V(3, -16), V(3, -11), V(3, -11), V(3, -16), V(3, -21), V(3, -31) /* rank 8 */ |
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106 | }; |
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107 | |||
108 | const INT32 PstKing[64] = { |
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109 | V(106, 0), V(115, 23), V(96, 34), V(76, 46), V(76, 46), V(96, 34), V(115, 23), V(106, 0), /* rank 1 */ |
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110 | V(96, 23), V(106, 46), V(85, 58), V(67, 69), V(67, 69), V(85, 58), V(106, 46), V(96, 23), /* rank 2 */ |
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111 | V(76, 34), V(85, 58), V(67, 69), V(48, 81), V(48, 81), V(67, 69), V(85, 58), V(76, 34), /* rank 3 */ |
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112 | V(67, 46), V(76, 69), V(58, 81), V(38, 93), V(38, 93), V(58, 81), V(76, 69), V(67, 46), /* rank 4 */ |
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113 | V(58, 46), V(67, 69), V(48, 81), V(28, 93), V(28, 93), V(48, 81), V(67, 69), V(58, 46), /* rank 5 */ |
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114 | V(48, 34), V(58, 58), V(38, 69), V(18, 81), V(18, 81), V(38, 69), V(58, 58), V(48, 34), /* rank 6 */ |
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115 | V(38, 23), V(48, 46), V(28, 58), V(9, 69), V(9, 69), V(28, 58), V(48, 46), V(38, 23), /* rank 7 */ |
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116 | V(28, 0), V(38, 23), V(18, 34), V(0, 46), V(0, 46), V(18, 34), V(38, 23), V(28, 0) /* rank 8 */ |
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117 | }; |
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118 | |||
119 | /* -------------------------------------------------------------------------- */ |
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120 | |||
121 | static const int KNIGHT_BONUS_ATTACK = 17; |
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122 | static const int BISHOP_BONUS_ATTACK = 16; |
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123 | static const int ROOK_BONUS_ATTACK = 26; |
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124 | static const int QUEEN_BONUS_ATTACK = 40; |
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125 | |||
126 | static const int BISHOP_MALUS_BLOCKED = 51; |
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127 | static const int BISHOP_MALUS_TRAPPED = 124; |
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128 | |||
129 | INT32 mvImpact[16]; |
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130 | |||
131 | const int KINGSAFETY_PAWN_MALUS_DEFENDER[3][8] = { |
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132 | {30, 0, 5, 15, 20, 25, 25, 25}, /* towards nearest border */ |
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133 | {55, 0, 15, 40, 50, 55, 55, 55}, |
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134 | {30, 0, 10, 20, 25, 30, 30, 30} /* towards center */ |
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135 | }; |
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136 | |||
137 | const int KINGSAFETY_PAWN_BONUS_DEFENDER_DIAG[4][8] = { |
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138 | {10, 0, 2, 4, 6, 8, 10, 10}, |
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139 | {8, 0, 2, 4, 6, 7, 8, 8}, |
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140 | {6, 0, 2, 3, 4, 5, 6, 6}, |
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141 | {4, 0, 1, 2, 3, 4, 4, 4} |
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142 | }; |
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143 | |||
144 | const int KINGSAFETY_PAWN_BONUS_ATTACKER[3][8] = { |
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145 | {5, 0, 40, 15, 5, 0, 0, 0}, /* towards nearest border */ |
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146 | {10, 0, 50, 20, 10, 0, 0, 0}, |
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147 | {10, 0, 50, 20, 10, 0, 0, 0} /* towards center */ |
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148 | }; |
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149 | |||
150 | #define OWN_COLOR_WEIGHT_DIV 256 |
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151 | #define OWN_COLOR_WEIGHT_KINGSAFETY 296 |
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152 | |||
153 | #define PAWN_EVAL_WEIGHT_OP 256 |
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154 | #define PAWN_EVAL_WEIGHT_EG 258 |
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155 | #define PASSED_PAWN_WEIGHT_OP 98 |
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156 | #define PASSED_PAWN_WEIGHT_EG 132 |
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157 | #define CHAIN_BONUS_WEIGHT_OP 86 |
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158 | #define CHAIN_BONUS_WEIGHT_EG 85 |
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159 | #define KS_PAWNSTRUCTURE_ATTACK_WEIGHT 14 |
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160 | #define KS_PAWNSTRUCTURE_WEIGHT 59 |
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161 | #define HOMELAND_SECURITY_WEIGHT 19 |
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162 | #define KING_SAFETY_MALUS_DIM (500) |
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163 | |||
164 | #define BISHOP_PIN_OP_VAL 23 |
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165 | #define BISHOP_PIN_EG_VAL 5 |
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166 | |||
167 | int KING_SAFETY_MALUS[KING_SAFETY_MALUS_DIM]; |
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168 | |||
169 | /* -------------------------------------------------------------------------- */ |
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170 | |||
171 | int centerDistance[_64_], centerTaxiDistance[_64_]; |
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172 | int attackPoints[16]; |
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173 | Bitboard butterflySquares[_64_]; |
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174 | Bitboard lateralSquares[_64_]; |
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175 | Bitboard companionFiles[_64_]; |
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176 | Bitboard passedPawnRectangle[2][_64_]; |
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177 | Bitboard passedPawnCorridor[2][_64_]; |
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178 | Bitboard candidateDefenders[2][_64_]; /* excludes squares of rank */ |
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179 | Bitboard candidateSupporters[2][_64_]; /* includes squares of rank */ |
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180 | Bitboard pawnOpponents[2][_64_]; |
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181 | Bitboard kingTrapsRook[2][64]; |
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182 | Bitboard rookBlockers[_64_]; |
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183 | Bitboard centralFiles; |
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184 | Bitboard kingRealm[2][_64_][_64_]; |
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185 | Bitboard attackingRealm[2]; |
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186 | Bitboard homeland[2]; |
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187 | Bitboard troitzkyArea[2]; |
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188 | Bitboard krprkDrawFiles; |
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189 | Bitboard A1C1, F1H1, A1B1, G1H1; |
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190 | Bitboard filesBCFG; |
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191 | KingAttacks kingAttacks[_64_]; |
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192 | int kingChaseMalus[3][_64_]; |
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193 | INT32 piecePieceAttackBonus[16][16]; |
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194 | MaterialInfo materialInfo[MATERIALINFO_TABLE_SIZE]; |
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195 | |||
196 | /* *INDENT-OFF* */ |
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197 | static const int BONUS_KNIGHT_OUTPOST_HR[64] = { |
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198 | 0, 0, 0, 0, 0, 0, 0, 0, |
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199 | 0, 0, 0, 0, 0, 0, 0, 0, |
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200 | 0, 2, 7, 7, 7, 7, 2, 0, |
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201 | 0, 3, 10, 14, 14, 10, 3, 0, |
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202 | 0, 2, 7, 10, 10, 7, 2, 0, |
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203 | 0, 0, 2, 3, 3, 2, 0, 0, |
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204 | 0, 0, 0, 0, 0, 0, 0, 0, |
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205 | 0, 0, 0, 0, 0, 0, 0, 0, |
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206 | }; |
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207 | |||
208 | static const int BONUS_BISHOP_OUTPOST_HR[64] = { |
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209 | 0, 0, 0, 0, 0, 0, 0, 0, |
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210 | 0, 0, 0, 0, 0, 0, 0, 0, |
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211 | 0, 2, 3, 3, 3, 3, 2, 0, |
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212 | 0, 4, 8, 8, 8, 8, 4, 0, |
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213 | 0, 2, 4, 4, 4, 4, 2, 0, |
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214 | 0, 0, 2, 2, 2, 2, 0, 0, |
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215 | 0, 0, 0, 0, 0, 0, 0, 0, |
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216 | 0, 0, 0, 0, 0, 0, 0, 0, |
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217 | }; |
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218 | /* *INDENT-ON* */ |
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219 | |||
220 | static int BONUS_KNIGHT_OUTPOST[_64_]; |
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221 | static int BONUS_BISHOP_OUTPOST[_64_]; |
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222 | static INT32 PAWN_CHAIN_BONUS[_64_]; |
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223 | |||
224 | #ifndef NDEBUG |
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225 | bool debugEval = FALSE; |
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226 | #endif |
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227 | |||
228 | int quad(int y_min, int y_max, int rank); |
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229 | bool squareIsPawnSafe(const EvaluationBase * base, |
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230 | const Color color, const Square square); |
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231 | bool hasAttackingBishop(const Position * position, |
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232 | const Color attackingColor, const Square square); |
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233 | void getPawnInfo(const Position * position, EvaluationBase * base); |
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234 | bool passerWalks(const Position * position, |
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235 | const Square passerSquare, const Color passerColor); |
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236 | Piece getDiaBatteryPiece(const Position * position, |
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237 | const Bitboard moves, |
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238 | const Square attackerSquare, const Color kingColor); |
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239 | Square getPinningPiece(const Position * position, |
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240 | const EvaluationBase * base, |
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241 | const Square pieceSquare, const Color pieceColor); |
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242 | |||
243 | void addEvalBonusForColor(EvaluationBase * base, const Color color, |
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244 | const INT32 bonus) |
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245 | { |
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246 | if (color == WHITE) |
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247 | { |
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248 | base->balance += bonus; |
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249 | } |
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250 | else |
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251 | { |
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252 | base->balance -= bonus; |
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253 | } |
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254 | } |
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255 | |||
256 | void addEvalMalusForColor(EvaluationBase * base, const Color color, |
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257 | const INT32 bonus) |
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258 | { |
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259 | if (color == WHITE) |
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260 | { |
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261 | base->balance -= bonus; |
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262 | } |
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263 | else |
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264 | { |
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265 | base->balance += bonus; |
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266 | } |
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267 | } |
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268 | |||
269 | Color getWinningColor(const Position * position, const int value) |
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270 | { |
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271 | if (position->activeColor == WHITE) |
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272 | { |
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273 | return (value >= 0 ? WHITE : BLACK); |
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274 | } |
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275 | else |
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276 | { |
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277 | return (value <= 0 ? WHITE : BLACK); |
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278 | } |
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279 | } |
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280 | |||
281 | int getWhiteBishopBlockingIndex(const Position * position, |
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282 | const Bitboard bishopSquares) |
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283 | { |
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284 | const Bitboard ownPawns = |
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285 | position->piecesOfType[WHITE_PAWN] & bishopSquares; |
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286 | const Bitboard blockingPieces = position->piecesOfColor[BLACK] | ownPawns; |
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287 | const Bitboard blockedPawns = (blockingPieces >> 8) & ownPawns; |
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288 | |||
289 | return getNumberOfSetSquares(ownPawns) + |
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290 | getNumberOfSetSquares(ownPawns & extendedCenter) + |
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291 | getNumberOfSetSquares(blockedPawns); |
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292 | } |
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293 | |||
294 | int getBlackBishopBlockingIndex(const Position * position, |
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295 | const Bitboard bishopSquares) |
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296 | { |
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297 | const Bitboard ownPawns = |
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298 | position->piecesOfType[BLACK_PAWN] & bishopSquares; |
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299 | const Bitboard blockingPieces = position->piecesOfColor[WHITE] | ownPawns; |
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300 | const Bitboard blockedPawns = (blockingPieces << 8) & ownPawns; |
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301 | |||
302 | return getNumberOfSetSquares(ownPawns) + |
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303 | getNumberOfSetSquares(ownPawns & extendedCenter) + |
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304 | getNumberOfSetSquares(blockedPawns); |
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305 | } |
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306 | |||
307 | Bitboard getPromotablePawns(const Position * position, const Color color) |
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308 | { |
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309 | const Color oppColor = opponent(color); |
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310 | const Square oppKing = position->king[oppColor]; |
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311 | const bool lightSquaredBishop = (bool) |
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312 | (EMPTY_BITBOARD != |
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313 | (lightSquares & position->piecesOfType[BISHOP | color])); |
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314 | const Bitboard pawns = position->piecesOfType[PAWN | color]; |
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315 | Bitboard supporters; |
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316 | File excludeFile; |
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317 | Rank promotionRank; |
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318 | Square promotionSquare; |
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319 | |||
320 | if (color == WHITE) |
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321 | { |
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322 | excludeFile = (lightSquaredBishop ? FILE_H : FILE_A); |
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323 | promotionRank = RANK_8; |
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324 | } |
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325 | else |
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326 | { |
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327 | excludeFile = (lightSquaredBishop ? FILE_A : FILE_H); |
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328 | promotionRank = RANK_1; |
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329 | } |
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330 | |||
331 | promotionSquare = getSquare(excludeFile, promotionRank); |
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332 | supporters = companionFiles[promotionSquare] & pawns; |
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333 | |||
334 | if (distance(oppKing, promotionSquare) <= 1 && |
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335 | supporters == EMPTY_BITBOARD) |
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336 | { |
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337 | return pawns & ~squaresOfFile[excludeFile]; |
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338 | } |
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339 | else |
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340 | { |
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341 | return pawns; |
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342 | } |
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343 | } |
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344 | |||
345 | bool oppositeColoredBishops(const Position * position) |
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346 | { |
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347 | if (getPieceCount(position, (Piece) WHITE_BISHOP_DARK) + |
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348 | getPieceCount(position, (Piece) WHITE_BISHOP_LIGHT) == 1 && |
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349 | getPieceCount(position, (Piece) BLACK_BISHOP_DARK) + |
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350 | getPieceCount(position, (Piece) BLACK_BISHOP_LIGHT) == 1) |
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351 | { |
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352 | const Bitboard bishops = |
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353 | position->piecesOfType[WHITE_BISHOP] | |
||
354 | position->piecesOfType[BLACK_BISHOP]; |
||
355 | |||
356 | return (bool) ((lightSquares & bishops) != EMPTY_BITBOARD && |
||
357 | (darkSquares & bishops) != EMPTY_BITBOARD); |
||
358 | } |
||
359 | else |
||
360 | { |
||
361 | return FALSE; |
||
362 | } |
||
363 | } |
||
364 | |||
365 | bool passiveKingStopsPawn(const Square kingSquare, |
||
366 | const Square pawnSquare, const Color pawnColor) |
||
367 | { |
||
368 | return testSquare(pawnOpponents[pawnColor][pawnSquare], kingSquare); |
||
369 | } |
||
370 | |||
371 | bool passiveKingOnFileStopsPawn(const Square kingSquare, |
||
372 | const Square pawnSquare, |
||
373 | const Color pawnColor) |
||
374 | { |
||
375 | return file(kingSquare) == file(pawnSquare) && |
||
376 | testSquare(pawnOpponents[pawnColor][pawnSquare], kingSquare); |
||
377 | } |
||
378 | |||
379 | int getKnnkpChances(const Position * position, const Color color) |
||
380 | { |
||
