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1 | pmbaty | 1 | // dialog_resign.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_RESIGN |
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8 | |||
9 | |||
10 | // prototypes of local functions |
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11 | static void StartThread_ThisDialog (void *thread_parms); |
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12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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13 | |||
14 | |||
15 | void DialogBox_Resign (void) |
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16 | { |
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17 | // helper function to fire up the modeless dialog box |
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18 | |||
19 | pmbaty | 19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box |
1 | pmbaty | 20 | |
21 | return; // return as soon as the thread is fired up |
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22 | } |
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23 | |||
24 | |||
25 | void DialogBox_Resign_Validated (void) |
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26 | { |
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27 | // callback function called by the main game thread when the dialog box is validated |
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28 | |||
29 | player_t *network_player; |
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30 | |||
31 | // remember this callback is no longer to be called |
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32 | is_dialogbox_resign_validated = false; |
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33 | |||
34 | // see if we're playing against a remote opponent |
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35 | network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player |
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36 | |||
37 | // is it an online game ? |
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38 | if (network_player != NULL) |
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39 | Player_SendBuffer_Add (network_player, 1000, L"resign\n"); // if so, send a resign command |
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40 | |||
41 | // else we're playing locally (either vs. another human or vs. computer) |
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42 | else |
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43 | { |
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44 | Scene_Shutdown (&the_scene); // release scene |
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45 | Board_Shutdown (&the_board); // release chess game |
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46 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // prepare a new human vs human game (by default) |
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47 | Scene_Init (&the_scene, &the_board); // initialize scene |
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48 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
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49 | |||
50 | DialogBox_NewGame (); // show the new game dialog box |
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51 | } |
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52 | |||
53 | the_board.reevaluate = true; // evaluate the new board |
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54 | the_scene.update = true; // update scene |
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55 | |||
56 | return; // finished, we have resigned from game |
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57 | } |
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58 | |||
59 | |||
60 | static void StartThread_ThisDialog (void *thread_parms) |
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61 | { |
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62 | // this function runs in a separate thread, for that's the only way (seemingly) |
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63 | // to implement a non-modal message box using the Common Controls library. |
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64 | |||
65 | // display the dialog box |
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66 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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67 | is_dialogbox_resign_validated = true; |
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68 | |||
69 | return; // _endthread() implied |
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70 | } |
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71 | |||
72 | |||
73 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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74 | { |
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75 | // message handler for the dialog box |
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76 | |||
77 | unsigned short wParam_hiword; |
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78 | unsigned short wParam_loword; |
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79 | |||
80 | // filter out the commonly used message values |
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81 | wParam_hiword = HIWORD (wParam); |
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82 | wParam_loword = LOWORD (wParam); |
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83 | |||
84 | // have we just fired up this window ? |
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85 | if (message == WM_INITDIALOG) |
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86 | { |
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87 | // center the window |
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88 | CenterWindow (hWnd, hMainWnd); |
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89 | |||
90 | // set dialog icons (small one for title bar & big one for task manager) |
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91 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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92 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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93 | |||
94 | // set window title and control texts |
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95 | SetWindowText (hWnd, LOCALIZE (L"Quit_Title")); |
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96 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_QUESTION), LOCALIZE (L"Resign_Question")); |
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97 | SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUP), LOCALIZE (L"Resign_GiveUp")); |
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98 | SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Resign_BackToGame")); |
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99 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR), LOCALIZE (L"Resign_StatusBar")); |
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100 | |||
19 | pmbaty | 101 | // play the "question" system sound |
102 | PlaySound ((LPCWSTR) SND_ALIAS_SYSTEMASTERISK, NULL, SND_ALIAS_ID | SND_ASYNC); |
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103 | |||
1 | pmbaty | 104 | // convert the status bar message to a hyperlink |
105 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR)); |
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106 | } |
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107 | |||
108 | // else did we click the close button on the title bar ? |
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109 | else if (message == WM_CLOSE) |
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110 | EndDialog (hWnd, 0); // close the dialog box |
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111 | |||
112 | // else did we take action on one of the controls ? |
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113 | else if (message == WM_COMMAND) |
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114 | { |
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115 | // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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116 | if (wParam_loword == IDCANCEL) |
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117 | EndDialog (hWnd, 0); // close the dialog box |
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118 | |||
119 | // else was it the quit button ? |
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120 | else if (wParam_loword == BUTTON_GIVEUP) |
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121 | EndDialog (hWnd, 1); // close the dialog box and return a success code |
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122 | |||
123 | // else was it the back to game button ? |
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124 | else if (wParam_loword == BUTTON_BACKTOGAME) |
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125 | EndDialog (hWnd, 0); // close the dialog box |
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126 | |||
127 | // else was it the status bar hyperlink ? |
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128 | else if (wParam_loword == STATICTEXT_RESIGN_STATUSBAR) |
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129 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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130 | } |
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131 | |||
132 | // call the default dialog message processing function to keep things going |
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133 | return (false); |
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134 | } |