Subversion Repositories Games.Chess Giants

Rev

Rev 124 | Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
// dialog_takeback.cpp
2
 
3
#include "../common.h"
4
 
5
 
6
// dialog template
7
#define THIS_DIALOG DIALOG_TAKEBACK
8
 
9
 
10
// global variables used in this module only
11
static bool is_takebackaccepted = false;
12
 
13
 
14
// prototypes of local functions
15
static void StartThread_ThisDialog (void *thread_parms);
16
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
17
 
18
 
19
void DialogBox_Takeback (int howmany_halfmoves)
20
{
21
   // helper function to fire up the modeless dialog box
22
 
23
   _beginthread (StartThread_ThisDialog, 0, (void *) howmany_halfmoves); // fire up the thread
24
   return; // return as soon as the thread is fired up
25
}
26
 
27
 
28
void DialogBox_Takeback_Validated (void)
29
{
30
   // callback function called by the main game thread when the dialog box is validated
31
 
32
   player_t *network_player;
33
 
34
   // remember this callback is no longer to be called
35
   is_dialogbox_takeback_validated = false;
36
 
37
   network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
38
   if (network_player == NULL)
39
      return; // consistency check
40
 
41
   // did we accept the challenge ? if so, send an accept reply, else decline it
42
   if (is_takebackaccepted)
43
      Player_SendBuffer_Add (network_player, 1000, L"accept %s\n", network_player->name); // send the accept notification
44
   else
45
      Player_SendBuffer_Add (network_player, 1000, L"decline %s\n", network_player->name); // send the decline notification
46
 
47
   return; // finished, challenge has been either accepted or declined
48
}
49
 
50
 
51
static void StartThread_ThisDialog (void *thread_parms)
52
{
53
   // this function runs in a separate thread, for that's the only way (seemingly)
54
   // to implement a non-modal message box using the Common Controls library.
55
 
56
   player_t *network_player;
57
   int interlocutor_index;
58
   int howmany_halfmoves;
59
   HWND hParentWnd;
60
   int retval;
61
   int error;
62
 
63
   howmany_halfmoves = (int) thread_parms;
64
   network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
65
   if (network_player == NULL)
66
      return; // consistency check
67
 
68
   // see if we are already talking to this interlocutor, loop through all of them...
69
   hParentWnd = hMainWnd; // assume parent window will be the main window, until told otherwise
70
   for (interlocutor_index = 0; interlocutor_index < interlocutor_count; interlocutor_index++)
71
      if (interlocutors[interlocutor_index].is_active && (_wcsicmp (network_player->name, interlocutors[interlocutor_index].nickname) == 0))
72
      {
73
         hParentWnd = interlocutors[interlocutor_index].hWnd; // if found, parent window will be this interlocutor's chat window
74
         break; // break as soon as we find it
75
      }
76
 
77
   // display the dialog box
78
   retval = DialogBoxParam (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hParentWnd, DialogProc_ThisDialog, (LPARAM) howmany_halfmoves);
79
   error = GetLastError ();
80
   is_takebackaccepted = (retval != 0);
81
   is_dialogbox_takeback_validated = true;
82
 
83
   return; // _endthread() implied
84
}
85
 
86
 
87
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
88
{
89
   // message handler for the dialog box
90
 
91
   unsigned short wParam_hiword;
92
   unsigned short wParam_loword;
93
   int howmany_halfmoves;
94
   player_t *network_player;
95
   wchar_t temp_string[256];
96
 
97
   // filter out the commonly used message values
98
   wParam_hiword = HIWORD (wParam);
99
   wParam_loword = LOWORD (wParam);
100
 
101
   // have we just fired up this window ?
102
   if (message == WM_INITDIALOG)
103
   {
104
      howmany_halfmoves = (int) lParam;
105
      network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
106
      if (network_player == NULL)
107
         return (false); // consistency check
108
 
109
      // center the window
110
      CenterWindow (hWnd, hMainWnd);
111
 
112
      // set window title and control texts
113
      SetWindowText (hWnd, LOCALIZE (L"ImportantMessage"));
114
      swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Chat_TakebackRequestReceived"), network_player->name, howmany_halfmoves);
115
      SetDlgItemText (hWnd, STATICTEXT_TAKEBACK_QUESTION, temp_string);
116
      SetDlgItemText (hWnd, BUTTON_ACCEPT, LOCALIZE (L"Button_Accept"));
117
      SetDlgItemText (hWnd, BUTTON_DECLINE, LOCALIZE (L"Button_Decline"));
118
      SetDlgItemText (hWnd, STATICTEXT_TAKEBACK_STATUSBAR, LOCALIZE (L"Chat_StatusBar"));
119
 
120
      // convert the status bar message to a hyperlink
121
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_TAKEBACK_STATUSBAR));
122
   }
123
 
124
   // else did we click the close button on the title bar ?
125
   else if (message == WM_CLOSE)
126
      EndDialog (hWnd, 0); // close the dialog box
127
 
128
   // else did we take action on one of the controls ?
129
   else if (message == WM_COMMAND)
130
   {
131
      // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
132
      // OR was it the "decline" button ?
133
      if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_DECLINE))
134
         EndDialog (hWnd, 0); // close the dialog box
135
 
136
      // else was it the "accept" button ?
137
      else if (wParam_loword == BUTTON_ACCEPT)
138
         EndDialog (hWnd, 1); // close the dialog box and return OK
139
 
140
      // else was it the status bar hyperlink ?
141
      else if (wParam_loword == STATICTEXT_CHALLENGE_STATUSBAR)
142
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
143
   }
144
 
145
   // call the default dialog message processing function to keep things going
146
   return (false);
147
}