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Rev | Author | Line No. | Line |
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33 | pmbaty | 1 | #include <stddef.h> |
108 | pmbaty | 2 | #include <math.h> |
33 | pmbaty | 3 | #include "chess.h" |
4 | #include "data.h" |
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5 | #if defined(UNIX) |
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6 | # include <unistd.h> |
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7 | # include <sys/types.h> |
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8 | #else |
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108 | pmbaty | 9 | # include <fcntl.h> /* needed for definition of "_O_BINARY" */ |
33 | pmbaty | 10 | #endif |
11 | /* |
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12 | ******************************************************************************* |
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13 | * * |
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14 | * Initialize() performs routine initialization before anything else is * |
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15 | * attempted. It uses a group of service routines to initialize various * |
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16 | * data structures that are needed before the engine can do anything at all. * |
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17 | * * |
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18 | ******************************************************************************* |
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19 | */ |
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20 | void Initialize() { |
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21 | TREE *tree; |
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154 | pmbaty | 22 | int j, v, major, id; |
23 | #if defined(UNIX) |
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24 | int i, node; |
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25 | #endif |
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33 | pmbaty | 26 | |
27 | tree = block[0]; |
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108 | pmbaty | 28 | for (j = 1; j <= MAX_BLOCKS; j++) |
33 | pmbaty | 29 | block[j] = NULL; |
30 | InitializeMasks(); |
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31 | InitializeMagic(); |
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32 | InitializeSMP(); |
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33 | InitializeAttackBoards(); |
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34 | InitializePawnMasks(); |
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35 | InitializeChessBoard(tree); |
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36 | InitializeKillers(); |
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37 | #if !defined(UNIX) |
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108 | pmbaty | 38 | _fmode = _O_BINARY; /* set file mode binary to avoid text translation */ |
33 | pmbaty | 39 | #endif |
40 | #if defined(EPD) |
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41 | EGInit(); |
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42 | #endif |
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43 | tree->last[0] = tree->move_list; |
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44 | tree->last[1] = tree->move_list; |
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45 | sprintf(log_filename, "%s/book.bin", book_path); |
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46 | book_file = fopen(log_filename, "rb+"); |
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47 | if (!book_file) { |
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48 | book_file = fopen(log_filename, "rb"); |
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49 | if (!book_file) { |
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108 | pmbaty | 50 | Print(2048, "unable to open book file [%s/book.bin].\n", book_path); |
51 | Print(32, "book is disabled\n"); |
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33 | pmbaty | 52 | } else { |
108 | pmbaty | 53 | Print(2048, "unable to open book file [%s/book.bin] for \"write\".\n", |
33 | pmbaty | 54 | book_path); |
108 | pmbaty | 55 | Print(32, "learning is disabled\n"); |
33 | pmbaty | 56 | } |
57 | } |
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58 | sprintf(log_filename, "%s/books.bin", book_path); |
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59 | normal_bs_file = fopen(log_filename, "rb"); |
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60 | books_file = normal_bs_file; |
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61 | if (!normal_bs_file) |
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108 | pmbaty | 62 | Print(32, "unable to open book file [%s/books.bin].\n", book_path); |
33 | pmbaty | 63 | sprintf(log_filename, "%s/bookc.bin", book_path); |
64 | computer_bs_file = fopen(log_filename, "rb"); |
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65 | if (computer_bs_file) |
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108 | pmbaty | 66 | Print(32, "found computer opening book file [%s/bookc.bin].\n", |
33 | pmbaty | 67 | book_path); |
68 | if (book_file) { |
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69 | int maj_min; |
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154 | pmbaty | 70 | fseek(book_file, - (long) sizeof(int), SEEK_END); |
108 | pmbaty | 71 | v = fread(&maj_min, 4, 1, book_file); |
72 | if (v <= 0) |
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73 | perror("Initialize() fread error: "); |
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33 | pmbaty | 74 | major = BookIn32((unsigned char *) &maj_min); |
75 | major = major >> 16; |
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76 | if (major < 23) { |
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77 | Print(4095, "\nERROR! book.bin not made by version 23.0 or later\n"); |
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78 | fclose(book_file); |
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79 | fclose(books_file); |
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80 | book_file = 0; |
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81 | books_file = 0; |
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82 | } |
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83 | } |
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84 | id = InitializeGetLogID(); |
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85 | sprintf(log_filename, "%s/log.%03d", log_path, id); |
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86 | sprintf(history_filename, "%s/game.%03d", log_path, id); |
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87 | log_file = fopen(log_filename, "w"); |
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88 | history_file = fopen(history_filename, "w+"); |
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89 | if (!history_file) { |
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90 | printf("ERROR, unable to open game history file, exiting\n"); |
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91 | CraftyExit(1); |
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92 | } |
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154 | pmbaty | 93 | AlignedMalloc((void *) &hash_table, 64, |
33 | pmbaty | 94 | sizeof(HASH_ENTRY) * hash_table_size); |
154 | pmbaty | 95 | AlignedMalloc((void *) &hash_path, 64, |
33 | pmbaty | 96 | sizeof(HPATH_ENTRY) * hash_path_size); |
154 | pmbaty | 97 | AlignedMalloc((void *) &pawn_hash_table, 64, |
33 | pmbaty | 98 | sizeof(PAWN_HASH_ENTRY) * pawn_hash_table_size); |
108 | pmbaty | 99 | if (!hash_table) { |
100 | Print(2048, |
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33 | pmbaty | 101 | "AlignedMalloc() failed, not enough memory (primary trans/ref table).\n"); |
102 | hash_table_size = 0; |
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108 | pmbaty | 103 | hash_table = 0; |
33 | pmbaty | 104 | } |
105 | if (!pawn_hash_table) { |
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108 | pmbaty | 106 | Print(2048, |
