Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
108 | pmbaty | 1 | #include "chess.h" |
2 | /* *INDENT-OFF* */ |
||
3 | /* |
||
4 | ************************************************************ |
||
5 | * * |
||
6 | * Pawn scoring terms. * |
||
7 | * * |
||
8 | ************************************************************ |
||
9 | */ |
||
10 | const int pawn_can_promote = 525; |
||
11 | const int pawn_file_width = 8; |
||
12 | const int pawn_unsupported[2] = { -8, -4 }; |
||
13 | const int pawn_defects[2][8] = { |
||
14 | { 0, 0, 0, 1, 2, 3, 0, 0 }, /* [black][8] */ |
||
15 | { 0, 0, 3, 2, 1, 0, 0, 0 } /* [white][8] */ |
||
16 | }; |
||
17 | const int passed_pawn[8] = { 0, 0, 0, 2, 6, 12, 21, 0 }; |
||
18 | const int passed_pawn_base[2] = { 4, 8 }; |
||
19 | const int passed_pawn_free_advance = 8; |
||
20 | const int passed_pawn_free_advance_1 = 5; |
||
21 | const int passed_pawn_defended = 3; |
||
22 | const int passed_pawn_defended_1 = 2; |
||
23 | const int passed_pawn_candidate[2][8] = { |
||
24 | { 0, 2, 2, 6, 13, 32, 0, 0 }, /* [mg][rank] */ |
||
25 | { 0, 5, 5, 11, 27, 65, 0, 0 } /* [eg][rank] */ |
||
26 | }; |
||
27 | const int pawn_doubled[2][8] = { |
||
28 | { 5, 8, 9, 9, 9, 9, 8, 5}, |
||
29 | {17, 19, 19, 19, 19, 19, 19, 17} |
||
30 | }; |
||
31 | const int pawn_isolated[2][8] = { |
||
32 | {14, 21, 23, 23, 23, 23, 21, 14}, |
||
33 | {10, 14, 16, 16, 16, 16, 14, 10} |
||
34 | }; |
||
35 | const int pawn_backward[2][8] = { |
||
36 | {12, 17, 19, 19, 19, 19, 17, 12}, |
||
37 | { 8, 11, 16, 16, 16, 16, 11, 8} |
||
38 | }; |
||
39 | const int pawn_connected[8][8] = { |
||
40 | { 0, 0, 0, 0, 0, 0, 0, 0}, |
||
41 | { 0, 1, 1, 2, 2, 1, 1, 0}, |
||
42 | { 1, 2, 2, 3, 3, 2, 2, 1}, |
||
43 | { 3, 5, 5, 6, 6, 5, 5, 3}, |
||
44 | { 11, 13, 13, 14, 14, 13, 13, 11}, |
||
45 | { 25, 27, 27, 28, 28, 27, 27, 25}, |
||
46 | { 48, 52, 52, 53, 53, 52, 52, 48}, |
||
47 | { 0, 0, 0, 0, 0, 0, 0, 0} |
||
48 | }; |
||
49 | const int pval[2][2][64] = { |
||
50 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
||
51 | -10, 0, 0, 0, 0, 0, 0, -10, |
||
52 | -10, 0, 0, 0, 0, 0, 0, -10, |
||
53 | -10, 0, 6, 10, 10, 6, 0, -10, /* [mg][black][64] */ |
||
54 | -10, 0, 10, 21, 21, 10, 0, -10, |
||
55 | -10, 0, 7, 11, 11, 7, 0, -10, |
||
56 | -10, 0, 0, 0, 0, 0, 0, -10, |
||
57 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
||
58 | |||
59 | { 0, 0, 0, 0, 0, 0, 0, 0, |
||
60 | -10, 0, 0, 0, 0, 0, 0, -10, |
||
61 | -10, 0, 7, 11, 11, 7, 0, -10, |
||
62 | -10, 0, 10, 21, 21, 10, 0, -10, /* [mg][white][64] */ |
||
63 | -10, 0, 6, 10, 10, 6, 0, -10, |
||
64 | -10, 0, 0, 0, 0, 0, 0, -10, |
||
65 | -10, 0, 0, 0, 0, 0, 0, -10, |
||
66 | 0, 0, 0, 0, 0, 0, 0, 0 }}, |
||
