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1 | pmbaty | 1 | # Porting Dethrace to other systems |
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3 | ## Operating Systems |
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5 | Assuming an operating system called _foo_, follow the steps to add support for it. |
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7 | 1. Add a new file `os/foo.h` and implement the required functions defined in [os.h](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/include/harness/os.h): |
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8 | - `OS_InstallSignalHandler` |
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9 | - `OS_fopen` |
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10 | - `OS_ConsoleReadPassword` |
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12 | 2. Update `src/harness/CMakeLists.h` and add a new conditional section for "os/foo.h", based on existing conditions for Windows, MacOS etc. |
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14 | For example: |
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16 | ``` |
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17 | ... |
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18 | elseif( _FOO_ ) |
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19 | target_sources(harness PRIVATE |
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20 | os/foo.c |
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21 | ) |
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22 | ... |
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23 | ``` |
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25 | ## IO Platform (windowing / input / rendering) |
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27 | A `Platform` in _dethrace_ implements windowing, rendering and input handling. |
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29 | The default platform is `SDL_OpenGL`, which uses SDL for windowing and input, and OpenGL for rendering. See [platforms/sdl_opengl.c](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/platforms/sdl_opengl.c). |
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31 | To add a new `Platform`: |
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33 | 1. Create `platforms/my_platform.c` file and add a `Harness_Platform_Init` function. Hook up all the function pointers using the `sdl_opengl` [implementation](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/platforms/sdl_opengl.h) as a guide. |
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35 | 2. Add a new conditional section in `src/harness/CMakeLists.txt` for your new platform |
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37 | For example: |
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38 | ``` |
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39 | if (IO_PLATFORM STREQUAL "My_Platform") |
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40 | target_sources(harness PRIVATE |
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41 | io_platforms/my_platform.c |
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42 | ) |
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43 | endif() |
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44 | ``` |
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46 | 3. Run cmake to update your build with the new platform |
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47 | ```sh |
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48 | cd build |
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49 | cmake -DIO_PLATFORM=My_Platform .. |
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50 | ``` |
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52 | 4. Build |
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53 | ``` |
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54 | cmake --build . |
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55 | ``` |