381 | Bitboard oppPawns = position->piecesOfType[PAWN | opponent(color)]; |
||
382 | |||
383 | return ((oppPawns & troitzkyArea[color]) == EMPTY_BITBOARD ? 0 : 8); |
||
384 | } |
||
385 | |||
386 | int getKppxKxChances(const Position * position, const Color color) |
||
387 | { |
||
388 | Bitboard ownPawns = position->piecesOfType[PAWN | color]; |
||
389 | File file; |
||
390 | int fileCount = 0; |
||
391 | |||
392 | for (file = FILE_A; file <= FILE_H; file++) |
||
393 | { |
||
394 | if ((squaresOfFile[file] & ownPawns) != EMPTY_BITBOARD) |
||
395 | { |
||
396 | if (++fileCount > 1) |
||
397 | { |
||
398 | return 16; |
||
399 | } |
||
400 | } |
||
401 | } |
||
402 | |||
403 | if (fileCount == 1) |
||
404 | { |
||
405 | const Square oppKing = position->king[opponent(color)]; |
||
406 | Square square; |
||
407 | |||
408 | ITERATE_BITBOARD(&ownPawns, square) |
||
409 | { |
||
410 | if (passiveKingOnFileStopsPawn(oppKing, square, color) == FALSE) |
||
411 | { |
||
412 | return (distance(oppKing, square) <= 2 ? 14 : 16); |
||
413 | } |
||
414 | } |
||
415 | |||
416 | return (position->piecesOfType[KNIGHT | color] != |
||
417 | EMPTY_BITBOARD ? 8 : 4); |
||
418 | } |
||
419 | |||
420 | return 16; |
||
421 | } |
||
422 | |||
423 | int getKpxKpxChances(const Position * position, const EvaluationBase * base, |
||
424 | const Color color) |
||
425 | { |
||
426 | if (base->passedPawns[WHITE] != EMPTY_BITBOARD || |
||
427 | base->passedPawns[BLACK] != EMPTY_BITBOARD) |
||
428 | { |
||
429 | return 16; |
||
430 | } |
||
431 | else |
||
432 | { |
||
433 | const int chancesByPawnWidth[8] = { 0, 5, 9, 13, 15, 16, 16, 16 }; |
||
434 | const int width = getWidth(position->piecesOfType[PAWN | color]); |
||
435 | const int chances = chancesByPawnWidth[width]; |
||
436 | |||
437 | if (chances < 16) |
||
438 | { |
||
439 | const Color oppColor = opponent(color); |
||
440 | const int kingDistance = |
||
441 | getMinimumDistance(position->piecesOfType[PAWN | oppColor], |
||
442 | position->king[oppColor]); |
||
443 | |||
444 | return min(16, chances + 2 * (kingDistance - 1)); |
||
445 | } |
||
446 | |||
447 | return chances; |
||
448 | } |
||
449 | } |
||
450 | |||
451 | int getKrppkrChances(const Position * position, const Color color) |
||
452 | { |
||
453 | const Color oppColor = opponent(color); |
||
454 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
455 | const Square oppKing = position->king[oppColor]; |
||
456 | Square square; |
||
457 | Bitboard files = EMPTY_BITBOARD; |
||
458 | |||
459 | assert(getNumberOfSetSquares(pawns) == 2); |
||
460 | |||
461 | if (colorRank(color, oppKing) == RANK_8) |
||
462 | { |
||
463 | return 16; |
||
464 | } |
||
465 | |||
466 | ITERATE_BITBOARD(&pawns, square) |
||
467 | { |
||
468 | const File pawnFile = file(square); |
||
469 | |||
470 | files |= minValue[getSquare(pawnFile, RANK_1)]; |
||
471 | |||
472 | if (passiveKingStopsPawn(oppKing, square, color) == FALSE) |
||
473 | { |
||
474 | const int fileDiff = abs(file(oppKing) - pawnFile); |
||
475 | const int rankDiff = |
||
476 | colorRank(color, square) - colorRank(color, oppKing); |
||
477 | |||
478 | if ((fileDiff > 2) || (fileDiff == 2 && rankDiff >= 0)) |
||
479 | { |
||
480 | return 16; |
||
481 | } |
||
482 | } |
||
483 | } |
||
484 | |||
485 | if (files == A1C1 || files == F1H1 || getNumberOfSetSquares(files) == 1) |
||
486 | { |
||
487 | return 4; |
||
488 | } |
||
489 | |||
490 | return 16; |
||
491 | } |
||
492 | |||
493 | int getKrpkrChances(const Position * position, const Color color) |
||
494 | { |
||
495 | const Color oppColor = opponent(color); |
||
496 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
497 | const Square oppKing = position->king[oppColor]; |
||
498 | Square square = getLastSquare(&pawns); |
||
499 | |||
500 | assert(getNumberOfSetSquares(pawns) == 0); |
||
501 | |||
502 | if (passiveKingStopsPawn(oppKing, square, color)) |
||
503 | { |
||
504 | if (testSquare(krprkDrawFiles, square)) |
||
505 | { |
||
506 | return 2; |
||
507 | } |
||
508 | else |
||
509 | { |
||
510 | const Square king = position->king[color]; |
||
511 | const Rank kingRank = colorRank(color, king); |
||
512 | const Rank pawnRank = colorRank(color, square); |
||
513 | |||
514 | if (kingRank < RANK_6 || pawnRank < RANK_6) |
||
515 | { |
||
516 | return 2; |
||
517 | } |
||
518 | } |
||
519 | } |
||
520 | |||
521 | return 16; |
||
522 | } |
||
523 | |||
524 | int getKqppkqChances(const Position * position, const Color color) |
||
525 | { |
||
526 | const Color oppColor = opponent(color); |
||
527 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
528 | const Square oppKing = position->king[oppColor]; |
||
529 | Square square; |
||
530 | Bitboard files = EMPTY_BITBOARD; |
||
531 | |||
532 | assert(getNumberOfSetSquares(pawns) == 2); |
||
533 | |||
534 | ITERATE_BITBOARD(&pawns, square) |
||
535 | { |
||
536 | if (passiveKingStopsPawn(oppKing, square, color) == FALSE) |
||
537 | { |
||
538 | return 16; |
||
539 | } |
||
540 | |||
541 | files |= minValue[getSquare(file(square), RANK_1)]; |
||
542 | } |
||
543 | |||
544 | if (files == A1B1 || files == G1H1 || getNumberOfSetSquares(files) == 1) |
||
545 | { |
||
546 | return 4; |
||
547 | } |
||
548 | |||
549 | return 16; |
||
550 | } |
||
551 | |||
552 | int getKqpkqChances(const Position * position, const Color color) |
||
553 | { |
||
554 | const Color oppColor = opponent(color); |
||
555 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
556 | const Square oppKing = position->king[oppColor]; |
||
557 | Square square = getLastSquare(&pawns); |
||
558 | const File pawnFile = file(square); |
||
559 | const Rank pawnRank = colorRank(color, square); |
||
560 | const int distDiff = distance(oppKing, square) - |
||
561 | distance(position->king[color], square); |
||
562 | const int distDiv = (distDiff <= 0 ? 2 : 1); |
||
563 | |||
564 | assert(getNumberOfSetSquares(pawns) == 0); |
||
565 | |||
566 | if (pawnRank <= RANK_6 && (pawnFile <= FILE_B || pawnFile >= FILE_G)) |
||
567 | { |
||
568 | return (passiveKingStopsPawn(oppKing, square, color) ? 1 : 4 / distDiv); |
||
569 | } |
||
570 | else |
||
571 | { |
||
572 | return (passiveKingStopsPawn(oppKing, square, color) ? |
||
573 | 4 : 16 / distDiv); |
||
574 | } |
||
575 | } |
||
576 | |||
577 | int getKpkChances(const Position * position, const Color color) |
||
578 | { |
||
579 | const Color oppColor = opponent(color); |
||
580 | Bitboard pawns = position->piecesOfType[(Piece) (PAWN | color)]; |
||
581 | |||
582 | if ((pawns & nonA & nonH) != EMPTY_BITBOARD) |
||
583 | { |
||
584 | return 16; |
||
585 | } |
||
586 | else |
||
587 | { |
||
588 | const Square oppKing = position->king[oppColor]; |
||
589 | Square square; |
||
590 | |||
591 | ITERATE_BITBOARD(&pawns, square) |
||
592 | { |
||
593 | if (passiveKingStopsPawn(oppKing, square, color) == FALSE) |
||
594 | { |
||
595 | return 16; |
||
596 | } |
||
597 | } |
||
598 | |||
599 | return 0; /* king holds pawn(s) */ |
||
600 | } |
||
601 | } |
||
602 | |||
603 | int getKbpkChances(const Position * position, const Color color) |
||
604 | { |
||
605 | const Color oppColor = opponent(color); |
||
606 | const bool oppColors = oppositeColoredBishops(position); |
||
607 | const int max = (oppColors ? 8 : 16); |
||
608 | const Bitboard promotablePawns = getPromotablePawns(position, color); |
||
609 | const int numPromotablePawns = getNumberOfSetSquares(promotablePawns); |
||
610 | const int numDefenders = |
||
611 | (oppColors ? |
||
612 | getNumberOfSetSquares(position->piecesOfType[BISHOP | oppColor]) : 0); |
||
613 | |||
614 | return (numPromotablePawns > numDefenders ? max : 0); |
||
615 | } |
||
616 | |||
617 | int specialPositionChances(const Position * position, |
||
618 | const EvaluationBase * base, |
||
619 | const SpecialEvalType type, const Color color) |
||
620 | { |
||
621 | switch (type) |
||
622 | { |
||
623 | case Se_KpK: |
||
624 | return getKpkChances(position, color); |
||
625 | |||
626 | case Se_KbpK: |
||
627 | return getKbpkChances(position, color); |
||
628 | |||
629 | case Se_KrpKr: |
||
630 | return getKrpkrChances(position, color); |
||
631 | |||
632 | case Se_KrppKr: |
||
633 | return getKrppkrChances(position, color); |
||
634 | |||
635 | case Se_KqpKq: |
||
636 | return getKqpkqChances(position, color); |
||
637 | |||
638 | case Se_KqppKq: |
||
639 | return getKqppkqChances(position, color); |
||
640 | |||
641 | case Se_KnnKp: |
||
642 | return getKnnkpChances(position, color); |
||
643 | |||
644 | case Se_KppxKx: |
||
645 | return getKppxKxChances(position, color); |
||
646 | |||
647 | case Se_KpxKpx: |
||
648 | return getKpxKpxChances(position, base, color); |
||
649 | |||
650 | default: |
||
651 | return 16; |
||
652 | } |
||
653 | } |
||
654 | |||
655 | int getChances(const Position * position, |
||
656 | const EvaluationBase * base, const Color winningColor) |
||
657 | { |
||
658 | const MaterialInfo *mi = base->materialInfo; |
||
659 | int chances = 16; |
||
660 | |||
661 | if (numberOfNonPawnPieces(position, winningColor) <= 4 && |
||
662 | getPieceCount(position, WHITE_QUEEN) <= 1 && |
||
663 | getPieceCount(position, BLACK_QUEEN) <= 1) |
||
664 | { |
||
665 | if (winningColor == WHITE) |
||
666 | { |
||
667 | if (mi->specialEvalWhite != Se_None) |
||
668 | { |
||
669 | const int specialChances = |
||
670 | specialPositionChances(position, base, mi->specialEvalWhite, |
||
671 | WHITE); |
||
672 | |||
673 | chances = min(specialChances, mi->chancesWhite); |
||
674 | } |
||
675 | else |
||
676 | { |
||
677 | chances = mi->chancesWhite; |
||
678 | } |
||
679 | } |
||
680 | else |
||
681 | { |
||
682 | if (mi->specialEvalBlack != Se_None) |
||
683 | { |
||
684 | const int specialChances = |
||
685 | specialPositionChances(position, base, mi->specialEvalBlack, |
||
686 | BLACK); |
||
687 | |||
688 | chances = min(specialChances, mi->chancesBlack); |
||
689 | } |
||
690 | else |
||
691 | { |
||
692 | chances = mi->chancesBlack; |
||
693 | } |
||
694 | } |
||
695 | } |
||
696 | |||
697 | return chances; |
||
698 | } |
||
699 | |||
700 | bool hasBishopPair(const Position * position, const Color color) |
||
701 | { |
||
702 | const Bitboard *bishops = |
||
703 | &position->piecesOfType[(Piece) (BISHOP | color)]; |
||
704 | |||
705 | return (bool) ((lightSquares & *bishops) != EMPTY_BITBOARD && |
||
706 | (darkSquares & *bishops) != EMPTY_BITBOARD); |
||
707 | } |
||
708 | |||
709 | int phaseValue(const INT32 value, const Position * position, |
||
710 | EvaluationBase * base) |
||
711 | { |
||
712 | const INT32 materialValue = base->materialBalance + |
||
713 | base->materialInfo->materialBalance; |
||
714 | const int materialOpeningValue = getOpeningValue(materialValue); |
||
715 | const int materialEndgameValue = getEndgameValue(materialValue); |
||
716 | const int chancesWhite = getChances(position, base, WHITE); |
||
717 | const int chancesBlack = getChances(position, base, BLACK); |
||
718 | const int chances = max(chancesWhite, chancesBlack); |
||
719 | const int openingValue = materialOpeningValue + getOpeningValue(value); |
||
720 | const int endgameValue = (materialEndgameValue * chances) / 16 + |
||
721 | (getEndgameValue(value) * (16 + chances)) / 32; |
||
722 | |||
723 | return (openingValue * (256 - base->materialInfo->phaseIndex) + |
||
724 | endgameValue * base->materialInfo->phaseIndex) / 256; |
||
725 | } |
||
726 | |||
727 | INT32 materialBalance(const Position * position) |
||
728 | { |
||
729 | const INT32 bishopPairBonus = |
||
730 | V(VALUE_BISHOP_PAIR_OPENING, VALUE_BISHOP_PAIR_ENDGAME); |
||
731 | static const INT32 knightBonus = V(0, 5); |
||
732 | static const INT32 rookMalus = V(5, 0); |
||
733 | static const INT32 rookPairMalus = V(17, 25); |
||
734 | static const INT32 rookQueenMalus = V(8, 12); |
||
735 | static const INT32 pieceUpBonus = |
||
736 | V(DEFAULTVALUE_PIECE_UP_OPENING, DEFAULTVALUE_PIECE_UP_ENDGAME); |
||
737 | |||
738 | INT32 balance = 0; |
||
739 | const int pawnCountWhite = position->numberOfPawns[WHITE] - 5; |
||
740 | const int pawnCountBlack = position->numberOfPawns[BLACK] - 5; |
||
741 | const int numWhiteKnights = getPieceCount(position, WHITE_KNIGHT); |
||
742 | const int numBlackKnights = getPieceCount(position, BLACK_KNIGHT); |
||
743 | const int knightSaldo = pawnCountWhite * numWhiteKnights - |
||
744 | pawnCountBlack * numBlackKnights; |
||
745 | const int numWhiteRooks = getPieceCount(position, WHITE_ROOK); |
||
746 | const int numBlackRooks = getPieceCount(position, BLACK_ROOK); |
||
747 | const int rookSaldo = pawnCountWhite * numWhiteRooks - |
||
748 | pawnCountBlack * numBlackRooks; |
||
749 | const int pieceCountSaldo = |
||
750 | (numberOfNonPawnPieces(position, WHITE) - numWhiteRooks - |
||
751 | getPieceCount(position, WHITE_QUEEN)) - |
||
752 | (numberOfNonPawnPieces(position, BLACK) - numBlackRooks - |
||
753 | getPieceCount(position, BLACK_QUEEN)); |
||
754 | |||
755 | if (hasBishopPair(position, WHITE)) |
||
756 | { |
||
757 | balance += bishopPairBonus; |
||
758 | } |
||
759 | |||
760 | if (hasBishopPair(position, BLACK)) |
||
761 | { |
||
762 | balance -= bishopPairBonus; |
||
763 | } |
||
764 | |||
765 | balance += knightSaldo * knightBonus - rookSaldo * rookMalus; |
||
766 | |||
767 | if (numWhiteRooks >= 2) |
||
768 | { |
||
769 | balance -= rookPairMalus + rookQueenMalus; |
||
770 | } |
||
771 | else if (numWhiteRooks + getPieceCount(position, WHITE_QUEEN) >= 2) |
||
772 | { |
||
773 | balance -= rookQueenMalus; |
||
774 | } |
||
775 | |||
776 | if (numBlackRooks >= 2) |
||
777 | { |
||
778 | balance += rookPairMalus + rookQueenMalus; |
||
779 | } |
||
780 | else if (numBlackRooks + getPieceCount(position, BLACK_QUEEN) >= 2) |
||
781 | { |
||
782 | balance += rookQueenMalus; |
||
783 | } |
||
784 | |||
785 | if (pieceCountSaldo > 0) |
||
786 | { |
||
787 | balance += pieceUpBonus; |
||
788 | } |
||
789 | else if (pieceCountSaldo < 0) |
||
790 | { |
||
791 | balance -= pieceUpBonus; |
||
792 | } |
||
793 | |||
794 | return balance; |
||
795 | } |
||
796 | |||
797 | /** |
||
798 | * Calculate a rough value of the specified position, |
||
799 | * based on the current pst-values and the specified evaluation base. |
||
800 | * |
||
801 | * @return the value of the specified position |
||
802 | */ |
||
803 | INT32 positionalBalance(const Position * position, EvaluationBase * base) |
||
804 | { |
||
805 | static const INT32 tempoBonus[2] = { |
||
806 | V(VALUE_TEMPO_OPENING, VALUE_TEMPO_ENDGAME), |
||
807 | V(-VALUE_TEMPO_OPENING, -VALUE_TEMPO_ENDGAME) |
||
808 | }; |
||
809 | const INT32 balance = position->balance + base->balance + |
||
810 | tempoBonus[position->activeColor]; |
||
811 | const int value = phaseValue(balance, position, base); |
||
812 | |||
813 | return (position->activeColor == WHITE ? value : -value); |
||
814 | } |
||
815 | |||
816 | /** |
||
817 | * Check if the specified color can win the specified position. |
||
818 | * |
||
819 | * @return FALSE if the specified color doesn't have sufficient material |
||
820 | * left to win the position |
||
821 | */ |
||
822 | bool hasWinningPotential(Position * position, Color color) |
||
823 | { |
||
824 | return (bool) (position->numberOfPieces[color] > 1); |
||
825 | } |
||
826 | |||
827 | /** |
||
828 | * Get the king safety hash value for the given king square. |
||
829 | */ |
||
830 | Bitboard calculateKingPawnSafetyHashKey(const Position * position, |
||
831 | const Color color) |
||
832 | { |
||
833 | const int mask[2] = |
||
834 | { WHITE_00 | WHITE_000 | 16, BLACK_00 | BLACK_000 | 32 }; |
||
835 | const int index = (position->castlingRights | 48) & mask[color]; |
||
836 | |||
837 | return position->pawnHashKey ^ |
||
838 | GENERATED_KEYTABLE[color][position->king[color]] ^ |
||
839 | GENERATED_KEYTABLE[2][index]; |
||
840 | } |
||
841 | |||
842 | int getPawnWidth(const Position * position, const Color color) |
||
843 | { |
||
844 | const Bitboard tmp = position->piecesOfType[(Piece) (PAWN | color)] | |
||
845 | minValue[position->king[opponent(color)]]; |
||
846 | |||
847 | return getWidth(tmp); |
||
848 | } |
||
849 | |||
850 | int getPassedPawnWidth(const Position * position, |
||
851 | const EvaluationBase * base, const Color color) |
||
852 | { |
||
853 | const Bitboard tmp = base->passedPawns[color] | |
||
854 | minValue[position->king[opponent(color)]]; |
||
855 | |||
856 | return getWidth(tmp); |
||
857 | } |
||
858 | |||
859 | int quad(int y_min, int y_max, int rank) |
||
860 | { |
||
861 | const int bonusPerRank[8] = { 0, 0, 0, 26, 77, 154, 256, 0 }; |
||
862 | |||
863 | return y_min + ((y_max - y_min) * bonusPerRank[rank] + 128) / 256; |
||
864 | } |
||
865 | |||
866 | static int getHomeSecurityWeight(const Position * position) |
||
867 | { |
||
868 | const int count = getPieceCount(position, WHITE_KNIGHT) + |
||
869 | getPieceCount(position, (Piece) WHITE_BISHOP_DARK) + |
||
870 | getPieceCount(position, (Piece) WHITE_BISHOP_LIGHT) + |
||
871 | getPieceCount(position, BLACK_KNIGHT) + |
||
872 | getPieceCount(position, (Piece) BLACK_BISHOP_DARK) + |
||
873 | getPieceCount(position, (Piece) BLACK_BISHOP_LIGHT); |
||
874 | |||
875 | return count * count; |
||
876 | } |
||
877 | |||
878 | bool squareIsPawnSafe(const EvaluationBase * base, |
||
879 | const Color color, const Square square) |
||
880 | { |
||
881 | return testSquare(base->pawnAttackableSquares[opponent(color)], |
||
882 | square) == FALSE; |
||
883 | } |
||
884 | |||
885 | bool hasAttackingBishop(const Position * position, |
||
886 | const Color attackingColor, const Square square) |
||
887 | { |
||
888 | const Bitboard attackers = |
||
889 | ((lightSquares & minValue[square]) != EMPTY_BITBOARD ? |
||
890 | lightSquares : darkSquares); |
||
891 | |||
892 | return (bool) |
||
893 | ((attackers & position->piecesOfType[BISHOP | attackingColor]) != |
||
894 | EMPTY_BITBOARD); |
||
895 | } |
||
896 | |||
897 | void getPawnInfo(const Position * position, EvaluationBase * base) |
||
898 | { |
||
899 | const Bitboard white = position->piecesOfType[WHITE_PAWN]; |
||
900 | const Bitboard black = position->piecesOfType[BLACK_PAWN]; |
||
901 | Bitboard whiteLateralSquares, blackLateralSquares; |
||
902 | Bitboard whiteSwamp, blackSwamp; |
||
903 | Bitboard pawnAttackableSquaresWhite, pawnAttackableSquaresBlack; |
||
904 | register Bitboard tmp1, tmp2; |
||
905 | |||
906 | /* Calculate upward and downward realms */ |
||
907 | tmp1 = (white << 8) | (white << 16) | (white << 24); |
||
908 | tmp1 |= (tmp1 << 24); |
||
909 | tmp2 = (white >> 8) | (white >> 16) | (white >> 24); |
||
910 | tmp2 |= (tmp2 >> 24); |
||
911 | |||
912 | base->doubledPawns[WHITE] = white & tmp2; |
||
913 | base->upwardRealm[WHITE] = (tmp1 = tmp1 | white); |
||
914 | pawnAttackableSquaresWhite = ((tmp1 & nonA) << 7) | ((tmp1 & nonH) << 9); |
||
915 | base->downwardRealm[WHITE] = tmp2; |
||
916 | |||
917 | /* Calculate upward and downward realms */ |
||
918 | tmp1 = (black >> 8) | (black >> 16) | (black >> 24); |
||
919 | tmp1 |= (tmp1 >> 24); |
||
920 | tmp2 = (black << 8) | (black << 16) | (black << 24); |
||
921 | tmp2 |= (tmp2 << 24); |
||
922 | |||
923 | base->doubledPawns[BLACK] = black & tmp2; |
||
924 | base->upwardRealm[BLACK] = (tmp1 = tmp1 | black); |
||
925 | pawnAttackableSquaresBlack = ((tmp1 & nonA) >> 9) | ((tmp1 & nonH) >> 7); |
||
926 | base->downwardRealm[BLACK] = tmp2; |
||
927 | |||
928 | /* Calculate the squares protected by a pawn */ |
||
929 | whiteLateralSquares = ((white & nonA) >> 1) | ((white & nonH) << 1); |
||
930 | base->pawnProtectedSquares[WHITE] = whiteLateralSquares << 8; |
||
931 | blackLateralSquares = ((black & nonA) >> 1) | ((black & nonH) << 1); |
||
932 | base->pawnProtectedSquares[BLACK] = blackLateralSquares >> 8; |
||
933 | |||
934 | /* Identify the passed pawns */ |
||
935 | whiteSwamp = base->downwardRealm[BLACK] | base->upwardRealm[WHITE] | |
||
936 | pawnAttackableSquaresWhite; |
||
937 | blackSwamp = base->downwardRealm[WHITE] | base->upwardRealm[BLACK] | |
||
938 | pawnAttackableSquaresBlack; |
||
939 | |||
940 | base->passedPawns[WHITE] = white & ~blackSwamp; |
||
941 | base->passedPawns[BLACK] = black & ~whiteSwamp; |
||
942 | |||
943 | /* Calculate the weak pawns */ |
||
944 | tmp2 = ~(white | black | base->pawnProtectedSquares[BLACK]); |
||
945 | tmp1 = (whiteLateralSquares & tmp2) >> 8; |
||
946 | tmp1 |= (tmp1 & squaresOfRank[RANK_3] & tmp2) >> 8; |
||
947 | base->weakPawns[WHITE] = |
||
948 | (white & ~(pawnAttackableSquaresWhite | whiteLateralSquares | tmp1)); |
||
949 | |||
950 | tmp2 = ~(white | black | base->pawnProtectedSquares[WHITE]); |
||
951 | tmp1 = (blackLateralSquares & tmp2) << 8; |
||
952 | tmp1 |= (tmp1 & squaresOfRank[RANK_6] & tmp2) << 8; |
||
953 | base->weakPawns[BLACK] = |
||
954 | (black & ~(pawnAttackableSquaresBlack | blackLateralSquares | tmp1)); |
||
955 | |||
956 | /* Calculate the candidates */ |
||
957 | base->candidatePawns[WHITE] = white & ~base->passedPawns[WHITE] & |
||
958 | (pawnAttackableSquaresWhite | whiteLateralSquares) & |
||
959 | ~(base->upwardRealm[BLACK] | base->downwardRealm[WHITE]); |
||
960 | |||
961 | base->candidatePawns[BLACK] = black & ~base->passedPawns[BLACK] & |
||
962 | (pawnAttackableSquaresBlack | blackLateralSquares) & |
||
963 | ~(base->upwardRealm[WHITE] | base->downwardRealm[BLACK]); |
||
964 | |||
965 | #ifdef BONUS_HIDDEN_PASSER |
||
966 | /* Calculate the hidden candidates */ |
||
967 | base->hiddenCandidatePawns[WHITE] = white & (black >> 8) & |
||
968 | ~pawnAttackableSquaresBlack & ~(blackLateralSquares) & |
||
969 | (squaresOfRank[RANK_5] | squaresOfRank[RANK_6]) & |
||
970 | base->pawnProtectedSquares[WHITE]; |
||
971 | |||
972 | base->hiddenCandidatePawns[BLACK] = black & (white << 8) & |
||
973 | ~pawnAttackableSquaresWhite & ~(whiteLateralSquares) & |
