Subversion Repositories Games.Chess Giants

Rev

Rev 1 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
// dialog_playercard.cpp
2
 
3
#include "../common.h"
4
 
5
 
6
// dialog template
7
#define THIS_DIALOG DIALOG_PLAYERCARD
8
 
9
 
10
// local definitions
11
#define TIMER_REFRESHDIALOG 1
12
 
13
 
14
// list view column definition
15
typedef struct listviewcolumn_s
16
{
17
   int width;
18
   int alignment;
19
   wchar_t *text;
20
} listviewcolumn_t;
21
 
22
 
23
// global variables used in this module only
24
static int listviewicons[sizeof (handlestatus) / sizeof (handlestatus_t)]; // as big as the handlestatus global array
25
static listviewcolumn_t listviewcolumns[] =
26
{
27
   { 80, LVCFMT_LEFT, NULL /*LOCALIZE (L"PlayerCard_GameStyle")*/}, // text address needs to be set at runtime, because it's mallocated
28
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Rating")*/},
29
   { 40, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_RD")*/},
30
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Wins")*/},
31
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Losses")*/},
32
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Draws")*/},
33
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Totals")*/},
34
};
35
static wchar_t personalmessage_text[1024];
36
static wchar_t invitee_nickname[32];
37
 
38
 
39
// prototypes of local functions
40
static void StartThread_PlayerCard (void *thread_parms);
41
static int CALLBACK DialogProc_PlayerCard (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
42
 
43
 
44
void DialogBox_PlayerCard (int playercard_index)
45
{
46
   // helper function to fire up the modeless dialog box
47
 
48
   _beginthread (StartThread_PlayerCard, 0, (void *) playercard_index); // fire up the thread
49
   return; // return as soon as the thread is fired up
50
}
51
 
52
 
53
void DialogBox_PlayerCard_Validated (void)
54
{
55
   // callback function called by the main game thread when the dialog box is validated
56
 
57
   challenge_t *challenge;
58
 
59
   // remember this callback is no longer to be called
60
   is_dialogbox_playercard_validated = false;
61
 
62
   // TODO: verify if not ourselves
63
 
64
   // player is available for an invitation. Is he already inviting us ?
65
   challenge = Challenge_Find (invitee_nickname);
66
   if ((challenge != NULL) && challenge->is_active && IsWindow (challenge->hWnd))
67
      EndDialog (challenge->hWnd, 0); // if so, close the challenge dialog box (this will also make us decline it properly)
68
 
69
   Interlocutor_FindOrCreate (invitee_nickname); // fire up the chat window with this player
70
   return; // finished, a new chat window has been opened with this player
71
}
72
 
73
 
74
static void StartThread_PlayerCard (void *thread_parms)
75
{
76
   // this function runs in a separate thread, for that's the only way (seemingly)
77
   // to implement a non-modal message box using the Common Controls library.
78
 
79
   int playercard_index;
80
   playercard_t *playercard;
81
 
82
   playercard_index = (int) thread_parms;
83
   if (playercard_index >= playercard_count)
84
      return; // consistency check; _endthread() implied
85
   playercard = &playercards[playercard_index]; // quick access to player card structure
86
 
87
   // display the dialog box and attach this playercard to it
88
   if (DialogBoxParam (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), NULL, DialogProc_PlayerCard, (LPARAM) playercard_index) == 1)
89
      is_dialogbox_playercard_validated = true;
90
 
91
   // now that we're sure the window disappeared...
92
   playercard = &playercards[playercard_index]; // quick access to player card structure (it may have relocated)
93
   playercard->is_active = false; // remember interlocutor has gone away
94
   SAFE_free ((void **) &playercard->fingertext); // free its text
95
   playercard->fingertext_length = 0; // and reset its text length
96
   SAFE_free ((void **) &playercard->gamestyleratings); // free its game style ratings
97
   playercard->gamestylerating_count = 0; // and reset its count
98
 
124 pmbaty 99
   the_board.reevaluate = true; // refresh the GUI buttons if needed
1 pmbaty 100
   return; // _endthread() implied
101
}
102
 
