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Rev | Author | Line No. | Line |
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108 | pmbaty | 1 | #include "chess.h" |
2 | /* *INDENT-OFF* */ |
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3 | /* |
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4 | ************************************************************ |
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5 | * * |
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6 | * Pawn scoring terms. * |
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7 | * * |
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8 | ************************************************************ |
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9 | */ |
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10 | const int pawn_can_promote = 525; |
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11 | const int pawn_file_width = 8; |
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12 | const int pawn_unsupported[2] = { -8, -4 }; |
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13 | const int pawn_defects[2][8] = { |
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14 | { 0, 0, 0, 1, 2, 3, 0, 0 }, /* [black][8] */ |
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15 | { 0, 0, 3, 2, 1, 0, 0, 0 } /* [white][8] */ |
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16 | }; |
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17 | const int passed_pawn[8] = { 0, 0, 0, 2, 6, 12, 21, 0 }; |
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18 | const int passed_pawn_base[2] = { 4, 8 }; |
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19 | const int passed_pawn_free_advance = 8; |
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20 | const int passed_pawn_free_advance_1 = 5; |
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21 | const int passed_pawn_defended = 3; |
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22 | const int passed_pawn_defended_1 = 2; |
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23 | const int passed_pawn_candidate[2][8] = { |
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24 | { 0, 2, 2, 6, 13, 32, 0, 0 }, /* [mg][rank] */ |
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25 | { 0, 5, 5, 11, 27, 65, 0, 0 } /* [eg][rank] */ |
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26 | }; |
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27 | const int pawn_doubled[2][8] = { |
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154 | pmbaty | 28 | { 7, 8, 9, 9, 9, 9, 8, 7}, |
29 | {22, 19, 19, 19, 19, 19, 19, 22} |
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108 | pmbaty | 30 | }; |
31 | const int pawn_isolated[2][8] = { |
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32 | {14, 21, 23, 23, 23, 23, 21, 14}, |
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154 | pmbaty | 33 | { 5, 7, 8, 8, 8, 8, 7, 5} |
108 | pmbaty | 34 | }; |
35 | const int pawn_backward[2][8] = { |
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154 | pmbaty | 36 | { 8, 12, 14, 14, 14, 14, 12, 8}, |
37 | { 2, 3, 3, 3, 3, 3, 3, 2} |
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108 | pmbaty | 38 | }; |
154 | pmbaty | 39 | const int pawn_connected[2][8][8] = { |
40 | {{ 0, 0, 0, 0, 0, 0, 0, 0 }, |
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41 | { 0, 1, 1, 2, 2, 1, 1, 0 }, |
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42 | { 1, 2, 2, 3, 3, 2, 2, 1 }, |
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43 | { 3, 5, 6, 10, 10, 6, 5, 3 }, /* [mg][file][rank] */ |
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44 | { 12, 14, 17, 22, 22, 17, 14, 12 }, |
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45 | { 27, 29, 31, 35, 35, 31, 29, 27 }, |
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46 | { 54, 63, 65, 70, 70, 65, 63, 54 }, |
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47 | { 0, 0, 0, 0, 0, 0, 0, 0 }}, |
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48 | |||
49 | {{ 0, 0, 0, 0, 0, 0, 0, 0 }, |
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50 | { 1, 3, 3, 3, 3, 3, 1, 1 }, |
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51 | { 3, 6, 6, 6, 6, 6, 6, 1 }, |
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52 | { 6, 10, 10, 10, 10, 10, 10, 3 }, /* [eg][file][rank] */ |
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53 | { 13, 17, 17, 17, 17, 17, 17, 13 }, |
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54 | { 32, 38, 38, 38, 38, 38, 38, 32 }, |
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55 | { 76, 87, 87, 87, 87, 87, 87, 76 }, |
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56 | { 0, 0, 0, 0, 0, 0, 0, 0 }} |
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108 | pmbaty | 57 | }; |
154 | pmbaty | 58 | const int pval[2][64] = { |
59 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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60 | -5, 0, 0, 0, 0, 0, 0, -5, |
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61 | -5, 0, 0, 0, 0, 0, 0, -5, |
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62 | -5, 0, 3, 5, 5, 3, 0, -5, /* [mg][black][sq] */ |
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63 | -5, 0, 5, 10, 10, 5, 0, -5, |
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64 | -5, 0, 3, 5, 5, 3, 0, -5, |
