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1 | pmbaty | 1 | /* |
2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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3 | * described in COPYING.txt. |
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4 | * Portions of this file are copyright Parallax Software and licensed |
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5 | * according to the Parallax license below. |
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6 | * See COPYING.txt for license details. |
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7 | |||
8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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17 | COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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18 | */ |
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19 | |||
20 | /* |
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21 | * |
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22 | * Functions for loading palettes |
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23 | * |
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24 | */ |
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25 | |||
26 | #include <string.h> |
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27 | #include <stdlib.h> |
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28 | |||
29 | #include "maths.h" |
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30 | #include "vecmat.h" |
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31 | #include "gr.h" |
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32 | #include "3d.h" |
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33 | #include "palette.h" |
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34 | #include "rle.h" |
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35 | #include "inferno.h" |
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36 | #include "game.h" |
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37 | #include "gamepal.h" |
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38 | #include "mission.h" |
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39 | #include "newmenu.h" |
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40 | #include "texmerge.h" |
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41 | #include "piggy.h" |
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42 | #include "strutil.h" |
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43 | #include "gauges.h" |
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44 | |||
45 | namespace dsx { |
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46 | |||
47 | char last_palette_loaded[FILENAME_LEN]=""; |
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48 | char last_palette_loaded_pig[FILENAME_LEN]=""; |
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49 | |||
50 | //load a palette by name. returns 1 if new palette loaded, else 0 |
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51 | //if used_for_level is set, load pig, etc. |
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52 | //if no_change_screen is set, the current screen does not get remapped, |
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53 | //and the hardware palette does not get changed |
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54 | int load_palette(const char *name,int used_for_level,int no_change_screen) |
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55 | { |
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56 | char pigname[FILENAME_LEN]; |
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57 | palette_array_t old_pal; |
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58 | |||
59 | //special hack to tell that palette system about a pig that's been loaded elsewhere |
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60 | if (used_for_level == -2) { |
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61 | strncpy(last_palette_loaded_pig, name, sizeof(last_palette_loaded_pig) - 1); |
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62 | return 1; |
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63 | } |
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64 | |||
65 | if (name==NULL) |
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66 | name = last_palette_loaded_pig; |
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67 | |||
68 | if (used_for_level && d_stricmp(last_palette_loaded_pig,name) != 0) { |
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69 | |||
70 | struct splitpath_t path; |
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71 | d_splitpath(name,&path); |
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72 | snprintf(pigname, sizeof(pigname), "%.*s.pig", DXX_ptrdiff_cast_int(path.base_end - path.base_start), path.base_start); |
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73 | //if not editor, load pig first so small install message can come |
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74 | //up in old palette. If editor version, we must load the pig after |
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75 | //the palette is loaded so we can remap new textures. |
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76 | #if !DXX_USE_EDITOR |
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77 | piggy_new_pigfile(pigname); |
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78 | #endif |
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79 | } |
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80 | |||
81 | if (d_stricmp(last_palette_loaded,name) != 0) { |
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82 | |||
83 | old_pal = gr_palette; |
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84 | |||
85 | strncpy(last_palette_loaded,name,sizeof(last_palette_loaded)); |
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86 | |||
87 | gr_use_palette_table(name); |
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88 | |||
89 | if (Game_wind && !no_change_screen) |
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90 | gr_remap_bitmap_good(grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1); |
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91 | |||
92 | if (!no_change_screen) |
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93 | gr_palette_load(gr_palette); |
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94 | |||
95 | newmenu_free_background(); // palette changed! free menu! |
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96 | gr_remap_color_fonts(); |
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97 | |||
98 | Color_0_31_0 = -1; //for gauges |
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99 | } |
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100 | |||
101 | |||
102 | if (used_for_level && d_stricmp(last_palette_loaded_pig,name) != 0) { |
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103 | |||
104 | strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig)); |
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105 | |||
106 | #if DXX_USE_EDITOR |
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107 | piggy_new_pigfile(pigname); |
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108 | #endif |
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109 | |||
110 | texmerge_flush(); |
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111 | rle_cache_flush(); |
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112 | } |
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113 | |||
114 | return 1; |
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115 | } |
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116 | |||
117 | } |