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33 pmbaty 1
#include "chess.h"
2
#include "data.h"
108 pmbaty 3
/* last modified 01/10/16 */
33 pmbaty 4
/*
5
 *******************************************************************************
6
 *                                                                             *
7
 *   Quiece() is the recursive routine used to implement the quiescence        *
8
 *   search part of the alpha/beta negamax search.  It performs the following  *
9
 *   functions:                                                                *
10
 *                                                                             *
11
 *   (1) It computes a stand-pat score, which gives the side-on-move the       *
12
 *   choice of standing pat and not playing any move at all and just accepting *
13
 *   the current static evaluation, or else it may try captures and/or         *
14
 *   checking moves to see if it can improve the stand-pat score by making a   *
15
 *   move that leads to some sort of positional or material gain.              *
16
 *                                                                             *
17
 *   (2) The first phase is to generate all possible capture moves and then    *
108 pmbaty 18
 *   sort them into descending using the value of the captured piece and the   *
19
 *   complemented value of the capturing piece.  This is the classic MVV/LVA   *
20
 *   ordering approach that removes heavy pieces first in an attempt to reduce *
21
 *   the size of the sub-tree these pieces produce.                            *
33 pmbaty 22
 *                                                                             *
23
 *   (3) When we get ready to actually search each capture, we analyze each    *
24
 *   move to see if it appears reasonable.  Small pieces can capture larger    *
108 pmbaty 25
 *   ones safely, ditto for equal exchanges.  For the rest, we use SEE() to    *
33 pmbaty 26
 *   compute the SEE score.  If this is less than zero, we do not search this  *
27
 *   move at all to avoid wasting time, since a losing capture rarely helps    *
28
 *   improve the score in the q-search.  The goal here is to find a capture    *
29
 *   that improves on the stand-pat score and gets us closer to a position     *
30
 *   that we would describe as "quiet" or "static".                            *
31
 *                                                                             *
108 pmbaty 32
 *   (4) If the parameter "checks" is non-zero, then after searching the       *
33 pmbaty 33
 *   captures, we generate checking moves and search those.  This value also   *
34
 *   slightly changes the way captures are searched, since those that are also *
35
 *   checks result in calling QuiesceEvasions() which evades checks to see if  *
36
 *   the check is actually a mate.  This means that we have one layer of full- *
37
 *   width search to escape checks and do not allow a stand-pat which would    *
38
 *   hide the effect of the check completely.                                  *
39
 *                                                                             *
40
 *******************************************************************************
41
 */
108 pmbaty 42
int Quiesce(TREE * RESTRICT tree, int ply, int wtm, int alpha, int beta,
33 pmbaty 43
    int checks) {
108 pmbaty 44
  unsigned *next, *movep;
33 pmbaty 45
  int original_alpha = alpha, value;
46
 
47
/*
48
 ************************************************************
49
 *                                                          *
50
 *  Initialize.                                             *
51
 *                                                          *
52
 ************************************************************
53
 */
54
  if (ply >= MAXPLY - 1)
55
    return beta;
56
#if defined(NODES)
108 pmbaty 57
  if (search_nodes && --temp_search_nodes <= 0) {
33 pmbaty 58
    abort_search = 1;
59
    return 0;
60
  }
61
#endif
62
  if (tree->thread_id == 0)
63
    next_time_check--;
64
/*
65
 ************************************************************
66
 *                                                          *
67
 *  Check for draw by repetition, which includes 50 move    *
68
 *  draws also.  This is only done at the first ply of the  *
69
 *  quiescence search since we are following checking moves *
70
 *  as well.  The parameter "checks" passed in is "1" for   *
71
 *  that particular case only (when called from Search()).  *
72
 *  all other calls (from inside Quiesce()) pass a value of *
73
 *  zero so that additional plies of checks are not tried.  *
74
 *                                                          *
75
 ************************************************************
76
 */
77
  if (checks) {
78
    if (Repeat(tree, ply)) {
79
