Subversion Repositories Games.Chess Giants

Rev

Rev 108 | Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
33 pmbaty 1
#include "chess.h"
2
#include "data.h"
3
/* last modified 02/23/14 */
4
/*
5
 *******************************************************************************
6
 *                                                                             *
7
 *   Ponder() is the driver for "pondering" (thinking on the opponent's time.) *
8
 *   its operation is simple:  Find a predicted move by (a) taking the second  *
9
 *   move from the principal variation, or (b) call lookup to see if it finds  *
10
 *   a suggested move from the transposition table.  Then, make this move and  *
11
 *   do a search from the resulting position.  While pondering, one of three   *
12
 *   things can happen:  (1) A move is entered, and it matches the predicted   *
13
 *   move.  We then switch from pondering to thinking and search as normal;    *
14
 *   (2) A move is entered, but it does not match the predicted move.  We then *
15
 *   abort the search, unmake the pondered move, and then restart with the move*
16
 *   entered.  (3) A command is entered.  If it is a simple command, it can be *
17
 *   done without aborting the search or losing time.  If not, we abort the    *
18
 *   search, execute the command, and then attempt to restart pondering if the *
19
 *   command didn't make that impossible.                                      *
20
 *                                                                             *
21
 *******************************************************************************
22
 */
23
int Ponder(int wtm) {
24
  int dalpha = -999999, dbeta = 999999, i, *n_ponder_moves, *mv;
25
  int save_move_number, tlom, value;
26
  TREE *const tree = block[0];
27
 
