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33 | pmbaty | 1 | #include <stddef.h> |
2 | #include "chess.h" |
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3 | #include "data.h" |
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4 | #if defined(UNIX) |
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5 | # include <unistd.h> |
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6 | # include <sys/types.h> |
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7 | # include <sys/stat.h> |
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8 | #else |
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9 | # include <fcntl.h> /* needed for definition of "_O_BINARY" */ |
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10 | #endif |
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11 | /* |
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12 | ******************************************************************************* |
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13 | * * |
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14 | * Initialize() performs routine initialization before anything else is * |
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15 | * attempted. It uses a group of service routines to initialize various * |
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16 | * data structures that are needed before the engine can do anything at all. * |
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17 | * * |
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18 | ******************************************************************************* |
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19 | */ |
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20 | void Initialize() { |
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21 | int /*i, */major, id; // Pierre-Marie Baty -- unused variable |
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22 | TREE *tree; |
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23 | int j; |
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24 | |||
25 | tree = block[0]; |
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26 | for (j = 1; j < MAX_BLOCKS + 1; j++) |
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27 | block[j] = NULL; |
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28 | InitializeMasks(); |
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29 | InitializeMagic(); |
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30 | InitializeSMP(); |
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31 | InitializeAttackBoards(); |
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32 | InitializePawnMasks(); |
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33 | InitializeChessBoard(tree); |
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34 | InitializeKillers(); |
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35 | #if !defined(UNIX) |
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36 | _fmode = _O_BINARY; /* set file mode binary to avoid text translation */ |
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37 | #endif |
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38 | #if defined(EPD) |
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39 | EGInit(); |
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40 | #endif |
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41 | tree->last[0] = tree->move_list; |
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42 | tree->last[1] = tree->move_list; |
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43 | sprintf(log_filename, "%s/book.bin", book_path); |
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44 | book_file = fopen(log_filename, "rb+"); |
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45 | if (!book_file) { |
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46 | book_file = fopen(log_filename, "rb"); |
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47 | if (!book_file) { |
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48 | Print(128, "unable to open book file [%s/book.bin].\n", book_path); |
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49 | Print(128, "book is disabled\n"); |
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50 | } else { |
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51 | Print(128, "unable to open book file [%s/book.bin] for \"write\".\n", |
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52 | book_path); |
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53 | Print(128, "learning is disabled\n"); |
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54 | } |
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55 | } |
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56 | sprintf(log_filename, "%s/books.bin", book_path); |
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57 | normal_bs_file = fopen(log_filename, "rb"); |
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58 | books_file = normal_bs_file; |
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59 | if (!normal_bs_file) |
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60 | Print(128, "unable to open book file [%s/books.bin].\n", book_path); |
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61 | sprintf(log_filename, "%s/bookc.bin", book_path); |
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62 | computer_bs_file = fopen(log_filename, "rb"); |
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63 | if (computer_bs_file) |
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64 | Print(128, "found computer opening book file [%s/bookc.bin].\n", |
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65 | book_path); |
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66 | if (book_file) { |
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67 | int maj_min; |
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68 | fseek(book_file, 0-sizeof(int), SEEK_END); // Pierre-Marie Baty -- fixed signedness warning |
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69 | fread(&maj_min, 4, 1, book_file); |
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70 | major = BookIn32((unsigned char *) &maj_min); |
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71 | major = major >> 16; |
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72 | if (major < 23) { |
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73 | Print(4095, "\nERROR! book.bin not made by version 23.0 or later\n"); |
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74 | fclose(book_file); |
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75 | fclose(books_file); |
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76 | book_file = 0; |
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77 | books_file = 0; |
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78 | } |
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79 | } |
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80 | id = InitializeGetLogID(); |
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81 | sprintf(log_filename, "%s/log.%03d", log_path, id); |
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82 | sprintf(history_filename, "%s/game.%03d", log_path, id); |
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83 | log_file = fopen(log_filename, "w"); |
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84 | history_file = fopen(history_filename, "w+"); |
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85 | if (!history_file) { |
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86 | printf("ERROR, unable to open game history file, exiting\n"); |
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87 | CraftyExit(1); |
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88 | } |
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89 | AlignedMalloc((void **) &trans_ref, 64, |
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90 | sizeof(HASH_ENTRY) * hash_table_size); |
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91 | AlignedMalloc((void **) &hash_path, 64, |
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92 | sizeof(HPATH_ENTRY) * hash_path_size); |
