Rev 108 | Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
33 | pmbaty | 1 | #include "chess.h" |
2 | #include "data.h" |
||
3 | #include "epdglue.h" |
||
4 | /* last modified 01/17/09 */ |
||
5 | /* |
||
6 | ******************************************************************************* |
||
7 | * * |
||
8 | * RootMoveList() is used to set up the ply one move list. It is a more * |
||
9 | * accurate ordering of the move list than that done for plies deeper than * |
||
10 | * one. Briefly, Quiesce() is used to obtain the positional score plus the * |
||
11 | * expected gain/loss for pieces that can be captured. * |
||
12 | * * |
||
13 | ******************************************************************************* |
||
14 | */ |
||
15 | void RootMoveList(int wtm) { |
||
16 | int *mvp, *lastm, rmoves[256], sort_value[256]; |
||
17 | int i, done, temp, value; |
||
18 | TREE *const tree = block[0]; |
||
19 | #if !defined(NOEGTB) |
||
20 | int mating_via_tb = 0, tb_value; |
||
21 | #endif |
||
22 | |||
23 | /* |
||
24 | ************************************************************ |
||
25 | * * |
||
26 | * If the position at the root is a draw, based on EGTB * |
||
27 | * results, we are going to behave differently. We will * |
||
28 | * extract the root moves that are draws, and toss the * |
||
29 | * losers out. Then, we will do a normal search on the * |
||
30 | * moves that draw to try and chose the drawing move that * |
||
31 | * gives our opponent the best chance to make an error. * |
||
32 | * This search will be done sans EGTB probes since we al- * |
||
33 | * ready know this is a draw at the root. We simply find * |
||
34 | * the best move (based on search/eval) that preserves the * |
||
35 | * draw. * |
||
36 | * * |
||
37 | ************************************************************ |
||
38 | */ |
||
39 | #if !defined(NOEGTB) |
||
40 | EGTB_draw = 0; |
||
41 | if (EGTBlimit && TotalAllPieces <= EGTBlimit && |
||
42 | Castle(1, white) + Castle(1, black) == 0 && |
||
43 | EGTBProbe(tree, 1, wtm, &tb_value)) { |
||
44 | if (swindle_mode && (tb_value == DrawScore(wtm))) |
||
45 | if ((wtm && Material > 0) || (!wtm && Material < 0)) |
||
46 | EGTB_draw = 1; |
||
47 | if (tb_value > 32000) |
||
48 | mating_via_tb = -tb_value - 1; |
||
49 | } |
||
50 | #endif |
||
51 | /* |
||
52 | ************************************************************ |
||
53 | * * |
||
54 | * First, use GenerateMoves() to generate the set of legal * |
||
55 | * moves from the root position. * |
||
56 | * * |
||
57 | ************************************************************ |
||
58 | */ |
||
59 | lastm = GenerateCaptures(tree, 1, wtm, rmoves); |
||
60 | lastm = GenerateNoncaptures(tree, 1, wtm, lastm); |
||
61 | n_root_moves = lastm - rmoves; |
||
62 | /* |
||
63 | ************************************************************ |
||
64 | * * |
||
65 | * Now make each move and use Quiesce() to analyze the * |
||
66 | * potential captures and return a minimax score. * |
||
67 | * * |
||
68 | * Special case: if this is an egtb draw at the root, * |
||
69 | * then this is where we cull the non-drawing moves by * |
||
70 | * doing an EGTB probe for each move. Any moves that lose * |
||
71 | * are left with a very bad sorting score to move them to * |
||
72 | * the end of the root move list. * |
||
73 | * * |
||
74 | ************************************************************ |
