Subversion Repositories Games.Descent

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1 pmbaty 1
; System Options:
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;-nonicefps                    ;Don't free CPU-cycles
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;-maxfps <n>                   ;Set maximum framerate to <n> (default: 200, available: 1-200)
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;-hogdir <s>                   ;Set shared data directory to <s>
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;-nohogdir                     ;Don't try to use shared data directory
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;-add-missions-dir <s>         ;Add contents of location <s> to the missions directory
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;-use_players_dir              ;Put player files and saved games in Players subdirectory
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;-lowmem                       ;Lowers animation detail for better performance with low memory
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;-pilot <s>                    ;Select pilot <s> automatically
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;-auto-record-demo             ;Start recording demo on level entry
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;-record-demo-format           ;Set demo name automatically
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;-autodemo                     ;Start in demo mode
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;-window                       ;Run the game in a window
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;-noborders                    ;Do not show borders in window mode
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;-nomovies                     ;Don't play movies
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; Controls:
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;-nocursor                     ;Hide mouse cursor
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;-nomouse                      ;Deactivate mouse
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;-nojoystick                   ;Deactivate joystick
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;-nostickykeys                 ;Make CapsLock and NumLock non-sticky
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; Sound:
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;-nosound                      ;Disables sound output
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;-nomusic                      ;Disables music output
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;-sound11k                     ;Use 11KHz sounds
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;-nosdlmixer                   ;Disable Sound output via SDL_mixer
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; Graphics:
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;-lowresfont                   ;Force to use LowRes fonts
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;-lowresgraphics               ;Force to use LowRes graphics
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;-lowresmovies                 ;Play low resolution movies if available (for slow machines)
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;-gl_fixedfont                 ;Do not scale fonts to current resolution
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;-gl_syncmethod <n>            ;OpenGL sync method (default: 5)
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                               ;     0: disabled
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                               ;     1: fence syncs, limit GPU latency to at most one frame
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                               ;     2: like 1, but sleep during sync to reduce CPU load
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                               ;     3: immedaitely sync after buffer swap
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                               ;     4: immediately sync after buffer swap
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                               ;     5: auto. use mode 2 if available, 0 otherwise
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;-gl_syncwait <n>              ;Wait interval (ms) for sync mode 2 (default: 2)
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;-gl_darkedges                 ;Re-enable dark edges around filtered textures (as present in earlier versions of the engine)
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; Multiplayer:
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;-udp_hostaddr <s>             ;Use IP address/Hostname <s> for manual game joining (default: localhost)
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;-udp_hostport <n>             ;Use UDP port <n> for manual game joining (default: 42424)
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;-udp_myport <n>               ;Set my own UDP port to <n> (default: 42424)
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;-no-tracker                   ;Disable tracker (unless overridden by later -tracker_hostaddr)
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;-tracker_hostaddr <n>         ;Address of tracker server to register/query games to/from (default: tracker.dxx-rebirth.com)
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;-tracker_hostport <n>         ;Port of tracker server to register/query games to/from (default: 9999)
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; Debug (use only if you know what you're doing):
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;-debug                        ;Enable debugging output.
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;-verbose                      ;Enable verbose output.
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;-safelog                      ;Write gamelog.txt unbuffered. Use to keep helpful output to trace program crashes.
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;-norun                        ;Bail out after initialization
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;-no-grab                      ;Never grab keyboard/mouse
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;-renderstats                  ;Enable renderstats info by default
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;-text <s>                     ;Specify alternate .tex file
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;-showmeminfo                  ;Show memory statistics
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;-nodoublebuffer               ;Disable Doublebuffering
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;-bigpig                       ;Use uncompressed RLE bitmaps
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;-16bpp                        ;Use 16Bpp instead of 32Bpp
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;-gl_oldtexmerge               ;Use old texmerge, uses more ram, but might be faster
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;-gl_intensity4_ok <n>         ;Override DbgGlIntensity4Ok (default: 1)
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;-gl_luminance4_alpha4_ok <n>  ;Override DbgGlLuminance4Alpha4Ok (default: 1)
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;-gl_rgba2_ok <n>              ;Override DbgGlRGBA2Ok (default: 1)
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;-gl_readpixels_ok <n>         ;Override DbgGlReadPixelsOk (default: 1)
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;-gl_gettexlevelparam_ok <n>   ;Override DbgGlGetTexLevelParamOk (default: 1)