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93 | AlignedMalloc((void **) &pawn_hash_table, 32, |
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94 | sizeof(PAWN_HASH_ENTRY) * pawn_hash_table_size); |
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95 | if (!trans_ref) { |
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96 | Print(128, |
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97 | "AlignedMalloc() failed, not enough memory (primary trans/ref table).\n"); |
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98 | hash_table_size = 0; |
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99 | trans_ref = 0; |
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100 | } |
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101 | if (!pawn_hash_table) { |
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102 | Print(128, |
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103 | "AlignedMalloc() failed, not enough memory (pawn hash table).\n"); |
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104 | pawn_hash_table_size = 0; |
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105 | pawn_hash_table = 0; |
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106 | } |
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107 | /* |
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108 | ************************************************************ |
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109 | * * |
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110 | * Now for some NUMA stuff. We need to allocate the local * |
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111 | * memory for each processor, but we can't touch it here * |
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112 | * or it will be faulted in and be allocated on the * |
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113 | * current CPU, which is not where it should be located * |
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114 | * for optimal NUMA performance. ThreadInit() will do the * |
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115 | * actual initialization after each new process is created * |
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116 | * so that the pages of local memory will be faulted in on * |
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117 | * the correct processor and use local node memory for * |
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118 | * optimal performance. * |
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119 | * * |
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120 | * If we are using CPU affinity, we need to set this up * |
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121 | * for thread 0 BEFORE we initialize the split blocks so * |
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122 | * that they will fault in on the correct node. * |
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123 | * * |
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124 | ************************************************************ |
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125 | */ |
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126 | #if defined(AFFINITY) |
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127 | cpu_set_t cpuset; |
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128 | pthread_t current_thread = pthread_self(); |
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129 | |||
130 | CPU_ZERO(&cpuset); |
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131 | CPU_SET(0, &cpuset); |
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132 | pthread_setaffinity_np(current_thread, sizeof(cpu_set_t), &cpuset); |
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133 | #endif |
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134 | #if !defined(UNIX) |
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135 | ThreadMalloc((int) 0); |
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136 | #else |
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137 | for (i = 0; i < CPUS; i++) { |
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138 | for (j = 0; j < MAX_BLOCKS_PER_CPU; j++) { |
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139 | AlignedMalloc((void **) &block[i * MAX_BLOCKS_PER_CPU + j + 1], 2048, |
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140 | (size_t) sizeof(TREE)); |
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141 | } |
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142 | } |
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143 | for (i = 1; i < MAX_BLOCKS_PER_CPU; i++) { |
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144 | memset((void *) block[i], 0, sizeof(TREE)); |
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145 | LockInit(block[i]->lock); |
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146 | } |
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147 | #endif |
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148 | initialized_threads++; |
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149 | InitializeHashTables(); |
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150 | InitializeKingSafety(); |
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151 | } |
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152 | |||
153 | /* |
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154 | ******************************************************************************* |
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155 | * * |
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156 | * InitializeAttackBoards() is used to initialize the basic bitboards that * |
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157 | * deal with what squares a piece attacks. * |
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158 | * * |
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159 | ******************************************************************************* |
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160 | */ |
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161 | void InitializeAttackBoards(void) { |
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162 | int i, j, frank, ffile, trank, tfile, nmobility; |
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163 | int sq, lastsq; |
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164 | static const int knightsq[8] = { -17, -15, -10, -6, 6, 10, 15, 17 }; |
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165 | static const int bishopsq[4] = { -9, -7, 7, 9 }; |
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166 | static const int rooksq[4] = { -8, -1, 1, 8 }; |
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167 | uint64_t sqs; |
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168 | |||
169 | /* |
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170 | initialize pawn attack boards |
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171 | */ |
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172 | for (i = 0; i < 64; i++) { |
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173 | pawn_attacks[white][i] = 0; |
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174 | if (i < 56) |
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175 | for (j = 2; j < 4; j++) { |
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176 | sq = i + bishopsq[j]; |
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177 | if (Abs(Rank(sq) - Rank(i)) == 1 && Abs(File(sq) - File(i)) == 1 && |
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178 | sq < 64 && sq > -1) |
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179 | pawn_attacks[white][i] = |
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180 | pawn_attacks[white][i] | (uint64_t) 1 << sq; |
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181 | } |
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182 | pawn_attacks[black][i] = 0; |
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183 | if (i > 7) |
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184 | for (j = 0; j < 2; j++) { |