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65 | -5, 0, 0, 0, 0, 0, 0, -5, |
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66 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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108 | pmbaty | 67 | |
154 | pmbaty | 68 | { 0, 0, 0, 0, 0, 0, 0, 0, |
69 | -5, 0, 0, 0, 0, 0, 0, -5, |
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70 | -5, 0, 3, 5, 5, 3, 0, -5, |
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71 | -5, 0, 5, 10, 10, 5, 0, -5, /* [mg][white][sq] */ |
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72 | -5, 0, 3, 5, 5, 3, 0, -5, |
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73 | -5, 0, 0, 0, 0, 0, 0, -5, |
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74 | -5, 0, 0, 0, 0, 0, 0, -5, |
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75 | 0, 0, 0, 0, 0, 0, 0, 0 } |
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108 | pmbaty | 76 | }; |
77 | /* |
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78 | ************************************************************ |
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79 | * * |
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80 | * Knight scoring terms. * |
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81 | * * |
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82 | ************************************************************ |
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83 | */ |
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84 | const int king_tropism_n[8] = { 3, 3, 3, 2, 1, 0, 0, 0 }; |
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85 | const int knight_outpost[2][64] = { |
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86 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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87 | 0, 0, 0, 0, 0, 0, 0, 0, |
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88 | 0, 1, 4, 4, 4, 4, 1, 0, |
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89 | 0, 2, 6, 8, 8, 6, 2, 0, |
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154 | pmbaty | 90 | 0, 1, 4, 4, 4, 4, 1, 0, /* [black][sq] */ |
108 | pmbaty | 91 | 0, 0, 0, 0, 0, 0, 0, 0, |
92 | 0, 0, 0, 0, 0, 0, 0, 0, |
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93 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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94 | |||
95 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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96 | 0, 0, 0, 0, 0, 0, 0, 0, |
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97 | 0, 0, 0, 0, 0, 0, 0, 0, |
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98 | 0, 1, 4, 4, 4, 4, 1, 0, |
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154 | pmbaty | 99 | 0, 2, 6, 8, 8, 6, 2, 0, /* [white][sq] */ |
108 | pmbaty | 100 | 0, 1, 4, 4, 4, 4, 1, 0, |
101 | 0, 0, 0, 0, 0, 0, 0, 0, |
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102 | 0, 0, 0, 0, 0, 0, 0, 0 } |
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103 | }; |
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104 | const int nval[2][2][64] = { |
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105 | {{ -41, -29, -27, -15, -15, -27, -29, -41, |
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106 | -9, 4, 14, 20, 20, 14, 4, -9, |
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107 | -7, 10, 23, 29, 29, 23, 10, -7, |
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154 | pmbaty | 108 | -5, 12, 25, 32, 32, 25, 12, -5, /* [mg][black][sq] */ |
108 | pmbaty | 109 | -5, 10, 23, 28, 28, 23, 10, -5, |
110 | -7, -2, 19, 19, 19, 19, -2, -7, |
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111 | -9, -6, -2, 0, 0, -2, -6, -9, |
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112 | -31, -29, -27, -25, -25, -27, -29, -31 }, |
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113 | |||
114 | { -31, -29, -27, -25, -25, -27, -29, -31, |
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115 | -9, -6, -2, 0, 0, -2, -6, -9, |
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116 | -7, -2, 19, 19, 19, 19, -2, -7, |
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154 | pmbaty | 117 | -5, 10, 23, 28, 28, 23, 10, -5, /* [mg][white][sq] */ |
108 | pmbaty | 118 | -5, 12, 25, 32, 32, 25, 12, -5, |
119 | -7, 10, 23, 29, 29, 23, 10, -7, |
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120 | -9, 4, 14, 20, 20, 14, 4, -9, |
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121 | -41, -29, -27, -15, -15, -27, -29, -41 }}, |
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122 | |||
123 | {{ -41, -29, -27, -15, -15, -27, -29, -41, |
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124 | -9, 4, 14, 20, 20, 14, 4, -9, |
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125 | -7, 10, 23, 29, 29, 23, 10, -7, |
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154 | pmbaty | 126 | -5, 12, 25, 32, 32, 25, 12, -5, /* [eg][black][sq] */ |
108 | pmbaty | 127 | -5, 10, 23, 28, 28, 23, 10, -5, |
128 | -7, -2, 19, 19, 19, 19, -2, -7, |
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129 | -9, -6, -2, 0, 0, -2, -6, -9, |
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130 | -31, -29, -27, -25, -25, -27, -29, -31 }, |
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131 | |||
132 | { -31, -29, -27, -25, -25, -27, -29, -31, |
