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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 108 | pmbaty | 1 | #include "chess.h" |
| 2 | /* *INDENT-OFF* */ |
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| 3 | /* |
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| 4 | ************************************************************ |
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| 5 | * * |
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| 6 | * Pawn scoring terms. * |
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| 7 | * * |
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| 8 | ************************************************************ |
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| 9 | */ |
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| 10 | const int pawn_can_promote = 525; |
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| 11 | const int pawn_file_width = 8; |
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| 12 | const int pawn_unsupported[2] = { -8, -4 }; |
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| 13 | const int pawn_defects[2][8] = { |
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| 14 | { 0, 0, 0, 1, 2, 3, 0, 0 }, /* [black][8] */ |
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| 15 | { 0, 0, 3, 2, 1, 0, 0, 0 } /* [white][8] */ |
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| 16 | }; |
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| 17 | const int passed_pawn[8] = { 0, 0, 0, 2, 6, 12, 21, 0 }; |
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| 18 | const int passed_pawn_base[2] = { 4, 8 }; |
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| 19 | const int passed_pawn_free_advance = 8; |
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| 20 | const int passed_pawn_free_advance_1 = 5; |
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| 21 | const int passed_pawn_defended = 3; |
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| 22 | const int passed_pawn_defended_1 = 2; |
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| 23 | const int passed_pawn_candidate[2][8] = { |
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| 24 | { 0, 2, 2, 6, 13, 32, 0, 0 }, /* [mg][rank] */ |
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| 25 | { 0, 5, 5, 11, 27, 65, 0, 0 } /* [eg][rank] */ |
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| 26 | }; |
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| 27 | const int pawn_doubled[2][8] = { |
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| 28 | { 5, 8, 9, 9, 9, 9, 8, 5}, |
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| 29 | {17, 19, 19, 19, 19, 19, 19, 17} |
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| 30 | }; |
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| 31 | const int pawn_isolated[2][8] = { |
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| 32 | {14, 21, 23, 23, 23, 23, 21, 14}, |
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| 33 | {10, 14, 16, 16, 16, 16, 14, 10} |
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| 34 | }; |
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| 35 | const int pawn_backward[2][8] = { |
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| 36 | {12, 17, 19, 19, 19, 19, 17, 12}, |
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| 37 | { 8, 11, 16, 16, 16, 16, 11, 8} |
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| 38 | }; |
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| 39 | const int pawn_connected[8][8] = { |
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| 40 | { 0, 0, 0, 0, 0, 0, 0, 0}, |
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| 41 | { 0, 1, 1, 2, 2, 1, 1, 0}, |
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| 42 | { 1, 2, 2, 3, 3, 2, 2, 1}, |
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| 43 | { 3, 5, 5, 6, 6, 5, 5, 3}, |
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| 44 | { 11, 13, 13, 14, 14, 13, 13, 11}, |
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| 45 | { 25, 27, 27, 28, 28, 27, 27, 25}, |
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| 46 | { 48, 52, 52, 53, 53, 52, 52, 48}, |
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| 47 | { 0, 0, 0, 0, 0, 0, 0, 0} |
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| 48 | }; |
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| 49 | const int pval[2][2][64] = { |
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| 50 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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| 51 | -10, 0, 0, 0, 0, 0, 0, -10, |
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| 52 | -10, 0, 0, 0, 0, 0, 0, -10, |
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| 53 | -10, 0, 6, 10, 10, 6, 0, -10, /* [mg][black][64] */ |
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| 54 | -10, 0, 10, 21, 21, 10, 0, -10, |
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| 55 | -10, 0, 7, 11, 11, 7, 0, -10, |
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| 56 | -10, 0, 0, 0, 0, 0, 0, -10, |
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| 57 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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| 58 | |||
| 59 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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| 60 | -10, 0, 0, 0, 0, 0, 0, -10, |
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| 61 | -10, 0, 7, 11, 11, 7, 0, -10, |
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| 62 | -10, 0, 10, 21, 21, 10, 0, -10, /* [mg][white][64] */ |
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| 63 | -10, 0, 6, 10, 10, 6, 0, -10, |
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| 64 | -10, 0, 0, 0, 0, 0, 0, -10, |