||
974 | (squaresOfRank[RANK_4] | squaresOfRank[RANK_3]) & |
||
975 | base->pawnProtectedSquares[BLACK]; |
||
976 | #endif |
||
977 | |||
978 | tmp1 = black & base->pawnProtectedSquares[BLACK]; |
||
979 | tmp2 = ((tmp1 & nonA) >> 9) & ((tmp1 & nonH) >> 7); |
||
980 | tmp2 &= ~pawnAttackableSquaresWhite; |
||
981 | tmp1 = tmp2 | (tmp2 >> 8); |
||
982 | base->fixedPawns[WHITE] = tmp1 | (tmp1 >> 16) | (tmp1 >> 32); |
||
983 | |||
984 | tmp1 = white & base->pawnProtectedSquares[WHITE]; |
||
985 | tmp2 = ((tmp1 & nonA) << 7) & ((tmp1 & nonH) << 9); |
||
986 | tmp2 &= ~pawnAttackableSquaresBlack; |
||
987 | tmp1 = tmp2 | (tmp2 << 8); |
||
988 | base->fixedPawns[BLACK] = tmp1 | (tmp1 << 16) | (tmp1 << 32); |
||
989 | |||
990 | #ifdef BONUS_HIDDEN_PASSER |
||
991 | base->hasPassersOrCandidates[WHITE] = (bool) |
||
992 | (base->passedPawns[WHITE] != EMPTY_BITBOARD || |
||
993 | base->candidatePawns[WHITE] != EMPTY_BITBOARD || |
||
994 | base->hiddenCandidatePawns[WHITE] != EMPTY_BITBOARD); |
||
995 | |||
996 | base->hasPassersOrCandidates[BLACK] = (bool) |
||
997 | (base->passedPawns[BLACK] != EMPTY_BITBOARD || |
||
998 | base->candidatePawns[BLACK] != EMPTY_BITBOARD || |
||
999 | base->hiddenCandidatePawns[BLACK] != EMPTY_BITBOARD); |
||
1000 | #endif |
||
1001 | |||
1002 | tmp1 = (white << 8) & ~(white | black); |
||
1003 | tmp2 = white | (tmp1 & ~base->pawnProtectedSquares[BLACK]); |
||
1004 | tmp2 |= tmp1 & base->pawnProtectedSquares[WHITE]; |
||
1005 | tmp1 &= squaresOfRank[RANK_3] & ~base->pawnProtectedSquares[BLACK]; |
||
1006 | tmp1 = (tmp1 << 8) & ~(white | black); |
||
1007 | tmp2 |= tmp1 & ~base->pawnProtectedSquares[BLACK]; |
||
1008 | tmp2 |= tmp1 & base->pawnProtectedSquares[WHITE]; |
||
1009 | base->pawnAttackableSquares[WHITE] = |
||
1010 | ((tmp2 & nonA) << 7) | ((tmp2 & nonH) << 9); |
||
1011 | |||
1012 | /*dumpBitboard(base->pawnAttackableSquares[WHITE], "pawnAttackable white"); |
||
1013 | dumpPosition(position); */ |
||
1014 | |||
1015 | tmp1 = (black >> 8) & ~(white | black); |
||
1016 | tmp2 = black | (tmp1 & ~base->pawnProtectedSquares[WHITE]); |
||
1017 | tmp2 |= tmp1 & base->pawnProtectedSquares[BLACK]; |
||
1018 | tmp1 &= squaresOfRank[RANK_6] & ~base->pawnProtectedSquares[WHITE]; |
||
1019 | tmp1 = (tmp1 >> 8) & ~(white | black); |
||
1020 | tmp2 |= tmp1 & ~base->pawnProtectedSquares[WHITE]; |
||
1021 | tmp2 |= tmp1 & base->pawnProtectedSquares[BLACK]; |
||
1022 | base->pawnAttackableSquares[BLACK] = |
||
1023 | ((tmp2 & nonA) >> 9) | ((tmp2 & nonH) >> 7); |
||
1024 | |||
1025 | base->chainPawns[WHITE] = white & |
||
1026 | (base->pawnProtectedSquares[WHITE] | whiteLateralSquares); |
||
1027 | base->chainPawns[BLACK] = black & |
||
1028 | (base->pawnProtectedSquares[BLACK] | blackLateralSquares); |
||
1029 | } |
||
1030 | |||
1031 | #define KP_DISTANCE_WEIGHT 6 |
||
1032 | #define KP_REDUCED_DISTANCE_WEIGHT 3 |
||
1033 | |||
1034 | static int getKingWhitePawnDistance(const Square pawnSquare, |
||
1035 | const Square kingSquare) |
||
1036 | { |
||
1037 | const int rankDiff = rank(pawnSquare) - rank(kingSquare); |
||
1038 | const int fileDistance = abs(file(pawnSquare) - file(kingSquare)); |
||
1039 | |||
1040 | return (rankDiff < 0 ? KP_REDUCED_DISTANCE_WEIGHT : |
||
1041 | KP_DISTANCE_WEIGHT) * abs(rankDiff) + |
||
1042 | KP_DISTANCE_WEIGHT * fileDistance; |
||
1043 | } |
||
1044 | |||
1045 | static int getKingBlackPawnDistance(const Square pawnSquare, |
||
1046 | const Square kingSquare) |
||
1047 | { |
||
1048 | const int rankDiff = rank(pawnSquare) - rank(kingSquare); |
||
1049 | const int fileDistance = abs(file(pawnSquare) - file(kingSquare)); |
||
1050 | |||
1051 | return (rankDiff > 0 ? KP_REDUCED_DISTANCE_WEIGHT : |
||
1052 | KP_DISTANCE_WEIGHT) * abs(rankDiff) + |
||
1053 | KP_DISTANCE_WEIGHT * fileDistance; |
||
1054 | } |
||
1055 | |||
1056 | static int getKingPawnDistanceValue(const Position * position, |
||
1057 | const Square kingSquare, Bitboard pawns) |
||
1058 | { |
||
1059 | Square square; |
||
1060 | int value = 1024; |
||
1061 | |||
1062 | ITERATE_BITBOARD(&pawns, square) |
||
1063 | { |
||
1064 | int currentValue; |
||
1065 | |||
1066 | if (position->piece[square] == WHITE_PAWN) |
||
1067 | { |
||
1068 | currentValue = getKingWhitePawnDistance(square, kingSquare); |
||
1069 | } |
||
1070 | else |
||
1071 | { |
||
1072 | currentValue = getKingBlackPawnDistance(square, kingSquare); |
||
1073 | } |
||
1074 | |||
1075 | if (currentValue < value) |
||
1076 | { |
||
1077 | value = currentValue; |
||
1078 | } |
||
1079 | } |
||
1080 | |||
1081 | return value; |
||
1082 | } |
||
1083 | |||
1084 | static int getKingPawnDistance(const Position * position, const Color color) |
||
1085 | { |
||
1086 | const Bitboard pawns = position->piecesOfType[WHITE_PAWN] | |
||
1087 | position->piecesOfType[BLACK_PAWN]; |
||
1088 | const Square kingSquare = position->king[color]; |
||
1089 | |||
1090 | if (pawns != EMPTY_BITBOARD) |
||
1091 | { |
||
1092 | int distance = 1; |
||
1093 | |||
1094 | while (1) |
||
1095 | { |
||
1096 | Bitboard pid = pawns & squaresInDistance[distance][kingSquare]; |
||
1097 | |||
1098 | if (pid != EMPTY_BITBOARD) |
||
1099 | { |
||
1100 | return getKingPawnDistanceValue(position, kingSquare, pid); |
||
1101 | } |
||
1102 | else |
||
1103 | { |
||
1104 | distance++; |
||
1105 | } |
||
1106 | } |
||
1107 | } |
||
1108 | |||
1109 | return 0; |
||
1110 | } |
||
1111 | |||
1112 | bool pawnIsPassed(const Position * position, const Square pawnSquare, |
||
1113 | const Color pawnColor) |
||
1114 | { |
||
1115 | const Color defenderColor = opponent(pawnColor); |
||
1116 | const Bitboard corridor = passedPawnCorridor[pawnColor][pawnSquare]; |
||
1117 | const Bitboard defenders = position->piecesOfType[PAWN | defenderColor] & |
||
1118 | (candidateDefenders[pawnColor][pawnSquare] | corridor); |
||
1119 | |||
1120 | if (defenders == EMPTY_BITBOARD) |
||
1121 | { |
||
1122 | const Bitboard blockers = position->piecesOfType[PAWN | pawnColor] & |
||
1123 | corridor; |
||
1124 | |||
1125 | return (bool) (blockers == EMPTY_BITBOARD); |
||
1126 | } |
||
1127 | |||
1128 | return FALSE; |
||
1129 | } |
||
1130 | |||
1131 | bool captureCreatesPasser(Position * position, const Square captureSquare, |
||
1132 | const Piece capturingPiece) |
||
1133 | { |
||
1134 | const Piece captured = position->piece[captureSquare]; |
||
1135 | const Color capturedColor = pieceColor(captured); |
||
1136 | const Color passerColor = opponent(capturedColor); |
||
1137 | Bitboard candidates = (passedPawnCorridor[capturedColor][captureSquare] | |
||
1138 | candidateDefenders[capturedColor][captureSquare]) & |
||
1139 | position->piecesOfType[PAWN | passerColor]; |
||
1140 | bool result = FALSE; |
||
1141 | |||
1142 | if (pieceType(capturingPiece) == PAWN && |
||
1143 | pawnIsPassed(position, captureSquare, passerColor)) |
||
1144 | { |
||
1145 | /* dumpSquare(captureSquare); |
||
1146 | dumpPosition(position); */ |
||
1147 | |||
1148 | return TRUE; |
||
1149 | } |
||
1150 | |||
1151 | if (candidates != EMPTY_BITBOARD) |
||
1152 | { |
||
1153 | const Bitboard pawnsOriginal = |
||
1154 | position->piecesOfType[PAWN | capturedColor]; |
||
1155 | Square square; |
||
1156 | |||
1157 | clearSquare(position->piecesOfType[PAWN | capturedColor], |
||
1158 | captureSquare); |
||
1159 | |||
1160 | ITERATE_BITBOARD(&candidates, square) |
||
1161 | { |
||
1162 | if (pawnIsPassed(position, square, passerColor)) |
||
1163 | { |
||
1164 | /*dumpSquare(captureSquare); |
||
1165 | dumpSquare(square); |
||
1166 | dumpBitboard(cc, "cd"); |
||
1167 | dumpPosition(position); */ |
||
1168 | |||
1169 | result = TRUE; |
||
1170 | candidates = EMPTY_BITBOARD; /* force loop exit */ |
||
1171 | } |
||
1172 | } |
||
1173 | |||
1174 | position->piecesOfType[PAWN | capturedColor] = pawnsOriginal; |
||
1175 | } |
||
1176 | |||
1177 | return result; |
||
1178 | } |
||
1179 | |||
1180 | bool passerWalks(const Position * position, |
||
1181 | const Square passerSquare, const Color passerColor) |
||
1182 | { |
||
1183 | const Square attackerKingSquare = position->king[passerColor]; |
||
1184 | const Square defenderKingSquare = position->king[opponent(passerColor)]; |
||
1185 | const int attackerDistance = distance(attackerKingSquare, passerSquare); |
||
1186 | const Rank kingRank = colorRank(passerColor, attackerKingSquare); |
||
1187 | const File passerFile = file(passerSquare); |
||
1188 | |||
1189 | if (passerFile >= FILE_B && passerFile <= FILE_G) |
||
1190 | { |
||
1191 | if ((kingRank == RANK_6 || kingRank == RANK_7) && |
||
1192 | kingRank > colorRank(passerColor, passerSquare) && |
||
1193 | abs(file(attackerKingSquare) - passerFile) <= 1 && |
||
1194 | attackerDistance <= 2) |
||
1195 | { |
||
1196 | if (position->activeColor == passerColor || |
||
1197 | attackerDistance == 1 || |
||
1198 | distance(defenderKingSquare, passerSquare) > 1) |
||
1199 | { |
||
1200 | return TRUE; |
||
1201 | } |
||
1202 | } |
||
1203 | |||
1204 | /* |
||
1205 | if (kingRank == colorRank(passerColor, passerSquare) + 2 && |
||
1206 | abs(file(attackerKingSquare) - passerFile) <= 1 && |
||
1207 | attackerDistance <= 2) |
||
1208 | { |
||
1209 | if (position->activeColor == passerColor || |
||
1210 | attackerDistance == 1 || |
||
1211 | distance(defenderKingSquare, passerSquare) > 1) |
||
1212 | { |
||
1213 | return TRUE; |
||
1214 | } |
||
1215 | } |
||
1216 | */ |
||
1217 | } |
||
1218 | else if ((kingRank == RANK_7 || kingRank == RANK_8) && |
||
1219 | abs(file(attackerKingSquare) - passerFile) == 1 && |
||
1220 | attackerDistance <= 2) |
||
1221 | { |
||
1222 | if (position->activeColor == passerColor || |
||
1223 | attackerDistance == 1 || |
||
1224 | distance(defenderKingSquare, passerSquare) > 1) |
||
1225 | { |
||
1226 | return TRUE; |
||
1227 | } |
||
1228 | } |
||
1229 | |||
1230 | return FALSE; |
||
1231 | } |
||
1232 | |||
1233 | #ifdef USE_ORTHO_BATTERY_PIECE |
||
1234 | static Piece getOrthoBatteryPiece(const Position * position, |
||
1235 | const Bitboard moves, |
||
1236 | const Square attackerSquare, |
||
1237 | const Color kingColor) |
||
1238 | { |
||
1239 | const Square kingSquare = position->king[kingColor]; |
||
1240 | Bitboard middlePiece = EMPTY_BITBOARD; |
||
1241 | |||
1242 | if (testSquare(generalMoves[ROOK][kingSquare], attackerSquare)) |
||
1243 | { |
||
1244 | middlePiece = generalMoves[ROOK][attackerSquare] & |
||
1245 | moves & getMagicRookMoves(kingSquare, position->allPieces); |
||
1246 | |||
1247 | if (middlePiece != EMPTY_BITBOARD) |
||
1248 | { |
||
1249 | const Square pieceSquare = getLastSquare(&middlePiece); |
||
1250 | |||
1251 | return position->piece[pieceSquare]; |
||
1252 | } |
||
1253 | } |
||
1254 | |||
1255 | return NO_PIECE; |
||
1256 | } |
||
1257 | #endif |
||
1258 | |||
1259 | Piece getDiaBatteryPiece(const Position * position, |
||
1260 | const Bitboard moves, |
||
1261 | const Square attackerSquare, const Color kingColor) |
||
1262 | { |
||
1263 | const Square kingSquare = position->king[kingColor]; |
||
1264 | Bitboard middlePiece = EMPTY_BITBOARD; |
||
1265 | |||
1266 | if (testSquare(generalMoves[BISHOP][kingSquare], attackerSquare)) |
||
1267 | { |
||
1268 | middlePiece = generalMoves[BISHOP][attackerSquare] & |
||
1269 | moves & getMagicBishopMoves(kingSquare, position->allPieces); |
||
1270 | |||
1271 | if (middlePiece != EMPTY_BITBOARD) |
||
1272 | { |
||
1273 | const Square pieceSquare = getLastSquare(&middlePiece); |
||
1274 | |||
1275 | return position->piece[pieceSquare]; |
||
1276 | } |
||
1277 | } |
||
1278 | |||
1279 | return NO_PIECE; |
||
1280 | } |
||
1281 | |||
1282 | Square getPinningPiece(const Position * position, |
||
1283 | const EvaluationBase * base, |
||
1284 | const Square pieceSquare, const Color pieceColor) |
||
1285 | { |
||
1286 | if (testSquare(base->pinnedCandidatesDia[pieceColor], pieceSquare)) |
||
1287 | { |
||
1288 | const Color oppColor = opponent(pieceColor); |
||
1289 | Bitboard pinningCandidates = position->piecesOfType[BISHOP | oppColor] | |
||
1290 | position->piecesOfType[QUEEN | oppColor]; |
||
1291 | |||
1292 | if (pinningCandidates != EMPTY_BITBOARD) |
||
1293 | { |
||
1294 | pinningCandidates &= |
||
1295 | generalMoves[BISHOP][position->king[pieceColor]]; |
||
1296 | |||
1297 | if (pinningCandidates != EMPTY_BITBOARD) |
||
1298 | { |
||
1299 | pinningCandidates &= |
||
1300 | getMagicBishopMoves(pieceSquare, position->allPieces); |
||
1301 | |||
1302 | if (pinningCandidates != EMPTY_BITBOARD) |
||
1303 | { |
||
1304 | return getFirstSquare(&pinningCandidates); |
||
1305 | } |
||
1306 | } |
||
1307 | } |
||
1308 | } |
||
1309 | |||
1310 | if (testSquare(base->pinnedCandidatesOrtho[pieceColor], pieceSquare)) |
||
1311 | { |
||
1312 | const Color oppColor = opponent(pieceColor); |
||
1313 | Bitboard pinningCandidates = position->piecesOfType[ROOK | oppColor] | |
||
1314 | position->piecesOfType[QUEEN | oppColor]; |
||
1315 | |||
1316 | if (pinningCandidates != EMPTY_BITBOARD) |
||
1317 | { |
||
1318 | pinningCandidates &= generalMoves[ROOK][position->king[pieceColor]]; |
||
1319 | |||
1320 | if (pinningCandidates != EMPTY_BITBOARD) |
||
1321 | { |
||
1322 | pinningCandidates &= |
||
1323 | getMagicRookMoves(pieceSquare, position->allPieces); |
||
1324 | |||
1325 | if (pinningCandidates != EMPTY_BITBOARD) |
||
1326 | { |
||
1327 | return getFirstSquare(&pinningCandidates); |
||
1328 | } |
||
1329 | } |
||
1330 | } |
||
1331 | } |
||
1332 | |||
1333 | return NO_SQUARE; |
||
1334 | } |
||
1335 | |||
1336 | #ifdef USE_CAN_CASTLE |
||
1337 | static bool canCastle(const Position * position, const Color color) |
||
1338 | { |
||
1339 | BYTE castlingRights[2] = { WHITE_00 | WHITE_000, BLACK_00 | BLACK_000 }; |
||
1340 | |||
1341 | return (castlingRights[color] & position->castlingRights) != 0; |
||
1342 | } |
||
1343 | #endif |
||
1344 | |||
1345 | #define PERSPECTIVE_WHITE |
||
1346 | #include "evaluationc.c" |
||
1347 | #undef PERSPECTIVE_WHITE |
||
1348 | #include "evaluationc.c" |
||
1349 | |||
1350 | static void evaluatePawns(const Position * position, EvaluationBase * base) |
||
1351 | { |
||
1352 | int opValue, egValue; |
||
1353 | |||
1354 | static const INT32 isolatedMalusPerFile[8] = { |
||
1355 | V(9, 9), V(13, 11), V(14, 11), V(14, 11), |
||
1356 | V(14, 11), V(14, 11), V(13, 11), V(9, 9) |
||
1357 | }; |
||
1358 | static const INT32 isolatedMalusPerOpenFile[8] = { |
||
1359 | V(13, 14), V(19, 16), V(21, 16), V(21, 16), |
||
1360 | V(21, 16), V(21, 16), V(19, 16), V(13, 14) |
||
1361 | }; |
||
1362 | static const INT32 backwardMalusPerFile[8] = { |
||
1363 | V(7, 9), V(10, 10), V(12, 10), V(12, 10), |
||
1364 | V(12, 10), V(12, 10), V(10, 10), V(7, 9) |
||
1365 | }; |
||
1366 | static const INT32 backwardMalusPerOpenFile[8] = { |
||
1367 | V(11, 13), V(15, 14), V(18, 14), V(18, 14), |
||
1368 | V(18, 14), V(18, 14), V(15, 14), V(11, 13) |
||
1369 | }; |
||
1370 | static const INT32 candidateBonusPerRank[8] = { |
||
1371 | V(0, 0), V(2, 5), V(2, 5), V(5, 11), |
||
1372 | V(13, 26), V(32, 64), V(0, 0), V(0, 0) |
||
1373 | }; |
||
1374 | |||
1375 | Square square; |
||
1376 | Bitboard pieces = (base->weakPawns[WHITE] | base->weakPawns[BLACK]); |
||
1377 | |||
1378 | ITERATE_BITBOARD(&pieces, square) |
||
1379 | { |
||
1380 | const Color pawnColor = pieceColor(position->piece[square]); |
||
1381 | const Color oppColor = opponent(pawnColor); |
||
1382 | const File pawnfile = file(square); |
||
1383 | const bool isolated = (bool) |
||
1384 | ((companionFiles[square] & |
||
1385 | position->piecesOfType[position->piece[square]]) == |
||
1386 | EMPTY_BITBOARD); |
||
1387 | const bool onOpenFile = (bool) |
||
1388 | (testSquare(base->upwardRealm[oppColor], square) == FALSE && |
||
1389 | testSquare(base->doubledPawns[pawnColor], square) == FALSE); |
||
1390 | |||
1391 | if (isolated) |
||
1392 | { |
||
1393 | if (onOpenFile) |
||
1394 | { |
||
1395 | addEvalMalusForColor(base, pawnColor, |
||
1396 | isolatedMalusPerOpenFile[pawnfile]); |
||
1397 | } |
||
1398 | else |
||
1399 | { |
||
1400 | addEvalMalusForColor(base, pawnColor, |
||
1401 | isolatedMalusPerFile[pawnfile]); |
||
1402 | } |
||
1403 | |||
1404 | if (testSquare(base->fixedPawns[pawnColor], square)) |
||
1405 | { |
||
1406 | addEvalMalusForColor(base, pawnColor, V(2, 3)); |
||
1407 | } |
||
1408 | } |
||
1409 | else /* backward */ |
||
1410 | { |
||
1411 | if (onOpenFile) |
||
1412 | { |
||
1413 | addEvalMalusForColor(base, pawnColor, |
||
1414 | backwardMalusPerOpenFile[pawnfile]); |
||
1415 | } |
||
1416 | else |
||
1417 | { |
||
1418 | addEvalMalusForColor(base, pawnColor, |
||
1419 | backwardMalusPerFile[pawnfile]); |
||
1420 | } |
||
1421 | |||
1422 | if (testSquare(base->fixedPawns[pawnColor], square)) |
||
1423 | { |
||
1424 | addEvalMalusForColor(base, pawnColor, V(2, 3)); |
||
1425 | } |
||
1426 | } |
||
1427 | } |
||
1428 | |||
1429 | pieces = (base->candidatePawns[WHITE] | base->candidatePawns[BLACK]); |
||
1430 | |||
1431 | ITERATE_BITBOARD(&pieces, square) |
||
1432 | { |
||
1433 | const Color pawnColor = pieceColor(position->piece[square]); |
||
1434 | const Bitboard supporters = candidateSupporters[pawnColor][square] & |
||
1435 | position->piecesOfType[PAWN | pawnColor]; |
||
1436 | const Bitboard defenders = candidateDefenders[pawnColor][square] & |
||
1437 | position->piecesOfType[PAWN | opponent(pawnColor)]; |
||
1438 | |||
1439 | if (getNumberOfSetSquares(supporters) >= |
||
1440 | getNumberOfSetSquares(defenders)) |
||
1441 | { |
||
1442 | const Bitboard ownDefenders = |
||
1443 | generalMoves[PAWN | opponent(pawnColor)][square] & |
||
1444 | position->piecesOfType[PAWN | pawnColor]; |
||
1445 | const Bitboard attackers = |
||
1446 | generalMoves[PAWN | pawnColor][square] & |
||
1447 | position->piecesOfType[PAWN | opponent(pawnColor)]; |
||
1448 | |||
1449 | if (getNumberOfSetSquares(ownDefenders) >= |
||
1450 | getNumberOfSetSquares(attackers)) |
||
1451 | { |
||
1452 | const Rank pawnRank = colorRank(pawnColor, square); |
||
1453 | |||
1454 | addEvalBonusForColor(base, pawnColor, |
||
1455 | candidateBonusPerRank[pawnRank]); |
||
1456 | } |
||
1457 | } |
||
1458 | } |
||
1459 | |||
1460 | base->balance += V(0, 5 * |
||
1461 | (getWidth(position->piecesOfType[WHITE_PAWN]) - |
||
1462 | getWidth(position->piecesOfType[BLACK_PAWN]))); |
||
1463 | |||
1464 | evaluateWhitePawns(base); |
||
1465 | evaluateBlackPawns(base); |
||
1466 | |||
1467 | opValue = getOpeningValue(base->balance); |
||
1468 | egValue = getEndgameValue(base->balance); |
||
1469 | base->balance = V((opValue * PAWN_EVAL_WEIGHT_OP) / 256, |
||
1470 | (egValue * PAWN_EVAL_WEIGHT_EG) / 256); |
||
1471 | } |
||
1472 | |||
1473 | static void evaluatePassedPawns(const Position * position, |
||
1474 | EvaluationBase * base) |
||
1475 | { |
||
1476 | Square square; |
||
1477 | Bitboard pieces = base->passedPawns[WHITE]; |
||
1478 | |||
1479 | ITERATE_BITBOARD(&pieces, square) |
||
1480 | { |
||
1481 | evaluateWhitePasser(position, base, square); |
||
1482 | } |
||
1483 | |||
1484 | pieces = base->passedPawns[BLACK]; |
||
1485 | |||
1486 | ITERATE_BITBOARD(&pieces, square) |
||
1487 | { |
||
1488 | evaluateBlackPasser(position, base, square); |
||
1489 | } |
||
1490 | } |
||
1491 | |||
1492 | static void evaluateWhiteTrappedBishops(const Position * position, |
||
1493 | EvaluationBase * base) |
||
1494 | { |
||
1495 | if ((position->piece[A7] == WHITE_BISHOP && |
||
1496 | position->piece[B6] == BLACK_PAWN) || |
||
1497 | (position->piece[B8] == WHITE_BISHOP && |
||
1498 | position->piece[C7] == BLACK_PAWN) || |
||
1499 | (position->piece[H7] == WHITE_BISHOP && |
||
1500 | position->piece[G6] == BLACK_PAWN) || |
||
1501 | (position->piece[G8] == WHITE_BISHOP && |
||
1502 | position->piece[F7] == BLACK_PAWN)) |
||
1503 | { |
||
1504 | base->balance -= V(BISHOP_MALUS_TRAPPED, BISHOP_MALUS_TRAPPED); |
||
1505 | } |
||
1506 | |||
1507 | if ((position->piece[A6] == WHITE_BISHOP && |
||
1508 | position->piece[B5] == BLACK_PAWN) || |
||
1509 | (position->piece[H6] == WHITE_BISHOP && |
||
1510 | position->piece[G5] == BLACK_PAWN)) |
||
1511 | { |
||
1512 | base->balance -= V(BISHOP_MALUS_TRAPPED / 2, BISHOP_MALUS_TRAPPED / 2); |
||
1513 | } |
||
1514 | |||
1515 | if ((position->piece[C1] == WHITE_BISHOP && |
||
1516 | position->piece[D2] == WHITE_PAWN && |
||
1517 | position->piece[D3] != NO_PIECE) || |
||
1518 | (position->piece[F1] == WHITE_BISHOP && |
||
1519 | position->piece[E2] == WHITE_PAWN && position->piece[E3] != NO_PIECE)) |
||
1520 | { |
||
1521 | base->balance -= V(BISHOP_MALUS_BLOCKED, BISHOP_MALUS_BLOCKED); |
||
1522 | } |
||
1523 | } |
||
1524 | |||
1525 | static void evaluateBlackTrappedBishops(const Position * position, |
||
1526 | EvaluationBase * base) |
||
1527 | { |
||
1528 | if ((position->piece[A2] == BLACK_BISHOP && |
||
1529 | position->piece[B3] == WHITE_PAWN) || |
||
1530 | (position->piece[B1] == BLACK_BISHOP && |
||
1531 | position->piece[C2] == WHITE_PAWN) || |
||
1532 | (position->piece[H2] == BLACK_BISHOP && |
||
1533 | position->piece[G3] == WHITE_PAWN) || |
||
1534 | (position->piece[G1] == BLACK_BISHOP && |
||
1535 | position->piece[F2] == WHITE_PAWN)) |
||
1536 | { |
||
1537 | base->balance += V(BISHOP_MALUS_TRAPPED, BISHOP_MALUS_TRAPPED); |
||
1538 | } |
||
1539 | |||
1540 | if ((position->piece[A3] == BLACK_BISHOP && |
||
1541 | position->piece[B4] == WHITE_PAWN) || |
||
1542 | (position->piece[H3] == BLACK_BISHOP && |
||
1543 | position->piece[G4] == WHITE_PAWN)) |
||
1544 | { |
||
1545 | base->balance += V(BISHOP_MALUS_TRAPPED / 2, BISHOP_MALUS_TRAPPED / 2); |
||
1546 | } |
||
1547 | |||
1548 | if ((position->piece[C8] == BLACK_BISHOP && |
||
1549 | position->piece[D7] == BLACK_PAWN && |
||
1550 | position->piece[D6] != NO_PIECE) || |