103
 
104
static int CALLBACK DialogProc_PlayerCard (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
105
{
106
   // message handler for the dialog box
107
 
108
   unsigned short wParam_hiword;
109
   unsigned short wParam_loword;
110
   gamestylerating_t *gamestylerating;
111
   onlineplayer_t *onlineplayer;
112
   playercard_t *playercard;
113
   wchar_t text_to_send[256];
114
   wchar_t *current_line;
115
   wchar_t *wcstok_context;
116
   player_t *network_player;
117
   HIMAGELIST imagelist;
118
   HWND hListWnd;
119
   LVCOLUMN lvc;
120
   LVITEM lvi;
121
   int insert_index;
122
   int column_index;
123
   int player_index;
124
   int gsr_index;
125
 
126
   // filter out the commonly used message values
127
   wParam_hiword = HIWORD (wParam);
128
   wParam_loword = LOWORD (wParam);
129
 
130
   // have we just fired up this window ?
131
   if (message == WM_INITDIALOG)
132
   {
133
      playercard = &playercards[lParam]; // quick access to player card
134
      SetWindowLongPtr (hWnd, DWLP_USER, lParam); // attach player card
135
      playercard->hWnd = hWnd; // and save window handle
136
 
137
      // center the window
138
      CenterWindow (hWnd, hMainWnd);
139
 
140
      // set dialog icons (small one for title bar & big one for task manager)
141
      SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_CARD)));
142
      SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_CARD)));
143
 
144
      // find the remote player
145
      network_player = Player_FindByType (PLAYER_INTERNET);
146
 
147
      // make network player ask an update from the server
148
      if (network_player != NULL)
149
      {
150
         if (lastonlineplayers_time + 5.0f < current_time)
151
            Player_SendBuffer_Add (network_player, 1000, L"who\n"); // finger requests need an updated player list
152
         Player_SendBuffer_Add (network_player, 1000, L"finger %s\n", playercard->nickname); // send the finger request
153
      }
154
 
155
      // set the finger data text area font
156
      SendMessage (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), WM_SETFONT, (WPARAM) hFontChat, false);
157
 
158
      // set the dialog text editable if it's ours, and read-only if it's not
159
      Edit_SetReadOnly (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), !playercard->is_own);
160
 
161
      // prepare the list view : do it before anything that could trigger a fill
162
 
163
      // get a quick access to the list control
164
      hListWnd = GetDlgItem (hWnd, COMBOBOX_GAMESTYLES);
165
 
166
      // tell Windows which members of the LVCOLUMN structure we're filling
167
      memset (&lvc, 0, sizeof (lvc));
168
      lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM;
169
      for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
170
      {
171
         lvc.iSubItem = column_index;
172
         if (column_index == 0) lvc.pszText = LOCALIZE (L"PlayerCard_GameStyle");
173
         else if (column_index == 1) lvc.pszText = LOCALIZE (L"PlayerCard_Rating");
174
         else if (column_index == 2) lvc.pszText = LOCALIZE (L"PlayerCard_RD");
175
         else if (column_index == 3) lvc.pszText = LOCALIZE (L"PlayerCard_Wins");
176
         else if (column_index == 4) lvc.pszText = LOCALIZE (L"PlayerCard_Losses");
177
         else if (column_index == 5) lvc.pszText = LOCALIZE (L"PlayerCard_Draws");
178
         else if (column_index == 6) lvc.pszText = LOCALIZE (L"PlayerCard_Totals");
179
         lvc.cx = listviewcolumns[column_index].width;
180
         lvc.fmt = listviewcolumns[column_index].alignment;
181
         ListView_InsertColumn (hListWnd, column_index, &lvc); // add each column to list view
182
      }
183
 
184
      // create the listview image list
185
      imagelist = ImageList_Create (16, 16, ILC_COLOR32, sizeof (handlestatus) / sizeof (handlestatus_t), 1); // create an imagelist holding N 32-bit images
186
      for (insert_index = 1; insert_index < sizeof (handlestatus) / sizeof (handlestatus_t); insert_index++)
187
         listviewicons[insert_index] = ImageList_AddIcon (imagelist, handlestatus[insert_index].icon); // add our icons in the image list
188
      ListView_SetImageList (hListWnd, imagelist, LVSIL_SMALL); // associate it with the listview
189
 
