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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_endgame.cpp | 
        
| 2 | |||
| 3 | #include "../common.h" | 
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| 4 | |||
| 5 | |||
| 6 | // dialog template | 
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| 7 | #define THIS_DIALOG DIALOG_ENDGAME | 
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| 8 | |||
| 9 | |||
| 10 | // prototypes of local functions | 
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| 11 | static void StartThread_ThisDialog (void *thread_parms);  | 
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| 12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);  | 
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| 13 | |||
| 14 | |||
| 15 | void DialogBox_EndGame (void)  | 
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| 16 | { | 
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| 17 |    // helper function to fire up the modeless dialog box | 
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| 18 | |||
| 19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one  | 
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| 20 | |||
| 21 | return; // return as soon as the thread is fired up  | 
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| 22 | } | 
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| 23 | |||
| 24 | |||
| 25 | void DialogBox_EndGame_Validated (void)  | 
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| 26 | { | 
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| 27 |    // callback function called by the main game thread when the dialog box is validated | 
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| 28 | |||
| 29 |    // remember this callback is no longer to be called | 
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| 30 | is_dialogbox_endgame_validated = false;  | 
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| 31 | |||
| 32 | return; // finished  | 
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| 33 | } | 
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| 34 | |||
| 35 | |||
| 36 | static void StartThread_ThisDialog (void *thread_parms)  | 
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| 37 | { | 
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| 38 |    // this function runs in a separate thread, for that's the only way (seemingly) | 
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| 39 |    // to implement a non-modal message box using the Common Controls library. | 
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| 40 | |||
| 41 |    // display the dialog box | 
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| 42 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)  | 
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| 43 | is_dialogbox_endgame_validated = true;  | 
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| 44 | |||
| 45 | return; // _endthread() implied  | 
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| 46 | } | 
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| 47 | |||
| 48 | |||
| 49 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)  | 
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| 50 | { | 
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| 51 |    // message handler for the dialog box | 
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| 52 | |||
| 53 | unsigned short wParam_hiword;  | 
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| 54 | unsigned short wParam_loword;  | 
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| 55 | |||
| 56 |    // filter out the commonly used message values | 
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| 57 | wParam_hiword = HIWORD (wParam);  | 
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| 58 | wParam_loword = LOWORD (wParam);  | 
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| 59 | |||
| 60 |    // have we just fired up this window ? | 
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| 61 | if (message == WM_INITDIALOG)  | 
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| 62 |    { | 
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| 63 |       // center the window | 
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| 64 | CenterWindow (hWnd, hMainWnd);  | 
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| 65 | |||
| 66 |       // set dialog icons (small one for title bar & big one for task manager) | 
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| 67 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 68 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 69 | |||
| 70 |       // set window title and control texts | 
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| 71 | SetWindowText (hWnd, LOCALIZE (L"EndGame_Title"));  | 
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| 72 | SetWindowText (GetDlgItem (hWnd, BUTTON_OK), LOCALIZE (L"Button_OK"));  | 
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| 73 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR), LOCALIZE (L"EndGame_StatusBar"));  | 
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| 74 | |||
| 75 |       // set the right message | 
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| 76 | if (the_board.game_state == STATE_WHITEWIN_CHECKMATE)  | 
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| 77 |       { | 
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| 78 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate"));  | 
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| 79 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins"));  | 
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| 80 |       } | 
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| 81 | else if (the_board.game_state == STATE_BLACKWIN_CHECKMATE)  | 
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| 82 |       { | 
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| 83 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate"));  | 
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| 84 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins"));  | 
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| 85 |       } | 
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| 86 | else if (the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT)  | 
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| 87 |       { | 
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| 88 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign"));  | 
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| 89 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins"));  | 
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| 90 |       } | 
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| 91 | else if (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)  | 
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| 92 |       { | 
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| 93 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign"));  | 
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| 94 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins"));  | 
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| 95 |       } | 
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| 96 | else if (the_board.game_state == STATE_DRAW_STALEMATE)  | 
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| 97 |       { | 
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| 98 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_StaleMate"));  | 
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| 99 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame"));  | 
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| 100 |       } | 
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| 101 | else if (the_board.game_state == STATE_DRAW_AGREEMENT)  | 
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| 102 |       { | 
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| 103 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Agreement"));  | 
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| 104 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame"));  | 
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| 105 |       } | 
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| 106 | else if (the_board.game_state == STATE_DRAW_OTHER)  | 
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| 107 |       { | 
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| 86 | pmbaty | 108 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_DrawGame")); // TODO: display something better  | 
        
| 1 | pmbaty | 109 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame"));  | 
        
| 110 |       } | 
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| 111 | else if (the_board.game_state == STATE_ADJOURNED)  | 
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| 112 |       { | 
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| 113 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Adjourned"));  | 
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| 114 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L"");  | 
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| 115 |       } | 
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| 116 | |||
| 117 |       // convert the status bar message to a hyperlink | 
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| 118 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR));  | 
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| 119 |    } | 
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| 120 | |||
| 121 |    // else did we click the close button on the title bar ? | 
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| 122 | else if (message == WM_CLOSE)  | 
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| 123 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 124 | |||
| 125 |    // else did we take action on one of the controls ? | 
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| 126 | else if (message == WM_COMMAND)  | 
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| 127 |    { | 
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| 128 |       // was it the OK button ? | 
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| 129 | if (wParam_loword == BUTTON_OK)  | 
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| 130 | EndDialog (hWnd, 1); // close the dialog box and return OK  | 
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| 131 | |||
| 132 |       // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) | 
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| 133 | else if (wParam_loword == IDCANCEL)  | 
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| 134 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 135 | |||
| 136 |       // else was it the status bar hyperlink ? | 
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| 137 | else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR)  | 
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| 138 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized  | 
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| 139 |    } | 
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| 140 | |||
| 141 |    // call the default dialog message processing function to keep things going | 
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| 142 | return (false);  | 
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| 143 | } |