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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // dialog_challenge.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_CHALLENGE |
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8 | |||
9 | |||
10 | // local definitions |
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11 | #define TIMER_REFRESHDIALOG 1 |
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12 | |||
13 | |||
14 | // global variables used in this module only |
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15 | static bool is_challengeaccepted = false; |
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172 | pmbaty | 16 | static wchar_t challenge_gametype[32]; |
1 | pmbaty | 17 | static wchar_t challenger_nickname[32]; |
18 | |||
19 | |||
20 | // prototypes of local functions |
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21 | static void StartThread_ThisDialog (void *thread_parms); |
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22 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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23 | |||
24 | |||
25 | void DialogBox_Challenge (int challenge_index) |
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26 | { |
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27 | // helper function to fire up the modeless dialog box |
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28 | |||
140 | pmbaty | 29 | is_dialogbox_displayed = true; |
1 | pmbaty | 30 | _beginthread (StartThread_ThisDialog, 0, (void *) challenge_index); // fire up the thread |
31 | return; // return as soon as the thread is fired up |
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32 | } |
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33 | |||
34 | |||
35 | void DialogBox_Challenge_Validated (void) |
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36 | { |
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37 | // callback function called by the main game thread when the dialog box is validated |
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38 | |||
39 | player_t *network_player; |
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40 | interlocutor_t *interlocutor; |
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41 | |||
42 | // remember this callback is no longer to be called |
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43 | is_dialogbox_challenge_validated = false; |
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44 | |||
45 | network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player |
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46 | if (network_player == NULL) |
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47 | return; // consistency check |
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48 | |||
49 | // did we accept the challenge ? if so, send an accept reply, else decline it |
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50 | if (is_challengeaccepted) |
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51 | { |
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52 | // send the accept notification and print a notification in this player's chat window |
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53 | Player_SendBuffer_Add (network_player, 1000, L"accept %s\n", challenger_nickname); |
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54 | interlocutor = Interlocutor_FindOrCreate (challenger_nickname); |
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55 | Interlocutor_Notify (interlocutor, LOCALIZE (L"Chat_InvitationAcceptedByYou"), challenger_nickname); |
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56 | if (IsWindow (interlocutor->hWnd)) |
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57 | ShowWindow (interlocutor->hWnd, SW_MINIMIZE); // minimize chat window immediately |
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172 | pmbaty | 58 | |
59 | // remember the game rules |
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60 | wcscpy_s (the_board.game_rules, WCHAR_SIZEOF (the_board.game_rules), challenge_gametype); |
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1 | pmbaty | 61 | } |
62 | else |
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63 | { |
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64 | // send the decline notification and print a notification in this player's chat window |
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65 | Player_SendBuffer_Add (network_player, 1000, L"decline %s\n", challenger_nickname); |
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66 | Interlocutor_Notify (Interlocutor_FindOrCreate (challenger_nickname), LOCALIZE (L"Chat_InvitationDeclinedByYou"), challenger_nickname); |
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67 | } |
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68 | |||
69 | return; // finished, challenge has been either accepted or declined |
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70 | } |
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71 | |||
72 | |||
73 | static void StartThread_ThisDialog (void *thread_parms) |
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74 | { |
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75 | // this function runs in a separate thread, for that's the only way (seemingly) |
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76 | // to implement a non-modal message box using the Common Controls library. |
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77 | |||
78 | int challenge_index; |
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79 | int interlocutor_index; |
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80 | challenge_t *challenge; |
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81 | HWND hParentWnd; |
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82 | int retval; |
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140 | pmbaty | 83 | //int error; |
1 | pmbaty | 84 | |
85 | challenge_index = (int) thread_parms; |
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86 | |||
87 | challenge = &challenges[challenge_index]; // quick access to challenge |
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88 | |||
89 | // see if we are already talking to this interlocutor, loop through all of them... |
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90 | hParentWnd = hMainWnd; // assume parent window will be the main window, until told otherwise |
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91 | for (interlocutor_index = 0; interlocutor_index < interlocutor_count; interlocutor_index++) |
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92 | if (interlocutors[interlocutor_index].is_active && (_wcsicmp (challenge->challenger, interlocutors[interlocutor_index].nickname) == 0)) |
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93 | { |
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94 | hParentWnd = interlocutors[interlocutor_index].hWnd; // if found, parent window will be this interlocutor's chat window |
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95 | break; // break as soon as we find it |
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96 | } |
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97 | |||
98 | // display the dialog box |
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99 | retval = DialogBoxParam (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hParentWnd, DialogProc_ThisDialog, (LPARAM) challenge_index); |
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140 | pmbaty | 100 | is_dialogbox_displayed = false; |
101 | //error = GetLastError (); |
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1 | pmbaty | 102 | is_challengeaccepted = (retval != 0); |
103 | is_dialogbox_challenge_validated = true; |
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104 | |||
105 | challenge = &challenges[challenge_index]; // restore access to challenge (it may have relocated !) |
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106 | challenge->is_active = false; // remember challenge has gone away |
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107 | |||
124 | pmbaty | 108 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
1 | pmbaty | 109 | return; // _endthread() implied |
110 | } |
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111 | |||
112 | |||
113 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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114 | { |
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115 | // message handler for the dialog box |
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116 | |||
117 | unsigned short wParam_hiword; |
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118 | unsigned short wParam_loword; |
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119 | challenge_t *challenge; |
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120 | wchar_t game_name[64]; |
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121 | wchar_t temp_string[256]; |
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122 | |||
123 | // filter out the commonly used message values |
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124 | wParam_hiword = HIWORD (wParam); |
