Subversion Repositories Games.Prince of Persia

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Rev Author Line No. Line
1 pmbaty 1
index;meaning
2
0;prince crashing into the floor (hard land)
3
1;falling (screaming)
4
2;tile crashing (loose floor breaks)
5
3;button pressed
6
4;gate closing (also used in intro)
7
5;gate opening
8
6;gate closing fast
9
7;gate stop (after opening or closing)
10
8;touching a wall (bumping)
11
9;grab a ledge (after falling)
12
10;sword vs. sword (sword hits other sword)
13
11;sword moving (sword hits nothing)
14
12;Guard hurt (by sword)
15
13;Kid hurt (by sword or potion)
16
14;level door closing (slam)
17
15;level door sliding (opening or closing)
18
16;medium land (lose 1 HP)
19
17;soft land (crouch)
20
18;drink
21
19;taking out the sword
22
20;loose floor shaking 1
23
21;loose floor shaking 2
24
22;loose floor shaking 3
25
23;footstep
26
24;death not in fight (kid was not holding sword)
27
25;presentation (level 6 shadow, level 4 mirror, level 1 start)
28
26;arrived to princess
29
27;cutscene 2, 4, 6, 12
30
28;death in fight (kid was holding sword)
31
29;meet Jaffar
32
30;big potion
33
31;
34
32;end level with shadow (level 4), killed by shadow
35
33;small potion
36
34;
37
35;cutscene 8, 9
38
36;time over
39
37;get sword, Guard's death
40
38;press button blink
41
39;low weight (slow fall)
42
40;cutscene 12 short time
43
41;end level, united with shadow
44
42;
45
43;Jaffar's death
46
44;skel alive
47
45;jump through mirror
48
46;something chomped
49
47;chomper
50
48;something spiked
51
49;spikes
52
50;story 2: princess waiting
53
51;princess door opening
54
52;story 4: Jaffar leaves
55
53;story 3: Jaffar comes
56
54;main theme
57
55;story 1: In the absence
58
56;winning theme