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108 | pmbaty | 1 | #include "chess.h" |
2 | #include "data.h" |
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3 | /* last modified 05/16/14 */ |
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4 | /* |
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5 | ******************************************************************************* |
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6 | * * |
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7 | * SEE() is used to analyze capture moves to see whether or not they appear * |
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8 | * to be profitable. The basic algorithm is extremely fast since it uses * |
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9 | * the bitmaps to determine which squares are attacking the [target] square. * |
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10 | * * |
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11 | * The algorithm is quite simple. Using the attack bitmaps, we enumerate * |
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12 | * all the pieces that are attacking [target] for either side. Then we * |
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13 | * simply use the lowest piece (value) for the correct side to capture on * |
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14 | * [target]. we continually "flip" sides taking the lowest piece each time. * |
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15 | * * |
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16 | * As a piece is used, if it is a sliding piece (pawn, bishop, rook or * |
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17 | * queen) we remove the piece, then generate moves of bishop/queen or * |
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18 | * rook/queen and then add those in to the attackers, removing any attacks * |
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19 | * that have already been used. * |
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20 | * * |
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21 | ******************************************************************************* |
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22 | */ |
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23 | int SEE(TREE * RESTRICT tree, int wtm, int move) { |
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24 | uint64_t attacks, temp = 0, toccupied = OccupiedSquares; |
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25 | uint64_t bsliders = |
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26 | Bishops(white) | Bishops(black) | Queens(white) | Queens(black); |
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27 | uint64_t rsliders = |
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28 | Rooks(white) | Rooks(black) | Queens(white) | Queens(black); |
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29 | int attacked_piece, piece, nc = 1, see_list[32]; |
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30 | int source = From(move), target = To(move); |
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31 | |||
32 | /* |
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33 | ************************************************************ |
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34 | * * |
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35 | * Determine which squares attack <target> for each side. * |
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36 | * initialize by placing the piece on <target> first in * |
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37 | * the list as it is being captured to start things off. * |
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38 | * * |
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39 | ************************************************************ |
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40 | */ |
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41 | attacks = AttacksTo(tree, target); |
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42 | attacked_piece = pcval[Captured(move)]; |
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43 | /* |
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44 | ************************************************************ |
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45 | * * |
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46 | * The first piece to capture on <target> is the piece * |
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47 | * standing on <source>. * |
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48 | * * |
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49 | ************************************************************ |
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50 | */ |
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51 | wtm = Flip(wtm); |
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52 | see_list[0] = attacked_piece; |
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53 | piece = Piece(move); |
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54 | attacked_piece = pcval[piece]; |
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55 | Clear(source, toccupied); |
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56 | if (piece & 1) |
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57 | attacks |= BishopAttacks(target, toccupied) & bsliders; |
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58 | if (piece != king && (piece == pawn || piece & 4)) |
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59 | attacks |= RookAttacks(target, toccupied) & rsliders; |
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60 | /* |
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61 | ************************************************************ |
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62 | * * |
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63 | * Now pick out the least valuable piece for the correct * |
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64 | * side that is bearing on <target>. As we find one, we * |
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65 | * update the attacks (if this is a sliding piece) to get * |
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66 | * the attacks for any sliding piece that is lined up * |
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67 | * behind the attacker we are removing. * |
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68 | * * |
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69 | * Once we know there is a piece attacking the last * |
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70 | * capturing piece, add it to the see list and repeat * |
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71 | * until one side has no more captures. * |
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72 | * * |
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73 | ************************************************************ |
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74 | */ |
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75 | for (attacks &= toccupied; attacks; attacks &= toccupied) { |
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76 | for (piece = pawn; piece <= king; piece++) |
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77 | if ((temp = Pieces(wtm, piece) & attacks)) |
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78 | break; |
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79 | if (piece > king) |
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80 | break; |
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156 | pmbaty | 81 | toccupied ^= (temp & (0-temp)); // Pierre-Marie Baty -- signedness fix |
108 | pmbaty | 82 | if (piece & 1) |
83 | attacks |= BishopAttacks(target, toccupied) & bsliders; |
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84 | if (piece != king && piece & 4) |
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85 | attacks |= RookAttacks(target, toccupied) & rsliders; |
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86 | see_list[nc] = -see_list[nc - 1] + attacked_piece; |
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87 | attacked_piece = pcval[piece]; |
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88 | if (see_list[nc++] - attacked_piece > 0) |
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89 | break; |
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90 | wtm = Flip(wtm); |
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91 | } |
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92 | /* |
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93 | ************************************************************ |
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94 | * * |
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95 | * Starting at the end of the sequence of values, use a * |
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96 | * "minimax" like procedure to decide where the captures * |
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97 | * will stop. * |
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98 | * * |
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99 | ************************************************************ |
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100 | */ |
