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1 pmbaty 1
// dialog_playercard.cpp
2
 
3
#include "../common.h"
4
 
5
 
6
// dialog template
7
#define THIS_DIALOG DIALOG_PLAYERCARD
8
 
9
 
10
// local definitions
11
#define TIMER_REFRESHDIALOG 1
12
 
13
 
14
// list view column definition
15
typedef struct listviewcolumn_s
16
{
17
   int width;
18
   int alignment;
19
   wchar_t *text;
20
} listviewcolumn_t;
21
 
22
 
23
// global variables used in this module only
24
static int listviewicons[sizeof (handlestatus) / sizeof (handlestatus_t)]; // as big as the handlestatus global array
25
static listviewcolumn_t listviewcolumns[] =
26
{
27
   { 80, LVCFMT_LEFT, NULL /*LOCALIZE (L"PlayerCard_GameStyle")*/}, // text address needs to be set at runtime, because it's mallocated
28
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Rating")*/},
29
   { 40, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_RD")*/},
30
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Wins")*/},
31
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Losses")*/},
32
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Draws")*/},
33
   { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Totals")*/},
34
};
35
static wchar_t personalmessage_text[1024];
36
static wchar_t invitee_nickname[32];
37
 
38
 
39
// prototypes of local functions
40
static void StartThread_PlayerCard (void *thread_parms);
41
static int CALLBACK DialogProc_PlayerCard (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
42
 
43
 
44
void DialogBox_PlayerCard (int playercard_index)
45
{
46
   // helper function to fire up the modeless dialog box
47
 
48
   _beginthread (StartThread_PlayerCard, 0, (void *) playercard_index); // fire up the thread
49
   return; // return as soon as the thread is fired up
50
}
51
 
52
 
53
void DialogBox_PlayerCard_Validated (void)
54
{
55
   // callback function called by the main game thread when the dialog box is validated
56
 
57
   challenge_t *challenge;
58
 
59
   // remember this callback is no longer to be called
60
   is_dialogbox_playercard_validated = false;
61
 
62
   // TODO: verify if not ourselves
63
 
64
   // player is available for an invitation. Is he already inviting us ?
65
   challenge = Challenge_Find (invitee_nickname);
66
   if ((challenge != NULL) && challenge->is_active && IsWindow (challenge->hWnd))
67
      EndDialog (challenge->hWnd, 0); // if so, close the challenge dialog box (this will also make us decline it properly)
68
 
69
   Interlocutor_FindOrCreate (invitee_nickname); // fire up the chat window with this player
70
   return; // finished, a new chat window has been opened with this player
71
}
72
 
73
 
74
static void StartThread_PlayerCard (void *thread_parms)
75
{
76
   // this function runs in a separate thread, for that's the only way (seemingly)
77
   // to implement a non-modal message box using the Common Controls library.
78
 
79
   int playercard_index;
80
   playercard_t *playercard;
81
 
82
   playercard_index = (int) thread_parms;
83
   if (playercard_index >= playercard_count)
84
      return; // consistency check; _endthread() implied
85
   playercard = &playercards[playercard_index]; // quick access to player card structure
86
 
87
   // display the dialog box and attach this playercard to it
88
   if (DialogBoxParam (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), NULL, DialogProc_PlayerCard, (LPARAM) playercard_index) == 1)
89
      is_dialogbox_playercard_validated = true;
90
 
91
   // now that we're sure the window disappeared...
92
   playercard = &playercards[playercard_index]; // quick access to player card structure (it may have relocated)
93
   playercard->is_active = false; // remember interlocutor has gone away
94
   SAFE_free ((void **) &playercard->fingertext); // free its text
95
   playercard->fingertext_length = 0; // and reset its text length
96
   SAFE_free ((void **) &playercard->gamestyleratings); // free its game style ratings
97
   playercard->gamestylerating_count = 0; // and reset its count
98
 
99
   return; // _endthread() implied
100
}
101
 
102
 
103
static int CALLBACK DialogProc_PlayerCard (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
104
{
105
   // message handler for the dialog box
106
 