67 | |||
68 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
||
69 | -4, 1, 1, 1, 1, 1, 1, -4, |
||
70 | -4, 1, 1, 1, 1, 1, 1, -4, |
||
71 | -4, 1, 4, 6, 6, 4, 1, -4, /* [eg][black][64] */ |
||
72 | -4, 1, 6, 12, 12, 6, 1, -4, |
||
73 | -4, 1, 5, 7, 7, 5, 1, -4, |
||
74 | -4, 1, 1, 1, 1, 1, 1, -4, |
||
75 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
||
76 | |||
77 | { 0, 0, 0, 0, 0, 0, 0, 0, |
||
78 | -4, 1, 1, 1, 1, 1, 1, -4, |
||
79 | -4, 1, 5, 7, 7, 5, 1, -4, |
||
80 | -4, 1, 6, 12, 12, 6, 1, -4, /* [eg][white][64] */ |
||
81 | -4, 1, 4, 6, 6, 4, 1, -4, |
||
82 | -4, 1, 1, 1, 1, 1, 1, -4, |
||
83 | -4, 1, 1, 1, 1, 1, 1, -4, |
||
84 | 0, 0, 0, 0, 0, 0, 0, 0 }} |
||
85 | }; |
||
86 | /* |
||
87 | ************************************************************ |
||
88 | * * |
||
89 | * Knight scoring terms. * |
||
90 | * * |
||
91 | ************************************************************ |
||
92 | */ |
||
93 | const int king_tropism_n[8] = { 3, 3, 3, 2, 1, 0, 0, 0 }; |
||
94 | const int knight_outpost[2][64] = { |
||
95 | { 0, 0, 0, 0, 0, 0, 0, 0, |
||
96 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
97 | 0, 1, 4, 4, 4, 4, 1, 0, |
||
98 | 0, 2, 6, 8, 8, 6, 2, 0, |
||
99 | 0, 1, 4, 4, 4, 4, 1, 0, /* [black][64] */ |
||
100 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
101 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
102 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
||
103 | |||
104 | { 0, 0, 0, 0, 0, 0, 0, 0, |
||
105 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
106 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
107 | 0, 1, 4, 4, 4, 4, 1, 0, |
||
108 | 0, 2, 6, 8, 8, 6, 2, 0, /* [white][64] */ |
||
109 | 0, 1, 4, 4, 4, 4, 1, 0, |
||
110 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
111 | 0, 0, 0, 0, 0, 0, 0, 0 } |
||
112 | }; |
||
113 | const int nval[2][2][64] = { |
||
114 | {{ -41, -29, -27, -15, -15, -27, -29, -41, |
||
115 | -9, 4, 14, 20, 20, 14, 4, -9, |
||
116 | -7, 10, 23, 29, 29, 23, 10, -7, |
||
117 | -5, 12, 25, 32, 32, 25, 12, -5, /* [mg][black][64] */ |
||
118 | -5, 10, 23, 28, 28, 23, 10, -5, |
||
119 | -7, -2, 19, 19, 19, 19, -2, -7, |
||
120 | -9, -6, -2, 0, 0, -2, -6, -9, |
||
121 | -31, -29, -27, -25, -25, -27, -29, -31 }, |
||
122 | |||
123 | { -31, -29, -27, -25, -25, -27, -29, -31, |
||
124 | -9, -6, -2, 0, 0, -2, -6, -9, |
||
125 | -7, -2, 19, 19, 19, 19, -2, -7, |
||
126 | -5, 10, 23, 28, 28, 23, 10, -5, /* [mg][white][64] */ |
||
127 | -5, 12, 25, 32, 32, 25, 12, -5, |
||
128 | -7, 10, 23, 29, 29, 23, 10, -7, |
||
129 | -9, 4, 14, 20, 20, 14, 4, -9, |
||
130 | -41, -29, -27, -15, -15, -27, -29, -41 }}, |
||
131 | |||
132 | {{ -41, -29, -27, -15, -15, -27, -29, -41, |