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185 | sq = i + bishopsq[j]; |
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186 | if (Abs(Rank(sq) - Rank(i)) == 1 && Abs(File(sq) - File(i)) == 1 && |
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187 | sq < 64 && sq > -1) |
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188 | pawn_attacks[black][i] = |
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189 | pawn_attacks[black][i] | (uint64_t) 1 << sq; |
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190 | } |
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191 | } |
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192 | /* |
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193 | initialize knight attack board |
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194 | */ |
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195 | for (i = 0; i < 64; i++) { |
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196 | knight_attacks[i] = 0; |
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197 | frank = Rank(i); |
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198 | ffile = File(i); |
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199 | for (j = 0; j < 8; j++) { |
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200 | sq = i + knightsq[j]; |
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201 | if (sq < 0 || sq > 63) |
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202 | continue; |
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203 | trank = Rank(sq); |
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204 | tfile = File(sq); |
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205 | if (Abs(frank - trank) > 2 || Abs(ffile - tfile) > 2) |
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206 | continue; |
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207 | knight_attacks[i] = knight_attacks[i] | (uint64_t) 1 << sq; |
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208 | } |
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209 | nmobility = -lower_n; |
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210 | for (j = 0; j < 4; j++) |
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211 | nmobility += |
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212 | PopCnt(knight_attacks[i] & mobility_mask_n[j]) * |
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213 | mobility_score_n[j]; |
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214 | knight_mobility_table[i] = nmobility; |
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215 | } |
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216 | /* |
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217 | initialize bishop/queen attack boards and masks |
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218 | */ |
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219 | for (i = 0; i < 64; i++) { |
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220 | for (j = 0; j < 4; j++) { |
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221 | sq = i; |
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222 | lastsq = sq; |
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223 | sq = sq + bishopsq[j]; |
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224 | while (Abs(Rank(sq) - Rank(lastsq)) == 1 && |
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225 | Abs(File(sq) - File(lastsq)) == 1 && sq < 64 && sq > -1) { |
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226 | if (bishopsq[j] == 7) |
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227 | plus7dir[i] = plus7dir[i] | (uint64_t) 1 << sq; |
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228 | else if (bishopsq[j] == 9) |
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229 | plus9dir[i] = plus9dir[i] | (uint64_t) 1 << sq; |
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230 | else if (bishopsq[j] == -7) |
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231 | minus7dir[i] = minus7dir[i] | (uint64_t) 1 << sq; |
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232 | else |
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233 | minus9dir[i] = minus9dir[i] | (uint64_t) 1 << sq; |
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234 | lastsq = sq; |
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235 | sq = sq + bishopsq[j]; |
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236 | } |
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237 | } |
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238 | } |
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239 | plus1dir[64] = 0; |
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240 | plus7dir[64] = 0; |
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241 | plus8dir[64] = 0; |
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242 | plus9dir[64] = 0; |
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243 | minus1dir[64] = 0; |
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244 | minus7dir[64] = 0; |
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245 | minus8dir[64] = 0; |
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246 | minus9dir[64] = 0; |
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247 | /* |
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248 | initialize rook/queen attack boards |
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249 | */ |
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250 | for (i = 0; i < 64; i++) { |
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251 | for (j = 0; j < 4; j++) { |
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252 | sq = i; |
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253 | lastsq = sq; |
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254 | sq = sq + rooksq[j]; |
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255 | while (((Abs(Rank(sq) - Rank(lastsq)) == 1 && |
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256 | Abs(File(sq) - File(lastsq)) == 0) |
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257 | || (Abs(Rank(sq) - Rank(lastsq)) == 0 && |
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258 | Abs(File(sq) - File(lastsq)) == 1)) && sq < 64 && sq > -1) { |
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259 | if (rooksq[j] == 1) |
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260 | plus1dir[i] = plus1dir[i] | (uint64_t) 1 << sq; |
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261 | else if (rooksq[j] == 8) |
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262 | plus8dir[i] = plus8dir[i] | (uint64_t) 1 << sq; |
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263 | else if (rooksq[j] == -1) |
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264 | minus1dir[i] = minus1dir[i] | (uint64_t) 1 << sq; |
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265 | else |
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266 | minus8dir[i] = minus8dir[i] | (uint64_t) 1 << sq; |
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267 | lastsq = sq; |
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268 | sq = sq + rooksq[j]; |
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269 | } |
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270 | } |
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271 | } |
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272 | /* |
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273 | initialize bishop attack board |
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274 | */ |
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275 | for (i = 0; i < 64; i++) { |
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276 | bishop_attacks[i] = |
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277 | plus9dir[i] | minus9dir[i] | plus7dir[i] | minus7dir[i]; |
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278 | } |
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279 | /* |
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280 | initialize rook attack board |
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281 | */ |
