Subversion Repositories Games.Descent

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
# Installing D1X-Rebirth and D2X-Rebirth
2
## Building
3
 
4
D1X-Rebirth and D2X-Rebirth (generically DXX-Rebirth) are built by an SConstruct script.  DXX-Rebirth runs on Windows (XP and later), Linux (x86 and amd64), recent Mac OS X, and Raspberry Pi.  Other targets may also work, but are not tracked by the core team.  If you maintain a working target not listed here, please file an issue to have it included in this list.
5
 
6
The DXX-Rebirth maintainers have no control over the sites linked below.  The maintainers are not responsible for the safety or correct operation of the prerequisites listed below.  Unless specified otherwise, the maintainers of DXX-Rebirth have not verified that the links are current, safe, or produce a working environment.
7
 
8
### Prerequisites
9
 
10
* [Python 3.x](https://www.python.org/) to run [scons](https://www.scons.org/), the processor for SConstruct scripts.
11
[Python 3.6](https://www.python.org/downloads/release/python-3610/) is recommended.
12
* C++ compiler with support for selected C++11 features.  One of:
13
    * [gcc](https://gcc.gnu.org/) 7.5
14
    * [clang](https://clang.llvm.org/) 9.0 or later
15
    * Microsoft Visual Studio is **not** supported at this time.
16
	  Support for Microsoft Visual Studio will be added when it
17
	  implements sufficient C++17 features for the code to build with
18
	  few or no modifications.
19
* [SDL 1.2](https://www.libsdl.org/).
20
SDL 2 is also supported, and will become the default soon.
21
* [PhysicsFS](https://icculus.org/physfs/).
22
PhysFS 3.x is recommended.
23
 
24
Optional, but recommended:
25
 
26
* [SDL\_image 1.2](https://www.libsdl.org/projects/SDL_image/).
27
* [SDL\_mixer 1.2](https://www.libsdl.org/projects/SDL_mixer/).
28
* [libpng](http://www.libpng.org/).
29
* C++ compiler with support for selected C++14 features.  One of:
30
    * [gcc](https://gcc.gnu.org/) 9.2.0 or later
31
    * [clang](https://clang.llvm.org/) 9.0 or later
32
 
33
Unless otherwise noted, using the newest release available is recommended.  For example, prefer gcc-9.3 to gcc-7.5, even though both should work.
34
 
35
DXX-Rebirth can be built on one system to run on a different system, such as using Linux to build for Windows (a "cross-compiled build").  The sections below specify where to get prerequisites for a build meant to run on the system where it is built (a "native build").
36
 
37
For each prerequisite, its development headers (files ending in **.h**) and its libraries (ending in **.so** for Linux, **.dylib** for Mac OS X, and **.dll** for Windows) must be found by the compiler.  You can do this by placing these files in an existing directory which the compiler will search, or by placing these files in a directory which you instruct the compiler to search.
38
 
39
In general, avoid installing prerequisites to paths which contain embedded spaces.  Although Rebirth quotes paths to handle this, some prerequisites may use `pkg-config` files that do not handle embedded spaces well.
40
 
41
#### Placing files in a directory which you instruct the compiler to search (preferred)
42
 
43
If you choose to install the headers and/or libraries in a new path, you must instruct the build system to search that path.  To do this for development headers, add to the scons command line **"CPPFLAGS=-isystem** _/absolute/path/to/header/directory_**"**.  To do this for libraries, add to the scons command line **"LINKFLAGS=-L** _/absolute/path/to/library/directory_**"**.
44
 
45
#### Adding files to an existing directory which the compiler will search
46
 
47
To find these paths for gcc:
48
* Get the compiler's header search path by running **gcc -Wp,-v -S -x c++ /dev/null** and looking at the lines under the label **#include <...> search starts here:**.  Any of these lines will work.  The paths _without_ a compiler version number in them are preferable.  Windows users may need to write **gcc -Wp,-v -S -x c++ nul** instead, due to Windows using a different name for the null device.
49
* Get the compiler's library search path by running **gcc -print-search-dirs** and looking at the line labeled **libraries:**.  This line is a list of directories that will be searched.  Any of the directories will work.  Again, prefer directories that are do not have a compile version number in them.
50
 