33 | pmbaty | 107 | "AlignedMalloc() failed, not enough memory (pawn hash table).\n"); |
108 | pawn_hash_table_size = 0; |
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109 | pawn_hash_table = 0; |
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110 | } |
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111 | /* |
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112 | ************************************************************ |
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113 | * * |
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114 | * Now for some NUMA stuff. We need to allocate the local * |
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115 | * memory for each processor, but we can't touch it here * |
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116 | * or it will be faulted in and be allocated on the * |
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117 | * current CPU, which is not where it should be located * |
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118 | * for optimal NUMA performance. ThreadInit() will do the * |
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119 | * actual initialization after each new process is created * |
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120 | * so that the pages of local memory will be faulted in on * |
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121 | * the correct processor and use local node memory for * |
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122 | * optimal performance. * |
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123 | * * |
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124 | * If we are using CPU affinity, we need to set this up * |
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125 | * for thread 0 BEFORE we initialize the split blocks so * |
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108 | pmbaty | 126 | * that they will page fault in on the correct NUMA node. * |
33 | pmbaty | 127 | * * |
128 | ************************************************************ |
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129 | */ |
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108 | pmbaty | 130 | #if (CPUS > 1) |
131 | ThreadAffinity(smp_affinity); |
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132 | # if !defined(UNIX) |
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33 | pmbaty | 133 | ThreadMalloc((int) 0); |
108 | pmbaty | 134 | # else |
33 | pmbaty | 135 | for (i = 0; i < CPUS; i++) { |
108 | pmbaty | 136 | for (j = 0; j < 64; j++) { |
137 | AlignedMalloc((void **) &block[i * 64 + j + 1], 2048, |
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33 | pmbaty | 138 | (size_t) sizeof(TREE)); |
139 | } |
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140 | } |
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108 | pmbaty | 141 | for (i = 1; i < 64; i++) { |
154 | pmbaty | 142 | memset((char *) block[i], 0, sizeof(TREE)); |
33 | pmbaty | 143 | LockInit(block[i]->lock); |
144 | } |
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108 | pmbaty | 145 | for (node = 1; node < CPUS; node++) { |
146 | ThreadAffinity(node); |
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147 | for (i = 0; i < 64; i++) { |
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154 | pmbaty | 148 | memset((char *) block[node * 64 + i], 0, sizeof(TREE)); |
108 | pmbaty | 149 | LockInit(block[node * 64 + i]->lock); |
150 | } |
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151 | } |
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154 | pmbaty | 152 | ThreadAffinity(0); |
108 | pmbaty | 153 | # endif |
33 | pmbaty | 154 | #endif |
108 | pmbaty | 155 | thread[0].blocks = 0xffffffffffffffffull; |
33 | pmbaty | 156 | initialized_threads++; |
108 | pmbaty | 157 | InitializeHashTables(1); |
33 | pmbaty | 158 | InitializeKingSafety(); |
154 | pmbaty | 159 | InitializeLMP(); |
160 | InitializeLMR(); |
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33 | pmbaty | 161 | } |
162 | |||
163 | /* |
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164 | ******************************************************************************* |
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165 | * * |
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166 | * InitializeAttackBoards() is used to initialize the basic bitboards that * |
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167 | * deal with what squares a piece attacks. * |
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168 | * * |
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169 | ******************************************************************************* |
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170 | */ |
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171 | void InitializeAttackBoards(void) { |
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108 | pmbaty | 172 | int i, j, d, s, t, frank, ffile, trank, tfile; |
33 | pmbaty | 173 | int sq, lastsq; |
174 | static const int knightsq[8] = { -17, -15, -10, -6, 6, 10, 15, 17 }; |
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175 | static const int bishopsq[4] = { -9, -7, 7, 9 }; |
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176 | static const int rooksq[4] = { -8, -1, 1, 8 }; |
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177 | uint64_t sqs; |
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178 | |||
179 | /* |
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180 | initialize pawn attack boards |
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181 | */ |
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182 | for (i = 0; i < 64; i++) { |
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183 | pawn_attacks[white][i] = 0; |
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184 | if (i < 56) |
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185 | for (j = 2; j < 4; j++) { |
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186 | sq = i + bishopsq[j]; |
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187 | if (Abs(Rank(sq) - Rank(i)) == 1 && Abs(File(sq) - File(i)) == 1 && |
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188 | sq < 64 && sq > -1) |
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189 | pawn_attacks[white][i] = |
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190 | pawn_attacks[white][i] | (uint64_t) 1 << sq; |
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191 | } |
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192 | pawn_attacks[black][i] = 0; |
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193 | if (i > 7) |
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194 | for (j = 0; j < 2; j++) { |
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195 | sq = i + bishopsq[j]; |
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196 | if (Abs(Rank(sq) - Rank(i)) == 1 && Abs(File(sq) - File(i)) == 1 && |
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197 | sq < 64 && sq > -1) |
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198 | pawn_attacks[black][i] = |
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199 | pawn_attacks[black][i] | (uint64_t) 1 << sq; |
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200 | } |
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201 | } |
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202 | /* |
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203 | initialize knight attack board |
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204 | */ |
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205 | for (i = 0; i < 64; i++) { |
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206 | knight_attacks[i] = 0; |
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207 | frank = Rank(i); |
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208 | ffile = File(i); |
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209 | for (j = 0; j < 8; j++) { |
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210 | sq = i + knightsq[j]; |
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211 | if (sq < 0 || sq > 63) |
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212 | continue; |