||
1551 | (position->piece[F8] == BLACK_BISHOP && |
||
1552 | position->piece[E7] == BLACK_PAWN && position->piece[E6] != NO_PIECE)) |
||
1553 | { |
||
1554 | base->balance += V(BISHOP_MALUS_BLOCKED, BISHOP_MALUS_BLOCKED); |
||
1555 | } |
||
1556 | } |
||
1557 | |||
1558 | static int getSafetyMalusOfKingFile(const Position * position, |
||
1559 | const int file, |
||
1560 | const Square kingSquare, |
||
1561 | const int fileType, const Color color) |
||
1562 | { |
||
1563 | return (color == WHITE ? |
||
1564 | getPawnSafetyMalusOfWhiteKingFile(position, file, kingSquare, |
||
1565 | fileType) : |
||
1566 | getPawnSafetyMalusOfBlackKingFile(position, file, kingSquare, |
||
1567 | fileType)); |
||
1568 | } |
||
1569 | |||
1570 | static int getSafetyMalusOfKingSquare(const Position * position, |
||
1571 | const Square kingSquare, |
||
1572 | const Color color) |
||
1573 | { |
||
1574 | const int kingFile = file(kingSquare); |
||
1575 | int malus = |
||
1576 | getSafetyMalusOfKingFile(position, kingFile, kingSquare, 1, color); |
||
1577 | |||
1578 | if (kingFile > FILE_A) |
||
1579 | { |
||
1580 | const int fileType = (kingFile <= FILE_D ? 0 : 2); |
||
1581 | |||
1582 | malus += getSafetyMalusOfKingFile(position, kingFile - 1, kingSquare, |
||
1583 | fileType, color); |
||
1584 | } |
||
1585 | |||
1586 | if (kingFile < FILE_H) |
||
1587 | { |
||
1588 | const int fileType = (kingFile <= FILE_D ? 2 : 0); |
||
1589 | |||
1590 | malus += getSafetyMalusOfKingFile(position, kingFile + 1, kingSquare, |
||
1591 | fileType, color); |
||
1592 | } |
||
1593 | |||
1594 | if (malus == 0) |
||
1595 | { |
||
1596 | malus = 8; /* malus for weak back rank */ |
||
1597 | } |
||
1598 | |||
1599 | return malus; |
||
1600 | } |
||
1601 | |||
1602 | static INT32 getPawnShelterMalus(const Position * position, const Color color, |
||
1603 | KingSafetyHashInfo * kingSafetyHashtable) |
||
1604 | { |
||
1605 | const Bitboard hashKey = calculateKingPawnSafetyHashKey(position, color); |
||
1606 | KingSafetyHashInfo *kingSafetyHashInfo = |
||
1607 | &kingSafetyHashtable[hashKey & KINGSAFETY_HASHTABLE_MASK]; |
||
1608 | |||
1609 | if (kingSafetyHashInfo->hashKey == hashKey && |
||
1610 | kingSafetyHashInfo->hashKey != 0) |
||
1611 | { |
||
1612 | return kingSafetyHashInfo->safetyMalus; |
||
1613 | } |
||
1614 | else |
||
1615 | { |
||
1616 | static const int rankByColor[2] = { RANK_1, RANK_8 }; |
||
1617 | int cr00, cr000; |
||
1618 | const Square kingSquare = position->king[color]; |
||
1619 | int pawnShelterMalus = 0, castlingShelterMalus = 0; |
||
1620 | INT32 malus; |
||
1621 | |||
1622 | if (color == WHITE) |
||
1623 | { |
||
1624 | cr00 = WHITE_00, cr000 = WHITE_000; |
||
1625 | } |
||
1626 | else |
||
1627 | { |
||
1628 | cr00 = BLACK_00, cr000 = BLACK_000; |
||
1629 | } |
||
1630 | |||
1631 | pawnShelterMalus = castlingShelterMalus = |
||
1632 | getSafetyMalusOfKingSquare(position, kingSquare, color); |
||
1633 | |||
1634 | if (position->castlingRights & cr00) |
||
1635 | { |
||
1636 | const Square kingSquare = getSquare(FILE_G, rankByColor[color]); |
||
1637 | const int malus00 = |
||
1638 | getSafetyMalusOfKingSquare(position, kingSquare, color); |
||
1639 | |||
1640 | castlingShelterMalus = min(malus00, castlingShelterMalus); |
||
1641 | } |
||
1642 | |||
1643 | if (position->castlingRights & cr000) |
||
1644 | { |
||
1645 | const Square kingSquare = getSquare(FILE_B, rankByColor[color]); |
||
1646 | const int malus000 = |
||
1647 | getSafetyMalusOfKingSquare(position, kingSquare, color); |
||
1648 | |||
1649 | castlingShelterMalus = min(malus000, castlingShelterMalus); |
||
1650 | } |
||
1651 | |||
1652 | pawnShelterMalus = (pawnShelterMalus + castlingShelterMalus) / 2; |
||
1653 | malus = V(pawnShelterMalus, getKingPawnDistance(position, color)); |
||
1654 | kingSafetyHashInfo->hashKey = hashKey; |
||
1655 | kingSafetyHashInfo->safetyMalus = malus; |
||
1656 | |||
1657 | return malus; |
||
1658 | } |
||
1659 | } |
||
1660 | |||
1661 | static Bitboard getWellDefendedSquares(EvaluationBase * base, |
||
1662 | const Color color) |
||
1663 | { |
||
1664 | return base->pawnProtectedSquares[color] | |
||
1665 | base->knightAttackedSquares[color] | base->bishopAttackedSquares[color]; |
||
1666 | } |
||
1667 | |||
1668 | static INT32 getKingSafetyMalus(const Position * position, |
||
1669 | EvaluationBase * base, const Color color) |
||
1670 | { |
||
1671 | const Color oppColor = opponent(color); |
||
1672 | const INT32 pawnShelterMalus = |
||
1673 | getPawnShelterMalus(position, color, base->kingsafetyHashtable); |
||
1674 | const int openingShelterMalus = getOpeningValue(pawnShelterMalus); |
||
1675 | const Square kingSquare = position->king[color]; |
||
1676 | const Bitboard corona = getKingMoves(kingSquare); |
||
1677 | const Bitboard protectingPawn = corona & |
||
1678 | passedPawnCorridor[color][kingSquare]; |
||
1679 | const Bitboard pawnAttackers = |
||
1680 | position->piecesOfType[PAWN | oppColor] & |
||
1681 | kingAttacks[kingSquare].pawnAttackers[oppColor] & ~protectingPawn; |
||
1682 | const int numAttackers = getEndgameValue(base->attackInfo[oppColor]) + |
||
1683 | getNumberOfSetSquares(pawnAttackers) / 2; |
||
1684 | int opMalus = (KS_PAWNSTRUCTURE_WEIGHT * openingShelterMalus) / 64; |
||
1685 | |||
1686 | if (numAttackers > 0) |
||
1687 | { |
||
1688 | int attackUnits = 0; |
||
1689 | const int attackersWeight = getOpeningValue(base->attackInfo[oppColor]); |
||
1690 | const Bitboard oppQueenAttacks = base->queenAttackedSquares[oppColor]; |
||
1691 | const Bitboard oppAttacks = base->attackedSquares[oppColor] | |
||
1692 | getKingMoves(position->king[oppColor]); |
||
1693 | const Bitboard attackedSquares = corona & oppAttacks; |
||
1694 | const Bitboard undefendedSquares = |
||
1695 | attackedSquares & ~base->attackedSquares[color]; |
||
1696 | const Bitboard safeChecks = |
||
1697 | ~(position->piecesOfColor[oppColor] | base->attackedSquares[color]); |
||
1698 | const Bitboard safeQueenChecks = |
||
1699 | oppQueenAttacks & undefendedSquares & safeChecks & |
||
1700 | (getWellDefendedSquares(base, oppColor) | |
||
1701 | base->rookAttackedSquares[oppColor] | |
||
1702 | base->queenSupportedSquares[oppColor] | |
||
1703 | getKingMoves(position->king[oppColor])); |
||
1704 | const Bitboard safeRookChecks = |
||
1705 | base->rookAttackedSquares[oppColor] & |
||
1706 | undefendedSquares & safeChecks & |
||
1707 | generalMoves[ROOK][kingSquare] & |
||
1708 | (getWellDefendedSquares(base, oppColor) | |
||
1709 | base->rookDoubleAttackedSquares[oppColor] | |
||
1710 | base->queenAttackedSquares[oppColor] | |
||
1711 | base->queenSupportedSquares[oppColor]); |
||
1712 | const Bitboard safeDistantChecks = safeChecks & ~corona; |
||
1713 | const Bitboard safeOrthoChecks = |
||
1714 | safeDistantChecks & |
||
1715 | getMagicRookMoves(kingSquare, position->allPieces); |
||
1716 | const Bitboard safeDiaChecks = |
||
1717 | safeDistantChecks & |
||
1718 | getMagicBishopMoves(kingSquare, position->allPieces); |
||
1719 | const Bitboard safeKnightChecks = |
||
1720 | safeDistantChecks & getKnightMoves(kingSquare); |
||
1721 | |||
1722 | attackUnits = |
||
1723 | min(25, (numAttackers * attackersWeight) / 16) + |
||
1724 | 2 * base->kingSquaresAttackCount[oppColor] + |
||
1725 | 4 * getNumberOfSetSquares(undefendedSquares) + |
||
1726 | (openingShelterMalus * KS_PAWNSTRUCTURE_ATTACK_WEIGHT) / 256; |
||
1727 | |||
1728 | if (base->pinnedPieces[color] != EMPTY_BITBOARD) |
||
1729 | { |
||
1730 | attackUnits += 2; |
||
1731 | } |
||
1732 | |||
1733 | if (position->piecesOfType[QUEEN | oppColor] == EMPTY_BITBOARD) |
||
1734 | { |
||
1735 | attackUnits -= 19; |
||
1736 | } |
||
1737 | |||
1738 | if (safeQueenChecks != EMPTY_BITBOARD) |
||
1739 | { |
||
1740 | const int numChecks = getNumberOfSetSquares(safeQueenChecks); |
||
1741 | |||
1742 | attackUnits += 23 * numChecks; |
||
1743 | } |
||
1744 | |||
1745 | if (safeRookChecks != EMPTY_BITBOARD) |
||
1746 | { |
||
1747 | const int numChecks = getNumberOfSetSquares(safeRookChecks); |
||
1748 | |||
1749 | attackUnits += 12 * numChecks; |
||
1750 | } |
||
1751 | |||
1752 | if (safeOrthoChecks != EMPTY_BITBOARD) |
||
1753 | { |
||
1754 | const Bitboard queenChecks = |
||
1755 | safeOrthoChecks & base->queenAttackedSquares[oppColor]; |
||
1756 | const Bitboard rookChecks = |
||
1757 | safeOrthoChecks & base->rookAttackedSquares[oppColor]; |
||
1758 | |||
1759 | if (queenChecks != EMPTY_BITBOARD) |
||
1760 | { |
||
1761 | attackUnits += 12 * getNumberOfSetSquares(queenChecks); |
||
1762 | } |
||
1763 | |||
1764 | if (rookChecks != EMPTY_BITBOARD) |
||
1765 | { |
||
1766 | attackUnits += 8 * getNumberOfSetSquares(rookChecks); |
||
1767 | } |
||
1768 | } |
||
1769 | |||
1770 | if (safeDiaChecks != EMPTY_BITBOARD) |
||
1771 | { |
||
1772 | const Bitboard queenChecks = |
||
1773 | safeDiaChecks & base->queenAttackedSquares[oppColor]; |
||
1774 | const Bitboard bishopChecks = |
||
1775 | safeDiaChecks & base->bishopAttackedSquares[oppColor]; |
||
1776 | |||
1777 | if (queenChecks != EMPTY_BITBOARD) |
||
1778 | { |
||
1779 | attackUnits += 12 * getNumberOfSetSquares(queenChecks); |
||
1780 | } |
||
1781 | |||
1782 | if (bishopChecks != EMPTY_BITBOARD) |
||
1783 | { |
||
1784 | attackUnits += 2 * getNumberOfSetSquares(bishopChecks); |
||
1785 | } |
||
1786 | } |
||
1787 | |||
1788 | if (safeKnightChecks != EMPTY_BITBOARD) |
||
1789 | { |
||
1790 | const Bitboard knightChecks = |
||
1791 | safeKnightChecks & base->knightAttackedSquares[oppColor]; |
||
1792 | |||
1793 | if (knightChecks != EMPTY_BITBOARD) |
||
1794 | { |
||
1795 | attackUnits += 3 * getNumberOfSetSquares(knightChecks); |
||
1796 | } |
||
1797 | } |
||
1798 | |||
1799 | if (attackUnits > 0) |
||
1800 | { |
||
1801 | const int numUnits = |
||
1802 | min(KING_SAFETY_MALUS_DIM - 1, (715 * attackUnits) / 256); |
||
1803 | |||
1804 | opMalus += KING_SAFETY_MALUS[numUnits]; |
||
1805 | } |
||
1806 | } |
||
1807 | |||
1808 | return V(opMalus, getEndgameValue(pawnShelterMalus)); |
||
1809 | } |
||
1810 | |||
1811 | static bool kingSafetyEvalRequired(const Position * position, |
||
1812 | const Color color) |
||
1813 | { |
||
1814 | const Color oppColor = opponent(color); |
||
1815 | |||
1816 | return (bool) |
||
1817 | (getPieceCount(position, (Piece) (QUEEN | oppColor)) > 0 && |
||
1818 | getPieceWeight(position, |
||
1819 | oppColor) >= MIN_PIECE_WEIGHT_FOR_KING_ATTACK); |
||
1820 | } |
||
1821 | |||
1822 | #ifndef NDEBUG |
||
1823 | static Bitboard randomBitboard() |
||
1824 | { |
||
1825 | Bitboard tmp1 = rand(); |
||
1826 | Bitboard tmp2 = rand(); |
||
1827 | Bitboard tmp3 = rand(); |
||
1828 | Bitboard tmp4 = rand(); |
||
1829 | |||
1830 | return tmp1 + (tmp2 << 16) + (tmp3 << 32) + (tmp4 << 48); |
||
1831 | } |
||
1832 | #endif |
||
1833 | |||
1834 | static void initializeEvaluationBase(EvaluationBase * base, |
||
1835 | KingSafetyHashInfo * |
||
1836 | kingsafetyHashtable, |
||
1837 | const Position * position) |
||
1838 | { |
||
1839 | #ifndef NDEBUG |
||
1840 | base->attackedSquares[WHITE] = randomBitboard(); |
||
1841 | base->attackedSquares[BLACK] = randomBitboard(); |
||
1842 | base->queenAttackedSquares[WHITE] = randomBitboard(); |
||
1843 | base->queenAttackedSquares[BLACK] = randomBitboard(); |
||
1844 | base->queenSupportedSquares[WHITE] = randomBitboard(); |
||
1845 | base->queenSupportedSquares[BLACK] = randomBitboard(); |
||
1846 | base->rookAttackedSquares[WHITE] = randomBitboard(); |
||
1847 | base->rookAttackedSquares[BLACK] = randomBitboard(); |
||
1848 | base->rookDoubleAttackedSquares[WHITE] = randomBitboard(); |
||
1849 | base->rookDoubleAttackedSquares[BLACK] = randomBitboard(); |
||
1850 | base->bishopAttackedSquares[WHITE] = randomBitboard(); |
||
1851 | base->bishopAttackedSquares[BLACK] = randomBitboard(); |
||
1852 | base->knightAttackedSquares[WHITE] = randomBitboard(); |
||
1853 | base->knightAttackedSquares[BLACK] = randomBitboard(); |
||
1854 | base->balance = rand(); |
||
1855 | base->candidatePawns[WHITE] = randomBitboard(); |
||
1856 | base->candidatePawns[BLACK] = randomBitboard(); |
||
1857 | base->countedSquares[WHITE] = randomBitboard(); |
||
1858 | base->countedSquares[BLACK] = randomBitboard(); |
||
1859 | base->doubledPawns[WHITE] = randomBitboard(); |
||
1860 | base->doubledPawns[BLACK] = randomBitboard(); |
||
1861 | base->downwardRealm[WHITE] = randomBitboard(); |
||
1862 | base->downwardRealm[BLACK] = randomBitboard(); |
||
1863 | base->evaluateKingSafety[WHITE] = (bool) rand(); |
||
1864 | base->evaluateKingSafety[BLACK] = (bool) rand(); |
||
1865 | base->fixedPawns[WHITE] = randomBitboard(); |
||
1866 | base->fixedPawns[BLACK] = randomBitboard(); |
||
1867 | base->hasPassersOrCandidates[WHITE] = (bool) rand(); |
||
1868 | base->hasPassersOrCandidates[BLACK] = (bool) rand(); |
||
1869 | base->hiddenCandidatePawns[WHITE] = randomBitboard(); |
||
1870 | base->hiddenCandidatePawns[BLACK] = randomBitboard(); |
||
1871 | base->kingAttackSquares[WHITE] = randomBitboard(); |
||
1872 | base->kingAttackSquares[BLACK] = randomBitboard(); |
||
1873 | base->passedPawns[WHITE] = randomBitboard(); |
||
1874 | base->passedPawns[BLACK] = randomBitboard(); |
||
1875 | base->pinnedCandidatesDia[WHITE] = randomBitboard(); |
||
1876 | base->pinnedCandidatesDia[BLACK] = randomBitboard(); |
||
1877 | base->pinnedCandidatesOrtho[WHITE] = randomBitboard(); |
||
1878 | base->pinnedCandidatesOrtho[BLACK] = randomBitboard(); |
||
1879 | base->pinnedPieces[WHITE] = randomBitboard(); |
||
1880 | base->pinnedPieces[BLACK] = randomBitboard(); |
||
1881 | base->pawnAttackableSquares[WHITE] = randomBitboard(); |
||
1882 | base->pawnAttackableSquares[BLACK] = randomBitboard(); |
||
1883 | base->pawnProtectedSquares[WHITE] = randomBitboard(); |
||
1884 | base->pawnProtectedSquares[BLACK] = randomBitboard(); |
||
1885 | base->spaceAttackPoints[WHITE] = rand(); |
||
1886 | base->spaceAttackPoints[BLACK] = rand(); |
||
1887 | base->unprotectedPieces[WHITE] = randomBitboard(); |
||
1888 | base->unprotectedPieces[BLACK] = randomBitboard(); |
||
1889 | base->upwardRealm[WHITE] = randomBitboard(); |
||
1890 | base->upwardRealm[BLACK] = randomBitboard(); |
||
1891 | base->weakPawns[WHITE] = randomBitboard(); |
||
1892 | base->weakPawns[BLACK] = randomBitboard(); |
||
1893 | base->kingSquaresAttackCount[WHITE] = rand(); |
||
1894 | base->kingSquaresAttackCount[BLACK] = rand(); |
||
1895 | base->attackInfo[WHITE] = rand(); |
||
1896 | base->attackInfo[BLACK] = rand(); |
||
1897 | #endif |
||
1898 | base->balance = 0; |
||
1899 | base->kingsafetyHashtable = kingsafetyHashtable; |
||
1900 | base->materialInfo = &materialInfo[calculateMaterialSignature(position)]; |
||
1901 | } |
||
1902 | |||
1903 | static void evaluatePieces(const Position * position, EvaluationBase * base) |
||
1904 | { |
||
1905 | Bitboard queens = position->piecesOfType[WHITE_QUEEN] | |
||
1906 | position->piecesOfType[BLACK_QUEEN]; |
||
1907 | const Bitboard exclude = position->piecesOfType[WHITE_PAWN] | |
||
1908 | position->piecesOfType[BLACK_PAWN] | queens | |
||
1909 | minValue[position->king[WHITE]] | minValue[position->king[BLACK]]; |
||
1910 | Bitboard pieces = position->allPieces & (~exclude); |
||
1911 | Square square; |
||
1912 | |||
1913 | #ifndef NDEBUG |
||
1914 | if (debugEval) |
||
1915 | { |
||
1916 | logDebug("\nStart of piece evaluation\n"); |
||
1917 | } |
||
1918 | #endif |
||
1919 | |||
1920 | ITERATE_BITBOARD(&pieces, square) |
||
1921 | { |
||
1922 | #ifndef NDEBUG |
||
1923 | if (debugEval) |
||
1924 | { |
||
1925 | dumpSquare(square); |
||
1926 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
1927 | getEndgameValue(base->balance)); |
||
1928 | } |
||
1929 | #endif |
||
1930 | base->materialBalance += mvImpact[position->piece[square]]; |
||
1931 | |||
1932 | switch (position->piece[square]) |
||
1933 | { |
||
1934 | case WHITE_ROOK: |
||
1935 | evaluateWhiteRook(position, base, square); |
||
1936 | break; |
||
1937 | |||
1938 | case BLACK_ROOK: |
||
1939 | evaluateBlackRook(position, base, square); |
||
1940 | break; |
||
1941 | |||
1942 | case WHITE_BISHOP: |
||
1943 | evaluateWhiteBishop(position, base, square); |
||
1944 | break; |
||
1945 | |||
1946 | case BLACK_BISHOP: |
||
1947 | evaluateBlackBishop(position, base, square); |
||
1948 | break; |
||
1949 | |||
1950 | case WHITE_KNIGHT: |
||
1951 | evaluateWhiteKnight(position, base, square); |
||
1952 | break; |
||
1953 | |||
1954 | case BLACK_KNIGHT: |
||
1955 | evaluateBlackKnight(position, base, square); |
||
1956 | break; |
||
1957 | |||
1958 | default: |
||
1959 | break; |
||
1960 | } |
||
1961 | |||
1962 | #ifndef NDEBUG |
||
1963 | if (debugEval) |
||
1964 | { |
||
1965 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
1966 | getEndgameValue(base->balance)); |
||
1967 | } |
||
1968 | #endif |
||
1969 | } |
||
1970 | |||
1971 | ITERATE_BITBOARD(&queens, square) |
||
1972 | { |
||
1973 | #ifndef NDEBUG |
||
1974 | if (debugEval) |
||
1975 | { |
||
1976 | dumpSquare(square); |
||
1977 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
1978 | getEndgameValue(base->balance)); |
||
1979 | } |
||
1980 | #endif |
||
1981 | base->materialBalance += mvImpact[position->piece[square]]; |
||
1982 | |||
1983 | switch (position->piece[square]) |
||
1984 | { |
||
1985 | case WHITE_QUEEN: |
||
1986 | evaluateWhiteQueen(position, base, square); |
||
1987 | break; |
||
1988 | |||
1989 | case BLACK_QUEEN: |
||
1990 | evaluateBlackQueen(position, base, square); |
||
1991 | break; |
||
1992 | |||
1993 | default: |
||
1994 | break; |
||
1995 | } |
||
1996 | |||
1997 | #ifndef NDEBUG |
||
1998 | if (debugEval) |
||
1999 | { |
||
2000 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
2001 | getEndgameValue(base->balance)); |
||
2002 | } |
||
2003 | #endif |
||
2004 | } |
||
2005 | |||
2006 | if (position->piecesOfType[WHITE_BISHOP] != EMPTY_BITBOARD) |
||
2007 | { |
||
2008 | evaluateWhiteTrappedBishops(position, base); |
||
2009 | } |
||
2010 | |||
2011 | if (position->piecesOfType[BLACK_BISHOP] != EMPTY_BITBOARD) |
||
2012 | { |
||
2013 | evaluateBlackTrappedBishops(position, base); |
||
2014 | } |
||
2015 | |||
2016 | #ifndef NDEBUG |
||
2017 | if (debugEval) |
||
2018 | { |
||
2019 | logDebug("Values after piece evaluation\n"); |
||
2020 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
2021 | getEndgameValue(base->balance)); |
||
2022 | logDebug("End of piece evaluation\n"); |
||
2023 | } |
||
2024 | #endif |
||
2025 | } |
||
2026 | |||
2027 | static bool evaluateKingChase(const Position * position, |
||
2028 | const Color kingColor) |
||
2029 | { |
||
2030 | if (position->numberOfPawns[WHITE] == 0 && |
||
2031 | position->numberOfPawns[BLACK] == 0 && |
||
2032 | numberOfNonPawnPieces(position, kingColor) <= 2) |
||
2033 | { |
||
2034 | return (bool) (getPieceWeight(position, kingColor) < |
||
2035 | getPieceWeight(position, opponent(kingColor))); |
||
2036 | } |
||
2037 | |||
2038 | return FALSE; |
||
2039 | } |
||
2040 | |||
2041 | static int getKingChaseMalus(const Position * position, |
||
2042 | const Color huntedKingColor) |
||
2043 | { |
||
2044 | const Color attackingColor = opponent(huntedKingColor); |
||
2045 | const Square huntedKingSquare = position->king[huntedKingColor]; |
||
2046 | const Square attackingKingSquare = position->king[attackingColor]; |
||
2047 | const int mutualDistance = |
||
2048 | distance(huntedKingSquare, attackingKingSquare) - 2; |
||
2049 | int cornerDistanceMalus = kingChaseMalus[ALL][huntedKingSquare]; |
||
2050 | |||
2051 | if (hasOrthoPieces(position, attackingColor) == FALSE && |
||
2052 | position->piecesOfType[(Piece) (BISHOP | attackingColor)] != |
||
2053 | EMPTY_BITBOARD) |
||
2054 | { |
||
2055 | const Bitboard attackingBishops = |
||
2056 | position->piecesOfType[BISHOP | attackingColor]; |
||
2057 | |||
2058 | if ((lightSquares & attackingBishops) == EMPTY_BITBOARD) |
||
2059 | { |
||
2060 | cornerDistanceMalus = kingChaseMalus[DARK][huntedKingSquare]; |
||
2061 | } |
||
2062 | |||
2063 | if ((darkSquares & attackingBishops) == EMPTY_BITBOARD) |
||
2064 | { |
||
2065 | cornerDistanceMalus = kingChaseMalus[LIGHT][huntedKingSquare]; |
||
2066 | } |
||
2067 | } |
||
2068 | |||
2069 | return 5 * (5 - mutualDistance) + 15 * cornerDistanceMalus; |
||
2070 | } |
||
2071 | |||
2072 | static int getHomelandSecurityCount(const Position * position, |
||
2073 | EvaluationBase * base, const Color color) |
||
2074 | { |
||
2075 | const Color oppColor = opponent(color); |
||
2076 | const Bitboard ownPawns = position->piecesOfType[PAWN | color]; |
||
2077 | const Bitboard exclude = ownPawns | |
||
2078 | base->pawnProtectedSquares[oppColor] | |
||
2079 | (base->attackedSquares[oppColor] & ~base->attackedSquares[color]); |
||
2080 | const Bitboard safeSquares = homeland[color] & ~exclude; |
||
2081 | const Bitboard superSafeSquares = |
||
2082 | safeSquares & (color == WHITE ? (ownPawns >> 8) | (ownPawns >> 16) : |
||
2083 | (ownPawns << 8) | (ownPawns << 16)); |
||
2084 | |||
2085 | return getNumberOfSetSquares(safeSquares) + |
||
2086 | getNumberOfSetSquares(superSafeSquares); |
||
2087 | } |
||
2088 | |||
2089 | static void setPinnedCandidates(const Position * position, |
||
2090 | EvaluationBase * base, const Color color) |
||
2091 | { |
||
2092 | const Bitboard candidatePieces = getNonPawnPieces(position, color); |
||
2093 | const Square kingSquare = position->king[color]; |
||
2094 | |||
2095 | base->pinnedCandidatesDia[color] = |
||
2096 | candidatePieces & getMagicBishopMoves(kingSquare, position->allPieces); |
||
2097 | base->pinnedCandidatesOrtho[color] = |
||
2098 | candidatePieces & getMagicRookMoves(kingSquare, position->allPieces); |
||
2099 | } |
||
2100 | |||
