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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_newgame.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 6 | // dialog template |
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| 7 | #define THIS_DIALOG DIALOG_NEWGAME |
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| 8 | |||
| 9 | |||
| 10 | // game type definitons |
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| 11 | #define GAMETYPE_ONLINE 1 |
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| 12 | #define GAMETYPE_COMPUTER 2 |
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| 13 | #define GAMETYPE_TWOPLAYERS 3 |
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| 14 | |||
| 15 | |||
| 16 | // global variables used in this module only |
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| 17 | static int newgame_type = 0; |
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| 18 | static char ascii_hostname[256]; |
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| 19 | |||
| 20 | |||
| 21 | // prototypes of local functions |
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| 22 | static void StartThread_ThisDialog (void *thread_parms); |
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| 23 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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| 24 | |||
| 25 | |||
| 26 | void DialogBox_NewGame (void) |
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| 27 | { |
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| 28 | // helper function to fire up the modeless dialog box |
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| 29 | |||
| 30 | _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one |
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| 31 | |||
| 32 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
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| 33 | |||
| 34 | return; // return as soon as the thread is fired up |
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| 35 | } |
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| 36 | |||
| 37 | |||
| 38 | void DialogBox_NewGame_Validated (void) |
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| 39 | { |
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| 40 | // callback function called by the main game thread when the dialog box is validated |
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| 41 | |||
| 42 | // remember this callback is no longer to be called |
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| 43 | is_dialogbox_newgame_validated = false; |
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| 44 | |||
| 45 | Scene_Shutdown (&the_scene); // release scene |
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| 46 | Board_Shutdown (&the_board); // release chess game |
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| 47 | |||
| 48 | if (newgame_type == GAMETYPE_ONLINE) |
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| 49 | { |
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| 50 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_INTERNET, FENSTARTUP_STANDARDCHESS); // we want an online opponent |
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| 51 | the_board.game_state = STATE_UNKNOWN; // game does NOT start immediately |
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| 52 | } |
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| 53 | else if (newgame_type == GAMETYPE_COMPUTER) |
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| 54 | { |
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| 55 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_COMPUTER, FENSTARTUP_STANDARDCHESS); // we want a computer opponent |
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| 56 | the_board.game_state = STATE_PLAYING; // game starts immediately |
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| 57 | } |
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| 58 | else |
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| 59 | { |
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| 60 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // we want a human opponent |
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| 61 | the_board.game_state = STATE_PLAYING; // game starts immediately |
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| 62 | } |
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| 63 | Scene_Init (&the_scene, &the_board); // initialize scene |
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| 64 | |||
| 65 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
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| 66 | the_board.reevaluate = true; // evaluate the new board |
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| 67 | the_scene.update = true; // update scene |
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| 68 | |||
| 69 | return; // finished, a new game of the chosen type is being fired up |
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| 70 | } |
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| 71 | |||
| 72 | |||
| 73 | static void StartThread_ThisDialog (void *thread_parms) |
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| 74 | { |
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| 75 | // this function runs in a separate thread, for that's the only way (seemingly) |
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| 76 | // to implement a non-modal message box using the Common Controls library. |
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| 77 | |||
| 78 | // display the dialog box |
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| 79 | newgame_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog); |
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| 80 | if (newgame_type > 0) |
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| 81 | is_dialogbox_newgame_validated = true; |
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| 82 | |||
| 83 | return; // _endthread() implied |
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| 84 | } |
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| 85 | |||
| 86 | |||
| 87 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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| 88 | { |
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| 89 | // message handler for the dialog box |
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| 90 | |||
| 91 | unsigned long connection_state; |
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| 92 | unsigned short wParam_hiword; |
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| 93 | unsigned short wParam_loword; |
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| 94 | |||
| 95 | // filter out the commonly used message values |
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| 96 | wParam_hiword = HIWORD (wParam); |
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| 97 | wParam_loword = LOWORD (wParam); |
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| 98 | |||