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213 | trank = Rank(sq); |
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214 | tfile = File(sq); |
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215 | if (Abs(frank - trank) > 2 || Abs(ffile - tfile) > 2) |
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216 | continue; |
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217 | knight_attacks[i] = knight_attacks[i] | (uint64_t) 1 << sq; |
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218 | } |
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219 | } |
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220 | /* |
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221 | initialize bishop/queen attack boards and masks |
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222 | */ |
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223 | for (i = 0; i < 64; i++) { |
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224 | for (j = 0; j < 4; j++) { |
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225 | sq = i; |
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226 | lastsq = sq; |
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227 | sq = sq + bishopsq[j]; |
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228 | while (Abs(Rank(sq) - Rank(lastsq)) == 1 && |
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229 | Abs(File(sq) - File(lastsq)) == 1 && sq < 64 && sq > -1) { |
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230 | if (bishopsq[j] == 7) |
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231 | plus7dir[i] = plus7dir[i] | (uint64_t) 1 << sq; |
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232 | else if (bishopsq[j] == 9) |
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233 | plus9dir[i] = plus9dir[i] | (uint64_t) 1 << sq; |
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234 | else if (bishopsq[j] == -7) |
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235 | minus7dir[i] = minus7dir[i] | (uint64_t) 1 << sq; |
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236 | else |
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237 | minus9dir[i] = minus9dir[i] | (uint64_t) 1 << sq; |
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238 | lastsq = sq; |
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239 | sq = sq + bishopsq[j]; |
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240 | } |
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241 | } |
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242 | } |
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243 | plus1dir[64] = 0; |
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244 | plus7dir[64] = 0; |
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245 | plus8dir[64] = 0; |
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246 | plus9dir[64] = 0; |
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247 | minus1dir[64] = 0; |
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248 | minus7dir[64] = 0; |
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249 | minus8dir[64] = 0; |
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250 | minus9dir[64] = 0; |
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251 | /* |
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252 | initialize rook/queen attack boards |
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253 | */ |
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254 | for (i = 0; i < 64; i++) { |
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255 | for (j = 0; j < 4; j++) { |
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256 | sq = i; |
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257 | lastsq = sq; |
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258 | sq = sq + rooksq[j]; |
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259 | while (((Abs(Rank(sq) - Rank(lastsq)) == 1 && |
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260 | Abs(File(sq) - File(lastsq)) == 0) |
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261 | || (Abs(Rank(sq) - Rank(lastsq)) == 0 && |
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262 | Abs(File(sq) - File(lastsq)) == 1)) && sq < 64 && sq > -1) { |
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263 | if (rooksq[j] == 1) |
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264 | plus1dir[i] = plus1dir[i] | (uint64_t) 1 << sq; |
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265 | else if (rooksq[j] == 8) |
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266 | plus8dir[i] = plus8dir[i] | (uint64_t) 1 << sq; |
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267 | else if (rooksq[j] == -1) |
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268 | minus1dir[i] = minus1dir[i] | (uint64_t) 1 << sq; |
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269 | else |
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270 | minus8dir[i] = minus8dir[i] | (uint64_t) 1 << sq; |
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271 | lastsq = sq; |
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272 | sq = sq + rooksq[j]; |
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273 | } |
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274 | } |
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275 | } |
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276 | /* |
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277 | initialize bishop attack board |
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278 | */ |
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279 | for (i = 0; i < 64; i++) { |
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280 | bishop_attacks[i] = |
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281 | plus9dir[i] | minus9dir[i] | plus7dir[i] | minus7dir[i]; |
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282 | } |
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283 | /* |
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284 | initialize rook attack board |
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285 | */ |
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286 | for (i = 0; i < 64; i++) { |
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287 | rook_attacks[i] = file_mask[File(i)] | rank_mask[Rank(i)]; |
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288 | } |
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289 | /* |
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290 | initialize king attack board |
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291 | */ |
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292 | for (i = 0; i < 64; i++) { |
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293 | king_attacks[i] = 0; |
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294 | for (j = 0; j < 64; j++) { |
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295 | if (Distance(i, j) == 1) |
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296 | king_attacks[i] = king_attacks[i] | SetMask(j); |
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297 | } |
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298 | } |
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299 | /* |
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108 | pmbaty | 300 | directions[sq1][sq2] gives the "move direction" to move from |
33 | pmbaty | 301 | sq1 to sq2. intervening[sq1][sq2] gives a bit vector that indicates |
302 | which squares must be unoccupied in order for <sq1> to attack <sq2>, |
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108 | pmbaty | 303 | assuming a sliding piece is involved. To use this, you simply have |
33 | pmbaty | 304 | to Or(intervening[sq1][sq2],occupied_squares) and if the result is |
305 | "0" then a sliding piece on sq1 would attack sq2 and vice-versa. |
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306 | */ |
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307 | for (i = 0; i < 64; i++) { |
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308 | for (j = 0; j < 64; j++) |
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309 | intervening[i][j] = 0; |
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310 | sqs = plus1dir[i]; |
