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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_pawnpromotion.cpp | 
| 2 | |||
| 3 | #include "../common.h" | ||
| 4 | |||
| 5 | |||
| 6 | // dialog template | ||
| 7 | #define THIS_DIALOG DIALOG_PAWNPROMOTION | ||
| 8 | |||
| 9 | |||
| 10 | // global variables used in this module only | ||
| 11 | static int promotion_type = PART_NONE; | ||
| 12 | |||
| 13 | |||
| 14 | // prototypes of local functions | ||
| 15 | static void StartThread_ThisDialog (void *thread_parms); | ||
| 16 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); | ||
| 17 | |||
| 18 | |||
| 19 | void DialogBox_PawnPromotion (void) | ||
| 20 | { | ||
| 21 |    // helper function to fire up the modeless dialog box | ||
| 22 | |||
| 140 | pmbaty | 23 | is_dialogbox_displayed = true; | 
| 1 | pmbaty | 24 | _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one | 
| 25 | |||
| 26 | return; // return as soon as the thread is fired up | ||
| 27 | } | ||
| 28 | |||
| 29 | |||
| 30 | void DialogBox_PawnPromotion_Validated (void) | ||
| 31 | { | ||
| 32 |    // callback function called by the main game thread when the dialog box is validated | ||
| 33 | |||
| 34 | boardmove_t *currentmove; | ||
| 35 | |||
| 36 |    // remember this callback is no longer to be called | ||
| 37 | is_dialogbox_pawnpromotion_validated = false; | ||
| 38 | |||
| 39 | currentmove = &the_board.moves[the_board.move_count - 1]; // quick access to previous move | ||
| 40 | |||
| 41 |    // save promotion type and promote the part to the desired type | ||
| 42 | currentmove->promotion_type = promotion_type; | ||
| 43 | Move_SetSlot (currentmove, currentmove->target[0], currentmove->target[1], currentmove->color, currentmove->promotion_type); | ||
| 44 | |||
| 45 |    // evaluate new check and stalemate status | ||
| 46 | currentmove->is_check = Move_IsCheck (currentmove, 1 - currentmove->color); // save whether opponent is in check or not | ||
| 47 | currentmove->is_stalemate = Move_IsStaleMate (currentmove, 1 - currentmove->color); // save whether opponent is stalemate | ||
| 48 | |||
| 49 |    // re-describe our move in Standard Abbreviated Notation and describe the resulting table in Forsyth-Edwards Notation | ||
| 50 | Move_DescribeInSAN (currentmove); | ||
| 51 | Move_DescribeInFEN (currentmove); | ||
| 52 | |||
| 53 |    // forget the hovered and selected positions | ||
| 54 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); | ||
| 55 | |||
| 56 | the_board.has_playerchanged = true; // pawn promotion is complete, we can switch players now | ||
| 57 | the_board.reevaluate = true; // evaluate the new board | ||
| 58 | the_scene.update = true; // and redraw the scene | ||
| 59 | |||
| 60 | return; // finished, pawn has been promoted to the desired part type | ||
| 61 | } | ||
| 62 | |||
| 63 | |||
| 64 | static void StartThread_ThisDialog (void *thread_parms) | ||
| 65 | { | ||
| 66 |    // this function runs in a separate thread, for that's the only way (seemingly) | ||
| 67 |    // to implement a non-modal message box using the Common Controls library. | ||
| 68 | |||
| 69 |    // display the dialog box | ||
| 70 | promotion_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog); | ||
| 71 | if (promotion_type > 0) | ||
| 72 | is_dialogbox_pawnpromotion_validated = true; | ||
| 140 | pmbaty | 73 | is_dialogbox_displayed = false; | 
| 1 | pmbaty | 74 | |
| 124 | pmbaty | 75 | the_board.reevaluate = true; // refresh the GUI buttons if needed | 
| 1 | pmbaty | 76 | return; // _endthread() implied | 
| 77 | } | ||
| 78 | |||
| 79 | |||
| 80 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) | ||
| 81 | { | ||
| 82 |    // message handler for the dialog box | ||
| 83 | |||
| 84 | unsigned short wParam_hiword; | ||
| 85 | unsigned short wParam_loword; | ||
| 86 | |||
| 87 |    // filter out the commonly used message values | ||
| 88 | wParam_hiword = HIWORD (wParam); | ||
| 89 | wParam_loword = LOWORD (wParam); | ||
| 90 | |||
| 91 |    // have we just fired up this window ? | ||
| 92 | if (message == WM_INITDIALOG) | ||
| 93 |    { | ||
| 94 |       // center the window | ||
| 95 | CenterWindow (hWnd, hMainWnd); | ||
| 96 | |||
| 97 |       // set dialog icons (small one for title bar & big one for task manager) | ||
| 98 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 99 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 100 | |||
| 101 |       // set window title and control texts | ||
| 102 | SetWindowText (hWnd, LOCALIZE (L"PawnPromotion_Title")); | ||
| 103 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_QUESTION), LOCALIZE (L"PawnPromotion_Question")); | ||
| 104 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_STATUSBAR), LOCALIZE (L"PawnPromotion_StatusBar")); | ||
| 105 | |||
| 106 |       // convert the bitmaps to clickable things | ||
| 107 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_ROOK)); | ||
| 108 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_KNIGHT)); | ||
| 109 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_BISHOP)); | ||
| 110 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_QUEEN)); | ||
| 111 | |||
| 112 |       // convert the status bar message to a hyperlink | ||
| 113 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_STATUSBAR)); | ||
| 114 |    } | ||
| 115 | |||
| 116 |    // else did we take action on one of the controls ? | ||
| 117 | else if (message == WM_COMMAND) | ||
| 118 |    { | ||
| 119 |       // was it the "rook" button ? | ||
| 120 | if (wParam_loword == BUTTON_ROOK) | ||
| 121 | EndDialog (hWnd, PART_ROOK); // close the dialog box and return a "promote to rook" value | ||
| 122 | |||
| 123 |       // else was it the "knight" button ? | ||
| 124 | else if (wParam_loword == BUTTON_KNIGHT) | ||
| 125 | EndDialog (hWnd, PART_KNIGHT); // close the dialog box and return a "promote to knight" value | ||
| 126 | |||
| 127 |       // else was it the "bishop" button ? | ||
| 128 | else if (wParam_loword == BUTTON_BISHOP) | ||
| 129 | EndDialog (hWnd, PART_BISHOP); // close the dialog box and return a "promote to bishop" value | ||
| 130 | |||
| 131 |       // else was it the "queen" button ? | ||
| 132 | else if (wParam_loword == BUTTON_QUEEN) | ||
| 133 | EndDialog (hWnd, PART_QUEEN); // close the dialog box and return a "promote to queen" value | ||
| 134 | |||
| 135 |       // else was it the status bar hyperlink ? | ||
| 136 | else if (wParam_loword == STATICTEXT_PAWNPROMOTION_STATUSBAR) | ||
| 137 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized | ||
| 138 |    } | ||
| 139 | |||
| 140 |    // call the default dialog message processing function to keep things going | ||
| 141 | return (false); | ||
| 142 | } |