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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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### July 17 2021
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- 3d rendering somewhat implemented. Flat shaded, no textures, but camera, cars and track are visible in the right place!
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### April 21 2021
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- Actual game main loop running! Rendering, phyiscs, sound etc commented out, so all we can see is a black screen with the 2d rendering.
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### March 24 2021
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- Menu screens up to and including race and car selection implemented
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- Fixed OpenGL crashes by moving back to single thread
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### September 3 2020
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- Cutscenes displayed on startup.
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- Main menu renders and responds to key up and down events. Hitting "enter" on any option causes a crash
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### July 6 2020
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- OpenGL renderer added. Shows nothing but a black screen then exits.
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### November 25, 2019
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- First unit tests added and hooked up to the CI build pipeline
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### November 18, 2019
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- c skeleton compiles for the first time on OSX and Linux!
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### November 14, 2019
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- First [commit](https://github.com/jeff-1amstudios/dethrace/pull/9) of the correct generated c skeleton. It does not compile.
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### November 12, 2019
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- A [bug fix](https://github.com/jeff-1amstudios/open-watcom-v2/commit/1a00368a6c5d8dddb1d27f972ef21e399dd48b60) in Watcom `exedump` finally allowed fully correct function args to be identified
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### October 27, 2018
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- crayzkirk has been working with IDA to match up the symbols by hand from an older build to the released binary
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### March 18, 2017
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- crayzkirk finds richer debug information by using Watcom `exedump` tool 
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### December 14, 2014
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- Carmageddon Watcom debug symbols [discovered and dumped](http://1amstudios.com/2014/12/02/carma1-symbols-dumped/)