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33 | pmbaty | 1 | #include "chess.h" |
2 | #include "data.h" |
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3 | /* last modified 01/18/09 */ |
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4 | /* |
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5 | ******************************************************************************* |
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6 | * * |
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7 | * Analyze() is used to handle the "analyze" command. This mode basically * |
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8 | * puts Crafty into a "permanent pondering" state, where it reads a move * |
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9 | * from the input stream, and then "ponders" for the opposite side. * |
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10 | * Whenever a move is entered, Crafty reads this move, updates the game * |
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11 | * board, and then starts "pondering" for the other side. * |
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12 | * * |
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13 | * The purpose of this mode is to force Crafty to follow along in a game, * |
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14 | * providing analysis continually for the side on move until a move is * |
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15 | * entered, advancing the game to the next position. * |
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16 | * * |
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17 | ******************************************************************************* |
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18 | */ |
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19 | void Analyze() { |
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20 | int i, move, back_number, readstat = 1; |
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21 | TREE *const tree = block[0]; |
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22 | |||
23 | /* |
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24 | ************************************************************ |
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25 | * * |
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26 | * Initialize. * |
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27 | * * |
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28 | ************************************************************ |
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29 | */ |
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30 | int save_swindle_mode = swindle_mode; |
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31 | |||
32 | swindle_mode = 0; |
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33 | ponder_move = 0; |
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34 | analyze_mode = 1; |
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35 | if (!xboard) |
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36 | display_options |= 1 + 2 + 4; |
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37 | printf("Analyze Mode: type \"exit\" to terminate.\n"); |
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38 | /* |
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39 | ************************************************************ |
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40 | * * |
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41 | * Now loop waiting on input, searching the current * |
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42 | * position continually until a move comes in. * |
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43 | * * |
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44 | ************************************************************ |
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45 | */ |
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46 | do { |
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47 | do { |
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48 | last_pv.pathd = 0; |
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49 | last_pv.pathl = 0; |
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50 | input_status = 0; |
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51 | pondering = 1; |
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52 | tree->status[1] = tree->status[0]; |
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53 | (void) Iterate(game_wtm, think, 0); |
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54 | pondering = 0; |
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55 | if (book_move) |
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56 | moves_out_of_book = 0; |
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57 | if (!xboard) { |
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58 | if (game_wtm) |
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59 | printf("analyze.White(%d): ", move_number); |
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60 | else |
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61 | printf("analyze.Black(%d): ", move_number); |
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62 | fflush(stdout); |
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63 | } |
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64 | /* |
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65 | ************************************************************ |
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66 | * * |
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67 | * If we get back to here, something has been typed in and * |
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68 | * is in the command buffer normally, unless the search * |
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69 | * terminated naturally due to finding a mate or reaching * |
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70 | * the max depth allowable. * |
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71 | * * |
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72 | ************************************************************ |
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73 | */ |
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74 | if (!input_status) |
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75 | do { |
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76 | readstat = Read(1, buffer, sizeof (buffer)); // Pierre-Marie Baty -- use safe version |
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77 | if (readstat < 0) |
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78 | break; |
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79 | nargs = ReadParse(buffer, args, " ;"); |
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80 | Print(128, "%s\n", buffer); |
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81 | if (strstr(args[0], "timeleft") && !xboard) { |
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82 | if (game_wtm) |
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83 | printf("analyze.White(%d): ", move_number); |
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84 | else |
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85 | printf("analyze.Black(%d): ", move_number); |
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86 | fflush(stdout); |
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87 | } |
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88 | } while (strstr(args[0], "timeleft")); |
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89 | else |
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90 | nargs = ReadParse(buffer, args, " ;"); |
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91 | if (readstat < 0) |
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92 | break; |
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93 | move = 0; |
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94 | if (!strcmp(args[0], "exit")) |
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95 | break; |
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96 | /* |
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97 | ************************************************************ |
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98 | * * |
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99 | * First, check for the special analyze command "back n" * |
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100 | * and handle it if present, otherwise try Option() to see * |
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101 | * if it recognizes the input as a command. * |
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102 | * * |
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103 | ************************************************************ |
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104 | */ |
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105 | if (OptionMatch("back", args[0])) { |
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106 | if (nargs > 1) |
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107 | back_number = atoi(args[1]); |
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108 | else |
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109 | back_number = 1; |
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110 | for (i = 0; i < back_number; i++) { |
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111 | game_wtm = Flip(game_wtm); |
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112 | if (Flip(game_wtm)) |
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113 | move_number--; |
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114 | } |
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115 | if (move_number == 0) { |
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116 | move_number = 1; |
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117 | game_wtm = 1; |
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118 | } |
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119 | sprintf(buffer, "reset %d", move_number); |
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120 | (void) Option(tree); |
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121 | display = tree->position; |
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122 | } else if (Option(tree)) { |
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123 | display = tree->position; |
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124 | } |
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125 | /* |
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126 | ************************************************************ |
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127 | * * |
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128 | * If InputMove() can recognize this as a move, make it, * |
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129 | * swap sides, and return to the top of the loop to call * |
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130 | * search from this new position. * |
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131 | * * |
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132 | ************************************************************ |
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133 | */ |
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134 | else if ((move = InputMove(tree, buffer, 0, game_wtm, 1, 0))) { |
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135 | char *outmove = OutputMove(tree, move, 0, game_wtm); |
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136 | |||
137 | if (history_file) { |
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138 | fseek(history_file, ((move_number - 1) * 2 + 1 - game_wtm) * 10, |
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139 | SEEK_SET); |
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140 | fprintf(history_file, "%9s\n", outmove); |
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141 | } |
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142 | if (game_wtm) |
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143 | Print(128, "White(%d): ", move_number); |
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144 | else |
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145 | Print(128, "Black(%d): ", move_number); |
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146 | Print(128, "%s\n", outmove); |
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147 | if (speech) { |
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148 | char announce[64]; |
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149 | |||
150 | strcpy_s(announce, sizeof (announce), SPEAK); // Pierre-Marie Baty -- use safe version |
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151 | strcat_s(announce, sizeof (announce), outmove); // Pierre-Marie Baty -- use safe version |
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152 | system(announce); |
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153 | } |
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154 | MakeMoveRoot(tree, move, game_wtm); |
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155 | display = tree->position; |
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156 | last_mate_score = 0; |
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157 | if (log_file) |
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158 | DisplayChessBoard(log_file, tree->position); |
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159 | } |
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160 | /* |
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161 | ************************************************************ |
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162 | * * |
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163 | * If Option() didn't handle the input, then it is illegal * |
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164 | * and should be reported to the user. * |
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165 | * * |
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166 | ************************************************************ |
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167 | */ |
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168 | else { |
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169 | pondering = 0; |
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170 | if (Option(tree) == 0) |
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171 | printf("illegal move: %s\n", buffer); |
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172 | pondering = 1; |
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173 | display = tree->position; |
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174 | } |
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175 | } while (!move); |
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176 | if (readstat < 0 || !strcmp(args[0], "exit")) |
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177 | break; |
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178 | game_wtm = Flip(game_wtm); |
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179 | if (game_wtm) |
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180 | move_number++; |
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181 | } while (1); |
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182 | analyze_mode = 0; |
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183 | printf("analyze complete.\n"); |
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184 | pondering = 0; |
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185 | swindle_mode = save_swindle_mode; |
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186 | } |