2101 | static int getNumberOfUnprotectedMinors(const Position * position, |
||
2102 | EvaluationBase * base, |
||
2103 | const Color color) |
||
2104 | { |
||
2105 | const Bitboard candidatePieces = position->piecesOfType[KNIGHT | color] | |
||
2106 | position->piecesOfType[BISHOP | color]; |
||
2107 | const Bitboard unprotectedMinors = |
||
2108 | candidatePieces & ~base->attackedSquares[color]; |
||
2109 | |||
2110 | return (unprotectedMinors == EMPTY_BITBOARD ? 0 : |
||
2111 | getNumberOfSetSquares(unprotectedMinors)); |
||
2112 | } |
||
2113 | |||
2114 | static void getPositionalValue(const Position * position, |
||
2115 | EvaluationBase * base) |
||
2116 | { |
||
2117 | const Bitboard whiteCorona = getKingMoves(position->king[WHITE]); |
||
2118 | const Bitboard blackCorona = getKingMoves(position->king[BLACK]); |
||
2119 | |||
2120 | base->countedSquares[WHITE] = ~(minValue[position->king[WHITE]] | |
||
2121 | position->piecesOfType[WHITE_PAWN] | |
||
2122 | base->pawnProtectedSquares[BLACK]); |
||
2123 | base->unprotectedPieces[WHITE] = position->piecesOfColor[WHITE] & |
||
2124 | ~base->pawnProtectedSquares[WHITE]; |
||
2125 | base->countedSquares[BLACK] = ~(minValue[position->king[BLACK]] | |
||
2126 | position->piecesOfType[BLACK_PAWN] | |
||
2127 | base->pawnProtectedSquares[WHITE]); |
||
2128 | base->unprotectedPieces[BLACK] = position->piecesOfColor[BLACK] & |
||
2129 | ~base->pawnProtectedSquares[BLACK]; |
||
2130 | base->spaceAttackPoints[WHITE] = base->spaceAttackPoints[BLACK] = 0; |
||
2131 | base->attackedSquares[WHITE] = base->pawnProtectedSquares[WHITE]; |
||
2132 | base->attackedSquares[BLACK] = base->pawnProtectedSquares[BLACK]; |
||
2133 | base->knightAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
2134 | base->knightAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
2135 | base->bishopAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
2136 | base->bishopAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
2137 | base->rookAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
2138 | base->rookAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
2139 | base->rookDoubleAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
2140 | base->rookDoubleAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
2141 | base->queenAttackedSquares[WHITE] = EMPTY_BITBOARD; |
||
2142 | base->queenAttackedSquares[BLACK] = EMPTY_BITBOARD; |
||
2143 | base->queenSupportedSquares[WHITE] = EMPTY_BITBOARD; |
||
2144 | base->queenSupportedSquares[BLACK] = EMPTY_BITBOARD; |
||
2145 | base->pinnedPieces[WHITE] = EMPTY_BITBOARD; |
||
2146 | base->pinnedPieces[BLACK] = EMPTY_BITBOARD; |
||
2147 | base->kingAttackSquares[WHITE] = whiteCorona | (whiteCorona << 8); |
||
2148 | base->kingAttackSquares[BLACK] = blackCorona | (blackCorona >> 8); |
||
2149 | base->evaluateKingSafety[WHITE] = kingSafetyEvalRequired(position, WHITE); |
||
2150 | base->evaluateKingSafety[BLACK] = kingSafetyEvalRequired(position, BLACK); |
||
2151 | base->kingSquaresAttackCount[WHITE] = |
||
2152 | base->kingSquaresAttackCount[BLACK] = 0; |
||
2153 | base->attackInfo[WHITE] = base->attackInfo[BLACK] = 0; |
||
2154 | base->materialBalance = |
||
2155 | position->numberOfPawns[WHITE] * mvImpact[WHITE_PAWN] + |
||
2156 | position->numberOfPawns[BLACK] * mvImpact[BLACK_PAWN]; |
||
2157 | setPinnedCandidates(position, base, WHITE); |
||
2158 | setPinnedCandidates(position, base, BLACK); |
||
2159 | |||
2160 | evaluatePieces(position, base); |
||
2161 | base->attackedSquares[WHITE] |= base->knightAttackedSquares[WHITE] | |
||
2162 | base->bishopAttackedSquares[WHITE] | base->rookAttackedSquares[WHITE] | |
||
2163 | base->queenAttackedSquares[WHITE]; |
||
2164 | base->attackedSquares[BLACK] |= base->knightAttackedSquares[BLACK] | |
||
2165 | base->bishopAttackedSquares[BLACK] | base->rookAttackedSquares[BLACK] | |
||
2166 | base->queenAttackedSquares[BLACK]; |
||
2167 | |||
2168 | #ifndef NDEBUG |
||
2169 | if (debugEval) |
||
2170 | { |
||
2171 | logDebug("\nEval values before king safety eval:\n"); |
||
2172 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
2173 | getEndgameValue(base->balance)); |
||
2174 | } |
||
2175 | |||
2176 | { |
||
2177 | Color color; |
||
2178 | |||
2179 | for (color = WHITE; color <= BLACK; color++) |
||
2180 | { |
||
2181 | Bitboard pawns = position->piecesOfType[PAWN | color]; |
||
2182 | Square pawnSquare; |
||
2183 | |||
2184 | ITERATE_BITBOARD(&pawns, pawnSquare) |
||
2185 | { |
||
2186 | if (testSquare(base->passedPawns[color], pawnSquare)) |
||
2187 | { |
||
2188 | assert(pawnIsPassed(position, pawnSquare, color)); |
||
2189 | } |
||
2190 | else |
||
2191 | { |
||
2192 | assert(pawnIsPassed(position, pawnSquare, color) == FALSE); |
||
2193 | } |
||
2194 | } |
||
2195 | } |
||
2196 | } |
||
2197 | #endif |
||
2198 | |||
2199 | { |
||
2200 | INT32 malus = getKingSafetyMalus(position, base, WHITE); |
||
2201 | |||
2202 | #ifdef NDEBUG |
||
2203 | if (base->ownColor == WHITE) |
||
2204 | { |
||
2205 | const int opValue = |
||
2206 | (OWN_COLOR_WEIGHT_KINGSAFETY * getOpeningValue(malus)) / |
||
2207 | OWN_COLOR_WEIGHT_DIV; |
||
2208 | |||
2209 | malus = V(opValue, getEndgameValue(malus)); |
||
2210 | } |
||
2211 | #endif |
||
2212 | |||
2213 | base->balance -= malus; |
||
2214 | } |
||
2215 | |||
2216 | { |
||
2217 | INT32 malus = getKingSafetyMalus(position, base, BLACK); |
||
2218 | |||
2219 | #ifdef NDEBUG |
||
2220 | if (base->ownColor == BLACK) |
||
2221 | { |
||
2222 | const int opValue = |
||
2223 | (OWN_COLOR_WEIGHT_KINGSAFETY * getOpeningValue(malus)) / |
||
2224 | OWN_COLOR_WEIGHT_DIV; |
||
2225 | |||
2226 | malus = V(opValue, getEndgameValue(malus)); |
||
2227 | } |
||
2228 | #endif |
||
2229 | |||
2230 | base->balance += malus; |
||
2231 | } |
||
2232 | |||
2233 | #ifndef NDEBUG |
||
2234 | if (debugEval) |
||
2235 | { |
||
2236 | logDebug("\nEval values before passed pawn eval:\n"); |
||
2237 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
2238 | getEndgameValue(base->balance)); |
||
2239 | } |
||
2240 | #endif |
||
2241 | |||
2242 | if (base->passedPawns[WHITE] != EMPTY_BITBOARD || |
||
2243 | base->passedPawns[BLACK] != EMPTY_BITBOARD) |
||
2244 | { |
||
2245 | #ifndef NDEBUG |
||
2246 | if (debugEval) |
||
2247 | { |
||
2248 | dumpBitboard(base->passedPawns[WHITE], "white passers"); |
||
2249 | dumpBitboard(base->passedPawns[BLACK], "black passers"); |
||
2250 | } |
||
2251 | #endif |
||
2252 | |||
2253 | evaluatePassedPawns(position, base); |
||
2254 | } |
||
2255 | |||
2256 | if (evaluateKingChase(position, WHITE)) |
||
2257 | { |
||
2258 | const int kingChaseMalus = getKingChaseMalus(position, WHITE); |
||
2259 | |||
2260 | base->balance -= V(kingChaseMalus, kingChaseMalus); |
||
2261 | } |
||
2262 | else if (evaluateKingChase(position, BLACK)) |
||
2263 | { |
||
2264 | const int kingChaseMalus = getKingChaseMalus(position, BLACK); |
||
2265 | |||
2266 | base->balance += V(kingChaseMalus, kingChaseMalus); |
||
2267 | } |
||
2268 | |||
2269 | #ifndef NDEBUG |
||
2270 | if (debugEval) |
||
2271 | { |
||
2272 | logDebug("\nEval values before space attack eval:\n"); |
||
2273 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
2274 | getEndgameValue(base->balance)); |
||
2275 | } |
||
2276 | #endif |
||
2277 | |||
2278 | base->attackedSquares[WHITE] |= getKingMoves(position->king[WHITE]); |
||
2279 | base->attackedSquares[BLACK] |= getKingMoves(position->king[BLACK]); |
||
2280 | |||
2281 | { |
||
2282 | const INT32 malus = V(15, 2); |
||
2283 | const int unprotectedWhiteMinors = |
||
2284 | getNumberOfUnprotectedMinors(position, base, WHITE); |
||
2285 | const int unprotectedBlackMinors = |
||
2286 | getNumberOfUnprotectedMinors(position, base, BLACK); |
||
2287 | |||
2288 | base->balance -= |
||
2289 | malus * (unprotectedWhiteMinors - unprotectedBlackMinors); |
||
2290 | } |
||
2291 | |||
2292 | { |
||
2293 | const INT32 bonusPerMinor = V(4, 0); |
||
2294 | const Bitboard whiteMinors = (position->piecesOfType[WHITE_PAWN] >> 8) & |
||
2295 | (position->piecesOfType[WHITE_BISHOP] | |
||
2296 | position->piecesOfType[WHITE_KNIGHT]) & |
||
2297 | squaresOfRankRange[RANK_1][RANK_4]; |
||
2298 | const Bitboard blackMinors = (position->piecesOfType[BLACK_PAWN] << 8) & |
||
2299 | (position->piecesOfType[BLACK_BISHOP] | |
||
2300 | position->piecesOfType[BLACK_KNIGHT]) & |
||
2301 | squaresOfRankRange[RANK_8][RANK_5]; |
||
2302 | const int delta = getNumberOfSetSquares(whiteMinors) - |
||
2303 | getNumberOfSetSquares(blackMinors); |
||
2304 | |||
2305 | base->balance += delta * bonusPerMinor; |
||
2306 | } |
||
2307 | |||
2308 | if (base->materialInfo->phaseIndex < PHASE_INDEX_MAX) |
||
2309 | { |
||
2310 | const int weight = getHomeSecurityWeight(position); |
||
2311 | |||
2312 | if (weight > 0) |
||
2313 | { |
||
2314 | const int countWhite = |
||
2315 | getHomelandSecurityCount(position, base, WHITE); |
||
2316 | const int countBlack = |
||
2317 | getHomelandSecurityCount(position, base, BLACK); |
||
2318 | const int baseValue = (countWhite - countBlack) * weight; |
||
2319 | |||
2320 | base->balance += V((baseValue * HOMELAND_SECURITY_WEIGHT) / 256, 0); |
||
2321 | } |
||
2322 | } |
||
2323 | |||
2324 | #ifndef NDEBUG |
||
2325 | if (debugEval) |
||
2326 | { |
||
2327 | logDebug("\nFinal eval values:\n"); |
||
2328 | logDebug("op=%d eg=%d\n", getOpeningValue(base->balance), |
||
2329 | getEndgameValue(base->balance)); |
||
2330 | } |
||
2331 | #endif |
||
2332 | } |
||
2333 | |||
2334 | int getValue(const Position * position, |
||
2335 | EvaluationBase * base, |
||
2336 | PawnHashInfo * pawnHashtable, |
||
2337 | KingSafetyHashInfo * kingsafetyHashtable) |
||
2338 | { |
||
2339 | PawnHashInfo *pawnHashInfo = |
||
2340 | &pawnHashtable[position->pawnHashKey & PAWN_HASHTABLE_MASK]; |
||
2341 | |||
2342 | initializeEvaluationBase(base, kingsafetyHashtable, position); |
||
2343 | |||
2344 | if (pawnHashInfo->hashKey == position->pawnHashKey && |
||
2345 | pawnHashInfo->hashKey != 0) |
||
2346 | { |
||
2347 | #ifndef NDEBUG |
||
2348 | getPawnInfo(position, base); |
||
2349 | evaluatePawns(position, base); |
||
2350 | |||
2351 | assert(base->balance == pawnHashInfo->balance); |
||
2352 | assert(base->pawnProtectedSquares[WHITE] == |
||
2353 | pawnHashInfo->pawnProtectedSquares[WHITE]); |
||
2354 | assert(base->pawnProtectedSquares[BLACK] == |
||
2355 | pawnHashInfo->pawnProtectedSquares[BLACK]); |
||
2356 | assert(base->passedPawns[WHITE] == pawnHashInfo->passedPawns[WHITE]); |
||
2357 | assert(base->passedPawns[BLACK] == pawnHashInfo->passedPawns[BLACK]); |
||
2358 | #endif |
||
2359 | |||
2360 | base->balance = pawnHashInfo->balance; |
||
2361 | base->passedPawns[WHITE] = pawnHashInfo->passedPawns[WHITE]; |
||
2362 | base->passedPawns[BLACK] = pawnHashInfo->passedPawns[BLACK]; |
||
2363 | base->pawnProtectedSquares[WHITE] = |
||
2364 | pawnHashInfo->pawnProtectedSquares[WHITE]; |
||
2365 | base->pawnProtectedSquares[BLACK] = |
||
2366 | pawnHashInfo->pawnProtectedSquares[BLACK]; |
||
2367 | base->pawnAttackableSquares[WHITE] = |
||
2368 | pawnHashInfo->pawnAttackableSquares[WHITE]; |
||
2369 | base->pawnAttackableSquares[BLACK] = |
||
2370 | pawnHashInfo->pawnAttackableSquares[BLACK]; |
||
2371 | #ifdef BONUS_HIDDEN_PASSER |
||
2372 | base->hasPassersOrCandidates[WHITE] = |
||
2373 | pawnHashInfo->hasPassersOrCandidates[WHITE]; |
||
2374 | base->hasPassersOrCandidates[BLACK] = |
||
2375 | pawnHashInfo->hasPassersOrCandidates[BLACK]; |
||
2376 | #endif |
||
2377 | } |
||
2378 | else |
||
2379 | { |
||
2380 | getPawnInfo(position, base); |
||
2381 | evaluatePawns(position, base); |
||
2382 | |||
2383 | pawnHashInfo->hashKey = position->pawnHashKey; |
||
2384 | pawnHashInfo->balance = base->balance; |
||
2385 | pawnHashInfo->pawnProtectedSquares[WHITE] = |
||
2386 | base->pawnProtectedSquares[WHITE]; |
||
2387 | pawnHashInfo->pawnProtectedSquares[BLACK] = |
||
2388 | base->pawnProtectedSquares[BLACK]; |
||
2389 | pawnHashInfo->passedPawns[WHITE] = base->passedPawns[WHITE]; |
||
2390 | pawnHashInfo->passedPawns[BLACK] = base->passedPawns[BLACK]; |
||
2391 | pawnHashInfo->pawnAttackableSquares[WHITE] = |
||
2392 | base->pawnAttackableSquares[WHITE]; |
||
2393 | pawnHashInfo->pawnAttackableSquares[BLACK] = |
||
2394 | base->pawnAttackableSquares[BLACK]; |
||
2395 | #ifdef BONUS_HIDDEN_PASSER |
||
2396 | pawnHashInfo->hasPassersOrCandidates[WHITE] = |
||
2397 | base->hasPassersOrCandidates[WHITE]; |
||
2398 | pawnHashInfo->hasPassersOrCandidates[BLACK] = |
||
2399 | base->hasPassersOrCandidates[BLACK]; |
||
2400 | #endif |
||
2401 | } |
||
2402 | |||
2403 | #ifdef TRACE_EVAL |
||
2404 | logDebug("\nStarting evaluation.\n"); |
||
2405 | logDebug("phaseIndex = %d\n", phaseIndex(position)); |
||
2406 | logDebug("opvWhite = %d egvWhite = %d\n", |
||
2407 | position->openingValue[WHITE], position->endgameValue[WHITE]); |
||
2408 | logDebug("opvBlack = %d egvBlack = %d\n", |
||
2409 | position->openingValue[BLACK], position->endgameValue[BLACK]); |
||
2410 | logDebug("basicValue = %d\n\n", basicValue); |
||
2411 | logPosition(position); |
||
2412 | logDebug("\n"); |
||
2413 | #endif |
||
2414 | |||
2415 | getPositionalValue(position, base); |
||
2416 | |||
2417 | return positionalBalance(position, base); |
||
2418 | } |
||
2419 | |||
2420 | static void transposeMatrix(const int human[], int machine[]) |
||
2421 | { |
||
2422 | int file, rank, i = 0; |
||
2423 | |||
2424 | for (rank = RANK_8; rank >= RANK_1; rank--) |
||
2425 | { |
||
2426 | for (file = FILE_A; file <= FILE_H; file++) |
||
2427 | { |
||
2428 | const Square machineSquare = getSquare(file, rank); |
||
2429 | |||
2430 | machine[machineSquare] = human[i++]; |
||
2431 | } |
||
2432 | } |
||
2433 | } |
||
2434 | |||
2435 | static int pstOpeningValue(INT32 value, const int weight) |
||
2436 | { |
||
2437 | return applyWeight(weight, getOpeningValue(value)); |
||
2438 | } |
||
2439 | |||
2440 | static int pstEndgameValue(INT32 value, const int weight) |
||
2441 | { |
||
2442 | return applyWeight(weight, getEndgameValue(value)); |
||
2443 | } |
||
2444 | |||
2445 | static void initializePieceSquareValues() |
||
2446 | { |
||
2447 | Square sq; |
||
2448 | |||
2449 | mvImpact[WHITE_QUEEN] = V(VALUE_QUEEN_OPENING, VALUE_QUEEN_ENDGAME); |
||
2450 | mvImpact[BLACK_QUEEN] = V(-VALUE_QUEEN_OPENING, -VALUE_QUEEN_ENDGAME); |
||
2451 | mvImpact[WHITE_ROOK] = V(VALUE_ROOK_OPENING, VALUE_ROOK_ENDGAME); |
||
2452 | mvImpact[BLACK_ROOK] = V(-VALUE_ROOK_OPENING, -VALUE_ROOK_ENDGAME); |
||
2453 | mvImpact[WHITE_BISHOP] = V(VALUE_BISHOP_OPENING, VALUE_BISHOP_ENDGAME); |
||
2454 | mvImpact[BLACK_BISHOP] = V(-VALUE_BISHOP_OPENING, -VALUE_BISHOP_ENDGAME); |
||
2455 | mvImpact[WHITE_KNIGHT] = V(VALUE_KNIGHT_OPENING, VALUE_KNIGHT_ENDGAME); |
||
2456 | mvImpact[BLACK_KNIGHT] = V(-VALUE_KNIGHT_OPENING, -VALUE_KNIGHT_ENDGAME); |
||
2457 | mvImpact[WHITE_PAWN] = V(VALUE_PAWN_OPENING, VALUE_PAWN_ENDGAME); |
||
2458 | mvImpact[BLACK_PAWN] = V(-VALUE_PAWN_OPENING, -VALUE_PAWN_ENDGAME); |
||
2459 | |||
2460 | ITERATE(sq) |
||
2461 | { |
||
2462 | int ov, ev; |
||
2463 | |||
2464 | ov = pstOpeningValue(PstPawn[sq], 256); |
||
2465 | ev = pstEndgameValue(PstPawn[sq], 250); |
||
2466 | pieceSquareBonus[WHITE_PAWN][sq] = |
||
2467 | pieceSquareBonus[BLACK_PAWN][getFlippedSquare(sq)] = V(ov, ev); |
||
2468 | |||
2469 | ov = pstOpeningValue(PstKnight[sq], 256); |
||
2470 | ev = pstEndgameValue(PstKnight[sq], 256); |
||
2471 | pieceSquareBonus[WHITE_KNIGHT][sq] = |
||
2472 | pieceSquareBonus[BLACK_KNIGHT][getFlippedSquare(sq)] = V(ov, ev); |
||
2473 | |||
2474 | ov = pstOpeningValue(PstBishop[sq], 256); |
||
2475 | ev = pstEndgameValue(PstBishop[sq], 256); |
||
2476 | pieceSquareBonus[WHITE_BISHOP][sq] = |
||
2477 | pieceSquareBonus[BLACK_BISHOP][getFlippedSquare(sq)] = V(ov, ev); |
||
2478 | |||
2479 | ov = pstOpeningValue(PstRook[sq], 256); |
||
2480 | ev = pstEndgameValue(PstRook[sq], 256); |
||
2481 | pieceSquareBonus[WHITE_ROOK][sq] = |
||
2482 | pieceSquareBonus[BLACK_ROOK][getFlippedSquare(sq)] = V(ov, ev); |
||
2483 | |||
2484 | ov = pstOpeningValue(PstQueen[sq], 256); |
||
2485 | ev = pstEndgameValue(PstQueen[sq], 322); |
||
2486 | pieceSquareBonus[WHITE_QUEEN][sq] = |
||
2487 | pieceSquareBonus[BLACK_QUEEN][getFlippedSquare(sq)] = V(ov, ev); |
||
2488 | |||
2489 | ov = pstOpeningValue(PstKing[sq], 247); |
||
2490 | ev = pstEndgameValue(PstKing[sq], 244); |
||
2491 | pieceSquareBonus[WHITE_KING][sq] = |
||
2492 | pieceSquareBonus[BLACK_KING][getFlippedSquare(sq)] = V(ov, ev); |
||
2493 | |||
2494 | #ifdef LOG_ARRAY |
||
2495 | logDebug("V(%d,%d),", ov, ev); |
||
2496 | |||
2497 | if ((sq + 1) % 8 == 0) |
||
2498 | { |
||
2499 | logDebug(" /* rank %d */\n", (sq + 1) / 8); |
||
2500 | } |
||
2501 | #endif |
||
2502 | } |
||
2503 | |||
2504 | #ifdef LOG_ARRAY |
||
2505 | getKeyStroke(); |
||
2506 | #endif |
||
2507 | } |
||
2508 | |||
2509 | static void initializeKingAttacks() |
||
2510 | { |
||
2511 | Square square; |
||
2512 | |||
2513 | ITERATE(square) |
||
2514 | { |
||
2515 | const Bitboard corona = getKingMoves(square); |
||
2516 | KingAttacks *attackInfo = &kingAttacks[square]; |
||
2517 | Square attackerSquare; |
||
2518 | |||
2519 | attackInfo->diaAttackers = attackInfo->orthoAttackers = |
||
2520 | attackInfo->knightAttackers = attackInfo->pawnAttackers[WHITE] = |
||
2521 | attackInfo->pawnAttackers[BLACK] = EMPTY_BITBOARD; |
||
2522 | |||
2523 | ITERATE(attackerSquare) |
||
2524 | { |
||
2525 | attackInfo->attackedByDia[attackerSquare] = |
||
2526 | attackInfo->attackedByOrtho[attackerSquare] = NO_SQUARE; |
||
2527 | } |
||
2528 | |||
2529 | ITERATE(attackerSquare) |
||
2530 | { |
||
2531 | Bitboard dia, ortho; |
||
2532 | const Bitboard knight = |
||
2533 | corona & generalMoves[WHITE_KNIGHT][attackerSquare]; |
||
2534 | const Bitboard whitePawn = |
||
2535 | corona & generalMoves[WHITE_PAWN][attackerSquare]; |
||
2536 | const Bitboard blackPawn = |
||
2537 | corona & generalMoves[BLACK_PAWN][attackerSquare]; |
||
2538 | |||
2539 | dia = corona & generalMoves[WHITE_BISHOP][attackerSquare]; |
||
2540 | ortho = corona & generalMoves[WHITE_ROOK][attackerSquare]; |
||
2541 | |||
2542 | if (dia != EMPTY_BITBOARD) |
||
2543 | { |
||
2544 | Square attackedSquare; |
||
2545 | int dist = 8; |
||
2546 | |||
2547 | setSquare(attackInfo->diaAttackers, attackerSquare); |
||
2548 | |||
2549 | ITERATE_BITBOARD(&dia, attackedSquare) |
||
2550 | { |
||
2551 | const int currentDistance = |
||
2552 | distance(attackerSquare, attackedSquare); |
||
2553 | |||
2554 | if (currentDistance < dist) |
||
2555 | { |
||
2556 | attackInfo->attackedByDia[attackerSquare] = attackedSquare; |
||
2557 | dist = currentDistance; |
||
2558 | } |
||
2559 | } |
||
2560 | } |
||
2561 | |||
2562 | if (ortho != EMPTY_BITBOARD) |
||
2563 | { |
||
2564 | Square attackedSquare; |
||
2565 | int dist = 8; |
||
2566 | |||
2567 | setSquare(attackInfo->orthoAttackers, attackerSquare); |
||
2568 | |||
2569 | ITERATE_BITBOARD(&ortho, attackedSquare) |
||
2570 | { |
||
2571 | const int currentDistance = |
||
2572 | distance(attackerSquare, attackedSquare); |
||
2573 | |||
2574 | if (currentDistance < dist) |
||
2575 | { |
||
2576 | attackInfo->attackedByOrtho[attackerSquare] = |
||
2577 | attackedSquare; |
||
2578 | dist = currentDistance; |
||
2579 | } |
||
2580 | } |
||
2581 | } |
||
2582 | |||
2583 | if (knight != EMPTY_BITBOARD) |
||
2584 | { |
||
2585 | setSquare(attackInfo->knightAttackers, attackerSquare); |
||
2586 | } |
||
2587 | |||
2588 | if (whitePawn != EMPTY_BITBOARD) |
||
2589 | { |
||
2590 | setSquare(attackInfo->pawnAttackers[WHITE], attackerSquare); |
||
2591 | } |
||
2592 | |||
2593 | if (blackPawn != EMPTY_BITBOARD) |
||
2594 | { |
||
2595 | setSquare(attackInfo->pawnAttackers[BLACK], attackerSquare); |
||
2596 | } |
||
2597 | } |
||
2598 | } |
||
2599 | } |
||
2600 | |||
2601 | #define AVOID_TRADES_WITH_TWO_KNIGHTS /* */ |
||
2602 | |||
2603 | static void getPieceTradeSignatures(UINT32 * materialSignatureWhite, |
||
2604 | UINT32 * materialSignatureBlack) |
||
2605 | { |
||
2606 | int numWhiteQueens, numWhiteRooks, numWhiteLightSquareBishops; |
||
2607 | int numWhiteDarkSquareBishops, numWhiteKnights, numWhitePawns; |
||
2608 | int numBlackQueens, numBlackRooks, numBlackLightSquareBishops; |
||
2609 | int numBlackDarkSquareBishops, numBlackKnights, numBlackPawns; |
||
2610 | bool finished = TRUE; |
||
2611 | bool whiteKnightTradesOnly = FALSE, blackKnightTradesOnly = FALSE; |
||
2612 | bool knightTradesOnly = FALSE; |
||
2613 | const UINT32 signature = |
||
2614 | bilateralSignature(*materialSignatureWhite, *materialSignatureBlack); |
||
2615 | |||
2616 | #ifdef AVOID_TRADES_WITH_TWO_KNIGHTS |
||
2617 | int numWhiteNonPawns, numBlackNonPawns; |
||
2618 | #endif |
||
2619 | |||
2620 | getPieceCounters(signature, &numWhiteQueens, &numWhiteRooks, |
||
2621 | &numWhiteLightSquareBishops, |
||
2622 | &numWhiteDarkSquareBishops, &numWhiteKnights, |
||
2623 | &numWhitePawns, &numBlackQueens, &numBlackRooks, |
||
2624 | &numBlackLightSquareBishops, |
||
2625 | &numBlackDarkSquareBishops, &numBlackKnights, |
||
2626 | &numBlackPawns); |
||
2627 | |||
2628 | #ifdef AVOID_TRADES_WITH_TWO_KNIGHTS |
||
2629 | numWhiteNonPawns = |
||
2630 | numWhiteQueens + numWhiteRooks + numWhiteLightSquareBishops + |
||
2631 | numWhiteDarkSquareBishops + numWhiteKnights; |
||
2632 | numBlackNonPawns = |
||
2633 | numBlackQueens + numBlackRooks + numBlackLightSquareBishops + |
||
2634 | numBlackDarkSquareBishops + numBlackKnights; |
||
2635 | |||
2636 | if (numWhitePawns + numBlackPawns == 0 && numWhiteKnights == 2 && |
||
2637 | numWhiteNonPawns == 3 && numWhiteNonPawns - numBlackNonPawns >= 2) |
||
2638 | { |
||
2639 | whiteKnightTradesOnly = TRUE; /* white will avoid to trade pieces */ |
