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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // dialog_newgame.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_NEWGAME |
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8 | |||
9 | |||
10 | // game type definitons |
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11 | #define GAMETYPE_ONLINE 1 |
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12 | #define GAMETYPE_COMPUTER 2 |
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13 | #define GAMETYPE_TWOPLAYERS 3 |
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14 | |||
15 | |||
16 | // global variables used in this module only |
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17 | static int newgame_type = 0; |
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180 | pmbaty | 18 | static HWND hThisDialogWnd = NULL; |
1 | pmbaty | 19 | |
20 | |||
21 | // prototypes of local functions |
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22 | static void StartThread_ThisDialog (void *thread_parms); |
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23 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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180 | pmbaty | 24 | static void StartThread_TestConnectionInBackground (void *thread_parms); |
1 | pmbaty | 25 | |
26 | |||
27 | void DialogBox_NewGame (void) |
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28 | { |
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29 | // helper function to fire up the modeless dialog box |
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30 | |||
21 | pmbaty | 31 | // HACK to prevent the player to click and block the view angles while the slide-in is not finished |
32 | command_ignoretime = current_time + 2.0f; // allow 2 seconds |
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33 | |||
140 | pmbaty | 34 | is_dialogbox_displayed = true; |
180 | pmbaty | 35 | hThisDialogWnd = NULL; |
1 | pmbaty | 36 | _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one |
37 | |||
180 | pmbaty | 38 | // start the thread that will tell whether Internet works |
39 | _beginthread (StartThread_TestConnectionInBackground, 0, NULL); |
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40 | |||
1 | pmbaty | 41 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
42 | |||
43 | return; // return as soon as the thread is fired up |
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44 | } |
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45 | |||
46 | |||
47 | void DialogBox_NewGame_Validated (void) |
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48 | { |
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49 | // callback function called by the main game thread when the dialog box is validated |
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50 | |||
51 | // remember this callback is no longer to be called |
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52 | is_dialogbox_newgame_validated = false; |
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53 | |||
54 | Scene_Shutdown (&the_scene); // release scene |
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55 | Board_Shutdown (&the_board); // release chess game |
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56 | |||
57 | if (newgame_type == GAMETYPE_ONLINE) |
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58 | { |
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172 | pmbaty | 59 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_INTERNET, L"standard", FENSTARTUP_STANDARDCHESS); // we want an online opponent |
1 | pmbaty | 60 | the_board.game_state = STATE_UNKNOWN; // game does NOT start immediately |
61 | } |
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62 | else if (newgame_type == GAMETYPE_COMPUTER) |
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63 | { |
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172 | pmbaty | 64 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_COMPUTER, L"standard", FENSTARTUP_STANDARDCHESS); // we want a computer opponent |
1 | pmbaty | 65 | the_board.game_state = STATE_PLAYING; // game starts immediately |
66 | } |
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67 | else |
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68 | { |
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172 | pmbaty | 69 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS); // we want a human opponent |
1 | pmbaty | 70 | the_board.game_state = STATE_PLAYING; // game starts immediately |
75 | pmbaty | 71 | DialogBox_RenameSides (); // pop up the opponents naming dialog box |
1 | pmbaty | 72 | } |
73 | Scene_Init (&the_scene, &the_board); // initialize scene |
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74 | |||
75 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
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76 | the_board.reevaluate = true; // evaluate the new board |
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77 | the_scene.update = true; // update scene |
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78 | |||
79 | return; // finished, a new game of the chosen type is being fired up |
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80 | } |
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81 | |||
82 | |||
83 | static void StartThread_ThisDialog (void *thread_parms) |
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84 | { |
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85 | // this function runs in a separate thread, for that's the only way (seemingly) |
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86 | // to implement a non-modal message box using the Common Controls library. |
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87 | |||
88 | // display the dialog box |
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89 | newgame_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog); |
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90 | if (newgame_type > 0) |
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91 | is_dialogbox_newgame_validated = true; |
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140 | pmbaty | 92 | is_dialogbox_displayed = false; |
1 | pmbaty | 93 | |
124 | pmbaty | 94 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
1 | pmbaty | 95 | return; // _endthread() implied |
96 | } |
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97 | |||
98 | |||
99 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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100 | { |
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101 | // message handler for the dialog box |
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102 | |||
103 | unsigned short wParam_hiword; |
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104 | unsigned short wParam_loword; |
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105 | |||
106 | // filter out the commonly used message values |
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107 | wParam_hiword = HIWORD (wParam); |
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108 | wParam_loword = LOWORD (wParam); |
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109 | |||
110 | // have we just fired up this window ? |
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111 | if (message == WM_INITDIALOG) |
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112 | { |
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180 | pmbaty | 113 | hThisDialogWnd = hWnd; // save the dialog handle |
114 | |||
1 | pmbaty | 115 | // center the window |
116 | CenterWindow (hWnd, hMainWnd); |
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117 | |||
118 | // set dialog icons (small one for title bar & big one for task manager) |
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119 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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120 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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121 | |||
122 | // set window title and control texts |
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123 | SetWindowText (hWnd, LOCALIZE (L"NewGame_Title")); |
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124 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_QUESTION), LOCALIZE (L"NewGame_Question")); |
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125 | |||
126 | // if computer is connected to a network, enable online mode, else don't. |
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127 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), LOCALIZE (L"NewGame_Online")); |
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179 | pmbaty | 128 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), LOCALIZE (L"Error_NetworkInitializationFailed")); |
129 | EnableWindow (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), false); |
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130 | EnableWindow (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), false); |
