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1 pmbaty 1
// config.cpp
2
 
3
#include "common.h"
4
 
5
 
6
// useful macros
32 pmbaty 7
#define READ_WIDESTRING(dest,inifile,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString ((inifile), (section), (key), (default_value)))
1 pmbaty 8
#define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
9
 
10
 
40 pmbaty 11
// global variables used in this module only
12
static wchar_t filename[MAX_PATH];
13
 
14
 
1 pmbaty 15
void Config_Load (void)
16
{
17
   // this function opens and parses the INI configuration file for the program
18
   // WARNING: it does also build the smilies list !
19
 
20
   void *inifile;
21
   smiley_t *smiley;
22
   char *file_buffer;
23
   wchar_t smiley_pathname[MAX_PATH];
24
   wchar_t *smiley_name;
25
   int smiley_index;
26
   int file_length;
27
   FILE *fp;
28
 
29
   // open the INI file
11 pmbaty 30
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
1 pmbaty 31
   inifile = INIFile_LoadINIFile (filename);
32
 
33
   // read the INI file (if it doesn't exist, default values will be fed)
34
 
35
   // [gameplay]
36
   options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
37
   options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
38
   options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
39
   options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
40
   options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
41
   options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
42
   options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
43
   options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
44
   options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
45
   options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
46
   options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
47
   options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
48
   options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
49
 
50
   // [display]
51
   options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
52
   options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
53
   options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
54
   options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
55
   options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
56
   options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
57
   options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
58
 
59
   // [sound]
60
   options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
61
 
62
   // [theme]
32 pmbaty 63
   READ_WIDESTRING (wantedtheme_name, inifile, L"theme", L"theme name", L"Marble");
1 pmbaty 64
   want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
65
   want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
66
   want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
32 pmbaty 67
   READ_WIDESTRING (custombackground_pathname, inifile, L"theme", L"custom background picture", L"");
1 pmbaty 68
 
69
   // [engine]
32 pmbaty 70
   READ_WIDESTRING (options.engine.program, inifile, L"engine", L"program", L"Crafty");
1 pmbaty 71
   options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
72
   options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
73
   options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
74
   options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
29 pmbaty 75
   options.engine.is_expert_mode = (INIFile_ReadEntryAsBool (inifile, L"engine", L"expert mode", false) > 0);
1 pmbaty 76
 
77
   // [network]
32 pmbaty 78
   READ_WIDESTRING (options.network.server_address, inifile, L"network", L"server address", L"freechess.org");
1 pmbaty 79
   options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
32 pmbaty 80
   READ_WIDESTRING (options.network.login, inifile, L"network", L"login", L"guest");
81
   READ_WIDESTRING (options.network.password, inifile, L"network", L"password", L"");
1 pmbaty 82
   options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
83
   options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
84
   options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
85
 
14 pmbaty 86
   // [registration]
32 pmbaty 87
   READ_WIDESTRING (options.registration.user_email, inifile, L"registration", L"user email", L"");
14 pmbaty 88
   options.registration.activation_code = INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
89
 
1 pmbaty 90
   // [smilies]
91
   smilies = NULL;
92
   smiley_count = 0;
93
   while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
94
   {
95
      // for each smiley we can read, reallocate smilies array to hold one smiley more
96
      smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
97
 
98
      smiley = &smilies[smiley_count]; // quick access to smiley
99
 
100
      // read the smiley name and convert quotes to spaces
101
      wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
102
      smiley->name[0] = L' '; // convert leading quote to a space
103
      smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
104
 
105
      // now read the smiley's corresponding picture file
32 pmbaty 106
      READ_WIDESTRING (smiley->filename, inifile, L"smilies", smiley_name, L"smile.wmf");
1 pmbaty 107
 
108
      // is this filename the same as another smiley we know already ?
109
      for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
110
         if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
111
            break; // break as soon as we find a match
112
 
113
      // did we find a match ?
114
      if (smiley_index < smiley_count)
115
      {
116
         // if so, just copy data and data length from the smiley we already know
117
         smiley->rtf_data = smilies[smiley_index].rtf_data;
118
         smiley->rtf_len = smilies[smiley_index].rtf_len;
119
      }
120
 
121
      // else we found no match, we have to read the file ourselves
122
      else
123
      {
124
         // build the smiley picture's file pathname and read that smiley's data as a hex string
11 pmbaty 125
         swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"%s/data/smilies/%s", app_path, smiley->filename);
1 pmbaty 126
         _wfopen_s (&fp, smiley_pathname, L"rb");
127
         if (fp == NULL)
128
            continue; // if this smiley picture file can't be opened, ignore this smiley
129
 
130
         // get the file length
131
         fseek (fp, 0, SEEK_END);
132
         file_length = ftell (fp);
133
         fseek (fp, 0, SEEK_SET);
134
 
135
         // mallocate space for file contents and read it
136
         file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
137
         file_buffer[0] = ' '; // first character is a whitespace
138
         fread (&file_buffer[1], file_length, sizeof (char), fp);
139
         file_buffer[1 + file_length] = ' '; // last character is a whitespace
140
         file_buffer[1 + file_length + 1] = 0; // terminate the char string
141
         fclose (fp); // finished with the smiley picture file
142
 
143
         // convert it to wide char
144
         smiley->rtf_len = 1 + file_length + 1;
145
         smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
146
         ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
147
         SAFE_free ((void **) &file_buffer);
148
      }
149
 
150
      smiley_count++; // we know now one smiley more
151
   }
152
 
153
   // close the INI file
154
   INIFile_FreeINIFile (inifile);
155
   return; // finished loading config
156
}
157
 