||
2640 | } |
||
2641 | |||
2642 | if (numBlackPawns + numWhitePawns == 0 && numBlackKnights == 2 && |
||
2643 | numBlackNonPawns == 3 && numBlackNonPawns - numWhiteNonPawns >= 2) |
||
2644 | { |
||
2645 | blackKnightTradesOnly = TRUE; /* black will avoid to trade pieces */ |
||
2646 | } |
||
2647 | |||
2648 | knightTradesOnly = whiteKnightTradesOnly || blackKnightTradesOnly; |
||
2649 | #endif |
||
2650 | |||
2651 | if (knightTradesOnly == FALSE && numWhiteQueens > 0 && numBlackQueens > 0) |
||
2652 | { |
||
2653 | numWhiteQueens--; |
||
2654 | numBlackQueens--; |
||
2655 | finished = FALSE; |
||
2656 | goto calculateSignature; |
||
2657 | } |
||
2658 | |||
2659 | if (knightTradesOnly == FALSE && numWhiteRooks > 0 && numBlackRooks > 0) |
||
2660 | { |
||
2661 | numWhiteRooks--; |
||
2662 | numBlackRooks--; |
||
2663 | finished = FALSE; |
||
2664 | goto calculateSignature; |
||
2665 | } |
||
2666 | |||
2667 | if (knightTradesOnly == FALSE && |
||
2668 | numWhiteLightSquareBishops > 0 && numBlackLightSquareBishops > 0) |
||
2669 | { |
||
2670 | numWhiteLightSquareBishops--; |
||
2671 | numBlackLightSquareBishops--; |
||
2672 | finished = FALSE; |
||
2673 | goto calculateSignature; |
||
2674 | } |
||
2675 | |||
2676 | if (knightTradesOnly == FALSE && |
||
2677 | numWhiteDarkSquareBishops > 0 && numBlackDarkSquareBishops > 0) |
||
2678 | { |
||
2679 | numWhiteDarkSquareBishops--; |
||
2680 | numBlackDarkSquareBishops--; |
||
2681 | finished = FALSE; |
||
2682 | goto calculateSignature; |
||
2683 | } |
||
2684 | |||
2685 | if (knightTradesOnly == FALSE && |
||
2686 | numWhiteLightSquareBishops > 0 && numBlackDarkSquareBishops > 0) |
||
2687 | { |
||
2688 | numWhiteLightSquareBishops--; |
||
2689 | numBlackDarkSquareBishops--; |
||
2690 | finished = FALSE; |
||
2691 | goto calculateSignature; |
||
2692 | } |
||
2693 | |||
2694 | if (knightTradesOnly == FALSE && |
||
2695 | numWhiteDarkSquareBishops > 0 && numBlackLightSquareBishops > 0) |
||
2696 | { |
||
2697 | numWhiteDarkSquareBishops--; |
||
2698 | numBlackLightSquareBishops--; |
||
2699 | finished = FALSE; |
||
2700 | goto calculateSignature; |
||
2701 | } |
||
2702 | |||
2703 | if (numWhiteKnights > 0 && numBlackKnights > 0) |
||
2704 | { |
||
2705 | numWhiteKnights--; |
||
2706 | numBlackKnights--; |
||
2707 | finished = FALSE; |
||
2708 | goto calculateSignature; |
||
2709 | } |
||
2710 | |||
2711 | if (whiteKnightTradesOnly == FALSE && |
||
2712 | numWhiteLightSquareBishops > 0 && numBlackKnights > 0 && |
||
2713 | numWhiteDarkSquareBishops == 0) |
||
2714 | { |
||
2715 | numWhiteLightSquareBishops--; |
||
2716 | numBlackKnights--; |
||
2717 | finished = FALSE; |
||
2718 | goto calculateSignature; |
||
2719 | } |
||
2720 | |||
2721 | if (whiteKnightTradesOnly == FALSE && |
||
2722 | numWhiteDarkSquareBishops > 0 && numBlackKnights > 0 && |
||
2723 | numWhiteLightSquareBishops == 0) |
||
2724 | { |
||
2725 | numWhiteDarkSquareBishops--; |
||
2726 | numBlackKnights--; |
||
2727 | finished = FALSE; |
||
2728 | goto calculateSignature; |
||
2729 | } |
||
2730 | |||
2731 | if (blackKnightTradesOnly == FALSE && |
||
2732 | numWhiteKnights > 0 && numBlackLightSquareBishops > 0 && |
||
2733 | numBlackDarkSquareBishops == 0) |
||
2734 | { |
||
2735 | numWhiteKnights--; |
||
2736 | numBlackLightSquareBishops--; |
||
2737 | finished = FALSE; |
||
2738 | goto calculateSignature; |
||
2739 | } |
||
2740 | |||
2741 | if (blackKnightTradesOnly == FALSE && |
||
2742 | numWhiteKnights > 0 && numBlackDarkSquareBishops > 0 && |
||
2743 | numBlackLightSquareBishops == 0) |
||
2744 | { |
||
2745 | numWhiteKnights--; |
||
2746 | numBlackDarkSquareBishops--; |
||
2747 | finished = FALSE; |
||
2748 | goto calculateSignature; |
||
2749 | } |
||
2750 | |||
2751 | calculateSignature: |
||
2752 | |||
2753 | *materialSignatureWhite = |
||
2754 | getSingleMaterialSignature(numWhiteQueens, numWhiteRooks, |
||
2755 | numWhiteLightSquareBishops, |
||
2756 | numWhiteDarkSquareBishops, numWhiteKnights, |
||
2757 | numWhitePawns); |
||
2758 | *materialSignatureBlack = |
||
2759 | getSingleMaterialSignature(numBlackQueens, numBlackRooks, |
||
2760 | numBlackLightSquareBishops, |
||
2761 | numBlackDarkSquareBishops, numBlackKnights, |
||
2762 | numBlackPawns); |
||
2763 | |||
2764 | if (finished == FALSE) |
||
2765 | { |
||
2766 | getPieceTradeSignatures(materialSignatureWhite, materialSignatureBlack); |
||
2767 | } |
||
2768 | } |
||
2769 | |||
2770 | static bool hasMaterialForMate(const UINT32 materialSignature, |
||
2771 | const UINT32 oppMaterialSignature, |
||
2772 | SpecialEvalType * specialEval, |
||
2773 | const bool tradePieces, |
||
2774 | const bool evaluateOppMaterial) |
||
2775 | { |
||
2776 | int numQueens, numRooks, numLightSquareBishops, numDarkSquareBishops; |
||
2777 | int numKnights, numPawns; |
||
2778 | int numOppQueens, numOppRooks, numOppLightSquareBishops; |
||
2779 | int numOppDarkSquareBishops, numOppKnights, numOppPawns; |
||
2780 | int numBishops, numOppBishops; |
||
2781 | int numPieces, numOppPieces; |
||
2782 | const UINT32 signature = |
||
2783 | bilateralSignature(materialSignature, oppMaterialSignature); |
||
2784 | |||
2785 | if (tradePieces) |
||
2786 | { |
||
2787 | UINT32 ms = materialSignature, mso = oppMaterialSignature; |
||
2788 | SpecialEvalType dummy; |
||
2789 | |||
2790 | getPieceTradeSignatures(&ms, &mso); |
||
2791 | |||
2792 | return hasMaterialForMate(ms, mso, &dummy, FALSE, evaluateOppMaterial); |
||
2793 | } |
||
2794 | |||
2795 | getPieceCounters(signature, &numQueens, &numRooks, |
||
2796 | &numLightSquareBishops, &numDarkSquareBishops, |
||
2797 | &numKnights, &numPawns, &numOppQueens, &numOppRooks, |
||
2798 | &numOppLightSquareBishops, &numOppDarkSquareBishops, |
||
2799 | &numOppKnights, &numOppPawns); |
||
2800 | |||
2801 | numBishops = numLightSquareBishops + numDarkSquareBishops; |
||
2802 | numOppBishops = numOppLightSquareBishops + numOppDarkSquareBishops; |
||
2803 | numPieces = numQueens + numRooks + numBishops + numKnights; |
||
2804 | numOppPieces = numOppQueens + numOppRooks + numOppBishops + numOppKnights; |
||
2805 | |||
2806 | if (evaluateOppMaterial && numPawns == 0) |
||
2807 | { |
||
2808 | if (numPieces == 1) |
||
2809 | { |
||
2810 | if (numRooks == 1 && numOppPieces > 0) |
||
2811 | { |
||
2812 | return FALSE; |
||
2813 | } |
||
2814 | |||
2815 | if (numQueens == 1) |
||
2816 | { |
||
2817 | if (numOppQueens >= 1 || numOppKnights >= 2) |
||
2818 | { |
||
2819 | return FALSE; |
||
2820 | } |
||
2821 | |||
2822 | if (numOppPieces >= 2 && numOppRooks >= 1) |
||
2823 | { |
||
2824 | return FALSE; |
||
2825 | } |
||
2826 | } |
||
2827 | } |
||
2828 | else if (numPieces == 2) |
||
2829 | { |
||
2830 | if (numBishops == 2 && |
||
2831 | numOppQueens + numOppRooks + numOppBishops > 0) |
||
2832 | { |
||
2833 | return FALSE; |
||
2834 | } |
||
2835 | |||
2836 | if (numBishops == 1 && numKnights == 1 && numOppPieces > 0) |
||
2837 | { |
||
2838 | return FALSE; |
||
2839 | } |
||
2840 | } |
||
2841 | } |
||
2842 | |||
2843 | if (numQueens + numRooks + numLightSquareBishops + numDarkSquareBishops + |
||
2844 | numKnights == 0 && numPawns > 0) |
||
2845 | { |
||
2846 | *specialEval = Se_KpK; |
||
2847 | |||
2848 | return TRUE; |
||
2849 | } |
||
2850 | |||
2851 | if (numQueens + numRooks + numLightSquareBishops + numDarkSquareBishops + |
||
2852 | numPawns == 0 && numKnights == 2) |
||
2853 | { |
||
2854 | if (numOppQueens + numOppRooks + numOppLightSquareBishops + |
||
2855 | numOppDarkSquareBishops + numOppKnights == 0 && numOppPawns > 0) |
||
2856 | { |
||
2857 | *specialEval = Se_KnnKp; |
||
2858 | |||
2859 | return TRUE; |
||
2860 | } |
||
2861 | } |
||
2862 | |||
2863 | if (numPawns <= 3 && numPawns >= numOppPawns && |
||
2864 | numOppPawns >= numPawns - 1 && numQueens == 0 && |
||
2865 | numPieces == 1 && numPieces == numOppPieces && |
||
2866 | (numBishops + numKnights == numOppBishops + numOppKnights || |
||
2867 | numRooks == numOppRooks)) |
||
2868 | { |
||
2869 | *specialEval = Se_KpxKpx; |
||
2870 | |||
2871 | return TRUE; |
||
2872 | } |
||
2873 | |||
2874 | if (numPawns >= 2 && numOppPawns == 0 && |
||
2875 | numQueens == 0 && numOppQueens == 0 && |
||
2876 | numPieces == 1 && numPieces == numOppPieces) |
||
2877 | { |
||
2878 | if (numBishops == 1 || |
||
2879 | (numKnights == 1 && numOppBishops == 1) || |
||
2880 | (numRooks == 1 && numRooks == numOppRooks)) |
||
2881 | { |
||
2882 | *specialEval = Se_KppxKx; |
||
2883 | } |
||
2884 | |||
2885 | return TRUE; |
||
2886 | } |
||
2887 | |||
2888 | if (numQueens + numRooks + numKnights == 0 && |
||
2889 | numLightSquareBishops + numDarkSquareBishops == 1 && numPawns > 0) |
||
2890 | { |
||
2891 | *specialEval = Se_KbpK; |
||
2892 | |||
2893 | return TRUE; |
||
2894 | } |
||
2895 | |||
2896 | if (numQueens + numBishops + numKnights == 0 && numRooks == 1 && |
||
2897 | numPawns == 1 && numOppBishops >= 1) |
||
2898 | { |
||
2899 | *specialEval = Se_KrpKb; |
||
2900 | |||
2901 | return TRUE; |
||
2902 | } |
||
2903 | |||
2904 | if (numQueens + numBishops + numKnights == 0 && numRooks == 1 && |
||
2905 | numPawns == 1 && numOppRooks >= 1) |
||
2906 | { |
||
2907 | *specialEval = Se_KrpKr; |
||
2908 | |||
2909 | return TRUE; |
||
2910 | } |
||
2911 | |||
2912 | if (numQueens + numBishops + numKnights == 0 && numRooks == 1 && |
||
2913 | numPawns == 2 && numOppRooks >= 1) |
||
2914 | { |
||
2915 | *specialEval = Se_KrppKr; |
||
2916 | |||
2917 | return TRUE; |
||
2918 | } |
||
2919 | |||
2920 | if (numRooks + numBishops + numKnights == 0 && numQueens == 1 && |
||
2921 | numPawns == 1 && numOppQueens >= 1) |
||
2922 | { |
||
2923 | *specialEval = Se_KqpKq; |
||
2924 | |||
2925 | return TRUE; |
||
2926 | } |
||
2927 | |||
2928 | if (numRooks + numBishops + numKnights == 0 && numQueens == 1 && |
||
2929 | numPawns == 2 && numOppQueens >= 1) |
||
2930 | { |
||
2931 | *specialEval = Se_KqppKq; |
||
2932 | |||
2933 | return TRUE; |
||
2934 | } |
||
2935 | |||
2936 | if (numQueens + numRooks + numPawns > 0 || numKnights >= 3) |
||
2937 | { |
||
2938 | return TRUE; |
||
2939 | } |
||
2940 | |||
2941 | if (numLightSquareBishops > 0 && numDarkSquareBishops > 0) |
||
2942 | { |
||
2943 | return TRUE; |
||
2944 | } |
||
2945 | |||
2946 | if (numKnights > 0 && numLightSquareBishops + numDarkSquareBishops > 0) |
||
2947 | { |
||
2948 | return TRUE; |
||
2949 | } |
||
2950 | |||
2951 | return FALSE; |
||
2952 | } |
||
2953 | |||
2954 | static PieceType getKamikazePiece(const UINT32 ownMaterialSignature, |
||
2955 | const UINT32 oppMaterialSignature) |
||
2956 | { |
||
2957 | int numQueens, numRooks, numLightSquareBishops; |
||
2958 | int numDarkSquareBishops, numKnights, numPawns; |
||
2959 | int numOppQueens, numOppRooks, numOppLightSquareBishops; |
||
2960 | int numOppDarkSquareBishops, numOppKnights, numOppPawns; |
||
2961 | int ownSignature; |
||
2962 | const UINT32 signature = |
||
2963 | bilateralSignature(ownMaterialSignature, oppMaterialSignature); |
||
2964 | |||
2965 | getPieceCounters(signature, &numQueens, &numRooks, |
||
2966 | &numLightSquareBishops, &numDarkSquareBishops, |
||
2967 | &numKnights, &numPawns, &numOppQueens, &numOppRooks, |
||
2968 | &numOppLightSquareBishops, &numOppDarkSquareBishops, |
||
2969 | &numOppKnights, &numOppPawns); |
||
2970 | |||
2971 | ownSignature = |
||
2972 | getSingleMaterialSignature(numQueens, numRooks, |
||
2973 | numLightSquareBishops, |
||
2974 | numDarkSquareBishops, numKnights, |
||
2975 | numPawns - 1); |
||
2976 | |||
2977 | if (numOppRooks > 0) |
||
2978 | { |
||
2979 | const int oppSignature = |
||
2980 | getSingleMaterialSignature(numOppQueens, numOppRooks - 1, |
||
2981 | numOppLightSquareBishops, |
||
2982 | numOppDarkSquareBishops, |
||
2983 | numOppKnights, numOppPawns); |
||
2984 | |||
2985 | if (hasMaterialForMate(ownSignature, oppSignature, 0, TRUE, FALSE) == |
||
2986 | FALSE) |
||
2987 | { |
||
2988 | return ROOK; |
||
2989 | } |
||
2990 | } |
||
2991 | |||
2992 | if (numOppLightSquareBishops > 0) |
||
2993 | { |
||
2994 | const int oppSignature = |
||
2995 | getSingleMaterialSignature(numOppQueens, numOppRooks, |
||
2996 | numOppLightSquareBishops - 1, |
||
2997 | numOppDarkSquareBishops, |
||
2998 | numOppKnights, numOppPawns); |
||
2999 | |||
3000 | if (hasMaterialForMate(ownSignature, oppSignature, 0, TRUE, FALSE) == |
||
3001 | FALSE) |
||
3002 | { |
||
3003 | return BISHOP; |
||
3004 | } |
||
3005 | } |
||
3006 | |||
3007 | if (numOppDarkSquareBishops > 0) |
||
3008 | { |
||
3009 | const int oppSignature = |
||
3010 | getSingleMaterialSignature(numOppQueens, numOppRooks, |
||
3011 | numOppLightSquareBishops, |
||
3012 | numOppDarkSquareBishops - 1, |
||
3013 | numOppKnights, numOppPawns); |
||
3014 | |||
3015 | if (hasMaterialForMate(ownSignature, oppSignature, 0, TRUE, FALSE) == |
||
3016 | FALSE) |
||
3017 | { |
||
3018 | return BISHOP; |
||
3019 | } |
||
3020 | } |
||
3021 | |||
3022 | if (numOppKnights > 0) |
||
3023 | { |
||
3024 | const int oppSignature = |
||
3025 | getSingleMaterialSignature(numOppQueens, numOppRooks, |
||
3026 | numOppLightSquareBishops, |
||
3027 | numOppDarkSquareBishops, |
||
3028 | numOppKnights - 1, |
||
3029 | numOppPawns); |
||
3030 | |||
3031 | if (hasMaterialForMate(ownSignature, oppSignature, 0, TRUE, FALSE) == |
||
3032 | FALSE) |
||
3033 | { |
||
3034 | return KNIGHT; |
||
3035 | } |
||
3036 | } |
||
3037 | |||
3038 | return NO_PIECETYPE; |
||
3039 | } |
||
3040 | |||
3041 | static UINT8 getWinningChances(const UINT32 materialSignature, |
||
3042 | const UINT32 oppMaterialSignature) |
||
3043 | { |
||
3044 | int numQueens, numRooks, numLightSquareBishops; |
||
3045 | int numDarkSquareBishops, numKnights, numPawns; |
||
3046 | int numOppQueens, numOppRooks, numOppLightSquareBishops; |
||
3047 | int numOppDarkSquareBishops, numOppKnights, numOppPawns; |
||
3048 | int numPieces; |
||
3049 | int numOppBishops, numOppMinors, numOppSliders; |
||
3050 | bool oppositeColoredBishops; |
||
3051 | const UINT32 signature = |
||
3052 | bilateralSignature(materialSignature, oppMaterialSignature); |
||
3053 | PieceType kamikazePiece = getKamikazePiece(materialSignature, |
||
3054 | oppMaterialSignature); |
||
3055 | |||
3056 | getPieceCounters(signature, &numQueens, &numRooks, |
||
3057 | &numLightSquareBishops, &numDarkSquareBishops, |
||
3058 | &numKnights, &numPawns, &numOppQueens, &numOppRooks, |
||
3059 | &numOppLightSquareBishops, &numOppDarkSquareBishops, |
||
3060 | &numOppKnights, &numOppPawns); |
||
3061 | numPieces = numQueens + numRooks + numLightSquareBishops + |
||
3062 | numDarkSquareBishops + numKnights; |
||
3063 | numOppBishops = numOppLightSquareBishops + numOppDarkSquareBishops; |
||
3064 | numOppMinors = numOppBishops + numOppKnights; |
||
3065 | numOppSliders = numOppQueens + numOppRooks + numOppBishops; |
||
3066 | oppositeColoredBishops = (bool) |
||
3067 | (numLightSquareBishops + numDarkSquareBishops > 0 && |
||
3068 | ((numOppLightSquareBishops > 0 && numLightSquareBishops == 0) || |
||
3069 | (numOppDarkSquareBishops > 0 && numDarkSquareBishops == 0))); |
||
3070 | |||
3071 | if (numPieces == 0) |
||
3072 | { |
||
3073 | if (numPawns <= 1 && numOppSliders > 0) |
||
3074 | { |
||
3075 | return 0; |
||
3076 | } |
||
3077 | |||
3078 | if (numPawns <= 1 && numOppKnights > 0) |
||
3079 | { |
||
3080 | return 4; |
||
3081 | } |
||
3082 | |||
3083 | if (numPawns == 2) |
||
3084 | { |
||
3085 | return (numOppSliders >= 2 ? 2 : 8); |
||
3086 | } |
||
3087 | } |
||
3088 | |||
3089 | if (numPieces == 1) |
||
3090 | { |
||
3091 | if (oppositeColoredBishops) |
||
3092 | { |
||
3093 | const int pawnDiff = min(3, abs(numPawns - numOppPawns)); |
||
3094 | |||
3095 | return (UINT8) (numPawns > 1 ? 8 + 2 * pawnDiff : 0); |
||
3096 | } |
||
3097 | |||
3098 | if (numPawns == 1) /* One piece, one pawn: */ |
||
3099 | { |
||
3100 | if (numQueens > 0 && numOppRooks >= 2) |
||
3101 | { |
||
3102 | return 1; |
||
3103 | } |
||
3104 | |||
3105 | if (numQueens > 0 && numOppRooks + numOppMinors >= 2) |
||
3106 | { |
||
3107 | return 12; /* usually won, but difficult */ |
||
3108 | } |
||
3109 | |||
3110 | if (kamikazePiece != NO_PIECETYPE) |
||
3111 | { |
||
3112 | switch (kamikazePiece) |
||
3113 | { |
||
3114 | case ROOK: |
||
3115 | return 1; |
||
3116 | case BISHOP: |
||
3117 | return 2; |
||
3118 | case KNIGHT: |
||
3119 | return 4; |
||
3120 | default: |
||
3121 | break; |
||
3122 | } |
||
3123 | } |
||
3124 | } |
||
3125 | } |
||
3126 | else if (numPieces == 2) /* has more than one piece: */ |
||
3127 | { |
||
3128 | if (numPawns <= 1) |
||
3129 | { |
||
3130 | if (numRooks == 2 && numOppQueens > 0) |
||
3131 | { |
||
3132 | return (numPawns == 0 ? 1 : 2); |
||
3133 | } |
||
3134 | |||
3135 | if (kamikazePiece != NO_PIECETYPE) |
||
3136 | { |
||
3137 | switch (kamikazePiece) |
||
3138 | { |
||
3139 | case ROOK: |
||
3140 | return 1; |
||
3141 | case BISHOP: |
||
3142 | return 2; |
||
3143 | case KNIGHT: |
||
3144 | return 4; |
||
3145 | default: |
||
3146 | break; |
||
3147 | } |
||
3148 | } |
||
3149 | } |
||
3150 | |||
3151 | if (numQueens == 0 && numRooks <= 1 && numRooks == numOppRooks && |
||
3152 | oppositeColoredBishops) |
||
3153 | { |
||
3154 | const int pawnDiff = min(3, abs(numPawns - numOppPawns)); |
||
3155 | |||
3156 | return (UINT8) (12 + pawnDiff); |
||
3157 | } |
||
3158 | } |
||
3159 | |||
3160 | return 16; |
||
3161 | } |
||
3162 | |||
3163 | static UINT8 getWinningChancesWithoutPawn(UINT32 materialSignature, |
||
3164 | UINT32 oppMaterialSignature) |
||
3165 | { |
||
3166 | int numQueens, numRooks, numLightSquareBishops; |
||
3167 | int numDarkSquareBishops, numKnights, numPawns; |
||
3168 | int numOppQueens, numOppRooks, numOppLightSquareBishops; |
||
3169 | int numOppDarkSquareBishops, numOppKnights, numOppPawns; |
||
3170 | int numPieces, numOppPieces; |
||
3171 | int numOppBishops, numOppMinors, numOppSliders; |
||
3172 | const UINT32 signature = |
||
3173 | bilateralSignature(materialSignature, oppMaterialSignature); |
||
3174 | int pieceCountDiff; |
||
3175 | |||
3176 | getPieceCounters(signature, &numQueens, &numRooks, |
||
3177 | &numLightSquareBishops, &numDarkSquareBishops, |
||
3178 | &numKnights, &numPawns, &numOppQueens, &numOppRooks, |
||
3179 | &numOppLightSquareBishops, &numOppDarkSquareBishops, |
||
3180 | &numOppKnights, &numOppPawns); |
||
3181 | numPieces = numQueens + numRooks + numLightSquareBishops + |
||
3182 | numDarkSquareBishops + numKnights; |
||
3183 | numOppBishops = numOppLightSquareBishops + numOppDarkSquareBishops; |
||
3184 | numOppMinors = numOppBishops + numOppKnights; |
||
3185 | numOppSliders = numOppQueens + numOppRooks + numOppBishops; |
||
3186 | numOppPieces = numOppSliders + numOppKnights; |
||
3187 | pieceCountDiff = numPieces - numOppPieces; |
||
3188 | |||
3189 | if (numPieces == 0) |
||
3190 | { |
||
3191 | return 0; |
||
3192 | } |
||
3193 | |||
3194 | if (numPieces == 1) |
||
3195 | { |
||
3196 | if (numQueens > 0 && numOppRooks > 0 && numOppRooks + numOppMinors >= 2) |
||
3197 | { |
||
3198 | return 1; |
||
3199 | } |
||
3200 | |||
3201 | if (numQueens > 0 && numOppKnights >= 2) |
||
3202 | { |
||
3203 | return 1; |
||
3204 | } |
||
3205 | |||
3206 | if (numRooks > 0 && numOppQueens + numOppRooks > 0) |
||
3207 | { |
||
3208 | return 1; |
||
3209 | } |
||
3210 | |||
3211 | if (numRooks > 0 && numOppMinors > 0) |
||
3212 | { |
||
3213 | return (numOppMinors == 1 ? 2 : 1); |
||
3214 | } |
||
3215 | |||
3216 | if (numLightSquareBishops + numDarkSquareBishops + numKnights > 0) |
||
3217 | { |
||
3218 | return 0; |
||
3219 | } |
||
3220 | } |
||
3221 | else if (numPieces == 2) |
||
3222 | { |
||
3223 | if (pieceCountDiff <= 1) |
||
3224 | { |
||
3225 | if (numOppRooks > 0 && numOppRooks >= numRooks) |
||
3226 | { |
||
3227 | return 0; |
||
3228 | } |
||
3229 | } |
||
3230 | } |
||
3231 | else if (numPieces <= 3) |
||
3232 | { |
||
3233 | if (numQueens == 0 && numOppQueens > 0) |
||
3234 | { |
||
3235 | if (numRooks <= 1) |
||
3236 | { |
||
3237 | return 1; |
||
3238 | } |
||
3239 | else |
||
3240 | { |
||
3241 | return 8; /* hard to win */ |
||
3242 | } |
||
3243 | } |
||
3244 | |||
3245 | if (numRooks + numQueens == 0 && |
||
3246 | numLightSquareBishops + numDarkSquareBishops <= 1 && |
||
3247 | numOppRooks + numOppQueens >= 1) |
||
3248 | { |
||
3249 | return (numOppQueens >= 1 ? 1 : 2); |
||
3250 | } |
||
3251 | } |
||
3252 | |||
3253 | if (numLightSquareBishops == 1 && numDarkSquareBishops == 1) |
||
3254 | { |
||
3255 | if (numOppPieces == 1 && numOppRooks == 1) |
||
3256 | { |
||
3257 | return (numPieces == 2 ? 1 : 12); |
||
3258 | } |
||
3259 | |||
3260 | if (numOppKnights > 0) |
||
3261 | { |
||
3262 | return 8; /* hard to win sometimes */ |
||
3263 | } |
||
3264 | } |
||
3265 | |||
3266 | return 16; |
||
3267 | } |
||
3268 | |||
3269 | static void testMaterialSignatureNew(const int numWhiteQueens, |
||
3270 | const int numWhiteRooks, |
||
3271 | const int numWhiteLightSquareBishops, |
||
3272 | const int numWhiteDarkSquareBishops, |
||
3273 | const int numWhiteKnights, |
||
3274 | const int numWhitePawns, |
||
3275 | const int numBlackQueens, |
||
3276 | const int numBlackRooks, |
||
3277 | const int numBlackLightSquareBishops, |
||
3278 | const int numBlackDarkSquareBishops, |
||
3279 | const int numBlackKnights, |
||
3280 | const int numBlackPawns) |
||
3281 | { |
||
3282 | int calculatedNumWhiteQueens; |
||
3283 | int calculatedNumWhiteRooks; |
||
3284 | int calculatedNumWhiteLightSquareBishops; |
||
3285 | int calculatedNumWhiteDarkSquareBishops; |
||
3286 | int calculatedNumWhiteKnights; |
||
3287 | int calculatedNumWhitePawns; |
||
3288 | int calculatedNumBlackQueens; |
||
3289 | int calculatedNumBlackRooks; |
||