      value = DrawScore(wtm);
80
      if (value < beta)
81
        SavePV(tree, ply, 0);
82
#if defined(TRACE)
83
      if (ply <= trace_level)
84
        printf("draw by repetition detected, ply=%d.\n", ply);
85
#endif
86
      return value;
87
    }
88
  }
89
/*
90
 ************************************************************
91
 *                                                          *
92
 *  Now call Evaluate() to produce the "stand-pat" score    *
93
 *  that will be returned if no capture is acceptable.  If  *
94
 *  this score is > alpha and < beta, then we also have to  *
95
 *  save the path to this node as it is the PV that leads   *
96
 *  to this score.                                          *
97
 *                                                          *
98
 ************************************************************
99
 */
100
  value = Evaluate(tree, ply, wtm, alpha, beta);
101
#if defined(TRACE)
102
  if (ply <= trace_level)
108 pmbaty 103
    Trace(tree, ply, value, wtm, alpha, beta, "Quiesce", serial, EVALUATION, 0);
33 pmbaty 104
#endif
105
  if (value > alpha) {
106
    if (value >= beta)
107
      return value;
108
    alpha = value;
109
    tree->pv[ply].pathl = ply;
110
    tree->pv[ply].pathh = 0;
108 pmbaty 111
    tree->pv[ply].pathd = iteration;
33 pmbaty 112
  }
113
/*
114
 ************************************************************
115
 *                                                          *
116
 *  Generate captures and sort them based on simple MVV/LVA *
117
 *  order.  We simply try to capture the most valuable      *
118
 *  piece possible, using the least valuable attacker       *
119
 *  possible, to get rid of heavy pieces quickly and reduce *
120
 *  the overall size of the tree.                           *
121
 *                                                          *
122
 *  Note that later we use the value of the capturing       *
123
 *  piece, the value of the captured piece, and possibly    *
108 pmbaty 124
 *  SEE() to exclude captures that appear to lose material, *
125
 *  but we delay expending this effort as long as possible, *
126
 *  since beta cutoffs make it unnecessary to search all of *
127
 *  these moves anyway.                                     *
33 pmbaty 128
 *                                                          *
129
 ************************************************************
130
 */
131
  tree->last[ply] = GenerateCaptures(tree, ply, wtm, tree->last[ply - 1]);
132
  for (movep = tree->last[ply - 1]; movep < tree->last[ply]; movep++) {
133
    if (Captured(*movep) == king)
134
      return beta;
108 pmbaty 135
    *movep += MVV_LVA[Captured(*movep)][Piece(*movep)];
33 pmbaty 136
  }
137
  if (!checks && tree->last[ply] == tree->last[ply - 1]) {
138
    if (alpha != original_alpha) {
139
      tree->pv[ply - 1] = tree->pv[ply];
140
      tree->pv[ply - 1].path[ply - 1] = tree->curmv[ply - 1];
141
    }
142
    return value;
143
  }
108 pmbaty 144
  NextSort(tree, ply);
33 pmbaty 145
/*
146
 ************************************************************
147
 *                                                          *
148
 *  Iterate through the move list and search the resulting  *
149
 *  positions.  Now that we are ready to actually search    *
150
 *  the set of capturing moves, we try three quick tests to *
151
 *  see if the move should be excluded because it appears   *
108 pmbaty 152
 *  to lose material.                                       *
33 pmbaty 153
 *                                                          *
154
 *  (1) If the capturing piece is not more valuable than    *
155
 *  the captured piece, then the move can't lose material   *
156
 *  and should be searched.                                 *
157
 *                                                          *
158
 *  (2) If the capture removes the last opponent piece, we  *
159
 *  always search this kind of capture since this can be    *
160
 *  the move the allows a passed pawn to promote when the   *
161
 *  opponent has no piece to catch it.                      *
162
 *                                                          *
163
 *  (3) Otherwise, If the capturing piece is more valuable  *
108 pmbaty 164
 *  than the captured piece, we use SEE() to determine if   *
33 pmbaty 165
 *  the capture is losing or not so that we don't search    *
166
 *  hopeless moves.                                         *
167
 *                                                          *
168
 ************************************************************
169
 */
170
  for (next = tree->last[ply - 1]; next < tree->last[ply]; next++) {
108 pmbaty 171
    tree->curmv[ply] = Move(*next);
33 pmbaty 172
    if (pcval[Piece(tree->curmv[ply])] > pcval[Captured(tree->curmv[ply])] &&
108 pmbaty 173
        TotalPieces(Flip(wtm), occupied)