107
   unsigned short wParam_hiword;
108
   unsigned short wParam_loword;
109
   gamestylerating_t *gamestylerating;
110
   onlineplayer_t *onlineplayer;
111
   playercard_t *playercard;
112
   wchar_t text_to_send[256];
113
   wchar_t *current_line;
114
   wchar_t *wcstok_context;
115
   player_t *network_player;
116
   HIMAGELIST imagelist;
117
   HWND hListWnd;
118
   LVCOLUMN lvc;
119
   LVITEM lvi;
120
   int insert_index;
121
   int column_index;
122
   int player_index;
123
   int gsr_index;
124
 
125
   // filter out the commonly used message values
126
   wParam_hiword = HIWORD (wParam);
127
   wParam_loword = LOWORD (wParam);
128
 
129
   // have we just fired up this window ?
130
   if (message == WM_INITDIALOG)
131
   {
132
      playercard = &playercards[lParam]; // quick access to player card
133
      SetWindowLongPtr (hWnd, DWLP_USER, lParam); // attach player card
134
      playercard->hWnd = hWnd; // and save window handle
135
 
136
      // center the window
137
      CenterWindow (hWnd, hMainWnd);
138
 
139
      // set dialog icons (small one for title bar & big one for task manager)
140
      SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_CARD)));
141
      SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_CARD)));
142
 
143
      // find the remote player
144
      network_player = Player_FindByType (PLAYER_INTERNET);
145
 
146
      // make network player ask an update from the server
147
      if (network_player != NULL)
148
      {
149
         if (lastonlineplayers_time + 5.0f < current_time)
150
            Player_SendBuffer_Add (network_player, 1000, L"who\n"); // finger requests need an updated player list
151
         Player_SendBuffer_Add (network_player, 1000, L"finger %s\n", playercard->nickname); // send the finger request
152
      }
153
 
154
      // set the finger data text area font
155
      SendMessage (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), WM_SETFONT, (WPARAM) hFontChat, false);
156
 
157
      // set the dialog text editable if it's ours, and read-only if it's not
158
      Edit_SetReadOnly (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), !playercard->is_own);
159
 
160
      // prepare the list view : do it before anything that could trigger a fill
161
 
162
      // get a quick access to the list control
163
      hListWnd = GetDlgItem (hWnd, COMBOBOX_GAMESTYLES);
164
 
165
      // tell Windows which members of the LVCOLUMN structure we're filling
166
      memset (&lvc, 0, sizeof (lvc));
167
      lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM;
168
      for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
169
      {
170
         lvc.iSubItem = column_index;
171
         if (column_index == 0) lvc.pszText = LOCALIZE (L"PlayerCard_GameStyle");
172
         else if (column_index == 1) lvc.pszText = LOCALIZE (L"PlayerCard_Rating");
173
         else if (column_index == 2) lvc.pszText = LOCALIZE (L"PlayerCard_RD");
174
         else if (column_index == 3) lvc.pszText = LOCALIZE (L"PlayerCard_Wins");
175
         else if (column_index == 4) lvc.pszText = LOCALIZE (L"PlayerCard_Losses");
176
         else if (column_index == 5) lvc.pszText = LOCALIZE (L"PlayerCard_Draws");
177
         else if (column_index == 6) lvc.pszText = LOCALIZE (L"PlayerCard_Totals");
178
         lvc.cx = listviewcolumns[column_index].width;
179
         lvc.fmt = listviewcolumns[column_index].alignment;
180
         ListView_InsertColumn (hListWnd, column_index, &lvc); // add each column to list view
181
      }
182
 
183
      // create the listview image list
184
      imagelist = ImageList_Create (16, 16, ILC_COLOR32, sizeof (handlestatus) / sizeof (handlestatus_t), 1); // create an imagelist holding N 32-bit images
185
      for (insert_index = 1; insert_index < sizeof (handlestatus) / sizeof (handlestatus_t); insert_index++)
186
         listviewicons[insert_index] = ImageList_AddIcon (imagelist, handlestatus[insert_index].icon); // add our icons in the image list
187
      ListView_SetImageList (hListWnd, imagelist, LVSIL_SMALL); // associate it with the listview
188
 