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311 | while (sqs) { |
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312 | j = LSB(sqs); |
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313 | directions[i][j] = 1; |
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314 | intervening[i][j] = plus1dir[i] ^ plus1dir[j - 1]; |
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315 | sqs &= sqs - 1; |
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316 | } |
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317 | sqs = plus7dir[i]; |
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318 | while (sqs) { |
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319 | j = LSB(sqs); |
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320 | directions[i][j] = 7; |
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321 | intervening[i][j] = plus7dir[i] ^ plus7dir[j - 7]; |
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322 | sqs &= sqs - 1; |
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323 | } |
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324 | sqs = plus8dir[i]; |
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325 | while (sqs) { |
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326 | j = LSB(sqs); |
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327 | directions[i][j] = 8; |
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328 | intervening[i][j] = plus8dir[i] ^ plus8dir[j - 8]; |
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329 | sqs &= sqs - 1; |
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330 | } |
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331 | sqs = plus9dir[i]; |
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332 | while (sqs) { |
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333 | j = LSB(sqs); |
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334 | directions[i][j] = 9; |
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335 | intervening[i][j] = plus9dir[i] ^ plus9dir[j - 9]; |
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336 | sqs &= sqs - 1; |
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337 | } |
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338 | sqs = minus1dir[i]; |
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339 | while (sqs) { |
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340 | j = LSB(sqs); |
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341 | directions[i][j] = -1; |
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342 | intervening[i][j] = minus1dir[i] ^ minus1dir[j + 1]; |
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343 | sqs &= sqs - 1; |
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344 | } |
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345 | sqs = minus7dir[i]; |
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346 | while (sqs) { |
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347 | j = LSB(sqs); |
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348 | directions[i][j] = -7; |
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349 | intervening[i][j] = minus7dir[i] ^ minus7dir[j + 7]; |
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350 | sqs &= sqs - 1; |
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351 | } |
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352 | sqs = minus8dir[i]; |
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353 | while (sqs) { |
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354 | j = LSB(sqs); |
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355 | directions[i][j] = -8; |
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356 | intervening[i][j] = minus8dir[i] ^ minus8dir[j + 8]; |
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357 | sqs &= sqs - 1; |
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358 | } |
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359 | sqs = minus9dir[i]; |
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360 | while (sqs) { |
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361 | j = LSB(sqs); |
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362 | directions[i][j] = -9; |
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363 | intervening[i][j] = minus9dir[i] ^ minus9dir[j + 9]; |
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364 | sqs &= sqs - 1; |
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365 | } |
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366 | } |
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108 | pmbaty | 367 | /* |
368 | distance_ring[square][distance] has a ring of 1's around "square" with a |
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369 | distance of "distance". IE for e4, we have a ring of adjacent squares |
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370 | [e4][1], the next ring (2 squares away) for [e4][2], etc. In this code, |
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371 | s = square being set up, d = distance from square to "ring" and t = target |
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372 | square that is on the ring if distance is correct. |
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373 | */ |
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374 | for (s = 0; s < 64; s++) { |
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375 | distance_ring[s][0] = SetMask(s); |
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376 | for (d = 1; d < 8; d++) { |
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377 | distance_ring[s][d] = 0; |
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378 | for (t = 0; t < 64; t++) |
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379 | if (Distance(s, t) == d) |
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380 | distance_ring[s][d] |= SetMask(t); |
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381 | } |
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382 | } |
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33 | pmbaty | 383 | } |
384 | |||
385 | /* |
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386 | ******************************************************************************* |
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387 | * * |
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388 | * InitializeMagic() initializes the magic number tables used in the new * |
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389 | * magic move generation algorithm. We also initialize a set of parallel * |
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390 | * tables that contain mobility scores for each possible set of magic attack * |
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391 | * vectors, which saves significant time in the evaluation, since it is done * |
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392 | * here before the game actually starts. * |
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393 | * * |
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394 | ******************************************************************************* |
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395 | */ |
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396 | void InitializeMagic(void) { |
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108 | pmbaty | 397 | int i, j, m; |
33 | pmbaty | 398 | int initmagicmoves_bitpos64_database[64] = { |
399 | 63, 0, 58, 1, 59, 47, 53, 2, |
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400 | 60, 39, 48, 27, 54, 33, 42, 3, |
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401 | 61, 51, 37, 40, 49, 18, 28, 20, |
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402 | 55, 30, 34, 11, 43, 14, 22, 4, |
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403 | 62, 57, 46, 52, 38, 26, 32, 41, |
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404 | 50, 36, 17, 19, 29, 10, 13, 21, |
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405 | 56, 45, 25, 31, 35, 16, 9, 12, |
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406 | 44, 24, 15, 8, 23, 7, 6, 5 |
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407 | }; |