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| 65 | -10, 0, 0, 0, 0, 0, 0, -10, |
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| 66 | 0, 0, 0, 0, 0, 0, 0, 0 }}, |
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| 67 | |||
| 68 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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| 69 | -4, 1, 1, 1, 1, 1, 1, -4, |
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| 70 | -4, 1, 1, 1, 1, 1, 1, -4, |
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| 71 | -4, 1, 4, 6, 6, 4, 1, -4, /* [eg][black][64] */ |
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| 72 | -4, 1, 6, 12, 12, 6, 1, -4, |
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| 73 | -4, 1, 5, 7, 7, 5, 1, -4, |
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| 74 | -4, 1, 1, 1, 1, 1, 1, -4, |
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| 75 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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| 76 | |||
| 77 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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| 78 | -4, 1, 1, 1, 1, 1, 1, -4, |
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| 79 | -4, 1, 5, 7, 7, 5, 1, -4, |
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| 80 | -4, 1, 6, 12, 12, 6, 1, -4, /* [eg][white][64] */ |
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| 81 | -4, 1, 4, 6, 6, 4, 1, -4, |
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| 82 | -4, 1, 1, 1, 1, 1, 1, -4, |
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| 83 | -4, 1, 1, 1, 1, 1, 1, -4, |
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| 84 | 0, 0, 0, 0, 0, 0, 0, 0 }} |
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| 85 | }; |
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| 86 | /* |
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| 87 | ************************************************************ |
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| 88 | * * |
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| 89 | * Knight scoring terms. * |
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| 90 | * * |
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| 91 | ************************************************************ |
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| 92 | */ |
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| 93 | const int king_tropism_n[8] = { 3, 3, 3, 2, 1, 0, 0, 0 }; |
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| 94 | const int knight_outpost[2][64] = { |
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| 95 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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| 96 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 97 | 0, 1, 4, 4, 4, 4, 1, 0, |
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| 98 | 0, 2, 6, 8, 8, 6, 2, 0, |
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| 99 | 0, 1, 4, 4, 4, 4, 1, 0, /* [black][64] */ |
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| 100 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 101 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 102 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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| 103 | |||
| 104 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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| 105 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 106 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 107 | 0, 1, 4, 4, 4, 4, 1, 0, |
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| 108 | 0, 2, 6, 8, 8, 6, 2, 0, /* [white][64] */ |
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| 109 | 0, 1, 4, 4, 4, 4, 1, 0, |
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| 110 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 111 | 0, 0, 0, 0, 0, 0, 0, 0 } |
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| 112 | }; |
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| 113 | const int nval[2][2][64] = { |
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| 114 | {{ -41, -29, -27, -15, -15, -27, -29, -41, |
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| 115 | -9, 4, 14, 20, 20, 14, 4, -9, |
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| 116 | -7, 10, 23, 29, 29, 23, 10, -7, |
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| 117 | -5, 12, 25, 32, 32, 25, 12, -5, /* [mg][black][64] */ |
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| 118 | -5, 10, 23, 28, 28, 23, 10, -5, |
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| 119 | -7, -2, 19, 19, 19, 19, -2, -7, |
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| 120 | -9, -6, -2, 0, 0, -2, -6, -9, |
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| 121 | -31, -29, -27, -25, -25, -27, -29, -31 }, |
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| 122 | |||
| 123 | { -31, -29, -27, -25, -25, -27, -29, -31, |
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| 124 | -9, -6, -2, 0, 0, -2, -6, -9, |
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| 125 | -7, -2, 19, 19, 19, 19, -2, -7, |
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| 126 | -5, 10, 23, 28, 28, 23, 10, -5, /* [mg][white][64] */ |
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| 127 | -5, 12, 25, 32, 32, 25, 12, -5, |
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| 128 | -7, 10, 23, 29, 29, 23, 10, -7, |
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| 129 | -9, 4, 14, 20, 20, 14, 4, -9, |
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| 130 | -41, -29, -27, -15, -15, -27, -29, -41 }}, |
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| 131 | |||
| 132 | {{ -41, -29, -27, -15, -15, -27, -29, -41, |
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| 133 | -9, 4, 14, 20, 20, 14, 4, -9, |
