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1 pmbaty 1
// dialog_changeappearance.cpp
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#include "../common.h"
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// dialog template
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#define THIS_DIALOG DIALOG_CHANGEAPPEARANCE
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// global variables
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static wchar_t ofn_customfilter[256] = L"";
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// prototypes of local functions
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static void StartThread_ThisDialog (void *thread_parms);
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static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
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static void StartThread_DialogBoxLoad (void *thread_parms);
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void DialogBox_ChangeAppearance (void)
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{
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   // helper function to fire up the modeless dialog box
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   is_dialogbox_displayed = true;
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   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one
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   return; // return as soon as the thread is fired up
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}
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void DialogBox_ChangeAppearance_Validated (void)
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{
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   // callback function called by the main game thread when the dialog box is validated
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   // remember this callback is no longer to be called
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   is_dialogbox_changeappearance_validated = false;
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   return; // finished
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}
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static void StartThread_ThisDialog (void *thread_parms)
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{
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   // this function runs in a separate thread, for that's the only way (seemingly)
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   // to implement a non-modal message box using the Common Controls library.
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   // display the dialog box
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   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
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      is_dialogbox_changeappearance_validated = true;
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   is_dialogbox_displayed = false;
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   the_board.reevaluate = true; // refresh the GUI buttons if needed
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   return; // _endthread() implied
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}
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static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
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{
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   // message handler for the dialog box
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   unsigned short wParam_hiword;
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   unsigned short wParam_loword;
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   HWND hComboBoxWnd;
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   int selected_index;
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   int theme_index;
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   // filter out the commonly used message values
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   wParam_hiword = HIWORD (wParam);
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   wParam_loword = LOWORD (wParam);
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   // have we just fired up this window ?
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   if (message == WM_INITDIALOG)
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   {
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      // center the window
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      CenterWindow (hWnd, hMainWnd);
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      // set dialog icons (small one for title bar & big one for task manager)
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      SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
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      SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
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      // set window title and control texts
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      SetWindowText (hWnd, LOCALIZE (L"ChangeAppearance_Title"));
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      Static_SetText (GetDlgItem (hWnd, GROUPBOX_TABLESKIN), LOCALIZE (L"ChangeAppearance_TableSkin"));
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      Static_SetText (GetDlgItem (hWnd, STATICTEXT_CHANGEAPPEARANCE_THEMEINFO), (theme->description != NULL ? theme->description : L""));
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      SetWindowText (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWGRID), LOCALIZE (L"ChangeAppearance_ShowGrid"));
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      SetWindowText (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWICONSRATHER), LOCALIZE (L"ChangeAppearance_ShowIconsRather"));
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      SetWindowText (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_CUSTOMBACKGROUND), LOCALIZE (L"ChangeAppearance_CustomPicture"));
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      SetWindowText (GetDlgItem (hWnd, BUTTON_BROWSE), LOCALIZE (L"Button_Browse"));
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      Static_SetText (GetDlgItem (hWnd, STATICTEXT_CHANGEAPPEARANCE_STATUSBAR), LOCALIZE (L"ChangeAppearance_StatusBar"));
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      // get a quick access to the themes combo box
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      hComboBoxWnd = GetDlgItem (hWnd, COMBOBOX_THEMES);
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      // populate the themes combo box
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      ComboBox_ResetContent (hComboBoxWnd);
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      for (theme_index = 0; theme_index < theme_count; theme_index++)
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      {
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         selected_index = ComboBox_AddString (hComboBoxWnd, themes[theme_index].name);
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         ComboBox_SetItemData (hComboBoxWnd, selected_index, theme_index); // save the theme index along with its name in the combo box
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         if (_wcsicmp (themes[theme_index].name, theme->name) == 0)
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            ComboBox_SetCurSel (hComboBoxWnd, selected_index); // put the user selection back on the fly
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      }
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      // initialize the checkboxes
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      Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWGRID), (want_grid ? BST_CHECKED : BST_UNCHECKED));
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      Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWICONSRATHER), (want_flaticons ? BST_CHECKED : BST_UNCHECKED));
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      Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_CUSTOMBACKGROUND), (want_custombackground ? BST_CHECKED : BST_UNCHECKED));
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      // enable or disable the browse button based on whether we want a custom background or not
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      EnableWindow (GetDlgItem (hWnd, BUTTON_BROWSE), want_custombackground);
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   }
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   // else did we click the close button on the title bar ?
