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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | RELEASE NOTES |
| 2 | ============= |
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| 3 | |||
| 4 | What's new in 0.60 |
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| 5 | ------------------ |
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| 6 | * Merged code bases and massive code refactorization. [Massive thanks to kp] |
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| 7 | * Homing projectiles now behave like in the original game running at 30 FPS! [Thanks to Drakona, Lothar, roncli, A Future Pilot, Ryusei117 and more] |
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| 8 | * Fixed FPS fluctuations with VSync. [Thanks to derhass] |
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| 9 | * Flashing effects properly scale to ingame brightness setting. |
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| 10 | * In addition to quicksave, there is now a quickload key! |
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| 11 | * Original base input sensitivity for all devices and mouse overrun option for mouse. [Thanks to the Retro team] |
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| 12 | * Improved collision detection, fixing player damage being way too low in some ocassions. [Thanks to Drakona] |
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| 13 | * Reworked OPTIONS menu. |
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| 14 | * New texture filtering options! [Thanks to beware] |
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| 15 | * Optional timers displaying countdowns for cloak and invulnerability. |
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| 16 | * New tracker for Multiplayer games. |
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| 17 | * Drastically improved positional accuracy and less latency in Multiplayer games. |
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| 18 | * Revamped powerup management in Multiplayer which properly handles and prevents loss and excess of powerups. |
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| 19 | * Important packets in Mulitplayer are handled in proper order, fixing a multitude of packet-loss related issues. |
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| 20 | * A plethora of new Multiplayer options. [Thanks to the Retro team, A Future Pilot and many more] |
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| 21 | * "Bright Players" Multiplayer option will now only affect players instead of all polygon models. |
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| 22 | * Descent 2 Proximity Bomb spin variance now applies in Descent 1. |
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| 23 | * New Multiplayer GAME INFO screen that can be toggled ingame, too. |
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| 24 | * Fixed some Multiplayer scoring oddities. |
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| 25 | * ... and many, many more bugfixes and improvements. |
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| 26 | |||
| 27 | |||
| 28 | Known issues |
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| 29 | ------------ |
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| 30 | * On Windows the mouse is not correctly released if using ALT+TAB to minimize the game. This is not a bug in the program but rather the SDL library. It can be worked around by pausing the game and using ALT+ENTER to get the game to windowed mode. The mosue should not be stuck then anymore. |
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| 31 | * Mac builds may suffer from crashes (or other random glitches) when playing MIDI music. This is not a bug in the program but rather an issue in timidity which SDL_mixer uses to play these files. Usingf a Soundtrack AddOn (which contains OGG files) should fix that problem. |