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| 134 | -7, 10, 23, 29, 29, 23, 10, -7, |
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| 135 | -5, 12, 25, 32, 32, 25, 12, -5, /* [eg][black][64] */ |
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| 136 | -5, 10, 23, 28, 28, 23, 10, -5, |
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| 137 | -7, -2, 19, 19, 19, 19, -2, -7, |
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| 138 | -9, -6, -2, 0, 0, -2, -6, -9, |
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| 139 | -31, -29, -27, -25, -25, -27, -29, -31 }, |
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| 140 | |||
| 141 | { -31, -29, -27, -25, -25, -27, -29, -31, |
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| 142 | -9, -6, -2, 0, 0, -2, -6, -9, |
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| 143 | -7, -2, 19, 19, 19, 19, -2, -7, |
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| 144 | -5, 10, 23, 28, 28, 23, 10, -5, /* [eg][white][64] */ |
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| 145 | -5, 12, 25, 32, 32, 25, 12, -5, |
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| 146 | -7, 10, 23, 29, 29, 23, 10, -7, |
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| 147 | -9, 4, 14, 20, 20, 14, 4, -9, |
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| 148 | -41, -29, -27, -15, -15, -27, -29, -41 }} |
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| 149 | }; |
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| 150 | /* |
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| 151 | ************************************************************ |
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| 152 | * * |
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| 153 | * Bishop scoring terms. * |
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| 154 | * * |
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| 155 | ************************************************************ |
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| 156 | */ |
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| 157 | const int bishop_trapped = 174; |
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| 158 | const int bishop_pawns_on_color[2] = { 4, 6 }; |
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| 159 | const int bishop_wing_pawns[2] = { 18, 36 }; |
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| 160 | const int bishop_pair[2] = { 38, 56 }; |
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| 161 | const int king_tropism_b[8] = { 2, 2, 2, 1, 0, 0, 0, 0 }; |
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| 162 | const int bishop_outpost[2][64] = { |
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| 163 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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| 164 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 165 | 0, 1, 3, 3, 3, 3, 1, 0, |
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| 166 | 0, 3, 5, 5, 5, 5, 3, 0, |
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| 167 | 0, 1, 2, 2, 2, 2, 1, 0, /* [black][64] */ |
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| 168 | 0, 0, 1, 1, 1, 1, 0, 0, |
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| 169 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 170 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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| 171 | |||
| 172 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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| 173 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 174 | 0, 0, 1, 1, 1, 1, 0, 0, |
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| 175 | 0, 1, 2, 2, 2, 2, 1, 0, |
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| 176 | 0, 3, 5, 5, 5, 5, 3, 0, /* [white][64] */ |
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| 177 | 0, 1, 3, 3, 3, 3, 1, 0, |
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| 178 | 0, 0, 0, 0, 0, 0, 0, 0, |
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| 179 | 0, 0, 0, 0, 0, 0, 0, 0 } |
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| 180 | }; |
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| 181 | const int bval[2][2][64] = { |
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| 182 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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| 183 | 0, 4, 4, 4, 4, 4, 4, 0, |
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| 184 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 185 | 0, 4, 8, 12, 12, 8, 4, 0, |
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| 186 | 0, 4, 8, 12, 12, 8, 4, 0, /* [mg][black][64] */ |
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| 187 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 188 | 0, 4, 4, 4, 4, 4, 4, 0, |
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| 189 | -15, -15, -15, -15, -15, -15, -15, -15}, |
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| 190 | |||
| 191 | {-15, -15, -15, -15, -15, -15, -15, -15, |
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| 192 | 0, 4, 4, 4, 4, 4, 4, 0, |
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| 193 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 194 | 0, 4, 8, 12, 12, 8, 4, 0, |
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| 195 | 0, 4, 8, 12, 12, 8, 4, 0, /* [mg][white][64] */ |
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| 196 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 197 | 0, 4, 4, 4, 4, 4, 4, 0, |
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| 198 | 0, 0, 0, 0, 0, 0, 0, 0}}, |
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| 199 | |||
| 200 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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| 201 | 0, 4, 4, 4, 4, 4, 4, 0, |
