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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 33 | pmbaty | 1 | #include "chess.h" | 
| 2 | #include "data.h" | ||
| 3 | /* last modified 05/16/14 */ | ||
| 4 | /* | ||
| 5 |  ******************************************************************************* | ||
| 6 |  *                                                                             * | ||
| 7 |  *   Swap() is used to analyze capture moves to see whether or not they appear * | ||
| 8 |  *   to be profitable.  The basic algorithm is extremely fast since it uses the* | ||
| 9 |  *   bitmaps to determine which squares are attacking the [target] square.     * | ||
| 10 |  *                                                                             * | ||
| 11 |  *   The algorithm is quite simple.  Using the attack bitmaps, we enumerate all* | ||
| 12 |  *   the pieces that are attacking [target] for either side.  Then we simply   * | ||
| 13 |  *   use the lowest piece (value) for the correct side to capture on [target]. * | ||
| 14 |  *   we continually "flip" sides taking the lowest piece each time.            * | ||
| 15 |  *                                                                             * | ||
| 16 |  *   As a piece is used, if it is a sliding piece (pawn, bishop, rook or queen)* | ||
| 17 |  *   we remove the piece, then generate moves of bishop/queen or rook/queen    * | ||
| 18 |  *   and then add those in to the attackers, removing any attacks that have    * | ||
| 19 |  *   already been used.                                                        * | ||
| 20 |  *                                                                             * | ||
| 21 |  ******************************************************************************* | ||
| 22 |  */ | ||
| 23 | int Swap(TREE * RESTRICT tree, int move, int side) { | ||
| 24 | uint64_t attacks, temp = 0, toccupied = OccupiedSquares; | ||
| 25 | uint64_t bsliders = | ||
| 26 | Bishops(white) | Bishops(black) | Queens(white) | Queens(black); | ||
| 27 | uint64_t rsliders = | ||
| 28 | Rooks(white) | Rooks(black) | Queens(white) | Queens(black); | ||
| 29 | int attacked_piece, piece, nc = 1, swap_list[32]; | ||
| 30 | int source = From(move); | ||
| 31 | int target = To(move); | ||
| 32 | |||
| 33 | /* | ||
| 34 |  ************************************************************ | ||
| 35 |  *                                                          * | ||
| 36 |  *  Determine which squares attack <target> for each side.  * | ||
| 37 |  *  initialize by placing the piece on <target> first in    * | ||
| 38 |  *  the list as it is being captured to start things off.   * | ||
| 39 |  *                                                          * | ||
| 40 |  ************************************************************ | ||
| 41 |  */ | ||
| 42 | attacks = AttacksTo(tree, target); | ||
| 43 | attacked_piece = pcval[Captured(move)]; | ||
| 44 | /* | ||
| 45 |  ************************************************************ | ||
| 46 |  *                                                          * | ||
| 47 |  *  The first piece to capture on <target> is the piece     * | ||
| 48 |  *  standing on <source>.                                   * | ||
| 49 |  *                                                          * | ||
| 50 |  ************************************************************ | ||
| 51 |  */ | ||
| 52 | side = Flip(side); | ||
| 53 | swap_list[0] = attacked_piece; | ||
| 54 | piece = Piece(move); | ||
| 55 | attacked_piece = pcval[piece]; | ||
| 56 | Clear(source, toccupied); | ||
| 57 | if (piece & 1) | ||
| 58 | attacks |= BishopAttacks(target, toccupied) & bsliders; | ||
| 59 | if (piece != king && (piece == pawn || piece & 4)) | ||
| 60 | attacks |= RookAttacks(target, toccupied) & rsliders; | ||
| 61 | /* | ||
| 62 |  ************************************************************ | ||
| 63 |  *                                                          * | ||