||
133 | -9, 4, 14, 20, 20, 14, 4, -9, |
||
134 | -7, 10, 23, 29, 29, 23, 10, -7, |
||
135 | -5, 12, 25, 32, 32, 25, 12, -5, /* [eg][black][64] */ |
||
136 | -5, 10, 23, 28, 28, 23, 10, -5, |
||
137 | -7, -2, 19, 19, 19, 19, -2, -7, |
||
138 | -9, -6, -2, 0, 0, -2, -6, -9, |
||
139 | -31, -29, -27, -25, -25, -27, -29, -31 }, |
||
140 | |||
141 | { -31, -29, -27, -25, -25, -27, -29, -31, |
||
142 | -9, -6, -2, 0, 0, -2, -6, -9, |
||
143 | -7, -2, 19, 19, 19, 19, -2, -7, |
||
144 | -5, 10, 23, 28, 28, 23, 10, -5, /* [eg][white][64] */ |
||
145 | -5, 12, 25, 32, 32, 25, 12, -5, |
||
146 | -7, 10, 23, 29, 29, 23, 10, -7, |
||
147 | -9, 4, 14, 20, 20, 14, 4, -9, |
||
148 | -41, -29, -27, -15, -15, -27, -29, -41 }} |
||
149 | }; |
||
150 | /* |
||
151 | ************************************************************ |
||
152 | * * |
||
153 | * Bishop scoring terms. * |
||
154 | * * |
||
155 | ************************************************************ |
||
156 | */ |
||
157 | const int bishop_trapped = 174; |
||
158 | const int bishop_pawns_on_color[2] = { 4, 6 }; |
||
159 | const int bishop_wing_pawns[2] = { 18, 36 }; |
||
160 | const int bishop_pair[2] = { 38, 56 }; |
||
161 | const int king_tropism_b[8] = { 2, 2, 2, 1, 0, 0, 0, 0 }; |
||
162 | const int bishop_outpost[2][64] = { |
||
163 | { 0, 0, 0, 0, 0, 0, 0, 0, |
||
164 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
165 | 0, 1, 3, 3, 3, 3, 1, 0, |
||
166 | 0, 3, 5, 5, 5, 5, 3, 0, |
||
167 | 0, 1, 2, 2, 2, 2, 1, 0, /* [black][64] */ |
||
168 | 0, 0, 1, 1, 1, 1, 0, 0, |
||
169 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
170 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
||
171 | |||
172 | { 0, 0, 0, 0, 0, 0, 0, 0, |
||
173 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
174 | 0, 0, 1, 1, 1, 1, 0, 0, |
||
175 | 0, 1, 2, 2, 2, 2, 1, 0, |
||
176 | 0, 3, 5, 5, 5, 5, 3, 0, /* [white][64] */ |
||
177 | 0, 1, 3, 3, 3, 3, 1, 0, |
||
178 | 0, 0, 0, 0, 0, 0, 0, 0, |
||
179 | 0, 0, 0, 0, 0, 0, 0, 0 } |
||
180 | }; |
||
181 | const int bval[2][2][64] = { |
||
182 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
||
183 | 0, 4, 4, 4, 4, 4, 4, 0, |
||
184 | 0, 4, 8, 8, 8, 8, 4, 0, |
||
185 | 0, 4, 8, 12, 12, 8, 4, 0, |
||
186 | 0, 4, 8, 12, 12, 8, 4, 0, /* [mg][black][64] */ |
||
187 | 0, 4, 8, 8, 8, 8, 4, 0, |
||
188 | 0, 4, 4, 4, 4, 4, 4, 0, |
||
189 | -15, -15, -15, -15, -15, -15, -15, -15}, |
||
190 | |||
191 | {-15, -15, -15, -15, -15, -15, -15, -15, |
||
192 | 0, 4, 4, 4, 4, 4, 4, 0, |
||
193 | 0, 4, 8, 8, 8, 8, 4, 0, |
||
194 | 0, 4, 8, 12, 12, 8, 4, 0, |
||
195 | 0, 4, 8, 12, 12, 8, 4, 0, /* [mg][white][64] */ |
||
196 | 0, 4, 8, 8, 8, 8, 4, 0, |
||
197 | 0, 4, 4, 4, 4, 4, 4, 0, |