33 pmbaty 174
        - p_vals[Captured(tree->curmv[ply])] > 0 &&
108 pmbaty 175
        SEE(tree, wtm, tree->curmv[ply]) < 0)
33 pmbaty 176
      continue;
177
#if defined(TRACE)
178
    if (ply <= trace_level)
108 pmbaty 179
      Trace(tree, ply, 0, wtm, alpha, beta, "Quiesce", serial, CAPTURES,
180
          next - tree->last[ply - 1] + 1);
33 pmbaty 181
#endif
108 pmbaty 182
    MakeMove(tree, ply, wtm, tree->curmv[ply]);
33 pmbaty 183
    tree->nodes_searched++;
184
    if (!checks)
108 pmbaty 185
      value = -Quiesce(tree, ply + 1, Flip(wtm), -beta, -alpha, 0);
33 pmbaty 186
    else if (!Check(wtm)) {
187
      if (Check(Flip(wtm))) {
188
        tree->qchecks_done++;
108 pmbaty 189
        value = -QuiesceEvasions(tree, ply + 1, Flip(wtm), -beta, -alpha);
33 pmbaty 190
      } else
108 pmbaty 191
        value = -Quiesce(tree, ply + 1, Flip(wtm), -beta, -alpha, 0);
33 pmbaty 192
    }
108 pmbaty 193
    UnmakeMove(tree, ply, wtm, tree->curmv[ply]);
33 pmbaty 194
    if (abort_search || tree->stop)
195
      return 0;
196
    if (value > alpha) {
197
      if (value >= beta)
198
        return value;
199
      alpha = value;
200
    }
201
  }
202
/*
203
 ************************************************************
204
 *                                                          *
205
 *  The next block of code is only executed if the checks   *
206
 *  parameter is non-zero, otherwise we skip this and exit  *
207
 *  with no further searching.                              *
208
 *                                                          *
209
 *  Generate just the moves (non-captures) that give check  *
108 pmbaty 210
 *  and search the ones that SEE() says are safe.  Subtle   *
33 pmbaty 211
 *  trick:  we discard the captures left over from the      *
212
 *  above search since we labeled them "losing moves."      *
213
 *                                                          *
214
 ************************************************************
215
 */
216
  if (checks) {
217
    tree->last[ply] = GenerateChecks(tree, wtm, tree->last[ply - 1]);
218
/*
219
 ************************************************************
220
 *                                                          *
221
 *  Iterate through the move list and search the resulting  *
222
 *  positions.  We take them in the normal order that       *
223
 *  GenerateChecks() provides.                              *
224
 *                                                          *
225
 ************************************************************
226
 */
227
    for (next = tree->last[ply - 1]; next < tree->last[ply]; next++) {
108 pmbaty 228
      tree->curmv[ply] = Move(*next);
229
      if (SEE(tree, wtm, tree->curmv[ply]) >= 0) {
33 pmbaty 230
#if defined(TRACE)
231
        if (ply <= trace_level)
108 pmbaty 232
          Trace(tree, ply, 0, wtm, alpha, beta, "Quiesce+checks", serial,
233
              REMAINING, next - tree->last[ply - 1] + 1);
33 pmbaty 234
#endif
108 pmbaty 235
        MakeMove(tree, ply, wtm, tree->curmv[ply]);
33 pmbaty 236
        tree->nodes_searched++;
237
        if (!Check(wtm)) {
238
          tree->qchecks_done++;
108 pmbaty 239
          value = -QuiesceEvasions(tree, ply + 1, Flip(wtm), -beta, -alpha);
33 pmbaty 240
        }
108 pmbaty 241
        UnmakeMove(tree, ply, wtm, tree->curmv[ply]);
33 pmbaty 242
        if (abort_search || tree->stop)
243
          return 0;
244
        if (value > alpha) {
245
          if (value >= beta)
246
            return value;
247
          alpha = value;
248
        }
249
      }
250
    }
251
  }
252
/*
253
 ************************************************************
254
 *                                                          *
255
 *  All moves have been searched.  Return the search result *
256
 *  that was found.  If the result is not the original      *
257
 *  alpha score, then we need to back up the PV that is     *
258
 *  associated with this score.                             *
259
 *                                                          *
260
 ************************************************************
261
 */
262
  if (alpha != original_alpha) {
263
    tree->pv[ply - 1] = tree->pv[ply];
264
    tree->pv[ply - 1].path[ply - 1] = tree->curmv[ply - 1];
265
  }
266
  return alpha;
267
}
268
 
108 pmbaty 269
/* last modified 01/10/16 */
33 pmbaty 270
/*
271
 *******************************************************************************
272
 *                                                                             *
273
 *   QuiesceEvasions() is the recursive routine used to implement the alpha/   *
274
 *   beta negamax quiescence search.  The primary function here is to escape a *
275
 *   check that was delivered by QuiesceChecks() at the previous ply.  We do   *
276