| 64 |  *  Now pick out the least valuable piece for the correct   * | ||
| 65 |  *  side that is bearing on <target>.  As we find one, we   * | ||
| 66 |  *  update the attacks (if this is a sliding piece) to get  * | ||
| 67 |  *  the attacks for any sliding piece that is lined up      * | ||
| 68 |  *  behind the attacker we are removing.                    * | ||
| 69 |  *                                                          * | ||
| 70 |  *  Once we know there is a piece attacking the last        * | ||
| 71 |  *  capturing piece, add it to the swap list and repeat     * | ||
| 72 |  *  until one side has no more captures.                    * | ||
| 73 |  *                                                          * | ||
| 74 |  ************************************************************ | ||
| 75 |  */ | ||
| 76 | for (attacks &= toccupied; attacks; attacks &= toccupied) { | ||
| 77 | for (piece = pawn; piece <= king; piece++) | ||
| 78 | if ((temp = Pieces(side, piece) & attacks)) | ||
| 79 | break; | ||
| 80 | if (piece > king) | ||
| 81 | break; | ||
| 82 | toccupied ^= (temp & (0-temp)); // Pierre-Marie Baty -- fixed signedness warning | ||
| 83 | if (piece & 1) | ||
| 84 | attacks |= BishopAttacks(target, toccupied) & bsliders; | ||
| 85 | if (piece != king && piece & 4) | ||
| 86 | attacks |= RookAttacks(target, toccupied) & rsliders; | ||
| 87 | swap_list[nc] = -swap_list[nc - 1] + attacked_piece; | ||
| 88 | attacked_piece = pcval[piece]; | ||
| 89 | if (swap_list[nc++] - attacked_piece > 0) | ||
| 90 | break; | ||
| 91 | side = Flip(side); | ||
| 92 |   } | ||
| 93 | /* | ||
| 94 |  ************************************************************ | ||
| 95 |  *                                                          * | ||
| 96 |  *  Starting at the end of the sequence of values, use a    * | ||
| 97 |  *  "minimax" like procedure to decide where the captures   * | ||
| 98 |  *  will stop.                                              * | ||
| 99 |  *                                                          * | ||
| 100 |  ************************************************************ | ||
| 101 |  */ | ||
| 102 | while (--nc) | ||
| 103 | swap_list[nc - 1] = -Max(-swap_list[nc - 1], swap_list[nc]); | ||
| 104 | return swap_list[0]; | ||
| 105 | } | ||
| 106 | |||
| 107 | /* last modified 05/16/14 */ | ||
| 108 | /* | ||
| 109 |  ******************************************************************************* | ||
| 110 |  *                                                                             * | ||
| 111 |  *   SwapO() is used to analyze a move already made to see if it appears to be * | ||
| 112 |  *   safe.  It is similar to Swap() except that the move has already been made * | ||
| 113 |  *   and we are checking to see whether the opponent can gain material by      * | ||
| 114 |  *   capturing the piece just moved.                                           * | ||
| 115 |  *                                                                             * | ||
| 116 |  ******************************************************************************* | ||
| 117 |  */ | ||
| 118 | int SwapO(TREE * RESTRICT tree, int move, int side) { | ||
| 119 | uint64_t attacks, temp = 0, toccupied = OccupiedSquares; | ||
| 120 | uint64_t bsliders = | ||
| 121 | Bishops(white) | Bishops(black) | Queens(white) | Queens(black); | ||
| 122 | uint64_t rsliders = | ||
| 123 | Rooks(white) | Rooks(black) | Queens(white) | Queens(black); | ||
| 124 | int attacked_piece, piece, nc = 1, swap_list[32]; | ||
| 125 | int target = To(move); | ||
| 126 | |||
| 127 | /* | ||
| 128 |  ************************************************************ | ||
| 129 |  *                                                          * | ||
| 130 |  *  Determine which squares attack <target> for each side.  * | ||
| 131 |  *  initialize by placing the piece on <target> first in    * | ||
| 132 |  *  the list as it is being captured to start things off.   * | ||