||
198 | 0, 0, 0, 0, 0, 0, 0, 0}}, |
||
199 | |||
200 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
||
201 | 0, 4, 4, 4, 4, 4, 4, 0, |
||
202 | 0, 4, 8, 8, 8, 8, 4, 0, |
||
203 | 0, 4, 8, 12, 12, 8, 4, 0, |
||
204 | 0, 4, 8, 12, 12, 8, 4, 0, /* [eg][black][64] */ |
||
205 | 0, 4, 8, 8, 8, 8, 4, 0, |
||
206 | 0, 4, 4, 4, 4, 4, 4, 0, |
||
207 | -15, -15, -15, -15, -15, -15, -15, -15}, |
||
208 | |||
209 | {-15, -15, -15, -15, -15, -15, -15, -15, |
||
210 | 0, 4, 4, 4, 4, 4, 4, 0, |
||
211 | 0, 4, 8, 8, 8, 8, 4, 0, |
||
212 | 0, 4, 8, 12, 12, 8, 4, 0, |
||
213 | 0, 4, 8, 12, 12, 8, 4, 0, /* [eg][white][64] */ |
||
214 | 0, 4, 8, 8, 8, 8, 4, 0, |
||
215 | 0, 4, 4, 4, 4, 4, 4, 0, |
||
216 | 0, 0, 0, 0, 0, 0, 0, 0}} |
||
217 | }; |
||
218 | /* |
||
219 | ************************************************************ |
||
220 | * * |
||
221 | * Rook scoring terms. * |
||
222 | * * |
||
223 | ************************************************************ |
||
224 | */ |
||
225 | const int rook_on_7th[2] = { 25, 35 }; |
||
226 | const int rook_connected_7th[2] = { 6, 10 }; |
||
227 | const int rook_open_file[2] = { 35, 20 }; |
||
228 | const int rook_half_open_file[2] = { 10, 10 }; |
||
229 | const int king_tropism_r[8] = { 4, 4, 3, 2, 1, 1, 1, 1 }; |
||
230 | /* |
||
231 | ************************************************************ |
||
232 | * * |
||
233 | * Queen scoring terms. * |
||
234 | * * |
||
235 | ************************************************************ |
||
236 | */ |
||
237 | const int king_tropism_q[8] = { 6, 6, 5, 4, 3, 2, 2, 2 }; |
||
238 | const int qval[2][2][64] = { |
||
239 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
||
240 | 0, 0, 4, 4, 4, 4, 0, 0, |
||
241 | 0, 4, 4, 6, 6, 4, 4, 0, |
||
242 | 0, 4, 6, 8, 8, 6, 4, 0, |
||
243 | 0, 4, 6, 8, 8, 6, 4, 0, /* [mg][black][64] */ |
||
244 | 0, 4, 4, 6, 6, 4, 4, 0, |
||
245 | 0, 0, 4, 4, 4, 4, 0, 0, |
||
246 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
||
247 | |||
248 | { 0, 0, 0, 0, 0, 0, 0, 0, |
||
249 | 0, 0, 4, 4, 4, 4, 0, 0, |
||
250 | 0, 4, 4, 6, 6, 4, 4, 0, |
||
251 | 0, 4, 6, 8, 8, 6, 4, 0, |
||
252 | 0, 4, 6, 8, 8, 6, 4, 0, /* [mg][white][64] */ |
||
253 | 0, 4, 4, 6, 6, 4, 4, 0, |
||
254 | 0, 0, 4, 4, 4, 4, 0, 0, |
||
255 | 0, 0, 0, 0, 0, 0, 0, 0 }}, |
||
256 | |||
257 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
||
258 | 0, 0, 4, 4, 4, 4, 0, 0, |
||
259 | 0, 4, 4, 6, 6, 4, 4, 0, |
||
260 | 0, 4, 6, 8, 8, 6, 4, 0, |
||
261 | 0, 4, 6, 8, 8, 6, 4, 0, /* [eg][black][64] */ |
||
262 | 0, 4, 4, 6, 6, 4, 4, 0, |
||
263 | 0, 0, 4, 4, 4, 4, 0, 0, |
||
264 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
||
265 | |||
266 | { 0, 0, 0, 0, 0, 0, 0, 0, |