| 99 | // have we just fired up this window ? |
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| 100 | if (message == WM_INITDIALOG) |
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| 101 | { |
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| 102 | // center the window |
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| 103 | CenterWindow (hWnd, hMainWnd); |
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| 104 | |||
| 105 | // set dialog icons (small one for title bar & big one for task manager) |
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| 106 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 107 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 108 | |||
| 109 | // set window title and control texts |
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| 110 | SetWindowText (hWnd, LOCALIZE (L"NewGame_Title")); |
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| 111 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_QUESTION), LOCALIZE (L"NewGame_Question")); |
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| 112 | |||
| 113 | // if computer is connected to a network, enable online mode, else don't. |
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| 114 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), LOCALIZE (L"NewGame_Online")); |
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| 115 | if (InternetGetConnectedState (&connection_state, 0) |
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| 116 | && (ConvertTo7BitASCII (ascii_hostname, sizeof (ascii_hostname), options.network.server_address), gethostbyname (ascii_hostname) != NULL)) |
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| 117 | { |
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| 118 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), LOCALIZE (L"NewGame_OnlineDescription")); |
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| 119 | EnableWindow (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), true); |
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| 120 | EnableWindow (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), true); |
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| 121 | } |
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| 122 | else |
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| 123 | { |
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| 124 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), LOCALIZE (L"Error_NetworkInitializationFailed")); |
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| 125 | EnableWindow (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), false); |
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| 126 | EnableWindow (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), false); |
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| 127 | } |
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| 128 | |||
| 129 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_COMPUTER), LOCALIZE (L"NewGame_Computer")); |
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| 130 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_COMPUTERDESCRIPTION), LOCALIZE (L"NewGame_ComputerDescription")); |
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| 131 | |||
| 132 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_HUMAN), LOCALIZE (L"NewGame_Human")); |
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| 133 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_HUMANDESCRIPTION), LOCALIZE (L"NewGame_HumanDescription")); |
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| 134 | |||
| 135 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_STATUSBAR), LOCALIZE (L"NewGame_StatusBar")); |
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| 136 | |||
| 137 | // convert the status bar message to a hyperlink |
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| 138 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_NEWGAME_STATUSBAR)); |
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| 139 | |||
| 140 | // and stop the center message display |
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| 141 | the_scene.gui.want_spinwheel = false; |
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| 142 | } |
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| 143 | |||
| 144 | // else did we click the close button on the title bar or hit the escape key ? |
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| 145 | else if (message == WM_CLOSE) |
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| 146 | EndDialog (hWnd, 0); // close the dialog box |
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| 147 | |||
| 148 | // else did we take action on one of the controls ? |
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| 149 | else if (message == WM_COMMAND) |
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| 150 | { |
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| 151 | // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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| 152 | if (wParam_loword == IDCANCEL) |
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| 153 | EndDialog (hWnd, 0); // close the dialog box |
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| 154 | |||
| 155 | // else was it the new online game button ? |
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| 156 | else if (wParam_loword == BUTTON_NEWGAME_ONLINE) |
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| 157 | EndDialog (hWnd, GAMETYPE_ONLINE); // close the dialog box and return a "new online game" code |
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| 158 | |||
| 159 | // else was it the new game versus computer button ? |
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| 160 | else if (wParam_loword == BUTTON_NEWGAME_COMPUTER) |
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| 161 | EndDialog (hWnd, GAMETYPE_COMPUTER); // close the dialog box and return a "new game versus computer" code |
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| 162 | |||
| 163 | // else was it the new game versus human button ? |
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| 164 | else if (wParam_loword == BUTTON_NEWGAME_HUMAN) |
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| 165 | EndDialog (hWnd, GAMETYPE_TWOPLAYERS); // close the dialog box and return a "new game versus human" code |
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| 166 | |||
| 167 | // else was it the status bar hyperlink ? |
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| 168 | else if (wParam_loword == STATICTEXT_NEWGAME_STATUSBAR) |
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| 169 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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| 170 | } |
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| 171 | |||
| 172 | // call the default dialog message processing function to keep things going |
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| 173 | return (false); |
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| 174 | } |