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408 | /* |
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409 | Bishop attacks and mobility |
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410 | */ |
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411 | for (i = 0; i < 64; i++) { |
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412 | int squares[64]; |
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413 | int numsquares = 0; |
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414 | uint64_t temp = magic_bishop_mask[i]; |
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415 | |||
416 | while (temp) { |
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156 | pmbaty | 417 | uint64_t abit = temp & (0-temp); // Pierre-Marie Baty -- signedness fix |
33 | pmbaty | 418 | |
419 | squares[numsquares++] = |
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420 | initmagicmoves_bitpos64_database[(abit * |
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421 | 0x07EDD5E59A4E28C2ull) >> 58]; |
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422 | temp ^= abit; |
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423 | } |
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424 | for (temp = 0; temp < (uint64_t) 1 << numsquares; temp++) { |
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425 | uint64_t moves; |
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426 | uint64_t tempoccupied = |
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427 | InitializeMagicOccupied(squares, numsquares, temp); |
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428 | moves = InitializeMagicBishop(i, tempoccupied); |
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429 | *(magic_bishop_indices[i] + |
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430 | (tempoccupied * magic_bishop[i] >> magic_bishop_shift[i])) = moves; |
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431 | moves |= SetMask(i); |
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108 | pmbaty | 432 | m = -lower_b; |
33 | pmbaty | 433 | for (j = 0; j < 4; j++) |
108 | pmbaty | 434 | m += PopCnt(moves & mobility_mask_b[j]) * mobility_score_b[j]; |
435 | if (m < 0) |
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436 | m *= 2; |
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33 | pmbaty | 437 | *(magic_bishop_mobility_indices[i] + |
108 | pmbaty | 438 | (tempoccupied * magic_bishop[i] >> magic_bishop_shift[i])) = m; |
33 | pmbaty | 439 | } |
440 | } |
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441 | /* |
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442 | Rook attacks and mobility |
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443 | */ |
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444 | for (i = 0; i < 64; i++) { |
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445 | int squares[64]; |
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446 | int numsquares = 0; |
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447 | uint64_t temp = magic_rook_mask[i]; |
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448 | |||
449 | while (temp) { |
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156 | pmbaty | 450 | uint64_t abit = temp & (0-temp); // Pierre-Marie Baty -- signedness fix |
33 | pmbaty | 451 | |
452 | squares[numsquares++] = |
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453 | initmagicmoves_bitpos64_database[(abit * |
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454 | 0x07EDD5E59A4E28C2ull) >> 58]; |
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455 | temp ^= abit; |
||
456 | } |
||
457 | for (temp = 0; temp < (uint64_t) 1 << numsquares; temp++) { |
||
458 | uint64_t tempoccupied = |
||
459 | InitializeMagicOccupied(squares, numsquares, temp); |
||
460 | uint64_t moves = InitializeMagicRook(i, tempoccupied); |
||
461 | *(magic_rook_indices[i] + |
||
462 | (tempoccupied * magic_rook[i] >> magic_rook_shift[i])) = moves; |
||
463 | moves |= SetMask(i); |
||
108 | pmbaty | 464 | m = -1; |
33 | pmbaty | 465 | for (j = 0; j < 4; j++) |
108 | pmbaty | 466 | m += PopCnt(moves & mobility_mask_r[j]) * mobility_score_r[j]; |
33 | pmbaty | 467 | *(magic_rook_mobility_indices[i] + |
468 | (tempoccupied * magic_rook[i] >> magic_rook_shift[i])) = |
||
108 | pmbaty | 469 | mob_curve_r[m]; |
33 | pmbaty | 470 | } |
471 | } |
||
472 | } |
||
473 | |||
474 | /* |
||
475 | ******************************************************************************* |
||
476 | * * |
||
477 | * InitializeMagicBishop() does the bishop-specific initialization for a * |
||
478 | * particular square on the board. * |
||
479 | * * |
||
480 | ******************************************************************************* |
||
481 | */ |
||
482 | uint64_t InitializeMagicBishop(int square, uint64_t occupied) { |
||
483 | uint64_t ret = 0; |
||
484 | uint64_t abit; |
||
485 | uint64_t abit2; |
||
486 | uint64_t rowbits = (uint64_t) 0xFF << 8 * (square / 8); |
||
487 | |||
488 | abit = (uint64_t) 1 << square; |
||
489 | abit2 = abit; |
||
490 | do { |
||
491 | abit <<= 8 - 1; |
||
492 | abit2 >>= 1; |
||
493 | if (abit2 & rowbits) |
||
494 | ret |= abit; |
||
495 | else |
||
496 | break; |
||
497 | } while (abit && !(abit & occupied)); |
||
498 | abit = (uint64_t) 1 << square; |
||
499 | abit2 = abit; |
||
500 | do { |
||
501 | abit <<= 8 + 1; |
||
502 | abit2 <<= 1; |
||
503 | if (abit2 & rowbits) |
||
504 | ret |= abit; |
||
505 | else |
||
506 | break; |
||
507 | } while (abit && !(abit & occupied)); |
||
508 | abit = (uint64_t) 1 << square; |
||
509 | abit2 = abit; |
||
510 | do { |
||
511 | abit >>= 8 - 1; |
||
512 | abit2 <<= 1; |
||
513 | if (abit2 & rowbits) |
||
514 | ret |= abit; |
||
515 | else |
||
516 | break; |
||
517 | } while (abit && !(abit & occupied)); |
||
518 | abit = (uint64_t) 1 << square; |
||
519 | abit2 = abit; |
||
520 | do { |
||
521 | abit >>= 8 + 1; |
||
522 | abit2 >>= 1; |
||
523 | if (abit2 & rowbits) |
||
524 | ret |= abit; |
||
525 | else |
||
526 | break; |
||
527 | } while (abit && !(abit & occupied)); |
||
528 | return ret; |
||
529 | } |
||
530 | |||
531 | /* |
||
532 | ******************************************************************************* |
||
533 | * * |
||
534 | * InitializeMagicOccupied() generates a specific occupied-square bitboard * |
||
535 | * needed during initialization. * |
||
536 | * * |
||
537 | ******************************************************************************* |
||
538 | */ |
||
539 | uint64_t InitializeMagicOccupied(int *squares, int numSquares, |
||
540 | uint64_t linoccupied) { |
||
541 | int i; |
||
542 | uint64_t ret = 0; |
||
543 | |||
544 | for (i = 0; i < numSquares; i++) |
||
545 | if (linoccupied & (uint64_t) 1 << i) |
||
546 | ret |= (uint64_t) 1 << squares[i]; |
||
547 | return ret; |
||
548 | } |
||
549 | |||
550 | /* |
||
551 | ******************************************************************************* |
||
552 | * * |
||
553 | * InitializeMagicRook() does the rook-specific initialization for a * |
||
554 | * particular square on the board. * |
||
555 | * * |
||
556 | ******************************************************************************* |
||
557 | */ |
||
558 | uint64_t InitializeMagicRook(int square, uint64_t occupied) { |
||
559 | uint64_t ret = 0; |
||
560 | uint64_t abit; |
||
561 | uint64_t rowbits = (uint64_t) 0xFF << 8 * (square / 8); |
||
562 | |||
563 | abit = (uint64_t) 1 << square; |
||
564 | do { |
||
565 | abit <<= 8; |
||
566 | ret |= abit; |
||
567 | } while (abit && !(abit & occupied)); |
||
568 | abit = (uint64_t) 1 << square; |
||
569 | do { |
||
570 | abit >>= 8; |
||
571 | ret |= abit; |
||
572 | } while (abit && !(abit & occupied)); |
||
573 | abit = (uint64_t) 1 << square; |
||
574 | do { |
||
575 | abit <<= 1; |
||
576 | if (abit & rowbits) |
||
577 | ret |= abit; |
||
578 | else |
||
579 | break; |
||
580 | } while (!(abit & occupied)); |
||
581 | abit = (uint64_t) 1 << square; |
||
582 | do { |
||
583 | abit >>= 1; |
||
584 | if (abit & rowbits) |
||
585 | ret |= abit; |
||
586 | else |
||
587 | break; |
||
588 | } while (!(abit & occupied)); |
||
589 | return ret; |
||
590 | } |
||
591 | |||
592 | /* |