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282 | for (i = 0; i < 64; i++) { |
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283 | rook_attacks[i] = file_mask[File(i)] | rank_mask[Rank(i)]; |
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284 | } |
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285 | /* |
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286 | initialize king attack board |
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287 | */ |
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288 | for (i = 0; i < 64; i++) { |
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289 | king_attacks[i] = 0; |
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290 | for (j = 0; j < 64; j++) { |
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291 | if (Distance(i, j) == 1) |
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292 | king_attacks[i] = king_attacks[i] | SetMask(j); |
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293 | } |
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294 | } |
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295 | /* |
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296 | direction[sq1][sq2] gives the "move direction" to move from |
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297 | sq1 to sq2. intervening[sq1][sq2] gives a bit vector that indicates |
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298 | which squares must be unoccupied in order for <sq1> to attack <sq2>, |
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299 | assuming a sliding piece is involved. to use this, you simply have |
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300 | to Or(intervening[sq1][sq2],occupied_squares) and if the result is |
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301 | "0" then a sliding piece on sq1 would attack sq2 and vice-versa. |
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302 | */ |
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303 | for (i = 0; i < 64; i++) { |
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304 | for (j = 0; j < 64; j++) |
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305 | intervening[i][j] = 0; |
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306 | sqs = plus1dir[i]; |
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307 | while (sqs) { |
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308 | j = LSB(sqs); |
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309 | directions[i][j] = 1; |
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310 | intervening[i][j] = plus1dir[i] ^ plus1dir[j - 1]; |
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311 | sqs &= sqs - 1; |
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312 | } |
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313 | sqs = plus7dir[i]; |
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314 | while (sqs) { |
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315 | j = LSB(sqs); |
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316 | directions[i][j] = 7; |
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317 | intervening[i][j] = plus7dir[i] ^ plus7dir[j - 7]; |
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318 | sqs &= sqs - 1; |
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319 | } |
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320 | sqs = plus8dir[i]; |
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321 | while (sqs) { |
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322 | j = LSB(sqs); |
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323 | directions[i][j] = 8; |
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324 | intervening[i][j] = plus8dir[i] ^ plus8dir[j - 8]; |
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325 | sqs &= sqs - 1; |
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326 | } |
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327 | sqs = plus9dir[i]; |
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328 | while (sqs) { |
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329 | j = LSB(sqs); |
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330 | directions[i][j] = 9; |
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331 | intervening[i][j] = plus9dir[i] ^ plus9dir[j - 9]; |
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332 | sqs &= sqs - 1; |
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333 | } |
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334 | sqs = minus1dir[i]; |
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335 | while (sqs) { |
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336 | j = LSB(sqs); |
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337 | directions[i][j] = -1; |
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338 | intervening[i][j] = minus1dir[i] ^ minus1dir[j + 1]; |
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339 | sqs &= sqs - 1; |
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340 | } |
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341 | sqs = minus7dir[i]; |
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342 | while (sqs) { |
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343 | j = LSB(sqs); |
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344 | directions[i][j] = -7; |
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345 | intervening[i][j] = minus7dir[i] ^ minus7dir[j + 7]; |
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346 | sqs &= sqs - 1; |
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347 | } |
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348 | sqs = minus8dir[i]; |
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349 | while (sqs) { |
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350 | j = LSB(sqs); |
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351 | directions[i][j] = -8; |
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352 | intervening[i][j] = minus8dir[i] ^ minus8dir[j + 8]; |
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353 | sqs &= sqs - 1; |
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354 | } |
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355 | sqs = minus9dir[i]; |
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356 | while (sqs) { |
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357 | j = LSB(sqs); |
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358 | directions[i][j] = -9; |
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359 | intervening[i][j] = minus9dir[i] ^ minus9dir[j + 9]; |
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360 | sqs &= sqs - 1; |
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361 | } |
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362 | } |
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363 | } |
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364 | |||
365 | /* |
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366 | ******************************************************************************* |
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367 | * * |
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368 | * InitializeMagic() initializes the magic number tables used in the new * |
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369 | * magic move generation algorithm. We also initialize a set of parallel * |
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370 | * tables that contain mobility scores for each possible set of magic attack * |
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371 | * vectors, which saves significant time in the evaluation, since it is done * |
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372 | * here before the game actually starts. * |
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373 | * * |
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374 | ******************************************************************************* |
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375 | */ |
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376 | void InitializeMagic(void) { |
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377 | int i, j; |
