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33 | pmbaty | 1 | #include "chess.h" |
2 | #include "data.h" |
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3 | /* last modified 12/21/09 */ |
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4 | /* |
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5 | ******************************************************************************* |
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6 | * * |
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7 | * Drawn() is used to answer the question "is this position a hopeless * |
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8 | * draw?" Several considerations are included in making this decision, but * |
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9 | * the most basic one is simply the remaining material for each side. If * |
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10 | * either side has pawns, it's not a draw. With no pawns, equal material is * |
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11 | * a draw. Otherwise, the superior side must have enough material to be * |
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12 | * able to force a mate. * |
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13 | * * |
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14 | * Drawn() has 0 possible return values: * |
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15 | * * |
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16 | * 0: Game is not a draw by rule or drawish in nature. * |
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17 | * * |
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18 | * 1: Game is a "technical draw" where material is even with no pawns and * |
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19 | * the search is also returning draw scores as the best outcome. * |
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20 | * * |
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21 | * 2: Game is an "actual draw" by FIDE rules, such as KB vs K, where mate * |
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22 | * can't be forced, even with worst possible play by one side. * |
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23 | * * |
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24 | ******************************************************************************* |
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25 | */ |
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26 | int Drawn(TREE * RESTRICT tree, int value) { |
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27 | /* |
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28 | ************************************************************ |
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29 | * * |
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30 | * If either side has pawns, the game is not a draw for * |
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31 | * lack of material. * |
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32 | * * |
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33 | ************************************************************ |
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34 | */ |
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35 | if (TotalPieces(white, pawn) || TotalPieces(black, pawn)) |
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36 | return 0; |
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37 | /* |
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38 | ************************************************************ |
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39 | * * |
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40 | * If the score suggests a mate has been found, this is * |
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41 | * not a draw. * |
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42 | * * |
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43 | ************************************************************ |
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44 | */ |
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45 | if (MateScore(value)) |
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46 | return 0; |
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47 | /* |
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48 | ************************************************************ |
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49 | * * |
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50 | * If neither side has pawns, and one side has some sort * |
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51 | * of material superiority, then determine if the winning * |
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52 | * side has enough material to win. * |
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53 | * * |
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54 | ************************************************************ |
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55 | */ |
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56 | if (TotalPieces(white, occupied) + TotalPieces(black, occupied) < 4) |
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57 | return 2; |
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58 | if (TotalPieces(white, occupied) < 5 && TotalPieces(black, occupied) < 5) |
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59 | return 1; |
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60 | if (TotalPieces(white, occupied) == 5 || TotalPieces(white, occupied) > 6) |
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61 | return 0; |
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62 | if (TotalPieces(black, occupied) == 5 || TotalPieces(black, occupied) > 6) |
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63 | return 0; |
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64 | if ((TotalPieces(white, occupied) == 6 && !Bishops(white) && Material > 0) |
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65 | || (TotalPieces(black, occupied) == 6 && !Bishops(black) |
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66 | && Material < 0)) |
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67 | return 1; |
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68 | /* |
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69 | ************************************************************ |
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70 | * * |
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71 | * The search result must indicate a draw also, otherwise * |
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72 | * it could be a tactical win or loss, so we will skip * |
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73 | * calling an equal material (no pawns) position a draw to * |
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74 | * make sure there is no mate that the search sees. * |
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75 | * * |
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76 | * If neither side has pawns, then one side must have some * |
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77 | * sort of material superiority, otherwise it is a draw. * |
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78 | * * |
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79 | ************************************************************ |
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80 | */ |
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81 | if (value != DrawScore(game_wtm)) |
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82 | return 0; |
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83 | if (TotalPieces(white, occupied) == TotalPieces(black, occupied)) |
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84 | return 1; |
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85 | return 0; |
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86 | } |