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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_quit.cpp | 
        
| 2 | |||
| 3 | #include "../common.h" | 
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| 4 | |||
| 5 | |||
| 6 | // dialog template | 
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| 7 | #define THIS_DIALOG DIALOG_QUIT | 
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| 8 | |||
| 9 | |||
| 10 | // prototypes of local functions | 
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| 11 | static void StartThread_ThisDialog (void *thread_parms);  | 
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| 12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);  | 
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| 13 | |||
| 14 | |||
| 15 | void DialogBox_Quit (void)  | 
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| 16 | { | 
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| 17 |    // helper function to fire up the modeless dialog box | 
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| 18 | |||
| 19 | pmbaty | 19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box  | 
        
| 1 | pmbaty | 20 | |
| 21 | return; // return as soon as the thread is fired up  | 
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| 22 | } | 
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| 23 | |||
| 24 | |||
| 25 | void DialogBox_Quit_Validated (void)  | 
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| 26 | { | 
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| 27 |    // callback function called by the main game thread when the dialog box is validated | 
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| 28 | |||
| 29 |    // remember this callback is no longer to be called | 
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| 30 | is_dialogbox_quit_validated = false;  | 
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| 31 | |||
| 32 |    // destroy the main window, which in turn will raise the "terminate_everything" global flag | 
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| 33 | DestroyWindow (hMainWnd);  | 
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| 34 | |||
| 35 | return; // finished, we're now quitting the program  | 
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| 36 | } | 
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| 37 | |||
| 38 | |||
| 39 | static void StartThread_ThisDialog (void *thread_parms)  | 
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| 40 | { | 
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| 41 |    // this function runs in a separate thread, for that's the only way (seemingly) | 
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| 42 |    // to implement a non-modal message box using the Common Controls library. | 
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| 43 | |||
| 44 |    // display the dialog box | 
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| 45 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)  | 
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| 46 | is_dialogbox_quit_validated = true;  | 
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| 47 | |||
| 48 | return; // _endthread() implied  | 
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| 49 | } | 
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| 50 | |||
| 51 | |||
| 52 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)  | 
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| 53 | { | 
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| 54 |    // message handler for the dialog box | 
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| 55 | |||
| 56 | unsigned short wParam_hiword;  | 
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| 57 | unsigned short wParam_loword;  | 
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| 58 | |||
| 59 |    // filter out the commonly used message values | 
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| 60 | wParam_hiword = HIWORD (wParam);  | 
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| 61 | wParam_loword = LOWORD (wParam);  | 
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| 62 | |||
| 63 |    // have we just fired up this window ? | 
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| 64 | if (message == WM_INITDIALOG)  | 
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| 65 |    { | 
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| 66 |       // center the window | 
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| 67 | CenterWindow (hWnd, hMainWnd);  | 
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| 68 | |||
| 69 |       // set dialog icons (small one for title bar & big one for task manager) | 
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| 70 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 71 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 72 | |||
| 73 |       // set window title and control texts | 
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| 74 | SetWindowText (hWnd, LOCALIZE (L"Quit_Title"));  | 
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| 75 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_QUESTION), LOCALIZE (L"Quit_Question"));  | 
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| 76 | SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUPANDQUIT), LOCALIZE (L"Quit_GiveUpAndQuit"));  | 
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| 77 | SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Quit_BackToGame"));  | 
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| 78 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR), LOCALIZE (L"Quit_StatusBar"));  | 
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| 79 | |||
| 19 | pmbaty | 80 |       // play the "question" system sound | 
        
| 81 | PlaySound ((LPCWSTR) SND_ALIAS_SYSTEMASTERISK, NULL, SND_ALIAS_ID | SND_ASYNC);  | 
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| 82 | |||
| 1 | pmbaty | 83 |       // convert the status bar message to a hyperlink | 
        
| 84 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR));  | 
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| 85 |    } | 
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| 86 | |||
| 87 |    // else did we click the close button on the title bar ? | 
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| 88 | else if (message == WM_CLOSE)  | 
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| 89 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 90 | |||
| 91 |    // else did we take action on one of the controls ? | 
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| 92 | else if (message == WM_COMMAND)  | 
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| 93 |    { | 
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| 94 |       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) | 
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| 95 | if (wParam_loword == IDCANCEL)  | 
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| 96 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 97 | |||
| 98 |       // else was it the quit button ? | 
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| 99 | else if (wParam_loword == BUTTON_GIVEUPANDQUIT)  | 
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| 100 | EndDialog (hWnd, 1); // close the dialog box and return a success value  | 
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| 101 | |||
| 102 |       // else was it the back to game button ? | 
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| 103 | else if (wParam_loword == BUTTON_BACKTOGAME)  | 
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| 104 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 105 | |||
| 106 |       // else was it the status bar hyperlink ? | 
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| 107 | else if (wParam_loword == STATICTEXT_QUIT_STATUSBAR)  | 
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| 108 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized  | 
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| 109 |    } | 
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| 110 | |||
| 111 |    // call the default dialog message processing function to keep things going | 
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| 112 | return (false);  | 
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| 113 | } |