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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_endgame.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 6 | // dialog template |
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| 7 | #define THIS_DIALOG DIALOG_ENDGAME |
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| 8 | |||
| 9 | |||
| 10 | // prototypes of local functions |
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| 11 | static void StartThread_ThisDialog (void *thread_parms); |
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| 12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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| 13 | |||
| 14 | |||
| 15 | void DialogBox_EndGame (void) |
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| 16 | { |
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| 17 | // helper function to fire up the modeless dialog box |
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| 18 | |||
| 140 | pmbaty | 19 | is_dialogbox_displayed = true; |
| 1 | pmbaty | 20 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one |
| 21 | |||
| 22 | return; // return as soon as the thread is fired up |
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| 23 | } |
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| 24 | |||
| 25 | |||
| 26 | void DialogBox_EndGame_Validated (void) |
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| 27 | { |
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| 28 | // callback function called by the main game thread when the dialog box is validated |
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| 29 | |||
| 30 | // remember this callback is no longer to be called |
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| 31 | is_dialogbox_endgame_validated = false; |
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| 32 | |||
| 33 | return; // finished |
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| 34 | } |
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| 35 | |||
| 36 | |||
| 37 | static void StartThread_ThisDialog (void *thread_parms) |
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| 38 | { |
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| 39 | // this function runs in a separate thread, for that's the only way (seemingly) |
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| 40 | // to implement a non-modal message box using the Common Controls library. |
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| 41 | |||
| 131 | pmbaty | 42 | // player_t *player; |
| 43 | // int column; |
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| 44 | // int line; |
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| 125 | pmbaty | 45 | |
| 1 | pmbaty | 46 | // display the dialog box |
| 47 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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| 48 | is_dialogbox_endgame_validated = true; |
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| 140 | pmbaty | 49 | is_dialogbox_displayed = false; |
| 1 | pmbaty | 50 | |
| 131 | pmbaty | 51 | /* player = Player_GetCurrent (); |
| 125 | pmbaty | 52 | player->view_distance = CLOSEUP_VIEW_DISTANCE; // zoom on the tragedy |
| 131 | pmbaty | 53 | |
| 54 | for (line = 0; line < 8; line++) |
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| 55 | for (column = 0; column < 8; column++) |
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| 56 | if ((the_board.moves[the_board.viewed_move].slots[line][column].part == PART_KING) |
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| 57 | && (the_board.moves[the_board.viewed_move].slots[line][column].color == player->color)) |
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| 58 | { |
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| 59 | lookatpoint_x = 17.5f - (7 - column) * 5.0f; // focus on the victim king |
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| 60 | lookatpoint_y = 17.5f - line * 5.0f; // focus on the victim king |
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| 61 | break; |
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| 62 | }*/ // This is a bad idea. People need to view the table normally to understand their fate. |
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| 63 | |||
| 125 | pmbaty | 64 | //the_board.reevaluate = true; // refresh the GUI buttons if needed // DO NOT REEVALUATE else the endgame dialog box will keep popup repeatedly! |
| 1 | pmbaty | 65 | return; // _endthread() implied |
| 66 | } |
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| 67 | |||
| 68 | |||
| 69 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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| 70 | { |
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| 71 | // message handler for the dialog box |
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| 72 | |||
| 73 | unsigned short wParam_hiword; |
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| 74 | unsigned short wParam_loword; |
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| 75 | |||
| 76 | // filter out the commonly used message values |
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| 77 | wParam_hiword = HIWORD (wParam); |
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| 78 | wParam_loword = LOWORD (wParam); |
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| 79 | |||
| 80 | // have we just fired up this window ? |
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| 81 | if (message == WM_INITDIALOG) |
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| 82 | { |
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| 83 | // center the window |
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| 84 | CenterWindow (hWnd, hMainWnd); |
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| 85 | |||
| 86 | // set dialog icons (small one for title bar & big one for task manager) |
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| 87 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 88 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 89 | |||
| 90 | // set window title and control texts |
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| 91 | SetWindowText (hWnd, LOCALIZE (L"EndGame_Title")); |
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| 92 | SetWindowText (GetDlgItem (hWnd, BUTTON_OK), LOCALIZE (L"Button_OK")); |
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| 93 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR), LOCALIZE (L"EndGame_StatusBar")); |
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| 94 | |||
| 95 | // set the right message |
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| 96 | if (the_board.game_state == STATE_WHITEWIN_CHECKMATE) |
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| 97 | { |
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| 98 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); |
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| 99 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); |
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| 100 | } |
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| 101 | else if (the_board.game_state == STATE_BLACKWIN_CHECKMATE) |
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| 102 | { |
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| 103 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); |
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| 104 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); |
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| 105 | } |
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| 106 | else if (the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) |
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| 107 | { |
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| 108 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); |
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| 109 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); |
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| 110 | } |
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| 111 | else if (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT) |
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| 112 | { |
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| 113 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); |
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| 114 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); |
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| 115 | } |
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| 116 | else if (the_board.game_state == STATE_DRAW_STALEMATE) |
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| 117 | { |
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| 118 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_StaleMate")); |
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| 119 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); |
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| 120 | } |
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| 121 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) |
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| 122 | { |
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| 123 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Agreement")); |
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| 124 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); |
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| 125 | } |
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| 126 | else if (the_board.game_state == STATE_DRAW_OTHER) |
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| 127 | { |
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| 107 | pmbaty | 128 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_DrawGame")); |
| 129 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); // TODO: display something better |
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| 1 | pmbaty | 130 | } |
| 131 | else if (the_board.game_state == STATE_ADJOURNED) |
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| 132 | { |
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| 133 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Adjourned")); |
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| 134 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); |
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| 135 | } |
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| 136 | |||
| 137 | // convert the status bar message to a hyperlink |
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| 138 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR)); |
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| 139 | } |
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| 140 | |||
| 141 | // else did we click the close button on the title bar ? |
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| 142 | else if (message == WM_CLOSE) |
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| 143 | EndDialog (hWnd, 0); // close the dialog box |
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| 144 | |||
| 145 | // else did we take action on one of the controls ? |
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| 146 | else if (message == WM_COMMAND) |
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| 147 | { |
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| 148 | // was it the OK button ? |
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| 149 | if (wParam_loword == BUTTON_OK) |
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| 150 | EndDialog (hWnd, 1); // close the dialog box and return OK |
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| 151 | |||
| 152 | // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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| 153 | else if (wParam_loword == IDCANCEL) |
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| 154 | EndDialog (hWnd, 0); // close the dialog box |
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| 155 | |||
| 156 | // else was it the status bar hyperlink ? |
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| 157 | else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR) |
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| 158 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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| 159 | } |
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| 160 | |||
| 161 | // call the default dialog message processing function to keep things going |
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| 162 | return (false); |
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| 163 | } |