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133 | -9, -6, -2, 0, 0, -2, -6, -9, |
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134 | -7, -2, 19, 19, 19, 19, -2, -7, |
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154 | pmbaty | 135 | -5, 10, 23, 28, 28, 23, 10, -5, /* [eg][white][sq] */ |
108 | pmbaty | 136 | -5, 12, 25, 32, 32, 25, 12, -5, |
137 | -7, 10, 23, 29, 29, 23, 10, -7, |
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138 | -9, 4, 14, 20, 20, 14, 4, -9, |
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139 | -41, -29, -27, -15, -15, -27, -29, -41 }} |
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140 | }; |
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141 | /* |
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142 | ************************************************************ |
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143 | * * |
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144 | * Bishop scoring terms. * |
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145 | * * |
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146 | ************************************************************ |
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147 | */ |
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148 | const int bishop_trapped = 174; |
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149 | const int bishop_pawns_on_color[2] = { 4, 6 }; |
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150 | const int bishop_wing_pawns[2] = { 18, 36 }; |
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151 | const int bishop_pair[2] = { 38, 56 }; |
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152 | const int king_tropism_b[8] = { 2, 2, 2, 1, 0, 0, 0, 0 }; |
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153 | const int bishop_outpost[2][64] = { |
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154 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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155 | 0, 0, 0, 0, 0, 0, 0, 0, |
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156 | 0, 1, 3, 3, 3, 3, 1, 0, |
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157 | 0, 3, 5, 5, 5, 5, 3, 0, |
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154 | pmbaty | 158 | 0, 1, 2, 2, 2, 2, 1, 0, /* [black][sq] */ |
108 | pmbaty | 159 | 0, 0, 1, 1, 1, 1, 0, 0, |
160 | 0, 0, 0, 0, 0, 0, 0, 0, |
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161 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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162 | |||
163 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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164 | 0, 0, 0, 0, 0, 0, 0, 0, |
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165 | 0, 0, 1, 1, 1, 1, 0, 0, |
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166 | 0, 1, 2, 2, 2, 2, 1, 0, |
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154 | pmbaty | 167 | 0, 3, 5, 5, 5, 5, 3, 0, /* [white][sq] */ |
108 | pmbaty | 168 | 0, 1, 3, 3, 3, 3, 1, 0, |
169 | 0, 0, 0, 0, 0, 0, 0, 0, |
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170 | 0, 0, 0, 0, 0, 0, 0, 0 } |
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171 | }; |
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172 | const int bval[2][2][64] = { |
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173 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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174 | 0, 4, 4, 4, 4, 4, 4, 0, |
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175 | 0, 4, 8, 8, 8, 8, 4, 0, |
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176 | 0, 4, 8, 12, 12, 8, 4, 0, |
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154 | pmbaty | 177 | 0, 4, 8, 12, 12, 8, 4, 0, /* [mg][black][sq] */ |
108 | pmbaty | 178 | 0, 4, 8, 8, 8, 8, 4, 0, |
179 | 0, 4, 4, 4, 4, 4, 4, 0, |
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180 | -15, -15, -15, -15, -15, -15, -15, -15}, |
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181 | |||
182 | {-15, -15, -15, -15, -15, -15, -15, -15, |
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183 | 0, 4, 4, 4, 4, 4, 4, 0, |
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184 | 0, 4, 8, 8, 8, 8, 4, 0, |
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185 | 0, 4, 8, 12, 12, 8, 4, 0, |
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154 | pmbaty | 186 | 0, 4, 8, 12, 12, 8, 4, 0, /* [mg][white][sq] */ |
108 | pmbaty | 187 | 0, 4, 8, 8, 8, 8, 4, 0, |
188 | 0, 4, 4, 4, 4, 4, 4, 0, |
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189 | 0, 0, 0, 0, 0, 0, 0, 0}}, |
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190 | |||
191 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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192 | 0, 4, 4, 4, 4, 4, 4, 0, |
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193 | 0, 4, 8, 8, 8, 8, 4, 0, |
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194 | 0, 4, 8, 12, 12, 8, 4, 0, |
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154 | pmbaty | 195 | 0, 4, 8, 12, 12, 8, 4, 0, /* [eg][black][sq] */ |
108 | pmbaty | 196 | 0, 4, 8, 8, 8, 8, 4, 0, |
197 | 0, 4, 4, 4, 4, 4, 4, 0, |
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198 | -15, -15, -15, -15, -15, -15, -15, -15}, |
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199 | |||