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378 | int initmagicmoves_bitpos64_database[64] = { |
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379 | 63, 0, 58, 1, 59, 47, 53, 2, |
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380 | 60, 39, 48, 27, 54, 33, 42, 3, |
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381 | 61, 51, 37, 40, 49, 18, 28, 20, |
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382 | 55, 30, 34, 11, 43, 14, 22, 4, |
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383 | 62, 57, 46, 52, 38, 26, 32, 41, |
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384 | 50, 36, 17, 19, 29, 10, 13, 21, |
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385 | 56, 45, 25, 31, 35, 16, 9, 12, |
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386 | 44, 24, 15, 8, 23, 7, 6, 5 |
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387 | }; |
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388 | /* |
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389 | Bishop attacks and mobility |
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390 | */ |
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391 | for (i = 0; i < 64; i++) { |
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392 | int squares[64]; |
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393 | int numsquares = 0; |
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394 | uint64_t temp = magic_bishop_mask[i]; |
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395 | |||
396 | while (temp) { |
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397 | uint64_t abit = temp & (0-temp); // Pierre-Marie Baty -- fixed signedness warning |
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398 | |||
399 | squares[numsquares++] = |
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400 | initmagicmoves_bitpos64_database[(abit * |
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401 | 0x07EDD5E59A4E28C2ull) >> 58]; |
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402 | temp ^= abit; |
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403 | } |
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404 | for (temp = 0; temp < (uint64_t) 1 << numsquares; temp++) { |
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405 | uint64_t moves; |
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406 | int t = -lower_b; |
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407 | uint64_t tempoccupied = |
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408 | InitializeMagicOccupied(squares, numsquares, temp); |
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409 | moves = InitializeMagicBishop(i, tempoccupied); |
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410 | *(magic_bishop_indices[i] + |
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411 | (tempoccupied * magic_bishop[i] >> magic_bishop_shift[i])) = moves; |
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412 | moves |= SetMask(i); |
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413 | for (j = 0; j < 4; j++) |
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414 | t += PopCnt(moves & mobility_mask_b[j]) * mobility_score_b[j]; |
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415 | if (t < 0) |
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416 | t *= 2; |
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417 | *(magic_bishop_mobility_indices[i] + |
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418 | (tempoccupied * magic_bishop[i] >> magic_bishop_shift[i])) = t; |
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419 | } |
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420 | } |
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421 | /* |
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422 | Rook attacks and mobility |
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423 | */ |
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424 | for (i = 0; i < 64; i++) { |
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425 | int squares[64]; |
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426 | int numsquares = 0; |
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427 | int t; |
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428 | uint64_t temp = magic_rook_mask[i]; |
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429 | |||
430 | while (temp) { |
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431 | uint64_t abit = temp & (0-temp); // Pierre-Marie Baty -- fixed signedness warning |
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432 | |||
433 | squares[numsquares++] = |
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434 | initmagicmoves_bitpos64_database[(abit * |
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435 | 0x07EDD5E59A4E28C2ull) >> 58]; |
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436 | temp ^= abit; |
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437 | } |
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438 | for (temp = 0; temp < (uint64_t) 1 << numsquares; temp++) { |
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439 | uint64_t tempoccupied = |
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440 | InitializeMagicOccupied(squares, numsquares, temp); |
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441 | uint64_t moves = InitializeMagicRook(i, tempoccupied); |
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442 | *(magic_rook_indices[i] + |
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443 | (tempoccupied * magic_rook[i] >> magic_rook_shift[i])) = moves; |
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444 | moves |= SetMask(i); |
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445 | t = -1; |
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446 | for (j = 0; j < 4; j++) |
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447 | t += PopCnt(moves & mobility_mask_r[j]) * mobility_score_r[j]; |
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448 | *(magic_rook_mobility_indices[i] + |
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449 | (tempoccupied * magic_rook[i] >> magic_rook_shift[i])) = |
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450 | mob_curve_r[t]; |
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451 | |||
452 | } |
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453 | } |
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454 | } |
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455 | |||
456 | /* |
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457 | ******************************************************************************* |
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458 | * * |
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459 | * InitializeMagicBishop() does the bishop-specific initialization for a * |
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460 | * particular square on the board. * |
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461 | * * |
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462 | ******************************************************************************* |
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463 | */ |
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464 | uint64_t InitializeMagicBishop(int square, uint64_t occupied) { |
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465 | uint64_t ret = 0; |
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466 | uint64_t abit; |
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467 | uint64_t abit2; |
||
468 | uint64_t rowbits = (uint64_t) 0xFF << 8 * (square / 8); |
||
469 | |||
470 | abit = (uint64_t) 1 << square; |
||
471 | abit2 = abit; |
||
472 | do { |
||
473 | abit <<= 8 - 1; |
||
474 | abit2 >>= 1; |
||
475 | if (abit2 & rowbits) |
||
476 | ret |= abit; |
||
477 | else |
||
478 | break; |
||
479 | } while (abit && !(abit & occupied)); |
||
480 | abit = (uint64_t) 1 << square; |
||
481 | abit2 = abit; |
||
482 | do { |
||
483 | abit <<= 8 + 1; |
||
484 | abit2 <<= 1; |
||
485 | if (abit2 & rowbits) |
||
486 | ret |= abit; |
||
487 | else |
||
488 | break; |
||