||
75 | */ |
||
76 | for (mvp = rmoves; mvp < lastm; mvp++) { |
||
77 | value = -4000000; |
||
78 | #if defined(TRACE) |
||
79 | if (trace_level >= 1) { |
||
80 | tree->curmv[1] = *mvp; |
||
81 | tree->phase[1] = HASH_MOVE; |
||
82 | Trace(tree, 1, 0, wtm, -MATE, MATE, "RootMoves()", tree->phase[1]); |
||
83 | } |
||
84 | #endif |
||
85 | MakeMove(tree, 1, *mvp, wtm); |
||
86 | tree->nodes_searched++; |
||
87 | if (!Check(wtm)) |
||
88 | do { |
||
89 | tree->curmv[1] = *mvp; |
||
90 | #if !defined(NOEGTB) |
||
91 | if (TotalAllPieces <= EGTBlimit && EGTB_draw && |
||
92 | Castle(1, white) + Castle(1, black) == 0) { |
||
93 | i = EGTBProbe(tree, 2, Flip(wtm), &tb_value); |
||
94 | if (i && tb_value != DrawScore(Flip(wtm))) |
||
95 | break; |
||
96 | } |
||
97 | if (mating_via_tb && TotalAllPieces <= EGTBlimit && |
||
98 | Castle(1, white) + Castle(1, black) == 0) { |
||
99 | i = EGTBProbe(tree, 2, Flip(wtm), &tb_value); |
||
100 | if (i && ((mating_via_tb > DrawScore(Flip(wtm)) |
||
101 | && tb_value < mating_via_tb) |
||
102 | || (mating_via_tb < DrawScore(Flip(wtm)) |
||
103 | && tb_value > mating_via_tb))) |
||
104 | break; |
||
105 | } |
||
106 | #endif |
||
107 | value = -Quiesce(tree, -MATE, MATE, Flip(wtm), 2, 0); |
||
108 | /* |
||
109 | ************************************************************ |
||
110 | * * |
||
111 | * Add in a bonus if this move is part of the previous * |
||
112 | * principal variation. It was good in the search, we * |
||
113 | * should try it first now. * |
||
114 | * * |
||
115 | ************************************************************ |
||
116 | */ |
||
117 | if ((Piece(*mvp) == Piece(last_pv.path[1])) |
||
118 | && (From(*mvp) == From(last_pv.path[1])) |
||
119 | && (To(*mvp) == To(last_pv.path[1])) |
||
120 | && (Captured(*mvp) == Captured(last_pv.path[1])) |
||
121 | && (Promote(*mvp) == Promote(last_pv.path[1]))) |
||
122 | value += 2000000; |
||
123 | /* |
||
124 | ************************************************************ |
||
125 | * * |
||
126 | * Fudge the score for promotions so that promotion to a * |
||
127 | * queen is tried first. * |
||
128 | * * |
||
129 | ************************************************************ |
||
130 | */ |
||
131 | if (Promote(*mvp) && (Promote(*mvp) != queen)) |
||
132 | value -= 50; |
||
133 | } while (0); |
||
134 | sort_value[mvp - rmoves] = value; |
||
135 | UnmakeMove(tree, 1, *mvp, wtm); |
||
136 | } |
||
137 | /* |
||
138 | ************************************************************ |
||
139 | * * |
||
140 | * Sort the moves into order based on the scores returned * |
||
141 | * by Quiesce() which includes evaluation + captures. * |
||
142 | * * |
||
143 | ************************************************************ |
||
144 | */ |
||
145 | do { |
||
146 | done = 1; |
||
147 | for (i = 0; i < lastm - rmoves - 1; i++) { |
||
148 | if (sort_value[i] < sort_value[i + 1]) { |
||
149 | temp = sort_value[i]; |
||
150 | sort_value[i] = sort_value[i + 1]; |
||
151 | sort_value[i + 1] = temp; |
||
152 | temp = rmoves[i]; |
||
153 | rmoves[i] = rmoves[i + 1]; |
||
154 | rmoves[i + 1] = temp; |
||
155 | done = 0; |
||
156 | } |
||
157 | } |
||
158 | } while (!done); |
||
159 | /* |
||
160 | ************************************************************ |
||
161 | * * |
||
162 | * Trim the move list to eliminate those moves that hang * |
