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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 33 | pmbaty | 1 | #include "chess.h" | 
| 2 | #include "data.h" | ||
| 3 | /* last modified 01/18/09 */ | ||
| 4 | /* | ||
| 5 |  ******************************************************************************* | ||
| 6 |  *                                                                             * | ||
| 7 |  *   Analyze() is used to handle the "analyze" command.  This mode basically   * | ||
| 8 |  *   puts Crafty into a "permanent pondering" state, where it reads a move     * | ||
| 9 |  *   from the input stream, and then "ponders" for the opposite side.          * | ||
| 10 |  *   Whenever a move is entered, Crafty reads this move, updates the game      * | ||
| 11 |  *   board, and then starts "pondering" for the other side.                    * | ||
| 12 |  *                                                                             * | ||
| 13 |  *   The purpose of this mode is to force Crafty to follow along in a game,    * | ||
| 14 |  *   providing analysis continually for the side on move until a move is       * | ||
| 15 |  *   entered, advancing the game to the next position.                         * | ||
| 16 |  *                                                                             * | ||
| 17 |  ******************************************************************************* | ||
| 18 |  */ | ||
| 19 | void Analyze() { | ||
| 108 | pmbaty | 20 | int i, v, move, back_number, readstat = 1; | 
| 33 | pmbaty | 21 | TREE *const tree = block[0]; | 
| 22 | |||
| 23 | /* | ||
| 24 |  ************************************************************ | ||
| 25 |  *                                                          * | ||
| 26 |  *  Initialize.                                             * | ||
| 27 |  *                                                          * | ||
| 28 |  ************************************************************ | ||
| 29 |  */ | ||
| 30 | int save_swindle_mode = swindle_mode; | ||
| 31 | |||
| 32 | swindle_mode = 0; | ||
| 33 | ponder_move = 0; | ||
| 34 | analyze_mode = 1; | ||
| 35 | if (!xboard) | ||
| 36 | display_options |= 1 + 2 + 4; | ||
| 37 | printf("Analyze Mode: type \"exit\" to terminate.\n"); | ||
| 38 | /* | ||
| 39 |  ************************************************************ | ||
| 40 |  *                                                          * | ||
| 41 |  *  Now loop waiting on input, searching the current        * | ||
| 42 |  *  position continually until a move comes in.             * | ||
| 43 |  *                                                          * | ||
| 44 |  ************************************************************ | ||
| 45 |  */ | ||
| 46 | do { | ||
| 47 | do { | ||
| 48 | last_pv.pathd = 0; | ||
| 49 | last_pv.pathl = 0; | ||
| 50 | input_status = 0; | ||
| 51 | pondering = 1; | ||
| 52 | tree->status[1] = tree->status[0]; | ||
| 108 | pmbaty | 53 | Iterate(game_wtm, think, 0); | 
| 33 | pmbaty | 54 | pondering = 0; | 
| 55 | if (book_move) | ||
| 56 | moves_out_of_book = 0; | ||
| 57 | if (!xboard) { | ||
| 58 | if (game_wtm) | ||
| 59 | printf("analyze.White(%d): ", move_number); | ||
| 60 |         else | ||
| 61 | printf("analyze.Black(%d): ", move_number); | ||
| 62 | fflush(stdout); | ||
| 63 |       } | ||
| 64 | /* | ||
| 65 |  ************************************************************ | ||
| 66 |  *                                                          * | ||
| 67 |  *  If we get back to here, something has been typed in and * | ||
| 68 |  *  is in the command buffer normally, unless the search    * | ||
| 69 |  *  terminated naturally due to finding a mate or reaching  * | ||
| 70 |  *  the max depth allowable.                                * | ||
| 71 |  *                                                          * | ||
| 72 |  ************************************************************ | ||
| 73 |  */ | ||
| 74 | if (!input_status) | ||
| 75 | do { | ||
| 108 | pmbaty | 76 | readstat = Read(1, buffer); | 
| 33 | pmbaty | 77 | if (readstat < 0) | 
| 78 | break; | ||
| 108 | pmbaty | 79 | nargs = ReadParse(buffer, args, " \t;"); | 
| 80 | Print(32, "%s\n", buffer); | ||
| 33 | pmbaty | 81 | if (strstr(args[0], "timeleft") && !xboard) { | 
| 82 | if (game_wtm) | ||
| 83 | printf("analyze.White(%d): ", move_number); | ||
| 84 |             else | ||
| 85 | printf("analyze.Black(%d): ", move_number); | ||
