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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_messagebox.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 6 | // prototypes of local functions |
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| 7 | static void StartThread_ThisDialog (void *thread_parms); |
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| 8 | |||
| 9 | |||
| 10 | void DialogBox_Message (messagebox_t *messagebox_parms) |
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| 11 | { |
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| 12 | // helper function to fire up the modeless dialog box |
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| 13 | |||
| 140 | pmbaty | 14 | is_dialogbox_displayed = true; |
| 1 | pmbaty | 15 | _beginthread (StartThread_ThisDialog, 0, (void *) messagebox_parms); // fire up the thread |
| 16 | return; // return as soon as the thread is fired up |
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| 17 | } |
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| 18 | |||
| 19 | |||
| 20 | void DialogBox_Message_Validated (void) |
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| 21 | { |
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| 22 | // callback function called by the main game thread when the dialog box is validated |
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| 23 | |||
| 24 | // remember this callback is no longer to be called |
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| 25 | is_dialogbox_message_validated = false; |
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| 26 | |||
| 27 | return; // finished |
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| 28 | } |
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| 29 | |||
| 30 | |||
| 31 | static void StartThread_ThisDialog (void *thread_parms) |
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| 32 | { |
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| 33 | // this function runs in a separate thread, for that's the only way (seemingly) |
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| 34 | // to implement a non-modal message box using the Common Controls library. |
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| 35 | |||
| 36 | messagebox_t *mb; |
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| 37 | |||
| 38 | mb = (messagebox_t *) thread_parms; // quick access to message box structure |
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| 39 | |||
| 40 | // display the message box and wait for it to return |
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| 41 | MessageBox (IsWindow (mb->hWndParent) ? mb->hWndParent : (IsWindow (hMainWnd) ? hMainWnd : NULL), mb->text, mb->title, mb->flags); |
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| 42 | is_dialogbox_message_validated = true; |
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| 140 | pmbaty | 43 | is_dialogbox_displayed = false; |
| 1 | pmbaty | 44 | |
| 124 | pmbaty | 45 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
| 1 | pmbaty | 46 | return; // _endthread() implied |
| 47 | } |