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1 | pmbaty | 1 | // dialog_pawnpromotion.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_PAWNPROMOTION |
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8 | |||
9 | |||
10 | // global variables used in this module only |
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11 | static int promotion_type = PART_NONE; |
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12 | |||
13 | |||
14 | // prototypes of local functions |
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15 | static void StartThread_ThisDialog (void *thread_parms); |
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16 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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17 | |||
18 | |||
19 | void DialogBox_PawnPromotion (void) |
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20 | { |
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21 | // helper function to fire up the modeless dialog box |
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22 | |||
23 | _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one |
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24 | |||
25 | return; // return as soon as the thread is fired up |
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26 | } |
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27 | |||
28 | |||
29 | void DialogBox_PawnPromotion_Validated (void) |
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30 | { |
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31 | // callback function called by the main game thread when the dialog box is validated |
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32 | |||
33 | boardmove_t *currentmove; |
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34 | |||
35 | // remember this callback is no longer to be called |
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36 | is_dialogbox_pawnpromotion_validated = false; |
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37 | |||
38 | currentmove = &the_board.moves[the_board.move_count - 1]; // quick access to previous move |
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39 | |||
40 | // save promotion type and promote the part to the desired type |
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41 | currentmove->promotion_type = promotion_type; |
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42 | Move_SetSlot (currentmove, currentmove->target[0], currentmove->target[1], currentmove->color, currentmove->promotion_type); |
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43 | |||
44 | // evaluate new check and stalemate status |
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45 | currentmove->is_check = Move_IsCheck (currentmove, 1 - currentmove->color); // save whether opponent is in check or not |
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46 | currentmove->is_stalemate = Move_IsStaleMate (currentmove, 1 - currentmove->color); // save whether opponent is stalemate |
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47 | |||
48 | // re-describe our move in Standard Abbreviated Notation and describe the resulting table in Forsyth-Edwards Notation |
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49 | Move_DescribeInSAN (currentmove); |
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50 | Move_DescribeInFEN (currentmove); |
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51 | |||
52 | // forget the hovered and selected positions |
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53 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); |
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54 | |||
55 | the_board.has_playerchanged = true; // pawn promotion is complete, we can switch players now |
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56 | the_board.reevaluate = true; // evaluate the new board |
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57 | the_scene.update = true; // and redraw the scene |
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58 | |||
59 | return; // finished, pawn has been promoted to the desired part type |
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60 | } |
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61 | |||
62 | |||
63 | static void StartThread_ThisDialog (void *thread_parms) |
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64 | { |
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65 | // this function runs in a separate thread, for that's the only way (seemingly) |
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66 | // to implement a non-modal message box using the Common Controls library. |
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67 | |||
68 | // display the dialog box |
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69 | promotion_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog); |
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70 | if (promotion_type > 0) |
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71 | is_dialogbox_pawnpromotion_validated = true; |
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72 | |||
73 | return; // _endthread() implied |
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74 | } |
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75 | |||
76 | |||
77 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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78 | { |
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79 | // message handler for the dialog box |
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80 | |||
81 | unsigned short wParam_hiword; |
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82 | unsigned short wParam_loword; |
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83 | |||
84 | // filter out the commonly used message values |
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85 | wParam_hiword = HIWORD (wParam); |
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86 | wParam_loword = LOWORD (wParam); |
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87 | |||
88 | // have we just fired up this window ? |
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89 | if (message == WM_INITDIALOG) |
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90 | { |
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91 | // center the window |
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92 | CenterWindow (hWnd, hMainWnd); |
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93 | |||
94 | // set dialog icons (small one for title bar & big one for task manager) |
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95 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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96 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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97 | |||
98 | // set window title and control texts |
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99 | SetWindowText (hWnd, LOCALIZE (L"PawnPromotion_Title")); |
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100 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_QUESTION), LOCALIZE (L"PawnPromotion_Question")); |
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101 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_STATUSBAR), LOCALIZE (L"PawnPromotion_StatusBar")); |
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102 | |||
103 | // convert the bitmaps to clickable things |
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104 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_ROOK)); |
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105 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_KNIGHT)); |
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106 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_BISHOP)); |
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107 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_QUEEN)); |
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108 | |||
109 | // convert the status bar message to a hyperlink |
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110 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_STATUSBAR)); |
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111 | } |
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112 | |||
113 | // else did we take action on one of the controls ? |
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114 | else if (message == WM_COMMAND) |
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115 | { |
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116 | // was it the "rook" button ? |
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117 | if (wParam_loword == BUTTON_ROOK) |
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118 | EndDialog (hWnd, PART_ROOK); // close the dialog box and return a "promote to rook" value |
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119 | |||
120 | // else was it the "knight" button ? |
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121 | else if (wParam_loword == BUTTON_KNIGHT) |
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122 | EndDialog (hWnd, PART_KNIGHT); // close the dialog box and return a "promote to knight" value |
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123 | |||
124 | // else was it the "bishop" button ? |
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125 | else if (wParam_loword == BUTTON_BISHOP) |
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126 | EndDialog (hWnd, PART_BISHOP); // close the dialog box and return a "promote to bishop" value |
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127 | |||
128 | // else was it the "queen" button ? |
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129 | else if (wParam_loword == BUTTON_QUEEN) |
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130 | EndDialog (hWnd, PART_QUEEN); // close the dialog box and return a "promote to queen" value |
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131 | |||
132 | // else was it the status bar hyperlink ? |
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133 | else if (wParam_loword == STATICTEXT_PAWNPROMOTION_STATUSBAR) |
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134 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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135 | } |
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136 | |||
137 | // call the default dialog message processing function to keep things going |
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138 | return (false); |
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139 | } |