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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * Portions of this file are copyright Rebirth contributors and licensed as |
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| 3 | * described in COPYING.txt. |
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| 4 | * Portions of this file are copyright Parallax Software and licensed |
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| 5 | * according to the Parallax license below. |
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| 6 | * See COPYING.txt for license details. |
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| 7 | |||
| 8 | THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX |
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| 9 | SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO |
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| 10 | END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A |
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| 11 | ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS |
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| 12 | IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS |
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| 13 | SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE |
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| 14 | FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE |
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| 15 | CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS |
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| 16 | AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. |
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| 17 | COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. |
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| 18 | */ |
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| 19 | |||
| 20 | /* |
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| 21 | * |
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| 22 | * Routines for placing hostages, etc... |
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| 23 | * |
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| 24 | */ |
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| 25 | |||
| 26 | |||
| 27 | #include <stdlib.h> |
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| 28 | #include <stdio.h> |
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| 29 | #include <string.h> |
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| 30 | #include <math.h> |
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| 31 | |||
| 32 | #include "dxxerror.h" |
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| 33 | #include "screens.h" |
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| 34 | #include "editor/esegment.h" |
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| 35 | #include "ehostage.h" |
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| 36 | |||
| 37 | #include "timer.h" |
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| 38 | #include "objpage.h" |
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| 39 | #include "maths.h" |
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| 40 | #include "gameseg.h" |
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| 41 | #include "kdefs.h" |
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| 42 | #include "object.h" |
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| 43 | #include "polyobj.h" |
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| 44 | #include "game.h" |
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| 45 | #include "powerup.h" |
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| 46 | #include "ai.h" |
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| 47 | #include "hostage.h" |
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| 48 | #include "key.h" |
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| 49 | #include "bm.h" |
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| 50 | #include "sounds.h" |
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| 51 | #include "centers.h" |
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| 52 | #include "piggy.h" |
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| 53 | #include "u_mem.h" |
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| 54 | #include "event.h" |
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| 55 | #include <memory> |
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| 56 | |||
| 57 | //------------------------------------------------------------------------- |
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| 58 | // Variables for this module... |
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| 59 | //------------------------------------------------------------------------- |
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| 60 | static UI_DIALOG *MainWindow = NULL; |
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| 61 | |||
| 62 | namespace { |
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| 63 | |||
| 64 | struct hostage_dialog |
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| 65 | { |
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| 66 | std::unique_ptr<UI_GADGET_BUTTON> quitButton, delete_object, new_object; |
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| 67 | }; |
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| 68 | |||
| 69 | } |
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| 70 | |||
| 71 | static int PlaceHostage() |
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| 72 | { |
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| 73 | auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); |
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| 74 | auto &Vertices = LevelSharedVertexState.get_vertices(); |
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| 75 | int ctype,i; |
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| 76 | //update_due_to_new_segment(); |
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| 77 | auto &vcvertptr = Vertices.vcptr; |
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| 78 | const auto cur_object_loc = compute_segment_center(vcvertptr, Cursegp); |
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| 79 | |||
| 80 | ctype = -1; |
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| 81 | for (i=0; i<Num_total_object_types; i++ ) { |
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| 82 | if (ObjType[i] == OL_HOSTAGE ) { |
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| 83 | ctype = i; |
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| 84 | break; |
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| 85 | } |
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| 86 | } |
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| 87 | |||
| 88 | Assert( ctype != -1 ); |
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| 89 | |||
| 90 | if (place_object(Cursegp, cur_object_loc, ctype, 0 )==0) { |
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| 91 | Int3(); // Debug below |
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| 92 | i=place_object(Cursegp, cur_object_loc, ctype, 0 ); |
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| 93 | return 1; |
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| 94 | } |
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| 95 | return 0; |
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| 96 | } |
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| 97 | |||
| 98 | static window_event_result hostage_dialog_handler(UI_DIALOG *dlg,const d_event &event, hostage_dialog *h); |
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| 99 | |||
| 100 | //------------------------------------------------------------------------- |
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| 101 | // Called from the editor... does one instance of the hostage dialog box |
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| 102 | //------------------------------------------------------------------------- |
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| 103 | int do_hostage_dialog() |
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| 104 | { |
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| 105 | // Only open 1 instance of this window... |
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| 106 | if ( MainWindow != NULL ) return 0; |
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| 107 | |||
| 108 | // Close other windows |
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| 109 | close_all_windows(); |
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| 110 | |||
| 111 | auto h = std::make_unique<hostage_dialog>(); |
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| 112 | |||
| 113 | // Open a window with a quit button |
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| 114 | MainWindow = ui_create_dialog(TMAPBOX_X+10, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, hostage_dialog_handler, std::move(h)); |
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| 115 | return 1; |
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| 116 | } |
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| 117 | |||
| 118 | static window_event_result hostage_dialog_created(UI_DIALOG *const w, hostage_dialog *const h) |
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| 119 | { |
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| 120 | h->quitButton = ui_add_gadget_button(w, 20, 222, 48, 40, "Done", NULL); |
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| 121 | // A bunch of buttons... |
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| 122 | int i = 90; |
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| 123 | h->delete_object = ui_add_gadget_button(w, 155, i, 140, 26, "Delete", ObjectDelete); i += 29; |
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| 124 | h->new_object = ui_add_gadget_button(w, 155, i, 140, 26, "Create New", PlaceHostage); i += 29; |
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| 125 | return window_event_result::ignored; |
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| 126 | } |
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| 127 | |||
| 128 | void hostage_close_window() |
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| 129 | { |
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| 130 | if ( MainWindow!=NULL ) { |
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| 131 | ui_close_dialog( MainWindow ); |
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| 132 | MainWindow = NULL; |
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| 133 | } |
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| 134 | } |
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| 135 | |||
| 136 | static window_event_result hostage_dialog_handler(UI_DIALOG *dlg,const d_event &event, hostage_dialog *h) |
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| 137 | { |
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| 138 | switch(event.type) |
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| 139 | { |
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| 140 | case EVENT_WINDOW_CREATED: |
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| 141 | return hostage_dialog_created(dlg, h); |
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| 142 | case EVENT_WINDOW_CLOSE: |
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| 143 | std::default_delete<hostage_dialog>()(h); |
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| 144 | MainWindow = nullptr; |
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| 145 | return window_event_result::ignored; |
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| 146 | default: |
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| 147 | break; |
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| 148 | } |
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| 149 | int keypress = 0; |
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| 150 | if (event.type == EVENT_KEY_COMMAND) |
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| 151 | keypress = event_key_get(event); |
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| 152 | |||
| 153 | Assert(MainWindow != NULL); |
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| 154 | |||
| 155 | //------------------------------------------------------------ |
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| 156 | // Redraw the object in the little 64x64 box |
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| 157 | //------------------------------------------------------------ |
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| 158 | if (GADGET_PRESSED(h->quitButton.get()) || keypress==KEY_ESC) |
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| 159 | { |
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| 160 | return window_event_result::close; |
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| 161 | } |
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| 162 | return window_event_result::ignored; |
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| 163 | } |