51
#### Windows
52
Where possible, Windows users should try to obtain a compiled package, rather than locally compiling from source.  To build from source, read on.
53
 
54
If you are not sure whether your system is Windows x86 or Windows x64, use the packages for Windows x86.  Systems running Windows x64 support running Windows x86 programs, but Windows x86 systems do not run Windows x64 programs.
55
 
56
* [Python x86 installer](https://www.python.org/ftp/python/3.6.7/python-3.6.7.exe) |
57
[Python x64 installer](https://www.python.org/ftp/python/3.6.7/python-3.6.7-amd64.exe)
58
* [SCons](http://prdownloads.sourceforge.net/scons/scons-3.1.1.zip)
59
* C++ compiler
60
    * mingw-gcc: [Getting Started](http://www.mingw.org/wiki/Getting_Started) |
61
	[Direct download](https://sourceforge.net/projects/mingw/files/latest/download)
62
* [SDL 1.2 x86 zip](https://www.libsdl.org/release/SDL-1.2.15-win32.zip) |
63
[SDL 1.2 x64 zip](https://www.libsdl.org/release/SDL-1.2.15-win32-x64.zip)
64
* No published PhysFS package for Windows is known.
65
You must [build it](https://hg.icculus.org/icculus/physfs/raw-file/bf155bd2127b/INSTALL.txt)
66
from [source](https://icculus.org/physfs/downloads/physfs-3.0.2.tar.bz2).
67
You may be able avoid building from source by copying PhysFS DLLs from a
68
previous Rebirth release and installing current PhysFS headers.
69
However, building from source is recommended to ensure a consistent
70
environment.
71
 
72
#### Linux
73
Install the listed prerequisites through your system package manager.
74
* Arch PKGBUILD files are in `contrib/arch/`
75
* An RPM spec file is in `contrib/rpm/`
76
* Gentoo ebuild files are in `contrib/gentoo/`
77
 
78
##### Arch
79
* **pacman -S
80
 base-devel
81
 scons
82
 sdl
83
 sdl\_image
84
 sdl\_mixer
85
 physfs**
86
 
87
##### Fedora
88
* **yum install
89
 gcc-c++
90
 scons
91
 SDL-devel
92
 SDL\_image-devel
93
 SDL\_mixer-devel
94
 physfs-devel**
95
 
96
##### Gentoo
97
* **emerge --ask --verbose --noreplace
98
 dev-util/scons
99
 media-libs/libsdl
100
 media-libs/sdl-image
101
 media-libs/sdl-mixer
102
 dev-games/physfs**
103
 
104
##### Ubuntu
105
* **apt-get install
106
 build-essential
107
 scons
108
 libsdl1.2-dev
109
 libsdl-image1.2-dev
110
 libsdl-mixer1.2-dev
111
 libphysfs-dev**
112
 
113
#### Mac OS X
114
Where possible, Mac users should try to obtain a compiled package, rather than locally compiling from source.  To build from source, read on.
115
 
116
Install the listed prerequisites through your preferred package manager.
117
 
118
PhysicsFS must be installed as a separate dynamic library.  It is not supported as an OS X Framework.  The required files will be installed into the correct locations by the PhysicsFS installer; refer to the relevant instructions.
119
 
120
The Mac OS X Command Line Tools are required.  Install them by running
121
 
122
    xcode-select --install
123
 
124
from the Terminal.  This may need to be done after each major OS upgrade as well.
125
 
126
DXX-Rebirth can be built from the Terminal (via SCons) without Xcode; to build using Xcode requires Xcode to be installed.
127
 
128
##### [Homebrew](https://github.com/Homebrew/homebrew/)
129
* **brew install
130
 gcc5
131
 scons
132
 sdl
133
 sdl\_image
134
 sdl\_mixer
135
 physfs**
136
 