||
593 | ******************************************************************************* |
||
594 | * * |
||
595 | * InitializeChessBoard() initializes the chess board to the normal starting * |
||
108 | pmbaty | 596 | * position. It then calls SetChessBitboards() to correctly set the usual * |
33 | pmbaty | 597 | * occupied-square bitboards to correspond to the starting position. * |
598 | * * |
||
599 | ******************************************************************************* |
||
600 | */ |
||
601 | void InitializeChessBoard(TREE * tree) { |
||
602 | int i; |
||
603 | |||
604 | if (strlen(initial_position)) { |
||
605 | int nargs; |
||
606 | |||
108 | pmbaty | 607 | nargs = ReadParse(initial_position, args, " \t;"); |
33 | pmbaty | 608 | SetBoard(tree, nargs, args, 1); |
609 | } else { |
||
610 | for (i = 0; i < 64; i++) |
||
611 | PcOnSq(i) = empty; |
||
612 | game_wtm = 1; |
||
613 | /* |
||
614 | place pawns |
||
615 | */ |
||
616 | for (i = 0; i < 8; i++) { |
||
617 | PcOnSq(i + 8) = pawn; |
||
618 | PcOnSq(i + 48) = -pawn; |
||
619 | } |
||
620 | /* |
||
621 | place knights |
||
622 | */ |
||
623 | PcOnSq(B1) = knight; |
||
624 | PcOnSq(G1) = knight; |
||
625 | PcOnSq(B8) = -knight; |
||
626 | PcOnSq(G8) = -knight; |
||
627 | /* |
||
628 | place bishops |
||
629 | */ |
||
630 | PcOnSq(C1) = bishop; |
||
631 | PcOnSq(F1) = bishop; |
||
632 | PcOnSq(C8) = -bishop; |
||
633 | PcOnSq(F8) = -bishop; |
||
634 | /* |
||
635 | place rooks |
||
636 | */ |
||
637 | PcOnSq(A1) = rook; |
||
638 | PcOnSq(H1) = rook; |
||
639 | PcOnSq(A8) = -rook; |
||
640 | PcOnSq(H8) = -rook; |
||
641 | /* |
||
642 | place queens |
||
643 | */ |
||
644 | PcOnSq(D1) = queen; |
||
645 | PcOnSq(D8) = -queen; |
||
646 | /* |
||
647 | place kings |
||
648 | */ |
||
649 | PcOnSq(E1) = king; |
||
650 | PcOnSq(E8) = -king; |
||
651 | /* |
||
652 | initialize castling status so all castling is legal. |
||
653 | */ |
||
654 | Castle(0, black) = 3; |
||
655 | Castle(0, white) = 3; |
||
656 | /* |
||
657 | initialize enpassant status. |
||
658 | */ |
||
659 | EnPassant(0) = 0; |
||
660 | /* |
||
661 | now, set the bit-boards. |
||
662 | */ |
||
663 | SetChessBitBoards(tree); |
||
664 | } |
||
665 | /* |
||
666 | initialize 50 move counter and repetition list/index. |
||
667 | */ |
||
668 | Reversible(0) = 0; |
||
108 | pmbaty | 669 | rep_index = 0; |
33 | pmbaty | 670 | tree->rep_list[0] = HashKey; |
671 | } |
||
672 | |||
673 | /* |
||
674 | ******************************************************************************* |
||
675 | * * |
||
676 | * SetChessBitBoards() is used to set the occupied-square bitboards so that * |
||
677 | * they agree with the current real chessboard. * |
||
678 | * * |
||
679 | ******************************************************************************* |
||
680 | */ |
||
681 | void SetChessBitBoards(TREE * tree) { |
||
682 | int side, piece, square; |
||
683 | |||
684 | HashKey = 0; |
||
685 | PawnHashKey = 0; |
||
686 | Material = 0; |
||
687 | for (side = black; side <= white; side++) |
||
688 | for (piece = empty; piece <= king; piece++) |
||
689 | Pieces(side, piece) = 0; |
||
690 | for (square = 0; square < 64; square++) { |
||
691 | if (!PcOnSq(square)) |
||
692 | continue; |
||
693 | piece = PcOnSq(square); |
||
694 | side = (piece > 0) ? 1 : 0; |
||
695 | Pieces(side, Abs(piece)) |= SetMask(square); |
||
696 | Occupied(side) |= SetMask(square); |
||
697 | Hash(side, Abs(piece), square); |
||
698 | if (Abs(piece) == pawn) |
||
699 | HashP(side, square); |
||
700 | Material += PieceValues(side, Abs(piece)); |
||
701 | } |
||
702 | if (Pieces(white, king)) |
||
703 | KingSQ(white) = LSB(Pieces(white, king)); |
||
704 | if (Pieces(black, king)) |
||
705 | KingSQ(black) = LSB(Pieces(black, king)); |
||
706 | if (EnPassant(0)) |
||
707 | HashEP(EnPassant(0)); |
||
708 | if (!(Castle(0, white) & 1)) |
||
709 | HashCastle(0, white); |
||
710 | if (!(Castle(0, white) & 2)) |
||
711 | HashCastle(1, white); |
||
712 | if (!(Castle(0, black) & 1)) |
||
713 | HashCastle(0, black); |
||
714 | if (!(Castle(0, black) & 2)) |
||
715 | HashCastle(1, black); |
||
716 | /* |
||
717 | initialize black/white piece counts. |
||
718 | */ |
||
719 | for (side = black; side <= white; side++) |
||
720 | for (piece = pawn; piece <= king; piece++) |
||
721 | TotalPieces(side, piece) = PopCnt(Pieces(side, piece)); |
||
722 | for (side = black; side <= white; side++) { |
||
723 | TotalPieces(side, occupied) = 0; |
||
724 | for (piece = knight; piece < king; piece++) |
||
725 | TotalPieces(side, occupied) += |
||
726 | PopCnt(Pieces(side, piece)) * p_vals[piece]; |
||
727 | } |
||
728 | TotalAllPieces = PopCnt(OccupiedSquares); |
||
108 | pmbaty | 729 | rep_index = 0; |
33 | pmbaty | 730 | tree->rep_list[0] = HashKey; |
731 | } |
||
732 | |||
733 | /* |
||
734 | ******************************************************************************* |
||
735 | * * |
||
736 | * InitializeGetLogID() is used to determine the nnn (in log.nnn) to use for * |
||
737 | * the current game. It is typically the ID of the last log + 1, but we do * |
||
738 | * not know what that is if we just started the engine. We simply look thru * |
||
739 | * existing log files in the current directory and use the next un-used name * |
||
740 | * in sequence. * |
||
741 | * * |
||
742 | ******************************************************************************* |
||
743 | */ |
||
744 | int InitializeGetLogID(void) { |
||
154 | pmbaty | 745 | int t, total_files = 0; |
33 | pmbaty | 746 | #if defined(UNIX) |
747 | struct stat *fileinfo = malloc(sizeof(struct stat)); |
||
748 | #endif |
||
749 | |||
154 | pmbaty | 750 | for (; total_files < 300; log_id++) { |
751 | sprintf(log_filename, "%s/log.%03d", log_path, log_id); |
||
752 | sprintf(history_filename, "%s/game.%03d", log_path, log_id); |
||
753 | log_file = fopen(log_filename, "r"); |
||
754 | if (!log_file) |
||
755 | break; |
||
756 | fclose(log_file); |
||
757 | total_files++; |
||
108 | pmbaty | 758 | } |
33 | pmbaty | 759 | #if defined(UNIX) |
760 | /* a kludge to work around an xboard 4.2.3 problem. It sends two "quit" |
||
761 | commands, which causes every other log.nnn file to be empty. this code |
||
762 | looks for a very small log.nnn file as the last one, and if it is small, |
||
763 | then we simply overwrite it to solve this problem temporarily. this will |
||
764 | be removed when the nexto xboard version comes out to fix this extra quit |
||
108 | pmbaty | 765 | problem. */ |
766 | { |
||
767 | char tfn[128]; |
||
768 | FILE *tlog; |
||
33 | pmbaty | 769 | |
108 | pmbaty | 770 | sprintf(tfn, "%s/log.%03d", log_path, log_id - 1); |
771 | tlog = fopen(tfn, "r+"); |
||
772 | if (tlog) { |
||
773 | fstat(fileno(tlog), fileinfo); |
||
774 | if (fileinfo->st_size < 2000) |
||
775 | log_id--; |
||
33 | pmbaty | 776 | } |
108 | pmbaty | 777 | } |
33 | pmbaty | 778 | #endif |
779 | t = log_id++; |
||
780 | return t; |
||
781 | } |
||
782 | |||
783 | /* |
||
784 | ******************************************************************************* |
||
785 | * * |
||
786 | * InitializeHashTables() is used to clear all hash entries completely, so * |
||
787 | * that no old information remains to interefere with a new game or test * |
||
788 | * position. * |
||
789 | * * |
||
108 | pmbaty | 790 | * Whenever any hash table size is changed, they are initialized by calling * |
791 | * this procedure to make sure that in the case of NUMA hardware, the trick * |
||
792 | * explained below is always executed. * |
||
793 | * * |
||
794 | * This code uses the NUMA fix when using MT threads. It clears size / MT * |
||
795 | * bytes per cpu, after pinning the current thread to the correct cpu, so * |
||
796 | * that the data will fault in to the correct NUMA node. If the size is not * |
||
797 | * perfectly divisible by MT (max threads) it clears the final piece at the * |
||
798 | * end of each loop. * |
||
799 | * * |
||
800 | * Note that if no size has changed, (fault_in = 0) then we skip the NUMA * |
||
801 | * stuff and just clear the tables, period. * |
||
802 | * * |
||
33 | pmbaty | 803 | ******************************************************************************* |
804 | */ |
||