||
267 | 0, 0, 4, 4, 4, 4, 0, 0, |
||
268 | 0, 4, 4, 6, 6, 4, 4, 0, |
||
269 | 0, 4, 6, 8, 8, 6, 4, 0, |
||
270 | 0, 4, 6, 8, 8, 6, 4, 0, /* [eg][white][64] */ |
||
271 | 0, 4, 4, 6, 6, 4, 4, 0, |
||
272 | 0, 0, 4, 4, 4, 4, 0, 0, |
||
273 | 0, 0, 0, 0, 0, 0, 0, 0 }} |
||
274 | }; |
||
275 | /* |
||
276 | ************************************************************ |
||
277 | * * |
||
278 | * King scoring terms. * |
||
279 | * * |
||
280 | ************************************************************ |
||
281 | */ |
||
282 | int king_safety[16][16]; |
||
283 | const int king_safety_mate_threat = 600; |
||
284 | const int king_king_tropism = 10; |
||
285 | const int open_file[8] = { 6, 5, 4, 4, 4, 4, 5, 6 }; |
||
286 | const int half_open_file[8] = { 4, 4, 3, 3, 3, 3, 4, 4 }; |
||
287 | const int safety_vector[16] = { |
||
288 | 0, 7, 14, 21, 28, 35, 42, 49, |
||
289 | 56, 63, 70, 77, 84, 91, 98, 105 |
||
290 | }; |
||
291 | const int tropism_vector[16] = { |
||
292 | 0, 1, 2, 3, 4, 5, 11, 20, |
||
293 | 32, 47, 65, 86, 110, 137, 167, 200 |
||
294 | }; |
||
295 | const int kval[2][64] = { |
||
296 | {-40, -40, -40, -40, -40, -40, -40, -40, |
||
297 | -40, -10, -10, -10, -10, -10, -10, -40, |
||
298 | -40, -10, 60, 60, 60, 60, -10, -40, |
||
299 | -40, -10, 60, 60, 60, 60, -10, -40, |
||
300 | -40, -10, 40, 40, 40, 40, -10, -40, /* [black][64] */ |
||
301 | -40, -10, 20, 20, 20, 20, -10, -40, |
||
302 | -40, -10, -10, -10, -10, -10, -10, -40, |
||
303 | -40, -40, -40, -40, -40, -40, -40, -40 }, |
||
304 | |||
305 | {-40, -40, -40, -40, -40, -40, -40, -40, |
||
306 | -40, -10, -10, -10, -10, -10, -10, -40, |
||
307 | -40, -10, 20, 20, 20, 20, -10, -40, |
||
308 | -40, -10, 40, 40, 40, 40, -10, -40, |
||
309 | -40, -10, 60, 60, 60, 60, -10, -40, /* [white][64] */ |
||
310 | -40, -10, 60, 60, 60, 60, -10, -40, |
||
311 | -40, -10, -10, -10, -10, -10, -10, -40, |
||
312 | -40, -40, -40, -40, -40, -40, -40, -40 } |
||
313 | }; |
||
314 | /* |
||
315 | ************************************************************ |
||
316 | * * |
||
317 | * Miscellaneous evaluation constants. * |
||
318 | * * |
||
319 | ************************************************************ |
||
320 | */ |
||
321 | const int bad_trade = 90; |
||
322 | const int dark_corner[2] = { FILEA, FILEH }; |
||
323 | const int light_corner[2] = { FILEH, FILEA }; |
||
324 | const int direction[2] = { -8, 8 }; |
||
325 | const char square_color[64] = { |
||
326 | 1, 0, 1, 0, 1, 0, 1, 0, |
||
327 | 0, 1, 0, 1, 0, 1, 0, 1, |
||
328 | 1, 0, 1, 0, 1, 0, 1, 0, |
||
329 | 0, 1, 0, 1, 0, 1, 0, 1, |
||
330 | 1, 0, 1, 0, 1, 0, 1, 0, |
||
331 | 0, 1, 0, 1, 0, 1, 0, 1, |
||
332 | 1, 0, 1, 0, 1, 0, 1, 0, |