137
### Building
138
Once prerequisites are installed, run **scons** *options* to build.  By default, both D1X-Rebirth and D2X-Rebirth are built.  To build only D1X-Rebirth, run **scons d1x=1**.  To build only D2X-Rebirth, run **scons d2x=1**.
139
 
140
If unspecified, **SConstruct** uses $CXX for the compiler, $CPPFLAGS for preprocessor options, $CXXFLAGS for C++ compiler options, and $LDFLAGS for linker options.  You may override any or all of these choices by setting options of the corresponding name: **scons CXX=/opt/my/c++ 'CXXFLAGS=-O0 -ggdb'**.  **SConstruct** supports numerous options for adjusting build details.  Run **scons -h** to see them.  Option names are case sensitive.  Commonly used options include:
141
 
142
* **CXX=**_path_ - path to C++ compiler
143
* **CPPFLAGS='**_flags_**'** - flags for C preprocessor
144
* **CXXFLAGS='**_flags_**'** - flags for C++ compiler
145
* **LDFLAGS='**_flags_**'** - flags for linker
146
* **lto=1** - enable Link Time Optimization
147
* **sdlmixer=1** - enable support for SDL\_mixer
148
* **builddir=**_path_ - set directory for build outputs; defaults to "."
149
* **builddir\_prefix=**_path_ - Developer option; set builddir to builddir\_prefix plus a path derived from build options.
150
Use this to build multiple targets without picking specific paths for each one.
151
The generated path is stable across multiple runs with the same options.
152
Packaging scripts should use **builddir** with manually chosen directories.
153
* **verbosebuild=1** - show commands executed instead of short descriptions of the commands
154
* **prefix=**_path_ - (Linux only); equivalent to **--prefix** in Autoconf
155
* **sharepath=**_path_ - (Linux only); sets system directory to search for game data
156
 
157
The build system supports building multiple targets in parallel.  This is primarily useful for developers, but can also be used by packagers to create secondary builds with different features enabled.  To use it, run **scons** *game*=*profile[,profile...]*.  **SConstruct** will search each profile for the known options.  The first match wins.  For example:
158
 
159
        scons dxx=gcc8,e, d2x=gcc7,sdl2, \
160
            gcc7_CXX=/path/to/gcc-7 \
161
            gcc8_CXX=/path/to/gcc-8 \
162
            e_editor=1 sdl2_sdl2=1
163
 
164
This tells **SConstruct** to build both games (**dxx**) with the profiles **gcc8**, **e**, *empty* and also to build D2X-Rebirth (**d2x**) with the profiles **gcc7**, **sdl2**, *empty*.  Profiles **gcc7** and **gcc8** define private values for **CXX**, so the default value of **CXX** is ignored.  Profile **e** enables the **editor** option, which builds features used by players who want to create their own levels.  Profile **sdl2** sets the **sdl2** option to true, which produces a build that uses libSDL2 instead of libSDL.  Profile *empty* is the default namespace, so CPPFLAGS, CXXFLAGS, etc. are found when it is searched.  Since these values were not assigned, they are drawn from the corresponding environment variables.
165
 
166
The build system supports specifying a group of closely related targets.  This is mostly redundant on shells with brace expansion support, but can be easier to type.  For example:
167
 
168
        scons builddir_prefix=build/ \
169
			dxx=gcc8+gcc9,prof1,prof2,prof3,
170
 
171
This is equivalent to the shell brace expansion:
172
 
173
        scons builddir_prefix=build/ \
174
			dxx={gcc8,gcc9},prof1,prof2,prof3,
175
 
176
or
177
 
178
        scons builddir_prefix=build/ \
179
			dxx=gcc8,prof1,prof2,prof3, \
180
			dxx=gcc9,prof1,prof2,prof3,
181
 
