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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | index;meaning |
2 | 0;prince crashing into the floor (hard land) |
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3 | 1;falling (screaming) |
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4 | 2;tile crashing (loose floor breaks) |
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5 | 3;button pressed |
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6 | 4;gate closing (also used in intro) |
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7 | 5;gate opening |
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8 | 6;gate closing fast |
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9 | 7;gate stop (after opening or closing) |
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10 | 8;touching a wall (bumping) |
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11 | 9;grab a ledge (after falling) |
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12 | 10;sword vs. sword (sword hits other sword) |
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13 | 11;sword moving (sword hits nothing) |
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14 | 12;Guard hurt (by sword) |
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15 | 13;Kid hurt (by sword or potion) |
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16 | 14;level door closing (slam) |
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17 | 15;level door sliding (opening or closing) |
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18 | 16;medium land (lose 1 HP) |
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19 | 17;soft land (crouch) |
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20 | 18;drink |
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21 | 19;taking out the sword |
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22 | 20;loose floor shaking 1 |
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23 | 21;loose floor shaking 2 |
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24 | 22;loose floor shaking 3 |
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25 | 23;footstep |
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26 | 24;death not in fight (kid was not holding sword) |
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27 | 25;presentation (level 6 shadow, level 4 mirror, level 1 start) |
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28 | 26;arrived to princess |
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29 | 27;cutscene 2, 4, 6, 12 |
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30 | 28;death in fight (kid was holding sword) |
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31 | 29;meet Jaffar |
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32 | 30;big potion |
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33 | 31; |
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34 | 32;end level with shadow (level 4), killed by shadow |
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35 | 33;small potion |
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36 | 34; |
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37 | 35;cutscene 8, 9 |
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38 | 36;time over |
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39 | 37;get sword, Guard's death |
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40 | 38;press button blink |
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41 | 39;low weight (slow fall) |
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42 | 40;cutscene 12 short time |
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43 | 41;end level, united with shadow |
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44 | 42; |
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45 | 43;Jaffar's death |
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46 | 44;skel alive |
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47 | 45;jump through mirror |
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48 | 46;something chomped |
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49 | 47;chomper |
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50 | 48;something spiked |
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51 | 49;spikes |
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52 | 50;story 2: princess waiting |
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53 | 51;princess door opening |
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54 | 52;story 4: Jaffar leaves |
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55 | 53;story 3: Jaffar comes |
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56 | 54;main theme |
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57 | 55;story 1: In the absence |
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58 | 56;winning theme |