200 | {-15, -15, -15, -15, -15, -15, -15, -15, |
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201 | 0, 4, 4, 4, 4, 4, 4, 0, |
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202 | 0, 4, 8, 8, 8, 8, 4, 0, |
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203 | 0, 4, 8, 12, 12, 8, 4, 0, |
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154 | pmbaty | 204 | 0, 4, 8, 12, 12, 8, 4, 0, /* [eg][white][sq] */ |
108 | pmbaty | 205 | 0, 4, 8, 8, 8, 8, 4, 0, |
206 | 0, 4, 4, 4, 4, 4, 4, 0, |
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207 | 0, 0, 0, 0, 0, 0, 0, 0}} |
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208 | }; |
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209 | /* |
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210 | ************************************************************ |
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211 | * * |
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212 | * Rook scoring terms. * |
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213 | * * |
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214 | ************************************************************ |
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215 | */ |
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216 | const int rook_on_7th[2] = { 25, 35 }; |
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217 | const int rook_connected_7th[2] = { 6, 10 }; |
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218 | const int rook_open_file[2] = { 35, 20 }; |
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219 | const int rook_half_open_file[2] = { 10, 10 }; |
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220 | const int king_tropism_r[8] = { 4, 4, 3, 2, 1, 1, 1, 1 }; |
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221 | /* |
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222 | ************************************************************ |
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223 | * * |
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224 | * Queen scoring terms. * |
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225 | * * |
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226 | ************************************************************ |
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227 | */ |
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228 | const int king_tropism_q[8] = { 6, 6, 5, 4, 3, 2, 2, 2 }; |
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229 | const int qval[2][2][64] = { |
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230 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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231 | 0, 0, 4, 4, 4, 4, 0, 0, |
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232 | 0, 4, 4, 6, 6, 4, 4, 0, |
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233 | 0, 4, 6, 8, 8, 6, 4, 0, |
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154 | pmbaty | 234 | 0, 4, 6, 8, 8, 6, 4, 0, /* [mg][black][sq] */ |
108 | pmbaty | 235 | 0, 4, 4, 6, 6, 4, 4, 0, |
236 | 0, 0, 4, 4, 4, 4, 0, 0, |
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237 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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238 | |||
239 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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240 | 0, 0, 4, 4, 4, 4, 0, 0, |
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241 | 0, 4, 4, 6, 6, 4, 4, 0, |
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242 | 0, 4, 6, 8, 8, 6, 4, 0, |
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154 | pmbaty | 243 | 0, 4, 6, 8, 8, 6, 4, 0, /* [mg][white][sq] */ |
108 | pmbaty | 244 | 0, 4, 4, 6, 6, 4, 4, 0, |
245 | 0, 0, 4, 4, 4, 4, 0, 0, |
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246 | 0, 0, 0, 0, 0, 0, 0, 0 }}, |
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247 | |||
248 | {{ 0, 0, 0, 0, 0, 0, 0, 0, |
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249 | 0, 0, 4, 4, 4, 4, 0, 0, |
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250 | 0, 4, 4, 6, 6, 4, 4, 0, |
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251 | 0, 4, 6, 8, 8, 6, 4, 0, |
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154 | pmbaty | 252 | 0, 4, 6, 8, 8, 6, 4, 0, /* [eg][black][sq] */ |
108 | pmbaty | 253 | 0, 4, 4, 6, 6, 4, 4, 0, |
254 | 0, 0, 4, 4, 4, 4, 0, 0, |
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255 | 0, 0, 0, 0, 0, 0, 0, 0 }, |
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256 | |||
257 | { 0, 0, 0, 0, 0, 0, 0, 0, |
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258 | 0, 0, 4, 4, 4, 4, 0, 0, |
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259 | 0, 4, 4, 6, 6, 4, 4, 0, |
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260 | 0, 4, 6, 8, 8, 6, 4, 0, |
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154 | pmbaty | 261 | 0, 4, 6, 8, 8, 6, 4, 0, /* [eg][white][sq] */ |
108 | pmbaty | 262 | 0, 4, 4, 6, 6, 4, 4, 0, |
263 | 0, 0, 4, 4, 4, 4, 0, 0, |
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264 | 0, 0, 0, 0, 0, 0, 0, 0 }} |
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265 | }; |
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266 | /* |
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267 | ************************************************************ |