182
Profile addition can be stacked: **scons dxx=a+b,c+d,e+f** is equivalent to **scons dxx=a,c,e dxx=a,d,e dxx=b,c,e dxx=b,d,e dxx=a,c,f dxx=a,d,f dxx=b,c,f dxx=b,d,f**.
183
 
184
#### Configuration
185
**SConstruct** runs tests to check for common problems and available functionality.  **SConstruct** will automatically enable available compiler features.  **SConstruct** will not automatically enable optional features which require an external library.  If the feature is enabled, either by default or by the provided options, and the library is present, it will be used.  If the feature is enabled, and the library is absent, the build fails.  If the feature is disabled, either by default or by the provided options, the library check is skipped and the feature is not used.
186
 
187
If required functionality is missing, **SConstruct** will stop the build and print a diagnostic message.  A stop at this stage indicates an environment problem.  If any target fails to configure, no target will be built.
188
 
189
Before reporting an issue, clear any applicable caches (**ccache -C**; **rm .sconsign.dblite**) and reproduce the failure.  The DXX-Rebirth maintainers may be able to help you resolve environment problems if you cannot solve them on your own.  If you need help, please post the full output of running **scons** and the contents of **sconf.log** from your build directory.
190
 
191
#### Compiling
192
After **SConstruct** finishes the configure tests, **scons** will compile and link the program.  Failures at this stage may indicate a bug that should be reported.  Broken environments are usually caught by **SConstruct** checks before the build began.  If the compilation succeeds, the output files will be found in game-specific directories.  If the profile specified editor features, then **-editor** is appended to the filename.
193
 
194
The output path can be overridden with the **SConstruct** option **program\_name**.  If **program\_name** is set, it overrides the game directory prefix and the optional **-editor** modification.  It does not override the output suffix (**.exe** for Windows, *empty* for Linux).
195
 
196
Windows output with **program\_name** unset:
197
 
198
* *build-directory*/d1x-rebirth/d1x-rebirth*[-editor]*.exe
199
* *build-directory*/d2x-rebirth/d2x-rebirth*[-editor]*.exe
200
 
201
Windows output with **d1x=1 program\_name**=**d1x-local**:
202
 
203
* *build-directory*/d1x-local.exe
204
 
205
Linux output with **program\_name** unset:
206
 
207
* *build-directory*/d1x-rebirth/d1x-rebirth*[-editor]*
208
* *build-directory*/d2x-rebirth/d2x-rebirth*[-editor]*
209
 
210
#### Installing
211
For Windows and Linux, DXX-Rebirth installs only the main game binary.  The binary can be run from anywhere and can be installed by copying the game binary.  The game does not inspect the name of its binary.  You may rename the output after compilation without affecting the game.
212
 
213
As a convenience, if **register\_install\_target=True**, **SConstruct** registers a pseudo-target named **install** which copies the compiled files to *DESTDIR*__/__*BINDIR*.  By default, **register\_install\_target=True**, *DESTDIR* is *empty*, and *BINDIR* is *PREFIX*__/bin__, which expands to **/usr/local/bin**.
214
 
215
DXX-Rebirth [requires game data](https://www.dxx-rebirth.com/game-content/) to play.  The build system has no support for interacting with game data.  You can get [Descent 1 PC shareware data](https://www.dxx-rebirth.com/download/dxx/content/descent-pc-shareware.zip) and [Descent 2 PC demo data](https://www.dxx-rebirth.com/download/dxx/content/descent2-pc-demo.zip) from the DXX-Rebirth website.  Full game data is supported (and recommended), but is not freely available.  You can [buy full Descent 1 game data](https://www.gog.com/game/descent) and/or [buy full Descent 2 game data](https://www.gog.com/game/descent_2) from GOG.com.  Historically, both Descent 1 and Descent 2 were sold as a single unit.  After a nearly two-year hiatus from sale, the games returned to GOG.com in November 2017 as separate units.  DXX-Rebirth contains engines for both games.  Each engine works for its respective game without the data from the other, so players who wish to purchase only one game may do so.