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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_pawnpromotion.cpp | 
| 2 | |||
| 3 | #include "../common.h" | ||
| 4 | |||
| 5 | |||
| 6 | // dialog template | ||
| 7 | #define THIS_DIALOG DIALOG_PAWNPROMOTION | ||
| 8 | |||
| 9 | |||
| 10 | // global variables used in this module only | ||
| 11 | static int promotion_type = PART_NONE; | ||
| 12 | |||
| 13 | |||
| 14 | // prototypes of local functions | ||
| 15 | static void StartThread_ThisDialog (void *thread_parms); | ||
| 16 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); | ||
| 17 | |||
| 18 | |||
| 19 | void DialogBox_PawnPromotion (void) | ||
| 20 | { | ||
| 21 |    // helper function to fire up the modeless dialog box | ||
| 22 | |||
| 140 | pmbaty | 23 | is_dialogbox_displayed = true; | 
| 1 | pmbaty | 24 | _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one | 
| 25 | |||
| 26 | return; // return as soon as the thread is fired up | ||
| 27 | } | ||
| 28 | |||
| 29 | |||
| 30 | void DialogBox_PawnPromotion_Validated (void) | ||
| 31 | { | ||
| 32 |    // callback function called by the main game thread when the dialog box is validated | ||
| 33 | |||
| 34 | boardmove_t *currentmove; | ||
| 171 | pmbaty | 35 | player_t *opposite_player; | 
| 1 | pmbaty | 36 | |
| 37 |    // remember this callback is no longer to be called | ||
| 38 | is_dialogbox_pawnpromotion_validated = false; | ||
| 39 | |||
| 40 | currentmove = &the_board.moves[the_board.move_count - 1]; // quick access to previous move | ||
| 41 | |||
| 42 |    // save promotion type and promote the part to the desired type | ||
| 43 | currentmove->promotion_type = promotion_type; | ||
| 44 | Move_SetSlot (currentmove, currentmove->target[0], currentmove->target[1], currentmove->color, currentmove->promotion_type); | ||
| 45 | |||
| 46 |    // evaluate new check and stalemate status | ||
| 47 | currentmove->is_check = Move_IsCheck (currentmove, 1 - currentmove->color); // save whether opponent is in check or not | ||
| 48 | currentmove->is_stalemate = Move_IsStaleMate (currentmove, 1 - currentmove->color); // save whether opponent is stalemate | ||
| 49 | |||
| 50 |    // re-describe our move in Standard Abbreviated Notation and describe the resulting table in Forsyth-Edwards Notation | ||
| 193 | pmbaty | 51 | Move_DescribeInSAN (currentmove, &the_board.moves[the_board.move_count - 2], currentmove->pgntext, WCHAR_SIZEOF (currentmove->pgntext), false); // don't use the localized part abbreviations); | 
| 1 | pmbaty | 52 | Move_DescribeInFEN (currentmove); | 
| 53 | |||
| 54 |    // forget the hovered and selected positions | ||
| 55 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); | ||
| 56 | |||
| 178 | pmbaty | 57 |    // pawn promotions are a special case. When the dialog is displayed, the move has ALREADY been done. So we must | 
| 58 |    // not warn the OPPOSITE player of the current move, but the CURRENT player of the current move. | ||
| 59 | opposite_player = Player_GetCurrent (); | ||
| 171 | pmbaty | 60 | opposite_player->should_wakeup = true; // tell the opposite player to wake up | 
| 61 | |||
| 1 | pmbaty | 62 | the_board.reevaluate = true; // evaluate the new board | 
| 63 | the_scene.update = true; // and redraw the scene | ||
| 64 | |||
| 65 | return; // finished, pawn has been promoted to the desired part type | ||
| 66 | } | ||
| 67 | |||
| 68 | |||
| 69 | static void StartThread_ThisDialog (void *thread_parms) | ||
| 70 | { | ||
| 71 |    // this function runs in a separate thread, for that's the only way (seemingly) | ||
| 72 |    // to implement a non-modal message box using the Common Controls library. | ||