28
/*
29
 ************************************************************
30
 *                                                          *
31
 *  First, let's check to see if pondering is allowed, or   *
32
 *  if we should avoid pondering on this move since it is   *
33
 *  the first move of a game, or if the game is over, or    *
34
 *  "force" mode is active, or there is input in the queue  *
35
 *  that needs to be read and processed.                    *
36
 *                                                          *
37
 ************************************************************
38
 */
39
  if (!ponder || force || over || CheckInput())
40
    return 0;
41
  save_move_number = move_number;
42
/*
43
 ************************************************************
44
 *                                                          *
45
 *  Check the ponder move for legality.  If it is not a     *
46
 *  legal move, we have to take action to find something to *
47
 *  ponder.                                                 *
48
 *                                                          *
49
 ************************************************************
50
 */
51
  strcpy_s(hint, sizeof (hint), "none"); // Pierre-Marie Baty -- use safe version
52
  if (ponder_move) {
53
    if (!VerifyMove(tree, 1, wtm, ponder_move)) {
54
      ponder_move = 0;
55
      Print(4095, "ERROR.  ponder_move is illegal (1).\n");
56
      Print(4095, "ERROR.  PV pathl=%d\n", last_pv.pathl);
57
      Print(4095, "ERROR.  move=%d  %x\n", ponder_move, ponder_move);
58
    }
59
  }
60
/*
61
 ************************************************************
62
 *                                                          *
63
 *  First attempt, do a hash probe.  However, since a hash  *
64
 *  collision is remotely possible, we still need to verify *
65
 *  that the transposition/refutation best move is actually *
66
 *  legal.                                                  *
67
 *                                                          *
68
 ************************************************************
69
 */
70
  if (!ponder_move) {
71
    (void) HashProbe(tree, 0, 0, wtm, dalpha, dbeta, &value);
72
    if (tree->hash_move[0])
73
      ponder_move = tree->hash_move[0];
74
    if (ponder_move) {
75
      if (!VerifyMove(tree, 1, wtm, ponder_move)) {
76
        Print(4095, "ERROR.  ponder_move is illegal (2).\n");
77
        Print(4095, "ERROR.  move=%d  %x\n", ponder_move, ponder_move);
78
        ponder_move = 0;
79
      }
80
    }
81
  }
82
/*
83
 ************************************************************
84
 *                                                          *
85
 *  Second attempt.  If that didn't work, then we try what  *
86
 *  I call a "puzzling" search.  Which is simply a shorter  *
87
 *  time-limit search for the other side, to find something *
88
 *  to ponder.                                              *
89
 *                                                          *
90
 ************************************************************
91
 */
92
  if (!ponder_move) {
93
    TimeSet(puzzle);
94
    if (time_limit < 20)
95
      return 0;
96
    puzzling = 1;
97
    tree->status[1] = tree->status[0];
98
    Print(128, "              puzzling over a move to ponder.\n");
99
    last_pv.pathl = 0;
100
    last_pv.pathd = 0;
101
    for (i = 0; i < MAXPLY; i++) {
102
      tree->killers[i].move1 = 0;
103
      tree->killers[i].move2 = 0;
104
    }
105
    (void) Iterate(wtm, puzzle, 0);
106
    for (i = 0; i < MAXPLY; i++) {
107
      tree->killers[i].move1 = 0;
108
      tree->killers[i].move2 = 0;
109
    }
110
    puzzling = 0;
111
    if (tree->pv[0].pathl)
112
      ponder_move = tree->pv[0].path[1];
113
    if (!ponder_move)
114
      return 0;
115
    for (i = 1; i < (int) tree->pv[0].pathl; i++)
116
      last_pv.path[i] = tree->pv[0].path[i + 1];
117
    last_pv.pathl = tree->pv[0].pathl - 1;
118
    last_pv.pathd = 0;
119
    if (!VerifyMove(tree, 1, wtm, ponder_move)) {
120
      ponder_move = 0;
121
      Print(4095, "ERROR.  ponder_move is illegal (3).\n");
122
      Print(4095, "ERROR.  PV pathl=%d\n", last_pv.pathl);
123
      return 0;
124
    }
125
  }
126
/*
127
 ************************************************************
128
 *                                                          *
129
 *  Display the move we are going to "ponder".              *
130
 *                                                          *
131
 ************************************************************
132
 */
133
  if (wtm)
134
    Print(128, "White(%d): %s [pondering]\n", move_number, OutputMove(tree,
135
            ponder_move, 0, wtm));
136
  else
137
    Print(128, "Black(%d): %s [pondering]\n", move_number, OutputMove(tree,
138
            ponder_move, 0, wtm));
139
  sprintf_s(hint, sizeof (hint), "%s", OutputMove(tree, ponder_move, 0, wtm)); // Pierre-Marie Baty -- use safe version
140
  if (post)
141
    printf("Hint: %s\n", hint);
142
/*
143
 ************************************************************
144
 *                                                          *
145
 *  Set the ponder move list and eliminate illegal moves.   *
146
 *  This list is used to test the move entered while we are *
147
 *  pondering, since we need a move list for the input      *
148
 *  screening process.                                      *
149
 *                                                          *
150
 ************************************************************
151
 */
152
  n_ponder_moves = GenerateCaptures(tree, 0, wtm, ponder_moves);
153
  num_ponder_moves =
154
      GenerateNoncaptures(tree, 0, wtm, n_ponder_moves) - ponder_moves;
155
  for (mv = ponder_moves; mv < ponder_moves + num_ponder_moves; mv++) {
156
    MakeMove(tree, 0, *mv, wtm);
157
    if (Check(wtm)) {
158
      UnmakeMove(tree, 0, *mv, wtm);
159
      *mv = 0;
160
    } else
161
      UnmakeMove(tree, 0, *mv, wtm);
162
  }
163
/*
164
 ************************************************************
165
 *                                                          *
166
 *  Now, perform an iterated search, but with the special   *
167
 *  "pondering" flag set which changes the time controls    *
168
 *  since there is no need to stop searching until the      *
169
 *  opponent makes a move.                                  *
170
 *                                                          *
171
 ************************************************************
172
 */
173
  MakeMove(tree, 0, ponder_move, wtm);
174
  tree->rep_list[++(tree->rep_index)] = HashKey;
175
  tlom = last_opponent_move;
176
  last_opponent_move = ponder_move;
177
  if (kibitz)
178
    strcpy_s(kibitz_text, sizeof (kibitz_text), "n/a"); // Pierre-Marie Baty -- use safe version
179
  thinking = 0;
180
  pondering = 1;
181
  if (!wtm)
182
    move_number++;
183
  ponder_value = Iterate(Flip(wtm), think, 0);
184
  tree->rep_index--;
185
  move_number = save_move_number;
186
  pondering = 0;
187
  thinking = 0;
188
  last_opponent_move = tlom;
189
  UnmakeMove(tree, 0, ponder_move, wtm);
190
/*
191
 ************************************************************
192
 *                                                          *
193
 *  Search completed. the possible return values are:       *
194
 *                                                          *
195
 *  (0) No pondering was done, period.                      *
196
 *                                                          *
197
 *  (1) Pondering was done, opponent made the predicted     *
198
 *      move, and we searched until time ran out in a       *
199
 *      normal manner.                                      *
200
 *                                                          *
201
 *  (2) Pondering was done, but the ponder search           *
202
 *      terminated due to either finding a mate, or the     *
203
 *      maximum search depth was reached.  The result of    *
204
 *      this ponder search are valid, but only if the       *
205
 *      opponent makes the correct (predicted) move.        *
206
 *                                                          *
207
 *  (3) Pondering was done, but the opponent either made    *
208
 *      a different move, or entered a command that has to  *
209
 *      interrupt the pondering search before the command   *
210
 *      (or move) can be processed.  This forces Main() to  *
211
 *      avoid reading in a move/command since one has been  *
212
 *      read into the command buffer already.               *
213
 *                                                          *
214
 ************************************************************
215
 */
216
  if (input_status == 1)
217
    return 1;
218
  if (input_status == 2)
219
    return 3;
220
  return 2;
221
}