| 133 |  *                                                          * | ||
| 134 |  ************************************************************ | ||
| 135 |  */ | ||
| 136 | attacks = AttacksTo(tree, target); | ||
| 137 | attacked_piece = pcval[Piece(move)]; | ||
| 138 | /* | ||
| 139 |  ************************************************************ | ||
| 140 |  *                                                          * | ||
| 141 |  *  The first piece to capture on <target> is the piece     * | ||
| 142 |  *  standing on that square.  We have to find out the least * | ||
| 143 |  *  valuable attacker for that square first.                * | ||
| 144 |  *                                                          * | ||
| 145 |  ************************************************************ | ||
| 146 |  */ | ||
| 147 | side = Flip(side); | ||
| 148 | swap_list[0] = attacked_piece; | ||
| 149 | for (piece = pawn; piece <= king; piece++) | ||
| 150 | if ((temp = Pieces(side, piece) & attacks)) | ||
| 151 | break; | ||
| 152 | if (piece > king) | ||
| 153 | return 0; | ||
| 154 | toccupied ^= (temp & (0-temp)); // Pierre-Marie Baty -- fixed signedness warning | ||
| 155 | if (piece & 1) | ||
| 156 | attacks |= BishopAttacks(target, toccupied) & bsliders; | ||
| 157 | if (piece != king && piece & 4) | ||
| 158 | attacks |= RookAttacks(target, toccupied) & rsliders; | ||
| 159 | attacked_piece = pcval[piece]; | ||
| 160 | side = Flip(side); | ||
| 161 | /* | ||
| 162 |  ************************************************************ | ||
| 163 |  *                                                          * | ||
| 164 |  *  Now pick out the least valuable piece for the correct   * | ||
| 165 |  *  side that is bearing on <target>.  As we find one, we   * | ||
| 166 |  *  update the attacks (if this is a sliding piece) to get  * | ||
| 167 |  *  the attacks for any sliding piece that is lined up      * | ||
| 168 |  *  behind the attacker we are removing.                    * | ||
| 169 |  *                                                          * | ||
| 170 |  *  Once we know there is a piece attacking the last        * | ||
| 171 |  *  capturing piece, add it to the swap list and repeat     * | ||
| 172 |  *  until one side has no more captures.                    * | ||
| 173 |  *                                                          * | ||
| 174 |  ************************************************************ | ||
| 175 |  */ | ||
| 176 | for (attacks &= toccupied; attacks; attacks &= toccupied) { | ||
| 177 | for (piece = pawn; piece <= king; piece++) | ||
| 178 | if ((temp = Pieces(side, piece) & attacks)) | ||
| 179 | break; | ||
| 180 | if (piece > king) | ||
| 181 | break; | ||
| 182 | toccupied ^= (temp & (0-temp)); // Pierre-Marie Baty -- fixed signedness warning | ||
| 183 | if (piece & 1) | ||
| 184 | attacks |= BishopAttacks(target, toccupied) & bsliders; | ||
| 185 | if (piece != king && piece & 4) | ||
| 186 | attacks |= RookAttacks(target, toccupied) & rsliders; | ||
| 187 | swap_list[nc] = -swap_list[nc - 1] + attacked_piece; | ||
| 188 | attacked_piece = pcval[piece]; | ||
| 189 | if (swap_list[nc++] - attacked_piece > 0) | ||
| 190 | break; | ||
| 191 | side = Flip(side); | ||
| 192 |   } | ||
| 193 | /* | ||
| 194 |  ************************************************************ | ||
| 195 |  *                                                          * | ||
| 196 |  *  Starting at the end of the sequence of values, use a    * | ||
| 197 |  *  "minimax" like procedure to decide where the captures   * | ||
| 198 |  *  will stop.                                              * | ||
| 199 |  *                                                          * | ||
| 200 |  ************************************************************ | ||
| 201 |  */ | ||
| 202 | while (--nc) | ||
| 203 | swap_list[nc - 1] = -Max(-swap_list[nc - 1], swap_list[nc]); | ||
| 204 | return swap_list[0]; | ||
| 205 | } |