489 | } while (abit && !(abit & occupied)); |
||
490 | abit = (uint64_t) 1 << square; |
||
491 | abit2 = abit; |
||
492 | do { |
||
493 | abit >>= 8 - 1; |
||
494 | abit2 <<= 1; |
||
495 | if (abit2 & rowbits) |
||
496 | ret |= abit; |
||
497 | else |
||
498 | break; |
||
499 | } while (abit && !(abit & occupied)); |
||
500 | abit = (uint64_t) 1 << square; |
||
501 | abit2 = abit; |
||
502 | do { |
||
503 | abit >>= 8 + 1; |
||
504 | abit2 >>= 1; |
||
505 | if (abit2 & rowbits) |
||
506 | ret |= abit; |
||
507 | else |
||
508 | break; |
||
509 | } while (abit && !(abit & occupied)); |
||
510 | return ret; |
||
511 | } |
||
512 | |||
513 | /* |
||
514 | ******************************************************************************* |
||
515 | * * |
||
516 | * InitializeMagicOccupied() generates a specific occupied-square bitboard * |
||
517 | * needed during initialization. * |
||
518 | * * |
||
519 | ******************************************************************************* |
||
520 | */ |
||
521 | uint64_t InitializeMagicOccupied(int *squares, int numSquares, |
||
522 | uint64_t linoccupied) { |
||
523 | int i; |
||
524 | uint64_t ret = 0; |
||
525 | |||
526 | for (i = 0; i < numSquares; i++) |
||
527 | if (linoccupied & (uint64_t) 1 << i) |
||
528 | ret |= (uint64_t) 1 << squares[i]; |
||
529 | return ret; |
||
530 | } |
||
531 | |||
532 | /* |
||
533 | ******************************************************************************* |
||
534 | * * |
||
535 | * InitializeMagicRook() does the rook-specific initialization for a * |
||
536 | * particular square on the board. * |
||
537 | * * |
||
538 | ******************************************************************************* |
||
539 | */ |
||
540 | uint64_t InitializeMagicRook(int square, uint64_t occupied) { |
||
541 | uint64_t ret = 0; |
||
542 | uint64_t abit; |
||
543 | uint64_t rowbits = (uint64_t) 0xFF << 8 * (square / 8); |
||
544 | |||
545 | abit = (uint64_t) 1 << square; |
||
546 | do { |
||
547 | abit <<= 8; |
||
548 | ret |= abit; |
||
549 | } while (abit && !(abit & occupied)); |
||
550 | abit = (uint64_t) 1 << square; |
||
551 | do { |
||
552 | abit >>= 8; |
||
553 | ret |= abit; |
||
554 | } while (abit && !(abit & occupied)); |
||
555 | abit = (uint64_t) 1 << square; |
||
556 | do { |
||
557 | abit <<= 1; |
||
558 | if (abit & rowbits) |
||
559 | ret |= abit; |
||
560 | else |
||
561 | break; |
||
562 | } while (!(abit & occupied)); |
||
563 | abit = (uint64_t) 1 << square; |
||
564 | do { |
||
565 | abit >>= 1; |
||
566 | if (abit & rowbits) |
||
567 | ret |= abit; |
||
568 | else |
||
569 | break; |
||
570 | } while (!(abit & occupied)); |
||
571 | return ret; |
||
572 | } |
||
573 | |||
574 | /* |
||
575 | ******************************************************************************* |
||
576 | * * |
||
577 | * InitializeChessBoard() initializes the chess board to the normal starting * |
||
578 | * position. It then calls SetChessBitboards() to correctly set the usual * |
||
579 | * occupied-square bitboards to correspond to the starting position. * |
||
580 | * * |
||
581 | ******************************************************************************* |
||
582 | */ |
||
583 | void InitializeChessBoard(TREE * tree) { |
||
584 | int i; |
||
585 | |||
586 | if (strlen(initial_position)) { |
||
587 | int nargs; |
||
588 | |||
589 | nargs = ReadParse(initial_position, args, " ;"); |
||
590 | SetBoard(tree, nargs, args, 1); |
||
591 | } else { |
||
592 | for (i = 0; i < 64; i++) |
||
593 | PcOnSq(i) = empty; |
||
594 | game_wtm = 1; |
||
595 | /* |
||
596 | place pawns |
||
597 | */ |
||
598 | for (i = 0; i < 8; i++) { |
||
599 | PcOnSq(i + 8) = pawn; |
||
600 | PcOnSq(i + 48) = -pawn; |
||
601 | } |
||
602 | /* |
||
603 | place knights |
||
604 | */ |
||
605 | PcOnSq(B1) = knight; |
||
606 | PcOnSq(G1) = knight; |
||
607 | PcOnSq(B8) = -knight; |
||
608 | PcOnSq(G8) = -knight; |
||
609 | /* |
||
610 | place bishops |
||
611 | */ |
||
612 | PcOnSq(C1) = bishop; |
||
613 | PcOnSq(F1) = bishop; |
||
614 | PcOnSq(C8) = -bishop; |
||
615 | PcOnSq(F8) = -bishop; |
||
616 | /* |
||
617 | place rooks |
||
618 | */ |
||
619 | PcOnSq(A1) = rook; |
||
620 | PcOnSq(H1) = rook; |
||
621 | PcOnSq(A8) = -rook; |
||
622 | PcOnSq(H8) = -rook; |
||
623 | /* |
||
624 | place queens |
||
625 | */ |
||
626 | PcOnSq(D1) = queen; |
||
627 | PcOnSq(D8) = -queen; |
||
628 | /* |
||
629 | place kings |
||
630 | */ |
||
631 | PcOnSq(E1) = king; |
||
632 | PcOnSq(E8) = -king; |
||
633 | /* |
||
634 | initialize castling status so all castling is legal. |
||
635 | */ |
||
636 | Castle(0, black) = 3; |
||
637 | Castle(0, white) = 3; |
||
638 | /* |
||
639 | initialize enpassant status. |
||
640 | */ |
||
641 | EnPassant(0) = 0; |
||
642 | /* |
||
643 | now, set the bit-boards. |
||
644 | */ |
||
645 | SetChessBitBoards(tree); |
||
646 | } |
||
647 | /* |
||
648 | clear the caches. |
||
649 | */ |
||
650 | for (i = 0; i < 64; i++) |
||
651 | tree->cache_n[i] = ~0ull; |
||
652 | /* |
||
653 | initialize 50 move counter and repetition list/index. |
||
654 | */ |
||
655 | Reversible(0) = 0; |
||
656 | tree->rep_index = 0; |
||
657 | tree->rep_list[0] = HashKey; |
||
658 | } |
||
659 | |||
660 | /* |
||
661 | ******************************************************************************* |
||
662 | * * |
||
663 | * SetChessBitBoards() is used to set the occupied-square bitboards so that * |
||
664 | * they agree with the current real chessboard. * |
||
665 | * * |
||
666 | ******************************************************************************* |
||
667 | */ |
||
668 | void SetChessBitBoards(TREE * tree) { |
||
669 | int side, piece, square; |
||
670 | |||
671 | HashKey = 0; |
||
672 | PawnHashKey = 0; |
||
673 | Material = 0; |
||
674 | for (side = black; side <= white; side++) |
||
675 | for (piece = empty; piece <= king; piece++) |
||
676 | Pieces(side, piece) = 0; |
||
677 | for (square = 0; square < 64; square++) { |
||
678 | if (!PcOnSq(square)) |
||
679 | continue; |
||
680 | piece = PcOnSq(square); |
||
681 | side = (piece > 0) ? 1 : 0; |
||
682 | Pieces(side, Abs(piece)) |= SetMask(square); |
||
683 | Occupied(side) |= SetMask(square); |
||
684 | Hash(side, Abs(piece), square); |
||
685 | if (Abs(piece) == pawn) |
||
686 | HashP(side, square); |
||
687 | Material += PieceValues(side, Abs(piece)); |
||
688 | } |
||
689 | if (Pieces(white, king)) |
||
690 | KingSQ(white) = LSB(Pieces(white, king)); |
||
691 | if (Pieces(black, king)) |
||
692 | KingSQ(black) = LSB(Pieces(black, king)); |
||
693 | if (EnPassant(0)) |
||
694 | HashEP(EnPassant(0)); |
||
695 | if (!(Castle(0, white) & 1)) |
||
696 | HashCastle(0, white); |
||
697 | if (!(Castle(0, white) & 2)) |
||
698 | HashCastle(1, white); |
||
699 | if (!(Castle(0, black) & 1)) |
||
700 | HashCastle(0, black); |
||
701 | if (!(Castle(0, black) & 2)) |
||
702 | HashCastle(1, black); |
||
703 | /* |
||
704 | initialize black/white piece counts. |
||
705 | */ |
||
706 | for (side = black; side <= white; side++) |
||
707 | for (piece = pawn; piece <= king; piece++) |
||
708 | TotalPieces(side, piece) = PopCnt(Pieces(side, piece)); |
||
709 | for (side = black; side <= white; side++) { |
||
710 | TotalPieces(side, occupied) = 0; |
||
711 | for (piece = knight; piece < king; piece++) |
||
712 | TotalPieces(side, occupied) += |
||
713 | PopCnt(Pieces(side, piece)) * p_vals[piece]; |
||
714 | } |
||
715 | TotalAllPieces = PopCnt(OccupiedSquares); |
||
716 | /* |
||
717 | initialize major/minor counts. |
||
718 | */ |
||
719 | for (side = black; side <= white; side++) { |
||
720 | TotalMajors(side) = TotalPieces(side, rook) |
||
721 | + 2 * TotalPieces(side, queen); |
||
722 | TotalMinors(side) = TotalPieces(side, knight) |
||
723 | + TotalPieces(side, bishop); |
||
724 | } |
||
725 | tree->rep_index = 0; |
||
726 | tree->rep_list[0] = HashKey; |
||
727 | } |
||
728 | |||
729 | /* |
||
730 | ******************************************************************************* |
||
731 | * * |
||
732 | * InitializeGetLogID() is used to determine the nnn (in log.nnn) to use for * |
||
733 | * the current game. It is typically the ID of the last log + 1, but we do * |
||
