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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 75 | pmbaty | 1 | // dialog_renamesides.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 6 | // dialog template |
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| 7 | #define THIS_DIALOG DIALOG_RENAMESIDES |
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| 8 | |||
| 9 | |||
| 10 | // global variables |
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| 11 | static wchar_t black_name[64]; |
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| 12 | static wchar_t white_name[64]; |
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| 13 | |||
| 14 | |||
| 15 | // prototypes of local functions |
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| 16 | static void StartThread_ThisDialog (void *thread_parms); |
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| 17 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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| 18 | |||
| 19 | |||
| 20 | void DialogBox_RenameSides (void) |
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| 21 | { |
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| 22 | // helper function to fire up the modeless dialog box |
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| 23 | |||
| 140 | pmbaty | 24 | is_dialogbox_displayed = true; |
| 75 | pmbaty | 25 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new message box thread |
| 26 | |||
| 27 | return; // return as soon as the thread is fired up |
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| 28 | } |
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| 29 | |||
| 30 | |||
| 31 | void DialogBox_RenameSides_Validated (void) |
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| 32 | { |
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| 33 | // callback function called by the main game thread when the dialog box is validated |
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| 34 | |||
| 35 | // set the player's names |
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| 36 | wcscpy_s (the_board.players[COLOR_BLACK].name, WCHAR_SIZEOF (the_board.players[COLOR_BLACK].name), black_name); |
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| 37 | wcscpy_s (the_board.players[COLOR_WHITE].name, WCHAR_SIZEOF (the_board.players[COLOR_WHITE].name), white_name); |
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| 38 | the_board.reevaluate = true; // and reevaluate the game's state |
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| 39 | |||
| 40 | // remember this callback is no longer to be called |
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| 41 | is_dialogbox_renamesides_validated = false; |
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| 42 | |||
| 43 | return; // finished |
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| 44 | } |
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| 45 | |||
| 46 | |||
| 47 | static void StartThread_ThisDialog (void *thread_parms) |
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| 48 | { |
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| 49 | // this function runs in a separate thread, for that's the only way (seemingly) |
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| 50 | // to implement a non-modal message box using the Common Controls library. |
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| 51 | |||
| 52 | // display the dialog box |
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| 53 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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| 54 | is_dialogbox_renamesides_validated = true; |
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| 140 | pmbaty | 55 | is_dialogbox_displayed = false; |
| 75 | pmbaty | 56 | |
| 124 | pmbaty | 57 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
| 75 | pmbaty | 58 | return; // _endthread() implied |
| 59 | } |
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| 60 | |||
| 61 | |||
| 62 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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| 63 | { |
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| 64 | unsigned short wParam_hiword; |
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| 65 | unsigned short wParam_loword; |
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| 66 | |||
| 67 | // filter out the commonly used message values |
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| 68 | wParam_hiword = HIWORD (wParam); |
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| 69 | wParam_loword = LOWORD (wParam); |
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| 70 | |||
| 71 | // have we just fired up this window ? |
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| 72 | if (message == WM_INITDIALOG) |
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| 73 | { |
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| 74 | // center the window |
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| 75 | CenterWindow (hWnd, hMainWnd); |
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| 76 | |||
| 77 | // set dialog icons (small one for title bar & big one for task manager) |
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| 78 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 79 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 80 | |||
| 81 | // set window title and control texts |
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| 82 | SetWindowText (hWnd, LOCALIZE (L"Menu_ChessboardRenameSides")); |
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| 83 | SetDlgItemText (hWnd, BUTTON_OK, LOCALIZE (L"Button_OK")); |
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| 84 | SetDlgItemText (hWnd, STATICTEXT_RENAMESIDES_STATUSBAR, LOCALIZE (L"GoToMove_StatusBar")); |
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| 85 | |||
| 86 | // set the player's names |
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| 87 | SetDlgItemText (hWnd, EDITBOX_BLACKNAME, the_board.players[COLOR_BLACK].name); // get black player name |
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| 88 | SetDlgItemText (hWnd, EDITBOX_WHITENAME, the_board.players[COLOR_WHITE].name); // get white player name |
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| 89 | |||
| 90 | // convert the status bar message to a hyperlink |
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| 91 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_RENAMESIDES_STATUSBAR)); |
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| 92 | } |
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| 93 | |||
| 94 | // else did we take action on one of the controls ? |
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| 95 | else if (message == WM_COMMAND) |
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| 96 | { |
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| 97 | // was it the OK button ? |
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| 98 | if (wParam_loword == BUTTON_OK) |
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| 99 | { |
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| 100 | GetDlgItemText (hWnd, EDITBOX_BLACKNAME, black_name, WCHAR_SIZEOF (black_name)); // get black player name |
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| 101 | GetDlgItemText (hWnd, EDITBOX_WHITENAME, white_name, WCHAR_SIZEOF (white_name)); // get white player name |
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| 102 | |||
| 103 | EndDialog (hWnd, 1); // close the dialog box and return OK |
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| 104 | } |
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| 105 | |||
| 106 | // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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| 107 | else if (wParam_loword == IDCANCEL) |
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| 108 | EndDialog (hWnd, 0); // close the dialog box |
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| 109 | |||
| 110 | // else was it the status bar hyperlink ? |
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| 111 | else if (wParam_loword == STATICTEXT_RENAMESIDES_STATUSBAR) |
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| 112 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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| 113 | } |
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| 114 | |||
| 115 | // call the default dialog message processing function to keep things going |
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| 116 | return (false); |
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| 117 | } |