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1 | pmbaty | 131 | |
132 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_COMPUTER), LOCALIZE (L"NewGame_Computer")); |
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133 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_COMPUTERDESCRIPTION), LOCALIZE (L"NewGame_ComputerDescription")); |
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134 | |||
135 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_HUMAN), LOCALIZE (L"NewGame_Human")); |
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136 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_HUMANDESCRIPTION), LOCALIZE (L"NewGame_HumanDescription")); |
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137 | |||
138 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_STATUSBAR), LOCALIZE (L"NewGame_StatusBar")); |
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139 | |||
140 | // convert the status bar message to a hyperlink |
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141 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_NEWGAME_STATUSBAR)); |
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142 | |||
143 | // and stop the center message display |
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144 | the_scene.gui.want_spinwheel = false; |
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145 | } |
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146 | |||
180 | pmbaty | 147 | // else have we been notified that the chess server is reachable ? |
148 | else if (message == WM_USER) |
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149 | { |
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150 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), LOCALIZE (L"NewGame_OnlineDescription")); |
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151 | EnableWindow (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), true); |
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152 | EnableWindow (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), true); |
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153 | } |
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154 | |||
1 | pmbaty | 155 | // else did we click the close button on the title bar or hit the escape key ? |
156 | else if (message == WM_CLOSE) |
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180 | pmbaty | 157 | { |
158 | hThisDialogWnd = NULL; // forget about the dialog handle |
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1 | pmbaty | 159 | EndDialog (hWnd, 0); // close the dialog box |
180 | pmbaty | 160 | } |
1 | pmbaty | 161 | |
162 | // else did we take action on one of the controls ? |
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163 | else if (message == WM_COMMAND) |
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164 | { |
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165 | // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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166 | if (wParam_loword == IDCANCEL) |
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167 | EndDialog (hWnd, 0); // close the dialog box |
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168 | |||
169 | // else was it the new online game button ? |
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170 | else if (wParam_loword == BUTTON_NEWGAME_ONLINE) |
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171 | EndDialog (hWnd, GAMETYPE_ONLINE); // close the dialog box and return a "new online game" code |
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172 | |||
173 | // else was it the new game versus computer button ? |
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174 | else if (wParam_loword == BUTTON_NEWGAME_COMPUTER) |
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175 | EndDialog (hWnd, GAMETYPE_COMPUTER); // close the dialog box and return a "new game versus computer" code |
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176 | |||
177 | // else was it the new game versus human button ? |
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178 | else if (wParam_loword == BUTTON_NEWGAME_HUMAN) |
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179 | EndDialog (hWnd, GAMETYPE_TWOPLAYERS); // close the dialog box and return a "new game versus human" code |
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180 | |||
181 | // else was it the status bar hyperlink ? |
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182 | else if (wParam_loword == STATICTEXT_NEWGAME_STATUSBAR) |
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183 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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184 | } |
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185 | |||
186 | // call the default dialog message processing function to keep things going |
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187 | return (false); |
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188 | } |
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180 | pmbaty | 189 | |
190 | |||
191 | static void StartThread_TestConnectionInBackground (void *thread_parms) |
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192 | { |
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193 | // this function runs in a separate thread and tests the connectivity to the chess server in the background |
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194 | |||
195 | char icmp_send_buffer[32] = "Chess Giants connectivity test"; |
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196 | void *icmp_recv_buffer[sizeof (ICMP_ECHO_REPLY) + sizeof (icmp_send_buffer)]; |
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197 | char ascii_hostname[256]; |
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198 | struct hostent *hostinfo; |
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199 | uint32_t server_ipaddr; |
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200 | HANDLE icmp_descriptor; |
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201 | int wait_count; |
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202 | int try_count; |
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203 | |||
204 | // since this is a synchronous operation, it's a good idea to do this on this separate thread |
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205 | ConvertTo7BitASCII (ascii_hostname, sizeof (ascii_hostname), options.network.server_address); |
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206 | if ((hostinfo = gethostbyname (ascii_hostname)) != NULL) |
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207 | { |
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208 | // DO NOT CONNECT TO THE SERVER AND DISCONNECT IMMEDIATELY ELSE IT WILL RESULT IN AN IP BAN. Use an ICMP ping instead. |
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209 | server_ipaddr = inet_addr (inet_ntoa (*(struct in_addr *) hostinfo->h_addr_list[0])); |
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210 | icmp_descriptor = IcmpCreateFile (); |
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211 | for (try_count = 0; try_count < 4; try_count++) |
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212 | { |
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213 | if ((icmp_descriptor != INVALID_HANDLE_VALUE) |
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214 | && (IcmpSendEcho (icmp_descriptor, server_ipaddr, icmp_send_buffer, sizeof (icmp_send_buffer), NULL, icmp_recv_buffer, sizeof (icmp_recv_buffer), 5000) != 0) |
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215 | && (((ICMP_ECHO_REPLY *) icmp_recv_buffer)->Status == 0)) |
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216 | { |
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217 | for (wait_count = 0; wait_count < 100; wait_count++) |
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218 | { |
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219 | if (IsWindow (hThisDialogWnd)) |
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220 | { |
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221 | PostMessage (hThisDialogWnd, WM_USER, 0, 0); // on success, remember we could reach the chess server |
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222 | break; |
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223 | } |
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224 | Sleep (100); |
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225 | } |
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226 | break; // one reply is enough |
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227 | } |
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228 | Sleep (1000); // wait 1 second before retrying |
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229 | } |
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230 | } |
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231 | |||
232 | return; // _endthread() implied |
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233 | } |