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   else if (message == WM_CLOSE)
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      EndDialog (hWnd, 0); // close the dialog box
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   // else did we take action on one of the controls ?
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   else if (message == WM_COMMAND)
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   {
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      // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
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      if (wParam_loword == IDCANCEL)
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         EndDialog (hWnd, 0); // close the dialog box
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      // else given the control that's clicked, update the relevant skin
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      else if ((wParam_loword == COMBOBOX_THEMES) && (wParam_hiword == CBN_SELCHANGE))
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      {
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         // get a quick access to the themes combo box
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         hComboBoxWnd = GetDlgItem (hWnd, COMBOBOX_THEMES);
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         selected_index = ComboBox_GetCurSel (hComboBoxWnd); // as the combo box is sorted, the selected index is NOT the theme index
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         if ((selected_index >= 0) && (selected_index < theme_count))
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         {
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            theme_index = ComboBox_GetItemData (hComboBoxWnd, selected_index); // retrieve the actual theme index from the combo box's user data
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            while (!themes[theme_index].is_loaded)
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               Sleep (100); // wait until theme is fully loaded
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            theme = &themes[theme_index]; // update the selected theme (WARNING: race condition ?)
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            // update the theme info text
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            Static_SetText (GetDlgItem (hWnd, STATICTEXT_CHANGEAPPEARANCE_THEMEINFO), (theme->description != NULL ? theme->description : L""));
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         }
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         the_scene.update = true; // redraw scene
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      }
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      else if (wParam_loword == CHECKBOX_CHANGEAPPEARANCE_SHOWGRID)
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      {
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         want_grid = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWGRID)) != 0);
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         the_scene.update = true; // redraw scene
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      }
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      else if (wParam_loword == CHECKBOX_CHANGEAPPEARANCE_SHOWICONSRATHER)
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      {
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         want_flaticons = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWICONSRATHER)) != 0);
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         the_scene.update = true; // redraw scene
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      }
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      else if (wParam_loword == CHECKBOX_CHANGEAPPEARANCE_CUSTOMBACKGROUND)
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      {
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         want_custombackground = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_CUSTOMBACKGROUND)) != 0);
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         EnableWindow (GetDlgItem (hWnd, BUTTON_BROWSE), want_custombackground);
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         the_scene.update = true; // redraw scene
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      }
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      // else did we click the browse button ?
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      else if (wParam_loword == BUTTON_BROWSE)
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         _beginthread (StartThread_DialogBoxLoad, 0, (void *) hWnd); // fire up the load dialog box thread
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   }
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   // call the default dialog message processing function to keep things going
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   return (false);
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}
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static void StartThread_DialogBoxLoad (void *thread_parms)
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{
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   // this function runs in a separate thread, for that's the only way (seemingly)
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   // to implement a non-modal Open dialog box using the Common Controls library.
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   OPENFILENAME ofn;
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   // reset and prepare the open file name structure
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   memset (&ofn, 0, sizeof (ofn));
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   ofn.lStructSize = sizeof (ofn);
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   ofn.hwndOwner = (HWND) thread_parms;
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   ofn.lpstrFilter = LOCALIZE (L"ImageFileFilter");
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   ofn.lpstrDefExt = L"jpg"; // default extension
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   ofn.lpstrCustomFilter = ofn_customfilter;
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   ofn.nMaxCustFilter = WCHAR_SIZEOF (ofn_customfilter);
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   ofn.nFilterIndex = 1; // first filter (list is 1-based)
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   ofn.lpstrFile = custombackground_pathname;
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   ofn.nMaxFile = WCHAR_SIZEOF (custombackground_pathname);
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   ofn.Flags = OFN_ENABLESIZING | OFN_EXPLORER | OFN_HIDEREADONLY | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
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   // display the dialog box and get the file name
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   if (GetOpenFileName (&ofn))
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      Background_LoadImage (&custombg, custombackground_pathname);
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   the_scene.update = true; // redraw scene
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   return; // _endthread() implied
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}