Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | index;who;meaning |
2 | 1;kid; start run and run (also in ending) |
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3 | 2;kid; stand (also resurrect) |
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4 | 3;kid; standing jump |
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5 | 4;kid; run-jump |
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6 | 5;kid; turn (also level entry) |
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7 | 6;kid; run-turn |
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8 | 7;kid; fall after stand, run, step, crouch (also level 1 entry) |
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9 | 8;kid; // jump up and grab (when?) |
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10 | 9;; |
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11 | 10;kid; climb up |
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12 | 11;kid; end of climb down (release ledge with floor below) |
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13 | 12;; |
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14 | 13;kid; stop run (also in ending) |
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15 | 14;kid; jump up with wall or floor above |
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16 | 15;kid; grab a ledge (after falling) |
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17 | 16;kid; jump up and grab (no floor behind) |
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18 | 17;kid; soft land (crouch) |
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19 | 18;kid; fall after standing jump |
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20 | 19;kid; fall after jumping up |
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21 | 20;kid; hard land (crouch, lose 1 HP) |
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22 | 21;kid; fall after running jump |
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23 | 22;kid, guard; dead (after falling, or because of loose floor) |
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24 | 23;kid; release ledge and fall |
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25 | 24;kid; jump up and grab (with floor behind) |
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26 | 25;kid; hang against wall (straight) |
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27 | 26;kid; crouch while running |
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28 | 27;; |
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29 | 28;kid; jump up with nothing above |
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30 | 29;kid;safe step to edge (1 unit) |
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31 | 30;kid;safe step to edge (2 units) |
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32 | 31;kid;safe step to edge (3 units) |
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33 | 32;kid;safe step to edge (4 units) |
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34 | 33;kid;safe step to edge (5 units) |
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35 | 34;kid;safe step to edge (6 units) |
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36 | 35;kid;safe step to edge (7 units) |
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37 | 36;kid;safe step to edge (8 units) |
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38 | 37;kid;safe step to edge (9 units) |
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39 | 38;kid;safe step to edge (10 units) |
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40 | 39;kid; safe step to edge (11 units) / safe step with no edge near / step off edge |
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41 | 40;kid;safe step to edge (12 units) |
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42 | 41;kid;safe step to edge (13 units) |
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43 | 42;kid;safe step to edge (14 units) |
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44 | 43;kid; start run and run (after turning) |
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45 | 44;kid; step on edge |
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46 | 45;kid; fall after bumped |
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47 | 46;kid; bump into wall after run-jump (crouch) |
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48 | 47;kid; bump into wall or opponent |
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49 | 48;; |
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50 | 49;kid; stand up from crouch |
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51 | 50;kid; crouch |
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52 | 51;kid, guard; spiked |
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53 | 52;kid;loose floor fell on kid |
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54 | 53;; |
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55 | 54;kid, guard; chomped |
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56 | 55;kid; draw sword |
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57 | 56;guard; forward with sword (guard) |
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58 | 57;kid, guard; back with sword |
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59 | 58;guard; strike with sword (guard) |
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60 | 59;; |
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61 | 60;kid, guard; turn with sword (after switching places) |
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62 | 61;kid, guard; parry after striking with sword |
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63 | 62;kid, guard; defend (parry) with sword |
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64 | 63;guard; stand active after landing / when entering room (skeleton) |
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65 | 64;kid, (guard?); pushed back (by gate) with sword |
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66 | 65;kid, guard; pushed forward (by wall,gate) with sword |
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67 | 66;kid, guard; strike after parrying (restrike?) with sword |
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68 | 67;; |
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69 | 68;kid; climb down |
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70 | 69;kid, guard; attack was parried |
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71 | 70;kid; go up on level door |
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72 | 71;kid, guard; dying (not stabbed: k, potion) |
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73 | 72;; |
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74 | 73;kid; climb up to closed gate (or chomper/mirror) and down |
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75 | 74;kid, guard; being hit with sword |
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76 | 75;kid; strike with sword (kid) |
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77 | 76;; |
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78 | 77;guard; stand inactive (when entering room) |
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79 | 78;kid; drink |
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80 | 79;kid; crouch-hop |
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81 | 80;guard; stand flipped (guard) |
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82 | 81;kid, guard; fall after backing with sword / kid is pushed off the ledge / killed and pushed off ledge |
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83 | 82;guard; guard is pushed off the ledge |
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84 | 83;guard; fall after forwarding with sword (when guard follows kid down) / fall with sword (e.g. guard without floor) |
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85 | 84;kid; run (level 13 entry) |
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86 | 85;kid, guard; dying (stabbed) |
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87 | 86;kid; forward with sword (kid) |
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88 | 87;guard; stand inactive (when kid leaves sight) |
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89 | 88;skeleton; skel wake up |
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90 | 89;kid; turn and draw sword |
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91 | 90;guard; stand active |
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92 | 91;kid; get sword |
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93 | 92;kid, shadow; put sword away (guard died) |
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94 | 93;kid; put sword away fast (down pressed) |
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95 | 94;princess (intro); princess stand [PV1] |
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96 | 95;Jaffar (intro); Jaffar stand [PV1] |
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97 | 96;Jaffar (intro); Jaffar walk [PV1] |
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98 | 97;Jaffar (intro); Jaffar stop [PV1] |
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99 | 98;princess (intro); princess turn around [PV1] |
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100 | 99;princess (intro); princess step back [PV1] |
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101 | 100;Jaffar (intro); Jaffar end conjuring and walk [PV1] |
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102 | 101;mouse; mouse stands up (ending) |
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103 | 102;Jaffar (intro); Jaffar conjuring [PV1] |
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104 | 103;princess (cutscenes); princess lying (cutscene 4) [PV2] |
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105 | 104;kid; // start fall (when?) |
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106 | 105;mouse; mouse go forward |
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107 | 106;mouse; mouse stop (cutscene 8) |
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108 | 107;mouse; mouse stand up and go |
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109 | 108;princess (cutscenes); princess turn and hug (ending) [PV2] |
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110 | 109;princess (cutscenes); princess standing (ending) [PV2] |
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111 | 110;princess (cutscenes); princess crouching (cutscene 8) [PV2] |
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112 | 111;princess (cutscenes); princess stand up (cutscene 8) [PV2] |
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113 | 112;princess (cutscenes); princess crouch down and stroke (cutscene 9) [PV2] |
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114 | 113;princess (intro); princess look down [PV1] |
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115 | 114;mouse; mouse stand (cutscene 9) |