||
333 | 0, 1, 0, 1, 0, 1, 0, 1 |
||
334 | }; |
||
335 | /* |
||
336 | ************************************************************ |
||
337 | * * |
||
338 | * Opening phase development terms. * |
||
339 | * * |
||
340 | ************************************************************ |
||
341 | */ |
||
342 | const int development_thematic = 12; |
||
343 | const int development_losing_castle = 20; |
||
344 | const int development_not_castled = 20; |
||
345 | const int wtm_bonus[2] = { 5, 8 }; |
||
346 | /* |
||
347 | ************************************************************ |
||
348 | * * |
||
349 | * Skill command constants (should not be changed) * |
||
350 | * * |
||
351 | ************************************************************ |
||
352 | */ |
||
353 | uint64_t burner[10] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; |
||
354 | const int burnc[10] = {128000, 64000, 32400, 15200, 7600, |
||
355 | 3800, 1960, 1040, 480, 140}; |
||
356 | /* |
||
357 | ************************************************************ |
||
358 | * * |
||
359 | * Mop-up scoring terms. These are used in pawnless end- * |
||
360 | * games to mate the weaker side. There is a special PST * |
||
361 | * B+N vs lone king to make it easier to win with very * |
||
362 | * shallow search depths. * |
||
363 | * * |
||
364 | ************************************************************ |
||
365 | */ |
||
366 | const char b_n_mate_dark_squares[64] = { |
||
367 | 99, 90, 80, 70, 60, 50, 40, 30, |
||
368 | 90, 80, 70, 60, 50, 40, 30, 40, |
||
369 | 80, 70, 60, 50, 40, 30, 40, 50, |
||
370 | 70, 60, 50, 40, 30, 40, 50, 60, |
||
371 | 60, 50, 40, 30, 40, 50, 60, 70, |
||
372 | 50, 40, 30, 40, 50, 60, 70, 80, |
||
373 | 40, 30, 40, 50, 60, 70, 80, 90, |
||
374 | 30, 40, 50, 60, 70, 80, 90, 99 |
||
375 | }; |
||
376 | const char b_n_mate_light_squares[64] = { |
||
377 | 30, 40, 50, 60, 70, 80, 90, 99, |
||
378 | 40, 30, 40, 50, 60, 70, 80, 90, |
||
379 | 50, 40, 30, 40, 50, 60, 70, 80, |
||
380 | 60, 50, 40, 30, 40, 50, 60, 70, |
||
381 | 70, 60, 50, 40, 30, 40, 50, 60, |
||
382 | 80, 70, 60, 50, 40, 30, 40, 50, |
||
383 | 90, 80, 70, 60, 50, 40, 30, 40, |
||
384 | 99, 90, 80, 70, 60, 50, 40, 30 |
||
385 | }; |
||
386 | const int mate[64] = { |
||
387 | 200, 180, 160, 140, 140, 160, 180, 200, |
||
388 | 180, 160, 140, 120, 120, 140, 160, 180, |
||
389 | 160, 140, 120, 100, 100, 120, 140, 160, |
||
390 | 140, 120, 100, 100, 100, 100, 120, 140, |
||
391 | 140, 120, 100, 100, 100, 100, 120, 140, |
||
392 | 160, 140, 120, 100, 100, 120, 140, 160, |
||
393 | 180, 160, 140, 120, 120, 140, 160, 180, |
||
394 | 200, 180, 160, 140, 140, 160, 180, 200 |
||
395 | }; |
||
396 | /* *INDENT-ON* */ |