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1 | pmbaty | 1 | // dialog_messagebox.cpp |
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3 | #include "../common.h" |
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6 | // prototypes of local functions |
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7 | static void StartThread_ThisDialog (void *thread_parms); |
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10 | void DialogBox_Message (messagebox_t *messagebox_parms) |
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11 | { |
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12 | // helper function to fire up the modeless dialog box |
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14 | _beginthread (StartThread_ThisDialog, 0, (void *) messagebox_parms); // fire up the thread |
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15 | return; // return as soon as the thread is fired up |
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16 | } |
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19 | void DialogBox_Message_Validated (void) |
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20 | { |
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21 | // callback function called by the main game thread when the dialog box is validated |
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23 | // remember this callback is no longer to be called |
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24 | is_dialogbox_message_validated = false; |
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26 | return; // finished |
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27 | } |
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30 | static void StartThread_ThisDialog (void *thread_parms) |
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31 | { |
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32 | // this function runs in a separate thread, for that's the only way (seemingly) |
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33 | // to implement a non-modal message box using the Common Controls library. |
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35 | messagebox_t *mb; |
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37 | mb = (messagebox_t *) thread_parms; // quick access to message box structure |
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39 | // display the message box and wait for it to return |
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40 | MessageBox (IsWindow (mb->hWndParent) ? mb->hWndParent : (IsWindow (hMainWnd) ? hMainWnd : NULL), mb->text, mb->title, mb->flags); |
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41 | is_dialogbox_message_validated = true; |
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43 | return; // _endthread() implied |
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44 | } |