190
      // set window title and control texts
191
      swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_TitleBuildingCard"), playercard->nickname);
192
      SetWindowText (hWnd, text_to_send);
193
      if (playercard->is_own)
194
         wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_YourStats"));
195
      else
196
         swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Stats"), playercard->nickname);
197
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send);
198
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORKEY, LOCALIZE (L"PlayerCard_OnlineForKey"));
199
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L"");
200
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSKEY, LOCALIZE (L"PlayerCard_CurrentStatusKey"));
201
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, L"");
202
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDKEY, LOCALIZE (L"PlayerCard_GamePlayedKey"));
203
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, L"");
204
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYKEY, LOCALIZE (L"PlayerCard_LastActivityKey"));
205
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, L"");
206
      SetDlgItemText (hWnd, BUTTON_CLOSE, LOCALIZE (L"Button_Close"));
207
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATUSBAR, LOCALIZE (L"PlayerCard_StatusBar"));
208
 
209
      // refresh the server message area every second
210
      SetTimer (hWnd, TIMER_REFRESHDIALOG, 1000, NULL);
211
      SendMessage (hWnd, WM_TIMER, TIMER_REFRESHDIALOG, 0); // but call it now
212
 
213
      // convert the game played and status bar message to a hyperlink
214
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE));
215
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERCARD_STATUSBAR));
216
   }
217
 
218
   // else did we click the close button on the title bar ?
219
   else if (message == WM_CLOSE)
220
   {
221
      playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card
222
 
223
      // was it our own card ? if so, update our personal info
224
      if (playercard->is_own)
225
      {
226
         // find the remote player
227
         network_player = Player_FindByType (PLAYER_INTERNET);
228
         if (network_player != NULL)
229
         {
230
            // retrieve the personal message text from the control
231
            GetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, personalmessage_text, WCHAR_SIZEOF (personalmessage_text));
232
 
233
            // is it NOT the default text ?
234
            if (wcscmp (personalmessage_text, LOCALIZE (L"PlayerCard_TypeYourPersonalMessageHere")) != NULL)
235
            {
236
               // set finger variables 1 to 10 (max 10 lines)
237
               current_line = wcstok_s (personalmessage_text, L"\r\n", &wcstok_context);
238
               for (insert_index = 1; insert_index < 10; insert_index++)
239
               {
240
                  Player_SendBuffer_Add (network_player, 1000, L"set %d %s\n", insert_index, (current_line != NULL ? current_line : L""));
241
                  current_line = wcstok_s (NULL, L"\r\n", &wcstok_context);
242
               }
243
            }
244
         }
245
      }
246
 
247
      KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
248
      EndDialog (hWnd, 0); // close the dialog box
249
   }
250
 
251
   // else did we take action on one of the controls ?
252
   else if (message == WM_COMMAND)
253
   {
254
      // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
255
      if (wParam_loword == IDCANCEL)
256
      {
257
         KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
258
         EndDialog (hWnd, 0); // close the dialog box
259
      }
260
 
261
      // else was it the game played hyperlink ?
262
      else if (wParam_loword == STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE)
263
      {
264
         playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card
265
 
266
         // see which player it is
267
         for (player_index = 0; player_index < onlineplayer_count; player_index++)
268
            if (wcscmp (onlineplayers[player_index].nickname, playercard->nickname) == 0)
269
               break; // stop searching as soon as player is found
270
 
271
         // have we found it ?
272
         if (player_index < onlineplayer_count)
273
         {
274
            onlineplayer = &onlineplayers[player_index]; // quick access to online player
275
 
276
            // is player actually playing a game ?
277
            if (playercard->game_played != 0)
278
               ; // yes, so watch it as spectator (TODO)
279
 
