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Rev | Author | Line No. | Line |
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33 | pmbaty | 1 | #include "chess.h" |
2 | #include "data.h" |
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154 | pmbaty | 3 | /* last modified 08/03/16 */ |
33 | pmbaty | 4 | /* |
5 | ******************************************************************************* |
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6 | * * |
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7 | * Repeat() is used to detect a draw by repetition. The repetition list is * |
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8 | * a simple 1d array that contains the Zobrist signatures for each position * |
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9 | * reached in the game since the last irreversable moves at the root. New * |
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10 | * positions are only added to this list here in Repeat(). * |
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11 | * * |
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12 | * Repeat() scans the list to determine if this position has occurred at * |
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13 | * once previously (two-fold repetition.) If so, this will be treated as a * |
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14 | * draw by Search()/Quiesce(). * |
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15 | * * |
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16 | * Repeat() also handles 50-move draws. The position[] structure contains * |
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17 | * the count of moves since the last capture or pawn push. When this value * |
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18 | * reaches 100 (plies, which is 50 moves) the score is set to DRAW. * |
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19 | * * |
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20 | * Repeat() has one tricky issue. MakeMoveRoot() has to insert moves into * |
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21 | * the repetition list so that things will work well. We end up with the * |
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22 | * list having entries from 0 through "rep_index" where the last entry is * |
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23 | * the entry stored after the last actual move in the game. Search() will * |
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24 | * call Repeat() at ply=1, which stores the SAME position at position * |
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25 | * rep_index + 1. That gets the list out of sync. To solve this, Iterate() * |
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26 | * decrements rep_index immediately prior to calling Search(), and it then * |
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27 | * increments it immediately after Search() returns. This causes Search() * |
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28 | * to overwrite the entry with the same value for ply=1, but now the list is * |
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29 | * in a sane state for the rest of the search. Do NOT remove those to lines * |
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30 | * in Iterate() or repetition detection will be broken. * |
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31 | * * |
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32 | ******************************************************************************* |
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33 | */ |
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34 | int Repeat(TREE * RESTRICT tree, int ply) { |
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108 | pmbaty | 35 | int where, count; |
33 | pmbaty | 36 | |
37 | /* |
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38 | ************************************************************ |
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39 | * * |
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40 | * If the 50-move rule has been reached, then adjust the * |
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41 | * score to reflect the impending draw. If we have not * |
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42 | * made 2 moves for each side (or more) since the last * |
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43 | * irreversible move, there is no way to repeat a prior * |
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44 | * position. * |
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45 | * * |
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46 | ************************************************************ |
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47 | */ |
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108 | pmbaty | 48 | tree->rep_list[rep_index + ply] = HashKey; |
33 | pmbaty | 49 | if (Reversible(ply) < 4) |
50 | return 0; |
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51 | if (Reversible(ply) > 99) |
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154 | pmbaty | 52 | return 3; |
33 | pmbaty | 53 | /* |
54 | ************************************************************ |
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55 | * * |
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56 | * Now we scan the right part of the repetition list, * |
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57 | * which is to search backward from the entry for 2 plies * |
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58 | * back (no point in checking current position, we KNOW * |
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59 | * that is a match but it is not a repetition, it is just * |
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60 | * the current position's entry which we don't want to * |
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61 | * check). We can use the reversible move counter as a * |
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62 | * limit since there is no point in scanning the list back * |
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63 | * beyond the last capture/pawn move since there can not * |
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64 | * possibly be a repeat beyond that point. * |
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65 | * * |
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66 | ************************************************************ |
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67 | */ |
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108 | pmbaty | 68 | count = Reversible(ply) / 2 - 1; |
69 | for (where = rep_index + ply - 4; count; where -= 2, count--) { |
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33 | pmbaty | 70 | if (HashKey == tree->rep_list[where]) |
154 | pmbaty | 71 | return 2; |
108 | pmbaty | 72 | } |
33 | pmbaty | 73 | return 0; |
74 | } |
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75 | |||
154 | pmbaty | 76 | /* last modified 08/03/16 */ |
33 | pmbaty | 77 | /* |
78 | ******************************************************************************* |
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79 | * * |
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80 | * Repeat3x() is used to detect a real draw by repetition. This routine is * |
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81 | * only called from Main() and simply scans the complete list searching for * |
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82 | * exactly three repetitions (two additional repetitions of the current * |
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83 | * position.) This is used to actually claim a draw by repetition or by the * |
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84 | * 50 move rule. * |
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85 | * * |
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86 | ******************************************************************************* |
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87 | */ |
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108 | pmbaty | 88 | int Repeat3x(TREE * RESTRICT tree) { |
89 | int reps = 0, where; |
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33 | pmbaty | 90 | |
91 | /* |
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92 | ************************************************************ |
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93 | * * |
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94 | * If the 50-move rule has been reached, then return an * |
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95 | * indicator that a draw can be claimed if wanted. * |
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96 | * * |
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97 | ************************************************************ |
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98 | */ |
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99 | if (Reversible(0) > 99) |
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100 | return 2; |
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101 | /* |
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102 | ************************************************************ |
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103 | * * |
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104 | * Scan the repetition list to determine if this position * |
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105 | * has occurred two times previously, making this an * |
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106 | * actual 3-fold repetition. Note we only check every * |
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107 | * other entry since the position has to be repeated 3x * |
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108 | * with the SAME side on move. * |
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109 | * * |
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110 | ************************************************************ |
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111 | */ |
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108 | pmbaty | 112 | for (where = rep_index % 2; where < rep_index; where += 2) |
33 | pmbaty | 113 | if (HashKey == tree->rep_list[where]) |
114 | reps++; |
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115 | return reps == 2; |
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116 | } |