||
163 | * the king and are illegal. This also culls any non- * |
||
164 | * drawing moves when we are in the swindle-mode situation * |
||
165 | * and want to do a normal search but only on moves that * |
||
166 | * preserve the draw. * |
||
167 | * * |
||
168 | ************************************************************ |
||
169 | */ |
||
170 | for (; n_root_moves; n_root_moves--) |
||
171 | if (sort_value[n_root_moves - 1] > -3000000) |
||
172 | break; |
||
173 | if (sort_value[0] > 1000000) |
||
174 | sort_value[0] -= 2000000; |
||
175 | /* |
||
176 | ************************************************************ |
||
177 | * * |
||
178 | * Debugging output to dump root move list and the stuff * |
||
179 | * used to sort them, for testing and debugging. * |
||
180 | * * |
||
181 | ************************************************************ |
||
182 | */ |
||
183 | if (display_options & 512) { |
||
184 | Print(512, "%d moves at root\n", n_root_moves); |
||
185 | Print(512, " move score\n"); |
||
186 | for (i = 0; i < n_root_moves; i++) { |
||
187 | tree->curmv[1] = rmoves[i]; |
||
188 | Print(512, "%12s", OutputMove(tree, rmoves[i], 1, wtm)); |
||
189 | Print(512, "%8d\n", sort_value[i]); |
||
190 | } |
||
191 | } |
||
192 | /* |
||
193 | ************************************************************ |
||
194 | * * |
||
195 | * Check to see if we are in the special mode where moves * |
||
196 | * need to be searched because of missing EGTBs. This is * |
||
197 | * sorto fo a hack that handles the case where we have an * |
||
198 | * EGTB file like KRPKR, but we don't have the files for * |
||
199 | * promotions for the pawn. The program would avoid any * |
||
200 | * pawn promotion since it likely could not see the mate, * |
||
201 | * because the EGTB position does have a mate score. In * |
||
202 | * this case, we turn EGTBs off for this search so that we * |
||
203 | * can see a reason to promote the pawn and make progress * |
||
204 | * rather than just sitting on our pawn advantage. * |
||
205 | * * |
||
206 | ************************************************************ |
||
207 | */ |
||
208 | #if !defined(NOEGTB) |
||
209 | if (mating_via_tb) { |
||
210 | for (i = 0; i < n_root_moves; i++) { |
||
211 | tree->curmv[1] = rmoves[i]; |
||
212 | MakeMove(tree, 1, rmoves[i], wtm); |
||
213 | if (mating_via_tb && TotalAllPieces <= EGTBlimit && |
||
214 | Castle(1, white) + Castle(1, black) == 0) |
||
215 | temp = |
||
216 | (EGTBProbe(tree, 2, Flip(wtm), |
||
217 | &tb_value) != DrawScore(Flip(wtm))); |
||
218 | else |
||
219 | temp = 0; |
||
220 | UnmakeMove(tree, 1, rmoves[i], wtm); |
||
221 | if (temp) |
||
222 | break; |
||
223 | } |
||
224 | EGTB_search = (i == n_root_moves); |
||
225 | } else |
||
226 | EGTB_search = 0; |
||
227 | #endif |
||
228 | /* |
||
229 | ************************************************************ |
||
230 | * * |
||
231 | * Copy the root moves into the root_move structure array * |
||
232 | * for use by NextRootMove(). * |
||
233 | * * |
||
234 | ************************************************************ |
||
235 | */ |
||
236 | for (i = 0; i < n_root_moves; i++) { |
||
237 | root_moves[i].move = rmoves[i]; |
||
238 | root_moves[i].status = 4; |
||
239 | root_moves[i].bm_age = 0; |
||
240 | } |
||
241 | root_moves[0].status = 0; |
||
242 | return; |
||
243 | } |