3290 | int calculatedNumBlackLightSquareBishops; |
||
3291 | int calculatedNumBlackDarkSquareBishops; |
||
3292 | int calculatedNumBlackKnights; |
||
3293 | int calculatedNumBlackPawns; |
||
3294 | |||
3295 | if (numWhiteRooks <= 2 && numWhiteKnights <= 2 && |
||
3296 | numBlackRooks <= 2 && numBlackKnights <= 2) |
||
3297 | { |
||
3298 | const UINT32 signature = getMaterialSignature(numWhiteQueens, |
||
3299 | numWhiteRooks, |
||
3300 | numWhiteLightSquareBishops, |
||
3301 | numWhiteDarkSquareBishops, |
||
3302 | numWhiteKnights, |
||
3303 | numWhitePawns, |
||
3304 | numBlackQueens, |
||
3305 | numBlackRooks, |
||
3306 | numBlackLightSquareBishops, |
||
3307 | numBlackDarkSquareBishops, |
||
3308 | numBlackKnights, |
||
3309 | numBlackPawns); |
||
3310 | |||
3311 | getPieceCounters(signature, |
||
3312 | &calculatedNumWhiteQueens, &calculatedNumWhiteRooks, |
||
3313 | &calculatedNumWhiteLightSquareBishops, |
||
3314 | &calculatedNumWhiteDarkSquareBishops, |
||
3315 | &calculatedNumWhiteKnights, |
||
3316 | &calculatedNumWhitePawns, &calculatedNumBlackQueens, |
||
3317 | &calculatedNumBlackRooks, |
||
3318 | &calculatedNumBlackLightSquareBishops, |
||
3319 | &calculatedNumBlackDarkSquareBishops, |
||
3320 | &calculatedNumBlackKnights, &calculatedNumBlackPawns); |
||
3321 | |||
3322 | assert(calculatedNumWhiteQueens == numWhiteQueens); |
||
3323 | assert(calculatedNumWhiteRooks == numWhiteRooks); |
||
3324 | assert(calculatedNumWhiteLightSquareBishops == |
||
3325 | numWhiteLightSquareBishops); |
||
3326 | assert(calculatedNumWhiteDarkSquareBishops == |
||
3327 | numWhiteDarkSquareBishops); |
||
3328 | assert(calculatedNumWhiteKnights == numWhiteKnights); |
||
3329 | assert(calculatedNumWhitePawns == numWhitePawns); |
||
3330 | assert(calculatedNumBlackQueens == numBlackQueens); |
||
3331 | assert(calculatedNumBlackRooks == numBlackRooks); |
||
3332 | assert(calculatedNumBlackLightSquareBishops == |
||
3333 | numBlackLightSquareBishops); |
||
3334 | assert(calculatedNumBlackDarkSquareBishops == |
||
3335 | numBlackDarkSquareBishops); |
||
3336 | assert(calculatedNumBlackKnights == numBlackKnights); |
||
3337 | assert(calculatedNumBlackPawns == numBlackPawns); |
||
3338 | } |
||
3339 | } |
||
3340 | |||
3341 | static int calculatePhase(UINT32 signature) |
||
3342 | { |
||
3343 | int numWhiteQueens; |
||
3344 | int numWhiteRooks; |
||
3345 | int numWhiteLightSquareBishops; |
||
3346 | int numWhiteDarkSquareBishops; |
||
3347 | int numWhiteKnights; |
||
3348 | int numWhitePawns; |
||
3349 | int numBlackQueens; |
||
3350 | int numBlackRooks; |
||
3351 | int numBlackLightSquareBishops; |
||
3352 | int numBlackDarkSquareBishops; |
||
3353 | int numBlackKnights; |
||
3354 | int numBlackPawns; |
||
3355 | int whiteWeight, blackWeight, basicPhase; |
||
3356 | |||
3357 | getPieceCounters(signature, |
||
3358 | &numWhiteQueens, &numWhiteRooks, |
||
3359 | &numWhiteLightSquareBishops, |
||
3360 | &numWhiteDarkSquareBishops, |
||
3361 | &numWhiteKnights, &numWhitePawns, |
||
3362 | &numBlackQueens, &numBlackRooks, |
||
3363 | &numBlackLightSquareBishops, |
||
3364 | &numBlackDarkSquareBishops, |
||
3365 | &numBlackKnights, &numBlackPawns); |
||
3366 | |||
3367 | whiteWeight = |
||
3368 | 9 * numWhiteQueens + 5 * numWhiteRooks + |
||
3369 | 3 * numWhiteLightSquareBishops + 3 * numWhiteDarkSquareBishops + |
||
3370 | 3 * numWhiteKnights; |
||
3371 | blackWeight = |
||
3372 | 9 * numBlackQueens + 5 * numBlackRooks + |
||
3373 | 3 * numBlackLightSquareBishops + 3 * numBlackDarkSquareBishops + |
||
3374 | 3 * numBlackKnights; |
||
3375 | |||
3376 | basicPhase = (whiteWeight + blackWeight <= PIECE_WEIGHT_ENDGAME ? |
||
3377 | PHASE_MAX : max(0, PHASE_MAX - whiteWeight - blackWeight)); |
||
3378 | |||
3379 | return (basicPhase * 256 + (PHASE_MAX / 2)) / PHASE_MAX; |
||
3380 | } |
||
3381 | |||
3382 | static INT32 calculateMaterialBalance(UINT32 signature) |
||
3383 | { |
||
3384 | const INT32 bishopPairBonus = |
||
3385 | V(VALUE_BISHOP_PAIR_OPENING, VALUE_BISHOP_PAIR_ENDGAME); |
||
3386 | static const INT32 knightBonus = V(0, 5); |
||
3387 | static const INT32 rookMalus = V(5, 0); |
||
3388 | static const INT32 rookPairMalus = V(17, 25); |
||
3389 | static const INT32 rookQueenMalus = V(8, 12); |
||
3390 | static const INT32 pieceUpBonus = |
||
3391 | V(DEFAULTVALUE_PIECE_UP_OPENING, DEFAULTVALUE_PIECE_UP_ENDGAME); |
||
3392 | |||
3393 | int numWhiteQueens; |
||
3394 | int numWhiteRooks; |
||
3395 | int numWhiteLightSquareBishops; |
||
3396 | int numWhiteDarkSquareBishops; |
||
3397 | int numWhiteKnights; |
||
3398 | int numWhitePawns; |
||
3399 | int numBlackQueens; |
||
3400 | int numBlackRooks; |
||
3401 | int numBlackLightSquareBishops; |
||
3402 | int numBlackDarkSquareBishops; |
||
3403 | int numBlackKnights; |
||
3404 | int numBlackPawns; |
||
3405 | int pawnCountWhite, pawnCountBlack; |
||
3406 | int knightSaldo, rookSaldo, pieceCountSaldo; |
||
3407 | INT32 balance = 0; |
||
3408 | |||
3409 | getPieceCounters(signature, |
||
3410 | &numWhiteQueens, &numWhiteRooks, |
||
3411 | &numWhiteLightSquareBishops, |
||
3412 | &numWhiteDarkSquareBishops, |
||
3413 | &numWhiteKnights, |
||
3414 | &numWhitePawns, &numBlackQueens, |
||
3415 | &numBlackRooks, |
||
3416 | &numBlackLightSquareBishops, |
||
3417 | &numBlackDarkSquareBishops, |
||
3418 | &numBlackKnights, &numBlackPawns); |
||
3419 | |||
3420 | pawnCountWhite = numWhitePawns - 5; |
||
3421 | pawnCountBlack = numBlackPawns - 5; |
||
3422 | knightSaldo = pawnCountWhite * numWhiteKnights - |
||
3423 | pawnCountBlack * numBlackKnights; |
||
3424 | rookSaldo = pawnCountWhite * numWhiteRooks - |
||
3425 | pawnCountBlack * numBlackRooks; |
||
3426 | pieceCountSaldo = |
||
3427 | (numWhiteLightSquareBishops + |
||
3428 | numWhiteDarkSquareBishops + numWhiteKnights) - |
||
3429 | (numBlackLightSquareBishops + |
||
3430 | numBlackDarkSquareBishops + numBlackKnights); |
||
3431 | |||
3432 | if (numWhiteLightSquareBishops > 0 && numWhiteDarkSquareBishops > 0) |
||
3433 | { |
||
3434 | balance += bishopPairBonus; |
||
3435 | } |
||
3436 | |||
3437 | if (numBlackLightSquareBishops > 0 && numBlackDarkSquareBishops > 0) |
||
3438 | { |
||
3439 | balance -= bishopPairBonus; |
||
3440 | } |
||
3441 | |||
3442 | balance += knightSaldo * knightBonus - rookSaldo * rookMalus; |
||
3443 | |||
3444 | if (numWhiteRooks >= 2) |
||
3445 | { |
||
3446 | balance -= rookPairMalus + rookQueenMalus; |
||
3447 | } |
||
3448 | else if (numWhiteRooks + numWhiteQueens >= 2) |
||
3449 | { |
||
3450 | balance -= rookQueenMalus; |
||
3451 | } |
||
3452 | |||
3453 | if (numBlackRooks >= 2) |
||
3454 | { |
||
3455 | balance += rookPairMalus + rookQueenMalus; |
||
3456 | } |
||
3457 | else if (numBlackRooks + numBlackQueens >= 2) |
||
3458 | { |
||
3459 | balance += rookQueenMalus; |
||
3460 | } |
||
3461 | |||
3462 | if (pieceCountSaldo > 0) |
||
3463 | { |
||
3464 | balance += pieceUpBonus; |
||
3465 | } |
||
3466 | else if (pieceCountSaldo < 0) |
||
3467 | { |
||
3468 | balance -= pieceUpBonus; |
||
3469 | } |
||
3470 | |||
3471 | return balance; |
||
3472 | } |
||
3473 | |||
3474 | static void initializeMaterialInfoTableCore1(const UINT32 signatureWhite, |
||
3475 | const UINT32 signatureBlack) |
||
3476 | { |
||
3477 | const UINT32 signature = |
||
3478 | bilateralSignature(signatureWhite, signatureBlack); |
||
3479 | SpecialEvalType specialEvalWhite = Se_None; |
||
3480 | SpecialEvalType specialEvalBlack = Se_None; |
||
3481 | const bool whiteMateMat = |
||
3482 | hasMaterialForMate(signatureWhite, signatureBlack, &specialEvalWhite, |
||
3483 | FALSE, FALSE); |
||
3484 | const bool blackMateMat = |
||
3485 | hasMaterialForMate(signatureBlack, signatureWhite, &specialEvalBlack, |
||
3486 | FALSE, FALSE); |
||
3487 | int numWhiteQueens, numWhiteRooks, numWhiteLightSquareBishops; |
||
3488 | int numWhiteDarkSquareBishops, numWhiteKnights, numWhitePawns; |
||
3489 | int numBlackQueens, numBlackRooks, numBlackLightSquareBishops; |
||
3490 | int numBlackDarkSquareBishops, numBlackKnights, numBlackPawns; |
||
3491 | |||
3492 | /*int criticalCase = FALSE; */ |
||
3493 | |||
3494 | getPieceCounters(signature, &numWhiteQueens, &numWhiteRooks, |
||
3495 | &numWhiteLightSquareBishops, |
||
3496 | &numWhiteDarkSquareBishops, &numWhiteKnights, |
||
3497 | &numWhitePawns, &numBlackQueens, &numBlackRooks, |
||
3498 | &numBlackLightSquareBishops, |
||
3499 | &numBlackDarkSquareBishops, &numBlackKnights, |
||
3500 | &numBlackPawns); |
||
3501 | |||
3502 | testMaterialSignatureNew(numWhiteQueens, |
||
3503 | numWhiteRooks, |
||
3504 | numWhiteLightSquareBishops, |
||
3505 | numWhiteDarkSquareBishops, |
||
3506 | numWhiteKnights, |
||
3507 | numWhitePawns, |
||
3508 | numBlackQueens, |
||
3509 | numBlackRooks, |
||
3510 | numBlackLightSquareBishops, |
||
3511 | numBlackDarkSquareBishops, |
||
3512 | numBlackKnights, numBlackPawns); |
||
3513 | |||
3514 | materialInfo[signature].chancesWhite = (whiteMateMat == FALSE ? 0 : 16); |
||
3515 | materialInfo[signature].chancesBlack = (blackMateMat == FALSE ? 0 : 16); |
||
3516 | materialInfo[signature].specialEvalWhite = specialEvalWhite; |
||
3517 | materialInfo[signature].specialEvalBlack = specialEvalBlack; |
||
3518 | |||
3519 | /*if (numWhiteQueens == 0 && numWhiteRooks == 0 && |
||
3520 | numWhiteLightSquareBishops == 0 && |
||
3521 | numWhiteDarkSquareBishops == 0 && |
||
3522 | numWhiteKnights == 0 && numWhitePawns == 1 && |
||
3523 | numBlackQueens == 0 && numBlackRooks == 0 && |
||
3524 | numBlackLightSquareBishops == 0 && |
||
3525 | numBlackDarkSquareBishops == 1 && |
||
3526 | numBlackKnights == 0 && numBlackPawns == 0) |
||
3527 | { |
||
3528 | criticalCase = TRUE; |
||
3529 | } */ |
||
3530 | |||
3531 | if (whiteMateMat != FALSE) |
||
3532 | { |
||
3533 | if (numWhitePawns == 0) |
||
3534 | { |
||
3535 | if (hasMaterialForMate(signatureWhite, signatureBlack, 0, |
||
3536 | TRUE, TRUE) == FALSE) |
||
3537 | { |
||
3538 | materialInfo[signature].chancesWhite = 1; |
||
3539 | } |
||
3540 | else |
||
3541 | { |
||
3542 | materialInfo[signature].chancesWhite = |
||
3543 | getWinningChancesWithoutPawn(signatureWhite, signatureBlack); |
||
3544 | } |
||
3545 | } |
||
3546 | else |
||
3547 | { |
||
3548 | materialInfo[signature].chancesWhite = |
||
3549 | getWinningChances(signatureWhite, signatureBlack); |
||
3550 | } |
||
3551 | } |
||
3552 | |||
3553 | if (blackMateMat != FALSE) |
||
3554 | { |
||
3555 | if (numBlackPawns == 0) |
||
3556 | { |
||
3557 | if (hasMaterialForMate(signatureBlack, signatureWhite, 0, |
||
3558 | TRUE, TRUE) == FALSE) |
||
3559 | { |
||
3560 | materialInfo[signature].chancesBlack = 1; |
||
3561 | } |
||
3562 | else |
||
3563 | { |
||
3564 | materialInfo[signature].chancesBlack = |
||
3565 | getWinningChancesWithoutPawn(signatureBlack, signatureWhite); |
||
3566 | } |
||
3567 | } |
||
3568 | else |
||
3569 | { |
||
3570 | materialInfo[signature].chancesBlack = |
||
3571 | getWinningChances(signatureBlack, signatureWhite); |
||
3572 | } |
||
3573 | |||
3574 | /*if (criticalCase){ |
||
3575 | logDebug("wc=%d",materialInfo[signature].chancesBlack); |
||
3576 | getKeyStroke(); |
||
3577 | |||
3578 | materialInfo[signature].chancesBlack=0; |
||
3579 | } */ |
||
3580 | } |
||
3581 | |||
3582 | materialInfo[signature].materialBalance = |
||
3583 | calculateMaterialBalance(signature); |
||
3584 | materialInfo[signature].phaseIndex = calculatePhase(signature); |
||
3585 | } |
||
3586 | |||
3587 | static void initializeMaterialInfoTable() |
||
3588 | { |
||
3589 | int whiteSignature, blackSignature; |
||
3590 | |||
3591 | for (whiteSignature = 0; whiteSignature < 648; whiteSignature++) |
||
3592 | { |
||
3593 | for (blackSignature = 0; blackSignature < 648; blackSignature++) |
||
3594 | { |
||
3595 | initializeMaterialInfoTableCore1(whiteSignature, blackSignature); |
||
3596 | } |
||
3597 | } |
||
3598 | } |
||
3599 | |||
3600 | /* #define DEBUG_KSTABLE 1 */ |
||
3601 | |||
3602 | static int initializeKingSafetyTable() |
||
3603 | { |
||
3604 | const double MIN_SLOPE = 1.0; |
||
3605 | const double MAX_SLOPE = 7.0; |
||
3606 | const double MAX_VALUE = 1347.0; |
||
3607 | double t = 0.0 - MIN_SLOPE; |
||
3608 | int i; |
||
3609 | |||
3610 | for (i = 0; i < KING_SAFETY_MALUS_DIM; i++) |
||
3611 | { |
||
3612 | t = max(t + MIN_SLOPE, |
||
3613 | min(MAX_VALUE, min(0.025 * i * i, t + MAX_SLOPE))); |
||
3614 | KING_SAFETY_MALUS[i] = (int)((156 * t) / 256); // Pierre-Marie Baty -- added type cast |
||
3615 | |||
3616 | #ifdef DEBUG_KSTABLE |
||
3617 | logDebug("ksm(%d)=%d\n", i, KING_SAFETY_MALUS[i]); |
||
3618 | #endif |
||
3619 | } |
||
3620 | |||
3621 | #ifdef DEBUG_KSTABLE |
||
3622 | getKeyStroke(); |
||
3623 | #endif |
||
3624 | |||
3625 | return 0; |
||
3626 | } |
||
3627 | |||
3628 | int getLogarithmicValue(const double minValue, const double maxValue, |
||
3629 | const double numValues, const double valueCount) |
||
3630 | { |
||
3631 | const double offset = 1.0; |
||
3632 | const double factor = (maxValue - minValue) / log(numValues + offset); |
||
3633 | const double value = factor * log(valueCount + offset) + minValue; |
||
3634 | |||
3635 | return (int) value; |
||
3636 | } |
||
3637 | |||
3638 | double wmbv(const double baseValue) |
||
3639 | { |
||
3640 | return baseValue * 1.075; |
||
3641 | } |
||
3642 | |||
3643 | /* #define LOG_MOBILILITY_VALUES */ |
||
3644 | static void initializeMoveBonusValue() |
||
3645 | { |
||
3646 | int i, limit; |
||
3647 | |||
3648 | limit = MAX_MOVES_QUEEN; |
||
3649 | for (i = 0; i <= limit; i++) |
||
3650 | { |
||
3651 | const int opValue = |
||
3652 | getLogarithmicValue(wmbv(-21.0), wmbv(13.0), limit, i); |
||
3653 | const int egValue = |
||
3654 | getLogarithmicValue(wmbv(-20.0), wmbv(21.0), limit, i); |
||
3655 | |||
3656 | QueenMobilityBonus[i] = V(opValue, egValue); |
||
3657 | |||
3658 | #ifdef LOG_MOBILILITY_VALUES |
||
3659 | logDebug("mQ(%d)=(%d/%d)\n", i, getOpeningValue(QueenMobilityBonus[i]), |
||
3660 | getEndgameValue(QueenMobilityBonus[i])); |
||
3661 | #endif |
||
3662 | } |
||
3663 | |||
3664 | #ifdef LOG_MOBILILITY_VALUES |
||
3665 | logDebug("\n"); |
||
3666 | #endif |
||
3667 | |||
3668 | limit = MAX_MOVES_ROOK; |
||
3669 | for (i = 0; i <= limit; i++) |
||
3670 | { |
||
3671 | const int opValue = |
||
3672 | getLogarithmicValue(wmbv(-24.0), wmbv(19.0), limit, i); |
||
3673 | const int egValue = |
||
3674 | getLogarithmicValue(wmbv(-27.0), wmbv(62.0), limit, i); |
||
3675 | |||
3676 | RookMobilityBonus[i] = V(opValue, egValue); |
||
3677 | |||
3678 | #ifdef LOG_MOBILILITY_VALUES |
||
3679 | logDebug("mR(%d)=(%d/%d)\n", i, getOpeningValue(RookMobilityBonus[i]), |
||
3680 | getEndgameValue(RookMobilityBonus[i])); |
||
3681 | #endif |
||
3682 | } |
||
3683 | |||
3684 | #ifdef LOG_MOBILILITY_VALUES |
||
3685 | logDebug("\n"); |
||
3686 | #endif |
||
3687 | |||
3688 | limit = MAX_MOVES_BISHOP; |
||
3689 | for (i = 0; i <= limit; i++) |
||
3690 | { |
||
3691 | const int opValue = |
||
3692 | getLogarithmicValue(wmbv(-26.0), wmbv(43.0), limit, i); |
||
3693 | const int egValue = |
||
3694 | getLogarithmicValue(wmbv(-24.0), wmbv(40.0), limit, i); |
||
3695 | |||
3696 | BishopMobilityBonus[i] = V(opValue, egValue); |
||
3697 | |||
3698 | #ifdef LOG_MOBILILITY_VALUES |
||
3699 | logDebug("mB(%d)=(%d/%d)\n", i, getOpeningValue(BishopMobilityBonus[i]), |
||
3700 | getEndgameValue(BishopMobilityBonus[i])); |
||
3701 | #endif |
||
3702 | } |
||
3703 | |||
3704 | #ifdef LOG_MOBILILITY_VALUES |
||
3705 | logDebug("\n"); |
||
3706 | #endif |
||
3707 | |||
3708 | limit = MAX_MOVES_KNIGHT; |
||
3709 | for (i = 0; i <= limit; i++) |
||
3710 | { |
||
3711 | const int opValue = |
||
3712 | getLogarithmicValue(wmbv(-33.0), wmbv(22.0), limit, i); |
||
3713 | const int egValue = |
||
3714 | getLogarithmicValue(wmbv(-25.0), wmbv(17.0), limit, i); |
||
3715 | |||
3716 | KnightMobilityBonus[i] = V(opValue, egValue); |
||
3717 | |||
3718 | #ifdef LOG_MOBILILITY_VALUES |
||
3719 | logDebug("mN(%d)=(%d/%d)\n", i, getOpeningValue(KnightMobilityBonus[i]), |
||
3720 | getEndgameValue(KnightMobilityBonus[i])); |
||
3721 | #endif |
||
3722 | } |
||
3723 | |||
3724 | #ifdef LOG_MOBILILITY_VALUES |
||
3725 | getKeyStroke(); |
||
3726 | #endif |
||
3727 | } |
||
3728 | |||
3729 | static INT32 PPAB(const int opv, const int egv) |
||
3730 | { |
||
3731 | const int wopv = (opv * 125) / 256; |
||
3732 | const int wegv = (egv * 133) / 256; |
||
3733 | |||
3734 | return V(wopv, wegv); |
||
3735 | } |
||
3736 | |||
3737 | static void initializePawnChainBonus() |
||
3738 | { |
||
3739 | const int bonusPerFile[8] = { 1, 3, 3, 4, 4, 3, 3, 1 }; |
||
3740 | Square square; |
||
3741 | |||
3742 | ITERATE(square) |
||
3743 | { |
||
3744 | const File squarefile = file(square); |
||
3745 | const Rank squarerank = rank(square); |
||
3746 | const int bonus = squarerank * (squarerank - 1) * (squarerank - 2) + |
||
3747 | bonusPerFile[squarefile] * (squarerank / 2 + 1); |
||
3748 | |||
3749 | PAWN_CHAIN_BONUS[square] = V((bonus * CHAIN_BONUS_WEIGHT_OP) / 256, |
||
3750 | (bonus * CHAIN_BONUS_WEIGHT_EG) / 256); |
||
3751 | } |
||
3752 | } |
||
3753 | |||
3754 | int initializeModuleEvaluation() |
||
3755 | { |
||
3756 | int i; |
||
3757 | Square square, kingsquare, catchersquare; |
||
3758 | |||
3759 | centralFiles = squaresOfFile[FILE_D] | squaresOfFile[FILE_E]; |
||
3760 | attackingRealm[WHITE] = squaresOfRank[RANK_5] | squaresOfRank[RANK_6] | |
||
3761 | squaresOfRank[RANK_7] | squaresOfRank[RANK_8]; |
||
3762 | attackingRealm[BLACK] = squaresOfRank[RANK_4] | squaresOfRank[RANK_3] | |
||
3763 | squaresOfRank[RANK_2] | squaresOfRank[RANK_1]; |
||
3764 | filesBCFG = squaresOfFileRange[FILE_B][FILE_C] | |
||
3765 | squaresOfFileRange[FILE_F][FILE_G]; |
||
3766 | |||
3767 | ITERATE(square) |
||
3768 | { |
||
3769 | Color color; |
||
3770 | Square kingSquare; |
||
3771 | |||
3772 | for (color = WHITE; color <= BLACK; color++) |
||
3773 | { |
||
3774 | passedPawnRectangle[color][square] = |
||
3775 | passedPawnCorridor[color][square] = |
||
3776 | candidateDefenders[color][square] = |
||
3777 | candidateSupporters[color][square] = |
||
3778 | pawnOpponents[color][square] = EMPTY_BITBOARD; |
||
3779 | } |
||
3780 | |||
3781 | ITERATE(kingSquare) |
||
3782 | { |
||
3783 | kingRealm[WHITE][square][kingSquare] = |
||
3784 | kingRealm[BLACK][square][kingSquare] = EMPTY_BITBOARD; |
||
3785 | } |
||
3786 | |||
3787 | kingTrapsRook[WHITE][square] = kingTrapsRook[BLACK][square] = |
||
3788 | EMPTY_BITBOARD; |
||
3789 | } |
||
3790 | |||
3791 | setSquare(kingTrapsRook[WHITE][F1], H1); /* a king on f1 traps a rook on h1 ... */ |
||
3792 | setSquare(kingTrapsRook[WHITE][F1], G1); |
||
3793 | setSquare(kingTrapsRook[WHITE][F1], H2); |
||
3794 | setSquare(kingTrapsRook[WHITE][F1], G2); |
||
3795 | setSquare(kingTrapsRook[WHITE][G1], H1); |
||
3796 | setSquare(kingTrapsRook[WHITE][G1], H2); |
||
3797 | setSquare(kingTrapsRook[WHITE][G1], G2); |
||
3798 | setSquare(kingTrapsRook[WHITE][G2], H2); |
||
3799 | |||
3800 | setSquare(kingTrapsRook[WHITE][C1], A1); |
||
3801 | setSquare(kingTrapsRook[WHITE][C1], B1); |
||
3802 | setSquare(kingTrapsRook[WHITE][C1], A2); |
||
3803 | setSquare(kingTrapsRook[WHITE][C1], B2); |
||
3804 | setSquare(kingTrapsRook[WHITE][B1], A1); |
||
3805 | setSquare(kingTrapsRook[WHITE][B1], A2); |
||
3806 | setSquare(kingTrapsRook[WHITE][B1], B2); |
||
3807 | setSquare(kingTrapsRook[WHITE][B2], A2); |
||
3808 | |||
3809 | setSquare(kingTrapsRook[BLACK][F8], H8); |
||
3810 | setSquare(kingTrapsRook[BLACK][F8], G8); |
||
3811 | setSquare(kingTrapsRook[BLACK][F8], H7); |
||
3812 | setSquare(kingTrapsRook[BLACK][F8], G7); |
||
3813 | setSquare(kingTrapsRook[BLACK][G8], H8); |
||
3814 | setSquare(kingTrapsRook[BLACK][G8], H7); |
||
3815 | setSquare(kingTrapsRook[BLACK][G8], G7); |
||
3816 | setSquare(kingTrapsRook[BLACK][G7], H7); |
||
3817 | |||
3818 | setSquare(kingTrapsRook[BLACK][C8], A8); |
||
3819 | setSquare(kingTrapsRook[BLACK][C8], B8); |
||
3820 | setSquare(kingTrapsRook[BLACK][C8], A7); |
||
3821 | setSquare(kingTrapsRook[BLACK][C8], B7); |
||
3822 | setSquare(kingTrapsRook[BLACK][B8], A8); |
||
3823 | setSquare(kingTrapsRook[BLACK][B8], A7); |
||
3824 | setSquare(kingTrapsRook[BLACK][B8], B7); |
||
3825 | setSquare(kingTrapsRook[BLACK][B7], A7); |
||
3826 | |||
3827 | ITERATE(square) |
||
3828 | { |
||
3829 | const File squarefile = file(square); |
||
3830 | const Rank squarerank = rank(square); |
||
3831 | int d1 = min(distance(square, D4), distance(square, E4)); |
||
3832 | int d2 = min(distance(square, D5), distance(square, E5)); |
||
3833 | int td1 = min(taxiDistance(square, D4), taxiDistance(square, E4)); |
||
3834 | int td2 = min(taxiDistance(square, D5), taxiDistance(square, E5)); |
||
3835 | |||
3836 | centerDistance[square] = min(d1, d2); |
||
3837 | centerTaxiDistance[square] = min(td1, td2); |
||
3838 | butterflySquares[square] = |
||
3839 | generalMoves[KING][square] & ~squaresOfFile[squarefile]; |
||
3840 | lateralSquares[square] = |
||
3841 | generalMoves[KING][square] & squaresOfRank[squarerank]; |
||
3842 | companionFiles[square] = |
||
3843 | ((squaresOfFile[squarefile] & nonA) >> 1) | |
||
3844 | ((squaresOfFile[squarefile] & nonH) << 1); |
||
3845 | rookBlockers[square] = EMPTY_BITBOARD; |
||
3846 | |||
3847 | ITERATE(kingsquare) |
||
3848 | { |
||
3849 | const File kingsquarefile = file(kingsquare); |
||
3850 | const Rank kingsquarerank = rank(kingsquare); |
||
3851 | Square targetSquare; |
||
3852 | |||
3853 | if (kingsquarerank >= squarerank && |
||
3854 | distance(square, kingsquare) <= (int) (7 - squarerank)) |
||
3855 | { |
||
3856 | setSquare(passedPawnRectangle[WHITE][square], kingsquare); |
||
3857 | } |
||
3858 | |||
3859 | if (kingsquarerank <= squarerank && |
||