158
 
40 pmbaty 159
void Config_LoadEngine (const wchar_t *engine_name)
160
{
161
   // this function loads the engine-specific parameters. The best place to call it is at the beginning
162
   // of a game versus the computer, just before the engine executable process is started.
163
 
164
   void *engine_inifile;
165
   wchar_t *ptr;
166
 
167
   // reset values first
168
   memset (&options.engine.program_options, 0, sizeof (options.engine.program_options));
169
 
170
   // given the selected engine program, load and interpret the right engine config file
171
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/engines/%s/engine.ini", app_path, engine_name);
172
   engine_inifile = INIFile_LoadINIFile (filename);
173
   if (engine_inifile == NULL)
174
      return; // engine file not found
175
 
176
   // basic program information
177
   READ_WIDESTRING (options.engine.program_options.name, engine_inifile, L"program", L"name", L"Crafty v24.0");
178
   READ_WIDESTRING (options.engine.program_options.cmdline, engine_inifile, L"program", L"executable", L"crafty.exe");
179
 
180
   // reply string patterns
181
   READ_WIDESTRING (options.engine.program_options.replystring_move, engine_inifile, L"reply strings", L"move", L"): ");
182
 
183
   // engine commands
184
   READ_WIDESTRING (options.engine.program_options.command_new, engine_inifile, L"commands", L"new game", L"new");
185
   for (ptr = options.engine.program_options.command_new; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
186
   READ_WIDESTRING (options.engine.program_options.command_setboard, engine_inifile, L"commands", L"setup table from FEN", L"setboard %s");
187
   for (ptr = options.engine.program_options.command_setboard; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
188
   READ_WIDESTRING (options.engine.program_options.command_sd, engine_inifile, L"commands", L"search depth set", L"sd %d");
189
   for (ptr = options.engine.program_options.command_sd; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
190
   READ_WIDESTRING (options.engine.program_options.command_go, engine_inifile, L"commands", L"play", L"go");
191
   for (ptr = options.engine.program_options.command_go; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
44 pmbaty 192
   READ_WIDESTRING (options.engine.program_options.command_move, engine_inifile, L"commands", L"move", L"%s");
193
   for (ptr = options.engine.program_options.command_move; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
40 pmbaty 194
   READ_WIDESTRING (options.engine.program_options.command_force, engine_inifile, L"commands", L"force move", L"force %s");
195
   for (ptr = options.engine.program_options.command_force; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
196
   READ_WIDESTRING (options.engine.program_options.command_quit, engine_inifile, L"commands", L"quit", L"quit");
197
   for (ptr = options.engine.program_options.command_quit; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
198
 
199
   INIFile_FreeINIFile (engine_inifile); // close the engine config file
200
   return; // engine parameters loaded successfully
201
}
202
 
203
 
1 pmbaty 204
void Config_Save (void)
205
{
206
   // this function saves the software configuration into an INI file.
207
   // WARNING: it does also free the smilies list !
208
 
209
   wchar_t smiley_name[32];
210
   smiley_t *smiley;
211
   void *inifile;
212
   int smiley_index;
213
   int smiley_index2;
214
 
215
   // create a config file with the default values
216
   inifile = INIFile_NewINIFile ();
217
 
218
   // [gameplay]
219
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
220
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
221
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
222
   INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
223
   INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
224
   INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
225
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
226
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
227
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
228
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
229
   INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
230
   INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
231
   INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
232
 
233
   // [display]
234
   INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
3 pmbaty 235
   INIFile_WriteEntryAsLong (inifile, L"display", L"window width", max (options.window_width, 640));
236
   INIFile_WriteEntryAsLong (inifile, L"display", L"window height", max (options.window_height, 480));
1 pmbaty 237
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
238
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
239
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
240
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
241
 
242
   // [sound]
243
   INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
244
 
245
   // [theme]
246
   WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
247
   INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
248
   INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
249
   INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
250
   WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
251
 
252
   // [engine]
32 pmbaty 253
   WRITE_WIDESTRING (L"engine", L"program", options.engine.program);
1 pmbaty 254
   INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
255
   INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
256
   INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
257
   INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
29 pmbaty 258
   INIFile_WriteEntryAsBool (inifile, L"engine", L"expert mode", options.engine.is_expert_mode);
1 pmbaty 259
 
260
   // [network]
261
   WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
262
   INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
263
   WRITE_WIDESTRING (L"network", L"login", options.network.login);
264
   WRITE_WIDESTRING (L"network", L"password", options.network.password);
265
   INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
266
   INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
267
   INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
268
 
14 pmbaty 269
   // [registration]
270
   WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
271
   INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", options.registration.activation_code);
272
 
1 pmbaty 273
   // [smilies]
274
   for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
275
   {
276
      smiley = &smilies[smiley_index]; // quick access to smiley
277
 
278
      // have a copy of the smiley's name and convert spaces back to quotes before saving them
279
      wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
280
      smiley_name[0] = L'"'; // convert leading space to a quote
281
      smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
282
      WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
283
 
284
      // cycle through all the other smileys to see if another one uses the same data...
285
      for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
286
         if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
287
            break; // break as soon as we find one that uses the same data
288
      if (smiley_index2 == smiley_count)
289
         SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
290
   }
291
   SAFE_free ((void **) &smilies);
292
   smiley_count = 0;
293
 
294
   // now save the INI file
11 pmbaty 295
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
1 pmbaty 296
   INIFile_SaveINIFile (filename, inifile);
297
 
298
   return; // finished
299
}