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1 | pmbaty | 1 | // dialog_playerinfoname.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_PLAYERINFONAME |
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8 | |||
9 | |||
10 | // global variables |
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11 | static wchar_t player_name[64]; |
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12 | |||
13 | |||
14 | // prototypes of local functions |
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15 | static void StartThread_ThisDialog (void *thread_parms); |
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16 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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17 | |||
18 | |||
19 | void DialogBox_PlayerInfoName (void) |
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20 | { |
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21 | // helper function to fire up the modeless dialog box |
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22 | |||
23 | player_t *network_player; |
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24 | |||
25 | network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player |
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26 | if (network_player == NULL) |
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27 | return; // consistency check |
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28 | |||
29 | if (lastonlineplayers_time + 5.0f < current_time) |
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30 | Player_SendBuffer_Add (network_player, 1000, L"who\n"); // request a players list update |
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31 | |||
140 | pmbaty | 32 | is_dialogbox_displayed = true; |
1 | pmbaty | 33 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new message box thread |
34 | |||
35 | return; // return as soon as the thread is fired up |
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36 | } |
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37 | |||
38 | |||
39 | void DialogBox_PlayerInfoName_Validated (void) |
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40 | { |
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41 | // callback function called by the main game thread when the dialog box is validated |
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42 | |||
43 | // remember this callback is no longer to be called |
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44 | is_dialogbox_playerinfoname_validated = false; |
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45 | |||
46 | return; // finished |
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47 | } |
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48 | |||
49 | |||
50 | static void StartThread_ThisDialog (void *thread_parms) |
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51 | { |
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52 | // this function runs in a separate thread, for that's the only way (seemingly) |
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53 | // to implement a non-modal message box using the Common Controls library. |
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54 | |||
55 | // display the dialog box |
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56 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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57 | is_dialogbox_playerinfoname_validated = true; |
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140 | pmbaty | 58 | is_dialogbox_displayed = false; |
1 | pmbaty | 59 | |
124 | pmbaty | 60 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
1 | pmbaty | 61 | return; // _endthread() implied |
62 | } |
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63 | |||
64 | |||
65 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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66 | { |
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67 | unsigned short wParam_hiword; |
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68 | unsigned short wParam_loword; |
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69 | |||
70 | // filter out the commonly used message values |
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71 | wParam_hiword = HIWORD (wParam); |
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72 | wParam_loword = LOWORD (wParam); |
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73 | |||
74 | // have we just fired up this window ? |
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75 | if (message == WM_INITDIALOG) |
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76 | { |
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77 | // center the window |
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78 | CenterWindow (hWnd, hMainWnd); |
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79 | |||
80 | // set dialog icons (small one for title bar & big one for task manager) |
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81 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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82 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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83 | |||
84 | // set window title and control texts |
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85 | SetWindowText (hWnd, LOCALIZE (L"PlayerInfoName_Title")); |
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86 | SetDlgItemText (hWnd, STATICTEXT_PLAYERINFONAME_QUESTION, LOCALIZE (L"PlayerInfoName_Question")); |
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87 | SetDlgItemText (hWnd, BUTTON_DISPLAY, LOCALIZE (L"PlayerInfoName_Display")); |
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88 | SetDlgItemText (hWnd, STATICTEXT_PLAYERINFONAME_STATUSBAR, LOCALIZE (L"PlayerInfoName_StatusBar")); |
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89 | |||
90 | // convert the status bar message to a hyperlink |
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91 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERINFONAME_STATUSBAR)); |
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92 | } |
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93 | |||
94 | // else did we take action on one of the controls ? |
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95 | else if (message == WM_COMMAND) |
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96 | { |
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97 | // was it the display button ? |
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98 | if (wParam_loword == BUTTON_DISPLAY) |
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99 | { |
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100 | GetDlgItemText (hWnd, EDITBOX_PLAYERINFONAME_NAME, player_name, WCHAR_SIZEOF (player_name)); // get player name |
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101 | PlayerCard_FindOrCreate (player_name); // and fire up the relevant player card |
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102 | |||
103 | EndDialog (hWnd, 1); // close the dialog box and return OK |
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104 | } |
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105 | |||
106 | // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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107 | else if (wParam_loword == IDCANCEL) |
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108 | EndDialog (hWnd, 0); // close the dialog box |
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109 | |||
110 | // else was it the status bar hyperlink ? |
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111 | else if (wParam_loword == STATICTEXT_PLAYERINFONAME_STATUSBAR) |
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112 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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113 | } |
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114 | |||
115 | // call the default dialog message processing function to keep things going |
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116 | return (false); |
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117 | } |