189
      // set window title and control texts
190
      swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_TitleBuildingCard"), playercard->nickname);
191
      SetWindowText (hWnd, text_to_send);
192
      if (playercard->is_own)
193
         wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_YourStats"));
194
      else
195
         swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Stats"), playercard->nickname);
196
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send);
197
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORKEY, LOCALIZE (L"PlayerCard_OnlineForKey"));
198
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L"");
199
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSKEY, LOCALIZE (L"PlayerCard_CurrentStatusKey"));
200
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, L"");
201
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDKEY, LOCALIZE (L"PlayerCard_GamePlayedKey"));
202
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, L"");
203
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYKEY, LOCALIZE (L"PlayerCard_LastActivityKey"));
204
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, L"");
205
      SetDlgItemText (hWnd, BUTTON_CLOSE, LOCALIZE (L"Button_Close"));
206
      SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATUSBAR, LOCALIZE (L"PlayerCard_StatusBar"));
207
 
208
      // refresh the server message area every second
209
      SetTimer (hWnd, TIMER_REFRESHDIALOG, 1000, NULL);
210
      SendMessage (hWnd, WM_TIMER, TIMER_REFRESHDIALOG, 0); // but call it now
211
 
212
      // convert the game played and status bar message to a hyperlink
213
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE));
214
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERCARD_STATUSBAR));
215
   }
216
 
217
   // else did we click the close button on the title bar ?
218
   else if (message == WM_CLOSE)
219
   {
220
      playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card
221
 
222
      // was it our own card ? if so, update our personal info
223
      if (playercard->is_own)
224
      {
225
         // find the remote player
226
         network_player = Player_FindByType (PLAYER_INTERNET);
227
         if (network_player != NULL)
228
         {
229
            // retrieve the personal message text from the control
230
            GetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, personalmessage_text, WCHAR_SIZEOF (personalmessage_text));
231
 
232
            // is it NOT the default text ?
233
            if (wcscmp (personalmessage_text, LOCALIZE (L"PlayerCard_TypeYourPersonalMessageHere")) != NULL)
234
            {
235
               // set finger variables 1 to 10 (max 10 lines)
236
               current_line = wcstok_s (personalmessage_text, L"\r\n", &wcstok_context);
237
               for (insert_index = 1; insert_index < 10; insert_index++)
238
               {
239
                  Player_SendBuffer_Add (network_player, 1000, L"set %d %s\n", insert_index, (current_line != NULL ? current_line : L""));
240
                  current_line = wcstok_s (NULL, L"\r\n", &wcstok_context);
241
               }
242
            }
243
         }
244
      }
245
 
246
      KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
247
      EndDialog (hWnd, 0); // close the dialog box
248
   }
249
 
250
   // else did we take action on one of the controls ?
251
   else if (message == WM_COMMAND)
252
   {
253
      // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
254
      if (wParam_loword == IDCANCEL)
255
      {
256
         KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
257
         EndDialog (hWnd, 0); // close the dialog box
258
      }
259
 
260
      // else was it the game played hyperlink ?
261
      else if (wParam_loword == STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE)
262
      {
263
         playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card
264
 
265
         // see which player it is
266
         for (player_index = 0; player_index < onlineplayer_count; player_index++)
267
            if (wcscmp (onlineplayers[player_index].nickname, playercard->nickname) == 0)
268
               break; // stop searching as soon as player is found
269
 
270
         // have we found it ?
271
         if (player_index < onlineplayer_count)
272
         {
273
            onlineplayer = &onlineplayers[player_index]; // quick access to online player
274
 
275
            // is player actually playing a game ?
276
            if (playercard->game_played != 0)
277
               ; // yes, so watch it as spectator (TODO)
278
 
279
            // else is player invitable ?
280
            else if ((playercard->minutes_online > 0) && !playercard->is_own
281
                     && (onlineplayer->handlestatus != HANDLESTATUS_NOTOPENFORAMATCH))
282
            {
283
               // save concerned nickname before destroying window
284
               wcscpy_s (invitee_nickname, WCHAR_SIZEOF (invitee_nickname), playercard->nickname);
285
 