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| 202 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 203 | 0, 4, 8, 12, 12, 8, 4, 0, |
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| 204 | 0, 4, 8, 12, 12, 8, 4, 0, /* [eg][black][64] */ |
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| 205 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 206 | 0, 4, 4, 4, 4, 4, 4, 0, |
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| 207 | -15, -15, -15, -15, -15, -15, -15, -15}, |
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| 208 | |||
| 209 | {-15, -15, -15, -15, -15, -15, -15, -15, |
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| 210 | 0, 4, 4, 4, 4, 4, 4, 0, |
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| 211 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 212 | 0, 4, 8, 12, 12, 8, 4, 0, |
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| 213 | 0, 4, 8, 12, 12, 8, 4, 0, /* [eg][white][64] */ |
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| 214 | 0, 4, 8, 8, 8, 8, 4, 0, |
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| 215 | 0, 4, 4, 4, 4, 4, 4, 0, |
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| 216 | 0, 0, 0, 0, 0, 0, 0, 0}} |
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| 217 | }; |
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| 218 | /* |
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| 219 | ************************************************************ |
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| 220 | * * |
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| 221 | * Rook scoring terms. * |
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| 222 | * * |
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| 223 | ************************************************************ |
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| 224 | */ |
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| 225 | const int rook_on_7th[2] = { 25, 35 }; |
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| 226 | const int rook_connected_7th[2] = { 6, 10 }; |
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| 227 | const int rook_open_file[2] = { 35, 20 }; |
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| 228 | const int rook_half_open_file[2] = { 10, 10 }; |
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| 229 | const int king_tropism_r[8] = { 4, 4, 3, 2, 1, 1, 1, 1 }; |
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| 230 | /* |
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| 231 | ************************************************************ |
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| 232 | * * |
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| 233 | * Queen scoring terms. * |
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| 234 | * * |
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| 235 | ************************************************************ |
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| 236 | */ |
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| 237 | const int king_tropism_q[8] = { 6, 6, 5, 4, 3, 2, 2, 2 }; |
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| 238 | const int qval[2][2][64] = { |
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| 239 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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| 240 | 0, 0, 4, 4, 4, 4, 0, 0, |
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| 241 | 0, 4, 4, 6, 6, 4, 4, 0, |
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| 242 | 0, 4, 6, 8, 8, 6, 4, 0, |
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| 243 | 0, 4, 6, 8, 8, 6, 4, 0, /* [mg][black][64] */ |
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| 244 | 0, 4, 4, 6, 6, 4, 4, 0, |
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| 245 | 0, 0, 4, 4, 4, 4, 0, 0, |
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| 246 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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| 247 | |||
| 248 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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| 249 | 0, 0, 4, 4, 4, 4, 0, 0, |
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| 250 | 0, 4, 4, 6, 6, 4, 4, 0, |
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| 251 | 0, 4, 6, 8, 8, 6, 4, 0, |
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| 252 | 0, 4, 6, 8, 8, 6, 4, 0, /* [mg][white][64] */ |
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| 253 | 0, 4, 4, 6, 6, 4, 4, 0, |
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| 254 | 0, 0, 4, 4, 4, 4, 0, 0, |
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| 255 | 0, 0, 0, 0, 0, 0, 0, 0 }}, |
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| 256 | |||
| 257 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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| 258 | 0, 0, 4, 4, 4, 4, 0, 0, |
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| 259 | 0, 4, 4, 6, 6, 4, 4, 0, |
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| 260 | 0, 4, 6, 8, 8, 6, 4, 0, |
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| 261 | 0, 4, 6, 8, 8, 6, 4, 0, /* [eg][black][64] */ |
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| 262 | 0, 4, 4, 6, 6, 4, 4, 0, |
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| 263 | 0, 0, 4, 4, 4, 4, 0, 0, |
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| 264 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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| 265 | |||
| 266 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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| 267 | 0, 0, 4, 4, 4, 4, 0, 0, |
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| 268 | 0, 4, 4, 6, 6, 4, 4, 0, |
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| 269 | 0, 4, 6, 8, 8, 6, 4, 0, |