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268 | * * |
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269 | * King scoring terms. * |
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270 | * * |
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271 | ************************************************************ |
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272 | */ |
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273 | int king_safety[16][16]; |
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274 | const int king_safety_mate_threat = 600; |
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275 | const int king_king_tropism = 10; |
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276 | const int open_file[8] = { 6, 5, 4, 4, 4, 4, 5, 6 }; |
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277 | const int half_open_file[8] = { 4, 4, 3, 3, 3, 3, 4, 4 }; |
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278 | const int safety_vector[16] = { |
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279 | 0, 7, 14, 21, 28, 35, 42, 49, |
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280 | 56, 63, 70, 77, 84, 91, 98, 105 |
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281 | }; |
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282 | const int tropism_vector[16] = { |
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283 | 0, 1, 2, 3, 4, 5, 11, 20, |
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284 | 32, 47, 65, 86, 110, 137, 167, 200 |
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285 | }; |
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286 | const int kval[2][64] = { |
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287 | {-40, -40, -40, -40, -40, -40, -40, -40, |
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288 | -40, -10, -10, -10, -10, -10, -10, -40, |
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289 | -40, -10, 60, 60, 60, 60, -10, -40, |
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290 | -40, -10, 60, 60, 60, 60, -10, -40, |
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154 | pmbaty | 291 | -40, -10, 40, 40, 40, 40, -10, -40, /* [black][sq] */ |
108 | pmbaty | 292 | -40, -10, 20, 20, 20, 20, -10, -40, |
293 | -40, -10, -10, -10, -10, -10, -10, -40, |
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294 | -40, -40, -40, -40, -40, -40, -40, -40 }, |
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295 | |||
296 | {-40, -40, -40, -40, -40, -40, -40, -40, |
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297 | -40, -10, -10, -10, -10, -10, -10, -40, |
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298 | -40, -10, 20, 20, 20, 20, -10, -40, |
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299 | -40, -10, 40, 40, 40, 40, -10, -40, |
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154 | pmbaty | 300 | -40, -10, 60, 60, 60, 60, -10, -40, /* [white][sq] */ |
108 | pmbaty | 301 | -40, -10, 60, 60, 60, 60, -10, -40, |
302 | -40, -10, -10, -10, -10, -10, -10, -40, |
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303 | -40, -40, -40, -40, -40, -40, -40, -40 } |
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304 | }; |
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305 | /* |
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306 | ************************************************************ |
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307 | * * |
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308 | * Miscellaneous evaluation constants. * |
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309 | * * |
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310 | ************************************************************ |
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311 | */ |
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312 | const int bad_trade = 90; |
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313 | const int dark_corner[2] = { FILEA, FILEH }; |
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314 | const int light_corner[2] = { FILEH, FILEA }; |
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315 | const int direction[2] = { -8, 8 }; |
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316 | const char square_color[64] = { |
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317 | 1, 0, 1, 0, 1, 0, 1, 0, |
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318 | 0, 1, 0, 1, 0, 1, 0, 1, |
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319 | 1, 0, 1, 0, 1, 0, 1, 0, |
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320 | 0, 1, 0, 1, 0, 1, 0, 1, |
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321 | 1, 0, 1, 0, 1, 0, 1, 0, |
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322 | 0, 1, 0, 1, 0, 1, 0, 1, |
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323 | 1, 0, 1, 0, 1, 0, 1, 0, |
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324 | 0, 1, 0, 1, 0, 1, 0, 1 |
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325 | }; |
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326 | /* |
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327 | ************************************************************ |
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328 | * * |
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329 | * Opening phase development terms. * |