| 73 | |||
| 74 |    // display the dialog box | ||
| 75 | promotion_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog); | ||
| 76 | if (promotion_type > 0) | ||
| 77 | is_dialogbox_pawnpromotion_validated = true; | ||
| 140 | pmbaty | 78 | is_dialogbox_displayed = false; | 
| 1 | pmbaty | 79 | |
| 124 | pmbaty | 80 | the_board.reevaluate = true; // refresh the GUI buttons if needed | 
| 1 | pmbaty | 81 | return; // _endthread() implied | 
| 82 | } | ||
| 83 | |||
| 84 | |||
| 85 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) | ||
| 86 | { | ||
| 87 |    // message handler for the dialog box | ||
| 88 | |||
| 89 | unsigned short wParam_hiword; | ||
| 90 | unsigned short wParam_loword; | ||
| 91 | |||
| 92 |    // filter out the commonly used message values | ||
| 93 | wParam_hiword = HIWORD (wParam); | ||
| 94 | wParam_loword = LOWORD (wParam); | ||
| 95 | |||
| 96 |    // have we just fired up this window ? | ||
| 97 | if (message == WM_INITDIALOG) | ||
| 98 |    { | ||
| 99 |       // center the window | ||
| 100 | CenterWindow (hWnd, hMainWnd); | ||
| 101 | |||
| 102 |       // set dialog icons (small one for title bar & big one for task manager) | ||
| 103 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 104 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 105 | |||
| 106 |       // set window title and control texts | ||
| 107 | SetWindowText (hWnd, LOCALIZE (L"PawnPromotion_Title")); | ||
| 108 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_QUESTION), LOCALIZE (L"PawnPromotion_Question")); | ||
| 109 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_STATUSBAR), LOCALIZE (L"PawnPromotion_StatusBar")); | ||
| 110 | |||
| 111 |       // convert the bitmaps to clickable things | ||
| 112 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_ROOK)); | ||
| 113 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_KNIGHT)); | ||
| 114 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_BISHOP)); | ||
| 115 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_QUEEN)); | ||
| 116 | |||
| 117 |       // convert the status bar message to a hyperlink | ||
| 118 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_STATUSBAR)); | ||
| 119 |    } | ||
| 120 | |||
| 121 |    // else did we take action on one of the controls ? | ||
| 122 | else if (message == WM_COMMAND) | ||
| 123 |    { | ||
| 124 |       // was it the "rook" button ? | ||
| 125 | if (wParam_loword == BUTTON_ROOK) | ||
| 126 | EndDialog (hWnd, PART_ROOK); // close the dialog box and return a "promote to rook" value | ||
| 127 | |||
| 128 |       // else was it the "knight" button ? | ||
| 129 | else if (wParam_loword == BUTTON_KNIGHT) | ||
| 130 | EndDialog (hWnd, PART_KNIGHT); // close the dialog box and return a "promote to knight" value | ||
| 131 | |||
| 132 |       // else was it the "bishop" button ? | ||
| 133 | else if (wParam_loword == BUTTON_BISHOP) | ||
| 134 | EndDialog (hWnd, PART_BISHOP); // close the dialog box and return a "promote to bishop" value | ||
| 135 | |||
| 136 |       // else was it the "queen" button ? | ||
| 137 | else if (wParam_loword == BUTTON_QUEEN) | ||
| 138 | EndDialog (hWnd, PART_QUEEN); // close the dialog box and return a "promote to queen" value | ||
| 139 | |||
| 140 |       // else was it the status bar hyperlink ? | ||
| 141 | else if (wParam_loword == STATICTEXT_PAWNPROMOTION_STATUSBAR) | ||
| 142 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized | ||
| 143 |    } | ||
| 144 | |||
| 145 |    // call the default dialog message processing function to keep things going | ||
| 146 | return (false); | ||
| 147 | } |