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| 270 | 0, 4, 6, 8, 8, 6, 4, 0, /* [eg][white][64] */ |
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| 271 | 0, 4, 4, 6, 6, 4, 4, 0, |
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| 272 | 0, 0, 4, 4, 4, 4, 0, 0, |
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| 273 | 0, 0, 0, 0, 0, 0, 0, 0 }} |
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| 274 | }; |
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| 275 | /* |
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| 276 | ************************************************************ |
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| 277 | * * |
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| 278 | * King scoring terms. * |
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| 279 | * * |
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| 280 | ************************************************************ |
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| 281 | */ |
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| 282 | int king_safety[16][16]; |
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| 283 | const int king_safety_mate_threat = 600; |
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| 284 | const int king_king_tropism = 10; |
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| 285 | const int open_file[8] = { 6, 5, 4, 4, 4, 4, 5, 6 }; |
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| 286 | const int half_open_file[8] = { 4, 4, 3, 3, 3, 3, 4, 4 }; |
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| 287 | const int safety_vector[16] = { |
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| 288 | 0, 7, 14, 21, 28, 35, 42, 49, |
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| 289 | 56, 63, 70, 77, 84, 91, 98, 105 |
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| 290 | }; |
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| 291 | const int tropism_vector[16] = { |
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| 292 | 0, 1, 2, 3, 4, 5, 11, 20, |
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| 293 | 32, 47, 65, 86, 110, 137, 167, 200 |
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| 294 | }; |
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| 295 | const int kval[2][64] = { |
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| 296 | {-40, -40, -40, -40, -40, -40, -40, -40, |
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| 297 | -40, -10, -10, -10, -10, -10, -10, -40, |
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| 298 | -40, -10, 60, 60, 60, 60, -10, -40, |
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| 299 | -40, -10, 60, 60, 60, 60, -10, -40, |
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| 300 | -40, -10, 40, 40, 40, 40, -10, -40, /* [black][64] */ |
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| 301 | -40, -10, 20, 20, 20, 20, -10, -40, |
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| 302 | -40, -10, -10, -10, -10, -10, -10, -40, |
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| 303 | -40, -40, -40, -40, -40, -40, -40, -40 }, |
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| 304 | |||
| 305 | {-40, -40, -40, -40, -40, -40, -40, -40, |
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| 306 | -40, -10, -10, -10, -10, -10, -10, -40, |
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| 307 | -40, -10, 20, 20, 20, 20, -10, -40, |
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| 308 | -40, -10, 40, 40, 40, 40, -10, -40, |
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| 309 | -40, -10, 60, 60, 60, 60, -10, -40, /* [white][64] */ |
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| 310 | -40, -10, 60, 60, 60, 60, -10, -40, |
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| 311 | -40, -10, -10, -10, -10, -10, -10, -40, |
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| 312 | -40, -40, -40, -40, -40, -40, -40, -40 } |
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| 313 | }; |
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| 314 | /* |
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| 315 | ************************************************************ |
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| 316 | * * |
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| 317 | * Miscellaneous evaluation constants. * |
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| 318 | * * |
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| 319 | ************************************************************ |
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| 320 | */ |
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| 321 | const int bad_trade = 90; |
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| 322 | const int dark_corner[2] = { FILEA, FILEH }; |
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| 323 | const int light_corner[2] = { FILEH, FILEA }; |
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| 324 | const int direction[2] = { -8, 8 }; |
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| 325 | const char square_color[64] = { |
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| 326 | 1, 0, 1, 0, 1, 0, 1, 0, |
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| 327 | 0, 1, 0, 1, 0, 1, 0, 1, |
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| 328 | 1, 0, 1, 0, 1, 0, 1, 0, |
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| 329 | 0, 1, 0, 1, 0, 1, 0, 1, |
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| 330 | 1, 0, 1, 0, 1, 0, 1, 0, |
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| 331 | 0, 1, 0, 1, 0, 1, 0, 1, |
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| 332 | 1, 0, 1, 0, 1, 0, 1, 0, |
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| 333 | 0, 1, 0, 1, 0, 1, 0, 1 |