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101 | while (--nc) |
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102 | see_list[nc - 1] = -Max(-see_list[nc - 1], see_list[nc]); |
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103 | return see_list[0]; |
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104 | } |
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105 | |||
106 | /* last modified 05/16/14 */ |
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107 | /* |
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108 | ******************************************************************************* |
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109 | * * |
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110 | * SEEO() is used to analyze a move already made to see if it appears to be * |
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111 | * safe. It is similar to SEE() except that the move has already been made * |
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112 | * and we are checking to see whether the opponent can gain material by * |
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113 | * capturing the piece just moved. * |
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114 | * * |
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115 | ******************************************************************************* |
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116 | */ |
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117 | int SEEO(TREE * RESTRICT tree, int wtm, int move) { |
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118 | uint64_t attacks, temp = 0, toccupied = OccupiedSquares; |
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119 | uint64_t bsliders = |
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120 | Bishops(white) | Bishops(black) | Queens(white) | Queens(black); |
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121 | uint64_t rsliders = |
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122 | Rooks(white) | Rooks(black) | Queens(white) | Queens(black); |
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123 | int attacked_piece, piece, nc = 1, see_list[32], target = To(move); |
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124 | |||
125 | /* |
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126 | ************************************************************ |
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127 | * * |
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128 | * Determine which squares attack <target> for each side. * |
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129 | * initialize by placing the piece on <target> first in * |
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130 | * the list as it is being captured to start things off. * |
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131 | * * |
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132 | ************************************************************ |
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133 | */ |
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134 | attacks = AttacksTo(tree, target); |
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135 | attacked_piece = pcval[Piece(move)]; |
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136 | /* |
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137 | ************************************************************ |
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138 | * * |
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139 | * The first piece to capture on <target> is the piece * |
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140 | * standing on that square. We have to find out the least * |
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141 | * valuable attacker for that square first. * |
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142 | * * |
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143 | ************************************************************ |
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144 | */ |
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145 | wtm = Flip(wtm); |
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146 | see_list[0] = attacked_piece; |
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147 | for (piece = pawn; piece <= king; piece++) |
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148 | if ((temp = Pieces(wtm, piece) & attacks)) |
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149 | break; |
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150 | if (piece > king) |
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151 | return 0; |
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156 | pmbaty | 152 | toccupied ^= (temp & (0-temp)); // Pierre-Marie Baty -- signedness fix |
108 | pmbaty | 153 | if (piece & 1) |
154 | attacks |= BishopAttacks(target, toccupied) & bsliders; |
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155 | if (piece != king && piece & 4) |
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156 | attacks |= RookAttacks(target, toccupied) & rsliders; |
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157 | attacked_piece = pcval[piece]; |
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158 | wtm = Flip(wtm); |
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159 | /* |
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160 | ************************************************************ |
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161 | * * |
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162 | * Now pick out the least valuable piece for the correct * |
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163 | * side that is bearing on <target>. As we find one, we * |
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164 | * update the attacks (if this is a sliding piece) to get * |
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165 | * the attacks for any sliding piece that is lined up * |
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166 | * behind the attacker we are removing. * |
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167 | * * |
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168 | * Once we know there is a piece attacking the last * |
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169 | * capturing piece, add it to the see list and repeat * |
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170 | * until one side has no more captures. * |
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171 | * * |
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172 | ************************************************************ |
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173 | */ |
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174 | for (attacks &= toccupied; attacks; attacks &= toccupied) { |
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175 | for (piece = pawn; piece <= king; piece++) |
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176 | if ((temp = Pieces(wtm, piece) & attacks)) |
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177 | break; |
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178 | if (piece > king) |
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179 | break; |
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156 | pmbaty | 180 | toccupied ^= (temp & (0-temp)); // Pierre-Marie Baty -- signedness fix |
108 | pmbaty | 181 | if (piece & 1) |
182 | attacks |= BishopAttacks(target, toccupied) & bsliders; |
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183 | if (piece != king && piece & 4) |
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184 | attacks |= RookAttacks(target, toccupied) & rsliders; |
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185 | see_list[nc] = -see_list[nc - 1] + attacked_piece; |
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186 | attacked_piece = pcval[piece]; |
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187 | if (see_list[nc++] - attacked_piece > 0) |
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188 | break; |
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189 | wtm = Flip(wtm); |
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190 | } |
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191 | /* |
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192 | ************************************************************ |
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193 | * * |
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194 | * Starting at the end of the sequence of values, use a * |
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195 | * "minimax" like procedure to decide where the captures * |
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196 | * will stop. * |
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197 | * * |
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198 | ************************************************************ |
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199 | */ |
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200 | while (--nc) |
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201 | see_list[nc - 1] = -Max(-see_list[nc - 1], see_list[nc]); |
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202 | return see_list[0]; |
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203 | } |