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330 | * * |
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331 | ************************************************************ |
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332 | */ |
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333 | const int development_thematic = 12; |
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334 | const int development_losing_castle = 20; |
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335 | const int development_not_castled = 20; |
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336 | const int wtm_bonus[2] = { 5, 8 }; |
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337 | /* |
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338 | ************************************************************ |
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339 | * * |
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340 | * Skill command constants (should not be changed) * |
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341 | * * |
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342 | ************************************************************ |
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343 | */ |
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344 | uint64_t burner[10] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; |
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345 | const int burnc[10] = {128000, 64000, 32400, 15200, 7600, |
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346 | 3800, 1960, 1040, 480, 140}; |
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347 | /* |
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348 | ************************************************************ |
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349 | * * |
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350 | * Mop-up scoring terms. These are used in pawnless end- * |
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351 | * games to mate the weaker side. There is a special PST * |
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352 | * B+N vs lone king to make it easier to win with very * |
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353 | * shallow search depths. * |
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354 | * * |
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355 | ************************************************************ |
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356 | */ |
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357 | const char b_n_mate_dark_squares[64] = { |
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358 | 99, 90, 80, 70, 60, 50, 40, 30, |
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359 | 90, 80, 70, 60, 50, 40, 30, 40, |
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360 | 80, 70, 60, 50, 40, 30, 40, 50, |
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361 | 70, 60, 50, 40, 30, 40, 50, 60, |
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362 | 60, 50, 40, 30, 40, 50, 60, 70, |
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363 | 50, 40, 30, 40, 50, 60, 70, 80, |
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364 | 40, 30, 40, 50, 60, 70, 80, 90, |
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365 | 30, 40, 50, 60, 70, 80, 90, 99 |
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366 | }; |
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367 | const char b_n_mate_light_squares[64] = { |
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368 | 30, 40, 50, 60, 70, 80, 90, 99, |
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369 | 40, 30, 40, 50, 60, 70, 80, 90, |
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370 | 50, 40, 30, 40, 50, 60, 70, 80, |
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371 | 60, 50, 40, 30, 40, 50, 60, 70, |
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372 | 70, 60, 50, 40, 30, 40, 50, 60, |
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373 | 80, 70, 60, 50, 40, 30, 40, 50, |
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374 | 90, 80, 70, 60, 50, 40, 30, 40, |
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375 | 99, 90, 80, 70, 60, 50, 40, 30 |
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376 | }; |
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377 | const int mate[64] = { |
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378 | 200, 180, 160, 140, 140, 160, 180, 200, |
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379 | 180, 160, 140, 120, 120, 140, 160, 180, |
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380 | 160, 140, 120, 100, 100, 120, 140, 160, |
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381 | 140, 120, 100, 100, 100, 100, 120, 140, |
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382 | 140, 120, 100, 100, 100, 100, 120, 140, |
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383 | 160, 140, 120, 100, 100, 120, 140, 160, |
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384 | 180, 160, 140, 120, 120, 140, 160, 180, |
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385 | 200, 180, 160, 140, 140, 160, 180, 200 |
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386 | }; |
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387 | /* *INDENT-ON* */ |