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Rev | Author | Line No. | Line |
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33 | pmbaty | 1 | #include "chess.h" |
2 | #include "data.h" |
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3 | /* last modified 05/08/14 */ |
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4 | /* |
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5 | ******************************************************************************* |
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6 | * * |
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7 | * SetBoard() is used to set up the board in any position desired. It uses * |
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8 | * a forsythe-like string of characters to describe the board position. * |
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9 | * * |
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10 | * The standard piece codes p,n,b,r,q,k are used to denote the type of piece * |
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11 | * on a square, upper/lower case are used to indicate the side (program/ * |
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12 | * opponent) of the piece. * |
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13 | * * |
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14 | * The pieces are entered with square a8 first, then b8, ... until the full * |
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15 | * 8th rank is completed. A "/" terminates that rank. This is repeated for * |
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16 | * each of the 8 ranks, with the last (1st) rank not needing a terminating * |
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17 | * "/". For empty squares, a number between 1 and 8 can be used to indicate * |
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18 | * the number of adjacent empty squares. * |
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19 | * * |
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20 | * That board description must be followed by a "b" or "w" to indicate which * |
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21 | * side is on move. * |
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22 | * * |
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23 | * Next, up to 4 characters are used to indicate which side can castle and * |
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24 | * to which side. An uppercase K means white can castle kingside, while a * |
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25 | * lowercase q means black can castle queenside. * |
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26 | * * |
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27 | * Finally, if there is an enpassant capture possible (the last move was a * |
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28 | * double pawn move and there was an enemy pawn that could capture it. The * |
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29 | * square is the square the capturing pawn ends up on. * |
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30 | * * |
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108 | pmbaty | 31 | * K2R/PPP////q/5ppp/7k/ b - - * |
33 | pmbaty | 32 | * * |
33 | * this assumes that k represents a white king and -q represents a black * |
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34 | * queen. * |
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35 | * * |
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108 | pmbaty | 36 | * k * * r * * * * * |
37 | * p p p * * * * * * |
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38 | * * * * * * * * * * |
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39 | * * * * * * * * * * |
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40 | * * * * * * * * * * |
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41 | * -q * * * * * * * * |
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42 | * * * * * * -p -p -p * |
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43 | * * * * * * * * -k * |
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33 | pmbaty | 44 | * * |
45 | ******************************************************************************* |
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46 | */ |
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47 | void SetBoard(TREE * tree, int nargs, char *args[], int special) { |
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48 | int twtm, i, match, num, pos, square, tboard[64]; |
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108 | pmbaty | 49 | int bcastle, ep, wcastle, error = 0, whichsq; |
33 | pmbaty | 50 | char input[80]; |
51 | static const char bdinfo[] = |
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52 | { 'k', 'q', 'r', 'b', 'n', 'p', '*', 'P', 'N', 'B', |
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53 | 'R', 'Q', 'K', '*', '1', '2', '3', '4', |
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54 | '5', '6', '7', '8', '/' |
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55 | }; |
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56 | static const char status[13] = |
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57 | { 'K', 'Q', 'k', 'q', 'a', 'b', 'c', 'd', 'e', 'f', 'g', |
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58 | 'h', ' ' |
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59 | }; |
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60 | static const int firstsq[8] = { 56, 48, 40, 32, 24, 16, 8, 0 }; |
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108 | pmbaty | 61 | |
33 | pmbaty | 62 | if (special) |
108 | pmbaty | 63 | strcpy(input, initial_position); |
33 | pmbaty | 64 | else |
108 | pmbaty | 65 | strcpy(input, args[0]); |
33 | pmbaty | 66 | for (i = 0; i < 64; i++) |
67 | tboard[i] = 0; |
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68 | /* |
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69 | ************************************************************ |
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70 | * * |
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71 | * Scan the input string searching for pieces, numbers * |
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72 | * [empty squares], slashes [end-of-rank] and a blank * |
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73 | * [end of board, start of castle status]. * |
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74 | * * |
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75 | ************************************************************ |
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76 | */ |
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77 | whichsq = 0; |
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78 | square = firstsq[whichsq]; |
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79 | num = 0; |
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80 | for (pos = 0; pos < (int) strlen(args[0]); pos++) { |
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81 | for (match = 0; match < 23 && args[0][pos] != bdinfo[match]; match++); |
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82 | if (match > 22) |
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83 | break; |
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84 | /* |
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85 | "/" -> end of this rank. |
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86 | */ |
