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33 | pmbaty | 1 | #include "chess.h" |
2 | #include "data.h" |
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3 | /* last modified 01/07/14 */ |
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4 | /* |
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5 | ******************************************************************************* |
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6 | * * |
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7 | * Attacks() is used to determine if <side> attacks <square>. The algorithm * |
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8 | * is simple, and is based on the AttacksTo() algorithm, but, rather than * |
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9 | * returning a bitmap of squares attacking <square> it returns a "1" as soon * |
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10 | * as it finds anything that attacks <square>. * |
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11 | * * |
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12 | ******************************************************************************* |
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13 | */ |
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14 | int Attacks(TREE * RESTRICT tree, int side, int square) { |
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15 | if ((rook_attacks[square] & (Rooks(side) | Queens(side))) |
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16 | && (RookAttacks(square, |
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17 | OccupiedSquares) & (Rooks(side) | Queens(side)))) |
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18 | return 1; |
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19 | if ((bishop_attacks[square] & (Bishops(side) | Queens(side))) |
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20 | && (BishopAttacks(square, |
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21 | OccupiedSquares) & (Bishops(side) | Queens(side)))) |
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22 | return 1; |
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23 | if (KnightAttacks(square) & Knights(side)) |
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24 | return 1; |
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25 | if (PawnAttacks(Flip(side), square) & Pawns(side)) |
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26 | return 1; |
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27 | if (KingAttacks(square) & Kings(side)) |
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28 | return 1; |
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29 | return 0; |
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30 | } |
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31 | |||
32 | /* last modified 01/07/14 */ |
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33 | /* |
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34 | ******************************************************************************* |
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35 | * * |
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36 | * AttacksTo() is used to produce a bitboard which is a map of all squares * |
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37 | * that directly attack this <square>. The non-sliding pieces are trivial * |
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38 | * to detect, but for sliding pieces, we use a bitboard trick. The idea is * |
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39 | * to compute the squares a queen would attack, if it was standing on * |
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40 | * <square> and then look at the last square attacked in each direction to * |
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41 | * determine if it is a sliding piece that moves in the right direction. To * |
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42 | * finish up, we simply need to Or() all these attackers together. * |
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43 | * * |
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44 | ******************************************************************************* |
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45 | */ |
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46 | uint64_t AttacksTo(TREE * RESTRICT tree, int square) { |
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47 | uint64_t attacks = |
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48 | (PawnAttacks(white, square) & Pawns(black)) | (PawnAttacks(black, |
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49 | square) & Pawns(white)); |
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50 | uint64_t bsliders = |
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51 | Bishops(white) | Bishops(black) | Queens(white) | Queens(black); |
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52 | uint64_t rsliders = |
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53 | Rooks(white) | Rooks(black) | Queens(white) | Queens(black); |
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54 | attacks |= KnightAttacks(square) & (Knights(black) | Knights(white)); |
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55 | if (bishop_attacks[square] & bsliders) |
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56 | attacks |= BishopAttacks(square, OccupiedSquares) & bsliders; |
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57 | if (rook_attacks[square] & rsliders) |
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58 | attacks |= RookAttacks(square, OccupiedSquares) & rsliders; |
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59 | attacks |= KingAttacks(square) & (Kings(black) | Kings(white)); |
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60 | return attacks; |
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61 | } |
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62 | |||
63 | /* last modified 01/07/14 */ |
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64 | /* |
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65 | ******************************************************************************* |
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66 | * * |
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67 | * AttacksFrom() is used to compute the set of squares the piece on <source> * |
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68 | * attacks. * |
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69 | * * |
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70 | ******************************************************************************* |
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71 | */ |
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72 | uint64_t AttacksFrom(TREE * RESTRICT tree, int side, int source) { |
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73 | |||
74 | switch (Abs(PcOnSq(source))) { |
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75 | case queen: |
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76 | return QueenAttacks(source, OccupiedSquares); |
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77 | case rook: |
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78 | return RookAttacks(source, OccupiedSquares); |
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79 | case bishop: |
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80 | return BishopAttacks(source, OccupiedSquares); |
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81 | case knight: |
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82 | return KnightAttacks(source); |
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83 | case pawn: |
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84 | return PawnAttacks(side, source); |
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85 | case king: |
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86 | return KingAttacks(source); |
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87 | } |
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88 | return 0; |
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89 | } |