280
            // else is player invitable ?
281
            else if ((playercard->minutes_online > 0) && !playercard->is_own
282
                     && (onlineplayer->handlestatus != HANDLESTATUS_NOTOPENFORAMATCH))
283
            {
284
               // save concerned nickname before destroying window
285
               wcscpy_s (invitee_nickname, WCHAR_SIZEOF (invitee_nickname), playercard->nickname);
286
 
287
               KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
288
               EndDialog (hWnd, 1); // close the dialog box and return a success value
289
            }
290
         }
291
      }
292
 
293
      // else was it the status bar hyperlink ?
294
      else if (wParam_loword == STATICTEXT_PLAYERCARD_STATUSBAR)
295
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
296
   }
297
 
298
   // else is it a timer event AND is it our refresh timer ?
299
   else if ((message == WM_TIMER) && (wParam == TIMER_REFRESHDIALOG))
300
   {
301
      playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card
302
 
303
      // do we need to update dialog ?
304
      if (playercard->update_dialog)
305
      {
306
         swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Title"), playercard->nickname);
307
         SetWindowText (hWnd, text_to_send); // set window title
308
 
309
         // does this player NOT exist ?
310
         if (playercard->doesnt_exist)
311
         {
312
            // set personal message
313
            SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, L"");
314
 
315
            // set statistics phrase
316
            swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_DoesNotExist"), playercard->nickname);
317
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send);
318
 
319
            // set current activity stats
320
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L"-");
321
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, L"-");
322
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, L"-");
323
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, L"-");
324
         }
325
         else
326
         {
327
            // set personal message
328
            if (playercard->fingertext_length > 0)
329
               SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, playercard->fingertext);
330
            else if (playercard->got_reply)
331
            {
332
               // if it's our card, invite player to write a personal message; else tell this player has none
333
               if (playercard->is_own)
334
                  SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, LOCALIZE (L"PlayerCard_TypeYourPersonalMessageHere"));
335
               else
336
                  SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, LOCALIZE (L"PlayerCard_NoPersonalMessage"));
337
            }
338
            else
339
               SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, L"");
340
 
341
            // if it's our card, select all the personal message text
342
            if (playercard->is_own)
343
               SendMessage (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), EM_SETSEL, 0, -1); // select all text
344
 
345
            // set statistics phrase
346
            if (playercard->gamestylerating_count > 0)
347
            {
348
               if (playercard->is_own)
349
                  wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_YourStats"));
350
               else
351
                  swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Stats"), playercard->nickname);
352
            }
353
            else if (playercard->got_reply)
354
            {
355
               if (playercard->is_own)
356
                  wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_NoStatsYetForYou"));
357
               else
358
                  swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_NoStatsYet"), playercard->nickname);
359
            }
360
            else
361
               text_to_send[0] = 0;
362
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send);
363
 
364
            // set statistics
365
            hListWnd = GetDlgItem (hWnd, COMBOBOX_GAMESTYLES); // get a quick access to the list control
366
            ListView_DeleteAllItems (hListWnd); // start by emptying it first
367
            memset (&lvi, 0, sizeof (lvi)); // tell Windows which members of the LVCOLUMN structure we're filling
368
            lvi.mask = LVIF_IMAGE | LVIF_PARAM; // we want to set the image and the item's pointer
369
            for (gsr_index = 0; gsr_index < playercard->gamestylerating_count; gsr_index++)
370
            {
371
               gamestylerating = &playercard->gamestyleratings[gsr_index]; // quick access to game style rating
372
 
373
               // set item's image and name
374
               lvi.iItem = gsr_index;
375
               lvi.iImage = listviewicons[HANDLESTATUS_INGAME];
376
               insert_index = ListView_InsertItem (hListWnd, &lvi); // add each item to list view
377
 
378
               // set item's substrings
379
               ListView_SetItemText (hListWnd, insert_index, 0, gamestylerating->name); // game style name
380
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->rating);
381
               ListView_SetItemText (hListWnd, insert_index, 1, text_to_send); // rating
382
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%.1f", gamestylerating->rd);
383
               ListView_SetItemText (hListWnd, insert_index, 2, text_to_send); // RD
384
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->win_count);
385
               ListView_SetItemText (hListWnd, insert_index, 3, text_to_send); // wins
386
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->loss_count);
387
               ListView_SetItemText (hListWnd, insert_index, 4, text_to_send); // losses
388
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->draw_count);
389
               ListView_SetItemText (hListWnd, insert_index, 5, text_to_send); // draws
390
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->total_matches);
391
               ListView_SetItemText (hListWnd, insert_index, 6, text_to_send); // totals
392
            }
393
 