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87 | else if (match == 22) { |
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88 | num = 0; |
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89 | if (whichsq > 6) |
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90 | break; |
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91 | square = firstsq[++whichsq]; |
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92 | } |
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93 | /* |
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94 | "1-8" -> empty squares. |
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95 | */ |
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96 | else if (match >= 14) { |
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97 | num += match - 13; |
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98 | square += match - 13; |
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99 | if (num > 8) { |
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100 | printf("more than 8 squares on one rank\n"); |
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101 | error = 1; |
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102 | break; |
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103 | } |
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104 | continue; |
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105 | } |
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106 | /* |
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107 | piece codes. |
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108 | */ |
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109 | else { |
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110 | if (++num > 8) { |
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111 | printf("more than 8 squares on one rank\n"); |
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112 | error = 1; |
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113 | break; |
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114 | } |
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115 | tboard[square++] = match - 6; |
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116 | } |
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117 | } |
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118 | /* |
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119 | ************************************************************ |
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120 | * * |
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121 | * Now extract (a) side to move [w/b], (b) castle status * |
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122 | * [KkQq for white/black king-side ok, white/black queen- * |
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123 | * side ok], (c) enpassant target square. * |
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124 | * * |
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125 | ************************************************************ |
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126 | */ |
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127 | twtm = 0; |
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128 | ep = 0; |
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129 | wcastle = 0; |
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130 | bcastle = 0; |
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131 | /* |
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132 | ************************************************************ |
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133 | * * |
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134 | * Side to move. * |
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135 | * * |
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136 | ************************************************************ |
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137 | */ |
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138 | if (args[1][0] == 'w') |
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139 | twtm = 1; |
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140 | else if (args[1][0] == 'b') |
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141 | twtm = 0; |
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142 | else { |
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143 | printf("side to move is bad\n"); |
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144 | error = 1; |
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145 | } |
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146 | /* |
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147 | ************************************************************ |
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148 | * * |
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149 | * Castling/enpassant status. * |
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150 | * * |
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151 | ************************************************************ |
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152 | */ |
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153 | if (nargs > 2 && strlen(args[2])) { |
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154 | if (strcmp(args[2], "-")) { |
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155 | for (pos = 0; pos < (int) strlen(args[2]); pos++) { |
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156 | for (match = 0; (match < 13) && (args[2][pos] != status[match]); |
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157 | match++); |
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158 | if (match == 0) |
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159 | wcastle += 1; |
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160 | else if (match == 1) |
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161 | wcastle += 2; |
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162 | else if (match == 2) |
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163 | bcastle += 1; |
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164 | else if (match == 3) |
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165 | bcastle += 2; |
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166 | else if (args[2][0] != '-') { |
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167 | printf("castling status is bad.\n"); |
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168 | error = 1; |
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169 | } |
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170 | } |
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171 | } |
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172 | } |
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173 | if (nargs > 3 && strlen(args[3])) { |
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174 | if (strcmp(args[3], "-")) { |
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175 | if (args[3][0] >= 'a' && args[3][0] <= 'h' && args[3][1] > '0' && |
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176 | args[3][1] < '9') { |
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177 | ep = (args[3][1] - '1') * 8 + args[3][0] - 'a'; |
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178 | } else if (args[3][0] != '-') { |
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179 | printf("enpassant status is bad.\n"); |
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180 | error = 1; |
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181 | } |
