Subversion Repositories Games.Descent

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1 pmbaty 1
#SConstruct
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# needed imports
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import sys
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import os
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import SCons.Util
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PROGRAM_NAME = 'MacD1Extract'
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print '\n===== ' + PROGRAM_NAME + ' =====\n'
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# source files
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sources = [
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'extractD1Data.cpp'
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]
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# Acquire environment object...
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env = Environment(ENV = os.environ)
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# Prettier build messages......
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env["CCCOMSTR"]     = "Compiling $SOURCE ..."
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env["CXXCOMSTR"]    = "Compiling $SOURCE ..."
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env["LINKCOMSTR"]   = "Linking $TARGET ..."
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env["ARCOMSTR"]     = "Archiving $TARGET ..."
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env["RANLIBCOMSTR"] = "Indexing $TARGET ..."
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# Get traditional compiler environment variables
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if os.environ.has_key('CC'):
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	env['CC'] = os.environ['CC']
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if os.environ.has_key('CFLAGS'):
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	env['CCFLAGS'] += SCons.Util.CLVar(os.environ['CFLAGS'])
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if os.environ.has_key('CXX'):
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	env['CXX'] = os.environ['CXX']
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if os.environ.has_key('CXXFLAGS'):
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	env['CXXFLAGS'] += SCons.Util.CLVar(os.environ['CXXFLAGS'])
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if os.environ.has_key('LDFLAGS'):
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	env['LINKFLAGS'] += SCons.Util.CLVar(os.environ['LDFLAGS'])
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# windows or *nix?
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if sys.platform == 'win32':
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	print "compiling on Windows"
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	winlibs = ['winmm', 'mingw32']		# are these even needed?
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	libs = winlibs
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	lflags = '-mwindows'
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elif sys.platform == 'darwin':
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	print "compiling on Mac OS X"
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	libs = ''
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	lflags = ''
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else:
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	print "compiling on *NIX"
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	libs = ''
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	lflags = ''
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target = 'macd1extract'
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print '\n'
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# building program...
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env.Program(target=str(target), source = sources, LIBS = libs, LINKFLAGS = str(lflags))
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# show some help when running scons -h
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Help(PROGRAM_NAME + ', SConstruct file help:' +
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	"""
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	Type 'scons' to build the binary.
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	Type 'scons install' to build (if it hasn't been done) and install.
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	Type 'scons -c' to clean up.
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        """)
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#EOF