| 86 | fflush(stdout); | ||
| 87 |           } | ||
| 88 | } while (strstr(args[0], "timeleft")); | ||
| 89 |       else | ||
| 108 | pmbaty | 90 | nargs = ReadParse(buffer, args, " \t;"); | 
| 33 | pmbaty | 91 | if (readstat < 0) | 
| 92 | break; | ||
| 93 | move = 0; | ||
| 94 | if (!strcmp(args[0], "exit")) | ||
| 95 | break; | ||
| 96 | /* | ||
| 97 |  ************************************************************ | ||
| 98 |  *                                                          * | ||
| 99 |  *  First, check for the special analyze command "back n"   * | ||
| 100 |  *  and handle it if present, otherwise try Option() to see * | ||
| 101 |  *  if it recognizes the input as a command.                * | ||
| 102 |  *                                                          * | ||
| 103 |  ************************************************************ | ||
| 104 |  */ | ||
| 105 | if (OptionMatch("back", args[0])) { | ||
| 106 | if (nargs > 1) | ||
| 107 | back_number = atoi(args[1]); | ||
| 108 |         else | ||
| 109 | back_number = 1; | ||
| 110 | for (i = 0; i < back_number; i++) { | ||
| 111 | game_wtm = Flip(game_wtm); | ||
| 112 | if (Flip(game_wtm)) | ||
| 113 |             move_number--; | ||
| 114 |         } | ||
| 115 | if (move_number == 0) { | ||
| 116 | move_number = 1; | ||
| 117 | game_wtm = 1; | ||
| 118 |         } | ||
| 119 | sprintf(buffer, "reset %d", move_number); | ||
| 108 | pmbaty | 120 | Option(tree); | 
| 33 | pmbaty | 121 | display = tree->position; | 
| 122 | } else if (Option(tree)) { | ||
| 123 | display = tree->position; | ||
| 124 |       } | ||
| 125 | /* | ||
| 126 |  ************************************************************ | ||
| 127 |  *                                                          * | ||
| 128 |  *  If InputMove() can recognize this as a move, make it,   * | ||
| 129 |  *  swap sides, and return to the top of the loop to call   * | ||
| 130 |  *  search from this new position.                          * | ||
| 131 |  *                                                          * | ||
| 132 |  ************************************************************ | ||
| 133 |  */ | ||
| 108 | pmbaty | 134 | else if ((move = InputMove(tree, 0, game_wtm, 1, 0, buffer))) { | 
| 135 | char *outmove = OutputMove(tree, 0, game_wtm, move); | ||
| 33 | pmbaty | 136 | |
| 137 | if (history_file) { | ||
| 138 | fseek(history_file, ((move_number - 1) * 2 + 1 - game_wtm) * 10, | ||
| 139 | SEEK_SET); | ||
| 140 | fprintf(history_file, "%9s\n", outmove); | ||
| 141 |         } | ||
| 142 | if (game_wtm) | ||
| 108 | pmbaty | 143 | Print(32, "White(%d): ", move_number); | 
| 33 | pmbaty | 144 |         else | 
| 108 | pmbaty | 145 | Print(32, "Black(%d): ", move_number); | 
| 146 | Print(32, "%s\n", outmove); | ||
| 33 | pmbaty | 147 | if (speech) { | 
| 148 | char announce[64]; | ||
| 149 | |||
| 108 | pmbaty | 150 | strcpy(announce, "./speak "); | 
| 151 | strcat(announce, outmove); | ||
| 152 | strcat(announce, " &"); | ||
| 153 | v = system(announce); | ||
| 154 | if (v != 0) | ||
| 155 | perror("Analyze() system() error: "); | ||
| 33 | pmbaty | 156 |         } | 
| 108 | pmbaty | 157 | MakeMoveRoot(tree, game_wtm, move); | 
| 33 | pmbaty | 158 | display = tree->position; | 
| 159 | last_mate_score = 0; | ||
| 160 | if (log_file) | ||
| 161 | DisplayChessBoard(log_file, tree->position); | ||
| 162 |       } | ||
| 163 | /* | ||
| 164 |  ************************************************************ | ||
| 165 |  *                                                          * | ||
| 166 |  *  If Option() didn't handle the input, then it is illegal * | ||
| 167 |  *  and should be reported to the user.                     * | ||
| 168 |  *                                                          * | ||
| 169 |  ************************************************************ | ||
| 170 |  */ | ||
| 171 | else { | ||
| 172 | pondering = 0; | ||
| 173 | if (Option(tree) == 0) | ||
| 174 | printf("illegal move: %s\n", buffer); | ||
| 175 | pondering = 1; | ||
| 176 | display = tree->position; | ||
| 177 |       } | ||
| 178 | } while (!move); | ||
| 179 | if (readstat < 0 || !strcmp(args[0], "exit")) | ||
| 180 | break; | ||
| 181 | game_wtm = Flip(game_wtm); | ||
| 182 | if (game_wtm) | ||
| 183 |       move_number++; | ||
| 184 | } while (1); | ||
| 185 | analyze_mode = 0; | ||
| 186 | printf("analyze complete.\n"); | ||
| 187 | pondering = 0; | ||
| 188 | swindle_mode = save_swindle_mode; | ||
| 189 | } |