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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | # Code layout |
| 2 | |||
| 3 | ### DETHRACE |
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| 4 | Game logic. According to the symbol dump, these files were originally stored in `C:\DETHRACE\src`. |
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| 5 | |||
| 6 | - `DETHRACE/common` - common game logic |
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| 7 | - `DETHRACE/pc-dos` - DOS-specific functions |
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| 8 | - `DETHRACE/win95sys.c` - Windows-specific functions |
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| 9 | - `DETHRACE/pd` - platform-dependent generic headers. |
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| 10 | |||
| 11 | _All code here is kept as similar to how we think the original code might have looked. Any changes required are implemented as hooks into `harness`._ |
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| 12 | |||
| 13 | ### BRSRC13 |
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| 14 | |||
| 15 | Graphics rendering library. [BRender](https://en.wikipedia.org/wiki/Argonaut_Games#BRender), originally stored in `C:\BRSRC13`. |
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| 16 | |||
| 17 | - Stainless Software used their own build of BRender with unknown modifications. |
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| 18 | |||
| 19 | _All code here is kept as similar to how we think the original code might have looked. Any changes required are implemented as hooks into `harness`._ |
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| 20 | |||
| 21 | ### S3 |
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| 22 | |||
| 23 | Audio library. Possibly short for "Stainless Sound System"?! Supports at least two audio backends - [SOS](http://web.archive.org/web/19990221132448/http://www.humanmachine.com/sos.html) (DOS) and DirectSound. |
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| 24 | |||
| 25 | _All code here is kept as similar to how we think the original code might have looked, with the addition of a small amount of code integrating [miniaudio](https://miniaud.io) |
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| 26 | |||
| 27 | ### smackw32 |
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| 28 | |||
| 29 | Implements the [RAD Smacker lib](https://wiki.multimedia.cx/index.php/RAD_Game_Tools_Smacker_API) interface. The implementation is backed by [libsmacker](https://libsmacker.sourceforge.net/). |
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| 30 | |||
| 31 | ### harness |
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| 32 | |||
| 33 | - Provides functions that the original game logic calls to implement modern cross-platform support. |
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| 34 | - SDL2, OpenGL, miniaudio |