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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // dialog_quit.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_QUIT |
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8 | |||
9 | |||
10 | // prototypes of local functions |
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11 | static void StartThread_ThisDialog (void *thread_parms); |
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12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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13 | |||
14 | |||
15 | void DialogBox_Quit (void) |
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16 | { |
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17 | // helper function to fire up the modeless dialog box |
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18 | |||
140 | pmbaty | 19 | is_dialogbox_displayed = true; |
19 | pmbaty | 20 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box |
1 | pmbaty | 21 | |
22 | return; // return as soon as the thread is fired up |
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23 | } |
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24 | |||
25 | |||
26 | void DialogBox_Quit_Validated (void) |
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27 | { |
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28 | // callback function called by the main game thread when the dialog box is validated |
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29 | |||
30 | // remember this callback is no longer to be called |
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31 | is_dialogbox_quit_validated = false; |
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32 | |||
33 | // destroy the main window, which in turn will raise the "terminate_everything" global flag |
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34 | DestroyWindow (hMainWnd); |
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35 | |||
36 | return; // finished, we're now quitting the program |
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37 | } |
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38 | |||
39 | |||
40 | static void StartThread_ThisDialog (void *thread_parms) |
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41 | { |
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42 | // this function runs in a separate thread, for that's the only way (seemingly) |
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43 | // to implement a non-modal message box using the Common Controls library. |
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44 | |||
119 | pmbaty | 45 | int retval; |
1 | pmbaty | 46 | |
119 | pmbaty | 47 | // display the dialog box and grab its return value |
48 | retval = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog); |
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49 | if (retval == 1) |
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50 | is_dialogbox_quit_validated = true; // if we simply want to quit, flag the quit dialog box as confirmed |
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51 | else if (retval == 2) |
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52 | DialogBox_Save (true); // else if we want to save THEN quit, fire up the save dialog box first (and tell it to raise the quit confirmation flag after it returns) |
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140 | pmbaty | 53 | is_dialogbox_displayed = false; |
119 | pmbaty | 54 | |
124 | pmbaty | 55 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
1 | pmbaty | 56 | return; // _endthread() implied |
57 | } |
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58 | |||
59 | |||
60 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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61 | { |
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62 | // message handler for the dialog box |
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63 | |||
64 | unsigned short wParam_hiword; |
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65 | unsigned short wParam_loword; |
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66 | |||
67 | // filter out the commonly used message values |
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68 | wParam_hiword = HIWORD (wParam); |
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69 | wParam_loword = LOWORD (wParam); |
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70 | |||
71 | // have we just fired up this window ? |
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72 | if (message == WM_INITDIALOG) |
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73 | { |
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74 | // center the window |
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75 | CenterWindow (hWnd, hMainWnd); |
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76 | |||
77 | // set dialog icons (small one for title bar & big one for task manager) |
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78 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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79 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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80 | |||
81 | // set window title and control texts |
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82 | SetWindowText (hWnd, LOCALIZE (L"Quit_Title")); |
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119 | pmbaty | 83 | |
84 | // are we online AND has a game started, or are we playing locally in which case it is acceptable to simply quit now ? |
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85 | if ((Player_FindByType (PLAYER_INTERNET) != NULL) && (the_board.move_count > 1)) |
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86 | { |
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87 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_QUESTION), LOCALIZE (L"Quit_OnlineQuestion")); |
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88 | SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUPANDQUIT), LOCALIZE (L"Quit_GiveUpAndQuit")); |
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89 | SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Quit_BackToGame")); |
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90 | } |
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91 | else |
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92 | { |
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93 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_QUESTION), LOCALIZE (L"Quit_OfflineQuestion")); |
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94 | SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUPANDQUIT), LOCALIZE (L"Quit_SaveAndQuit")); |
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95 | SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Quit_SimplyQuit")); |
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96 | } |
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1 | pmbaty | 97 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR), LOCALIZE (L"Quit_StatusBar")); |
98 | |||
171 | pmbaty | 99 | // play the "important notification" sound |
185 | pmbaty | 100 | Audio_PlaySoundAtCenter (SOUNDTYPE_IMPORTANT); // play at the center of the board |
19 | pmbaty | 101 | |
1 | pmbaty | 102 | // convert the status bar message to a hyperlink |
103 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR)); |
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104 | } |
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105 | |||
106 | // else did we click the close button on the title bar ? |
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107 | else if (message == WM_CLOSE) |
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108 | EndDialog (hWnd, 0); // close the dialog box |
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109 | |||
110 | // else did we take action on one of the controls ? |
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111 | else if (message == WM_COMMAND) |
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112 | { |
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113 | // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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114 | if (wParam_loword == IDCANCEL) |
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115 | EndDialog (hWnd, 0); // close the dialog box |
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116 | |||
119 | pmbaty | 117 | // else was it the "give up and quit" or "save and quit" button ? |
1 | pmbaty | 118 | else if (wParam_loword == BUTTON_GIVEUPANDQUIT) |
119 | pmbaty | 119 | { |
120 | // are we online AND has a game started, or are we playing locally ? |
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121 | if ((Player_FindByType (PLAYER_INTERNET) != NULL) && (the_board.move_count > 1)) |
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122 | EndDialog (hWnd, 1); // when playing remotely, button is labeled "give up and quit" --> close the dialog box and return a value that tells to quit |
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123 | else |
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124 | EndDialog (hWnd, 2); // when playing locally, button is labeled "save and quit" --> close the dialog box and return a value that tells to display a "save" dialog box |
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125 | } |
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1 | pmbaty | 126 | |
119 | pmbaty | 127 | // else was it the "back to game" or "simply quit" button ? |
1 | pmbaty | 128 | else if (wParam_loword == BUTTON_BACKTOGAME) |
119 | pmbaty | 129 | { |
130 | // are we online AND has a game started, or are we playing locally ? |
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131 | if ((Player_FindByType (PLAYER_INTERNET) != NULL) && (the_board.move_count > 1)) |
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132 | EndDialog (hWnd, 0); // when playing remotely, button is labeled "back to game" --> close the dialog box and return a value that tells to do nothing |
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133 | else |
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134 | EndDialog (hWnd, 1); // when playing locally, button is labeled "just quit" --> close the dialog box and return a value that tells to quit |
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135 | } |
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1 | pmbaty | 136 | |
137 | // else was it the status bar hyperlink ? |
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138 | else if (wParam_loword == STATICTEXT_QUIT_STATUSBAR) |
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139 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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140 | } |
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141 | |||
142 | // call the default dialog message processing function to keep things going |
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143 | return (false); |
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144 | } |