734 | * not know what that is if we just started the engine. We simply look thru * |
||
735 | * existing log files in the current directory and use the next un-used name * |
||
736 | * in sequence. * |
||
737 | * * |
||
738 | ******************************************************************************* |
||
739 | */ |
||
740 | int InitializeGetLogID(void) { |
||
741 | #if defined(UNIX) |
||
742 | struct stat *fileinfo = malloc(sizeof(struct stat)); |
||
743 | #endif |
||
744 | int t; |
||
745 | |||
746 | if (!log_id) { |
||
747 | for (log_id = 1; log_id < 300; log_id++) { |
||
748 | sprintf(log_filename, "%s/log.%03d", log_path, log_id); |
||
749 | sprintf(history_filename, "%s/game.%03d", log_path, log_id); |
||
750 | log_file = fopen(log_filename, "r"); |
||
751 | if (!log_file) |
||
752 | break; |
||
753 | fclose(log_file); |
||
754 | } |
||
755 | #if defined(UNIX) |
||
756 | /* a kludge to work around an xboard 4.2.3 problem. It sends two "quit" |
||
757 | commands, which causes every other log.nnn file to be empty. this code |
||
758 | looks for a very small log.nnn file as the last one, and if it is small, |
||
759 | then we simply overwrite it to solve this problem temporarily. this will |
||
760 | be removed when the nexto xboard version comes out to fix this extra quit |
||
761 | problem. */ |
||
762 | { |
||
763 | char tfn[128]; |
||
764 | FILE *tlog; |
||
765 | |||
766 | sprintf(tfn, "%s/log.%03d", log_path, log_id - 1); |
||
767 | tlog = fopen(tfn, "r+"); |
||
768 | if (tlog) { |
||
769 | fstat(fileno(tlog), fileinfo); |
||
770 | if (fileinfo->st_size < 1700) |
||
771 | log_id--; |
||
772 | } |
||
773 | } |
||
774 | #endif |
||
775 | } |
||
776 | t = log_id++; |
||
777 | return t; |
||
778 | } |
||
779 | |||
780 | /* |
||
781 | ******************************************************************************* |
||
782 | * * |
||
783 | * InitializeHashTables() is used to clear all hash entries completely, so * |
||
784 | * that no old information remains to interefere with a new game or test * |
||
785 | * position. * |
||
786 | * * |
||
787 | ******************************************************************************* |
||
788 | */ |
||
789 | void InitializeHashTables(void) { |
||
790 | unsigned int i, side; // Pierre-Marie Baty -- fixed type |
||
791 | |||
792 | transposition_age = 0; |
||
793 | if (!trans_ref) |
||
794 | return; |
||
795 | for (i = 0; i < hash_table_size; i++) { |
||
796 | (trans_ref + i)->word1 = 0; |
||
797 | (trans_ref + i)->word2 = 0; |
||
798 | } |
||
799 | for (i = 0; i < hash_path_size; i++) |
||
800 | (hash_path + i)->hash_path_age = -99; |
||
801 | if (!pawn_hash_table) |
||
802 | return; |
||
803 | for (i = 0; i < pawn_hash_table_size; i++) { |
||
804 | (pawn_hash_table + i)->key = 0; |
||
805 | (pawn_hash_table + i)->score_mg = 0; |
||
806 | (pawn_hash_table + i)->score_eg = 0; |
||
807 | for (side = black; side <= white; side++) { |
||
808 | (pawn_hash_table + i)->defects_k[side] = 0; |
||
809 | (pawn_hash_table + i)->defects_e[side] = 0; |
||
810 | (pawn_hash_table + i)->defects_d[side] = 0; |
||
811 | (pawn_hash_table + i)->defects_q[side] = 0; |
||
812 | (pawn_hash_table + i)->all[side] = 0; |
||
813 | (pawn_hash_table + i)->passed[side] = 0; |
||
814 | } |
||
815 | } |
||
816 | } |
||
817 | |||
818 | /* |
||
819 | ******************************************************************************* |
||
820 | * * |
||
821 | * InitializeKillers() is used to zero the killer moves so that old killers * |
||
822 | * don't screw up ordering while processing test suites. * |
||
823 | * * |
||
824 | ******************************************************************************* |
||
825 | */ |
||
826 | void InitializeKillers(void) { |
||
827 | int i; |
||
828 | |||
829 | for (i = 0; i < MAXPLY; i++) { |
||
830 | block[0]->killers[i].move1 = 0; |
||
831 | block[0]->killers[i].move2 = 0; |
||
832 | } |
||
833 | } |
||
834 | |||
835 | /* |
||
836 | ******************************************************************************* |
||
837 | * * |
||
838 | * InitializeKingSafety() is used to initialize the king safety matrix. * |
||
839 | * This is set so that the matrix, indexed by king safety pawn structure * |
||
840 | * index and by king safety piece tropism, combines the two indices to * |
||
841 | * produce a single score. As either index rises, the king safety score * |
||
842 | * tracks along, but as both rise, the king safety score rises much more * |
||
843 | * quickly. * |
||
844 | * * |
||
845 | ******************************************************************************* |
||
846 | */ |
||
847 | void InitializeKingSafety() { |
||
848 | int safety, tropism; |
||
849 | |||
850 | for (safety = 0; safety < 16; safety++) { |
||
851 | for (tropism = 0; tropism < 16; tropism++) { |
||
852 | king_safety[safety][tropism] = |
||
853 | 180 * ((safety_vector[safety] + 100) * (tropism_vector[tropism] + |
||
854 | 100) / 100 - 100) / 100; |
||
855 | } |
||
856 | } |
||
857 | /* |
||
858 | for (safety = 0; safety < 16; safety++) { |
||
859 | for (tropism = 0; tropism < 16; tropism++) { |
||
860 | printf("%4d", king_safety[safety][tropism]); |
||
861 | } |
||
862 | printf("\n"); |
||
863 | } |
||
864 | */ |
||
865 | } |
||
866 | |||
867 | /* |
||
868 | ******************************************************************************* |
||
869 | * * |
||
870 | * InitializeMasks() is used to initialize the various bitboard masks that * |
||
871 | * are used throughout Crafty. * |
||
872 | * * |
||
873 | ******************************************************************************* |
||
874 | */ |
||
875 | void InitializeMasks(void) { |
||
876 | int i, j; |
||
877 | |||
878 | /* |
||
879 | masks to set/clear a bit on a specific square |
||
880 | */ |
||
881 | for (i = 0; i < 64; i++) { |
||
882 | ClearMask(i) = ~((uint64_t) 1 << i); |
||
883 | SetMask(i) = (uint64_t) 1 << i; |
||
884 | } |
||
885 | ClearMask(BAD_SQUARE) = 0; |
||
886 | SetMask(BAD_SQUARE) = 0; |
||
887 | /* |
||
888 | masks to select bits on a specific rank or file |
||
889 | */ |
||
890 | rank_mask[0] = (uint64_t) 255; |
||
891 | for (i = 1; i < 8; i++) |
||
892 | rank_mask[i] = rank_mask[i - 1] << 8; |
||
893 | file_mask[FILEA] = (uint64_t) 1; |
||
894 | for (i = 1; i < 8; i++) |
||
895 | file_mask[FILEA] = file_mask[FILEA] | file_mask[FILEA] << 8; |
||
896 | for (i = 1; i < 8; i++) |
||
897 | file_mask[i] = file_mask[i - 1] << 1; |
||
898 | /* |
||
899 | masks to determine if a pawn has nearby neighbors or not. |
||
900 | */ |
||
901 | for (i = 8; i < 56; i++) { |
||
902 | if (File(i) > 0 && File(i) < 7) |
||
903 | mask_pawn_connected[i] = |
||
904 | SetMask(i - 1) | SetMask(i + 1) | SetMask(i - 9) | SetMask(i - 7) |
||
905 | | SetMask(i + 7) | SetMask(i + 9); |
||
906 | else if (File(i) == 0) |
||
907 | mask_pawn_connected[i] = |
||
908 | SetMask(i + 1) | SetMask(i - 7) | SetMask(i + 9); |
||
909 | else if (File(i) == 7) |
||
910 | mask_pawn_connected[i] = |
||
911 | SetMask(i - 1) | SetMask(i - 9) | SetMask(i + 7); |
||
912 | } |
||
913 | #if !defined(INLINEASM) |
||
914 | msb[0] = 64; |
||
915 | lsb[0] = 16; |
||
916 | for (i = 1; i < 65536; i++) { |
||
917 | lsb[i] = 16; |
||
918 | for (j = 0; j < 16; j++) |
||
919 | if (i & (1 << j)) { |
||
920 | msb[i] = j; |
||
921 | if (lsb[i] == 16) |
||
922 | lsb[i] = j; |
||
923 | } |
||
924 | } |
||
925 | #endif |
||
926 | msb_8bit[0] = 8; |
||
927 | lsb_8bit[0] = 8; |
||
928 | pop_cnt_8bit[0] = 0; |
||
929 | for (i = 1; i < 256; i++) { |
||
930 | pop_cnt_8bit[i] = 0; |
||
931 | for (j = 0; j < 8; j++) |
||
932 | if (i & (1 << j)) |
||
933 | pop_cnt_8bit[i]++; |
||
934 | lsb_8bit[i] = 8; |
||
935 | for (j = 0; j < 8; j++) { |
||
936 | if (i & (1 << j)) { |
||
937 | msb_8bit[i] = j; |
||
938 | if (lsb_8bit[i] == 8) |
||
939 | lsb_8bit[i] = j; |
||
940 | } |
||
941 | } |
||
942 | } |
||
943 | } |
||
944 | |||
945 | /* |
||
946 | ******************************************************************************* |
||
947 | * * |
||
948 | * InitializePawnMasks() is used to initialize the various bitboard masks * |
||
949 | * that are used in pawn evaluation. * |
||
950 | * * |
||
951 | ******************************************************************************* |