154 | pmbaty | 805 | void InitializeHashTables(int fault_in) { |
108 | pmbaty | 806 | uint64_t mem_per_node; |
807 | int node; |
||
33 | pmbaty | 808 | |
809 | transposition_age = 0; |
||
108 | pmbaty | 810 | if (fault_in && smp_numa) { |
811 | /* |
||
812 | ************************************************************ |
||
813 | * * |
||
814 | * First, initialize the primary transposition/refutation * |
||
815 | * (hash) table, using the NUMA trick to place part of * |
||
816 | * the trans/ref on each node of the NUMA system. * |
||
817 | * * |
||
818 | ************************************************************ |
||
819 | */ |
||
820 | mem_per_node = |
||
821 | hash_table_size * sizeof(HASH_ENTRY) / Max(smp_max_threads, 1); |
||
154 | pmbaty | 822 | for (node = 0; node < smp_max_threads; node++) { |
108 | pmbaty | 823 | ThreadAffinity(node); |
156 | pmbaty | 824 | memset((char *) hash_table + node * mem_per_node, 0, (size_t) mem_per_node); // Pierre-Marie Baty -- added type cast |
33 | pmbaty | 825 | } |
108 | pmbaty | 826 | ThreadAffinity(0); |
827 | if (mem_per_node * Max(smp_max_threads, |
||
828 | 1) < hash_table_size * sizeof(HASH_ENTRY)) |
||
154 | pmbaty | 829 | memset((char *) hash_table + smp_max_threads * mem_per_node, 0, |
156 | pmbaty | 830 | (size_t) (hash_table_size * sizeof(HASH_ENTRY) - // Pierre-Marie Baty -- added type cast |
831 | mem_per_node * smp_max_threads)); |
||
108 | pmbaty | 832 | /* |
833 | ************************************************************ |
||
834 | * * |
||
835 | * Second, initialize the primary hash path table, using * |
||
836 | * the NUMA trick to place part of the hash path table on * |
||
837 | * each node of the NUMA system. * |
||
838 | * * |
||
839 | ************************************************************ |
||
840 | */ |
||
841 | mem_per_node = |
||
842 | hash_path_size * sizeof(HPATH_ENTRY) / Max(smp_max_threads, 1); |
||
154 | pmbaty | 843 | for (node = 0; node < smp_max_threads; node++) { |
108 | pmbaty | 844 | ThreadAffinity(node); |
156 | pmbaty | 845 | memset((char *) hash_path + node * mem_per_node, 0, (size_t) mem_per_node); // Pierre-Marie Baty -- added type cast |
108 | pmbaty | 846 | } |
154 | pmbaty | 847 | ThreadAffinity(0); |
108 | pmbaty | 848 | if (mem_per_node * Max(smp_max_threads, |
849 | 1) < hash_path_size * sizeof(HPATH_ENTRY)) |
||
154 | pmbaty | 850 | memset((char *) hash_path + smp_max_threads * mem_per_node, 0, |
156 | pmbaty | 851 | (size_t) (hash_path_size * sizeof(HPATH_ENTRY) - |
852 | mem_per_node * smp_max_threads)); // Pierre-Marie Baty -- added type cast |
||
108 | pmbaty | 853 | /* |
854 | ************************************************************ |
||
855 | * * |
||
154 | pmbaty | 856 | * Finally, initialize the primary pawn hash table, using * |
108 | pmbaty | 857 | * the NUMA trick to place part of the pawn hash table on * |
858 | * each node of the NUMA system. * |
||
859 | * * |
||
860 | ************************************************************ |
||
861 | */ |
||
862 | mem_per_node = |
||
863 | pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY) / Max(smp_max_threads, |
||
864 | 1); |
||
154 | pmbaty | 865 | for (node = 0; node < smp_max_threads; node++) { |
108 | pmbaty | 866 | ThreadAffinity(node); |
156 | pmbaty | 867 | memset((char *) pawn_hash_table + node * mem_per_node, 0, (size_t) mem_per_node); // Pierre-Marie Baty -- added type cast |
108 | pmbaty | 868 | } |
154 | pmbaty | 869 | ThreadAffinity(0); |
108 | pmbaty | 870 | if (mem_per_node * Max(smp_max_threads, |
871 | 1) < pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY)) |
||
154 | pmbaty | 872 | memset((char *) pawn_hash_table + smp_max_threads * mem_per_node, 0, |
156 | pmbaty | 873 | (size_t) (pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY) - |
874 | mem_per_node * smp_max_threads)); // Pierre-Marie Baty -- added type cast |
||
108 | pmbaty | 875 | /* |
876 | ************************************************************ |
||
877 | * * |
||
878 | * Before we return, we need to re-pin this thread to the * |
||
879 | * correct processor. * |
||
880 | * * |
||
881 | ************************************************************ |
||
882 | */ |
||
883 | ThreadAffinity(smp_affinity); |
||
884 | } else { |
||
885 | /* |
||
886 | ************************************************************ |
||
887 | * * |
||
888 | * Otherwise we only need to use memset() to clear the * |
||
889 | * tables since they have already been faulted in to the * |
||
890 | * correct NUMA node. * |
||
891 | * * |
||
892 | ************************************************************ |
||
893 | */ |
||
154 | pmbaty | 894 | memset((char *) hash_table, 0, hash_table_size * sizeof(HASH_ENTRY)); |
895 | memset((char *) hash_path, 0, hash_path_size * sizeof(HPATH_ENTRY)); |
||
896 | memset((char *) pawn_hash_table, 0, |
||
108 | pmbaty | 897 | pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY)); |
33 | pmbaty | 898 | } |
899 | } |
||
900 | |||
901 | /* |
||
902 | ******************************************************************************* |
||
903 | * * |
||
904 | * InitializeKillers() is used to zero the killer moves so that old killers * |
||
108 | pmbaty | 905 | * don't screw up ordering while processing test suites. Ditto for history * |
906 | * counters. * |
||
33 | pmbaty | 907 | * * |
908 | ******************************************************************************* |
||
909 | */ |
||
910 | void InitializeKillers(void) { |
||
911 | int i; |
||
912 | |||
913 | for (i = 0; i < MAXPLY; i++) { |
||
914 | block[0]->killers[i].move1 = 0; |
||
915 | block[0]->killers[i].move2 = 0; |
||
916 | } |
||
108 | pmbaty | 917 | for (i = 0; i < 1024; i++) |
918 | history[i] = 1024; |
||
33 | pmbaty | 919 | } |
920 | |||
921 | /* |
||
922 | ******************************************************************************* |
||
923 | * * |
||
924 | * InitializeMasks() is used to initialize the various bitboard masks that * |
||
925 | * are used throughout Crafty. * |
||
926 | * * |
||
927 | ******************************************************************************* |
||
928 | */ |
||
929 | void InitializeMasks(void) { |
||
930 | int i, j; |
||
931 | |||
932 | /* |
||
933 | masks to set/clear a bit on a specific square |
||
934 | */ |
||
935 | for (i = 0; i < 64; i++) { |
||
936 | ClearMask(i) = ~((uint64_t) 1 << i); |
||
937 | SetMask(i) = (uint64_t) 1 << i; |
||
938 | } |
||
939 | ClearMask(BAD_SQUARE) = 0; |
||
940 | SetMask(BAD_SQUARE) = 0; |
||
941 | /* |
||
942 | masks to select bits on a specific rank or file |
||
943 | */ |
||
944 | rank_mask[0] = (uint64_t) 255; |
||
945 | for (i = 1; i < 8; i++) |
||
946 | rank_mask[i] = rank_mask[i - 1] << 8; |
||
947 | file_mask[FILEA] = (uint64_t) 1; |
||
948 | for (i = 1; i < 8; i++) |
||
949 | file_mask[FILEA] = file_mask[FILEA] | file_mask[FILEA] << 8; |
||
950 | for (i = 1; i < 8; i++) |
||
951 | file_mask[i] = file_mask[i - 1] << 1; |
||
952 | /* |
||
953 | masks to determine if a pawn has nearby neighbors or not. |
||
954 | */ |
||
955 | #if !defined(INLINEASM) |
||
956 | msb[0] = 64; |
||
957 | lsb[0] = 16; |
||
958 | for (i = 1; i < 65536; i++) { |
||
959 | lsb[i] = 16; |
||
960 | for (j = 0; j < 16; j++) |
||
961 | if (i & (1 << j)) { |
||
962 | msb[i] = j; |
||
963 | if (lsb[i] == 16) |
||
964 | lsb[i] = j; |
||
965 | } |
||
966 | } |
||
967 | #endif |
||
968 | msb_8bit[0] = 8; |
||
969 | lsb_8bit[0] = 8; |
||
970 | pop_cnt_8bit[0] = 0; |
||
971 | for (i = 1; i < 256; i++) { |
||
972 | pop_cnt_8bit[i] = 0; |
||
973 | for (j = 0; j < 8; j++) |
||
974 | if (i & (1 << j)) |
||
975 | pop_cnt_8bit[i]++; |
||
976 | lsb_8bit[i] = 8; |
||
977 | for (j = 0; j < 8; j++) { |
||
978 | if (i & (1 << j)) { |
||
979 | msb_8bit[i] = j; |
||
980 | if (lsb_8bit[i] == 8) |
||
981 | lsb_8bit[i] = j; |
||
982 | } |
||
983 | } |
||
984 | } |
||
985 | } |
||
986 | |||
987 | /* |
||
988 | ******************************************************************************* |
||
989 | * * |
||
990 | * InitializePawnMasks() is used to initialize the various bitboard masks * |
||
991 | * that are used in pawn evaluation. * |
||
992 | * * |
||
993 | ******************************************************************************* |
||
