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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // dialog_endgame.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_ENDGAME |
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8 | |||
9 | |||
10 | // prototypes of local functions |
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11 | static void StartThread_ThisDialog (void *thread_parms); |
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12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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13 | |||
14 | |||
15 | void DialogBox_EndGame (void) |
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16 | { |
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17 | // helper function to fire up the modeless dialog box |
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18 | |||
140 | pmbaty | 19 | is_dialogbox_displayed = true; |
1 | pmbaty | 20 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one |
21 | |||
22 | return; // return as soon as the thread is fired up |
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23 | } |
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24 | |||
25 | |||
26 | void DialogBox_EndGame_Validated (void) |
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27 | { |
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28 | // callback function called by the main game thread when the dialog box is validated |
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29 | |||
30 | // remember this callback is no longer to be called |
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31 | is_dialogbox_endgame_validated = false; |
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32 | |||
33 | return; // finished |
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34 | } |
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35 | |||
36 | |||
37 | static void StartThread_ThisDialog (void *thread_parms) |
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38 | { |
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39 | // this function runs in a separate thread, for that's the only way (seemingly) |
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40 | // to implement a non-modal message box using the Common Controls library. |
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41 | |||
131 | pmbaty | 42 | // player_t *player; |
43 | // int column; |
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44 | // int line; |
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125 | pmbaty | 45 | |
1 | pmbaty | 46 | // display the dialog box |
47 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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48 | is_dialogbox_endgame_validated = true; |
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140 | pmbaty | 49 | is_dialogbox_displayed = false; |
1 | pmbaty | 50 | |
131 | pmbaty | 51 | /* player = Player_GetCurrent (); |
125 | pmbaty | 52 | player->view_distance = CLOSEUP_VIEW_DISTANCE; // zoom on the tragedy |
131 | pmbaty | 53 | |
54 | for (line = 0; line < 8; line++) |
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55 | for (column = 0; column < 8; column++) |
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56 | if ((the_board.moves[the_board.viewed_move].slots[line][column].part == PART_KING) |
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57 | && (the_board.moves[the_board.viewed_move].slots[line][column].color == player->color)) |
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58 | { |
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59 | lookatpoint_x = 17.5f - (7 - column) * 5.0f; // focus on the victim king |
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60 | lookatpoint_y = 17.5f - line * 5.0f; // focus on the victim king |
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61 | break; |
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62 | }*/ // This is a bad idea. People need to view the table normally to understand their fate. |
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63 | |||
125 | pmbaty | 64 | //the_board.reevaluate = true; // refresh the GUI buttons if needed // DO NOT REEVALUATE else the endgame dialog box will keep popup repeatedly! |
1 | pmbaty | 65 | return; // _endthread() implied |
66 | } |
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67 | |||
68 | |||
69 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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70 | { |
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71 | // message handler for the dialog box |
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72 | |||
73 | unsigned short wParam_hiword; |
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74 | unsigned short wParam_loword; |
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75 | |||
76 | // filter out the commonly used message values |
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77 | wParam_hiword = HIWORD (wParam); |
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78 | wParam_loword = LOWORD (wParam); |
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79 | |||
80 | // have we just fired up this window ? |
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81 | if (message == WM_INITDIALOG) |
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82 | { |
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83 | // center the window |
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84 | CenterWindow (hWnd, hMainWnd); |
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85 | |||
86 | // set dialog icons (small one for title bar & big one for task manager) |
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87 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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88 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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89 | |||
90 | // set window title and control texts |
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91 | SetWindowText (hWnd, LOCALIZE (L"EndGame_Title")); |
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92 | SetWindowText (GetDlgItem (hWnd, BUTTON_OK), LOCALIZE (L"Button_OK")); |
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93 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR), LOCALIZE (L"EndGame_StatusBar")); |
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94 | |||
95 | // set the right message |
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96 | if (the_board.game_state == STATE_WHITEWIN_CHECKMATE) |
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97 | { |
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98 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); |
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99 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); |
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100 | } |
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101 | else if (the_board.game_state == STATE_BLACKWIN_CHECKMATE) |
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102 | { |
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103 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); |
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104 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); |
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105 | } |
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106 | else if (the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) |
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107 | { |
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108 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); |
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109 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); |
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110 | } |
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111 | else if (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT) |
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112 | { |
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113 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); |
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114 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); |
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115 | } |
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116 | else if (the_board.game_state == STATE_DRAW_STALEMATE) |
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117 | { |
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118 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_StaleMate")); |
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119 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); |
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120 | } |
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121 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) |
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122 | { |
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123 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Agreement")); |
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124 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); |
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125 | } |
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126 | else if (the_board.game_state == STATE_DRAW_OTHER) |
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127 | { |
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107 | pmbaty | 128 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_DrawGame")); |
129 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); // TODO: display something better |
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1 | pmbaty | 130 | } |
131 | else if (the_board.game_state == STATE_ADJOURNED) |
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132 | { |
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133 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Adjourned")); |
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134 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); |
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135 | } |
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136 | |||
137 | // convert the status bar message to a hyperlink |
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138 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR)); |
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139 | } |
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140 | |||
141 | // else did we click the close button on the title bar ? |
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142 | else if (message == WM_CLOSE) |
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143 | EndDialog (hWnd, 0); // close the dialog box |
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144 | |||
145 | // else did we take action on one of the controls ? |
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146 | else if (message == WM_COMMAND) |
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147 | { |
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148 | // was it the OK button ? |
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149 | if (wParam_loword == BUTTON_OK) |
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150 | EndDialog (hWnd, 1); // close the dialog box and return OK |
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151 | |||
152 | // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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153 | else if (wParam_loword == IDCANCEL) |
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154 | EndDialog (hWnd, 0); // close the dialog box |
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155 | |||
156 | // else was it the status bar hyperlink ? |
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157 | else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR) |
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158 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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159 | } |
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160 | |||
161 | // call the default dialog message processing function to keep things going |
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162 | return (false); |
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163 | } |