||
952 | */ |
||
953 | void InitializePawnMasks(void) { |
||
954 | int i, j; |
||
955 | |||
956 | /* |
||
957 | initialize isolated pawn masks, which are nothing more than 1's on |
||
958 | the files adjacent to the pawn file. |
||
959 | */ |
||
960 | for (i = 0; i < 64; i++) { |
||
961 | if (!File(i)) |
||
962 | mask_pawn_isolated[i] = file_mask[File(i) + 1]; |
||
963 | else if (File(i) == 7) |
||
964 | mask_pawn_isolated[i] = file_mask[File(i) - 1]; |
||
965 | else |
||
966 | mask_pawn_isolated[i] = file_mask[File(i) - 1] | file_mask[File(i) + 1]; |
||
967 | } |
||
968 | /* |
||
969 | initialize passed pawn masks, which are nothing more than 1's on |
||
970 | the pawn's file and the adjacent files, but only on ranks that are |
||
971 | in "front" of the pawn. |
||
972 | */ |
||
973 | for (i = 0; i < 64; i++) { |
||
974 | if (!File(i)) { |
||
975 | mask_passed[white][i] = plus8dir[i] | plus8dir[i + 1]; |
||
976 | mask_passed[black][i] = minus8dir[i] | minus8dir[i + 1]; |
||
977 | } else if (File(i) == 7) { |
||
978 | mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i]; |
||
979 | mask_passed[black][i] = minus8dir[i - 1] | minus8dir[i]; |
||
980 | } else { |
||
981 | mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i] | plus8dir[i + 1]; |
||
982 | mask_passed[black][i] = |
||
983 | minus8dir[i - 1] | minus8dir[i] | minus8dir[i + 1]; |
||
984 | } |
||
985 | } |
||
986 | /* |
||
987 | initialize hidden passed pawn masks, which are nothing more than 1's on |
||
988 | squares where the opponent can't have pawns so that our "hidden" passed |
||
989 | will work (say we have pawns on h6 and g5, and our opponent has a pawn on |
||
990 | h7. he can't have pawns at g6 or f7 or we can't play g6 and free up our h |
||
991 | pawn. |
||
992 | */ |
||
993 | for (i = 0; i < 8; i++) { |
||
994 | mask_hidden_left[black][i] = 0; |
||
995 | mask_hidden_right[black][i] = 0; |
||
996 | mask_hidden_left[white][i] = 0; |
||
997 | mask_hidden_right[white][i] = 0; |
||
998 | if (i > 0) { |
||
999 | mask_hidden_left[white][i] |= SetMask(39 + i) | SetMask(47 + i); |
||
1000 | mask_hidden_left[black][i] |= SetMask(15 + i) | SetMask(7 + i); |
||
1001 | } |
||
1002 | if (i > 1) { |
||
1003 | mask_hidden_left[white][i] |= SetMask(46 + i) | SetMask(38 + i); |
||
1004 | mask_hidden_left[black][i] |= SetMask(6 + i) | SetMask(14 + i); |
||
1005 | } |
||
1006 | if (i < 6) { |
||
1007 | mask_hidden_right[white][i] |= SetMask(50 + i) | SetMask(42 + i); |
||
1008 | mask_hidden_right[black][i] |= SetMask(10 + i) | SetMask(18 + i); |
||
1009 | } |
||
1010 | if (i < 7) { |
||
1011 | mask_hidden_right[white][i] |= SetMask(41 + i) | SetMask(49 + i); |
||
1012 | mask_hidden_right[black][i] |= SetMask(17 + i) | SetMask(9 + i); |
||
1013 | } |
||
1014 | } |
||
1015 | /* |
||
1016 | these masks are used to determine if the other side has any pawns |
||
1017 | that can attack [square]. |
||
1018 | */ |
||
1019 | for (i = 8; i < 56; i++) { |
||
1020 | if (!File(i)) { |
||
1021 | mask_no_pattacks[white][i] = minus8dir[i + 1]; |
||
1022 | mask_no_pattacks[black][i] = plus8dir[i + 1]; |
||
1023 | } else if (File(i) == 7) { |
||
1024 | mask_no_pattacks[white][i] = minus8dir[i - 1]; |
||
1025 | mask_no_pattacks[black][i] = plus8dir[i - 1]; |
||
1026 | } else { |
||
1027 | mask_no_pattacks[white][i] = minus8dir[i - 1] | minus8dir[i + 1]; |
||
1028 | mask_no_pattacks[black][i] = plus8dir[i + 1] | plus8dir[i - 1]; |
||
1029 | } |
||
1030 | } |
||
1031 | /* |
||
1032 | enpassant pawns are on either file adjacent to the current file, and |
||
1033 | on the same rank. |
||
1034 | */ |
||
1035 | for (i = 0; i < 64; i++) |
||
1036 | mask_eptest[i] = 0; |
||
1037 | for (i = 25; i < 31; i++) |
||
1038 | mask_eptest[i] = SetMask(i - 1) | SetMask(i + 1); |
||
1039 | for (i = 33; i < 39; i++) |
||
1040 | mask_eptest[i] = SetMask(i - 1) | SetMask(i + 1); |
||
1041 | mask_eptest[A4] = SetMask(B4); |
||
1042 | mask_eptest[H4] = SetMask(G4); |
||
1043 | mask_eptest[A5] = SetMask(B5); |
||
1044 | mask_eptest[H5] = SetMask(G5); |
||
1045 | /* |
||
1046 | initialize masks used to evaluate pawn races. these masks are |
||
1047 | used to determine if the opposing king is in a position to stop a |
||
1048 | passed pawn from racing down and queening. the data is organized |
||
1049 | as pawn_race[side][onmove][square], where side is black or white, |
||
1050 | and onmove indicates which side is to move for proper tempo |
||
1051 | evaluation. |
||
1052 | */ |
||
1053 | for (i = 0; i < 64; i++) { |
||
1054 | pawn_race[white][white][i] = 0; |
||
1055 | pawn_race[white][black][i] = 0; |
||
1056 | pawn_race[black][white][i] = 0; |
||
1057 | pawn_race[black][black][i] = 0; |
||
1058 | } |
||
1059 | for (j = 8; j < 56; j++) { |
||
1060 | for (i = 0; i < 64; i++) { |
||
1061 | /* white pawn, wtm */ |
||
1062 | if (j < 16) { |
||
1063 | if (KingPawnSquare(j + 8, i, File(j) + 56, 1)) |
||
1064 | pawn_race[white][white][j] |= SetMask(i); |
||
1065 | } else { |
||
1066 | if (KingPawnSquare(j, i, File(j) + 56, 1)) |
||
1067 | pawn_race[white][white][j] |= SetMask(i); |
||
1068 | } |
||
1069 | /* white pawn, btm */ |
||
1070 | if (j < 16) { |
||
1071 | if (KingPawnSquare(j + 8, i, File(j) + 56, 0)) |
||
1072 | pawn_race[white][black][j] |= SetMask(i); |
||
1073 | } else { |
||
1074 | if (KingPawnSquare(j, i, File(j) + 56, 0)) |
||
1075 | pawn_race[white][black][j] |= SetMask(i); |
||
1076 | } |
||
1077 | /* black pawn, wtm */ |
||
1078 | if (j > 47) { |
||
1079 | if (KingPawnSquare(j - 8, i, File(j), 0)) |
||
1080 | pawn_race[black][white][j] |= SetMask(i); |
||
1081 | } else { |
||
1082 | if (KingPawnSquare(j, i, File(j), 0)) |
||
1083 | pawn_race[black][white][j] |= SetMask(i); |
||
1084 | } |
||
1085 | /* black pawn, btm */ |
||
1086 | if (j > 47) { |
||
1087 | if (KingPawnSquare(j - 8, i, File(j), 1)) |
||
1088 | pawn_race[black][black][j] |= SetMask(i); |
||
1089 | } else { |
||
1090 | if (KingPawnSquare(j, i, File(j), 1)) |
||
1091 | pawn_race[black][black][j] |= SetMask(i); |
||
1092 | } |
||
1093 | } |
||
1094 | } |
||
1095 | /* |
||
1096 | is_outside[p][a] |
||
1097 | p=8 bit mask for passed pawns |
||
1098 | a=8 bit mask for all pawns on board |
||
1099 | p must have left-most or right-most bit set when compared to |
||
1100 | mask 'a'. and this bit must be separated from the next bit |
||
1101 | by at least one file (ie the outside passed pawn is 2 files |
||
1102 | from the rest of the pawns, at least. |
||
1103 | ppsq = square that contains a (potential) passed pawn. |
||
1104 | psql = leftmost pawn, period. |
||
1105 | psqr = rightmost pawn, period. |
||
1106 | |||
1107 | 1 -> passed pawn is 'outside' |
||
1108 | 2 -> passed pawn is 'outside' on both sides of board |
||
1109 | */ |
||
1110 | for (i = 0; i < 256; i++) { |
||
1111 | for (j = 0; j < 256; j++) { |
||
1112 | int ppsq1, ppsq2, psql, psqr; |
||
1113 | |||
1114 | is_outside[i][j] = 0; |
||
1115 | ppsq1 = lsb_8bit[i]; |
||
1116 | if (ppsq1 < 8) { |
||
1117 | psql = lsb_8bit[j]; |
||
1118 | if (ppsq1 < psql - 1 || psql == 8) |
||
1119 | is_outside[i][j] += 1; |
||
1120 | } |
||
1121 | ppsq2 = msb_8bit[i]; |
||
1122 | if (ppsq2 < 8) { |
||
1123 | psqr = msb_8bit[j]; |
||
1124 | if (ppsq2 > psqr + 1 || psqr == 8) |
||
1125 | is_outside[i][j] += 1; |
||
1126 | } |
||
1127 | if (ppsq1 == ppsq2 && is_outside[i][j] > 0) |
||
1128 | is_outside[i][j] = 1; |
||
1129 | } |
||
1130 | } |
||
1131 | } |
||
1132 | |||
1133 | /* |
||
1134 | ******************************************************************************* |
||
1135 | * * |
||
1136 | * InitlializeSMP() is used to initialize the pthread lock variables. * |
||
1137 | * * |
||
1138 | ******************************************************************************* |
||
1139 | */ |
||
1140 | void InitializeSMP(void) { |
||
1141 | LockInit(lock_smp); |
||
1142 | LockInit(lock_split); |
||
1143 | LockInit(lock_io); |
||
1144 | LockInit(lock_root); |
||
1145 | LockInit(block[0]->lock); |
||
1146 | #if defined(UNIX) && (CPUS > 1) |
||
1147 | pthread_attr_init(&attributes); |
||
1148 | pthread_attr_setdetachstate(&attributes, PTHREAD_CREATE_DETACHED); |
||
1149 | #endif |
||
1150 | } |