394
            // set status
395
            swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"Opponents_StatusOffline")); // assume offline until found
396
 
397
            // cycle through all online players and see if this one is online
398
            for (player_index = 0; player_index < onlineplayer_count; player_index++)
399
               if (wcscmp (onlineplayers[player_index].nickname, playercard->nickname) == 0)
400
                  break; // break as soon as we find it
401
 
402
            // have we found it ?
403
            if (player_index < onlineplayer_count)
404
               onlineplayer = &onlineplayers[player_index]; // quick access to online player
405
            else
406
               onlineplayer = NULL; // else this player is not online
407
 
408
            // is player online ?
409
            if (onlineplayer != NULL)
410
            {
411
               // verify status before setting it
412
               if (((onlineplayer->handlestatus == HANDLESTATUS_INGAME) || (onlineplayer->handlestatus == HANDLESTATUS_EXAMININGAGAME))
413
                     && (playercard->game_played == 0))
414
                  onlineplayer->handlestatus = HANDLESTATUS_AVAILABLE; // if player was reported playing but no game, mark it free
415
 
416
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, handlestatus[onlineplayer->handlestatus].text);
417
            }
418
            else
419
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, handlestatus[HANDLESTATUS_OFFLINE].text);
420
 
421
            // set played game name
422
            if (playercard->game_played != 0)
423
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d - %s", playercard->game_played, playercard->game_name);
424
            else if ((playercard->minutes_online > 0) && !playercard->is_own
425
                     && (onlineplayer != NULL) && (onlineplayer->handlestatus != HANDLESTATUS_NOTOPENFORAMATCH))
426
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_ChatOrInvite")); // no game ; if online, we can invite him
427
            else
428
               text_to_send[0] = 0;
429
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, text_to_send);
430
 
431
            // only set online time and idle time if player is not offline (if we have found him, then he's online)
432
            if (onlineplayer != NULL)
433
            {
434
               MinutesToWideCharString (text_to_send, WCHAR_SIZEOF (text_to_send), playercard->minutes_online);
435
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, text_to_send); // set online time value
436
 
437
               SecondsToWideCharString (text_to_send, WCHAR_SIZEOF (text_to_send), playercard->seconds_idle);
438
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, text_to_send); // set idle time value
439
            }
440
            else
441
            {
442
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L"-"); // player is offline
443
 
444
               if (playercard->disconnection_month == 1) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_January"), playercard->disconnection_year);
445
               else if (playercard->disconnection_month == 2) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_February"), playercard->disconnection_year);
446
               else if (playercard->disconnection_month == 3) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_March"), playercard->disconnection_year);
447
               else if (playercard->disconnection_month == 4) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_April"), playercard->disconnection_year);
448
               else if (playercard->disconnection_month == 5) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_May"), playercard->disconnection_year);
449
               else if (playercard->disconnection_month == 6) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_June"), playercard->disconnection_year);
450
               else if (playercard->disconnection_month == 7) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_July"), playercard->disconnection_year);
451
               else if (playercard->disconnection_month == 8) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_August"), playercard->disconnection_year);
452
               else if (playercard->disconnection_month == 9) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_September"), playercard->disconnection_year);
453
               else if (playercard->disconnection_month == 10) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_October"), playercard->disconnection_year);
454
               else if (playercard->disconnection_month == 11) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_November"), playercard->disconnection_year);
455
               else if (playercard->disconnection_month == 12) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_December"), playercard->disconnection_year);
456
               else swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"Never"));
457
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, text_to_send); // print last disconnection date
458
            }
459
         }
460
 
461
         playercard->update_dialog = false; // remember we refreshed dialog text
462
      }
463
   }
464
 
465
   // call the default dialog message processing function to keep things going
466
   return (false);
467
}