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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | // dialog_resign.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 6 | // dialog template |
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| 7 | #define THIS_DIALOG DIALOG_RESIGN |
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| 8 | |||
| 9 | |||
| 10 | // prototypes of local functions |
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| 11 | static void StartThread_ThisDialog (void *thread_parms); |
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| 12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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| 13 | |||
| 14 | |||
| 15 | void DialogBox_Resign (void) |
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| 16 | { |
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| 17 | // helper function to fire up the modeless dialog box |
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| 18 | |||
| 19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one |
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| 20 | |||
| 21 | return; // return as soon as the thread is fired up |
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| 22 | } |
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| 23 | |||
| 24 | |||
| 25 | void DialogBox_Resign_Validated (void) |
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| 26 | { |
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| 27 | // callback function called by the main game thread when the dialog box is validated |
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| 28 | |||
| 29 | player_t *network_player; |
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| 30 | |||
| 31 | // remember this callback is no longer to be called |
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| 32 | is_dialogbox_resign_validated = false; |
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| 33 | |||
| 34 | // see if we're playing against a remote opponent |
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| 35 | network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player |
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| 36 | |||
| 37 | // is it an online game ? |
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| 38 | if (network_player != NULL) |
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| 39 | Player_SendBuffer_Add (network_player, 1000, L"resign\n"); // if so, send a resign command |
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| 40 | |||
| 41 | // else we're playing locally (either vs. another human or vs. computer) |
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| 42 | else |
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| 43 | { |
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| 44 | Scene_Shutdown (&the_scene); // release scene |
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| 45 | Board_Shutdown (&the_board); // release chess game |
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| 46 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // prepare a new human vs human game (by default) |
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| 47 | Scene_Init (&the_scene, &the_board); // initialize scene |
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| 48 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
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| 49 | |||
| 50 | DialogBox_NewGame (); // show the new game dialog box |
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| 51 | } |
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| 52 | |||
| 53 | the_board.reevaluate = true; // evaluate the new board |
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| 54 | the_scene.update = true; // update scene |
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| 55 | |||
| 56 | return; // finished, we have resigned from game |
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| 57 | } |
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| 58 | |||
| 59 | |||
| 60 | static void StartThread_ThisDialog (void *thread_parms) |
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| 61 | { |
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| 62 | // this function runs in a separate thread, for that's the only way (seemingly) |
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| 63 | // to implement a non-modal message box using the Common Controls library. |
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| 64 | |||
| 65 | // display the dialog box |
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| 66 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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| 67 | is_dialogbox_resign_validated = true; |
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| 68 | |||
| 69 | return; // _endthread() implied |
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| 70 | } |
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| 71 | |||
| 72 | |||
| 73 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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| 74 | { |
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| 75 | // message handler for the dialog box |
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| 76 | |||
| 77 | unsigned short wParam_hiword; |
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| 78 | unsigned short wParam_loword; |
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| 79 | |||
| 80 | // filter out the commonly used message values |
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| 81 | wParam_hiword = HIWORD (wParam); |
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| 82 | wParam_loword = LOWORD (wParam); |
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| 83 | |||
| 84 | // have we just fired up this window ? |
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| 85 | if (message == WM_INITDIALOG) |
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| 86 | { |
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| 87 | // center the window |
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| 88 | CenterWindow (hWnd, hMainWnd); |
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| 89 | |||
| 90 | // set dialog icons (small one for title bar & big one for task manager) |
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| 91 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 92 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 93 | |||
| 94 | // set window title and control texts |
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| 95 | SetWindowText (hWnd, LOCALIZE (L"Quit_Title")); |
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| 96 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_QUESTION), LOCALIZE (L"Resign_Question")); |
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| 97 | SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUP), LOCALIZE (L"Resign_GiveUp")); |
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| 98 | SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Resign_BackToGame")); |
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| 99 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR), LOCALIZE (L"Resign_StatusBar")); |
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| 100 | |||
| 101 | // convert the status bar message to a hyperlink |
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| 102 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR)); |
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| 103 | } |
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| 104 | |||
| 105 | // else did we click the close button on the title bar ? |
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| 106 | else if (message == WM_CLOSE) |
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| 107 | EndDialog (hWnd, 0); // close the dialog box |
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| 108 | |||
| 109 | // else did we take action on one of the controls ? |
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| 110 | else if (message == WM_COMMAND) |
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| 111 | { |
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| 112 | // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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| 113 | if (wParam_loword == IDCANCEL) |
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| 114 | EndDialog (hWnd, 0); // close the dialog box |
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| 115 | |||
| 116 | // else was it the quit button ? |
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| 117 | else if (wParam_loword == BUTTON_GIVEUP) |
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| 118 | EndDialog (hWnd, 1); // close the dialog box and return a success code |
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| 119 | |||
| 120 | // else was it the back to game button ? |
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| 121 | else if (wParam_loword == BUTTON_BACKTOGAME) |
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| 122 | EndDialog (hWnd, 0); // close the dialog box |
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| 123 | |||
| 124 | // else was it the status bar hyperlink ? |
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| 125 | else if (wParam_loword == STATICTEXT_RESIGN_STATUSBAR) |
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| 126 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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| 127 | } |
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| 128 | |||
| 129 | // call the default dialog message processing function to keep things going |
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| 130 | return (false); |
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| 131 | } |