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125 | wParam_loword = LOWORD (wParam); |
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126 | |||
127 | // have we just fired up this window ? |
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128 | if (message == WM_INITDIALOG) |
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129 | { |
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130 | challenge = &challenges[lParam]; // quick access to challenge |
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131 | challenge->hWnd = hWnd; // save challenge window handle |
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132 | SetWindowLongPtr (hWnd, DWLP_USER, lParam); // and attach challenge number to window |
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133 | |||
134 | // center the window |
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135 | CenterWindow (hWnd, hMainWnd); |
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136 | |||
137 | // set window title and control texts |
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138 | SetWindowText (hWnd, LOCALIZE (L"Challenge_Title")); |
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139 | SetDlgItemText (hWnd, BUTTON_ACCEPT, LOCALIZE (L"Button_Accept")); |
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140 | SetDlgItemText (hWnd, BUTTON_DECLINE, LOCALIZE (L"Button_Decline")); |
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141 | SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_STATUSBAR, LOCALIZE (L"Challenge_StatusBar")); |
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142 | |||
143 | // start refreshing the window every second |
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144 | SetTimer (hWnd, TIMER_REFRESHDIALOG, 1000, NULL); |
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145 | SendMessage (hWnd, WM_TIMER, TIMER_REFRESHDIALOG, 0); |
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146 | |||
147 | // convert the challenger name and the status bar message to hyperlinks |
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148 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_CHALLENGE_CHALLENGER)); |
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149 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_CHALLENGE_STATUSBAR)); |
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150 | } |
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151 | |||
152 | // else did we click the close button on the title bar ? |
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153 | else if (message == WM_CLOSE) |
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154 | { |
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155 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text |
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156 | EndDialog (hWnd, 0); // close the dialog box |
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157 | } |
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158 | |||
159 | // else did we take action on one of the controls ? |
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160 | else if (message == WM_COMMAND) |
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161 | { |
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162 | // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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163 | // OR was it the "decline" button ? |
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164 | if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_DECLINE)) |
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165 | { |
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166 | challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge |
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167 | wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name |
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172 | pmbaty | 168 | wcscpy_s (challenge_gametype, WCHAR_SIZEOF (challenge_gametype), challenge->game_type); // have a copy of the game type |
1 | pmbaty | 169 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text |
170 | EndDialog (hWnd, 0); // close the dialog box |
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171 | } |
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172 | |||
173 | // else was it the "accept" button ? |
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174 | else if (wParam_loword == BUTTON_ACCEPT) |
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175 | { |
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176 | challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge |
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177 | wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name |
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172 | pmbaty | 178 | wcscpy_s (challenge_gametype, WCHAR_SIZEOF (challenge_gametype), challenge->game_type); // have a copy of the game type |
1 | pmbaty | 179 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text |
180 | EndDialog (hWnd, 1); // close the dialog box and return OK |
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181 | } |
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182 | |||
183 | // else did we click the challenger name ? |
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184 | else if (wParam_loword == STATICTEXT_CHALLENGE_CHALLENGER) |
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185 | { |
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186 | challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge |
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187 | PlayerCard_FindOrCreate (challenge->challenger); // fire up the dialog box (TODO: move to ._Validated()) |
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188 | } |
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189 | |||
190 | // else was it the status bar hyperlink ? |
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191 | else if (wParam_loword == STATICTEXT_CHALLENGE_STATUSBAR) |
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192 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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193 | } |
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194 | |||
195 | // else is it a timer event AND is it our refresh timer ? |
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196 | else if ((message == WM_TIMER) && (wParam == TIMER_REFRESHDIALOG)) |
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197 | { |
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198 | challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge |
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199 | |||
200 | // do we need to update dialog ? |
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201 | if (challenge->update_dialog) |
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202 | { |
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203 | // update challenge info |
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204 | SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_CHALLENGER, challenge->challenger); |
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205 | swprintf_s (game_name, WCHAR_SIZEOF (game_name), L"\"%s\" (%.0f %.0f)", challenge->game_type, challenge->initial_time, challenge->increment); |
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206 | swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_Question"), game_name); |
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207 | SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_QUESTION, temp_string); |
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208 | if (challenge->color == COLOR_BLACK) |
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209 | swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_OpponentWillPlayAs"), LOCALIZE (L"Games_Black")); |
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210 | else if (challenge->color == COLOR_WHITE) |
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211 | swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_OpponentWillPlayAs"), LOCALIZE (L"Games_White")); |
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212 | else |
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213 | temp_string[0] = 0; |
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214 | SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_OPPONENTWILLPLAYAS, temp_string); |
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215 | SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_ISRATEDORNOT, (challenge->is_rated ? LOCALIZE (L"Challenge_Rated"): LOCALIZE (L"Challenge_Unrated"))); |
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216 | |||
217 | challenge->update_dialog = false; // remember we refreshed challenge text |
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218 | } |
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219 | } |
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220 | |||
221 | // call the default dialog message processing function to keep things going |
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222 | return (false); |
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223 | } |