286
               KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
287
               EndDialog (hWnd, 1); // close the dialog box and return a success value
288
            }
289
         }
290
      }
291
 
292
      // else was it the status bar hyperlink ?
293
      else if (wParam_loword == STATICTEXT_PLAYERCARD_STATUSBAR)
294
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
295
   }
296
 
297
   // else is it a timer event AND is it our refresh timer ?
298
   else if ((message == WM_TIMER) && (wParam == TIMER_REFRESHDIALOG))
299
   {
300
      playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card
301
 
302
      // do we need to update dialog ?
303
      if (playercard->update_dialog)
304
      {
305
         swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Title"), playercard->nickname);
306
         SetWindowText (hWnd, text_to_send); // set window title
307
 
308
         // does this player NOT exist ?
309
         if (playercard->doesnt_exist)
310
         {
311
            // set personal message
312
            SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, L"");
313
 
314
            // set statistics phrase
315
            swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_DoesNotExist"), playercard->nickname);
316
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send);
317
 
318
            // set current activity stats
319
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L"-");
320
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, L"-");
321
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, L"-");
322
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, L"-");
323
         }
324
         else
325
         {
326
            // set personal message
327
            if (playercard->fingertext_length > 0)
328
               SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, playercard->fingertext);
329
            else if (playercard->got_reply)
330
            {
331
               // if it's our card, invite player to write a personal message; else tell this player has none
332
               if (playercard->is_own)
333
                  SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, LOCALIZE (L"PlayerCard_TypeYourPersonalMessageHere"));
334
               else
335
                  SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, LOCALIZE (L"PlayerCard_NoPersonalMessage"));
336
            }
337
            else
338
               SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, L"");
339
 
340
            // if it's our card, select all the personal message text
341
            if (playercard->is_own)
342
               SendMessage (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), EM_SETSEL, 0, -1); // select all text
343
 
344
            // set statistics phrase
345
            if (playercard->gamestylerating_count > 0)
346
            {
347
               if (playercard->is_own)
348
                  wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_YourStats"));
349
               else
350
                  swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Stats"), playercard->nickname);
351
            }
352
            else if (playercard->got_reply)
353
            {
354
               if (playercard->is_own)
355
                  wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_NoStatsYetForYou"));
356
               else
357
                  swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_NoStatsYet"), playercard->nickname);
358
            }
359
            else
360
               text_to_send[0] = 0;
361
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send);
362
 
363
            // set statistics
364
            hListWnd = GetDlgItem (hWnd, COMBOBOX_GAMESTYLES); // get a quick access to the list control
365
            ListView_DeleteAllItems (hListWnd); // start by emptying it first
366
            memset (&lvi, 0, sizeof (lvi)); // tell Windows which members of the LVCOLUMN structure we're filling
367
            lvi.mask = LVIF_IMAGE | LVIF_PARAM; // we want to set the image and the item's pointer
368
            for (gsr_index = 0; gsr_index < playercard->gamestylerating_count; gsr_index++)
369
            {
370
               gamestylerating = &playercard->gamestyleratings[gsr_index]; // quick access to game style rating
371
 
372
               // set item's image and name
373
               lvi.iItem = gsr_index;
374
               lvi.iImage = listviewicons[HANDLESTATUS_INGAME];
375
               insert_index = ListView_InsertItem (hListWnd, &lvi); // add each item to list view
376
 
377
               // set item's substrings
378
               ListView_SetItemText (hListWnd, insert_index, 0, gamestylerating->name); // game style name
379
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->rating);
380
               ListView_SetItemText (hListWnd, insert_index, 1, text_to_send); // rating
381
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%.1f", gamestylerating->rd);
382
               ListView_SetItemText (hListWnd, insert_index, 2, text_to_send); // RD
383
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->win_count);
384
               ListView_SetItemText (hListWnd, insert_index, 3, text_to_send); // wins
385
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->loss_count);
386
               ListView_SetItemText (hListWnd, insert_index, 4, text_to_send); // losses
387
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->draw_count);
388
               ListView_SetItemText (hListWnd, insert_index, 5, text_to_send); // draws
389
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->total_matches);
390
               ListView_SetItemText (hListWnd, insert_index, 6, text_to_send); // totals
391
            }
392
 