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| 334 | }; |
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| 335 | /* |
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| 336 | ************************************************************ |
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| 337 | * * |
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| 338 | * Opening phase development terms. * |
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| 339 | * * |
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| 340 | ************************************************************ |
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| 341 | */ |
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| 342 | const int development_thematic = 12; |
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| 343 | const int development_losing_castle = 20; |
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| 344 | const int development_not_castled = 20; |
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| 345 | const int wtm_bonus[2] = { 5, 8 }; |
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| 346 | /* |
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| 347 | ************************************************************ |
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| 348 | * * |
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| 349 | * Skill command constants (should not be changed) * |
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| 350 | * * |
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| 351 | ************************************************************ |
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| 352 | */ |
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| 353 | uint64_t burner[10] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; |
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| 354 | const int burnc[10] = {128000, 64000, 32400, 15200, 7600, |
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| 355 | 3800, 1960, 1040, 480, 140}; |
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| 356 | /* |
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| 357 | ************************************************************ |
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| 358 | * * |
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| 359 | * Mop-up scoring terms. These are used in pawnless end- * |
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| 360 | * games to mate the weaker side. There is a special PST * |
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| 361 | * B+N vs lone king to make it easier to win with very * |
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| 362 | * shallow search depths. * |
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| 363 | * * |
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| 364 | ************************************************************ |
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| 365 | */ |
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| 366 | const char b_n_mate_dark_squares[64] = { |
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| 367 | 99, 90, 80, 70, 60, 50, 40, 30, |
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| 368 | 90, 80, 70, 60, 50, 40, 30, 40, |
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| 369 | 80, 70, 60, 50, 40, 30, 40, 50, |
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| 370 | 70, 60, 50, 40, 30, 40, 50, 60, |
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| 371 | 60, 50, 40, 30, 40, 50, 60, 70, |
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| 372 | 50, 40, 30, 40, 50, 60, 70, 80, |
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| 373 | 40, 30, 40, 50, 60, 70, 80, 90, |
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| 374 | 30, 40, 50, 60, 70, 80, 90, 99 |
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| 375 | }; |
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| 376 | const char b_n_mate_light_squares[64] = { |
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| 377 | 30, 40, 50, 60, 70, 80, 90, 99, |
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| 378 | 40, 30, 40, 50, 60, 70, 80, 90, |
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| 379 | 50, 40, 30, 40, 50, 60, 70, 80, |
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| 380 | 60, 50, 40, 30, 40, 50, 60, 70, |
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| 381 | 70, 60, 50, 40, 30, 40, 50, 60, |
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| 382 | 80, 70, 60, 50, 40, 30, 40, 50, |
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| 383 | 90, 80, 70, 60, 50, 40, 30, 40, |
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| 384 | 99, 90, 80, 70, 60, 50, 40, 30 |
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| 385 | }; |
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| 386 | const int mate[64] = { |
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| 387 | 200, 180, 160, 140, 140, 160, 180, 200, |
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| 388 | 180, 160, 140, 120, 120, 140, 160, 180, |
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| 389 | 160, 140, 120, 100, 100, 120, 140, 160, |
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| 390 | 140, 120, 100, 100, 100, 100, 120, 140, |
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| 391 | 140, 120, 100, 100, 100, 100, 120, 140, |
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| 392 | 160, 140, 120, 100, 100, 120, 140, 160, |
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| 393 | 180, 160, 140, 120, 120, 140, 160, 180, |
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| 394 | 200, 180, 160, 140, 140, 160, 180, 200 |
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| 395 | }; |
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| 396 | /* *INDENT-ON* */ |