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182 | } |
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183 | } |
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184 | for (i = 0; i < 64; i++) |
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185 | PcOnSq(i) = tboard[i]; |
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186 | Castle(0, white) = wcastle; |
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187 | Castle(0, black) = bcastle; |
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188 | EnPassant(0) = 0; |
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189 | if (ep) { |
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190 | do { |
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191 | if (twtm && Rank(ep) == RANK6 && PcOnSq(ep - 8) == -pawn) { |
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192 | if (File(ep) != 7 && PcOnSq(ep - 7) == pawn) |
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193 | break; |
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194 | if (File(ep) != 0 && PcOnSq(ep - 9) == pawn) |
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195 | break; |
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196 | } else if (!twtm && Rank(ep) == RANK3 && PcOnSq(ep + 8) == pawn) { |
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197 | if (File(ep) != 0 && PcOnSq(ep + 7) == -pawn) |
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198 | break; |
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199 | if (File(ep) != 7 && PcOnSq(ep + 9) == -pawn) |
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200 | break; |
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201 | } else { |
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202 | ep = 0; |
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203 | } |
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204 | if (!ep) { |
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205 | printf("enpassant status is bad.\n"); |
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206 | ep = 0; |
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207 | error = 1; |
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208 | } |
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209 | } while (0); |
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210 | EnPassant(0) = ep; |
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211 | } |
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212 | /* |
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213 | ************************************************************ |
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214 | * * |
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215 | * Now check the castling status status to make sure that * |
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216 | * the board is in a state that matches. * |
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217 | * * |
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218 | ************************************************************ |
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219 | */ |
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220 | if (((Castle(0, white) & 2) && (PcOnSq(A1) != rook)) |
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221 | || ((Castle(0, white) & 1) && (PcOnSq(H1) != rook)) |
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222 | || ((Castle(0, black) & 2) && (PcOnSq(A8) != -rook)) |
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223 | || ((Castle(0, black) & 1) && (PcOnSq(H8) != -rook))) { |
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224 | printf("ERROR-- castling status does not match board position\n"); |
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225 | error = 1; |
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226 | } |
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227 | /* |
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228 | ************************************************************ |
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229 | * * |
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230 | * Now set the bitboards so that error tests can be done. * |
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231 | * * |
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232 | ************************************************************ |
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233 | */ |
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234 | SetChessBitBoards(tree); |
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235 | /* |
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236 | ************************************************************ |
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237 | * * |
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238 | * Now check the position for a sane position, which means * |
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239 | * no more than 8 pawns, no more than 10 knights, bishops * |
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240 | * or rooks, no more than 9 queens, no pawns on 1st or 8th * |
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241 | * rank, etc. * |
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242 | * * |
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243 | ************************************************************ |
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244 | */ |
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245 | game_wtm = twtm; |
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246 | error += InvalidPosition(tree); |
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247 | if (!error) { |
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248 | if (log_file) |
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249 | DisplayChessBoard(log_file, tree->position); |
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108 | pmbaty | 250 | rep_index = 0; |
33 | pmbaty | 251 | tree->rep_list[0] = HashKey; |
252 | Reversible(0) = 0; |
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253 | if (!special) { |
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254 | last_mate_score = 0; |
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255 | InitializeKillers(); |
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256 | last_pv.pathd = 0; |
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257 | last_pv.pathl = 0; |
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258 | tree->pv[0].pathd = 0; |
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259 | tree->pv[0].pathl = 0; |
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260 | moves_out_of_book = 0; |
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261 | } |
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262 | } else { |
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263 | if (special) |
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264 | Print(4095, "bad string = \"%s\"\n", initial_position); |
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265 | else |
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266 | Print(4095, "bad string = \"%s\"\n", args[0]); |
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267 | InitializeChessBoard(tree); |
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268 | Print(4095, "Illegal position, using normal initial chess position\n"); |
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269 | } |
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270 | } |