393
            // set status
394
            swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"Opponents_StatusOffline")); // assume offline until found
395
 
396
            // cycle through all online players and see if this one is online
397
            for (player_index = 0; player_index < onlineplayer_count; player_index++)
398
               if (wcscmp (onlineplayers[player_index].nickname, playercard->nickname) == 0)
399
                  break; // break as soon as we find it
400
 
401
            // have we found it ?
402
            if (player_index < onlineplayer_count)
403
               onlineplayer = &onlineplayers[player_index]; // quick access to online player
404
            else
405
               onlineplayer = NULL; // else this player is not online
406
 
407
            // is player online ?
408
            if (onlineplayer != NULL)
409
            {
410
               // verify status before setting it
411
               if (((onlineplayer->handlestatus == HANDLESTATUS_INGAME) || (onlineplayer->handlestatus == HANDLESTATUS_EXAMININGAGAME))
412
                     && (playercard->game_played == 0))
413
                  onlineplayer->handlestatus = HANDLESTATUS_AVAILABLE; // if player was reported playing but no game, mark it free
414
 
415
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, handlestatus[onlineplayer->handlestatus].text);
416
            }
417
            else
418
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, handlestatus[HANDLESTATUS_OFFLINE].text);
419
 
420
            // set played game name
421
            if (playercard->game_played != 0)
422
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d - %s", playercard->game_played, playercard->game_name);
423
            else if ((playercard->minutes_online > 0) && !playercard->is_own
424
                     && (onlineplayer != NULL) && (onlineplayer->handlestatus != HANDLESTATUS_NOTOPENFORAMATCH))
425
               swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_ChatOrInvite")); // no game ; if online, we can invite him
426
            else
427
               text_to_send[0] = 0;
428
            SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, text_to_send);
429
 
430
            // only set online time and idle time if player is not offline (if we have found him, then he's online)
431
            if (onlineplayer != NULL)
432
            {
433
               MinutesToWideCharString (text_to_send, WCHAR_SIZEOF (text_to_send), playercard->minutes_online);
434
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, text_to_send); // set online time value
435
 
436
               SecondsToWideCharString (text_to_send, WCHAR_SIZEOF (text_to_send), playercard->seconds_idle);
437
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, text_to_send); // set idle time value
438
            }
439
            else
440
            {
441
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L"-"); // player is offline
442
 
443
               if (playercard->disconnection_month == 1) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_January"), playercard->disconnection_year);
444
               else if (playercard->disconnection_month == 2) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_February"), playercard->disconnection_year);
445
               else if (playercard->disconnection_month == 3) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_March"), playercard->disconnection_year);
446
               else if (playercard->disconnection_month == 4) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_April"), playercard->disconnection_year);
447
               else if (playercard->disconnection_month == 5) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_May"), playercard->disconnection_year);
448
               else if (playercard->disconnection_month == 6) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_June"), playercard->disconnection_year);
449
               else if (playercard->disconnection_month == 7) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_July"), playercard->disconnection_year);
450
               else if (playercard->disconnection_month == 8) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_August"), playercard->disconnection_year);
451
               else if (playercard->disconnection_month == 9) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_September"), playercard->disconnection_year);
452
               else if (playercard->disconnection_month == 10) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_October"), playercard->disconnection_year);
453
               else if (playercard->disconnection_month == 11) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_November"), playercard->disconnection_year);
454
               else if (playercard->disconnection_month == 12) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_December"), playercard->disconnection_year);
455
               else swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"Never"));
456
               SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, text_to_send); // print last disconnection date
457
            }
458
         }
459
 
460
         playercard->update_dialog = false; // remember we refreshed dialog text
461
      }
462
   }
463
 
464
   // call the default dialog message processing function to keep things going
465
   return (false);
466
}