3860 | distance(square, kingsquare) <= (int) squarerank) |
||
3861 | { |
||
3862 | setSquare(passedPawnRectangle[BLACK][square], kingsquare); |
||
3863 | } |
||
3864 | |||
3865 | if (kingsquarefile == squarefile) |
||
3866 | { |
||
3867 | if (kingsquarerank > squarerank) |
||
3868 | { |
||
3869 | setSquare(passedPawnCorridor[WHITE][square], kingsquare); |
||
3870 | } |
||
3871 | |||
3872 | if (kingsquarerank < squarerank) |
||
3873 | { |
||
3874 | setSquare(passedPawnCorridor[BLACK][square], kingsquare); |
||
3875 | } |
||
3876 | } |
||
3877 | |||
3878 | if (squarerank == kingsquarerank) |
||
3879 | { |
||
3880 | if (squarefile <= FILE_C && kingsquarefile <= FILE_C && |
||
3881 | kingsquarefile > squarefile) |
||
3882 | { |
||
3883 | setSquare(rookBlockers[square], kingsquare); |
||
3884 | } |
||
3885 | |||
3886 | if (squarefile >= FILE_F && kingsquarefile >= FILE_F && |
||
3887 | kingsquarefile < squarefile) |
||
3888 | { |
||
3889 | setSquare(rookBlockers[square], kingsquare); |
||
3890 | } |
||
3891 | } |
||
3892 | |||
3893 | ITERATE(targetSquare) |
||
3894 | { |
||
3895 | if (distance(square, targetSquare) < |
||
3896 | distance(kingsquare, targetSquare)) |
||
3897 | { |
||
3898 | const Rank targetrank = rank(targetSquare); |
||
3899 | |||
3900 | if (targetrank <= (Rank) (squarerank + 1)) |
||
3901 | { |
||
3902 | setSquare(kingRealm[WHITE][square][kingsquare], |
||
3903 | targetSquare); |
||
3904 | } |
||
3905 | |||
3906 | if (targetrank >= (Rank) (squarerank - 1)) |
||
3907 | { |
||
3908 | setSquare(kingRealm[BLACK][square][kingsquare], |
||
3909 | targetSquare); |
||
3910 | } |
||
3911 | } |
||
3912 | } |
||
3913 | } |
||
3914 | |||
3915 | ITERATE(catchersquare) |
||
3916 | { |
||
3917 | if (abs(file(catchersquare) - squarefile) == 1) |
||
3918 | { |
||
3919 | if (rank(catchersquare) > squarerank) |
||
3920 | { |
||
3921 | setSquare(candidateDefenders[WHITE][square], catchersquare); |
||
3922 | } |
||
3923 | |||
3924 | if (rank(catchersquare) <= squarerank) |
||
3925 | { |
||
3926 | setSquare(candidateSupporters[WHITE][square], catchersquare); |
||
3927 | } |
||
3928 | |||
3929 | if (rank(catchersquare) < squarerank) |
||
3930 | { |
||
3931 | setSquare(candidateDefenders[BLACK][square], catchersquare); |
||
3932 | } |
||
3933 | |||
3934 | if (rank(catchersquare) >= squarerank) |
||
3935 | { |
||
3936 | setSquare(candidateSupporters[BLACK][square], catchersquare); |
||
3937 | } |
||
3938 | } |
||
3939 | |||
3940 | if (abs(file(catchersquare) - squarefile) <= 1) |
||
3941 | { |
||
3942 | if (rank(catchersquare) >= squarerank) |
||
3943 | { |
||
3944 | setSquare(pawnOpponents[WHITE][square], catchersquare); |
||
3945 | } |
||
3946 | |||
3947 | if (rank(catchersquare) <= squarerank) |
||
3948 | { |
||
3949 | setSquare(pawnOpponents[BLACK][square], catchersquare); |
||
3950 | } |
||
3951 | } |
||
3952 | } |
||
3953 | } |
||
3954 | |||
3955 | ITERATE(square) |
||
3956 | { |
||
3957 | const int dDark = |
||
3958 | min(taxiDistance(square, A1), taxiDistance(square, H8)); |
||
3959 | const int dLight = |
||
3960 | min(taxiDistance(square, A8), taxiDistance(square, H1)); |
||
3961 | const int dStandard = centerDistance[square]; |
||
3962 | |||
3963 | kingChaseMalus[DARK][square] = 3 * (7 - dDark) + dStandard; |
||
3964 | kingChaseMalus[LIGHT][square] = 3 * (7 - dLight) + dStandard; |
||
3965 | kingChaseMalus[ALL][square] = 6 - min(dDark, dLight) + |
||
3966 | centerDistance[square]; |
||
3967 | } |
||
3968 | |||
3969 | /* |
||
3970 | dumpBoardValues(kingChaseMalus[DARK]); |
||
3971 | dumpBoardValues(kingChaseMalus[LIGHT]); |
||
3972 | dumpBoardValues(kingChaseMalus[ALL]); |
||
3973 | getKeyStroke(); |
||
3974 | */ |
||
3975 | |||
3976 | transposeMatrix(BONUS_KNIGHT_OUTPOST_HR, BONUS_KNIGHT_OUTPOST); |
||
3977 | transposeMatrix(BONUS_BISHOP_OUTPOST_HR, BONUS_BISHOP_OUTPOST); |
||
3978 | |||
3979 | initializePieceSquareValues(); |
||
3980 | initializeKingAttacks(); |
||
3981 | initializeKingSafetyTable(); |
||
3982 | |||
3983 | attackPoints[WHITE_KING] = 0; |
||
3984 | attackPoints[WHITE_QUEEN] = QUEEN_BONUS_ATTACK; |
||
3985 | attackPoints[WHITE_ROOK] = ROOK_BONUS_ATTACK; |
||
3986 | attackPoints[WHITE_BISHOP] = BISHOP_BONUS_ATTACK; |
||
3987 | attackPoints[WHITE_KNIGHT] = KNIGHT_BONUS_ATTACK; |
||
3988 | attackPoints[WHITE_PAWN] = 0; |
||
3989 | attackPoints[BLACK_KING] = 0; |
||
3990 | attackPoints[BLACK_QUEEN] = QUEEN_BONUS_ATTACK; |
||
3991 | attackPoints[BLACK_ROOK] = ROOK_BONUS_ATTACK; |
||
3992 | attackPoints[BLACK_BISHOP] = BISHOP_BONUS_ATTACK; |
||
3993 | attackPoints[BLACK_KNIGHT] = KNIGHT_BONUS_ATTACK; |
||
3994 | attackPoints[BLACK_PAWN] = 0; |
||
3995 | |||
3996 | homeland[WHITE] = (squaresOfRank[RANK_2] | squaresOfRank[RANK_3] | |
||
3997 | squaresOfRank[RANK_4]) & |
||
3998 | (squaresOfFile[FILE_C] | squaresOfFile[FILE_D] | |
||
3999 | squaresOfFile[FILE_E] | squaresOfFile[FILE_F]); |
||
4000 | |||
4001 | homeland[BLACK] = getFlippedBitboard(homeland[WHITE]); |
||
4002 | |||
4003 | for (i = 0; i < 16; i++) |
||
4004 | { |
||
4005 | int j; |
||
4006 | |||
4007 | for (j = 0; j < 16; j++) |
||
4008 | { |
||
4009 | piecePieceAttackBonus[i][j] = 0; |
||
4010 | } |
||
4011 | } |
||
4012 | |||
4013 | piecePieceAttackBonus[WHITE_PAWN][BLACK_KNIGHT] = PPAB(56, 70); |
||
4014 | piecePieceAttackBonus[WHITE_PAWN][BLACK_BISHOP] = PPAB(56, 70); |
||
4015 | piecePieceAttackBonus[WHITE_PAWN][BLACK_ROOK] = PPAB(76, 99); |
||
4016 | piecePieceAttackBonus[WHITE_PAWN][BLACK_QUEEN] = PPAB(86, 118); |
||
4017 | |||
4018 | piecePieceAttackBonus[WHITE_KNIGHT][BLACK_PAWN] = PPAB(7, 39); |
||
4019 | piecePieceAttackBonus[WHITE_KNIGHT][BLACK_BISHOP] = PPAB(24, 49); |
||
4020 | piecePieceAttackBonus[WHITE_KNIGHT][BLACK_ROOK] = PPAB(41, 100); |
||
4021 | piecePieceAttackBonus[WHITE_KNIGHT][BLACK_QUEEN] = PPAB(41, 100); |
||
4022 | |||
4023 | piecePieceAttackBonus[WHITE_BISHOP][BLACK_PAWN] = PPAB(7, 39); |
||
4024 | piecePieceAttackBonus[WHITE_BISHOP][BLACK_KNIGHT] = PPAB(24, 49); |
||
4025 | piecePieceAttackBonus[WHITE_BISHOP][BLACK_ROOK] = PPAB(41, 100); |
||
4026 | piecePieceAttackBonus[WHITE_BISHOP][BLACK_QUEEN] = PPAB(41, 100); |
||
4027 | |||
4028 | piecePieceAttackBonus[WHITE_ROOK][BLACK_PAWN] = PPAB(0, 22); |
||
4029 | piecePieceAttackBonus[WHITE_ROOK][BLACK_KNIGHT] = PPAB(15, 49); |
||
4030 | piecePieceAttackBonus[WHITE_ROOK][BLACK_BISHOP] = PPAB(15, 49); |
||
4031 | piecePieceAttackBonus[WHITE_ROOK][BLACK_QUEEN] = PPAB(24, 49); |
||
4032 | |||
4033 | piecePieceAttackBonus[WHITE_QUEEN][BLACK_PAWN] = PPAB(15, 39); |
||
4034 | piecePieceAttackBonus[WHITE_QUEEN][BLACK_KNIGHT] = PPAB(15, 39); |
||
4035 | piecePieceAttackBonus[WHITE_QUEEN][BLACK_BISHOP] = PPAB(15, 39); |
||
4036 | piecePieceAttackBonus[WHITE_QUEEN][BLACK_ROOK] = PPAB(15, 39); |
||
4037 | |||
4038 | for (i = 0; i < 16; i++) |
||
4039 | { |
||
4040 | int j; |
||
4041 | |||
4042 | for (j = 0; j < 16; j++) |
||
4043 | { |
||
4044 | if (pieceColor(i) == BLACK) |
||
4045 | { |
||
4046 | const Color reversedColor = opponent(pieceColor(j)); |
||
4047 | PieceType attacker = (PieceType) (pieceType(i) | WHITE); |
||
4048 | PieceType attackedPiece = |
||
4049 | (PieceType) (pieceType(j) | reversedColor); |
||
4050 | |||
4051 | piecePieceAttackBonus[i][j] = |
||
4052 | piecePieceAttackBonus[attacker][attackedPiece]; |
||
4053 | } |
||
4054 | } |
||
4055 | } |
||
4056 | |||
4057 | troitzkyArea[WHITE] = |
||
4058 | passedPawnCorridor[WHITE][A3] | passedPawnCorridor[WHITE][B5] | |
||
4059 | passedPawnCorridor[WHITE][C3] | passedPawnCorridor[WHITE][D3] | |
||
4060 | passedPawnCorridor[WHITE][E3] | passedPawnCorridor[WHITE][F3] | |
||
4061 | passedPawnCorridor[WHITE][G5] | passedPawnCorridor[WHITE][H3]; |
||
4062 | troitzkyArea[BLACK] = getFlippedBitboard(troitzkyArea[WHITE]); |
||
4063 | |||
4064 | krprkDrawFiles = squaresOfFile[FILE_A] | squaresOfFile[FILE_B] | |
||
4065 | squaresOfFile[FILE_G] | squaresOfFile[FILE_H]; |
||
4066 | A1C1 = minValue[A1] | minValue[C1], F1H1 = minValue[F1] | minValue[H1]; |
||
4067 | A1B1 = minValue[A1] | minValue[B1], G1H1 = minValue[G1] | minValue[H1]; |
||
4068 | |||
4069 | initializeMaterialInfoTable(); |
||
4070 | initializeMoveBonusValue(); |
||
4071 | initializePawnChainBonus(); |
||
4072 | |||
4073 | return 0; |
||
4074 | } |
||
4075 | |||
4076 | #ifndef NDEBUG |
||
4077 | bool flipTest(Position * position, |
||
4078 | PawnHashInfo * pawnHashtable, |
||
4079 | KingSafetyHashInfo * kingsafetyHashtable) |
||
4080 | { |
||
4081 | int v1, v2; |
||
4082 | EvaluationBase base; |
||
4083 | |||
4084 | initializePosition(position); |
||
4085 | v1 = getValue(position, &base, pawnHashtable, kingsafetyHashtable); |
||
4086 | |||
4087 | flipPosition(position); |
||
4088 | initializePosition(position); |
||
4089 | v2 = getValue(position, &base, pawnHashtable, kingsafetyHashtable); |
||
4090 | |||
4091 | flipPosition(position); |
||
4092 | initializePosition(position); |
||
4093 | |||
4094 | if (v1 != v2) |
||
4095 | { |
||
4096 | const int debugFlag = debugOutput; |
||
4097 | const bool debugEvalFlag = debugEval; |
||
4098 | |||
4099 | debugOutput = TRUE; |
||
4100 | debugEval = TRUE; |
||
4101 | |||
4102 | logDebug("flip test failed: v1=%d v2=%d\n", v1, v2); |
||
4103 | logPosition(position); |
||
4104 | logDebug("hash: %llu\n", position->hashKey); |
||
4105 | getValue(position, &base, pawnHashtable, kingsafetyHashtable); |
||
4106 | flipPosition(position); |
||
4107 | initializePosition(position); |
||
4108 | logPosition(position); |
||
4109 | getValue(position, &base, pawnHashtable, kingsafetyHashtable); |
||
4110 | flipPosition(position); |
||
4111 | initializePosition(position); |
||
4112 | |||
4113 | debugEval = debugEvalFlag; |
||
4114 | debugOutput = debugFlag; |
||
4115 | } |
||
4116 | |||
4117 | return (bool) (v1 == v2); |
||
4118 | } |
||
4119 | #endif |
||
4120 | |||
4121 | static int testPawnInfoGeneration() |
||
4122 | { |
||
4123 | Variation variation; |
||
4124 | EvaluationBase base; |
||
4125 | |||
4126 | initializeVariation(&variation, |
||
4127 | "8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - 0 1"); |
||
4128 | getPawnInfo(&variation.singlePosition, &base); |
||
4129 | |||
4130 | assert(getNumberOfSetSquares(base.pawnProtectedSquares[WHITE]) == 8); |
||
4131 | assert(testSquare(base.pawnProtectedSquares[WHITE], B4)); |
||
4132 | assert(testSquare(base.pawnProtectedSquares[WHITE], A3)); |
||
4133 | assert(testSquare(base.pawnProtectedSquares[WHITE], C3)); |
||
4134 | assert(testSquare(base.pawnProtectedSquares[WHITE], D4)); |
||
4135 | assert(testSquare(base.pawnProtectedSquares[WHITE], F4)); |
||
4136 | assert(testSquare(base.pawnProtectedSquares[WHITE], E5)); |
||
4137 | assert(testSquare(base.pawnProtectedSquares[WHITE], G5)); |
||
4138 | assert(testSquare(base.pawnProtectedSquares[WHITE], G3)); |
||
4139 | |||
4140 | assert(getNumberOfSetSquares(base.pawnProtectedSquares[BLACK]) == 7); |
||
4141 | assert(testSquare(base.pawnProtectedSquares[BLACK], B3)); |
||
4142 | assert(testSquare(base.pawnProtectedSquares[BLACK], D3)); |
||
4143 | assert(testSquare(base.pawnProtectedSquares[BLACK], C2)); |
||
4144 | assert(testSquare(base.pawnProtectedSquares[BLACK], E2)); |
||
4145 | assert(testSquare(base.pawnProtectedSquares[BLACK], E4)); |
||
4146 | assert(testSquare(base.pawnProtectedSquares[BLACK], G4)); |
||
4147 | assert(testSquare(base.pawnProtectedSquares[BLACK], G6)); |
||
4148 | |||
4149 | assert(getNumberOfSetSquares(base.passedPawns[WHITE]) == 0); |
||
4150 | assert(getNumberOfSetSquares(base.passedPawns[BLACK]) == 1); |
||
4151 | assert(testSquare(base.passedPawns[BLACK], D3)); |
||
4152 | |||
4153 | assert(getNumberOfSetSquares(base.weakPawns[WHITE]) == 3); |
||
4154 | assert(testSquare(base.weakPawns[WHITE], B2)); |
||
4155 | assert(testSquare(base.weakPawns[WHITE], E3)); |
||
4156 | assert(testSquare(base.weakPawns[WHITE], H2)); |
||
4157 | |||
4158 | assert(getNumberOfSetSquares(base.weakPawns[BLACK]) == 4); |
||
4159 | assert(testSquare(base.weakPawns[BLACK], A4)); |
||
4160 | assert(testSquare(base.weakPawns[BLACK], C4)); |
||
4161 | assert(testSquare(base.weakPawns[BLACK], F5)); |
||
4162 | assert(testSquare(base.weakPawns[BLACK], H7)); |
||
4163 | |||
4164 | initializeVariation(&variation, |
||
4165 | "4k3/2p5/p2p4/P2P4/1PP3p1/7p/7P/4K3 w - - 0 1"); |
||
4166 | getPawnInfo(&variation.singlePosition, &base); |
||
4167 | |||
4168 | assert(getNumberOfSetSquares(base.passedPawns[WHITE]) == 0); |
||
4169 | assert(getNumberOfSetSquares(base.passedPawns[BLACK]) == 0); |
||
4170 | assert(getNumberOfSetSquares(base.weakPawns[WHITE]) == 1); |
||
4171 | assert(testSquare(base.weakPawns[WHITE], H2)); |
||
4172 | |||
4173 | assert(getNumberOfSetSquares(base.weakPawns[BLACK]) == 3); |
||
4174 | assert(testSquare(base.weakPawns[BLACK], A6)); |
||
4175 | assert(testSquare(base.weakPawns[BLACK], C7)); |
||
4176 | assert(testSquare(base.weakPawns[BLACK], G4)); |
||
4177 | |||
4178 | return 0; |
||
4179 | } |
||
4180 | |||
4181 | static int testWeakPawnDetection() |
||
4182 | { |
||
4183 | Position position; |
||
4184 | Bitboard expectedResult = EMPTY_BITBOARD; |
||
4185 | EvaluationBase base; |
||
4186 | |||
4187 | clearPosition(&position); |
||
4188 | position.piece[E1] = WHITE_KING; |
||
4189 | position.piece[E8] = BLACK_KING; |
||
4190 | position.piece[A3] = WHITE_PAWN; |
||
4191 | position.piece[B5] = WHITE_PAWN; |
||
4192 | position.piece[B6] = WHITE_PAWN; |
||
4193 | position.piece[C4] = WHITE_PAWN; |
||
4194 | position.piece[E4] = WHITE_PAWN; |
||
4195 | position.piece[G4] = WHITE_PAWN; |
||
4196 | position.piece[H2] = WHITE_PAWN; |
||
4197 | position.piece[A4] = BLACK_PAWN; |
||
4198 | position.piece[B7] = BLACK_PAWN; |
||
4199 | setSquare(expectedResult, A3); |
||
4200 | setSquare(expectedResult, E4); |
||
4201 | initializePosition(&position); |
||
4202 | getPawnInfo(&position, &base); |
||
4203 | assert(base.weakPawns[WHITE] == expectedResult); |
||
4204 | expectedResult = EMPTY_BITBOARD; |
||
4205 | setSquare(expectedResult, B7); |
||
4206 | assert(base.weakPawns[BLACK] == expectedResult); |
||
4207 | assert(base.candidatePawns[BLACK] == EMPTY_BITBOARD); |
||
4208 | |||
4209 | position.piece[C4] = NO_PIECE; |
||
4210 | position.piece[C5] = WHITE_PAWN; |
||
4211 | initializePosition(&position); |
||
4212 | getPawnInfo(&position, &base); |
||
4213 | expectedResult = EMPTY_BITBOARD; |
||
4214 | setSquare(expectedResult, C5); |
||
4215 | assert(base.candidatePawns[WHITE] == expectedResult); |
||
4216 | |||
4217 | clearPosition(&position); |
||
4218 | position.piece[E1] = WHITE_KING; |
||
4219 | position.piece[E8] = BLACK_KING; |
||
4220 | position.piece[A3] = WHITE_PAWN; |
||
4221 | position.piece[B5] = WHITE_PAWN; |
||
4222 | position.piece[B6] = WHITE_PAWN; |
||
4223 | position.piece[C4] = WHITE_PAWN; |
||
4224 | position.piece[E4] = WHITE_PAWN; |
||
4225 | position.piece[G4] = WHITE_PAWN; |
||
4226 | position.piece[H2] = WHITE_PAWN; |
||
4227 | position.piece[A4] = BLACK_PAWN; |
||
4228 | position.piece[B7] = BLACK_PAWN; |
||
4229 | position.piece[D6] = BLACK_PAWN; |
||
4230 | expectedResult = EMPTY_BITBOARD; |
||
4231 | setSquare(expectedResult, A3); |
||
4232 | setSquare(expectedResult, E4); |
||
4233 | setSquare(expectedResult, C4); |
||
4234 | initializePosition(&position); |
||
4235 | getPawnInfo(&position, &base); |
||
4236 | assert(base.weakPawns[WHITE] == expectedResult); |
||
4237 | assert(base.candidatePawns[WHITE] == EMPTY_BITBOARD); |
||
4238 | expectedResult = EMPTY_BITBOARD; |
||
4239 | setSquare(expectedResult, B7); |
||
4240 | setSquare(expectedResult, D6); |
||
4241 | assert(base.weakPawns[BLACK] == expectedResult); |
||
4242 | assert(base.candidatePawns[BLACK] == EMPTY_BITBOARD); |
||
4243 | |||
4244 | position.piece[G5] = BLACK_PAWN; |
||
4245 | expectedResult = EMPTY_BITBOARD; |
||
4246 | setSquare(expectedResult, A3); |
||
4247 | setSquare(expectedResult, E4); |
||
4248 | setSquare(expectedResult, C4); |
||
4249 | setSquare(expectedResult, H2); |
||
4250 | initializePosition(&position); |
||
4251 | getPawnInfo(&position, &base); |
||
4252 | assert(base.weakPawns[WHITE] == expectedResult); |
||
4253 | assert(base.candidatePawns[WHITE] == EMPTY_BITBOARD); |
||
4254 | expectedResult = EMPTY_BITBOARD; |
||
4255 | setSquare(expectedResult, B7); |
||
4256 | setSquare(expectedResult, D6); |
||
4257 | setSquare(expectedResult, G5); |
||
4258 | assert(base.weakPawns[BLACK] == expectedResult); |
||
4259 | assert(base.candidatePawns[BLACK] == EMPTY_BITBOARD); |
||
4260 | |||
4261 | return 0; |
||
4262 | } |
||
4263 | |||
4264 | static int testBaseInitialization() |
||
4265 | { |
||
4266 | Variation variation; |
||
4267 | |||
4268 | initializeVariation(&variation, FEN_GAMESTART); |
||
4269 | |||
4270 | assert(testSquare(passedPawnCorridor[WHITE][B4], B6)); |
||
4271 | assert(testSquare(passedPawnCorridor[BLACK][B4], B6) == FALSE); |
||
4272 | assert(testSquare(passedPawnCorridor[WHITE][C2], H7) == FALSE); |
||
4273 | assert(testSquare(passedPawnCorridor[BLACK][G6], G2)); |
||
4274 | |||
4275 | #ifndef NDEBUG |
||
4276 | { |
||
4277 | INT32 testBonus = evalBonus(-1, -1); |
||
4278 | |||
4279 | assert(getOpeningValue(testBonus) == -1); |
||
4280 | assert(getEndgameValue(testBonus) == -1); |
||
4281 | } |
||
4282 | #endif |
||
4283 | |||
4284 | return 0; |
||
4285 | } |
||
4286 | |||
4287 | static int testKingPawnDistanceCalculation() |
||
4288 | { |
||
4289 | #ifndef NDEBUG |
||
4290 | Bitboard whitePawns = minValue[B4] | minValue[G7], blackPawns = |
||
4291 | minValue[E3]; |
||
4292 | Position position; |
||
4293 | |||
4294 | position.king[WHITE] = B2; |
||
4295 | position.king[BLACK] = G6; |
||
4296 | position.piecesOfType[WHITE_PAWN] = whitePawns; |
||
4297 | position.piecesOfType[BLACK_PAWN] = blackPawns; |
||
4298 | position.piece[B4] = position.piece[G7] = WHITE_PAWN; |
||
4299 | position.piece[E3] = BLACK_PAWN; |
||
4300 | |||
4301 | assert(getKingPawnDistance(&position, WHITE) == 2 * KP_DISTANCE_WEIGHT); |
||
4302 | assert(getKingPawnDistance(&position, BLACK) == KP_DISTANCE_WEIGHT); |
||
4303 | |||
4304 | position.king[WHITE] = B7; |
||
4305 | assert(getKingPawnDistance(&position, WHITE) == |
||
4306 | 3 * KP_REDUCED_DISTANCE_WEIGHT); |
||
4307 | |||
4308 | position.king[WHITE] = E1; |
||
4309 | assert(getKingPawnDistance(&position, WHITE) == |
||
4310 | 2 * KP_REDUCED_DISTANCE_WEIGHT); |
||
4311 | |||
4312 | position.king[BLACK] = E5; |
||
4313 | assert(getKingPawnDistance(&position, BLACK) == 2 * KP_DISTANCE_WEIGHT); |
||
4314 | #endif |
||
4315 | |||
4316 | return 0; |
||
4317 | } |
||
4318 | |||
4319 | #ifndef NDEBUG |
||
4320 | static void initializePawnHashtable(PawnHashInfo * pawnHashtable) |
||
4321 | { |
||
4322 | int i; |
||
4323 | |||
4324 | for (i = 0; i < PAWN_HASHTABLE_SIZE; i++) |
||
4325 | { |
||
4326 | pawnHashtable[i].hashKey = 0; |
||
4327 | } |
||
4328 | } |
||
4329 | |||
4330 | static void initializeKingsafetyHashtable(KingSafetyHashInfo * |
||
4331 | kingsafetyHashtable) |
||
4332 | { |
||
4333 | int i; |
||
4334 | |||
4335 | for (i = 0; i < KINGSAFETY_HASHTABLE_SIZE; i++) |
||
4336 | { |
||
4337 | kingsafetyHashtable[i].hashKey = 0; |
||
4338 | } |
||
4339 | } |
||
4340 | |||
4341 | static int testFlippings() |
||
4342 | { |
||
4343 | const char fen1[] = |
||
4344 | "2rr2k1/1b3ppp/pb2p3/1p2P3/1P2BPnq/P1N3P1/1B2Q2P/R4R1K b - - 0 1"; |
||
4345 | const char fen2[] = "4k3/2p5/p2p4/P2P4/1PP3p1/7p/7P/4K3 w - - 0 1"; |
||
4346 | const char fen3[] = "8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - 0 1"; |
||
4347 | const char fen4[] = |
||
4348 | "6r1/Q2Pn2k/p1p1P2p/5p2/2PqR1r1/1P6/P6P/5R1K b - - 5 4"; |
||
4349 | const char fen5[] = |
||
4350 | "Q4rk1/2bb1ppp/4pn2/pQ5q/3P4/N4N2/5PPP/R1B2RK1 w - a6 0 4"; |
||
4351 | Variation variation; |
||
4352 | |||
4353 | initializeVariation(&variation, fen1); |
||
4354 | variation.pawnHashtable = localPawnHashtable; |
||
4355 | variation.kingsafetyHashtable = localKingSafetyHashtable; |
||
4356 | initializePawnHashtable(variation.pawnHashtable); |
||
4357 | initializeKingsafetyHashtable(variation.kingsafetyHashtable); |
||
4358 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
4359 | variation.kingsafetyHashtable) != FALSE); |
||
4360 | |||
4361 | initializeVariation(&variation, fen2); |
||
4362 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
4363 | variation.kingsafetyHashtable) != FALSE); |
||
4364 | |||
4365 | initializeVariation(&variation, fen3); |
||
4366 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
4367 | variation.kingsafetyHashtable) != FALSE); |
||
4368 | |||
4369 | initializeVariation(&variation, fen4); |
||
4370 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
4371 | variation.kingsafetyHashtable) != FALSE); |
||
4372 | |||
4373 | initializeVariation(&variation, fen5); |
||
4374 | assert(flipTest(&variation.singlePosition, variation.pawnHashtable, |
||
4375 | variation.kingsafetyHashtable) != FALSE); |
||
4376 | |||
4377 | return 0; |
||
4378 | } |
||
4379 | #endif |
||
4380 | |||
4381 | int testModuleEvaluation() |
||
4382 | { |
||
4383 | int result; |
||
4384 | |||
4385 | if ((result = testPawnInfoGeneration()) != 0) |
||
4386 | { |
||
4387 | return result; |
||
4388 | } |
||
4389 | |||
4390 | if ((result = testWeakPawnDetection()) != 0) |
||
4391 | { |
||
4392 | return result; |
||
4393 | } |
||
4394 | |||
4395 | if ((result = testBaseInitialization()) != 0) |
||
4396 | { |
||
4397 | return result; |
||
4398 | } |
||
4399 | |||
4400 | if ((result = testKingPawnDistanceCalculation()) != 0) |
||
4401 | { |
||
4402 | return result; |
||
4403 | } |
||
4404 | |||
4405 | #ifndef NDEBUG |
||
4406 | if ((result = testFlippings()) != 0) |
||
4407 | { |
||
4408 | return result; |
||
4409 | } |
||
4410 | #endif |
||
4411 | |||
4412 | return 0; |
||
4413 | } |