 *   not have the usual "stand pat" option because we have to find a legal     *
277
 *   move to prove we have not been checkmated.                                *
278
 *                                                                             *
279
 *   QuiesceEvasions() uses the legal move generator (GenerateCheckEvasions()) *
280
 *   to produce only the set of legal moves that escape check.  We try those   *
281
 *   in the the order they are generated since we are going to try them all    *
282
 *   unless we get a fail-high.                                                *
283
 *                                                                             *
284
 *******************************************************************************
285
 */
108 pmbaty 286
int QuiesceEvasions(TREE * RESTRICT tree, int ply, int wtm, int alpha,
287
    int beta) {
288
  int original_alpha, value, moves_searched = 0, order;
33 pmbaty 289
 
290
/*
291
 ************************************************************
292
 *                                                          *
293
 *  Initialize.                                             *
294
 *                                                          *
295
 ************************************************************
296
 */
297
  if (ply >= MAXPLY - 1)
298
    return beta;
299
#if defined(NODES)
108 pmbaty 300
  if (search_nodes && --temp_search_nodes <= 0) {
33 pmbaty 301
    abort_search = 1;
302
    return 0;
303
  }
304
  if (tree->thread_id == 0)
305
    next_time_check--;
306
#endif
307
/*
308
 ************************************************************
309
 *                                                          *
310
 *  Check for draw by repetition, which includes 50 move    *
311
 *  draws also.                                             *
312
 *                                                          *
313
 ************************************************************
314
 */
315
  if (Repeat(tree, ply)) {
316
    value = DrawScore(wtm);
317
    if (value < beta)
318
      SavePV(tree, ply, 0);
319
#if defined(TRACE)
320
    if (ply <= trace_level)
321
      printf("draw by repetition detected, ply=%d.\n", ply);
322
#endif
323
    return value;
324
  }
325
  original_alpha = alpha;
326
/*
327
 ************************************************************
328
 *                                                          *
329
 *  Iterate through the move list and search the resulting  *
330
 *  positions.  These moves are searched in the order that  *
331
 *  GenerateEvasions() produces them.  No hash move is      *
332
 *  possible since we don't do probes in Quiesce().  We do  *
333
 *  clear the hash move before we start selecting moves so  *
334
 *  that we don't search a bogus move from a different      *
335
 *  position.                                               *
336
 *                                                          *
337
 ************************************************************
338
 */
339
  tree->hash_move[ply] = 0;
108 pmbaty 340
  tree->next_status[ply].phase = HASH;
341
  while ((order = NextMove(tree, ply, 0, wtm, 1))) {
33 pmbaty 342
#if defined(TRACE)
343
    if (ply <= trace_level)
108 pmbaty 344
      Trace(tree, ply, 0, wtm, alpha, beta, "QuiesceEvasions", serial,
345
          tree->phase[ply], order);
33 pmbaty 346
#endif
347
    moves_searched++;
108 pmbaty 348
    MakeMove(tree, ply, wtm, tree->curmv[ply]);
33 pmbaty 349
    tree->nodes_searched++;
108 pmbaty 350
    value = -Quiesce(tree, ply + 1, Flip(wtm), -beta, -alpha, 0);
351
    UnmakeMove(tree, ply, wtm, tree->curmv[ply]);
33 pmbaty 352
    if (abort_search || tree->stop)
353
      return 0;
354
    if (value > alpha) {
355
      if (value >= beta)
356
        return value;
357
      alpha = value;
358
    }
359
  }
360
/*
361
 ************************************************************
362
 *                                                          *
108 pmbaty 363
 *  All moves have been searched.  If none were legal, it   *
364
 *  must be a mate since we have to be in check to reach    *
365
 *  QuiesceEvasions().                                      *
33 pmbaty 366
 *                                                          *
367
 ************************************************************
368
 */
369
  if (moves_searched == 0) {
108 pmbaty 370
    value = -(MATE - ply);
33 pmbaty 371
    if (value >= alpha && value < beta) {
372
      SavePV(tree, ply, 0);
373
#if defined(TRACE)
374
      if (ply <= trace_level)
375
        printf("Search() no moves!  ply=%d\n", ply);
376
#endif
377
    }
378
    return value;
379
  } else if (alpha != original_alpha) {
380
    tree->pv[ply - 1] = tree->pv[ply];
381
    tree->pv[ply - 1].path[ply - 1] = tree->curmv[ply - 1];
382
  }
383
  return alpha;
384
}