994 | */ |
||
995 | void InitializePawnMasks(void) { |
||
996 | int i, j; |
||
997 | |||
998 | /* |
||
999 | initialize isolated pawn masks, which are nothing more than 1's on |
||
1000 | the files adjacent to the pawn file. |
||
1001 | */ |
||
1002 | for (i = 0; i < 64; i++) { |
||
1003 | if (!File(i)) |
||
1004 | mask_pawn_isolated[i] = file_mask[File(i) + 1]; |
||
1005 | else if (File(i) == 7) |
||
1006 | mask_pawn_isolated[i] = file_mask[File(i) - 1]; |
||
1007 | else |
||
1008 | mask_pawn_isolated[i] = file_mask[File(i) - 1] | file_mask[File(i) + 1]; |
||
1009 | } |
||
1010 | /* |
||
1011 | initialize passed pawn masks, which are nothing more than 1's on |
||
1012 | the pawn's file and the adjacent files, but only on ranks that are |
||
1013 | in "front" of the pawn. |
||
1014 | */ |
||
1015 | for (i = 0; i < 64; i++) { |
||
1016 | if (!File(i)) { |
||
1017 | mask_passed[white][i] = plus8dir[i] | plus8dir[i + 1]; |
||
1018 | mask_passed[black][i] = minus8dir[i] | minus8dir[i + 1]; |
||
1019 | } else if (File(i) == 7) { |
||
1020 | mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i]; |
||
1021 | mask_passed[black][i] = minus8dir[i - 1] | minus8dir[i]; |
||
1022 | } else { |
||
1023 | mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i] | plus8dir[i + 1]; |
||
1024 | mask_passed[black][i] = |
||
1025 | minus8dir[i - 1] | minus8dir[i] | minus8dir[i + 1]; |
||
1026 | } |
||
1027 | } |
||
1028 | /* |
||
108 | pmbaty | 1029 | masks to determine if a pawn has supporting contact with friendly pawns. |
33 | pmbaty | 1030 | */ |
108 | pmbaty | 1031 | for (i = 8; i < 56; i++) { |
1032 | if (File(i) > 0 && File(i) < 7) { |
||
1033 | mask_pawn_connected[white][i] = |
||
1034 | SetMask(i - 1) | SetMask(i + 1) | SetMask(i - 9) | SetMask(i - 7); |
||
1035 | mask_pawn_connected[black][i] = |
||
1036 | SetMask(i - 1) | SetMask(i + 1) | SetMask(i + 9) | SetMask(i + 7); |
||
1037 | } else if (File(i) == 0) { |
||
1038 | mask_pawn_connected[white][i] = SetMask(i + 1) | SetMask(i - 7); |
||
1039 | mask_pawn_connected[black][i] = SetMask(i + 1) | SetMask(i + 9); |
||
1040 | } else if (File(i) == 7) { |
||
1041 | mask_pawn_connected[white][i] = SetMask(i - 1) | SetMask(i - 9); |
||
1042 | mask_pawn_connected[black][i] = SetMask(i - 1) | SetMask(i + 7); |
||
33 | pmbaty | 1043 | } |
1044 | } |
||
1045 | /* |
||
1046 | these masks are used to determine if the other side has any pawns |
||
1047 | that can attack [square]. |
||
1048 | */ |
||
1049 | for (i = 8; i < 56; i++) { |
||
1050 | if (!File(i)) { |
||
108 | pmbaty | 1051 | mask_pattacks[white][i] = minus8dir[i + 1]; |
1052 | mask_pattacks[black][i] = plus8dir[i + 1]; |
||
33 | pmbaty | 1053 | } else if (File(i) == 7) { |
108 | pmbaty | 1054 | mask_pattacks[white][i] = minus8dir[i - 1]; |
1055 | mask_pattacks[black][i] = plus8dir[i - 1]; |
||
33 | pmbaty | 1056 | } else { |
108 | pmbaty | 1057 | mask_pattacks[white][i] = minus8dir[i - 1] | minus8dir[i + 1]; |
1058 | mask_pattacks[black][i] = plus8dir[i + 1] | plus8dir[i - 1]; |
||
33 | pmbaty | 1059 | } |
1060 | } |
||
1061 | /* |
||
1062 | enpassant pawns are on either file adjacent to the current file, and |
||
1063 | on the same rank. |
||
1064 | */ |
||
1065 | for (i = 0; i < 64; i++) |
||
1066 | mask_eptest[i] = 0; |
||
1067 | for (i = 25; i < 31; i++) |
||
1068 | mask_eptest[i] = SetMask(i - 1) | SetMask(i + 1); |
||
1069 | for (i = 33; i < 39; i++) |
||
1070 | mask_eptest[i] = SetMask(i - 1) | SetMask(i + 1); |
||
1071 | mask_eptest[A4] = SetMask(B4); |
||
1072 | mask_eptest[H4] = SetMask(G4); |
||
1073 | mask_eptest[A5] = SetMask(B5); |
||
1074 | mask_eptest[H5] = SetMask(G5); |
||
1075 | /* |
||
108 | pmbaty | 1076 | Initialize masks used to evaluate pawn races. These masks are |
33 | pmbaty | 1077 | used to determine if the opposing king is in a position to stop a |
108 | pmbaty | 1078 | passed pawn from racing down and queening. The data is organized |
33 | pmbaty | 1079 | as pawn_race[side][onmove][square], where side is black or white, |
108 | pmbaty | 1080 | and onmove indicates which side is to move for proper tempo |
33 | pmbaty | 1081 | evaluation. |
1082 | */ |
||
1083 | for (i = 0; i < 64; i++) { |
||
1084 | pawn_race[white][white][i] = 0; |
||
1085 | pawn_race[white][black][i] = 0; |
||
1086 | pawn_race[black][white][i] = 0; |
||
1087 | pawn_race[black][black][i] = 0; |
||
1088 | } |
||
1089 | for (j = 8; j < 56; j++) { |
||
1090 | for (i = 0; i < 64; i++) { |
||
1091 | /* white pawn, wtm */ |
||
1092 | if (j < 16) { |
||
1093 | if (KingPawnSquare(j + 8, i, File(j) + 56, 1)) |
||
1094 | pawn_race[white][white][j] |= SetMask(i); |
||
1095 | } else { |
||
1096 | if (KingPawnSquare(j, i, File(j) + 56, 1)) |
||
1097 | pawn_race[white][white][j] |= SetMask(i); |
||
1098 | } |
||
1099 | /* white pawn, btm */ |
||
1100 | if (j < 16) { |
||
1101 | if (KingPawnSquare(j + 8, i, File(j) + 56, 0)) |
||
1102 | pawn_race[white][black][j] |= SetMask(i); |
||
1103 | } else { |
||
1104 | if (KingPawnSquare(j, i, File(j) + 56, 0)) |
||
1105 | pawn_race[white][black][j] |= SetMask(i); |
||
1106 | } |
||
1107 | /* black pawn, wtm */ |
||
1108 | if (j > 47) { |
||
1109 | if (KingPawnSquare(j - 8, i, File(j), 0)) |
||
1110 | pawn_race[black][white][j] |= SetMask(i); |
||
1111 | } else { |
||
1112 | if (KingPawnSquare(j, i, File(j), 0)) |
||
1113 | pawn_race[black][white][j] |= SetMask(i); |
||
1114 | } |
||
1115 | /* black pawn, btm */ |
||
1116 | if (j > 47) { |
||
1117 | if (KingPawnSquare(j - 8, i, File(j), 1)) |
||
1118 | pawn_race[black][black][j] |= SetMask(i); |
||
1119 | } else { |
||
1120 | if (KingPawnSquare(j, i, File(j), 1)) |
||
1121 | pawn_race[black][black][j] |= SetMask(i); |
||
1122 | } |
||
1123 | } |
||
1124 | } |
||
108 | pmbaty | 1125 | } |
1126 | |||
33 | pmbaty | 1127 | /* |
108 | pmbaty | 1128 | ******************************************************************************* |
1129 | * * |
||
154 | pmbaty | 1130 | * InitializeLMP() is used to initialize the LMP thresholds used to decide * |
1131 | * when to stop searching additional branches near the tips of the tree. * |
||
1132 | * * |
||
1133 | ******************************************************************************* |
||
1134 | */ |
||
1135 | void InitializeLMP() { |
||
1136 | int i; |
||
1137 | |||
1138 | for (i = 0; i < LMP_depth; i++) |
||
156 | pmbaty | 1139 | LMP[i] = (int) (LMP_base + pow(i + .5, LMP_scale)); // Pierre-Marie Baty -- added type cast |
154 | pmbaty | 1140 | } |
1141 | |||
1142 | /* |
||
1143 | ******************************************************************************* |
||
1144 | * * |
||
1145 | * InitializeLMR() is used to initialize the reduction matrix used to set * |
||
1146 | * the reduction value for LMR for each move searched. It is indexed by * |
||
108 | pmbaty | 1147 | * depth remaining and # moves searched. * |
1148 | * * |
||
1149 | ******************************************************************************* |
||
33 | pmbaty | 1150 | */ |
154 | pmbaty | 1151 | void InitializeLMR() { |
108 | pmbaty | 1152 | int d, m; |
33 | pmbaty | 1153 | |
108 | pmbaty | 1154 | for (d = 0; d < 32; d++) |
1155 | for (m = 0; m < 64; m++) |
||
1156 | LMR[d][m] = 0; |
||
1157 | for (d = 3; d < 32; d++) |
||
1158 | for (m = 1; m < 64; m++) { |
||
156 | pmbaty | 1159 | LMR[d][m] = (uint8_t) // Pierre-Marie Baty -- added type cast |
1160 | (Max(Min(log(d * LMR_db) * log(m * LMR_mb) / LMR_s, LMR_max), |
||
1161 | LMR_min)); |
||
108 | pmbaty | 1162 | LMR[d][m] = Min(LMR[d][m], Max(d - 1 - LMR_rdepth, 0)); |
33 | pmbaty | 1163 | } |
1164 | } |
||
1165 | |||
1166 | /* |
||
1167 | ******************************************************************************* |
||
1168 | * * |
||
1169 | * InitlializeSMP() is used to initialize the pthread lock variables. * |
||
1170 | * * |
||
1171 | ******************************************************************************* |
||
1172 | */ |
||
1173 | void InitializeSMP(void) { |
||
1174 | LockInit(lock_smp); |
||
1175 | LockInit(lock_io); |
||
1176 | LockInit(block[0]->lock); |
||
1177 | #if defined(UNIX) && (CPUS > 1) |
||
1178 | pthread_attr_init(&attributes); |
||
1179 | pthread_attr_setdetachstate(&attributes, PTHREAD_CREATE_DETACHED); |
||
1180 | #endif |
||
1181 | } |